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- Johnathon Kilanger
- Pointman (Living Shield)
- 8 wounds, 2 Fatepoints 11 Insanity Points
- 2300XP (2300XP spent)
- WS 34
- BS 32
- Str 31
- T 39
- Ag 35
- Int 29
- Per 34
- WP 34
- Fel 30
- SR 55
- TRAITS
- Superior Specimen
- Opportunistic Sychronizer
- Mental Conditioning
- Inhuman psychology
- TALENTS
- Melee Weapons Training
- Basic Weapons Training
- Skill proficiency (Awareness, Drive Dodge(100XP))
- Skill Training (Dodge) (100XP)
- Hot Blooded
- Melee Weapons Training (Progressive)
- Halt Advance (100XP)
- Structural Upgrade Point (2) (200 XP)
- Weapon Upgrade Point (2) (200 XP)
- Pistol Training (general) (100 XP)
- Guardian(100 XP)
- Biological Upgrade Point (200 XP)
- Unshakable faith (100)
- Quick Spread (100)
- Sacrifice (200)
- AT POWERS
- Deflective Field
- Neutralize
- Flare (200)
- Barrier Field (200)
- Layered Field (200)
- Skills
- Awareness
- Drive
- Speak Language (English)
- Literacy
- Deceive
- Logic
- ASSETS
- Driven
- Thrill Seeker
- Made for each other
- DRAWBACKS
- Damaged Goods
- Ineptitude (Concealment)
- Foe
- EVA STATS
- WS 49
- BS 47
- Str 33
- T 40
- Ag 35
- Int 29
- Per 34
- WP 34
- Fel 30
- SR 55
- Movement
- 6 half, 12 full, 18 charge, 36 run
- PART ARMOR WOUNDS
- Head 2 4
- R arm 2 6
- L arm 2 6
- Body 2 11
- R leg 2 6
- L leg 2 6
- 0 SUP, 0 BUP, 0 WUP
- Bonded
- Photosynthetic
- Regenerative
- Clinker
- Prototype
- Dark blue
- Bright White
- Wing Loadout (Knife)
- Wing Loadout (pistol) (-1 SUP)
- Armor Enhancement (-2 SUP)
- Toughness upgrade (-1 BUP)
- WEAPONS
- Progressive Spear (1d10+1) (Balanced) (-1 WUP)
- Hand Cannon (-1 WUP)
- Personality
- John has a rather cheery personality despite being manufactured. While he would rather forget about haw he is "artificial" and therefore not entirely "human" he's learned to accept it. Whenever someone brings up his Manufactured past, his cheery personality is replaced with a more serious one. He tries to help the other pilots however he can if he thinks something is troubling one of them. Tends to be rather nosy and gets in everyone business.
- Background
- Having been manufactured at NERV Nevada, He was created With some of the best Genetic material available. His mind has been conditioned so that he must follow the orders from his superiors and as a side effect, it's difficult for modern psychiatrists to understand how his mind works. NERV Nevada allowed him some freedom in developing his personality, so that he would be able to fit in as a normal teenager. While on base he developed an interest in a few Science Fiction books, Such as Ender's Game and Dune.
- Appearance
- White skin with a Black mullet and green eyes. He's almost always wearing sunglasses (Although not at night, because seriously who does that?) and is 5' 9 and weighing at 157 pounds with a fit physique. Usually wears a Dark Blue and Red T-shirt and blue jeans. Has a small scar over his left eye as part of a slight imperfection in his development process. John thinks it looks neat and tried to show it off.
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