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May 19th, 2019
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  1. DT_TestTraceline
  2. m_clrRender [0x70]
  3. m_vecOrigin [0x138]
  4. m_angRotation[0] [0x12c]
  5. m_angRotation[1] [0x130]
  6. m_angRotation[2] [0x134]
  7. moveparent [0x148]
  8.  
  9. DT_TEWorldDecal
  10. m_vecOrigin [0x10]
  11. m_nIndex [0x1c]
  12.  
  13. DT_TESpriteSpray
  14. m_vecOrigin [0x10]
  15. m_vecDirection [0x1c]
  16. m_nModelIndex [0x28]
  17. m_fNoise [0x30]
  18. m_nCount [0x34]
  19. m_nSpeed [0x2c]
  20.  
  21. DT_TESprite
  22. m_vecOrigin [0x10]
  23. m_nModelIndex [0x1c]
  24. m_fScale [0x20]
  25. m_nBrightness [0x24]
  26.  
  27. DT_TESparks
  28. m_nMagnitude [0x1c]
  29. m_nTrailLength [0x20]
  30. m_vecDir [0x24]
  31.  
  32. DT_TESmoke
  33. m_vecOrigin [0x10]
  34. m_nModelIndex [0x1c]
  35. m_fScale [0x20]
  36. m_nFrameRate [0x24]
  37.  
  38. DT_TEShowLine
  39. m_vecEnd [0x1c]
  40.  
  41. DT_TEProjectedDecal
  42. m_vecOrigin [0x10]
  43. m_angRotation [0x1c]
  44. m_flDistance [0x28]
  45. m_nIndex [0x2c]
  46.  
  47. DT_FEPlayerDecal
  48. m_nUniqueID [0x9d8]
  49. m_unAccountID [0x9dc]
  50. m_unTraceID [0x9e0]
  51. m_rtGcTime [0x9e4]
  52. m_vecEndPos [0x9e8]
  53. m_vecStart [0x9f4]
  54. m_vecRight [0xa00]
  55. m_vecNormal [0xa0c]
  56. m_nEntity [0xa1c]
  57. m_nPlayer [0xa18]
  58. m_nHitbox [0xa20]
  59. m_nTintID [0xa24]
  60. m_flCreationTime [0xa28]
  61. m_nVersion [0xa2c]
  62. m_ubSignature [0xa2d]
  63. m_ubSignature
  64.  
  65.  
  66. DT_TEPlayerDecal
  67. m_vecOrigin [0x14]
  68. m_vecStart [0x20]
  69. m_vecRight [0x2c]
  70. m_nEntity [0x38]
  71. m_nPlayer [0x10]
  72. m_nHitbox [0x3c]
  73.  
  74. DT_TEPhysicsProp
  75. m_vecOrigin [0x10]
  76. m_angRotation[0] [0x1c]
  77. m_angRotation[1] [0x20]
  78. m_angRotation[2] [0x24]
  79. m_vecVelocity [0x28]
  80. m_nModelIndex [0x34]
  81. m_nFlags [0x3c]
  82. m_nSkin [0x38]
  83. m_nEffects [0x40]
  84. m_clrRender [0x44]
  85.  
  86. DT_TEParticleSystem
  87. m_vecOrigin[0] [0x10]
  88. m_vecOrigin[1] [0x14]
  89. m_vecOrigin[2] [0x18]
  90.  
  91. DT_TEMuzzleFlash
  92. m_vecOrigin [0x10]
  93. m_vecAngles [0x1c]
  94. m_flScale [0x28]
  95. m_nType [0x2c]
  96.  
  97. DT_TELargeFunnel
  98. m_nModelIndex [0x1c]
  99. m_nReversed [0x20]
  100.  
  101. DT_TEKillPlayerAttachments
  102. m_nPlayer [0x10]
  103.  
  104. DT_TEImpact
  105. m_vecOrigin [0x10]
  106. m_vecNormal [0x1c]
  107. m_iType [0x28]
  108. m_ucFlags [0x2c]
  109.  
  110. DT_TEGlowSprite
  111. m_vecOrigin [0x10]
  112. m_nModelIndex [0x1c]
  113. m_fScale [0x20]
  114. m_fLife [0x24]
  115. m_nBrightness [0x28]
  116.  
  117. DT_TEShatterSurface
  118. m_vecOrigin [0x10]
  119. m_vecAngles [0x1c]
  120. m_vecForce [0x28]
  121. m_vecForcePos [0x34]
  122. m_flWidth [0x40]
  123. m_flHeight [0x44]
  124. m_flShardSize [0x48]
  125. m_nSurfaceType [0x50]
  126. m_uchFrontColor[0] [0x54]
  127. m_uchFrontColor[1] [0x55]
  128. m_uchFrontColor[2] [0x56]
  129. m_uchBackColor[0] [0x57]
  130. m_uchBackColor[1] [0x58]
  131. m_uchBackColor[2] [0x59]
  132.  
  133. DT_TEFootprintDecal
  134. m_vecOrigin [0x10]
  135. m_vecDirection [0x1c]
  136. m_nEntity [0x34]
  137. m_nIndex [0x38]
  138. m_chMaterialType [0x3c]
  139.  
  140. DT_TEFizz
  141. m_nEntity [0x10]
  142. m_nModelIndex [0x14]
  143. m_nDensity [0x18]
  144. m_nCurrent [0x1c]
  145.  
  146. DT_TEExplosion
  147. m_nModelIndex [0x1c]
  148. m_fScale [0x20]
  149. m_nFrameRate [0x24]
  150. m_nFlags [0x28]
  151. m_vecNormal [0x2c]
  152. m_chMaterialType [0x38]
  153. m_nRadius [0x3c]
  154. m_nMagnitude [0x40]
  155.  
  156. DT_TEEnergySplash
  157. m_vecPos [0x10]
  158. m_vecDir [0x1c]
  159. m_bExplosive [0x28]
  160.  
  161. DT_TEEffectDispatch
  162. m_EffectData [0x10]
  163. DT_EffectData
  164. m_vOrigin.x [0x0]
  165. m_vOrigin.y [0x4]
  166. m_vOrigin.z [0x8]
  167. m_vStart.x [0xc]
  168. m_vStart.y [0x10]
  169. m_vStart.z [0x14]
  170. m_vAngles [0x24]
  171. m_vNormal [0x18]
  172. m_fFlags [0x30]
  173. m_flMagnitude [0x40]
  174. m_flScale [0x3c]
  175. m_nAttachmentIndex [0x48]
  176. m_nSurfaceProp [0x4c]
  177. m_iEffectName [0x64]
  178. m_nMaterial [0x50]
  179. m_nDamageType [0x54]
  180. m_nHitBox [0x58]
  181. entindex [0x0]
  182. m_nOtherEntIndex [0x5c]
  183. m_nColor [0x60]
  184. m_flRadius [0x44]
  185. m_bPositionsAreRelativeToEntity [0x61]
  186.  
  187.  
  188. DT_TEDynamicLight
  189. m_vecOrigin [0x10]
  190. r [0x20]
  191. g [0x24]
  192. b [0x28]
  193. exponent [0x2c]
  194. m_fRadius [0x1c]
  195. m_fTime [0x30]
  196. m_fDecay [0x34]
  197.  
  198. DT_TEDecal
  199. m_vecOrigin [0x10]
  200. m_vecStart [0x1c]
  201. m_nEntity [0x28]
  202. m_nHitbox [0x2c]
  203. m_nIndex [0x30]
  204.  
  205. DT_TEClientProjectile
  206. m_vecOrigin [0x10]
  207. m_vecVelocity [0x1c]
  208. m_nModelIndex [0x28]
  209. m_nLifeTime [0x2c]
  210. m_hOwner [0x30]
  211.  
  212. DT_TEBubbleTrail
  213. m_vecMins [0x10]
  214. m_vecMaxs [0x1c]
  215. m_nModelIndex [0x2c]
  216. m_flWaterZ [0x28]
  217. m_nCount [0x30]
  218. m_fSpeed [0x34]
  219.  
  220. DT_TEBubbles
  221. m_vecMins [0x10]
  222. m_vecMaxs [0x1c]
  223. m_nModelIndex [0x2c]
  224. m_fHeight [0x28]
  225. m_nCount [0x30]
  226. m_fSpeed [0x34]
  227.  
  228. DT_TEBSPDecal
  229. m_vecOrigin [0x10]
  230. m_nEntity [0x1c]
  231. m_nIndex [0x20]
  232.  
  233. DT_TEBreakModel
  234. m_vecOrigin [0x10]
  235. m_angRotation[0] [0x1c]
  236. m_angRotation[1] [0x20]
  237. m_angRotation[2] [0x24]
  238. m_vecSize [0x28]
  239. m_vecVelocity [0x34]
  240. m_nModelIndex [0x44]
  241. m_nRandomization [0x40]
  242. m_nCount [0x48]
  243. m_fTime [0x4c]
  244. m_nFlags [0x50]
  245.  
  246. DT_TEBloodStream
  247. m_vecDirection [0x1c]
  248. r [0x28]
  249. g [0x2c]
  250. b [0x30]
  251. a [0x34]
  252. m_nAmount [0x38]
  253.  
  254. DT_TEBloodSprite
  255. m_vecOrigin [0x10]
  256. m_vecDirection [0x1c]
  257. r [0x28]
  258. g [0x2c]
  259. b [0x30]
  260. a [0x34]
  261. m_nSprayModel [0x3c]
  262. m_nDropModel [0x38]
  263. m_nSize [0x40]
  264.  
  265. DT_TEBeamSpline
  266. m_nPoints [0xd0]
  267. m_vecPoints[0] [0x10]
  268. m_vecPoints [0x0]
  269.  
  270. DT_TEBeamRingPoint
  271. m_vecCenter [0x4c]
  272. m_flStartRadius [0x58]
  273. m_flEndRadius [0x5c]
  274.  
  275. DT_TEBeamRing
  276. m_nStartEntity [0x4c]
  277. m_nEndEntity [0x50]
  278.  
  279. DT_TEBeamPoints
  280. m_vecStartPoint [0x4c]
  281. m_vecEndPoint [0x58]
  282.  
  283. DT_TEBeamLaser
  284. m_nStartEntity [0x4c]
  285. m_nEndEntity [0x50]
  286.  
  287. DT_TEBeamFollow
  288. m_iEntIndex [0x4c]
  289.  
  290. DT_TEBeamEnts
  291. m_nStartEntity [0x4c]
  292. m_nEndEntity [0x50]
  293.  
  294. DT_TEBeamEntPoint
  295. m_nStartEntity [0x4c]
  296. m_nEndEntity [0x50]
  297. m_vecStartPoint [0x54]
  298. m_vecEndPoint [0x60]
  299.  
  300. DT_BaseBeam
  301. m_nModelIndex [0x10]
  302. m_nHaloIndex [0x14]
  303. m_nStartFrame [0x18]
  304. m_nFrameRate [0x1c]
  305. m_fLife [0x20]
  306. m_fWidth [0x24]
  307. m_fEndWidth [0x28]
  308. m_nFadeLength [0x2c]
  309. m_fAmplitude [0x30]
  310. m_nSpeed [0x44]
  311. r [0x34]
  312. g [0x38]
  313. b [0x3c]
  314. a [0x40]
  315. m_nFlags [0x48]
  316.  
  317. DT_TEArmorRicochet
  318.  
  319. DT_TEMetalSparks
  320. m_vecPos [0x10]
  321. m_vecDir [0x1c]
  322.  
  323. DT_SteamJet
  324. m_SpreadSpeed [0xac4]
  325. m_Speed [0xac8]
  326. m_StartSize [0xacc]
  327. m_EndSize [0xad0]
  328. m_Rate [0xad4]
  329. m_JetLength [0xad8]
  330. m_bEmit [0xadc]
  331. m_bFaceLeft [0xae4]
  332. m_nType [0xae0]
  333. m_spawnflags [0xae8]
  334. m_flRollSpeed [0xaec]
  335.  
  336. DT_SmokeStack
  337. m_SpreadSpeed [0xb14]
  338. m_Speed [0xb18]
  339. m_StartSize [0xb1c]
  340. m_EndSize [0xb20]
  341. m_Rate [0xb24]
  342. m_JetLength [0xb28]
  343. m_bEmit [0xb2c]
  344. m_flBaseSpread [0xb30]
  345. m_flTwist [0xb84]
  346. m_flRollSpeed [0xbc0]
  347. m_iMaterialModel [0xb88]
  348. m_AmbientLight.m_vPos [0xb34]
  349. m_AmbientLight.m_vColor [0xb40]
  350. m_AmbientLight.m_flIntensity [0xb4c]
  351. m_DirLight.m_vPos [0xb50]
  352. m_DirLight.m_vColor [0xb5c]
  353. m_DirLight.m_flIntensity [0xb68]
  354. m_vWind [0xb78]
  355.  
  356. DT_DustTrail
  357. m_SpawnRate [0xac4]
  358. m_Color [0xac8]
  359. m_ParticleLifetime [0xad8]
  360. m_StopEmitTime [0xae0]
  361. m_MinSpeed [0xae4]
  362. m_MaxSpeed [0xae8]
  363. m_MinDirectedSpeed [0xaec]
  364. m_MaxDirectedSpeed [0xaf0]
  365. m_StartSize [0xaf4]
  366. m_EndSize [0xaf8]
  367. m_SpawnRadius [0xafc]
  368. m_bEmit [0xb0c]
  369. m_Opacity [0xad4]
  370.  
  371. DT_FireTrail
  372. m_nAttachment [0xac4]
  373. m_flLifetime [0xac8]
  374.  
  375. DT_SporeTrail
  376. m_flSpawnRate [0xacc]
  377. m_vecEndColor [0xac0]
  378. m_flParticleLifetime [0xad0]
  379. m_flStartSize [0xad4]
  380. m_flEndSize [0xad8]
  381. m_flSpawnRadius [0xadc]
  382. m_bEmit [0xaec]
  383.  
  384. DT_SporeExplosion
  385. m_flSpawnRate [0xac4]
  386. m_flParticleLifetime [0xac8]
  387. m_flStartSize [0xacc]
  388. m_flEndSize [0xad0]
  389. m_flSpawnRadius [0xad4]
  390. m_bEmit [0xadc]
  391. m_bDontRemove [0xadd]
  392.  
  393. DT_RocketTrail
  394. m_SpawnRate [0xac4]
  395. m_StartColor [0xac8]
  396. m_EndColor [0xad4]
  397. m_ParticleLifetime [0xae4]
  398. m_StopEmitTime [0xae8]
  399. m_MinSpeed [0xaec]
  400. m_MaxSpeed [0xaf0]
  401. m_StartSize [0xaf4]
  402. m_EndSize [0xaf8]
  403. m_SpawnRadius [0xafc]
  404. m_bEmit [0xb0c]
  405. m_nAttachment [0xb10]
  406. m_Opacity [0xae0]
  407. m_bDamaged [0xb0d]
  408. m_flFlareScale [0xb20]
  409.  
