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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
- Vendor:
- VRAM: 11127 MB
- Driver: 30.0.14.9676
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.696 seconds
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.129900 ms
- 2021-12-26T13:56:13 0.029 INF [Platform] Init
- 2021-12-26T13:56:13 0.120 INF [Platform] Using native platform: Steam
- 2021-12-26T13:56:13 0.183 INF [Platform] Using cross platform: EOS
- 2021-12-26T13:56:13 0.225 INF [Platform] Using server platform: Steam
- 2021-12-26T13:56:13 0.226 INF [Platform] Initializing Steam
- 2021-12-26T13:56:13 0.232 INF Starting PlayerInputManager...
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- 2021-12-26T13:56:14 0.713 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2021-12-26T13:56:15 2.348 INF [Steamworks.NET] SteamAPI_Init() ok
- 2021-12-26T13:56:15 2.510 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2021-12-26T13:56:15 2.532 INF [Platform] Initializing EOS
- 2021-12-26T13:56:17 3.623 INF [EOS] Initialize: Success
- 2021-12-26T13:56:17 4.036 INF Localization language: english
- 2021-12-26T13:56:17 4.118 INF Texture quality is set to 1
- 2021-12-26T13:56:17 4.119 INF Precaching...
- 2021-12-26T13:56:17 4.121 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2021-12-26T13:56:17 4.280 INF [EAC] Initializing ...
- 2021-12-26T13:56:17 4.456 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
- 2021-12-26T13:56:21 8.106 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2021-12-26T13:56:21 8.136 INF Precaching file: Data/Bundles/blocktextureatlases
- 2021-12-26T13:56:27 13.914 INF Precaching file: Data/Bundles/terraintextures
- 2021-12-26T13:56:30 17.555 INF Precaching done
- 2021-12-26T13:56:30 17.557 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.149000 ms
- 2021-12-26T13:56:31 17.676 INF [GSM] Singleton Initialized...
- 2021-12-26T13:56:31 17.696 INF Awake IsFocused: True
- 2021-12-26T13:56:31 17.696 INF Awake
- 2021-12-26T13:56:31 17.718 INF Version: Alpha 20 (b238) Compatibility Version: Alpha 20, Build: Windows 64 Bit
- 2021-12-26T13:56:31 17.718 INF System information:
- 2021-12-26T13:56:31 17.719 INF OS: Windows 10 (10.0.19043) 64bit
- 2021-12-26T13:56:31 17.719 INF CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (cores: 8)
- 2021-12-26T13:56:31 17.720 INF RAM: 16252 MB
- 2021-12-26T13:56:31 17.720 INF GPU: NVIDIA GeForce GTX 1080 Ti (11127 MB)
- 2021-12-26T13:56:31 17.720 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2021-12-26T13:56:31 17.721 INF Last played version: Alpha 20
- 2021-12-26T13:56:31 17.723 INF Local UTC offset: -5 hours
- 2021-12-26T13:56:31 17.726 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-12-26__13-55-49.txt -eac_executablename 7daystodie.exe
- 2021-12-26T13:56:31 17.792 INF Occlusion: Awake
- 2021-12-26T13:56:31 17.878 INF Persistent GamePrefs saved
- 2021-12-26T13:56:31 17.882 INF Controls Reset
- 2021-12-26T13:56:31 17.883 INF ApplyAllOptions streaming budget 10014.3 MB
- 2021-12-26T13:56:31 17.884 INF ApplyAllOptions current screen 2560 x 1440, 240hz, window 2560 x 1440, mode FullScreenWindow
- 2021-12-26T13:56:31 17.885 INF Texture quality is set to 1
- 2021-12-26T13:56:31 17.885 INF ApplyTextureFilter 1, AF Enable
- 2021-12-26T13:56:31 17.887 INF ApplyTerrainOptions 3
- 2021-12-26T13:56:31 18.091 INF [MODS] No mods folder found
- 2021-12-26T13:56:31 18.103 INF Loading permissions file at 'C:\Users\jwfre_000\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2021-12-26T13:56:31 18.143 INF Loading permissions file done.
- 2021-12-26T13:56:31 18.233 INF GameSense server not found (no props file), disabling
- 2021-12-26T13:56:31 18.234 INF Awake done in 537 ms
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5405.
- Total: 15.418400 ms (FindLiveObjects: 0.286100 ms CreateObjectMapping: 0.340000 ms MarkObjects: 14.706700 ms DeleteObjects: 0.085100 ms)
- 2021-12-26T13:56:32 18.853 INF Reloading serveradmin.xml
- 2021-12-26T13:56:32 18.854 INF Loading permissions file at 'C:\Users\jwfre_000\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2021-12-26T13:56:32 18.855 INF Loading permissions file done.
- 2021-12-26T13:56:32 19.070 INF Updated culture for display texts
- 2021-12-26T13:56:33 19.764 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].
- 2021-12-26T13:56:33 19.999 INF [XUi] Parsing all window groups completed in 727 ms total.
- 2021-12-26T13:56:34 21.588 INF [XUi] Initialized all window groups completed in 888 ms total.
- 2021-12-26T13:56:35 21.878 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2021-12-26T13:56:35 22.585 INF Loaded (local): rwgmixer
- 2021-12-26T13:56:36 22.676 INF Loaded (local): archetypes
- 2021-12-26T13:56:36 22.688 INF Loaded (local): color_mappings
- 2021-12-26T13:56:36 22.705 INF Loaded (local): loadingscreen
- 2021-12-26T13:56:36 22.710 INF WorldStaticData.Init() needed 2.000s
- 2021-12-26T13:56:36 22.721 INF [Steamworks.NET] Login ok.
- 2021-12-26T13:56:36 22.722 INF [EOS] Login
- 2021-12-26T13:56:36 23.383 INF [EOS] Login succeeded, PUID: 00025ad2e229499a9e47a6ce274817b8
- 2021-12-26T13:57:01 47.985 INF Stamp loading took 3.6958757 seconds
- 2021-12-26T13:57:01 48.030 INF WorldGenerator:Generating New Loboxole County
- 2021-12-26T13:57:04 50.687 INF Terrain detail placement took 0.3157838 seconds
- 2021-12-26T13:57:04 50.824 INF Border placement took 0.1360737 seconds
- 2021-12-26T14:01:30 317.507 INF Writing data files time passed: 44.1414964 seconds
- NullReferenceException: Object reference not set to an instance of an object.
- at WorldGenerationEngineFinal.PrefabLoader.LoadPrefabs (System.Boolean _applyMapping, System.Boolean _fixChildblocks, System.Boolean _allowMissingBlocks) [0x00056] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
- at WorldGenerationEngineFinal.WorldBuilder.PrepPrefabAndRoadGeneration () [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
- at WorldGenerationEngineFinal.WorldBuilder+<Generate>d__72.MoveNext () [0x001d7] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
- 2021-12-26T14:02:11 357.804 INF Terminating threads
- 2021-12-26T14:02:11 357.804 INF OnApplicationQuit
- 2021-12-26T14:02:11 357.809 INF Terminating threads
- 2021-12-26T14:02:11 357.809 INF OnApplicationQuit
- 2021-12-26T14:02:12 359.017 INF Terminating threads
- 2021-12-26T14:02:12 359.017 INF OnApplicationQuit
- 2021-12-26T14:02:12 359.018 INF Terminating threads
- 2021-12-26T14:02:12 359.019 INF OnApplicationQuit
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 22f0 -> priority: 1
- Thread -> id: 25b8 -> priority: 1
- Thread -> id: b64 -> priority: 1
- Thread -> id: cc4 -> priority: 1
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