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Fallout 4 - Settlement Mods

Dec 26th, 2015
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  1. Fallout 4 - Settlement Mods
  2. ===========================
  3.  
  4. >Settlements Expanded
  5. http://www.nexusmods.com/fallout4/mods/1062
  6. allows to expand the settlement budget to near infinity
  7. contains additional .bat-files for all build materials
  8.  
  9. >SSEx - Settlement Supplies Expanded
  10. http://www.nexusmods.com/fallout4/mods/1145
  11. Mainly Static Objects and Furniture
  12. Barber Chair, Surgery Chair
  13. Alternative Power Armor Rack
  14.  
  15. >Homemaker - Expanded Settlements
  16. http://www.nexusmods.com/fallout4/mods/1478
  17. Floormat as alternative to the Store Stands
  18. Working (!) Streetlights
  19. New Generators w/ sounds
  20. Institute Set (walls, floors, etc.)
  21. Flags on Poles
  22. Some items are available depending on which factions you support and alienate.
  23. !: SSEx Compatibility Patch
  24.  
  25. >Simple Intersection
  26. http://www.nexusmods.com/fallout4/mods/2683
  27. allows structures to be slightly placed into each other
  28. !: SSEx Compatibility Patch
  29. !: Homemaker Compatibility Patch
  30.  
  31. >OCDecorator - Static Loot
  32. http://www.nexusmods.com/fallout4/mods/4270
  33. allows items to be placed as statics, so that your settlers cannot knock them over
  34. WARNING: LAST TIME I CHECKED, REMOVING THIS MOD WILL RENDER YOUR SAVE IMPOSSIBLE TO LOAD
  35.  
  36. >Alternate Furniture
  37. http://www.nexusmods.com/fallout4/mods/7751
  38. Mod author is on /fog/
  39. contains different furniture, mostly vanilla, but some with enabled snapping.
  40.  
  41. New Structures
  42. --------------
  43. >Alternate Settlements
  44. http://www.nexusmods.com/fallout4/mods/5118
  45. Mod author is on /fog/
  46. Contains tons of new build sets, now including interior doorways.
  47. Has wallpapers, rugs and exterior decor.
  48. !: OCDecorator Compatibility Patch
  49. !: IMPORTANT: You need to update the Compatibility Patch for 1.0
  50. !!: Do NOT use Homemaker Blocker. It hides all Homemaker menus, not just the duplicate entries.
  51.  
  52. >Craftable Glass Stuffs
  53. http://www.nexusmods.com/fallout4/mods/7790
  54. glass setr
  55.  
  56. >Craftable Interior Shack Doorway Wall
  57. http://www.nexusmods.com/fallout4/mods/6637
  58. flat shack wall with doorway
  59. has snap points for doors
  60.  
  61. >Snap'n Build
  62. http://www.nexusmods.com/fallout4/mods/7393
  63. modular Greenhouse
  64. modular walkways
  65. modular capsule home
  66. modular bunker
  67. additionally contains some brick walls
  68. !: Check optionals tab for tons of Compatibility Patches
  69.  
  70. >Craftable Ramps and Rails
  71. http://www.nexusmods.com/fallout4/mods/6155
  72. Adds ramps and matching railing
  73. snaps considerably better than the vanilla stairs
  74. matches the wood/shack look
  75.  
  76. Minor Additions
  77. ---------------
  78. >Craftable Floor Supports
  79. http://www.nexusmods.com/fallout4/mods/7784
  80. as the title says, mostly for asthetics and LOGIC
  81.  
  82. >Repaired Signal Interceptor
  83. http://www.nexusmods.com/fallout4/mods/6324
  84. allows to build a working signal interceptor again
  85.  
  86. >Locked Settlement Doors
  87. http://www.nexusmods.com/fallout4/mods/4567
  88. Adds Doors that cannot be navigated by NPCs
  89.  
  90. >Craftable Elevators
  91. http://www.nexusmods.com/fallout4/mods/6053
  92.  
