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- LOG
- ___________________________________________________________
- LogPlayLevel: ********** BUILD COMMAND STARTED **********
- LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.260956
- LogPlayLevel: Running: D:\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe Doomfall Win64 Development -Project=D:\UE_4.23\Projects\Doomfall\Doomfall.uproject D:\UE_4.23\Projects\Doomfall\Doomfall.uproject -NoUBTMakefiles -remoteini="D:\UE_4.23\Projects\Doomfall" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod
- =Disabled -Manifest=D:\UE_4.23\Projects\Doomfall\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\panda\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.23\UBT-Doomfall-Win64-Development.txt"
- LogPlayLevel: Parsing headers for Doomfall
- LogPlayLevel: Running UnrealHeaderTool "D:\UE_4.23\Projects\Doomfall\Doomfall.uproject" "D:\UE_4.23\Projects\Doomfall\Intermediate\Build\Win64\Doomfall\Development\Doomfall.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- LogPlayLevel: Reflection code generated for Doomfall in 6,2847125 seconds
- !!! LogPlayLevel: Error: ERROR: Missing precompiled manifest for 'EditorWidgets'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in EditorWidgets.build.cs to override.
- LogPlayLevel: Took 8,0869985s to run UnrealBuildTool.exe, ExitCode=5
- LogPlayLevel: UnrealBuildTool failed. See log for more details. (C:\Users\panda\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.23\UBT-Doomfall-Win64-Development.txt)
- LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
- LogPlayLevel: Completed Launch On Stage: Build Task, Time: 7.529995
- LogPlayLevel: BUILD FAILED
- PackagingResults: Error: Launch failed! Unknown Error
- ___________________________________________________________
- Doomfal.uproject
- ___________________________________________________________
- {
- `"FileVersion": 3,` `"EngineAssociation": "4.23",` `"Category": "",` `"Description": "",` `"Modules": [` `{` `"Name": "Doomfall",` `"Type": "Runtime",` `"LoadingPhase": "Default",` `"AdditionalDependencies": [`
- "Engine",
- "AIModule",
- "UMGEditor"
- `]` `}` `]`
- }
- ___________________________________________________________
- Doomfall.Build.cs:
- ___________________________________________________________
- using UnrealBuildTool;
- public class Doomfall : ModuleRules
- {
- public Doomfall(ReadOnlyTargetRules Target) : base(Target) {
- PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
- // Added UMG Dependency
- PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "UMG" });
- }
- }
- ___________________________________________________________
- EditorWidgets.Build.cs
- ___________________________________________________________
- using UnrealBuildTool;
- public class EditorWidgets : ModuleRules
- {
- public EditorWidgets(ReadOnlyTargetRules Target) : base(Target) {
- PrivateIncludePathModuleNames.Add("AssetRegistry");
- PrivateDependencyModuleNames.AddRange(
- new string[] {
- "Core",
- "CoreUObject",
- "Engine",
- "InputCore",
- "Slate",
- "SlateCore",
- "EditorStyle",
- "UnrealEd"
- }
- );
- DynamicallyLoadedModuleNames.Add("AssetRegistry");
- }
- }
- ___________________________________________________________
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