Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Chaos Knight Leaks
- Army Trait
- PfP Like Mechanic. Looks like you chose 1 of 3 categories, and the effect happens. They stack as the game moves on and they are all debuffs to enemies within 12' Some of these include LD debuffs, removing Obsec from enemies and stopping actions. Information isn't super clear on how you pick, but there appears to be a row per table that represents the battle round and you pick them as you move on the the battleround, with certain restrictions on picking a new one based on previous picks. It is progressive and they stack.
- All Knights lost -2' of movement, with the exception of the Melee Knights (Rampager)
- Dominus Class Knights have a 2+ Save
- NO -1 Damage
- 5++ Only in shooting, NO built in Melee Invuln.
- House Traits
- Fell Bond (Custom Trait) Ramshackle.
- Warlord Traits
- Warlord can get a second trait
- Units/Wargear
- Volkite: 6 shots, Strength 10, AP -1, 3D 3MW on 6's to wound.
- Melee Knights retain 2+ WS
- Thunderstrike Gaunt is flat 8D and also has a sweep attack at 3 Damage No more Minus to Hit. Sweeps are X2 Attacks, 3x on Swords.
- Wardogs get reroll 1's in melee near a Melee Knight
- Havocs are 48' S5 no LOS on Armigers
- Wardog Gatling 12 shots Strength 6 AP -1 1D
- Thermal Spear: 30" Heavy 2, S9 AP-4 Dd6 (Dd6+2 in half range)
- Thermal Cannon: 30" Heavy 2d3 S9 AP-4 Dd6+2 (Dd6+4 in half range)
- RFBC: 72" Heavy 2d6 S8 AP-2 flat 3 damage
- Helvrins: get an additional AP(!)
- Armigers are now all distinct Datasheets.
- Upgrades - "Favored of the Gods" Paid points upgrades as a baseline effect - then updated effect based on wounds delivered.
- Every Knight can have up to one. NOTE: Warcom did not give all the correct information on this. The Tally counts how many wounds on the model that was killed as the Tally Number. I.E. 3 Wounds on a killed Custodes would give you 3 points on the Tally.
- Some Effect to 4++ (Usuable in melee)
- 6+++, can get to 5++
- 3 Other effects on WarCom article, Total of 15.
- Chaos Knight Psychic Tree
- WC 6 No Overwatch + Weird Smite
- WC6 D3 Mortals, and nearest to target takes 1 MW. 11+ D3 on both
- WC6 5+++, Higher cast gives Wardogs within 6' a 6+++
- WC6 All Enemies within 12' take a dread test. If failed, take 1 MW.
- 2 More that were not Caught
- Infernal Chart
- 1 MW for random, D3 for Choice
- - +3'
- -+1 Wound on a Weapon
- - Transhuman
- Stratagems:
- Heirlooms/Exalted Court down to 1/2 cp.
- Rotate now a flat 2CP for all knights, 1 CP for Armigers
- 2CP Roll a D6 for every model you kill in the fight phase, for ever 4+ you gain a Wound back to a Max of 8
- -1 Damage in Melee
- Nurgle Strat - Machine Spirit Resurgence.
- Relics:
- HELM OF the Dogs - Wardog only relic +1 attack and all dogs 6' get reroll wound rolls of 1.
- House Korvax Relic - Allows you to negate 1 saving throw a battle round.
- Points:
- Castellan 15 points cheaper
- Valiant - Same as it is now
- Karnivore 140 Points
- Warglaives 145
- Helverin 155
- One of the other New Wardogs will be 155 (Guessing Double shooting loadout)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement