Guest User

Untitled

a guest
May 20th, 2018
111
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.54 KB | None | 0 0
  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. DynamicShadows=False
  5. LightEnvironmentShadows=False
  6. CompositeDynamicLights=false
  7. DirectionalLightmaps=False
  8. MotionBlur=False
  9. DepthOfField=False
  10. AmbientOcclusion=False
  11. Bloom=False
  12. Distortion=False
  13. DropParticleDistortion=false
  14. SpeedTreeLeaves=False
  15. SpeedTreeFronds=False
  16. LensFlares=False
  17. UseVsync=False
  18. Fullscreen=True
  19. AllowD3D10=False
  20. AllowD3D11=False
  21. SkeletalMeshLODBias=0
  22. ParticleLODBias=2147483647
  23. ShadowFilterQualityBias=-1
  24. MaxAnisotropy=0
  25. MaxMultisamples=0
  26. ResX=1920
  27. ResY=1080
  28. bAllowWholeSceneDominantShadows=False
  29. Borderless=False
  30. TEXTUREGROUP_World=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  31. TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  32. TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  33. TEXTUREGROUP_Character=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  34. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  35. TEXTUREGROUP_CharacterSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  36. TEXTUREGROUP_Weapon=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  37. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  38. TEXTUREGROUP_WeaponSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  39. TEXTUREGROUP_Vehicle=(MinLODSize=4,MaxLODSize=4,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  40. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  41. TEXTUREGROUP_VehicleSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  42. TEXTUREGROUP_Cinematic=(MinLODSize=4,MaxLODSize=4,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  43. TEXTUREGROUP_Effects=(MinLODSize=4,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  44. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=4,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  45. TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=16,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  46. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  47. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=4,MaxLODSize=4,LODBias=3,MinMagFilter=Linear,MipFilter=Point)
  48. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  49. TEXTUREGROUP_Helmet=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  50. TEXTUREGROUP_HelmetNormalMap=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  51. TEXTUREGROUP_HelmetSpecular=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  52. TEXTUREGROUP_Hair=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  53. TEXTUREGROUP_HairNormalMap=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  54. TEXTUREGROUP_HairSpecular=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  55. TEXTUREGROUP_UI_Large=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  56. m_TrShadowLODGroup=2
  57. m_TrTextureLODGroup=2
  58. bAllowLightShafts=False
  59. DetailMode=0
  60. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_Shadowmap=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_MobileFlattened=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. UnbatchedDecals=True
  70. DecalCullDistanceScale=1.000000
  71. DynamicLights=True
  72. SHSecondaryLighting=True
  73. MotionBlurPause=True
  74. MotionBlurSkinning=1
  75. FilteredDistortion=True
  76. bAllowDownsampledTranslucency=False
  77. FogVolumes=True
  78. FloatingPointRenderTargets=True
  79. AllowRadialBlur=True
  80. AllowSubsurfaceScattering=False
  81. MinShadowResolution=64
  82. MinPreShadowResolution=8
  83. MaxShadowResolution=1120
  84. MaxWholeSceneDominantShadowResolution=1344
  85. ShadowFadeResolution=128
  86. PreShadowFadeResolution=16
  87. ShadowFadeExponent=0.250000
  88. SceneCaptureStreamingMultiplier=1.000000
  89. ShadowTexelsPerPixel=1.273240
  90. PreShadowResolutionFactor=0.500000
  91. bAllowBetterModulatedShadows=False
  92.  
  93. [TribesGame.TrAudioSettings]
  94. m_nVolumeMaster=70
  95. m_nVolumeEffects=74
  96. m_nVolumeMusic=0
  97. m_nVolumeVoice=0
  98.  
  99. [WinDrv.WindowsClient]
  100. DisplayGamma=2.2
  101.  
  102. [TribesGame.TrGameEngine]
  103. bSmoothFrameRate=False
  104. MaxSmoothedFrameRate=122
  105. AllowScreenDoorFade=False
  106. AllowNvidiaStereo3d=False
  107.  
  108. [Engine.GameViewportClient]
  109. bUseHardwareCursorWhenWindowed=false
  110.  
  111. [TribesGame.TrDevice]
  112. m_bTinyWeaponsEnabled=true
  113.  
  114. [Engine.ISVHacks]
  115. bInitializeShadersOnDemand=true
  116. DisableATITextureFilterOptimizationChecks=false
  117. UseMinimalNVIDIADriverShaderOptimization=True
  118. PumpWindowMessagesWhenRenderThreadStalled=true
  119.  
  120. [TextureStreaming]
  121. PoolSize=512
  122. MemoryMargin=20
  123. MemoryLoss=0
  124. HysteresisLimit=20
  125. DropMipLevelsLimit=16
  126. StopIncreasingLimit=12
  127. StopStreamingLimit=8
  128. MinEvictSize=10
  129. MinFudgeFactor=1
  130. FudgeFactorIncreaseRateOfChange=0.5
  131. FudgeFactorDecreaseRateOfChange=-0.4
  132. MinRequestedMipsToConsider=11
  133. MinTimeToGuaranteeMinMipCount=2
  134. MaxTimeToGuaranteeMinMipCount=12
  135. UseTextureFileCache=TRUE
  136. LoadMapTimeLimit=5.0
  137. LightmapStreamingFactor=0.04
  138. ShadowmapStreamingFactor=0.04
  139. MaxLightmapRadius=2000.0
  140. AllowStreamingLightmaps=True
  141. TextureFileCacheBulkDataAlignment=1
  142. UsePriorityStreaming=True
  143. bAllowSwitchingStreamingSystem=False
  144. UseDynamicStreaming=True
  145. bEnableAsyncDefrag=False
  146. bEnableAsyncReallocation=False
  147. MaxDefragRelocations=256
  148. MaxDefragDownShift=128
  149.  
  150. [XAudio2.XAudio2Device]
  151. MaxChannels=32
  152. m_bEnableBassBoost=false
Add Comment
Please, Sign In to add comment