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  1. Program received signal SIGABRT, Aborted.
  2. [Switching to Thread 0xb6131b70 (LWP 10878)]
  3. 0xb79dd417 in raise () from /lib/i386-linux-gnu/libc.so.6
  4. #0 0xb79dd417 in raise () from /lib/i386-linux-gnu/libc.so.6
  5. #1 0xb79e0802 in abort () from /lib/i386-linux-gnu/libc.so.6
  6. #2 0xb7b9928d in __gnu_cxx::__verbose_terminate_handler() ()
  7. from /usr/lib/i386-linux-gnu/libstdc++.so.6
  8. #3 0xb7b96ef3 in ?? () from /usr/lib/i386-linux-gnu/libstdc++.so.6
  9. #4 0xb7b96f2f in std::terminate() ()
  10. from /usr/lib/i386-linux-gnu/libstdc++.so.6
  11. #5 0xb7b971ce in __cxa_throw () from /usr/lib/i386-linux-gnu/libstdc++.so.6
  12. #6 0xb7cec9e2 in sql::mysql::util::throwSQLException(sql::mysql::NativeAPI::NativeConnectionWrapper&) () from /usr/lib/libmysqlcppconn.so.5
  13. #7 0xb7ceae30 in sql::mysql::MySQL_Statement::do_query(char const*, unsigned int) () from /usr/lib/libmysqlcppconn.so.5
  14. #8 0xb7ceb2f2 in sql::mysql::MySQL_Statement::executeQuery(sql::SQLString const&) () from /usr/lib/libmysqlcppconn.so.5
  15. #9 0x0809a9dd in Game::premiumShop (this=0x81c52e0) at game.cpp:7280
  16. #10 0x080ba9d8 in std::mem_fun_t<void, Game>::operator() (this=0xadbb3c24,
  17. __p=0x81c52e0) at /usr/include/c++/4.7/bits/stl_function.h:561
  18. #11 0x080b71a1 in boost::detail::function::void_function_obj_invoker1<std::mem_fun_t<void, Game>, void, Game*>::invoke (function_obj_ptr=..., a0=0x81c52e0)
  19. at /usr/include/boost/function/function_template.hpp:153
  20. #12 0x08144570 in boost::function1<void, Game*>::operator() (this=0xadbb3c20,
  21. a0=0x81c52e0) at /usr/include/boost/function/function_template.hpp:760
  22. #13 0x081443d5 in TSchedulerTask::operator() (this=0xadbb3c10, arg=0x81c52e0)
  23. at scheduler.h:76
  24. #14 0x0807d38c in Game::eventThread (p=0x81c52e0) at game.cpp:1299
  25. #15 0xb799e954 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
  26. #16 0xb7a8baae in clone () from /lib/i386-linux-gnu/libc.so.6
  27. A debugging session is active.
  28.  
  29.  
  30. Program received signal SIGABRT, Aborted.
  31. [Switching to Thread 0xb6131b70 (LWP 5719)]
  32. 0xb79dd417 in raise () from /lib/i386-linux-gnu/libc.so.6
  33. #0 0xb79dd417 in raise () from /lib/i386-linux-gnu/libc.so.6
  34. #1 0xb79e0802 in abort () from /lib/i386-linux-gnu/libc.so.6
  35. #2 0xb7b9928d in __gnu_cxx::__verbose_terminate_handler() ()
  36. from /usr/lib/i386-linux-gnu/libstdc++.so.6
  37. #3 0xb7b96ef3 in ?? () from /usr/lib/i386-linux-gnu/libstdc++.so.6
  38. #4 0xb7b96f2f in std::terminate() ()
  39. from /usr/lib/i386-linux-gnu/libstdc++.so.6
  40. #5 0xb7b971ce in __cxa_throw () from /usr/lib/i386-linux-gnu/libstdc++.so.6
  41. #6 0xb7cec9e2 in sql::mysql::util::throwSQLException(sql::mysql::NativeAPI::NativeConnectionWrapper&) () from /usr/lib/libmysqlcppconn.so.5
  42. #7 0xb7ceae30 in sql::mysql::MySQL_Statement::do_query(char const*, unsigned int) () from /usr/lib/libmysqlcppconn.so.5
  43. #8 0xb7ceb1fc in sql::mysql::MySQL_Statement::execute(sql::SQLString const&)
  44. () from /usr/lib/libmysqlcppconn.so.5
  45. #9 0x0809b574 in Game::serverOnline (this=0x81c52e0) at game.cpp:7392
  46. #10 0x080ba9d8 in std::mem_fun_t<void, Game>::operator() (this=0xb2e2fc0c,
  47. __p=0x81c52e0) at /usr/include/c++/4.7/bits/stl_function.h:561
  48. #11 0x080b71a1 in boost::detail::function::void_function_obj_invoker1<std::mem_fun_t<void, Game>, void, Game*>::invoke (function_obj_ptr=..., a0=0x81c52e0)
  49. at /usr/include/boost/function/function_template.hpp:153
  50. #12 0x08144570 in boost::function1<void, Game*>::operator() (this=0xb2e2fc08,
  51. a0=0x81c52e0) at /usr/include/boost/function/function_template.hpp:760
  52. #13 0x081443d5 in TSchedulerTask::operator() (this=0xb2e2fbf8, arg=0x81c52e0)