  410. DT_SmokeTrail
  411. m_SpawnRate [0xac4]
  412. m_StartColor [0xac8]
  413. m_EndColor [0xad4]
  414. m_ParticleLifetime [0xae4]
  415. m_StopEmitTime [0xae8]
  416. m_MinSpeed [0xaec]
  417. m_MaxSpeed [0xaf0]
  418. m_MinDirectedSpeed [0xaf4]
  419. m_MaxDirectedSpeed [0xaf8]
  420. m_StartSize [0xafc]
  421. m_EndSize [0xb00]
  422. m_SpawnRadius [0xb04]
  423. m_bEmit [0xb14]
  424. m_nAttachment [0xb18]
  425. m_Opacity [0xae0]
  426.  
  427. DT_PropVehicleDriveable
  428. m_hPlayer [0x2984]
  429. m_nSpeed [0x2988]
  430. m_nRPM [0x298c]
  431. m_flThrottle [0x2990]
  432. m_nBoostTimeLeft [0x2994]
  433. m_nHasBoost [0x2998]
  434. m_nScannerDisabledWeapons [0x299c]
  435. m_nScannerDisabledVehicle [0x29a0]
  436. m_bEnterAnimOn [0x29c0]
  437. m_bExitAnimOn [0x29c1]
  438. m_bUnableToFire [0x2a0d]
  439. m_vecEyeExitEndpoint [0x2a00]
  440. m_bHasGun [0x2a0c]
  441. m_vecGunCrosshair [0x29c8]
  442.  
  443. DT_ParticleSmokeGrenade
  444. m_flSpawnTime [0xad4]
  445. m_FadeStartTime [0xad8]
  446. m_FadeEndTime [0xadc]
  447. m_MinColor [0xae4]
  448. m_MaxColor [0xaf0]
  449. m_CurrentStage [0xac4]
  450.  
  451. DT_ParticleFire
  452. m_vOrigin [0xacc]
  453. m_vDirection [0xad8]
  454.  
  455. DT_MovieExplosion
  456.  
  457. DT_TEGaussExplosion
  458. m_nType [0x1c]
  459. m_vecDirection [0x20]
  460.  
  461. DT_QuadraticBeam
  462. m_targetPosition [0x9d8]
  463. m_controlPosition [0x9e4]
  464. m_scrollRate [0x9f0]
  465. m_flWidth [0x9f4]
  466.  
  467. DT_Embers
  468. m_nDensity [0x9d8]
  469. m_nLifetime [0x9dc]
  470. m_nSpeed [0x9e0]
  471. m_bEmit [0x9e4]
  472.  
  473. DT_EnvWind
  474. m_EnvWindShared [0x9d8]
  475. DT_EnvWindShared
  476. m_iMinWind [0xc]
  477. m_iMaxWind [0x10]
  478. m_iMinGust [0x18]
  479. m_iMaxGust [0x1c]
  480. m_flMinGustDelay [0x20]
  481. m_flMaxGustDelay [0x24]
  482. m_iGustDirChange [0x2c]
  483. m_iWindSeed [0x8]
  484. m_iInitialWindDir [0x6c]
  485. m_flInitialWindSpeed [0x70]
  486. m_flStartTime [0x4]
  487. m_flGustDuration [0x28]
  488.  
  489.  
  490. DT_Precipitation
  491. m_nPrecipType [0xa00]
  492.  
  493. DT_PrecipitationBlocker
  494.  
  495. DT_BaseTempEntity
  496.  
  497. DT_NextBot
  498.  
  499. DT_WearableItem
  500.  
  501. DT_BaseAttributableItem
  502. m_AttributeManager [0x2d80]
  503. DT_AttributeContainer
  504. m_hOuter [0x1c]
  505. m_ProviderType [0x24]
  506. m_iReapplyProvisionParity [0x18]
  507. m_Item [0x40]
  508. DT_ScriptCreatedItem
  509. m_iItemDefinitionIndex [0x1ea]
  510. m_iEntityLevel [0x1f0]
  511. m_iItemIDHigh [0x200]
  512. m_iItemIDLow [0x204]
  513. m_iAccountID [0x208]
  514. m_iEntityQuality [0x1ec]
  515. m_bInitialized [0x214]
  516. m_szCustomName [0x27c]
  517. m_NetworkedDynamicAttributesForDemos [0x260]
  518. DT_AttributeList
  519. m_Attributes [0x0]
  520. _ST_m_Attributes_32
  521. lengthproxy [0x0]
  522. _LPT_m_Attributes_32
  523. lengthprop32 [0x0]
  524.  
  525.  
  526.  
  527.  
  528.  
  529. m_OriginalOwnerXuidLow [0x31b0]
  530. m_OriginalOwnerXuidHigh [0x31b4]
  531. m_nFallbackPaintKit [0x31b8]
  532. m_nFallbackSeed [0x31bc]
  533. m_flFallbackWear [0x31c0]
  534. m_nFallbackStatTrak [0x31c4]
  535.  
  536. DT_EconEntity
  537. m_AttributeManager [0x2d80]
  538. DT_AttributeContainer
  539. m_hOuter [0x1c]
  540. m_ProviderType [0x24]
  541. m_iReapplyProvisionParity [0x18]
  542. m_Item [0x40]
  543. DT_ScriptCreatedItem
  544. m_iItemDefinitionIndex [0x1ea]
  545. m_iEntityLevel [0x1f0]
  546. m_iItemIDHigh [0x200]
  547. m_iItemIDLow [0x204]
  548. m_iAccountID [0x208]
  549. m_iEntityQuality [0x1ec]
  550. m_bInitialized [0x214]
  551. m_szCustomName [0x27c]
  552. m_NetworkedDynamicAttributesForDemos [0x260]
  553. DT_AttributeList
  554. m_Attributes [0x0]
  555. _ST_m_Attributes_32
  556. lengthproxy [0x0]
  557. _LPT_m_Attributes_32
  558. lengthprop32 [0x0]
  559.  
  560.  
  561.  
  562.  
  563.  
  564. m_OriginalOwnerXuidLow [0x31b0]
  565. m_OriginalOwnerXuidHigh [0x31b4]
  566. m_nFallbackPaintKit [0x31b8]
  567. m_nFallbackSeed [0x31bc]
  568. m_flFallbackWear [0x31c0]
  569. m_nFallbackStatTrak [0x31c4]
  570.  
  571. DT_WeaponXM1014
  572. m_reloadState [0x33b4]
  573.  
  574. DT_WeaponTaser
  575. m_fFireTime [0x33d0]
  576.  
  577. DT_WeaponTablet
  578. m_flUpgradeExpirationTime[0] [0x33b8]
  579. m_flUpgradeExpirationTime [0x0]
  580. m_vecLocalHexFlags[0] [0x33c8]
  581. m_vecLocalHexFlags [0x0]
  582. m_nContractKillGridIndex [0x3470]
  583. m_nContractKillGridHighResIndex [0x3474]
  584. m_bTabletReceptionIsBlocked [0x3478]
  585. m_flScanProgress [0x347c]
  586. m_flBootTime [0x3480]
  587. m_flShowMapTime [0x3484]
  588. m_vecNotificationIds[0] [0x3494]
  589. m_vecNotificationIds [0x0]
  590. m_vecNotificationTimestamps[0] [0x34b4]
  591. m_vecNotificationTimestamps [0x0]
  592. m_vecPlayerPositionHistory[0] [0x34d8]
  593. m_vecPlayerPositionHistory [0x0]
  594. m_nLastPurchaseIndex [0x34d4]
  595. m_vecNearestMetalCratePos [0x3488]
  596.  
  597. DT_Snowball
  598.  
  599. DT_SmokeGrenade
  600.  
  601. DT_WeaponShield
  602.  
  603. DT_WeaponSG552
  604.  
  605. DT_SensorGrenade
  606.  
  607. DT_WeaponSawedoff
  608. m_reloadState [0x33b4]
  609.  
  610. DT_WeaponNOVA
  611. m_reloadState [0x33b4]
  612.  
  613. DT_IncendiaryGrenade
  614.  
  615. DT_MolotovGrenade
  616.  
  617. DT_WeaponMelee
  618. m_flThrowAt [0x33b0]
  619.  
  620. DT_WeaponM3
  621. m_reloadState [0x33b4]
  622.  
  623. DT_WeaponKnifeGG
  624.  
  625. DT_WeaponKnife
  626.  
  627. DT_HEGrenade
  628.  
  629. DT_Flashbang
  630.  
  631. DT_WeaponFists
  632. m_bPlayingUninterruptableAct [0x33b0]
  633.  
  634. DT_WeaponElite
  635.  
  636. DT_DecoyGrenade
  637.  
  638. DT_WeaponDEagle
  639.  
  640. DT_WeaponUSP
  641.  
  642. DT_WeaponM249
  643.  
  644. DT_WeaponUMP45
  645.  
  646. DT_WeaponTMP
  647.  
  648. DT_WeaponTec9
  649.  
  650. DT_WeaponSSG08
  651.  
  652. DT_WeaponSG556
  653.  
  654. DT_WeaponSG550
  655.  
  656. DT_WeaponScout
  657.  
  658. DT_WeaponSCAR20
  659.  
  660. DT_WeaponSCAR17
  661.  
  662. DT_WeaponP90
  663.  
  664. DT_WeaponP250
  665.  
  666. DT_WeaponP228
  667.  
  668. DT_WeaponNegev
  669.  
  670. DT_WeaponMP9
  671.  
  672. DT_WeaponMP7
  673.  
  674. DT_WeaponMP5Navy
  675.  
  676. DT_WeaponMag7
  677.  
  678. DT_WeaponMAC10
  679.  
  680. DT_WeaponM4A1
  681.  
  682. DT_WeaponHKP2000
  683.  
  684. DT_WeaponGlock
  685.  
  686. DT_WeaponGalilAR
  687.  
  688. DT_WeaponGalil
  689.  
  690. DT_WeaponG3SG1
  691.  
  692. DT_WeaponFiveSeven
  693.  
  694. DT_WeaponFamas
  695.  
  696. DT_WeaponBizon
  697.  
  698. DT_WeaponAWP
  699.  
  700. DT_WeaponAug
  701.  
  702. DT_WeaponAK47
  703.  
  704. DT_WeaponCSBaseGun
  705. m_zoomLevel [0x33b0]
  706. m_iBurstShotsRemaining [0x33b4]
  707.  
  708. DT_WeaponCSBase
  709. m_weaponMode [0x32f8]
  710. m_fAccuracyPenalty [0x3310]
  711. m_fLastShotTime [0x3384]
  712. m_iRecoilIndex [0x331c]
  713. m_flRecoilIndex [0x3320]
  714. m_hPrevOwner [0x3360]
  715. m_bBurstMode [0x3324]
  716. m_flPostponeFireReadyTime [0x3328]
  717. m_bReloadVisuallyComplete [0x332c]
  718. m_bSilencerOn [0x332d]
  719. m_flDoneSwitchingSilencer [0x3330]
  720. m_iOriginalTeamNumber [0x3338]
  721. m_iIronSightMode [0x33a0]
  722.  
  723. DT_WeaponC4
  724. m_bStartedArming [0x33d0]
  725. m_bBombPlacedAnimation [0x33d8]
  726. m_fArmedTime [0x33d4]
  727. m_bShowC4LED [0x33d9]
  728. m_bIsPlantingViaUse [0x33da]
  729.  
  730. DT_WeaponBumpMine
  731.  
  732. DT_BumpMineProjectile
  733. m_nParentBoneIndex [0x29b4]
  734. m_vecParentBonePos [0x29b8]
  735. m_bArmed [0x29c4]
  736.  
  737. DT_WeaponBreachCharge
  738.  
  739. DT_BreachChargeProjectile
  740. m_bShouldExplode [0x29b0]
  741. m_weaponThatThrewMe [0x29b4]
  742. m_nParentBoneIndex [0x29b8]
  743. m_vecParentBonePos [0x29bc]
  744.  
  745. DT_WeaponBaseItem
  746. m_bRedraw [0x33bc]
  747.  
  748. DT_BaseCSGrenade
  749. m_bRedraw [0x33b0]
  750. m_bIsHeldByPlayer [0x33b1]
  751. m_bPinPulled [0x33b2]
  752. m_fThrowTime [0x33b4]
  753. m_bLoopingSoundPlaying [0x33b8]
  754. m_flThrowStrength [0x33bc]
  755.  
  756. DT_SnowballProjectile
  757.  
  758. DT_SnowballPile
  759.  
  760. DT_SmokeGrenadeProjectile
  761. m_bDidSmokeEffect [0x29e4]
  762. m_nSmokeEffectTickBegin [0x29e0]
  763.  
  764. DT_SensorGrenadeProjectile
  765.  
  766. DT_MolotovProjectile
  767. m_bIsIncGrenade [0x29e0]
  768.  
  769. DT_Item_Healthshot
  770.  
  771. DT_ItemDogtags
  772. m_OwningPlayer [0x3420]
  773. m_KillingPlayer [0x3424]
  774.  
  775. DT_DecoyProjectile
  776.  
  777. DT_PhysPropRadarJammer
  778.  
  779. DT_PhysPropWeaponUpgrade
  780.  
  781. DT_PhysPropAmmoBox
  782.  
  783. DT_PhysPropLootCrate
  784. m_bRenderInPSPM [0x29f4]
  785. m_bRenderInTablet [0x29f5]
  786. m_iHealth [0x100]
  787. m_iMaxHealth [0x29f8]
  788.  
  789. DT_ItemCash
  790.  
  791. DT_EnvGasCanister
  792. m_flFlightSpeed [0x29f4]
  793. m_flLaunchTime [0x29f8]
  794. m_vecParabolaDirection [0x2a0c]
  795. m_flFlightTime [0x29f0]
  796. m_flWorldEnterTime [0x2a18]
  797. m_flInitialZSpeed [0x29fc]
  798. m_flZAcceleration [0x2a00]
  799. m_flHorizSpeed [0x2a04]
  800. m_bLaunchedFromWithinWorld [0x2a08]
  801. m_vecImpactPosition [0x29b4]
  802. m_vecStartPosition [0x29c0]
  803. m_vecEnterWorldPosition [0x29cc]
  804. m_vecDirection [0x29d8]
  805. m_vecStartAngles [0x29e4]
  806. m_vecSkyboxOrigin [0x2a1c]
  807. m_flSkyboxScale [0x2a28]
  808. m_bInSkybox [0x2a2c]
  809. m_bDoImpactEffects [0x2a2d]
  810. m_bLanded [0x2980]
  811. m_hSkyboxCopy [0x29a8]
  812. m_nMyZoneIndex [0x2a30]
  813. m_vecOrigin [0x138]
  814. m_vecOrigin[2] [0x140]
  815.  