  93. >Stackable Concrete Foundations
  94. http://www.nexusmods.com/fallout4/mods/6362
  95.  
  96. >Stackable Wood Foundations
  97. http://www.nexusmods.com/fallout4/mods/6558
  98.  
  99. >Craftable Animated Bridges
  100. http://www.nexusmods.com/fallout4/mods/6343
  101. It's a working draw bridge
  102.  
  103. >1x1 Craftable Foundation Pieces
  104. http://www.nexusmods.com/fallout4/mods/7780
  105.  
  106. >Display Stands for Model Robots Nuka Cola Etc.
  107. http://www.nexusmods.com/fallout4/mods/3734
  108. Adds display stand for many different kinds of collectibles
  109. stand is always the bobblehead stand
  110.  
  111. >Just Rugs
  112. http://www.nexusmods.com/fallout4/mods/7689
  113. Adds a variety of Pre-War Rugs
  114.  
  115. >IPM - Insane Crafting
  116. http://www.nexusmods.com/fallout4/mods/5923
  117. adds new windmils
  118.  
  119. Stationary Jobs
  120. ---------------
  121. >Convenient Stores
  122. http://www.nexusmods.com/fallout4/mods/5181
  123. Adds Registers and First Aid Boxes as alternative to the Vanilla Stores
  124. Optional (?) Ugly Colours
  125.  
  126. >Additional Shop and Guard position variants
  127. http://www.nexusmods.com/fallout4/mods/4027
  128. Vanilla Store alternatives
  129. additionally contains some guard posts
  130.  
  131. >More Guard Posts
  132. http://www.nexusmods.com/fallout4/mods/4441
  133. title says it
  134. each new position is in a new file
  135.  
  136. >Business Settlements
  137. http://www.nexusmods.com/fallout4/mods/6226
  138. Adds tons of signs to correctly label your Stores
  139.  
  140. >Proper Trading Stores and Animation
  141. http://www.nexusmods.com/fallout4/mods/6689
  142. Adds Workbenches to be used by settlers as stores
  143. is animated
  144.  
  145. >More Scavenger Stations
  146. http://www.nexusmods.com/fallout4/mods/4749
  147.  
  148. >Busy Settlers
  149. http://www.nexusmods.com/fallout4/mods/7010
  150. Workstations and rugs that give NPCs something to do, or rather play standard animations.
  151.  
  152. Farming
  153. -------
  154. >NX Pro Farming
  155. http://www.nexusmods.com/fallout4/mods/2905
  156. New crops
  157. Fixed crops
  158. Compostation system
  159. Fixes levelled lists of some vendors
  160. Reintroduces cut content
  161.  
  162. Minor farming mods will not be listed, as NX Pro Farming contains ALL of their features.
  163.  
  164. Robot Mods
  165. ----------
  166. >Robot Home Defence
  167. http://www.nexusmods.com/fallout4/mods/5787
  168. Craft robots as defence for your settlement
  169. Contains pretty much all 'actual' robots
  170. Can be recruited as followers
  171.  
  172. >Robot Guardians and Settlers
  173. http://www.nexusmods.com/fallout4/mods/5398
  174. See Above
  175. Additionally has Synths and Vertibirds
  176. Optional file has enemy spawners and creatures.
  177.  
  178. Cleanup Mods
  179. ------------
  180. Warning: These mods may or may not trigger the Cell Reset Bug. Check the mods description and posts to find out more.
  181.  
  182. >Scrap scrap
  183. http://www.nexusmods.com/fallout4/mods/3184
  184. mostly limited to Sanctuary and Red Rocket
  185. lets you scrap trash, leaves, branches, hedges etc.
  186.  
  187. >Spring Cleaning
  188. http://www.nexusmods.com/fallout4/mods/4640
  189. let's you scrap almost everything everywhere
  190. Scrap scrap on steroids
  191.  