  53. at scheduler.h:76
  54. #14 0x0807d38c in Game::eventThread (p=0x81c52e0) at game.cpp:1299
  55. #15 0xb799e954 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
  56. #16 0xb7a8baae in clone () from /lib/i386-linux-gnu/libc.so.6
  57. A debugging session is active.
  58.  
  59. Program received signal SIGABRT, Aborted.
  60. [Switching to Thread 0xb6131b70 (LWP 29865)]
  61. 0xb79dd417 in raise () from /lib/i386-linux-gnu/libc.so.6
  62. #0 0xb79dd417 in raise () from /lib/i386-linux-gnu/libc.so.6
  63. #1 0xb79e0802 in abort () from /lib/i386-linux-gnu/libc.so.6
  64. #2 0xb7b9928d in __gnu_cxx::__verbose_terminate_handler() ()
  65. from /usr/lib/i386-linux-gnu/libstdc++.so.6
  66. #3 0xb7b96ef3 in ?? () from /usr/lib/i386-linux-gnu/libstdc++.so.6
  67. #4 0xb7b96f2f in std::terminate() ()
  68. from /usr/lib/i386-linux-gnu/libstdc++.so.6
  69. #5 0xb7b971ce in __cxa_throw () from /usr/lib/i386-linux-gnu/libstdc++.so.6
  70. #6 0xb7cec9e2 in sql::mysql::util::throwSQLException(sql::mysql::NativeAPI::NativeConnectionWrapper&) () from /usr/lib/libmysqlcppconn.so.5
  71. #7 0xb7ceae30 in sql::mysql::MySQL_Statement::do_query(char const*, unsigned int) () from /usr/lib/libmysqlcppconn.so.5
  72. #8 0xb7ceb1fc in sql::mysql::MySQL_Statement::execute(sql::SQLString const&)
  73. () from /usr/lib/libmysqlcppconn.so.5
  74. #9 0x0809b574 in Game::serverOnline (this=0x81c52e0) at game.cpp:7392
  75. #10 0x080ba9d8 in std::mem_fun_t<void, Game>::operator() (this=0xada0591c,
  76. __p=0x81c52e0) at /usr/include/c++/4.7/bits/stl_function.h:561
  77. #11 0x080b71a1 in boost::detail::function::void_function_obj_invoker1<std::mem_fun_t<void, Game>, void, Game*>::invoke (function_obj_ptr=..., a0=0x81c52e0)
  78. at /usr/include/boost/function/function_template.hpp:153
  79. #12 0x08144570 in boost::function1<void, Game*>::operator() (this=0xada05918,
  80. a0=0x81c52e0) at /usr/include/boost/function/function_template.hpp:760
  81. #13 0x081443d5 in TSchedulerTask::operator() (this=0xada05908, arg=0x81c52e0)
  82. at scheduler.h:76
  83. #14 0x0807d38c in Game::eventThread (p=0x81c52e0) at game.cpp:1299
  84. #15 0xb799e954 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
  85. #16 0xb7a8baae in clone () from /lib/i386-linux-gnu/libc.so.6
  86. A debugging session is active.
  87.  
  88.  
  89. A tutaj kod z Game.cpp przy linijce 1299
  90.  
  91. OTSYS_THREAD_UNLOCK(_this->eventLock, "eventThread()");
  92. if (task) {
  93. if(runtask) {
  94. (*task)(_this); <-------- Ta linijka to 1299
  95. }
  96. delete task;
  97. }
  98. }
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