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  1. enum { NONE = 0, Sniper, Commando, Sharpshooter, Protector, Medic, FireSupport, Sapper, Demolitions, Rusher, Rambo,
  2. Bomber, SkyTrooper, BombSquad, StealthUnit, Leech, Barbarian, Hacker, SpecialForces, Ranger, Conscript,
  3. Officer, Teishin};
  4.  
  5. new const g_ClassHealth[] = { 0, 120, 130, 110, 250, 150, 100, 100, 130, 100, 130, 120, 110, 150, 120, 110,150, 110, 100,
  6. 140, 100, 100, 120};
  7.  
  8. new const Float:g_ClassSpeed[] = {0.0, 1.2, 1.35, 1.1, 0.8, 1.0, 1.0, 1.0, 1.0, 1.45 , 1.15, 1.4, 1.15, 1.25, 1.35, 1.15, 0.80,
  9. 1.15, 1.0, 1.2, 1.0, 1.0, 1.35 };
  10.  
  11. new const g_ClassArmour[] = { 0, 100, 100, 100, 200, 100, 100, 100, 100, 100, 150, 100, 100, 100, 100, 100, 100, 50, 50,
  12. 100, 50, 0, 100 };
  13.  
  14. new const g_szClassNames[][] =
  15. {
  16. "None",
  17. "Sniper",
  18. "Commando",
  19. "Sharpshooter",
  20. "Protector",
  21. "Medic",
  22. "Fire Support",
  23. "Sapper",
  24. "Demolitions",
  25. "Rusher",//8
  26. "Rambo",
  27. "Bomber",//9
  28. "Sky Trooper",
  29. "Bomb Squad", //10
  30. "Stealth Unit",
  31. "Leech",//11
  32. "Barbarian",
  33. "Hacker",//12
  34. "Special Forces",
  35. "Ranger",//12
  36. "Conscript",
  37. "Military Officer",
  38. "Teishin Unit"
  39. };
  40.  
  41. new const g_szClassDesc[][] =
  42. {
  43. "None",
  44. "Receives AWP, Deagle, 120 HP. 1/3 chance of instant knife kill. 110 Speed, 100 Amour.",
  45. "Receives Deagle, 130 Hp. Instand knife kills (right click only), 135 Speed, 100 Armour",
  46. "Receives AK47, M4A1, 110 HP. 90 Speed, 100 Armour",
  47. "Receives M249, 250 HP & All grenades, Immune to mines, 200 Armour",
  48. "Receives UMP45, 150 HP. First Aid Kit, 100 Armour",
  49. "Receives MP5, 100 HP, Two rockets, Extra hit points per hit",
  50. "Receives P90, 100 HP, Gets 3 mines, 100 Armour",
  51. "Receives AUG, 130 HP, All grenades, Gets dynamite which does spreaded damage, 100 Armour",
  52. "Receives M3, 100 HP, 145 Speed",
  53. "Receives Famas, 130 HP, 120 Speed, 20 HP per kill, Double jump, 100 Armour",
  54. "Receives TMP, 120 HP, 140 Speed, Explodes when killed - Explosion strengthens with Intelligence, 100 Armour",
  55. "Receives Galil, 110 HP, 115 Speed, Has low gravity which decreases more with Intelligence, 100 Armour",
  56. "Receives Tac Shield, P228 & Deagle, 150 HP. 125 Speed, Smoke and Flash Nades, Defusal Kit, Immune to explosives, 100 Armour",
  57. "Receives Mac10, 120 hp, 135 Speed, Partially invisible with knife (Increases with Intelligence), 100 Armour",
  58. "Receives MP5, Glock & USP, 110 HP, 115 Speed, 100 Armour. Receives 40% (Intelligence increase ) of damage dealth as health.",
  59. "Receives SG552, 150 HP, 80 Speed. In rampage mode: +Damage, +Speed, +Health. (Press e to enter rampage mode",
  60. "Receives Famas, 110 HP, 110 Speed. Can see enemies on the radar. +Intellegience for extra radar accuracy",
  61. "Receives XM1014, Deagle, 100 HP, 100 Speed. Has 1 / 16 chance of instant kill",
  62. "Receives Scout, Elites, 140 HP, 120 Speed. x2 Damage Elites, Scout damage increases with Intelligence",
  63. "Receives SG552, Five Seven, 100 HP, 100 Speed, 50 Armour, 1/4 Chance to respawn when killed",
  64. "Receives SG550, 100 HP, 100 Speed, Remote controlled C4 ( Blast radius and damage increases with Intelligience",
  65. "Receives Throwing Knives, P228, 120 HP, 135 Speed, 1/5 chance to evade damage, Knife damage increases with Intelligience"
  66. };
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