  192. >Scrap Everything
  193. http://www.nexusmods.com/fallout4/mods/5320
  194. Some things that you can scrap in Spring Cleaning cannot be scrapped here
  195. Some things that you cannot scrap in Spring Cleaning can be scrapped here
  196. Mod author is a whiny faggot
  197.  
  198. >Scrap Dead Things
  199. http://www.nexusmods.com/fallout4/mods/6497
  200. Allows you to get rid of static skeletons and the remains of those that died in your settlement
  201. ATM allows to scrap some living actors
  202. Adds Gravestones
  203.  
  204. >The Covenant Movement (Scrap Turrets and NPCs)
  205. http://www.nexusmods.com/fallout4/mods/3775
  206. Allows to scrap the turrets, settlers and animals in Covenant
  207. On new saves changes the turrets, so that they count towards your defense value
  208.  
  209. >Scrappable Commonwealth
  210. http://www.nexusmods.com/fallout4/mods/6401
  211. allows to scrap pre-built structures
  212. additional file "relocated settlement trash" might be a way around the cell reset bug
  213. additional file allows to store power armor frames in the workshop (read the description)
  214. additional file replaces all containers in settlements with non-respawning ones, in order to work around the cell reset bug
  215.  
  216.  
  217. Lighting
  218. --------
  219. >Brighter Settlement Lights
  220. http://www.nexusmods.com/fallout4/mods/2494
  221. modifies all settlement lights in four flavours: brighter, extra bright, long & soft, less harsh
  222.  
  223. >Construction Light Configurator
  224. http://www.nexusmods.com/fallout4/mods/2474
  225. same as above but only for the construction light
  226. useful when you want the construction light brighter than the other lights
  227.  
  228. >Workshop searchlight_Bigger radius and Shadow
  229. http://www.nexusmods.com/fallout4/mods/2513
  230. adds shadows and increases the radius of the searchlight
  231. does not change brightness
  232.  
  233. Settlement Modifications
  234. ------------------------
  235.  
  236. >Sanctuary 111
  237. http://www.nexusmods.com/fallout4/mods/3617
  238. expands sanctuary to include Vault 111
  239. NPC pathfinding is broken
  240.  
  241. >Boston Airport Workbench Fix - Full Settlement Workbench
  242. http://www.nexusmods.com/fallout4/mods/6084
  243.  
  244. >Home Plate Full Workbench
  245. http://www.nexusmods.com/fallout4/mods/3777
  246.  
  247. Other
  248. -----
  249. >No Settlement Attacks
  250. http://www.nexusmods.com/fallout4/mods/4180
  251.  
  252. >Shaikujin's Better warning for settlements being attacked
  253. http://www.nexusmods.com/fallout4/mods/4106
  254. changes the attack message into a Pop-Up
  255. optionally contains additional information about the attack
  256.  
  257. >Crazy Earl's Scrapyard
  258. http://www.nexusmods.com/fallout4/mods/4814
  259. Modifies the amount of material that you get from scrapping statics
  260. Focuses on speeding up initial settlement development and realism
  261.  
  262. >Child Settlers
  263. http://www.nexusmods.com/fallout4/mods/5601
  264. allows children and ghoul children to spawn in your settlements
  265.  
  266. >Open Carry Patrol
  267. http://www.nexusmods.com/fallout4/mods/5464
  268. Settlers assigned to a supply route will openly carry their equiped weapon
  269.  
  270. >Where Are My Provisioners
  271. http://www.nexusmods.com/fallout4/mods/7835
  272. Adds a quest marker to all your provisioners
  273.  
  274. >Repaired Sanctuary Bridge
  275. http://www.nexusmods.com/fallout4/mods/7722
  276.  
  277. >Move that Workbench
  278. http://www.nexusmods.com/fallout4/mods/7507
  279. settlement workbenches can be moved
  280.  
  281. >Custom Power wiring
  282. http://www.nexusmods.com/fallout4/mods/7458
  283. basically shrinks the conductors
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