  816. DT_Dronegun
  817. m_vecAttentionTarget [0x2980]
  818. m_vecTargetOffset [0x298c]
  819. m_iHealth [0x100]
  820. m_bHasTarget [0x2998]
  821.  
  822. DT_ParadropChopper
  823. m_vecOrigin [0x138]
  824. m_vecOrigin[2] [0x140]
  825. m_hCallingPlayer [0x2990]
  826.  
  827. DT_SurvivalSpawnChopper
  828. m_vecOrigin [0x138]
  829. m_vecOrigin[2] [0x140]
  830.  
  831. DT_BRC4Target
  832. m_bBrokenOpen [0x2984]
  833. m_flRadius [0x2988]
  834.  
  835. DT_InfoMapRegion
  836. m_flRadius [0x9d8]
  837. m_szLocToken [0x9dc]
  838.  
  839. DT_FireCrackerBlast
  840.  
  841. DT_Inferno
  842. m_fireXDelta [0x9e4]
  843. m_fireXDelta
  844.  
  845. m_fireYDelta [0xb74]
  846. m_fireYDelta
  847.  
  848. m_fireZDelta [0xd04]
  849. m_fireZDelta
  850.  
  851. m_bFireIsBurning [0xe94]
  852. m_bFireIsBurning
  853.  
  854. m_fireCount [0x13a8]
  855.  
  856. DT_CChicken
  857. m_jumpedThisFrame [0x29e8]
  858. m_leader [0x29ec]
  859.  
  860. DT_Drone
  861. m_hMoveToThisEntity [0x29d8]
  862. m_hDeliveryCargo [0x29dc]
  863. m_bPilotTakeoverAllowed [0x29e0]
  864. m_hPotentialCargo [0x29e4]
  865. m_hCurrentPilot [0x29e8]
  866. m_vecTagPositions[0] [0x29ec]
  867. m_vecTagPositions [0x0]
  868. m_vecTagIncrements[0] [0x2b0c]
  869. m_vecTagIncrements [0x0]
  870.  
  871. DT_FootstepControl
  872. m_source [0xa10]
  873. m_destination [0xa20]
  874.  
  875. DT_CSGameRulesProxy
  876. cs_gamerules_data [0x0]
  877. DT_CSGameRules
  878. m_bFreezePeriod [0x20]
  879. m_bMatchWaitingForResume [0x40]
  880. m_bWarmupPeriod [0x21]
  881. m_fWarmupPeriodEnd [0x24]
  882. m_fWarmupPeriodStart [0x28]
  883. m_bTerroristTimeOutActive [0x2c]
  884. m_bCTTimeOutActive [0x2d]
  885. m_flTerroristTimeOutRemaining [0x30]
  886. m_flCTTimeOutRemaining [0x34]
  887. m_nTerroristTimeOuts [0x38]
  888. m_nCTTimeOuts [0x3c]
  889. m_iRoundTime [0x44]
  890. m_gamePhase [0x60]
  891. m_totalRoundsPlayed [0x64]
  892. m_nOvertimePlaying [0x68]
  893. m_timeUntilNextPhaseStarts [0x5c]
  894. m_flCMMItemDropRevealStartTime [0x870]
  895. m_flCMMItemDropRevealEndTime [0x874]
  896. m_fRoundStartTime [0x4c]
  897. m_bGameRestart [0x54]
  898. m_flRestartRoundTime [0x50]
  899. m_flGameStartTime [0x58]
  900. m_iHostagesRemaining [0x6c]
  901. m_bAnyHostageReached [0x70]
  902. m_bMapHasBombTarget [0x71]
  903. m_bMapHasRescueZone [0x72]
  904. m_bMapHasBuyZone [0x73]
  905. m_bIsQueuedMatchmaking [0x74]
  906. m_bIsValveDS [0x75]
  907. m_bIsQuestEligible [0x879]
  908. m_bLogoMap [0x76]
  909. m_bPlayAllStepSoundsOnServer [0x77]
  910. m_iNumGunGameProgressiveWeaponsCT [0x78]
  911. m_iNumGunGameProgressiveWeaponsT [0x7c]
  912. m_iSpectatorSlotCount [0x80]
  913. m_bBombDropped [0x99c]
  914. m_bBombPlanted [0x99d]
  915. m_iRoundWinStatus [0x9a0]
  916. m_eRoundWinReason [0x9a4]
  917. m_flDMBonusStartTime [0x44c]
  918. m_flDMBonusTimeLength [0x450]
  919. m_unDMBonusWeaponLoadoutSlot [0x454]
  920. m_bDMBonusActive [0x456]
  921. m_bTCantBuy [0x9a8]
  922. m_bCTCantBuy [0x9a9]
  923. m_flGuardianBuyUntilTime [0x9ac]
  924. m_iMatchStats_RoundResults [0x9b0]
  925. m_iMatchStats_RoundResults
  926.  
  927. m_iMatchStats_PlayersAlive_T [0xaa0]
  928. m_iMatchStats_PlayersAlive_T
  929.  
  930. m_iMatchStats_PlayersAlive_CT [0xa28]
  931. m_iMatchStats_PlayersAlive_CT
  932.  
  933. m_GGProgressiveWeaponOrderCT [0x84]
  934. m_GGProgressiveWeaponOrderCT
  935.  
  936. m_GGProgressiveWeaponOrderT [0x174]
  937. m_GGProgressiveWeaponOrderT
  938.  
  939. m_GGProgressiveWeaponKillUpgradeOrderCT [0x264]
  940. m_GGProgressiveWeaponKillUpgradeOrderCT
  941.  
  942. m_GGProgressiveWeaponKillUpgradeOrderT [0x354]
  943. m_GGProgressiveWeaponKillUpgradeOrderT
  944.  
  945. m_MatchDevice [0x444]
  946. m_bHasMatchStarted [0x448]
  947. m_TeamRespawnWaveTimes [0xb18]
  948. m_TeamRespawnWaveTimes
  949.  
  950. m_flNextRespawnWave [0xb98]
  951. m_flNextRespawnWave
  952.  
  953. m_nNextMapInMapgroup [0x458]
  954. m_nEndMatchMapGroupVoteTypes [0xc20]
  955. m_nEndMatchMapGroupVoteTypes
  956.  
  957. m_nEndMatchMapGroupVoteOptions [0xc48]
  958. m_nEndMatchMapGroupVoteOptions
  959.  
  960. m_nEndMatchMapVoteWinner [0xc70]
  961. m_bIsDroppingItems [0x878]
  962. m_iActiveAssassinationTargetMissionID [0xc18]
  963. m_fMatchStartTime [0x48]
  964. m_szTournamentEventName [0x45c]
  965. m_szTournamentEventStage [0x560]
  966. m_szTournamentPredictionsTxt [0x768]
  967. m_nTournamentPredictionsPct [0x86c]
  968. m_szMatchStatTxt [0x664]
  969. m_nGuardianModeWaveNumber [0x87c]
  970. m_nGuardianModeSpecialKillsRemaining [0x880]
  971. m_nGuardianModeSpecialWeaponNeeded [0x884]
  972. m_nHalloweenMaskListSeed [0x998]
  973. m_numGlobalGiftsGiven [0x890]
  974. m_numGlobalGifters [0x894]
  975. m_numGlobalGiftsPeriodSeconds [0x898]
  976. m_arrFeaturedGiftersAccounts [0x89c]
  977. m_arrFeaturedGiftersAccounts
  978.  
  979. m_arrFeaturedGiftersGifts [0x8ac]
  980. m_arrFeaturedGiftersGifts
  981.  
  982. m_arrProhibitedItemIndices [0x8bc]
  983. m_arrProhibitedItemIndices
  984.  
  985. m_numBestOfMaps [0x994]
  986. m_arrTournamentActiveCasterAccounts [0x984]
  987. m_arrTournamentActiveCasterAccounts
  988.  
  989. m_iNumConsecutiveCTLoses [0xc74]
  990. m_iNumConsecutiveTerroristLoses [0xc78]
  991. m_SurvivalRules [0xcf8]
  992. DT_SurvivalGameRules
  993. m_vecPlayAreaMins [0x0]
  994. m_vecPlayAreaMaxs [0xc]
  995. m_iPlayerSpawnHexIndices [0x18]
  996. m_iPlayerSpawnHexIndices
  997.  
  998. m_SpawnTileState [0x118]
  999. m_SpawnTileState
  1000.  
  1001. m_flSpawnSelectionTimeStart [0x1f8]
  1002. m_flSpawnSelectionTimeEnd [0x1fc]
  1003. m_flSpawnSelectionTimeLoadout [0x200]
  1004. m_spawnStage [0x204]
  1005. m_flTabletHexOriginX [0x208]
  1006. m_flTabletHexOriginY [0x20c]
  1007. m_flTabletHexSize [0x210]
  1008. m_roundData_playerXuids [0x218]
  1009. m_roundData_playerXuids
  1010.  
  1011. m_roundData_playerPositions [0x420]
  1012. m_roundData_playerPositions
  1013.  
  1014. m_roundData_playerTeams [0x524]
  1015. m_roundData_playerTeams
  1016.  
  1017. m_SurvivalGameRuleDecisionTypes [0x628]
  1018. m_SurvivalGameRuleDecisionTypes
  1019.  
  1020. m_SurvivalGameRuleDecisionValues [0x668]
  1021. m_SurvivalGameRuleDecisionValues
  1022.  
  1023. m_flSurvivalStartTime [0x6a8]
  1024.  
  1025.  
  1026.  
  1027. DT_WeaponCubemap
  1028.  
  1029. DT_WeaponCycler
  1030.  
  1031. DT_TEPlantBomb
  1032. m_vecOrigin [0x14]
  1033. m_iPlayer [0x10]
  1034. m_option [0x20]
  1035.  
  1036. DT_TEFireBullets
  1037. m_vecOrigin [0x18]
  1038. m_vecAngles[0] [0x24]
  1039. m_vecAngles[1] [0x28]
  1040. m_iWeaponID [0x34]
  1041. m_weapon [0x30]
  1042. m_iMode [0x38]
  1043. m_iSeed [0x3c]
  1044. m_iPlayer [0x10]
  1045. m_fInaccuracy [0x40]
  1046. m_fSpread [0x48]
  1047. m_nItemDefIndex [0x14]
  1048. m_iSoundType [0x4c]
  1049. m_flRecoilIndex [0x44]
  1050.  
  1051. DT_TERadioIcon
  1052. m_iAttachToClient [0x10]
  1053.  
  1054. DT_PlantedC4
  1055. m_bBombTicking [0x2980]
  1056. m_nBombSite [0x2984]
  1057. m_flC4Blow [0x2990]
  1058. m_flTimerLength [0x2994]
  1059. m_flDefuseLength [0x29a8]
  1060. m_flDefuseCountDown [0x29ac]
  1061. m_bBombDefused [0x29b0]
  1062. m_hBombDefuser [0x29b4]
  1063.  
  1064. DT_CSTeam
  1065.  
  1066. DT_CSPlayerResource
  1067. m_iPlayerC4 [0x165c]
  1068. m_iPlayerVIP [0x1660]
  1069. m_bHostageAlive [0x167c]
  1070. m_bHostageAlive
  1071.  
  1072. m_isHostageFollowingSomeone [0x1688]
  1073. m_isHostageFollowingSomeone
  1074.  
  1075. m_iHostageEntityIDs [0x1694]
  1076. m_iHostageEntityIDs
  1077.  
  1078. m_bombsiteCenterA [0x1664]
  1079. m_bombsiteCenterB [0x1670]
  1080. m_hostageRescueX [0x16c4]
  1081. m_hostageRescueX
  1082.  
  1083. m_hostageRescueY [0x16d4]
  1084. m_hostageRescueY
  1085.  
  1086. m_hostageRescueZ [0x16e4]
  1087. m_hostageRescueZ
  1088.  
  1089. m_iMVPs [0x16f4]
  1090. m_iMVPs
  1091.  
  1092. m_iArmor [0x187c]
  1093. m_iArmor
  1094.  
  1095. m_bHasHelmet [0x1839]
  1096. m_bHasHelmet
  1097.  
  1098. m_bHasDefuser [0x17f8]
  1099. m_bHasDefuser
  1100.  
  1101. m_iScore [0x1980]
  1102. m_iScore
  1103.  
  1104. m_iCompetitiveRanking [0x1a84]
  1105. m_iCompetitiveRanking
  1106.  
  1107. m_iCompetitiveWins [0x1b88]
  1108. m_iCompetitiveWins
  1109.  
  1110. m_iCompetitiveRankType [0x1c8c]
  1111. m_iCompetitiveRankType
  1112.  
  1113. m_iCompTeammateColor [0x1cd0]
  1114. m_iCompTeammateColor
  1115.  
  1116. m_iLifetimeStart [0x1dd4]
  1117. m_iLifetimeStart
  1118.  
  1119. m_iLifetimeEnd [0x1ed8]
  1120. m_iLifetimeEnd
  1121.  
  1122. m_bControllingBot [0x1fdc]
  1123. m_bControllingBot
  1124.  
  1125. m_iControlledPlayer [0x2020]
  1126. m_iControlledPlayer
  1127.  
  1128. m_iControlledByPlayer [0x2124]
  1129. m_iControlledByPlayer
  1130.  
  1131. m_iBotDifficulty [0x42a8]
  1132. m_iBotDifficulty
  1133.  
  1134. m_szClan [0x43ac]
  1135. m_szClan
  1136.  
  1137. m_iTotalCashSpent [0x47bc]
  1138. m_iTotalCashSpent
  1139.  
  1140. m_iGunGameLevel [0x48c0]
  1141. m_iGunGameLevel
  1142.  
  1143. m_iCashSpentThisRound [0x49c4]
  1144. m_iCashSpentThisRound
  1145.  
  1146. m_nEndMatchNextMapVotes [0x6060]
  1147. m_nEndMatchNextMapVotes
  1148.  
  1149. m_bEndMatchNextMapAllVoted [0x6164]
  1150. m_nActiveCoinRank [0x4ac8]
  1151. m_nActiveCoinRank
  1152.  
  1153. m_nMusicID [0x4bcc]
  1154. m_nMusicID
  1155.  
  1156. m_nPersonaDataPublicLevel [0x4cd0]
  1157. m_nPersonaDataPublicLevel
  1158.  
  1159. m_nPersonaDataPublicCommendsLeader [0x4dd4]
  1160. m_nPersonaDataPublicCommendsLeader
  1161.  
  1162. m_nPersonaDataPublicCommendsTeacher [0x4ed8]
  1163. m_nPersonaDataPublicCommendsTeacher
  1164.  
  1165. m_nPersonaDataPublicCommendsFriendly [0x4fdc]
  1166. m_nPersonaDataPublicCommendsFriendly
  1167.  
  1168. m_iMatchStats_Kills_Total [0x50e0]
  1169. m_iMatchStats_Kills_Total
  1170.  
  1171. m_iMatchStats_5k_Total [0x55f4]
  1172. m_iMatchStats_5k_Total
  1173.  
