Advertisement
Guest User

Untitled

a guest
Nov 21st, 2017
70
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.73 KB | None | 0 0
  1. Trait Stats:
  2. - Strong Back:
  3. +50 carrying capacity
  4. - Very Strong Back:
  5. +75 carrying capacity
  6. - Frail Back:
  7. -25 carrying capacity
  8. - Animal Friend:
  9. +10% to both animal gathering speed/yield, +4 animal skill and gets a mood boost for each animal handled (similar to greenthumb)
  10. - Quick Hands:
  11. -15% aiming delay, +15% workspeed, +2% melee hit chance, +2 melee skill
  12. - Idiot Savant:
  13. +100% learning factor, -25% workspeed, incapable of caring, intellectual and social tasks
  14. - Charismatic:
  15. +5% prisoner recruit chance, +20% social impact, +10% diplomacy power, +5% trade price improvement and +2 social skill
  16. - Very Charismatic:
  17. +5% prisoner recruit chance, +30% social impact, +20% diplomacy power, +10% trade price improvement and +4 social skill
  18. - Gun Nut:
  19. -10% aiming delay, +10% shooting accuracy and gets a mood bonus while wearing a ranged weapon
  20. - Rad Resistant:
  21. -50% toxic sensitivity, +5% immunity gain speed
  22. - Ghoulish:
  23. -100% toxic sensitivity, +10% immunity gain speed, -20% social impact, -10% to both animal taming and training chance and -3 to both social and animal skills
  24. - Rooted:
  25. +25 max hit points, +10% max pain threshold, -5% melee dodge chance, -20% movement speed
  26. - Tough:
  27. +20 max hit points, +5% max pain threshold
  28. - Very Tough:
  29. +40 max hit points, +5% max pain threshold
  30. - Action Boy/Girl:
  31. +20% workspeed and movemend speed
  32. - Intimidating:
  33. +2 social skill, +5% prisoner recruit chance, +10% diplomatic power, +20% social impact
  34. - Very Intimidating:
  35. +2 social skill, +5% prisoner recruit chance, +20% diplomatic power, +30% social impact and +5% trade price improvement
  36. - Scrapper:
  37. +20% smithing speed, +10% fix broken building chance, +10% construction success chance, +10% construction speed, +2 to construction and crafting
  38. - Fortune Finder:
  39. +10% mining yeild, +10% animal gathering yield, +10% meat yield, +2 leather yield and +10% trade price improvement
  40. - Steady Aim:
  41. +5% melee hit chance, +15% ranged accuracy, +2 shooting skill
  42. - Poor Aim:
  43. -5% melee hit chance, -15% ranged accuracy, -2 shooting skill
  44. - Agile:
  45. +20% movement speed, +5% melee dodge chance, +5% melee hit chance and +2 melee skill
  46. - Ninja-like:
  47. +40% movement speed, +5% melee dodge chance, +5% melee hit chance and +4 melee skill
  48. - Stupid:
  49. -3 intellectual, -3 medicine, -10% research speed, -25% learning factor, +5% food poisoning chance, -5% diplomacy power, prisoner recruitment chance, trade price improvement, construction success chance and fix broken building chance.
  50. - Intelligent:
  51. +3 intellectual, +2 medicine, +10% research speed, +25% learning factor, +5% diplomacy power, +5% trade price improvement
  52. - Very Intelligent:
  53. +5 intellectual, +3 medicine, +20% research speed, +50% learning factor, +10% diplomacy power, +10% trade price improvement
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement