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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ##############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel
  12. give-item-name: '&6&l{1} SPAWNER'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player
  17. inspect-tool:
  18. type: STICK
  19. name: '&6Inspect Tool'
  20. lore:
  21. - '&7Click on an object to get more details about it.'
  22.  
  23. # Settings related to database
  24. database:
  25. # Should data of worlds that no longer exist be deleted
  26. delete-invalid-worlds: true
  27. # Should data of blocks that no longer exist be deleted
  28. delete-invalid-blocks: false
  29.  
  30. # Here you can configurable all features related to stacked items
  31. items:
  32. # Should items get stacked on the server
  33. enabled: false
  34.  
  35. # How many blocks from the item should be checked for other items to stack into
  36. merge-radius: 5
  37.  
  38. # Custom display-name for the items on ground.
  39. # If you don't want a display-name, use "custom-name: ''"
  40. # {0} represents stack amount
  41. # {1} represents display name
  42. # {2} represents display name in upper cas
  43. custom-name: '&6&lx{0} &7&l{1}'
  44.  
  45. # Blacklisted items are items that won't get stacked.
  46. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  47. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  48. # If you wish to disable blacklisted items, use "blacklist: []
  49. blacklist:
  50. - EGG
  51.  
  52. # Whitelisted items are items that will get stacked.
  53. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  54. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  55. # If you wish to disable whitelisted items, use "whitelist: []
  56. whitelist: []
  57.  
  58. # Set a maximum stack for specific items.
  59. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  60. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  61. # If you don't want any limits, you can set a random type
  62. limits:
  63. STONE: 1024
  64. LOG:1: 1024
  65.  
  66. # A list of worlds items won't get stacked inside them (case-sensitive
  67. disabled-worlds:
  68. - disabled_world
  69.  
  70. # Set a maximum amount of item objects in a chunk.
  71. # If you want to disable the feature, set it to 0
  72. chunk-limit: 0
  73.  
  74. # When enabled, all items will have a custom name (even if not stacked
  75. unstacked-custom-name: false
  76.  
  77. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  78. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  79. # of 80 different items
  80. fix-stack: false
  81.  
  82. # When item-display is enabled, the item's name will be displayed instead of it's type
  83. # This will take place on all items, and can only be overridden by custom-display section
  84. item-display: false
  85.  
  86. # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
  87. # with a max-stack size of 16
  88. buckets-stacker:
  89. # Should buckets get stacked on the server
  90. enabled: true
  91.  
  92. # A list of blacklisted bucket names
  93. name-blacklist:
  94. - '&fGenbucket'
  95.  
  96. # The new max-stack size for buckets. Must be a number between 1 and 64
  97. max-stack: 16
  98.  
  99. # Should items get removed when the kill all task is performed?
  100. # If you want to configure the task, check the entities section
  101. kill-all: true
  102.  
  103. # Should players be able to disable item names for themselves?
  104. # In order to work, ProtocolLib should be installed
  105. names-toggle:
  106. # Can item names be toggled
  107. enabled: false
  108.  
  109. # What the toggle command will be
  110. command: stacker names item
  111.  
  112. # When enabled, a pickup sound will be played to the player
  113. pickup-sound:
  114. # Should pickup-sound be enabled for stacked items
  115. enabled: true
  116.  
  117. # The volume of the sound
  118. volume: 1.0
  119.  
  120. # The pitch of the volume
  121. pitch: 1.0
  122.  
  123. # Here you can configurable all features related to stacked entities
  124. entities:
  125. # Should entities get stacked on the server
  126. enabled: true
  127.  
  128. # How many blocks from the entity should be checked for other entities to stack into
  129. merge-radius: 10
  130.  
  131. # Custom display-name for the entities.
  132. # If you don't want a display-name, use "custom-name: ''"
  133. # {0} represents stack amount
  134. # {1} represents entity type
  135. # {2} represents entity type in upper cas
  136. custom-name: '&f&lx{0} &6&l{1}'
  137.  
  138. # Blacklisted entities are entities that won't get stacked.
  139. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  140. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  141. # If you wish to disable blacklisted entities, use "blacklist: []
  142. blacklist:
  143. - PLAYER
  144. - SPAWNER_EGG
  145.  
  146. # Whitelisted entities are entities that will get stacked.
  147. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  148. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  149. # If you wish to disable whitelisted entities, use "whitelist: []
  150. whitelist:
  151. - SPAWNER
  152.  
  153. # Set a maximum stack for specific entities.
  154. # Make sure you follow the "ENTITY-TYPE" format.
  155. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  156. # If you don't want any limits, you can set a random type
  157. limits:
  158. WITHER: 20
  159.  
  160. # Set a minimum stack for specific entities.
  161. # Make sure you follow the "ENTITY-TYPE" format.