  1174. m_iMatchStats_4k_Total [0x54f0]
  1175. m_iMatchStats_4k_Total
  1176.  
  1177. m_iMatchStats_3k_Total [0x53ec]
  1178. m_iMatchStats_3k_Total
  1179.  
  1180. m_iMatchStats_Damage_Total [0x56f8]
  1181. m_iMatchStats_Damage_Total
  1182.  
  1183. m_iMatchStats_EquipmentValue_Total [0x57fc]
  1184. m_iMatchStats_EquipmentValue_Total
  1185.  
  1186. m_iMatchStats_KillReward_Total [0x5900]
  1187. m_iMatchStats_KillReward_Total
  1188.  
  1189. m_iMatchStats_LiveTime_Total [0x5a04]
  1190. m_iMatchStats_LiveTime_Total
  1191.  
  1192. m_iMatchStats_Deaths_Total [0x52e8]
  1193. m_iMatchStats_Deaths_Total
  1194.  
  1195. m_iMatchStats_Assists_Total [0x51e4]
  1196. m_iMatchStats_Assists_Total
  1197.  
  1198. m_iMatchStats_HeadShotKills_Total [0x5b08]
  1199. m_iMatchStats_HeadShotKills_Total
  1200.  
  1201. m_iMatchStats_Objective_Total [0x5c0c]
  1202. m_iMatchStats_Objective_Total
  1203.  
  1204. m_iMatchStats_CashEarned_Total [0x5d10]
  1205. m_iMatchStats_CashEarned_Total
  1206.  
  1207. m_iMatchStats_UtilityDamage_Total [0x5e14]
  1208. m_iMatchStats_UtilityDamage_Total
  1209.  
  1210. m_iMatchStats_EnemiesFlashed_Total [0x5f18]
  1211. m_iMatchStats_EnemiesFlashed_Total
  1212.  
  1213.  
  1214. DT_CSPlayer
  1215. cslocaldata [0x0]
  1216. DT_CSLocalPlayerExclusive
  1217. m_vecOrigin [0x138]
  1218. m_vecOrigin[2] [0x140]
  1219. m_flStamina [0xa378]
  1220. m_iDirection [0xa37c]
  1221. m_iShotsFired [0xa380]
  1222. m_nNumFastDucks [0xa384]
  1223. m_bDuckOverride [0xa388]
  1224. m_flVelocityModifier [0xa38c]
  1225. m_bPlayerDominated [0xb45c]
  1226. m_bPlayerDominated
  1227.  
  1228. m_bPlayerDominatingMe [0xb49d]
  1229. m_bPlayerDominatingMe
  1230.  
  1231. m_iWeaponPurchasesThisRound [0xb4e0]
  1232. m_iWeaponPurchasesThisRound
  1233.  
  1234. m_nQuestProgressReason [0xb2f4]
  1235.  
  1236. csnonlocaldata [0x0]
  1237. DT_CSNonLocalPlayerExclusive
  1238. m_vecOrigin [0x138]
  1239. m_vecOrigin[2] [0x140]
  1240.  
  1241. csteamdata [0x0]
  1242. DT_CSTeamExclusive
  1243. m_iWeaponPurchasesThisMatch [0xaa50]
  1244. m_iWeaponPurchasesThisMatch
  1245. 300 [0x4b0]
  1246. 301 [0x4b4]
  1247. 302 [0x4b8]
  1248. 303 [0x4bc]
  1249. 304 [0x4c0]
  1250. 305 [0x4c4]
  1251. 306 [0x4c8]
  1252. 307 [0x4cc]
  1253. 308 [0x4d0]
  1254. 309 [0x4d4]
  1255. 310 [0x4d8]
  1256. 311 [0x4dc]
  1257. 312 [0x4e0]
  1258. 313 [0x4e4]
  1259. 314 [0x4e8]
  1260. 315 [0x4ec]
  1261. 316 [0x4f0]
  1262. 317 [0x4f4]
  1263. 318 [0x4f8]
  1264. 319 [0x4fc]
  1265. 320 [0x500]
  1266. 321 [0x504]
  1267. 322 [0x508]
  1268. 323 [0x50c]
  1269. 324 [0x510]
  1270. 325 [0x514]
  1271. 326 [0x518]
  1272. 327 [0x51c]
  1273. 328 [0x520]
  1274. 329 [0x524]
  1275. 330 [0x528]
  1276. 331 [0x52c]
  1277. 332 [0x530]
  1278. 333 [0x534]
  1279. 334 [0x538]
  1280. 335 [0x53c]
  1281. 336 [0x540]
  1282. 337 [0x544]
  1283. 338 [0x548]
  1284. 339 [0x54c]
  1285. 340 [0x550]
  1286. 341 [0x554]
  1287. 342 [0x558]
  1288. 343 [0x55c]
  1289. 344 [0x560]
  1290. 345 [0x564]
  1291. 346 [0x568]
  1292. 347 [0x56c]
  1293. 348 [0x570]
  1294. 349 [0x574]
  1295. 350 [0x578]
  1296. 351 [0x57c]
  1297. 352 [0x580]
  1298. 353 [0x584]
  1299. 354 [0x588]
  1300. 355 [0x58c]
  1301. 356 [0x590]
  1302. 357 [0x594]
  1303. 358 [0x598]
  1304. 359 [0x59c]
  1305. 360 [0x5a0]
  1306. 361 [0x5a4]
  1307. 362 [0x5a8]
  1308. 363 [0x5ac]
  1309. 364 [0x5b0]
  1310. 365 [0x5b4]
  1311. 366 [0x5b8]
  1312. 367 [0x5bc]
  1313. 368 [0x5c0]
  1314. 369 [0x5c4]
  1315. 370 [0x5c8]
  1316. 371 [0x5cc]
  1317. 372 [0x5d0]
  1318. 373 [0x5d4]
  1319. 374 [0x5d8]
  1320. 375 [0x5dc]
  1321. 376 [0x5e0]
  1322. 377 [0x5e4]
  1323. 378 [0x5e8]
  1324. 379 [0x5ec]
  1325. 380 [0x5f0]
  1326. 381 [0x5f4]
  1327. 382 [0x5f8]
  1328. 383 [0x5fc]
  1329. 384 [0x600]
  1330. 385 [0x604]
  1331. 386 [0x608]
  1332. 387 [0x60c]
  1333. 388 [0x610]
  1334. 389 [0x614]
  1335. 390 [0x618]
  1336. 391 [0x61c]
  1337. 392 [0x620]
  1338. 393 [0x624]
  1339. 394 [0x628]
  1340. 395 [0x62c]
  1341. 396 [0x630]
  1342. 397 [0x634]
  1343. 398 [0x638]
  1344. 399 [0x63c]
  1345. 400 [0x640]
  1346. 401 [0x644]
  1347. 402 [0x648]
  1348. 403 [0x64c]
  1349. 404 [0x650]
  1350. 405 [0x654]
  1351. 406 [0x658]
  1352. 407 [0x65c]
  1353. 408 [0x660]
  1354. 409 [0x664]
  1355. 410 [0x668]
  1356. 411 [0x66c]
  1357. 412 [0x670]
  1358. 413 [0x674]
  1359. 414 [0x678]
  1360. 415 [0x67c]
  1361. 416 [0x680]
  1362. 417 [0x684]
  1363. 418 [0x688]
  1364. 419 [0x68c]
  1365. 420 [0x690]
  1366. 421 [0x694]
  1367. 422 [0x698]
  1368. 423 [0x69c]
  1369. 424 [0x6a0]
  1370. 425 [0x6a4]
  1371. 426 [0x6a8]
  1372. 427 [0x6ac]
  1373. 428 [0x6b0]
  1374. 429 [0x6b4]
  1375. 430 [0x6b8]
  1376. 431 [0x6bc]
  1377. 432 [0x6c0]
  1378. 433 [0x6c4]
  1379. 434 [0x6c8]
  1380. 435 [0x6cc]
  1381. 436 [0x6d0]
  1382. 437 [0x6d4]
  1383. 438 [0x6d8]
  1384. 439 [0x6dc]
  1385. 440 [0x6e0]
  1386. 441 [0x6e4]
  1387. 442 [0x6e8]
  1388. 443 [0x6ec]
  1389. 444 [0x6f0]
  1390. 445 [0x6f4]
  1391. 446 [0x6f8]
  1392. 447 [0x6fc]
  1393. 448 [0x700]
  1394. 449 [0x704]
  1395. 450 [0x708]
  1396. 451 [0x70c]
  1397. 452 [0x710]
  1398. 453 [0x714]
  1399. 454 [0x718]
  1400. 455 [0x71c]
  1401. 456 [0x720]
  1402. 457 [0x724]
  1403. 458 [0x728]
  1404. 459 [0x72c]
  1405. 460 [0x730]
  1406. 461 [0x734]
  1407. 462 [0x738]
  1408. 463 [0x73c]
  1409. 464 [0x740]
  1410. 465 [0x744]
  1411. 466 [0x748]
  1412. 467 [0x74c]
  1413. 468 [0x750]
  1414. 469 [0x754]
  1415. 470 [0x758]
  1416. 471 [0x75c]
  1417. 472 [0x760]
  1418. 473 [0x764]
  1419. 474 [0x768]
  1420. 475 [0x76c]
  1421. 476 [0x770]
  1422. 477 [0x774]
  1423. 478 [0x778]
  1424. 479 [0x77c]
  1425. 480 [0x780]
  1426. 481 [0x784]
  1427. 482 [0x788]
  1428. 483 [0x78c]
  1429. 484 [0x790]
  1430. 485 [0x794]
  1431. 486 [0x798]
  1432. 487 [0x79c]
  1433. 488 [0x7a0]
  1434. 489 [0x7a4]
  1435. 490 [0x7a8]
  1436. 491 [0x7ac]
  1437. 492 [0x7b0]
  1438. 493 [0x7b4]
  1439. 494 [0x7b8]
  1440. 495 [0x7bc]
  1441. 496 [0x7c0]
  1442. 497 [0x7c4]
  1443. 498 [0x7c8]
  1444.  
  1445. m_EquippedLoadoutItemDefIndices [0xb228]
  1446. m_EquippedLoadoutItemDefIndices
  1447.  
  1448.  
  1449. m_angEyeAngles[0] [0xb344]
  1450. m_angEyeAngles[1] [0xb348]
  1451. m_iAddonBits [0xa364]
  1452. m_iPrimaryAddon [0xa368]
  1453. m_iSecondaryAddon [0xa36c]
  1454. m_iThrowGrenadeCounter [0x3954]
  1455. m_bWaitForNoAttack [0x3958]
  1456. m_bIsRespawningForDMBonus [0x3959]
  1457. m_iPlayerState [0x3914]
  1458. m_iAccount [0xb32c]
  1459. m_iStartAccount [0xa394]
  1460. m_totalHitsOnServer [0xa398]
  1461. m_bInBombZone [0x3950]
  1462. m_bInBuyZone [0x3951]
  1463. m_bInNoDefuseArea [0x3952]
  1464. m_bKilledByTaser [0x3969]
  1465. m_iMoveState [0x396c]
  1466. m_iClass [0xb33c]
  1467. m_ArmorValue [0xb340]
  1468. m_angEyeAngles [0xb344]
  1469. m_bHasDefuser [0xb350]
  1470. m_bNightVisionOn [0xa389]
  1471. m_bHasNightVision [0xa38a]
  1472. m_bInHostageRescueZone [0xb351]
  1473. m_bIsDefusing [0x3918]
  1474. m_bIsGrabbingHostage [0x3919]
  1475. m_iBlockingUseActionInProgress [0x391c]
  1476. m_bIsScoped [0x3910]
  1477. m_bIsWalking [0x3911]
  1478. m_nIsAutoMounting [0x3a80]
  1479. m_bResumeZoom [0x3912]
  1480. m_fImmuneToGunGameDamageTime [0x3924]
  1481. m_bGunGameImmunity [0x392c]
  1482. m_bHasMovedSinceSpawn [0x392d]
  1483. m_bMadeFinalGunGameProgressiveKill [0x392e]
  1484. m_iGunGameProgressiveWeaponIndex [0x3930]
  1485. m_iNumGunGameTRKillPoints [0x3934]
  1486. m_iNumGunGameKillsWithCurrentWeapon [0x3938]
  1487. m_iNumRoundKills [0x393c]
  1488. m_fMolotovUseTime [0x3948]
  1489. m_fMolotovDamageTime [0x394c]
  1490. m_szArmsModel [0x3973]
  1491. m_hCarriedHostage [0xa3cc]
  1492. m_hCarriedHostageProp [0xa3d0]
  1493. m_bIsRescuing [0x3920]
  1494. m_flGroundAccelLinearFracLastTime [0xa390]
  1495. m_bCanMoveDuringFreezePeriod [0x3970]
  1496. m_isCurrentGunGameLeader [0x3971]
  1497. m_isCurrentGunGameTeamLeader [0x3972]
  1498. m_flGuardianTooFarDistFrac [0x395c]
  1499. m_flDetectedByEnemySensorTime [0x3960]
  1500. m_bIsPlayerGhost [0x3a7d]
  1501. m_iMatchStats_Kills [0xa438]
  1502. m_iMatchStats_Kills
  1503.  
  1504. m_iMatchStats_Damage [0xa4b0]
  1505. m_iMatchStats_Damage
  1506.  
  1507. m_iMatchStats_EquipmentValue [0xa528]
  1508. m_iMatchStats_EquipmentValue
  1509.  
  1510. m_iMatchStats_MoneySaved [0xa5a0]
  1511. m_iMatchStats_MoneySaved
  1512.  
  1513. m_iMatchStats_KillReward [0xa618]
  1514. m_iMatchStats_KillReward
  1515.  
  1516. m_iMatchStats_LiveTime [0xa690]
  1517. m_iMatchStats_LiveTime
  1518.  
  1519. m_iMatchStats_Deaths [0xa708]
  1520. m_iMatchStats_Deaths
  1521.  
  1522. m_iMatchStats_Assists [0xa780]
  1523. m_iMatchStats_Assists
  1524.  
  1525. m_iMatchStats_HeadShotKills [0xa7f8]
  1526. m_iMatchStats_HeadShotKills
  1527.  
  1528. m_iMatchStats_Objective [0xa870]
  1529. m_iMatchStats_Objective
  1530.  
  1531. m_iMatchStats_CashEarned [0xa8e8]
  1532. m_iMatchStats_CashEarned
  1533.  
  1534. m_iMatchStats_UtilityDamage [0xa960]
  1535. m_iMatchStats_UtilityDamage
  1536.  
  1537. m_iMatchStats_EnemiesFlashed [0xa9d8]
  1538. m_iMatchStats_EnemiesFlashed
  1539.  
  1540. m_rank [0xb300]
  1541. m_rank
  1542.  
  1543. m_passiveItems [0xb318]
  1544. m_passiveItems
  1545.  
