- Producer - Horinouchi Takeshi
- Hello, I'm Capcom's Horiken!
- It's been quite a while, but we're finally able to bring you the Mega Man Zero Collection!
- It's been several years since the series ended, but even now there are many fans who wish for a sequel. I responded to those passionate feelings by creating the Zero Collection!
- I hadn't played the games in a while, but I feel that even now the Mega Man Zero's action and unique setting have not grown stale!
- Since you're able to buy four games in one package at a bargain price, I hope that people who have never played the Zero series before, as well as people who played the games long ago, will be able to enjoy the cool action of Mega Man Zero.
- It would be nice if I could use this chance to put out another sequel...but we'll see.
- I hope you continue to enjoy the Mega Man series from here on!
- Planner - Ito Ryota
- This is the part where I talk about how we struggled to fit Mega Man Zero 1's fast-paced and varied action on to the tiny screen of the Game Boy Advance.
- It was especially difficult in the case of Mega Man Zero, since you could switch between using the Buster at long range or the Saber at close range. Tweaking the enemies' AI and weapon power was now more important than it had been in any of the previous games.
- Since the planning department was undermanned even if you include the director, I feel like we always had a mountain of work sitting before us. In the final stages of development, there were many weeks where we didn't return home and began living at the office. There was a convenience store right across the street and a bath house about five minutes away, so it wasn't too difficult and it was actually kind of fun. There were probably a lot of hard times too, but it seems those have disappeared from my memory. (laugh)
- Character Designer - Suzuki Masaya
- I can't believe it's already been 8 years since the first Mega Man Zero game went on sale...
- I was largely uninvolved when the game was still in the design phase (though I did butt in quite a bit), but a lot of changes were made even after I started getting involved with the production. I was mainly concentrating on getting the player sprite to match Mr. Nakayama's designs, so I felt like there was a lot of fumbling around and minor changes with how the head and legs looked. Through trial and error we managed to reach an equilibrium, but as we designed it to look action-y, we later had a hard time making everything else conform to that same style.
- In the early stages of trying to get the designs to match, Mr. Inafune himself did a bit of modification with the pixel art. It's kind of embarrassing how inexperienced I was back then (bitter smile), but they're good memories now.
- While working on this port, I remembered all the good times and hard times we had making these titles, and I get kind of emotional when I think that everyone will once more be able to play these games that I poured my heart and soul into, despite my inexperience, in the form of the Mega Man Zero Collection.
a guest Jun 1st, 2010 365 Never
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