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  1. LOG
  2. ___________________________________________________________
  3.  
  4. LogPlayLevel: ********** BUILD COMMAND STARTED **********
  5.  
  6. LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.260956
  7.  
  8. LogPlayLevel: Running: D:\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe Doomfall Win64 Development -Project=D:\UE_4.23\Projects\Doomfall\Doomfall.uproject D:\UE_4.23\Projects\Doomfall\Doomfall.uproject -NoUBTMakefiles -remoteini="D:\UE_4.23\Projects\Doomfall" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod
  9.  
  10. =Disabled -Manifest=D:\UE_4.23\Projects\Doomfall\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\panda\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.23\UBT-Doomfall-Win64-Development.txt"
  11.  
  12. LogPlayLevel: Parsing headers for Doomfall
  13.  
  14. LogPlayLevel: Running UnrealHeaderTool "D:\UE_4.23\Projects\Doomfall\Doomfall.uproject" "D:\UE_4.23\Projects\Doomfall\Intermediate\Build\Win64\Doomfall\Development\Doomfall.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  15.  
  16. LogPlayLevel: Reflection code generated for Doomfall in 6,2847125 seconds
  17.  
  18. !!! LogPlayLevel: Error: ERROR: Missing precompiled manifest for 'EditorWidgets'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in EditorWidgets.build.cs to override.
  19.  
  20. LogPlayLevel: Took 8,0869985s to run UnrealBuildTool.exe, ExitCode=5
  21.  
  22. LogPlayLevel: UnrealBuildTool failed. See log for more details. (C:\Users\panda\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.23\UBT-Doomfall-Win64-Development.txt)
  23.  
  24. LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
  25.  
  26. LogPlayLevel: Completed Launch On Stage: Build Task, Time: 7.529995
  27.  
  28. LogPlayLevel: BUILD FAILED
  29.  
  30. PackagingResults: Error: Launch failed! Unknown Error
  31.  
  32. ___________________________________________________________
  33.  
  34.  
  35.  
  36. Doomfal.uproject
  37. ___________________________________________________________
  38.  
  39. {
  40.  
  41. `"FileVersion": 3,` `"EngineAssociation": "4.23",` `"Category": "",` `"Description": "",` `"Modules": [` `{` `"Name": "Doomfall",` `"Type": "Runtime",` `"LoadingPhase": "Default",` `"AdditionalDependencies": [`
  42. "Engine",
  43.  
  44. "AIModule",
  45.  
  46. "UMGEditor"
  47.  
  48. `]` `}` `]`
  49. }
  50. ___________________________________________________________
  51.  
  52.  
  53. Doomfall.Build.cs:
  54. ___________________________________________________________
  55.  
  56. using UnrealBuildTool;
  57.  
  58. public class Doomfall : ModuleRules
  59.  
  60. {
  61.  
  62. public Doomfall(ReadOnlyTargetRules Target) : base(Target) {
  63. PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
  64. // Added UMG Dependency
  65.  
  66. PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "UMG" });
  67.  
  68. }
  69. }
  70. ___________________________________________________________
  71.  
  72.  
  73. EditorWidgets.Build.cs
  74. ___________________________________________________________
  75.  
  76. using UnrealBuildTool;
  77.  
  78. public class EditorWidgets : ModuleRules
  79.  
  80. {
  81. public EditorWidgets(ReadOnlyTargetRules Target) : base(Target) {
  82. PrivateIncludePathModuleNames.Add("AssetRegistry");
  83.  
  84. PrivateDependencyModuleNames.AddRange(
  85. new string[] {
  86.  
  87. "Core",
  88.  
  89. "CoreUObject",
  90.  
  91. "Engine",
  92.  
  93. "InputCore",
  94.  
  95. "Slate",
  96.  
  97. "SlateCore",
  98.  
  99. "EditorStyle",
  100.  
  101. "UnrealEd"
  102. }
  103. );
  104. DynamicallyLoadedModuleNames.Add("AssetRegistry");
  105.  
  106. }
  107. }
  108. ___________________________________________________________
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