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CK Leaks V4.

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Apr 19th, 2022
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  1. Chaos Knight Leaks
  2.  
  3. Army Trait
  4. PfP Like Mechanic. Looks like you chose 1 of 3 categories, and the effect happens. They stack as the game moves on and they are all debuffs to enemies within 12' Some of these include LD debuffs, removing Obsec from enemies and stopping actions. Information isn't super clear on how you pick, but there appears to be a row per table that represents the battle round and you pick them as you move on the the battleround, with certain restrictions on picking a new one based on previous picks. It is progressive and they stack.
  5.  
  6.  
  7. All Knights lost -2' of movement, with the exception of the Melee Knights (Rampager)
  8. Dominus Class Knights have a 2+ Save
  9. NO -1 Damage
  10. 5++ Only in shooting, NO built in Melee Invuln.
  11.  
  12. House Traits
  13. Fell Bond (Custom Trait) Ramshackle.
  14.  
  15. Warlord Traits
  16. Warlord can get a second trait
  17.  
  18.  
  19. Units/Wargear
  20. Volkite: 6 shots, Strength 10, AP -1, 3D 3MW on 6's to wound.
  21. Melee Knights retain 2+ WS
  22. Thunderstrike Gaunt is flat 8D and also has a sweep attack at 3 Damage No more Minus to Hit. Sweeps are X2 Attacks, 3x on Swords.
  23. Wardogs get reroll 1's in melee near a Melee Knight
  24. Havocs are 48' S5 no LOS on Armigers
  25. Wardog Gatling 12 shots Strength 6 AP -1 1D
  26. Thermal Spear: 30" Heavy 2, S9 AP-4 Dd6 (Dd6+2 in half range)
  27. Thermal Cannon: 30" Heavy 2d3 S9 AP-4 Dd6+2 (Dd6+4 in half range)
  28. RFBC: 72" Heavy 2d6 S8 AP-2 flat 3 damage
  29. Helvrins: get an additional AP(!)
  30. Armigers are now all distinct Datasheets.
  31.  
  32.  
  33. Upgrades - "Favored of the Gods" Paid points upgrades as a baseline effect - then updated effect based on wounds delivered.
  34. Every Knight can have up to one. NOTE: Warcom did not give all the correct information on this. The Tally counts how many wounds on the model that was killed as the Tally Number. I.E. 3 Wounds on a killed Custodes would give you 3 points on the Tally.
  35. Some Effect to 4++ (Usuable in melee)
  36. 6+++, can get to 5++
  37. 3 Other effects on WarCom article, Total of 15.
  38.  
  39.  
  40. Chaos Knight Psychic Tree
  41. WC 6 No Overwatch + Weird Smite
  42. WC6 D3 Mortals, and nearest to target takes 1 MW. 11+ D3 on both
  43. WC6 5+++, Higher cast gives Wardogs within 6' a 6+++
  44. WC6 All Enemies within 12' take a dread test. If failed, take 1 MW.
  45. 2 More that were not Caught
  46.  
  47. Infernal Chart
  48. 1 MW for random, D3 for Choice
  49. - +3'
  50. -+1 Wound on a Weapon
  51. - Transhuman
  52.  
  53. Stratagems:
  54. Heirlooms/Exalted Court down to 1/2 cp.
  55. Rotate now a flat 2CP for all knights, 1 CP for Armigers
  56. 2CP Roll a D6 for every model you kill in the fight phase, for ever 4+ you gain a Wound back to a Max of 8
  57. -1 Damage in Melee
  58. Nurgle Strat - Machine Spirit Resurgence.
  59.  
  60. Relics:
  61. HELM OF the Dogs - Wardog only relic +1 attack and all dogs 6' get reroll wound rolls of 1.
  62. House Korvax Relic - Allows you to negate 1 saving throw a battle round.
  63.  
  64. Points:
  65. Castellan 15 points cheaper
  66. Valiant - Same as it is now
  67. Karnivore 140 Points
  68. Warglaives 145
  69. Helverin 155
  70. One of the other New Wardogs will be 155 (Guessing Double shooting loadout)
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