  1546. m_bHasParachute [0xb318]
  1547. m_unMusicID [0xb31c]
  1548. m_bHasHelmet [0xb334]
  1549. m_bHasHeavyArmor [0xb335]
  1550. m_nHeavyAssaultSuitCooldownRemaining [0xb338]
  1551. m_flFlashDuration [0xa3f4]
  1552. m_flFlashMaxAlpha [0xa3f0]
  1553. m_iProgressBarDuration [0xa370]
  1554. m_flProgressBarStartTime [0xa374]
  1555. m_hRagdoll [0xa3c0]
  1556. m_hPlayerPing [0xa3c4]
  1557. m_cycleLatch [0xb454]
  1558. m_unCurrentEquipmentValue [0xb2f8]
  1559. m_unRoundStartEquipmentValue [0xb2fa]
  1560. m_unFreezetimeEndEquipmentValue [0xb2fc]
  1561. m_bIsControllingBot [0xb999]
  1562. m_bHasControlledBotThisRound [0xb9a8]
  1563. m_bCanControlObservedBot [0xb99a]
  1564. m_iControlledBotEntIndex [0xb99c]
  1565. m_vecAutomoveTargetEnd [0x3a90]
  1566. m_flAutoMoveStartTime [0x3aa0]
  1567. m_flAutoMoveTargetTime [0x3aa4]
  1568. m_bIsAssassinationTarget [0xb998]
  1569. m_bHud_MiniScoreHidden [0xb372]
  1570. m_bHud_RadarHidden [0xb373]
  1571. m_nLastKillerIndex [0xb374]
  1572. m_nLastConcurrentKilled [0xb378]
  1573. m_nDeathCamMusic [0xb37c]
  1574. m_bIsHoldingLookAtWeapon [0xb8e9]
  1575. m_bIsLookingAtWeapon [0xb8e8]
  1576. m_iNumRoundKillsHeadshots [0x3940]
  1577. m_unTotalRoundDamageDealt [0x3944]
  1578. m_flLowerBodyYawTarget [0x3a78]
  1579. m_bStrafing [0x3a7c]
  1580. m_flThirdpersonRecoil [0xb938]
  1581. m_bHideTargetID [0xb93c]
  1582. m_bIsSpawnRappelling [0xa39d]
  1583. m_vecSpawnRappellingRopeOrigin [0xa3a0]
  1584. m_nSurvivalTeam [0xa3b0]
  1585. m_hSurvivalAssassinationTarget [0xa3b4]
  1586. m_flHealthShotBoostExpirationTime [0xa3b8]
  1587. m_flLastExoJumpTime [0x3aa8]
  1588.  
  1589. DT_PlayerPing
  1590. m_hPlayer [0x9e4]
  1591. m_hPingedEntity [0x9e8]
  1592. m_iType [0x9ec]
  1593.  
  1594. DT_CSRagdoll
  1595. m_vecOrigin [0x138]
  1596. m_vecRagdollOrigin [0x2a0c]
  1597. m_hPlayer [0x29f0]
  1598. m_nModelIndex [0x258]
  1599. m_nForceBone [0x268c]
  1600. m_vecForce [0x2680]
  1601. m_vecRagdollVelocity [0x2a00]
  1602. m_iDeathPose [0x2a18]
  1603. m_iDeathFrame [0x2a1c]
  1604. m_iTeamNum [0xf4]
  1605. m_bClientSideAnimation [0x289c]
  1606. m_flDeathYaw [0x2a20]
  1607. m_flAbsYaw [0x2a24]
  1608.  
  1609. DT_TEPlayerAnimEvent
  1610. m_hPlayer [0x10]
  1611. m_iEvent [0x14]
  1612. m_nData [0x18]
  1613.  
  1614. DT_CHostage
  1615. m_isRescued [0x2f30]
  1616. m_jumpedThisFrame [0x2f31]
  1617. m_iHealth [0x100]
  1618. m_iMaxHealth [0x2f18]
  1619. m_lifeState [0x25f]
  1620. m_fFlags [0x104]
  1621. m_nHostageState [0x2f34]
  1622. m_flRescueStartTime [0x2f38]
  1623. m_flGrabSuccessTime [0x2f3c]
  1624. m_flDropStartTime [0x2f40]
  1625. m_vel [0x2f24]
  1626. m_leader [0x2f20]
  1627.  
  1628. DT_HostageCarriableProp
  1629.  
  1630. DT_BaseCSGrenadeProjectile
  1631. m_vInitialVelocity [0x29b0]
  1632. m_nBounces [0x29bc]
  1633.  
  1634. DT_HandleTest
  1635. m_Handle [0x9d8]
  1636. m_bSendHandle [0x9dc]
  1637.  
  1638. DT_TeamplayRoundBasedRulesProxy
  1639. teamplayroundbased_gamerules_data [0x0]
  1640. DT_TeamplayRoundBasedRules
  1641. m_iRoundState [0x28]
  1642. m_bInWaitingForPlayers [0x38]
  1643. m_iWinningTeam [0x30]
  1644. m_bInOvertime [0x2c]
  1645. m_bInSetup [0x2d]
  1646. m_bSwitchedTeamsThisRound [0x2e]
  1647. m_bAwaitingReadyRestart [0x39]
  1648. m_flRestartRoundTime [0x3c]
  1649. m_flMapResetTime [0x40]
  1650. m_flNextRespawnWave [0x44]
  1651. m_flNextRespawnWave
  1652.  
  1653. m_TeamRespawnWaveTimes [0xe8]
  1654. m_TeamRespawnWaveTimes
  1655.  
  1656. m_bTeamReady [0xc4]
  1657. m_bTeamReady
  1658.  
  1659. m_bStopWatch [0xe4]
  1660.  
  1661.  
  1662. DT_SpriteTrail
  1663. m_flLifeTime [0x1074]
  1664. m_flStartWidth [0x1078]
  1665. m_flEndWidth [0x107c]
  1666. m_flStartWidthVariance [0x1080]
  1667. m_flTextureRes [0x1084]
  1668. m_flMinFadeLength [0x1088]
  1669. m_vecSkyboxOrigin [0x108c]
  1670. m_flSkyboxScale [0x1098]
  1671.  
  1672. DT_SpriteOriented
  1673.  
  1674. DT_Sprite
  1675. m_hAttachedToEntity [0x9e8]
  1676. m_nAttachment [0x9ec]
  1677. m_flScaleTime [0xa08]
  1678. m_flSpriteScale [0xa04]
  1679. m_flSpriteFramerate [0x9f0]
  1680. m_flGlowProxySize [0xa10]
  1681. m_flHDRColorScale [0xa14]
  1682. m_flFrame [0x9f4]
  1683. m_flBrightnessTime [0xa00]
  1684. m_nBrightness [0x9fc]
  1685. m_bWorldSpaceScale [0xa0c]
  1686.  
  1687. DT_Ragdoll_Attached
  1688. m_boneIndexAttached [0x2cb8]
  1689. m_ragdollAttachedObjectIndex [0x2cb4]
  1690. m_attachmentPointBoneSpace [0x2c90]
  1691. m_attachmentPointRagdollSpace [0x2ca8]
  1692.  
  1693. DT_Ragdoll
  1694. m_ragAngles[0] [0x2aa0]
  1695. m_ragAngles [0x0]
  1696. m_ragPos[0] [0x2980]
  1697. m_ragPos [0x0]
  1698. m_hUnragdoll [0x2c7c]
  1699. m_flBlendWeight [0x2c80]
  1700. m_nOverlaySequence [0x2c88]
  1701.  
  1702. DT_PropCounter
  1703. m_flDisplayValue [0x2980]
  1704.  
  1705. DT_PredictedViewModel
  1706.  
  1707. DT_PoseController
  1708. m_hProps [0x9d8]
  1709. m_hProps
  1710.  
  1711. m_chPoseIndex [0x9e8]
  1712. m_chPoseIndex
  1713.  
  1714. m_bPoseValueParity [0x9ec]
  1715. m_fPoseValue [0x9f0]
  1716. m_fInterpolationTime [0x9f4]
  1717. m_bInterpolationWrap [0x9f8]
  1718. m_fCycleFrequency [0x9fc]
  1719. m_nFModType [0xa00]
  1720. m_fFModTimeOffset [0xa04]
  1721. m_fFModRate [0xa08]
  1722. m_fFModAmplitude [0xa0c]
  1723.  
  1724. DT_GrassBurn
  1725. m_flGrassBurnClearTime [0x9d8]
  1726.  
  1727. DT_GameRulesProxy
  1728.  
  1729. DT_InfoLadderDismount
  1730.  
  1731. DT_FuncLadder
  1732. m_vecPlayerMountPositionTop [0x9f8]
  1733. m_vecPlayerMountPositionBottom [0xa04]
  1734. m_vecLadderDir [0x9d8]
  1735. m_bFakeLadder [0xa11]
  1736.  
  1737. DT_TEFoundryHelpers
  1738. m_iEntity [0x10]
  1739.  
  1740. DT_DetailController
  1741. m_flFadeStartDist [0x9d8]
  1742. m_flFadeEndDist [0x9dc]
  1743.  
  1744. DT_DangerZone
  1745. m_vecDangerZoneOriginStartedAt [0x9d8]
  1746. m_flBombLaunchTime [0x9e4]
  1747. m_flExtraRadius [0x9e8]
  1748. m_flExtraRadiusStartTime [0x9ec]
  1749. m_flExtraRadiusTotalLerpTime [0x9f0]
  1750. m_nDropOrder [0x9f4]
  1751. m_iWave [0x9f8]
  1752.  
  1753. DT_DangerZoneController
  1754. m_bDangerZoneControllerEnabled [0x9d8]
  1755. m_flStartTime [0x9f4]
  1756. m_flFinalExpansionTime [0x9f8]
  1757. m_vecEndGameCircleStart [0x9dc]
  1758. m_vecEndGameCircleEnd [0x9e8]
  1759. m_DangerZones [0x9fc]
  1760. m_DangerZones
  1761.  
  1762. m_flWaveEndTimes [0xaa4]
  1763. m_flWaveEndTimes
  1764.  
  1765. m_hTheFinalZone [0xab8]
  1766.  
  1767. DT_WorldVguiText
  1768. m_bEnabled [0x9d8]
  1769. m_szDisplayText [0x9d9]
  1770. m_szDisplayTextOption [0xbd9]
  1771. m_szFont [0xcd9]
  1772. m_iTextPanelWidth [0xd20]
  1773. m_clrText [0xd19]
  1774.  
  1775. DT_World
  1776. m_flWaveHeight [0x9d8]
  1777. m_WorldMins [0x9dc]
  1778. m_WorldMaxs [0x9e8]
  1779. m_bStartDark [0x9f4]
  1780. m_flMaxOccludeeArea [0x9f8]
  1781. m_flMinOccluderArea [0x9fc]
  1782. m_flMaxPropScreenSpaceWidth [0xa04]
  1783. m_flMinPropScreenSpaceWidth [0xa00]
  1784. m_iszDetailSpriteMaterial [0xa10]
  1785. m_bColdWorld [0xa08]
  1786. m_iTimeOfDay [0xa0c]
  1787.  
  1788. DT_WaterLODControl
  1789. m_flCheapWaterStartDistance [0x9d8]
  1790. m_flCheapWaterEndDistance [0x9dc]
  1791.  
  1792. DT_WaterBullet
  1793.  
  1794. DT_VoteController
  1795. m_iActiveIssueIndex [0x9e4]
  1796. m_iOnlyTeamToVote [0x9e8]
  1797. m_nVoteOptionCount [0x9ec]
  1798. m_nVoteOptionCount
  1799.  
  1800. m_nPotentialVotes [0xa04]
  1801. m_bIsYesNoVote [0xa0a]
  1802.  
  1803. DT_VGuiScreen
  1804. m_flWidth [0x9e0]
  1805. m_flHeight [0x9e4]
  1806. m_fScreenFlags [0xa0c]
  1807. m_nPanelName [0x9e8]
  1808. m_nAttachmentIndex [0xa04]
  1809. m_nOverlayMaterial [0xa08]
  1810. m_hPlayerOwner [0xa68]
  1811.  
  1812. DT_PropJeep
  1813. m_bHeadlightIsOn [0x2acc]
  1814.  
  1815. DT_PropVehicleChoreoGeneric
  1816. m_hPlayer [0x29f4]
  1817. m_bEnterAnimOn [0x29fc]
  1818. m_bExitAnimOn [0x29fd]
  1819. m_bForceEyesToAttachment [0x2a0c]
  1820. m_vecEyeExitEndpoint [0x2a00]
  1821. m_vehicleView.bClampEyeAngles [0x2a90]
  1822. m_vehicleView.flPitchCurveZero [0x2a94]
  1823. m_vehicleView.flPitchCurveLinear [0x2a98]
  1824. m_vehicleView.flRollCurveZero [0x2a9c]
  1825. m_vehicleView.flRollCurveLinear [0x2aa0]
  1826. m_vehicleView.flFOV [0x2aa4]
  1827. m_vehicleView.flYawMin [0x2aa8]
  1828. m_vehicleView.flYawMax [0x2aac]
  1829. m_vehicleView.flPitchMin [0x2ab0]
  1830. m_vehicleView.flPitchMax [0x2ab4]
  1831.  
  1832. DT_TriggerSoundOperator
  1833. m_nSoundOperator [0xa10]
  1834.  
  1835. DT_BaseVPhysicsTrigger
  1836.  
  1837. DT_TriggerPlayerMovement
  1838.  
  1839. DT_BaseTrigger
  1840. m_bClientSidePredicted [0xa08]
  1841. m_spawnflags [0x2c8]
  1842.  
  1843. DT_ProxyToggle
  1844. blah [0x0]
  1845. DT_ProxyToggle_ProxiedData
  1846. m_WithProxy [0x9d8]
  1847.  
  1848.  
  1849. DT_Tesla
  1850. m_SoundName [0xa00]
  1851. m_iszSpriteName [0xa40]
  1852.  
  1853. DT_BaseTeamObjectiveResource
  1854. m_iTimerToShowInHUD [0x9d8]
  1855. m_iStopWatchTimer [0x9dc]
  1856. m_iNumControlPoints [0x9e0]
  1857. m_bPlayingMiniRounds [0x9e8]
  1858. m_bControlPointsReset [0x9e9]
  1859. m_iUpdateCapHudParity [0x9ec]
  1860. m_vCPPositions[0] [0x9f4]
  1861. m_vCPPositions [0x0]
  1862. m_bCPIsVisible [0xa54]
  1863. m_bCPIsVisible
  1864.  
  1865. m_flLazyCapPerc [0xa5c]
  1866. m_flLazyCapPerc
  1867.  
  1868. m_iTeamIcons [0xa9c]
  1869. m_iTeamIcons
  1870.  
  1871. m_iTeamOverlays [0xb9c]
  1872. m_iTeamOverlays
  1873.  
