SHARE
TWEET

X/Y ROMFS 'a' folder content notes

Kaphotics Aug 30th, 2014 6,359 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Authors: Kaphotics, Magical, Zhorken
  2.  
  3. Files
  4. a/0/0/0: bits of Pokémon status interface?  strings seem to indicate status icons, type icons, damage class icons,...
  5. a/0/0/1: 3 × CGFX
  6. a/0/0/2: pokelist (more bits of interface?), camera & lighting CGFX
  7. a/0/0/3: substitute texture (+model?)
  8. a/0/0/4: moooore bits of interface?
  9. a/0/0/5: battle interface? status/type icons
  10. a/0/0/6: species related binary file
  11. a/0/0/7: pokemon models
  12. a/0/0/8: map fade animation
  13. a/0/0/9: 20 BCH (+1 dummy) “tuki(h)(0-9)”, 3 binary
  14. a/0/1/0: child menu (gray)
  15. a/0/1/1: cute menu (orangered)
  16. a/0/1/2: encounters (other map data?) zonedata in [360.0]
  17. encounters - https://db.tt/s8DSBBnz
  18. location names - http://pastebin.com/5nUR9xpU (@0x1C zd, txt file 72)
  19. a/0/1/3: map models
  20. a/0/1/4: config UI
  21. a/0/1/5: bclims/an - berries “nuts_pile”, balloon, background
  22. a/0/1/6: amie minigame yarns, puffs & UI
  23. a/0/1/7: pokepuff UI
  24. a/0/1/8: camera UI
  25. a/0/1/9: namechange/input UI
  26. a/0/2/0: alphabetical/phonetic sorting logic binaries?
  27. a/0/2/1: MM BCH (overworld entity models?)
  28. a/0/2/2: 269 * 24byte, 1*136byte (16 entries, 8bp?)
  29. a/0/2/3: 78 * (4byte header count, 0x50 entry)
  30. a/0/2/4: 380 BM BCH map objects (fountain, chandelier)
  31. a/0/2/5: 144 * (4byte header count, 100byte entry)
  32. a/0/2/6: bottom screen UI (PSS/Amie bg, Pokemon/Bag Circulars)
  33. a/0/2/7: PSS specific UI (dummy trainers, birthday, icons)
  34. a/0/2/8: reaction faces, amie buttons UI
  35. a/0/2/9: super training UI
  36. a/0/3/0: super training bags, enemy portraits
  37. a/0/3/1: 59 * (4byte length)
  38. a/0/3/2: cursor & hover effects (waza oboe)
  39. a/0/3/3: 1779 × CGFX - battle effect graphics?
  40. a/0/3/4: pokeball model
  41. a/0/3/5: vs trainer plates & battle fade gfx
  42. a/0/3/6: 904 × SESD
  43. a/0/3/7: 16 × CGFX emitted models (exclamation, heart)
  44. a/0/3/8: 785 * 20 bytes
  45. a/0/3/9: 178 * 16 bytes
  46. a/0/4/0: Trainer Pokemon
  47. a/0/4/1: 1030 * varied GR
  48. a/0/4/2: 227 * varied MM
  49. a/0/4/3: amie face
  50. a/0/4/4: amie hand
  51. a/0/4/5: pss enemy/self connection
  52. a/0/4/6: pss interaction option buttons
  53. a/0/4/7: pss lower team bclan
  54. a/0/4/8: pss interfare(?) redundant stuff
  55. a/0/4/9: pss yesno
  56. a/0/5/0: pss msg
  57. a/0/5/1: pss npc & icon folder
  58. a/0/5/2: pss select effects
  59. a/0/5/3: pss checklist
  60. a/0/5/4: pss object select
  61. a/0/5/5: pss lower window anim
  62. a/0/5/6: pss menu sprites
  63. a/0/5/7: pss config
  64. a/0/5/8: pss selectmenu
  65. a/0/5/9: pss battle lower
  66. a/0/6/0: 1 binary
  67. a/0/6/1: 39 binary * various (floating point numbers?)
  68. a/0/6/2: Weather Effects ~ 9 * WE CGFX/BCH
  69. a/0/6/3: bag sprites
  70. a/0/6/4: salon 8 * CGFX
  71. a/0/6/5: 2 * CGFX ~ kujira_CullingShader
  72. a/0/6/6: Lumiose subMap
  73. a/0/6/7: pss colosseum
  74. a/0/6/8: 1 binary (4 byte entries?)
  75. a/0/6/9: town map UI
  76. a/0/7/0: title language UI
  77. a/0/7/1: report (last on / off)
  78. a/0/7/[2-9]: text (ja-kana, ja-kanji, en, fr, it, de, es, ko)
  79. a/0/8/[0-7]: script text
  80. a/0/8/8: Clothing Mannequin model (612 bch), 19 binary
  81. a/0/8/9: Player Trainer models
  82. a/0/9/0: ???  ← as about everything? (signed int tables? 1091)
  83. a/0/9/1: Apparel animation/UI
  84. a/0/9/2: TM BCH for gym04
  85. a/0/9/3: pokemon icons (945, 40×30) (montage)
  86. a/0/9/4: item icons (579, 30×30) (montage)
  87. a/0/9/5: move category sprites
  88. a/0/9/6: bordered message boxes (?)