  162. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  163. # If you don't want any limits, you can set a random type
  164. minimum-limits:
  165. WITHER: 10
  166.  
  167. # A list of worlds entities won't get stacked inside them (case-sensitive
  168. disabled-worlds:
  169. - disabled_world
  170.  
  171. # Set a maximum amount of entity objects in a chunk.
  172. # If you want to disable the feature, set it to 0
  173. chunk-limit: 0
  174.  
  175. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
  176. disabled-regions:
  177. - villagerfix
  178.  
  179. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  180. # Color codes are supported, as well as regex.
  181. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  182. name-blacklist:
  183. - '404'
  184.  
  185. # How much time should be passed between auto-stacking? (in ticks)
  186. # Use it on your own risk. Every run, the plugin will go over *all* the entities
  187. # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
  188. # I recommend setting it to at least 10 seconds (200 ticks)
  189. # If you wish to disable the auto-stacking task, set the stack-interval to 0
  190. stack-interval: 200
  191.  
  192. # Here you can configurable all features related to the kill-all task.
  193. # Every run, the plugin will remove all the stacked entities from your server.
  194. # No drops will be drops, and it won't lag your server at all
  195. kill-all:
  196. # How much time should be passed between auto-killing? (in ticks)
  197. # If you wish to disable the auto-killing task, set the interval to 0
  198. interval: 3600
  199.  
  200. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  201. # This feature will work if the interval is set to 0 - these are two different features
  202. clear-lagg: false
  203.  
  204. # A list of all checks that the plugin does before trying to stack two entities together
  205. stack-checks:
  206. SPAWN_REASON: false
  207. NERFED: false
  208. AGE: false
  209. EXACT_AGE: false
  210. CAN_BREED: false
  211. IS_TAMED: true
  212. ANIMAL_OWNER: true
  213. SKELETON_TYPE: false
  214. ZOMBIE_BABY: false
  215. SLIME_SIZE: false
  216. ZOMBIE_PIGMAN_ANGRY: false
  217. ENDERMAN_CARRIED_BLOCK: false
  218. BAT_AWAKE: false
  219. GUARDIAN_ELDER: false
  220. PIG_SADDLE: true
  221. SHEEP_SHEARED: false
  222. SHEEP_COLOR: false
  223. WOLF_ANGRY: false
  224. WOLF_COLLAR_COLOR: false
  225. OCELOT_TYPE: false
  226. HORSE_TYPE: false
  227. HORSE_COLOR: false
  228. HORSE_STYLE: false
  229. HORSE_CARRYING_CHEST: true
  230. HORSE_TAME_PROGRESS: false
  231. HORSE_MAX_TAME_PROGRESS: true
  232. HORSE_JUMP: false
  233. RABBIT_TYPE: false
  234. VILLAGER_PROFESSION: false
  235. LLAMA_COLOR: false
  236. LLAMA_STRENGTH: false
  237. PARROT_TYPE: false
  238. PUFFERFISH_STATE: false
  239. TROPICALFISH_TYPE: false
  240. TROPICALFISH_BODY_COLOR: false
  241. TROPICALFISH_TYPE_COLOR: false
  242. PHANTOM_SIZE: false
  243.  
  244. # A list of all actions that the plugin check before unstacking an entity stack
  245. stack-split:
  246. NAME_TAG: true
  247. MUSHROOM_SHEAR: false
  248. SHEEP_SHEAR: false
  249. SHEEP_DYE: false
  250. ENTITY_BREED: false
  251.  
  252. # Linked-entities are entities that are linked to one spawner or more.
  253. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  254. # Linked entities feature won't work if entities-stacking is disabled
  255. linked-entities:
  256. # Should entities be linked to spawners
  257. enabled: true
  258.  
  259. # The maximum distance that the linked entity can be from the spawner.
  260. # If the entity is too far, it will get unlinked automatically from the spawner
  261. max-distance: 30
  262.  
  263. # Instant-kill will kill the entire stack instead of unstack it by one.
  264. # When an entire stack dies, their drops are getting multiplied.
  265. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  266. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  267. # If you don't want instant-kill, use "instant-kill: []
  268. instant-kill:
  269. - FALL
  270. - FIRE
  271. - DROWNING
  272. - VOID
  273. - BLOCK_EXPLOSION
  274. - CUSTOM
  275. - ENTITY_EXPLOSION
  276. - FALLING_BLOCK
  277. - LAVA
  278. - LIGHTNING
  279. - MAGIC
  280. - STARVATION
  281. - SUFFOCATION
  282. - SUICIDE
  283. - WITHER
  284. - MELTING
  285.  
  286. # Nerfed entities are entities that cannot attack / target other entities and players.