  1874. m_iTeamReqCappers [0xc9c]
  1875. m_iTeamReqCappers
  1876.  
  1877. m_flTeamCapTime [0xd9c]
  1878. m_flTeamCapTime
  1879.  
  1880. m_iPreviousPoints [0xe9c]
  1881. m_iPreviousPoints
  1882.  
  1883. m_bTeamCanCap [0x119c]
  1884. m_bTeamCanCap
  1885.  
  1886. m_iTeamBaseIcons [0x11dc]
  1887. m_iTeamBaseIcons
  1888.  
  1889. m_iBaseControlPoints [0x125c]
  1890. m_iBaseControlPoints
  1891.  
  1892. m_bInMiniRound [0x12dc]
  1893. m_bInMiniRound
  1894.  
  1895. m_iWarnOnCap [0x12e4]
  1896. m_iWarnOnCap
  1897.  
  1898. m_iszWarnSound[0] [0x1304]
  1899. m_iszWarnSound [0x0]
  1900. m_flPathDistance [0x1afc]
  1901. m_flPathDistance
  1902.  
  1903. m_iNumTeamMembers [0x1b1c]
  1904. m_iNumTeamMembers
  1905.  
  1906. m_iCappingTeam [0x1c1c]
  1907. m_iCappingTeam
  1908.  
  1909. m_iTeamInZone [0x1c3c]
  1910. m_iTeamInZone
  1911.  
  1912. m_bBlocked [0x1c5c]
  1913. m_bBlocked
  1914.  
  1915. m_iOwner [0x1c64]
  1916. m_iOwner
  1917.  
  1918. m_pszCapLayoutInHUD [0x1cec]
  1919.  
  1920. DT_Team
  1921. m_iTeamNum [0xb68]
  1922. m_bSurrendered [0xb6c]
  1923. m_scoreTotal [0xb40]
  1924. m_scoreFirstHalf [0xb44]
  1925. m_scoreSecondHalf [0xb48]
  1926. m_scoreOvertime [0xb4c]
  1927. m_iClanID [0xb58]
  1928. m_szTeamname [0x9ec]
  1929. m_szClanTeamname [0xa0c]
  1930. m_szTeamFlagImage [0xa2c]
  1931. m_szTeamLogoImage [0xa34]
  1932. m_szTeamMatchStat [0xa3c]
  1933. m_nGGLeaderEntIndex_CT [0xb50]
  1934. m_nGGLeaderEntIndex_T [0xb54]
  1935. m_numMapVictories [0xb70]
  1936. player_array_element [0x0]
  1937. "player_array" [0x0]
  1938.  
  1939. DT_SunlightShadowControl
  1940. m_shadowDirection [0x9d8]
  1941. m_bEnabled [0x9e4]
  1942. m_TextureName [0x9e5]
  1943. m_LightColor [0xaf0]
  1944. m_flColorTransitionTime [0xb04]
  1945. m_flSunDistance [0xb08]
  1946. m_flFOV [0xb0c]
  1947. m_flNearZ [0xb10]
  1948. m_flNorthOffset [0xb14]
  1949. m_bEnableShadows [0xb18]
  1950.  
  1951. DT_Sun
  1952. m_clrRender [0x70]
  1953. m_clrOverlay [0xb38]
  1954. m_vDirection [0xb44]
  1955. m_bOn [0xb50]
  1956. m_nSize [0xb3c]
  1957. m_nOverlaySize [0xb40]
  1958. m_nMaterial [0xb54]
  1959. m_nOverlayMaterial [0xb58]
  1960. HDRColorScale [0x0]
  1961. glowDistanceScale [0x0]
  1962.  
  1963. DT_ParticlePerformanceMonitor
  1964. m_bMeasurePerf [0x9d9]
  1965. m_bDisplayPerf [0x9d8]
  1966.  
  1967. DT_SpotlightEnd
  1968. m_flLightScale [0x9d8]
  1969. m_Radius [0x9dc]
  1970.  
  1971. DT_SpatialEntity
  1972. m_vecOrigin [0x9d8]
  1973. m_minFalloff [0x9e4]
  1974. m_maxFalloff [0x9e8]
  1975. m_flCurWeight [0x9ec]
  1976. m_bEnabled [0xaf4]
  1977.  
  1978. DT_SlideshowDisplay
  1979. m_bEnabled [0x9d8]
  1980. m_szDisplayText [0x9d9]
  1981. m_szSlideshowDirectory [0xa59]
  1982. m_chCurrentSlideLists [0xaf0]
  1983. m_chCurrentSlideLists
  1984.  
  1985. m_fMinSlideTime [0xb08]
  1986. m_fMaxSlideTime [0xb0c]
  1987. m_iCycleType [0xb14]
  1988. m_bNoListRepeats [0xb18]
  1989.  
  1990. DT_ShadowControl
  1991. m_shadowDirection [0x9d8]
  1992. m_shadowColor [0x9e4]
  1993. m_flShadowMaxDist [0x9e8]
  1994. m_bDisableShadows [0x9ec]
  1995. m_bEnableLocalLightShadows [0x9ed]
  1996.  
  1997. DT_SceneEntity
  1998. m_nSceneStringIndex [0x9e8]
  1999. m_bIsPlayingBack [0x9dc]
  2000. m_bPaused [0x9dd]
  2001. m_bMultiplayer [0x9de]
  2002. m_flForceClientTime [0x9e4]
  2003. m_hActorList [0x0]
  2004. _ST_m_hActorList_16
  2005. lengthproxy [0x0]
  2006. _LPT_m_hActorList_16
  2007. lengthprop16 [0x0]
  2008.  
  2009.  
  2010.  
  2011. DT_RopeKeyframe
  2012. m_nChangeCount [0xccc]
  2013. m_iRopeMaterialModelIndex [0xa14]
  2014. m_hStartPoint [0xcac]
  2015. m_hEndPoint [0xcb0]
  2016. m_iStartAttachment [0xcb4]
  2017. m_iEndAttachment [0xcb6]
  2018. m_fLockedPoints [0xcc8]
  2019. m_Slack [0xcc0]
  2020. m_RopeLength [0xcbc]
  2021. m_RopeFlags [0xa10]
  2022. m_TextureScale [0xcc4]
  2023. m_nSegments [0xca8]
  2024. m_bConstrainBetweenEndpoints [0xd50]
  2025. m_Subdiv [0xcb8]
  2026. m_Width [0xcd0]
  2027. m_flScrollSpeed [0xa0c]
  2028. m_vecOrigin [0x138]
  2029. moveparent [0x148]
  2030. m_iParentAttachment [0x2ec]
  2031. m_iDefaultRopeMaterialModelIndex [0xa18]
  2032. m_nMinCPULevel [0x988]
  2033. m_nMaxCPULevel [0x989]
  2034. m_nMinGPULevel [0x98a]
  2035. m_nMaxGPULevel [0x98b]
  2036.  
  2037. DT_RagdollManager
  2038. m_iCurrentMaxRagdollCount [0x9d8]
  2039.  
  2040. DT_PhysicsPropMultiplayer
  2041. m_iPhysicsMode [0x29c4]
  2042. m_fMass [0x29c8]
  2043. m_collisionMins [0x29cc]
  2044. m_collisionMaxs [0x29d8]
  2045.  
  2046. DT_PhysBoxMultiplayer
  2047. m_iPhysicsMode [0x9e4]
  2048. m_fMass [0x9e8]
  2049.  
  2050. DT_PropDoorRotating
  2051.  
  2052. DT_BasePropDoor
  2053.  
  2054. DT_DynamicProp
  2055. m_bUseHitboxesForRenderBox [0x29a4]
  2056. m_flGlowMaxDist [0x29c4]
  2057. m_bShouldGlow [0x29c8]
  2058. m_clrGlow [0x29c9]
  2059. m_nGlowStyle [0x29d0]
  2060.  
  2061. DT_Prop_Hallucination
  2062. m_bEnabled [0x2999]
  2063. m_fVisibleTime [0x299c]
  2064. m_fRechargeTime [0x29a0]
  2065.  
  2066. DT_PostProcessController
  2067. m_flPostProcessParameters [0x9d8]
  2068. m_flPostProcessParameters
  2069.  
  2070. m_bMaster [0xa04]
  2071.  
  2072. DT_PointWorldText
  2073. m_szText [0xa08]
  2074. m_flTextSize [0xb0c]
  2075. m_textColor [0xb10]
  2076.  
  2077. DT_PointCommentaryNode
  2078. m_bActive [0x2980]
  2079. m_flStartTime [0x2984]
  2080. m_iszCommentaryFile [0x2988]
  2081. m_iszCommentaryFileNoHDR [0x2a8c]
  2082. m_iszSpeakers [0x2b90]
  2083. m_iNodeNumber [0x2c90]
  2084. m_iNodeNumberMax [0x2c94]
  2085. m_hViewPosition [0x2c9c]
  2086.  
  2087. DT_PointCamera
  2088. m_FOV [0x9d8]
  2089. m_Resolution [0x9dc]
  2090. m_bFogEnable [0x9e0]
  2091. m_FogColor [0x9e1]
  2092. m_flFogStart [0x9e8]
  2093. m_flFogEnd [0x9ec]
  2094. m_flFogMaxDensity [0x9f0]
  2095. m_bActive [0x9f4]
  2096. m_bUseScreenAspectRatio [0x9f5]
  2097.  
  2098. DT_PlayerResource
  2099. m_iPing [0xb28]
  2100. m_iPing
  2101.  
  2102. m_iKills [0xc2c]
  2103. m_iKills
  2104.  
  2105. m_iAssists [0xd30]
  2106. m_iAssists
  2107.  
  2108. m_iDeaths [0xe34]
  2109. m_iDeaths
  2110.  
  2111. m_bConnected [0xae4]
  2112. m_bConnected
  2113.  
  2114. m_iTeam [0xf38]
  2115. m_iTeam
  2116.  
  2117. m_iPendingTeam [0x103c]
  2118. m_iPendingTeam
  2119.  
  2120. m_bAlive [0x1140]
  2121. m_bAlive
  2122.  
  2123. m_iHealth [0x1184]
  2124. m_iHealth
  2125.  
  2126. m_iCoachingTeam [0x1288]
  2127. m_iCoachingTeam
  2128.  
  2129.  
  2130. DT_Plasma
  2131. m_flStartScale [0x9d8]
  2132. m_flScale [0x9dc]
  2133. m_flScaleTime [0x9e0]
  2134. m_nFlags [0x9e4]
  2135. m_nPlasmaModelIndex [0x9e8]
  2136. m_nPlasmaModelIndex2 [0x9ec]
  2137. m_nGlowModelIndex [0x9f0]
  2138.  
  2139. DT_PhysMagnet
  2140.  
  2141. DT_PhysicsProp
  2142. m_bAwake [0x29a0]
  2143. m_spawnflags [0x2c8]
  2144.  
  2145. DT_StatueProp
  2146. m_hInitBaseAnimating [0x29c0]
  2147. m_bShatter [0x29c4]
  2148. m_nShatterFlags [0x29c8]
  2149. m_vShatterPosition [0x29cc]
  2150. m_vShatterForce [0x29d8]
  2151.  
  2152. DT_PhysBox
  2153. m_mass [0x9d8]
  2154.  
  2155. DT_ParticleSystem
  2156. m_vecOrigin [0x138]
  2157. m_fEffects [0xf0]
  2158. m_hOwnerEntity [0x14c]
  2159. moveparent [0x148]
  2160. m_iParentAttachment [0x2ec]
  2161. m_angRotation [0x12c]
  2162. m_iEffectIndex [0x9d8]
  2163. m_bActive [0x9e0]
  2164. m_nStopType [0x9dc]
  2165. m_flStartTime [0x9e4]
  2166. m_szSnapshotFileName [0x9e8]
  2167. m_vServerControlPoints [0xaec]
  2168. m_vServerControlPoints
  2169.  
  2170. m_iServerControlPointAssignments [0xb1c]
  2171. m_iServerControlPointAssignments
  2172.  
  2173. m_hControlPointEnts [0xb30]
  2174. m_hControlPointEnts
  2175.  
  2176. m_iControlPointParents [0xc2c]
  2177. m_iControlPointParents
  2178.  
  2179.  
  2180. DT_MovieDisplay
  2181. m_bEnabled [0x9d8]
  2182. m_bLooping [0x9d9]
  2183. m_szMovieFilename [0x9da]
  2184. m_szGroupName [0xa5a]
  2185. m_bStretchToFill [0xada]
  2186. m_bForcedSlave [0xadb]
  2187. m_bUseCustomUVs [0xadc]
  2188. m_flUMin [0xae0]
  2189. m_flUMax [0xae4]
  2190. m_flVMin [0xae8]
  2191. m_flVMax [0xaec]
  2192.  
  2193. DT_MaterialModifyControl
  2194. m_szMaterialName [0x9d8]
  2195. m_szMaterialVar [0xad7]
  2196. m_szMaterialVarValue [0xbd6]
  2197. m_iFrameStart [0xce0]
  2198. m_iFrameEnd [0xce4]
  2199. m_bWrap [0xce8]
  2200. m_flFramerate [0xcec]
  2201. m_bNewAnimCommandsSemaphore [0xcf0]
  2202. m_flFloatLerpStartValue [0xcf4]
  2203. m_flFloatLerpEndValue [0xcf8]
  2204. m_flFloatLerpTransitionTime [0xcfc]
  2205. m_bFloatLerpWrap [0xd00]
  2206. m_nModifyMode [0xd08]
  2207.  
  2208. DT_LightGlow
  2209. m_clrRender [0x70]
  2210. m_nHorizontalSize [0x9d8]
  2211. m_nVerticalSize [0x9dc]
  2212. m_nMinDist [0x9e0]
  2213. m_nMaxDist [0x9e4]
  2214. m_nOuterMaxDist [0x9e8]
  2215. m_spawnflags [0x9ec]
  2216. m_vecOrigin [0x138]
  2217. m_angRotation [0x12c]
  2218. moveparent [0x148]
  2219. m_flGlowProxySize [0xac4]
  2220. HDRColorScale [0x0]
  2221.  
  2222. DT_ItemAssaultSuitUseable
  2223. m_nArmorValue [0x3420]
  2224. m_bIsHeavyAssaultSuit [0x3424]
  2225.  
  2226. DT_Item
  2227. m_bShouldGlow [0x3214]
  2228.  
  2229. DT_InfoOverlayAccessor
  2230. m_iTextureFrameIndex [0x98c]
  2231. m_iOverlayID [0x9d8]
  2232.  
  2233. DT_FuncTrackTrain
  2234.  
