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Stardew Valley MP Error Log

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Jun 25th, 2017
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  1. [12:09:31 INFO SMAPI] SMAPI 1.14.1 with Stardew Valley 1.2.30 on Microsoft Windows 10 Home
  2. [12:09:31 DEBUG SMAPI] Mods go here: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods
  3. [12:09:31 DEBUG SMAPI] Preparing SMAPI...
  4. [12:09:32 DEBUG SMAPI] Starting game...
  5. [12:09:39 DEBUG SMAPI] Detecting common issues...
  6. [12:09:39 DEBUG SMAPI] Loading mod metadata...
  7. [12:09:39 DEBUG SMAPI] Loading mods...
  8. [12:09:40 TRACE SMAPI] Loading StardewValleyMP.dll...
  9. [12:09:40 INFO SMAPI] Loaded Makeshift Multiplayer by spacechase0, v0.3.6 | Multiplayer test
  10. [12:09:40 TRACE SMAPI] Loading TrainerMod.dll...
  11. [12:09:40 INFO SMAPI] Loaded Trainer Mod by SMAPI, v1.14.1 | Adds SMAPI console commands that let you manipulate the game.
  12. [12:09:40 INFO Makeshift Multiplayer] Loading Config
  13. [12:09:40 WARN SMAPI] Makeshift Multiplayer used GameEvents.LoadContent, which is deprecated since SMAPI 1.10. This will break in a future version of SMAPI.
  14. [12:09:40 DEBUG SMAPI] Loaded 2 mods.
  15. [12:09:40 DEBUG SMAPI] Starting console...
  16. [12:09:40 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
  17. [12:09:40 TRACE SMAPI] Context: locale set to en.
  18. [12:09:40 INFO Makeshift Multiplayer] Initializing Steam integration...
  19. [12:09:57 DEBUG Makeshift Multiplayer] Found vanilla load game menu, replacing with ours.
  20. [12:09:57 DEBUG Makeshift Multiplayer] Stole the save listing task, set it to: StardewModdingAPI.Framework.Reflection.PrivateField`1[System.Object]
  21. [12:09:59 TRACE Makeshift Multiplayer] Save listing task status: False True False
  22. [12:10:06 DEBUG Makeshift Multiplayer] LAN Discovery: Starting to listen
  23. [12:10:06 INFO Makeshift Multiplayer] Waiting for connection...
  24. [12:10:06 INFO Makeshift Multiplayer] [] NOTE: Chat doesn't work on the connection menu.
  25. [12:27:46 DEBUG Makeshift Multiplayer] Found vanilla load game menu, replacing with ours.
  26. [12:27:46 DEBUG Makeshift Multiplayer] Stole the save listing task, set it to: StardewModdingAPI.Framework.Reflection.PrivateField`1[System.Object]
  27. [12:27:47 TRACE Makeshift Multiplayer] Save listing task status: False True False
  28. [12:28:01 INFO Makeshift Multiplayer] [] NOTE: Chat doesn't work on the connection menu.
  29. [12:28:01 ERROR Makeshift Multiplayer] Exception while listening: System.Net.Sockets.SocketException (0x80004005): Only one usage of each socket address (protocol/network address/port) is normally permitted
  30. at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
  31. at System.Net.Sockets.Socket.Bind(EndPoint localEP)
  32. at System.Net.Sockets.TcpListener.Start(Int32 backlog)
  33. at System.Net.Sockets.TcpListener.Start()
  34. at StardewValleyMP.Multiplayer.startHost() in C:\Users\Chase\Desktop\StardewValley\Mods\StardewValleyMP\Multiplayer.cs:line 375
  35. [12:28:01 INFO Makeshift Multiplayer] [] Exception while listening for clients:
  36. [12:28:01 INFO Makeshift Multiplayer] [] Only one usage of each socket address (protocol/network address/port) is normally permitted
  37. [12:28:01 INFO Makeshift Multiplayer] [] Check your log file for more details.
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