  287. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  288. # If you don't want nerfed entities, use "nerfed-spawning: []
  289. nerfed-spawning:
  290. - SPAWNER
  291.  
  292. # A list of worlds that entities can get nerfed in
  293. nerfed-worlds:
  294. - world
  295. - world_nether
  296. - world_the_end
  297.  
  298. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  299. # This feature is great for flying entities, like blazes and ghasts
  300. stack-down:
  301. # Should the stack-down feature be enabled on the server
  302. enabled: true
  303. # A list of entities that will be forced to only stack down
  304. stack-down-types:
  305. - BLAZE
  306. - GHAST
  307.  
  308. # If a stacked entity dies from fire, should the fire continue to the next entity
  309. keep-fire: true
  310.  
  311. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
  312. mythic-mobs-custom-name: true
  313.  
  314. # When enabled, the stack will keep the lowest health between the two entities that are stacked
  315. keep-lowest-health: true
  316.  
  317. # When enabled, parents of the entity will get stacked together after breeding
  318. stack-after-breed: false
  319.  
  320. # When enabled, entities' names will be shown only if player looks exactly towards them
  321. hide-names: true
  322.  
  323. # Should players be able to disable entity names for themselves?
  324. # In order to work, ProtocolLib should be installed
  325. names-toggle:
  326. # Can entity names be toggled
  327. enabled: false
  328.  
  329. # What the toggle command will be
  330. command: stacker names entity
  331.  
  332. # Should entities get knockback after they are killed
  333. next-stack-knockback: false
  334.  
  335. # Here you can configurable all features related to stacked spawners
  336. spawners:
  337. # Should spawners get stacked on the server
  338. enabled: true
  339.  
  340. # How many blocks from the spawner should be checked for other spawners to stack into
  341. merge-radius: 3
  342.  
  343. # Custom hologram for the spawners.
  344. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  345. # If you don't want a hologram, use "custom-name: ''"
  346. # {0} represents stack amount
  347. # {1} represents entity type
  348. # {2} represents entity type in upper cas
  349. custom-name: '&f{0}x &6&l{1} SPAWNER'
  350.  
  351. # Blacklisted spawners are spawners that won't get stacked.
  352. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  353. # If you wish to disable blacklisted spawners, use "blacklist: []
  354. blacklist:
  355. - WITHER
  356.  
  357. # Whitelisted spawners are spawners that will get stacked.
  358. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  359. # If you wish to disable whitelisted spawners, use "whitelist: []
  360. whitelist: []
  361.  
  362. # Set a maximum stack for specific spawners.
  363. # Make sure you follow the "ENTITY-TYPE" format.
  364. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  365. # If you don't want any limits, you can set a random type
  366. limits:
  367. all: 200
  368.  
  369. # A list of worlds spawners won't get stacked inside them (case-sensitive
  370. disabled-worlds:
  371. - disabled_world
  372.  
  373. # Set a maximum amount of spawner objects in a chunk.
  374. # If you want to disable the feature, set it to 0
  375. chunk-limit: 0
  376.  
  377. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  378. # of only in the provided radius. merge-radius will be overridden, and will be used
  379. # as a y-level range only
  380. chunk-merge: false
  381.  
  382. # Should explosions break the entire stack, or just reducing it by one
  383. explosions-break-stack: false
  384.  
  385. # Chance of spawners to be dropped after an explosion
  386. explosions-break-chance: 75
  387.  
  388. # Chance of spawners to be dropped after break of silk touch
  389. silk-touch-break-chance: 100
  390.  
  391. # Should spawners get dropped without silktouch?
  392. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  393. # This feature will not work with other spawner-providers, such as SilkSpawner
  394. drop-without-silk: false
  395.  
  396. # Here you can configurable all features related to silk-touch enchantment
  397. silk-spawners:
  398. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  399. # If another similar plugin to this feature is enabled, it will override this feature
  400. enabled: true
  401.  
  402. # Custom name for the item.
  403. # If you don't want a custom name, use "custom-name: ''"
  404. # {0} represents stack amount
  405. # {1} represents entity typ
  406. custom-name: '&6&l{1} SPAWNER'
  407.  
  408. # Should explosions act like silk-touch and drop the spawner
  409. explosions-drop-spawner: true
  410.  
  411. # Should the spawner item go straight into the player's inventory instead of dropping on ground
  412. drop-to-inventory: true
  413.  
  414. # Should sneaking while mining break the entire stack instead of reducing it by one
  415. shift-get-whole-stack: false
  416.  
  417. # Should one item be dropped for a stacked spawner instead of multiple items?
  418. # This feature will not work with other spawner-providers, such as SilkSpawner
  419. get-stacked-item: false
  420.  
  421. # When enabled, holograms will only be displayed when clicking on spawners.