  2235. DT_FuncSmokeVolume
  2236. m_Color1 [0xac4]
  2237. m_Color2 [0xac8]
  2238. m_MaterialName [0xacc]
  2239. m_ParticleDrawWidth [0xbcc]
  2240. m_ParticleSpacingDistance [0xbd0]
  2241. m_DensityRampSpeed [0xbd4]
  2242. m_RotationSpeed [0xbd8]
  2243. m_MovementSpeed [0xbdc]
  2244. m_Density [0xbe0]
  2245. m_maxDrawDistance [0xbe4]
  2246. m_spawnflags [0xbe8]
  2247. m_Collision [0x31c]
  2248. DT_CollisionProperty
  2249. m_vecMins [0x8]
  2250. m_vecMaxs [0x14]
  2251. m_nSolidType [0x22]
  2252. m_usSolidFlags [0x20]
  2253. m_nSurroundType [0x2a]
  2254. m_triggerBloat [0x23]
  2255. m_vecSpecifiedSurroundingMins [0x2c]
  2256. m_vecSpecifiedSurroundingMaxs [0x38]
  2257.  
  2258.  
  2259. DT_FuncRotating
  2260. m_vecOrigin [0x138]
  2261. m_angRotation[0] [0x12c]
  2262. m_angRotation[1] [0x130]
  2263. m_angRotation[2] [0x134]
  2264. m_flSimulationTime [0x268]
  2265.  
  2266. DT_FuncReflectiveGlass
  2267.  
  2268. DT_FuncOccluder
  2269. m_bActive [0x9dc]
  2270. m_nOccluderIndex [0x9d8]
  2271.  
  2272. DT_FuncMoveLinear
  2273. m_vecVelocity [0x114]
  2274. m_fFlags [0x104]
  2275.  
  2276. DT_FuncMonitor
  2277.  
  2278. DT_Func_LOD
  2279. m_nDisappearMinDist [0x9d8]
  2280. m_nDisappearMaxDist [0x9dc]
  2281.  
  2282. DT_TEDust
  2283. m_flSize [0x1c]
  2284. m_flSpeed [0x20]
  2285. m_vecDirection [0x24]
  2286.  
  2287. DT_Func_Dust
  2288. m_Color [0x9d8]
  2289. m_SpawnRate [0x9dc]
  2290. m_flSizeMin [0x9e0]
  2291. m_flSizeMax [0x9e4]
  2292. m_LifetimeMin [0x9ec]
  2293. m_LifetimeMax [0x9f0]
  2294. m_DustFlags [0xa00]
  2295. m_SpeedMax [0x9e8]
  2296. m_DistMax [0x9f4]
  2297. m_nModelIndex [0x258]
  2298. m_FallSpeed [0x9f8]
  2299. m_bAffectedByWind [0x9fc]
  2300. m_Collision [0x31c]
  2301. DT_CollisionProperty
  2302. m_vecMins [0x8]
  2303. m_vecMaxs [0x14]
  2304. m_nSolidType [0x22]
  2305. m_usSolidFlags [0x20]
  2306. m_nSurroundType [0x2a]
  2307. m_triggerBloat [0x23]
  2308. m_vecSpecifiedSurroundingMins [0x2c]
  2309. m_vecSpecifiedSurroundingMaxs [0x38]
  2310.  
  2311.  
  2312. DT_FuncConveyor
  2313. m_flConveyorSpeed [0x9d8]
  2314.  
  2315. DT_FuncBrush
  2316.  
  2317. DT_BreakableSurface
  2318. m_nNumWide [0x9dc]
  2319. m_nNumHigh [0x9e0]
  2320. m_flPanelWidth [0x9e4]
  2321. m_flPanelHeight [0x9e8]
  2322. m_vNormal [0x9ec]
  2323. m_vCorner [0x9f8]
  2324. m_bIsBroken [0xa04]
  2325. m_nSurfaceType [0xa08]
  2326. m_RawPanelBitVec [0xa2c]
  2327. m_RawPanelBitVec
  2328.  
  2329.  
  2330. DT_FuncAreaPortalWindow
  2331. m_flFadeStartDist [0x9d8]
  2332. m_flFadeDist [0x9dc]
  2333. m_flTranslucencyLimit [0x9e0]
  2334. m_iBackgroundModelIndex [0x9e4]
  2335.  
  2336. DT_CFish
  2337. m_poolOrigin [0x29e0]
  2338. m_x [0x29c8]
  2339. m_y [0x29cc]
  2340. m_z [0x29d0]
  2341. m_angle [0x29d8]
  2342. m_nModelIndex [0x258]
  2343. m_lifeState [0x25f]
  2344. m_waterLevel [0x29ec]
  2345.  
  2346. DT_FireSmoke
  2347. m_flStartScale [0x9d8]
  2348. m_flScale [0x9dc]
  2349. m_flScaleTime [0x9e0]
  2350. m_nFlags [0x9e4]
  2351. m_nFlameModelIndex [0x9e8]
  2352. m_nFlameFromAboveModelIndex [0x9ec]
  2353.  
  2354. DT_EnvTonemapController
  2355. m_bUseCustomAutoExposureMin [0x9d8]
  2356. m_bUseCustomAutoExposureMax [0x9d9]
  2357. m_bUseCustomBloomScale [0x9da]
  2358. m_flCustomAutoExposureMin [0x9dc]
  2359. m_flCustomAutoExposureMax [0x9e0]
  2360. m_flCustomBloomScale [0x9e4]
  2361. m_flCustomBloomScaleMinimum [0x9e8]
  2362. m_flBloomExponent [0x9ec]
  2363. m_flBloomSaturation [0x9f0]
  2364. m_flTonemapPercentTarget [0x9f4]
  2365. m_flTonemapPercentBrightPixels [0x9f8]
  2366. m_flTonemapMinAvgLum [0x9fc]
  2367. m_flTonemapRate [0xa00]
  2368.  
  2369. DT_EnvScreenEffect
  2370. m_flDuration [0x9d8]
  2371. m_nType [0x9dc]
  2372.  
  2373. DT_EnvScreenOverlay
  2374. m_iszOverlayNames[0] [0x9d8]
  2375. m_iszOverlayNames [0x0]
  2376. m_flOverlayTimes[0] [0x13d0]
  2377. m_flOverlayTimes [0x0]
  2378. m_flStartTime [0x13f8]
  2379. m_iDesiredOverlay [0x13fc]
  2380. m_bIsActive [0x1400]
  2381.  
  2382. DT_EnvProjectedTexture
  2383. m_hTargetEntity [0x9dc]
  2384. m_bState [0x9e0]
  2385. m_bAlwaysUpdate [0x9e1]
  2386. m_flLightFOV [0x9e4]
  2387. m_bEnableShadows [0x9e8]
  2388. m_bSimpleProjection [0x9e9]
  2389. m_bLightOnlyTarget [0x9ea]
  2390. m_bLightWorld [0x9eb]
  2391. m_bCameraSpace [0x9ec]
  2392. m_flBrightnessScale [0x9f0]
  2393. m_LightColor [0x9f4]
  2394. m_flColorTransitionTime [0xa08]
  2395. m_flAmbient [0xa0c]
  2396. m_SpotlightTextureName [0xa18]
  2397. m_nSpotlightTextureFrame [0xb24]
  2398. m_flNearZ [0xa10]
  2399. m_flFarZ [0xa14]
  2400. m_nShadowQuality [0xb28]
  2401. m_flProjectionSize [0xb38]
  2402. m_flRotation [0xb3c]
  2403. m_iStyle [0xb2c]
  2404.  
  2405. DT_EnvParticleScript
  2406. m_flSequenceScale [0x2a64]
  2407.  
  2408. DT_FogController
  2409. m_fog.enable [0xa1c]
  2410. m_fog.blend [0xa1d]
  2411. m_fog.dirPrimary [0x9dc]
  2412. m_fog.colorPrimary [0x9e8]
  2413. m_fog.colorSecondary [0x9ec]
  2414. m_fog.start [0x9f8]
  2415. m_fog.end [0x9fc]
  2416. m_fog.farz [0xa00]
  2417. m_fog.maxdensity [0xa04]
  2418. m_fog.colorPrimaryLerpTo [0x9f0]
  2419. m_fog.colorSecondaryLerpTo [0x9f4]
  2420. m_fog.startLerpTo [0xa08]
  2421. m_fog.endLerpTo [0xa0c]
  2422. m_fog.maxdensityLerpTo [0xa10]
  2423. m_fog.lerptime [0xa14]
  2424. m_fog.duration [0xa18]
  2425. m_fog.HDRColorScale [0xa24]
  2426. m_fog.ZoomFogScale [0xa20]
  2427.  
  2428. DT_EnvDOFController
  2429. m_bDOFEnabled [0x9d8]
  2430. m_flNearBlurDepth [0x9dc]
  2431. m_flNearFocusDepth [0x9e0]
  2432. m_flFarFocusDepth [0x9e4]
  2433. m_flFarBlurDepth [0x9e8]
  2434. m_flNearBlurRadius [0x9ec]
  2435. m_flFarBlurRadius [0x9f0]
  2436.  
  2437. DT_CascadeLight
  2438. m_shadowDirection [0x9d8]
  2439. m_envLightShadowDirection [0x9e4]
  2440. m_bEnabled [0x9f0]
  2441. m_bUseLightEnvAngles [0x9f1]
  2442. m_LightColor [0x9f2]
  2443. m_LightColorScale [0x9f8]
  2444. m_flMaxShadowDist [0x9fc]
  2445.  
  2446. DT_EnvAmbientLight
  2447. m_vecColor [0xb00]
  2448.  
  2449. DT_EntityParticleTrail
  2450. m_iMaterialName [0xac0]
  2451. m_Info [0xac4]
  2452. DT_EntityParticleTrailInfo
  2453. m_flLifetime [0x8]
  2454. m_flStartSize [0xc]
  2455. m_flEndSize [0x10]
  2456.  
  2457. m_hConstraintEntity [0xad8]
  2458.  
  2459. DT_EntityFreezing
  2460. m_vFreezingOrigin [0x9d8]
  2461. m_flFrozenPerHitbox [0x9e4]
  2462. m_flFrozenPerHitbox
  2463.  
  2464. m_flFrozen [0xaac]
  2465. m_bFinishFreezing [0xab0]
  2466.  
  2467. DT_EntityFlame
  2468. m_hEntAttached [0x9d8]
  2469. m_bCheapEffect [0x9ec]
  2470.  
  2471. DT_EntityDissolve
  2472. m_flStartTime [0x9dc]
  2473. m_flFadeOutStart [0x9e0]
  2474. m_flFadeOutLength [0x9e4]
  2475. m_flFadeOutModelStart [0x9e8]
  2476. m_flFadeOutModelLength [0x9ec]
  2477. m_flFadeInStart [0x9f0]
  2478. m_flFadeInLength [0x9f4]
  2479. m_nDissolveType [0x9f8]
  2480. m_vDissolverOrigin [0xa00]
  2481. m_nMagnitude [0xa0c]
  2482.  
  2483. DT_DynamicLight
  2484. m_Flags [0x9d8]
  2485. m_LightStyle [0x9d9]
  2486. m_Radius [0x9dc]
  2487. m_Exponent [0x9e0]
  2488. m_InnerAngle [0x9e4]
  2489. m_OuterAngle [0x9e8]
  2490. m_SpotRadius [0x9ec]
  2491.  
  2492. DT_ColorCorrectionVolume
  2493. m_bEnabled [0xa20]
  2494. m_MaxWeight [0xa24]
  2495. m_FadeDuration [0xa28]
  2496. m_Weight [0xa2c]
  2497. m_lookupFilename [0xa30]
  2498.  
  2499. DT_ColorCorrection
  2500. m_vecOrigin [0x9d8]
  2501. m_minFalloff [0x9e4]
  2502. m_maxFalloff [0x9e8]
  2503. m_flCurWeight [0x9f8]
  2504. m_flMaxWeight [0x9f4]
  2505. m_flFadeInDuration [0x9ec]
  2506. m_flFadeOutDuration [0x9f0]
  2507. m_netLookupFilename [0x9fc]
  2508. m_bEnabled [0xb00]
  2509. m_bMaster [0xb01]
  2510. m_bClientSide [0xb02]
  2511. m_bExclusive [0xb03]
  2512.  
  2513. DT_BreakableProp
  2514. m_qPreferredPlayerCarryAngles [0x2984]
  2515. m_bClientPhysics [0x2990]
  2516.  
  2517. DT_BeamSpotlight
  2518. m_nHaloIndex [0x9d8]
  2519. m_bSpotlightOn [0x9e4]
  2520. m_bHasDynamicLight [0x9e5]
  2521. m_flSpotlightMaxLength [0x9e8]
  2522. m_flSpotlightGoalWidth [0x9ec]
  2523. m_flHDRColorScale [0x9f0]
  2524. m_nRotationAxis [0x9dc]
  2525. m_flRotationSpeed [0x9e0]
  2526.  
  2527. DT_BaseButton
  2528. m_usable [0xa08]
  2529.  
  2530. DT_BaseToggle
  2531. m_vecFinalDest [0x9ec]
  2532. m_movementType [0x9f8]
  2533. m_flMoveTargetTime [0x9fc]
  2534.  
  2535. DT_BasePlayer
  2536. localdata [0x0]
  2537. DT_LocalPlayerExclusive
  2538. m_Local [0x2fbc]
  2539. DT_Local
  2540. m_chAreaBits [0x4]
  2541. m_chAreaBits
  2542.  
  2543. m_chAreaPortalBits [0x24]
  2544. m_chAreaPortalBits
  2545.  
  2546. m_iHideHUD [0x48]
  2547. m_flFOVRate [0x44]
  2548. m_bDucked [0x88]
  2549. m_bDucking [0x89]
  2550. m_flLastDuckTime [0x8c]
  2551. m_bInDuckJump [0x90]
  2552. m_nDuckTimeMsecs [0x4c]
  2553. m_nDuckJumpTimeMsecs [0x50]
  2554. m_nJumpTimeMsecs [0x54]
  2555. m_flFallVelocity [0x58]
  2556. m_viewPunchAngle [0x64]
  2557. m_aimPunchAngle [0x70]
  2558. m_aimPunchAngleVel [0x7c]
  2559. m_bDrawViewmodel [0x91]
  2560. m_bWearingSuit [0x92]
  2561. m_bPoisoned [0x93]
  2562. m_flStepSize [0x60]
  2563. m_bAllowAutoMovement [0x94]
  2564. m_skybox3d.scale [0x134]
  2565. m_skybox3d.origin [0x138]
  2566. m_skybox3d.area [0x144]
  2567. m_skybox3d.fog.enable [0x18c]
  2568. m_skybox3d.fog.blend [0x18d]
  2569. m_skybox3d.fog.dirPrimary [0x14c]
  2570. m_skybox3d.fog.colorPrimary [0x158]
  2571. m_skybox3d.fog.colorSecondary [0x15c]
  2572. m_skybox3d.fog.start [0x168]
  2573. m_skybox3d.fog.end [0x16c]
  2574. m_skybox3d.fog.maxdensity [0x174]
  2575. m_skybox3d.fog.HDRColorScale [0x194]
  2576. m_audio.localSound[0] [0x19c]
  2577. m_audio.localSound[1] [0x1a8]
  2578. m_audio.localSound[2] [0x1b4]
  2579. m_audio.localSound[3] [0x1c0]
  2580. m_audio.localSound[4] [0x1cc]
  2581. m_audio.localSound[5] [0x1d8]
  2582. m_audio.localSound[6] [0x1e4]
  2583. m_audio.localSound[7] [0x1f0]
  2584. m_audio.soundscapeIndex [0x1fc]
  2585. m_audio.localBits [0x200]
  2586. m_audio.entIndex [0x204]
  2587.  