  89. a/0/9/7: held item sprite, xp/hp fillers
  90. a/0/9/8: pkmdata summary view sprites (pkrscure, penta, marks)
  91. a/0/9/9: time spinner
  92. a/1/0/0: cursor
  93. a/1/0/1: cries (3751×CSEQ + 997×CWAR)
  94. a/1/0/2: 160 CGFX (okashi/Candy)
  95. a/1/0/3: 2 CGFX (lighting?), 1 BIN (22byte entries, 307 total)
  96. a/1/0/4: box UI (backgrounds,etc)
  97. a/1/0/5: 24 CGFX pokeballs
  98. a/1/0/6: pokeball models
  99. a/1/0/7: 1 BIN (2049 bytes)
  100. a/1/0/8: TM CGFX (‘jump out’ tobidashi)
  101. a/1/0/9: 4 CGFX, 5 BCH, 1 darc (pokeselect)
  102. a/1/1/0: grass gym ™
  103. a/1/1/1: shop UI
  104. a/1/1/2: 1 bin, PSS spritebuilding
  105. a/1/1/3: badge case
  106. a/1/1/4: pokemon view UI
  107. a/1/1/5: intro CGFX
  108. a/1/1/6: encount tile/panels (pc, 30 each)
  109. a/1/1/7: pc buttons
  110. a/1/1/8: trade UI
  111. a/1/1/9: super training UI
  112. a/1/2/0: super training minigame stuff with 85 BCH, 1 CGFX
  113. a/1/2/1: 47 * 12 bytes
  114. a/1/2/2: 36 * (header count @0x4, 0xC entry length)
  115. a/1/2/3: 48 * 32 bytes
  116. a/1/2/4: 80 * 236 bytes
  117. a/1/2/5: 80 * 216 bytes
  118. a/1/2/6: 500 * 36 bytes (end is unused)
  119. a/1/2/7: 500 * 28 bytes (end is unused)
  120. a/1/2/8: 63 * 120 “”
  121. a/1/2/9: 50 * 120 “”
  122. a/1/3/0: 80 * 20
  123. a/1/3/1: 100 * 244
  124. a/1/3/2: 58 * 244
  125. a/1/3/3: 80 * 64
  126. a/1/3/4: 80 * 80
  127. a/1/3/5: 109 CGFX (effects?)
  128. a/1/3/6: little bit of data for each pokemon form
  129. a/1/3/7: evolution (shinka) CGFX & UI
  130. a/1/3/8: pokedex data sprites
  131. a/1/3/9: 2 TM (no ext?)
  132. a/1/4/0: Team Flare NPC Models
  133. a/1/4/1: common menu window
  134. a/1/4/2: 2 binary (index tables?)
  135. a/1/4/3: 28 CGFX cameras + darc video related
  136. a/1/4/4: 44 CGFX (mega transformation animations?)
  137. a/1/4/5: battle backgrounds?
  138. a/1/4/6: 26 BCH, 4 CGFX, 105 BG BCH
  139. a/1/4/7: 1 TM (rope/door)
  140. a/1/4/8: 1 TM BCH (fire)
  141. a/1/4/9: 170 binaries
  142. a/1/5/0: GTS Background & Windows
  143. a/1/5/1: 44 * various
  144. a/1/5/2: holo caster streetpass pokeball jpeg (with exif data!), debug camera
  145. a/1/5/3: assist power UI related
  146. a/1/5/4: box search UI
  147. a/1/5/5: 4 * SESD
  148. a/1/5/6: TM berrytree
  149. a/1/5/7: gym6 cgfx/anim
  150. a/1/5/8: customize amie
  151. a/1/5/9: amie bg 224 bclim (misc backgrounds/items)
  152. a/1/6/0: pokepuff sprites
  153. a/1/6/1: benri/handy button
  154. a/1/6/2: remembering move (waza omoidashi) UI
  155. a/1/6/3: finger pointing down icon
  156. a/1/6/4: pokeride TM CGFX (riding rhydon)
  157. a/1/6/5: title screens, map models
  158. a/1/6/6: list menu window
  159. a/1/6/7: 1 TM CGFX (skeletal wing? haze)
  160. a/1/6/8: 1 TM CGFX
  161. a/1/6/9: 6 × CGFX
  162. a/1/7/0: wonder UI
  163. a/1/7/1: 6 × CGFX
  164. a/1/7/2: gamesync
  165. a/1/7/3: 26 BCH
  166. a/1/7/4: 1 TM BCH gym08
  167. a/1/7/5: 1 TM CGFX
  168. a/1/7/6: text dialog windows
  169. a/1/7/7: 1 TM CGFX
  170. a/1/7/8: trainer sprites
  171. a/1/7/9: battlematch UI
  172. a/1/8/0: 66 * SESD
  173. a/1/8/1: TM cut tree animation CGFX
  174. a/1/8/2: TM rock smash(?) animation CGFX
  175. a/1/8/3: TM rock strength(?) animation CGFX
  176. a/1/8/4: TM dig animation (anahoru) CGFX
  177. a/1/8/5: 4 CFNT fonts
  178. a/1/8/6: Friend entry UI
  179. a/1/8/7: TM water animation CGFX
  180. a/1/8/8: 23 MM
  181. a/1/8/9: 38 * 604 bytes
  182. a/1/9/0: battle video save
  183. a/1/9/1: TM CGFX of a red/blue switch & belt
  184. a/1/9/2: a handful of grammar bits in different languages
  185. a/1/9/3: traial UI/bg
  186. a/1/9/4: 15 * various bin (16bit indexes)
  187. a/1/9/5: TM BCH tr0906+ trainer models?