  422. # They will be displayed for 3 seconds.
  423. # You must set a valid custom-name for it to work
  424. floating-names: false
  425.  
  426. # Here you can configurable all features related to the break menu
  427. break-menu:
  428. # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  429. # You can select there how many spawners you want to remove from the stack
  430. enabled: false
  431. size: 3
  432.  
  433. # The title of the gui
  434. title: '&lBreak Menu'
  435.  
  436. # Here you can list all fill items for the gui.
  437. # If you don't want any, set the type to AIR
  438. fill-items:
  439. '1':
  440. type: STAINED_GLASS_PANE
  441. data: 15
  442. name: '&f'
  443. slots: 0,1,7,8,9,17,18,19,25,26
  444. '2':
  445. type: STAINED_GLASS_PANE
  446. data: 1
  447. name: '&f'
  448. slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  449.  
  450. # Here you can list all break slots
  451. break-slots:
  452. '11':
  453. type: MOB_SPAWNER
  454. name: '&6&lx64 Spawners'
  455. amount: 64
  456. '13':
  457. type: MOB_SPAWNER
  458. name: '&6&lx128 Spawners'
  459. amount: 128
  460. '15':
  461. type: MOB_SPAWNER
  462. name: '&6&lx256 Spawners'
  463. amount: 256
  464.  
  465. # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  466. # he can put spawner items to add to the spawner. Make sure break-menu is disabled
  467. place-inventory: false
  468.  
  469. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  470. # You can give a player the ability to place all spawners with wildstacker.place.
  471. placement-permission: false
  472.  
  473. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  474. # is holding will be placed instead of only 1
  475. shift-place-stack: false
  476.  
  477. # Set a charge amount for breaking spawners
  478. break-charge:
  479. amount: 0
  480. multiply-stack-amount: false
  481.  
  482. # Set a charge amount for placing spawners
  483. place-charge:
  484. amount: 0
  485. multiply-stack-amount: false
  486.  
  487. # When enabled, players will be able to change spawners by clicking them with spawn eggs
  488. change-using-eggs: false
  489.  
  490. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  491. # a spawner would be the same as the stack size of the spawner
  492. eggs-stack-multiply: true
  493.  
  494. # Should there be the ablity to place spawners next to each other
  495. next-spawner-placement: true
  496.  
  497. # Should there be only one spawner in the merge radius
  498. only-one-spawner: true
  499.  
  500. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  501. barrels:
  502. # Should blocks get stacked into barrels on the server
  503. enabled: true
  504.  
  505. # How many blocks from the barrel should be checked for other blocks to stack into
  506. merge-radius: 1
  507.  
  508. # Custom hologram for the barrels.
  509. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  510. # If you don't want a hologram, use "custom-name: ''"
  511. # {0} represents stack amount
  512. # {1} represents barrel type
  513. # {2} represents barrel type in upper cas
  514. custom-name: '&f&lx{0} &6&l{1}'
  515.  
  516. # Blacklisted barrels are barrels that won't get stacked.
  517. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  518. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  519. # If you wish to disable blacklisted spawners, use "blacklist: []
  520. blacklist: []
  521.  
  522. # Whitelisted blocks are blocks that will get stacked.
  523. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  524. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  525. # If you wish to disable whitelisted spawners, use "whitelist: []
  526. whitelist:
  527. - LAPIS_BLOCK
  528. - DIAMOND_BLOCK
  529. - EMERALD_BLOCK
  530.  
  531. # Set a maximum stack for a specific barrel.
  532. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  533. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  534. # If you don't want any limits, you can set a random type
  535. limits:
  536. ENDER_PORTAL_FRAME: 1000
  537.  
  538. # A list of worlds barrels won't get stacked inside them (case-sensitive
  539. disabled-worlds:
  540. - disabled_world
  541.  
  542. # Set a maximum amount of barrel objects in a chunk.
  543. # If you want to disable the feature, set it to 0
  544. chunk-limit: 0
  545.  
  546. # When enabled, the plugin will try to find a block in the whole chunk instead
  547. # of only in the provided radius. merge-radius will be overridden, and will be used
  548. # as a y-level range only
  549. chunk-merge: false
  550.  
  551. # Should explosions break the entire stack, or just reducing it by one
  552. explosions-break-stack: false
  553.  
  554. # Here you can configurable all features related to toggle commands
  555. toggle-command:
  556. # Should toggle-commands be enabled
  557. enabled: false
  558.  
  559. # What the toggle command will be
  560. command: stacker toggle
  561.  
  562. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  563. # he can put blocks to add to the barrel
  564. place-inventory: true
  565.  
  566. # This should not be set to true unless being told by the dev
  567. # When enabled, the plugin sets the barrel types to cauldron if they aren't already
  568. force-cauldron: false
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