  2588. m_vecViewOffset[0] [0x108]
  2589. m_vecViewOffset[1] [0x10c]
  2590. m_vecViewOffset[2] [0x110]
  2591. m_flFriction [0x144]
  2592. m_fOnTarget [0x3324]
  2593. m_nTickBase [0x342c]
  2594. m_nNextThinkTick [0xfc]
  2595. m_hLastWeapon [0x32f4]
  2596. m_vecVelocity[0] [0x114]
  2597. m_vecVelocity[1] [0x118]
  2598. m_vecVelocity[2] [0x11c]
  2599. m_vecBaseVelocity [0x120]
  2600. m_hConstraintEntity [0x3340]
  2601. m_vecConstraintCenter [0x3344]
  2602. m_flConstraintRadius [0x3350]
  2603. m_flConstraintWidth [0x3354]
  2604. m_flConstraintSpeedFactor [0x3358]
  2605. m_bConstraintPastRadius [0x335c]
  2606. m_flDeathTime [0x33c0]
  2607. m_flNextDecalTime [0x33c4]
  2608. m_fForceTeam [0x33c8]
  2609. m_flLaggedMovementValue [0x3590]
  2610. m_hTonemapController [0x31cc]
  2611.  
  2612. pl [0x31d0]
  2613. DT_PlayerState
  2614. deadflag [0x4]
  2615.  
  2616. m_iFOV [0x31e4]
  2617. m_iFOVStart [0x31e8]
  2618. m_flFOVTime [0x3208]
  2619. m_iDefaultFOV [0x332c]
  2620. m_hZoomOwner [0x324c]
  2621. m_afPhysicsFlags [0x32ec]
  2622. m_hVehicle [0x32f0]
  2623. m_hUseEntity [0x3328]
  2624. m_hGroundEntity [0x150]
  2625. m_iHealth [0x100]
  2626. m_lifeState [0x25f]
  2627. m_iAmmo [0x2d78]
  2628. m_iAmmo
  2629.  
  2630. m_iBonusProgress [0x3240]
  2631. m_iBonusChallenge [0x3244]
  2632. m_flMaxspeed [0x3248]
  2633. m_fFlags [0x104]
  2634. m_iObserverMode [0x3374]
  2635. m_bActiveCameraMan [0x3378]
  2636. m_bCameraManXRay [0x3379]
  2637. m_bCameraManOverview [0x337a]
  2638. m_bCameraManScoreBoard [0x337b]
  2639. m_uCameraManGraphs [0x337c]
  2640. m_iDeathPostEffect [0x3370]
  2641. m_hObserverTarget [0x3388]
  2642. m_hViewModel[0] [0x32f8]
  2643. m_hViewModel [0x0]
  2644. m_iCoachingTeam [0x2f50]
  2645. m_szLastPlaceName [0x35b0]
  2646. m_vecLadderNormal [0x3230]
  2647. m_ladderSurfaceProps [0x3200]
  2648. m_ubEFNoInterpParity [0x35d4]
  2649. m_hPostProcessCtrl [0x37a4]
  2650. m_hColorCorrectionCtrl [0x37a8]
  2651. m_PlayerFog.m_hCtrl [0x37b0]
  2652. m_vphysicsCollisionState [0x325c]
  2653. m_hViewEntity [0x3338]
  2654. m_bShouldDrawPlayerWhileUsingViewEntity [0x333c]
  2655. m_flDuckAmount [0x2fac]
  2656. m_flDuckSpeed [0x2fb0]
  2657. m_nWaterLevel [0x25e]
  2658.  
  2659. DT_BaseFlex
  2660. m_flexWeight [0x2a28]
  2661. m_flexWeight
  2662.  
  2663. m_blinktoggle [0x2bd4]
  2664. m_viewtarget [0x29f0]
  2665.  
  2666. DT_BaseEntity
  2667. AnimTimeMustBeFirst [0x0]
  2668. DT_AnimTimeMustBeFirst
  2669. m_flAnimTime [0x260]
  2670.  
  2671. m_flSimulationTime [0x268]
  2672. m_cellbits [0x74]
  2673. m_cellX [0x7c]
  2674. m_cellY [0x80]
  2675. m_cellZ [0x84]
  2676. m_vecOrigin [0x138]
  2677. m_angRotation [0x12c]
  2678. m_nModelIndex [0x258]
  2679. m_fEffects [0xf0]
  2680. m_nRenderMode [0x25b]
  2681. m_nRenderFX [0x25a]
  2682. m_clrRender [0x70]
  2683. m_iTeamNum [0xf4]
  2684. m_iPendingTeamNum [0xf8]
  2685. m_CollisionGroup [0x474]
  2686. m_flElasticity [0x39c]
  2687. m_flShadowCastDistance [0x3a0]
  2688. m_hOwnerEntity [0x14c]
  2689. m_hEffectEntity [0x998]
  2690. moveparent [0x148]
  2691. m_iParentAttachment [0x2ec]
  2692. m_iName [0x154]
  2693. movetype [0x0]
  2694. movecollide [0x0]
  2695. m_Collision [0x31c]
  2696. DT_CollisionProperty
  2697. m_vecMins [0x8]
  2698. m_vecMaxs [0x14]
  2699. m_nSolidType [0x22]
  2700. m_usSolidFlags [0x20]
  2701. m_nSurroundType [0x2a]
  2702. m_triggerBloat [0x23]
  2703. m_vecSpecifiedSurroundingMins [0x2c]
  2704. m_vecSpecifiedSurroundingMaxs [0x38]
  2705.  
  2706. m_iTextureFrameIndex [0x98c]
  2707. m_bSimulatedEveryTick [0x93a]
  2708. m_bAnimatedEveryTick [0x93b]
  2709. m_bAlternateSorting [0x93c]
  2710. m_bSpotted [0x93d]
  2711. m_bSpottedBy [0x93e]
  2712. m_bSpottedBy
  2713.  
  2714. m_bSpottedByMask [0x980]
  2715. m_bSpottedByMask
  2716.  
  2717. m_bIsAutoaimTarget [0x60]
  2718. m_fadeMinDist [0x2f4]
  2719. m_fadeMaxDist [0x2f8]
  2720. m_flFadeScale [0x2fc]
  2721. m_nMinCPULevel [0x988]
  2722. m_nMaxCPULevel [0x989]
  2723. m_nMinGPULevel [0x98a]
  2724. m_nMaxGPULevel [0x98b]
  2725. m_flUseLookAtAngle [0x2cc]
  2726. m_flLastMadeNoiseTime [0x20]
  2727. m_flMaxFallVelocity [0xdc]
  2728. m_bEligibleForScreenHighlight [0x9b9]
  2729.  
  2730. DT_BaseDoor
  2731. m_flWaveHeight [0xa08]
  2732.  
  2733. DT_BaseCombatCharacter
  2734. bcc_localdata [0x0]
  2735. DT_BCCLocalPlayerExclusive
  2736. m_flNextAttack [0x2d70]
  2737.  
  2738. bcc_nonlocaldata [0x0]
  2739. DT_BCCNonLocalPlayerExclusive
  2740. m_hMyWeapons [0x2df8]
  2741. m_hMyWeapons
  2742.  
  2743.  
  2744. m_LastHitGroup [0x2d74]
  2745. m_hActiveWeapon [0x2ef8]
  2746. m_flTimeOfLastInjury [0x2efc]
  2747. m_nRelativeDirectionOfLastInjury [0x2f00]
  2748. m_hMyWeapons [0x2df8]
  2749. m_hMyWeapons
  2750.  
  2751. m_hMyWearables [0x2f04]
  2752. m_hMyWearables
  2753.  
  2754.  
  2755. DT_BaseAnimatingOverlay
  2756. overlay_vars [0x0]
  2757. DT_OverlayVars
  2758. m_AnimOverlay [0x0]
  2759. _ST_m_AnimOverlay_15
  2760. lengthproxy [0x0]
  2761. _LPT_m_AnimOverlay_15
  2762. lengthprop15 [0x0]
  2763.  
  2764.  
  2765.  
  2766.  
  2767. DT_BoneFollower
  2768. m_modelIndex [0x9d8]
  2769. m_solidIndex [0x9dc]
  2770.  
  2771. DT_BaseAnimating
  2772. m_nSequence [0x28bc]
  2773. m_nForceBone [0x268c]
  2774. m_vecForce [0x2680]
  2775. m_nSkin [0xa1c]
  2776. m_nBody [0xa20]
  2777. m_nHitboxSet [0x9fc]
  2778. m_flModelScale [0x2748]
  2779. m_flPoseParameter [0x2774]
  2780. m_flPoseParameter
  2781.  
  2782. m_flPlaybackRate [0xa18]
  2783. m_flEncodedController [0xa54]
  2784. m_flEncodedController
  2785.  
  2786. m_bClientSideAnimation [0x289c]
  2787. m_bClientSideFrameReset [0x26c0]
  2788. m_bClientSideRagdoll [0x279]
  2789. m_nNewSequenceParity [0xa44]
  2790. m_nResetEventsParity [0xa48]
  2791. m_nMuzzleFlashParity [0xa64]
  2792. m_hLightingOrigin [0x2944]
  2793. serveranimdata [0x0]
  2794. DT_ServerAnimationData
  2795. m_flCycle [0xa14]
  2796.  
  2797. m_flFrozen [0x26f8]
  2798. m_ScaleType [0x274c]
  2799. m_bSuppressAnimSounds [0x294a]
  2800. m_nHighlightColorR [0xa38]
  2801. m_nHighlightColorG [0xa3c]
  2802. m_nHighlightColorB [0xa40]
  2803.  
  2804. DT_AI_BaseNPC
  2805. m_lifeState [0x25f]
  2806. m_bPerformAvoidance [0x2f24]
  2807. m_bIsMoving [0x2f25]
  2808. m_bFadeCorpse [0x2f26]
  2809. m_iDeathPose [0x2f14]
  2810. m_iDeathFrame [0x2f18]
  2811. m_iSpeedModRadius [0x2f1c]
  2812. m_iSpeedModSpeed [0x2f20]
  2813. m_bSpeedModActive [0x2f27]
  2814. m_bImportanRagdoll [0x2f28]
  2815. m_flTimePingEffect [0x2f10]
  2816.  
  2817. DT_Beam
  2818. m_nBeamType [0x9f4]
  2819. m_nBeamFlags [0x9f8]
  2820. m_nNumBeamEnts [0x9e8]
  2821. m_hAttachEntity [0x9fc]
  2822. m_hAttachEntity
  2823.  
  2824. m_nAttachIndex [0xa24]
  2825. m_nAttachIndex
  2826.  
  2827. m_nHaloIndex [0x9f0]
  2828. m_fHaloScale [0xa58]
  2829. m_fWidth [0xa4c]
  2830. m_fEndWidth [0xa50]
  2831. m_fFadeLength [0xa54]
  2832. m_fAmplitude [0xa5c]
  2833. m_fStartFrame [0xa60]
  2834. m_fSpeed [0xa64]
  2835. m_flFrameRate [0x9d8]
  2836. m_flHDRColorScale [0x9dc]
  2837. m_clrRender [0x70]
  2838. m_nRenderFX [0x25a]
  2839. m_nRenderMode [0x25b]
  2840. m_flFrame [0xa68]
  2841. m_nClipStyle [0xa6c]
  2842. m_vecEndPos [0xa70]
  2843. m_nModelIndex [0x258]
  2844. m_vecOrigin [0x138]
  2845. moveparent [0x148]
  2846.  
  2847. DT_BaseViewModel
  2848. m_nModelIndex [0x258]
  2849. m_hWeapon [0x29c8]
  2850. m_nSkin [0xa1c]
  2851. m_nBody [0xa20]
  2852. m_nSequence [0x28bc]
  2853. m_nViewModelIndex [0x29c0]
  2854. m_flPlaybackRate [0xa18]
  2855. m_fEffects [0xf0]
  2856. m_nAnimationParity [0x29c4]
  2857. m_hOwner [0x29cc]
  2858. m_nNewSequenceParity [0xa44]
  2859. m_nResetEventsParity [0xa48]
  2860. m_nMuzzleFlashParity [0xa64]
  2861. m_bShouldIgnoreOffsetAndAccuracy [0x2990]
  2862.  
  2863. DT_BaseParticleEntity
  2864.  
  2865. DT_BaseGrenade
  2866. m_flDamage [0x2998]
  2867. m_DmgRadius [0x2984]
  2868. m_bIsLive [0x2981]
  2869. m_hThrower [0x29a0]
  2870. m_vecVelocity [0x114]
  2871. m_fFlags [0x104]
  2872.  
  2873. DT_BaseCombatWeapon
  2874. LocalWeaponData [0x0]
  2875. DT_LocalWeaponData
  2876. m_iPrimaryAmmoType [0x323c]
  2877. m_iSecondaryAmmoType [0x3240]
  2878. m_nViewModelIndex [0x3214]
  2879. m_bFlipViewModel [0x32a4]
  2880. m_iWeaponOrigin [0x32a8]
  2881. m_iWeaponModule [0x322c]
  2882.  
  2883. LocalActiveWeaponData [0x0]
  2884. DT_LocalActiveWeaponData
  2885. m_flNextPrimaryAttack [0x3218]
  2886. m_flNextSecondaryAttack [0x321c]
  2887. m_nNextThinkTick [0xfc]
  2888. m_flTimeWeaponIdle [0x3254]
  2889.  
  2890. m_iViewModelIndex [0x3220]
  2891. m_iWorldModelIndex [0x3224]
  2892. m_iWorldDroppedModelIndex [0x3228]
  2893. m_iState [0x3238]
  2894. m_hOwner [0x3210]
  2895. m_iClip1 [0x3244]
  2896. m_iClip2 [0x3248]
  2897. m_iPrimaryReserveAmmoCount [0x324c]
  2898. m_iSecondaryReserveAmmoCount [0x3250]
  2899. m_hWeaponWorldModel [0x3234]
  2900. m_iNumEmptyAttacks [0x3230]
  2901.  
  2902. DT_BaseWeaponWorldModel
  2903. m_nModelIndex [0x258]
  2904. m_nBody [0xa20]
  2905. m_fEffects [0xf0]
  2906. moveparent [0x148]
  2907. m_hCombatWeaponParent [0x29f0]
RAW Paste Data