  188. a/1/9/6: 2 BCH kujira_CullingShader
  189. a/1/9/7: 1 BIN; 2A entries @ 0x54/84d ea
  190. a/1/9/8: communications wait
  191. a/1/9/9: 22 TGA images (TRUEVISION-XFILE)
  192. a/2/0/0: friend safari UI
  193. a/2/0/1: camera CGFX
  194. a/2/0/{3,5,7}: Normal Maison, Super Maison, and Inverse Battle PKM
  195. a/2/0/{4,6}: Normal Maison & Super Maison Trainer choices
  196. a/2/0/8: memory clear UI
  197. a/2/0/9: homenix UI (no pressing home?)
  198. a/2/1/0: com_towerin BCH
  199. a/2/1/1: com_tower BCH (buildings)?
  200. a/2/1/2: move stats
  201. a/2/1/3: egg moves
  202. a/2/1/4: level-up moves
  203. a/2/1/5: evolution data
  204. a/2/1/6: mega "evolution" map
  205. a/2/1/7: 8 * 404 bytes (101 entries)
  206. a/2/1/8: pokemon stats (personal)
  207. a/2/1/9: baby map
  208. a/2/2/0: item stats
  209. a/2/2/1: 718 byte binary (int vals?)
  210. a/2/2/2: battle video UI
  211. a/2/2/3: syoujyou (diploma/certificate) dex complete
  212. a/2/2/4: dendoiri (certificate) BCH model
  213. a/2/2/5: language selection
  214. a/2/2/6: number input lower
  215. a/2/2/7: ‘picture watch’
  216. a/2/2/8: eshop item present
  217. a/2/2/9: battle institute certificate
  218. a/2/3/0: TM BCH glittering grass
  219. a/2/3/1: miracle wonder trade UI
  220. a/2/3/2: vs battle UI (score)
  221. a/2/3/3: TM BCH smoke/scaffolding?
  222. a/2/3/4: battle house UI
  223. a/2/3/5: TM BCH gym05 floor
  224. a/2/3/6: TM CGFX lighting (pichu heart/star?)
  225. a/2/3/7: 6 TM models (face/armsbody)
  226. a/2/3/8: TM BCH waterfall splash
  227. a/2/3/9: type icons and other stuff
  228. a/2/4/0: bclims: “ally_gauge”, “bag_button”, “battle timer”...
  229. a/2/4/1: bclims: “big_four_name01” through 04, “big_four_vs”, similar for champion/gym
  230. a/2/4/2: vs win/loss images
  231. a/2/4/3: bclims: “high_score”, “result_title”, …
  232. a/2/4/4: bclims: “clear”, “cleared”, “gameover_c”, “meter_bougyo”, …
  233. a/2/4/5: 1 SESD
  234. a/2/4/6: live/world online tournament UI
  235. a/2/4/7: 13 CGFX (flower,notes)
  236. a/2/4/8: TM BCH fishing float bite
  237. a/2/4/9: “The End” screen
  238. a/2/5/0: two short files; all bytes 0x06 or below
  239. a/2/5/1: odd, short file
  240. a/2/5/2: bclans: “tutorial_active_lower”, “tutorial_lower_cansel”, …
  241. a/2/5/3: bclims: amie and super training overview pics (tutorial?)
  242. a/2/5/4: battle party poke select UI
  243. a/2/5/5: 7 bins, 24byte entries (header u32 entry ct)
  244. a/2/5/6: SMDH game icon (large/small) & 2 bin
  245. a/2/5/7: battle video UI (local tournament?) -- lacking delete
  246. a/2/5/8: staffroll credits
  247. a/2/5/9: 36200byte & 400byte bins
  248. a/2/6/0: stereo frame ani
  249. a/2/6/1: game over ani
  250. a/2/6/2: battle fade-in effects (flare rock fly etc)
  251. a/2/6/3: game sync screenshots
  252. a/2/6/4: pokedex captions / search filter UI
  253. a/2/6/5: the end “Fin”
  254. a/2/6/6: BCH CGFX type backgrounds (color & a sun) (hall of fame?)
  255. a/2/6/7: fatal error screen
  256. a/2/6/8: mode01 mode02 mode04 bclim
  257. a/2/6/9: congratulations
  258. a/2/7/0: fade animation
  259. end
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top