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- Let's make a game!
- name:Bunny Clicker
- by:solcerboi
- desc:This is a simple idle game to showcase some of the basic functionalities of Idle Game Maker.<//>Make bunnies and shoot for the stars!
- created:25/7/2017
- updated:24/10/2017
- version:1
- Settings
- background:stuff/meadow.jpg
- building cost increase:135%
- building cost refund:50%
- spritesheet:icons, 48 by 48, stuff/EDXqK8YC.png
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *essenceButton
- name:Make a human
- desc:Click the essence of life to get more humans!
- on click:anim icon wobble
- on click:yield 1 human
- icon:stuff/idunno.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *human|humans
- name:human|humans
- desc:These are humans. You can use them to build building. Your goal is to have as many humans as possible!
- icon:icons[0,0]
- class:noBackground
- show earned
- *angel|angels
- name:angel|angels
- desc:These angels are terribly rare, terribly precious and terribly usefull!
- icon:icons[0,1]
- class:noBackground
- hidden when 0
- Shinies
- *luckyBunny
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:60
- frequency variation:30
- icon:stuff/luckyBunny.png
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our bunny production
- $amount=max(7,random(bunnies:ps*60*1,bunnies:ps*60*3))*$boost
- toast The lucky bunny grants you<//><b>[$amount] bunnies</b>.
- yield $amount bunnies
- else
- $amount=1*$boost
- toast The lucky bunny grants you<//><b>[$amount] golden carrot[s?$amount]</b>!
- yield $amount goldenCarrot
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *relationship|relatioship
- name:human relationship|human relationships
- desc:pity human love.<//><b>Effect:</b><.>Produces 1 human every 10 seconds.
- icon:icons[3,0]
- cost:2 humans
- on tick:yield 0.1 human
- unlocked
- *cave|caves
- name:human cave|human caves
- desc:a place where humans. well, don't know don't care .<//><b>Effect:</b><.>Produces 1 human every 8 seconds.
- icon:icons[3,1]
- cost:100 humans
- on tick:yield 0.5 humans
- req:100 humans:earned
- *hut|huts
- name:clay hut|clay huts
- desc:it's atleast not a cave.<//><b>Effect:</b><.>Produces 5 humans per second.
- icon:icons[3,2]
- cost:600 humans
- on tick:yield 5 humans
- req:600 humans:earned
- *shed|sheds
- name:wooden shed|wooden sheds
- desc:still not liveable but bigger.<//><b>Effect:</b><.>Produces 12 humans per second.
- icon:icons[3,3]
- cost:4000 humans
- on tick:yield 12 humans
- req:4000 humans:earned
- *cottage|cottages
- name:cottage|cottages
- desc:small and liveabe. they must really think they deserve it.<//><b>Effect:</b><.>Produces 90 humans per second.
- icon:icons[3,4]
- cost:20000 humans
- on tick:yield 90 humans
- req:20000 humans:earned
- *house|houses
- name:house|houses
- desc:yeah, affordable, liveable and spaceious. great!<//><b>Effect:</b><.>Produces 300 humans per second.
- icon:icons[3,5]
- cost:200000 humans, 1 angel
- on tick:yield 300 humans
- req:200000 humans:earned and independenceDay
- *farm|farms
- name:potatoe farm|potatoe farms
- desc:pesky little humans think they control the agriculture.<//><b>Effect:</b><.>Produces 1000 humans per second.
- icon:icons[3,6]
- cost:3000000 humans, 4 angels
- on tick:yield 1000 humans
- req:3000000 humans:earned and independenceDay
- *comunity|comunities
- name:farming comunity|farming comunities
- desc:oh how cute. a goup of tiny humans.<//><b>Effect:</b><.>Produces 4000 humans per second.
- icon:icons[3,7]
- cost:70000000 humans, 16 angels
- on tick:yield 4000 humans
- on tick:if (have moonGardens) yield 0.01 angels
- req:70000000 humans:earned and independenceDay
- *village
- name:village
- text:village ([this]%)
- desc:a token of human unity complete.<//><b>The fortress is [this]% complete.</b>
- icon:icons[3,8]
- cost:300000000 humans, 100 angels
- req:70000000 humans:earned and independenceDay
- limit:100
- cost increase:105%
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *parsley
- name:Parsley
- desc:A nice little supplement to your bunnies' diet.<//><b>Effect:</b><.>+1 human/click
- icon:icons[1,1]
- cost:100 humans
- passive:increase human yield of essenceButton by 1
- req:10 humans:earned
- *spinach
- name:Spinach
- desc:Big tasty leaves, perfect for hungry bunnies.<//><b>Effect:</b><.>+1 human/click
- icon:icons[1,2]
- cost:200 humans
- passive:increase human yield of essenceButton by 1
- req:50 humans:earned
- *lettuce
- name:Lettuce
- desc:Frilly greens loved by all bunnies.<//><b>Effect:</b><.>+1 human/click
- icon:icons[1,3]
- cost:400 humans
- passive:increase human yield of essenceButton by 1
- req:200 humans:earned
- *broccoli
- name:Broccoli
- desc:Crunchy greens that look like little trees.<//><b>Effect:</b><.>humans/click x2<.>human production +5%
- icon:icons[1,4]
- cost:3000 humans
- passive:multiply human yield of essenceButton by 2
- passive:multiply yield of humans by 1.05
- req:1000 humans:earned
- *apple
- name:Apple
- desc:Nice pieces of juicy red apples.<//><b>Effect:</b><.>humans/click x1.5<.>human production +5%
- icon:icons[1,5]
- cost:10000 humans
- passive:multiply human yield of essenceButton by 1.5
- passive:multiply yield of humans by 1.05
- req:1000 humans:earned
- *radish
- name:Radish
- desc:Purple, crunchy, and strangely spicy.<//><b>Effect:</b><.>humans/click x1.5<.>human production +5%
- icon:icons[1,6]
- cost:50000 humans
- passive:multiply human yield of essenceButton by 1.5
- passive:multiply yield of humans by 1.05
- req:10000 humans:earned
- *mint
- name:Mint
- desc:Tasty, and gives your bunnies a lovely breath.<//><b>Effect:</b><.>humans/click x1.5<.>human production +5%
- icon:icons[1,7]
- cost:100000 humans
- passive:multiply human yield of essenceButton by 1.5
- passive:multiply yield of humans by 1.05
- req:50000 humans:earned
- *chard
- name:Chard
- desc:Broad leaves that make for a tasty salad.<//><b>Effect:</b><.>humans/click x1.5<.>human production +5%
- icon:icons[1,8]
- cost:500000 humans
- passive:multiply human yield of essenceButton by 1.5
- passive:multiply yield of humans by 1.05
- req:100000 humans:earned
- *cherry
- name:Cherry
- desc:Your bunnies look like little vampires when they start munching on these!<//><b>Effect:</b><.>humans/click x1.5<.>bunny production +5%
- icon:icons[1,9]
- cost:1000000 bunnies
- passive:multiply human yield of essenceButton by 1.5
- passive:multiply yield of humans by 1.05
- req:500000 humans:earned
- *carrot
- name:Carrot
- desc:The quintessential rabbit food! Crunchy, orange, and perfect.<//><b>Effect:</b><.>humans/click x2<.>human production +10%
- icon:icons[1,0]
- cost:100000000 humans
- passive:multiply human yield of essenceButton by 2
- passive:multiply yield of humans by 1.1
- req:1000000 humans:earned
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