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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'fr'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83. # Some placeholders have a slow process behind them. Meaning they might contact a database
  84. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  85. # separate from the sending. But can slow down the animation because it has to wait
  86. # for the placeholder to be loaded. When having multiple lines like a text that shows
  87. # the information about the placeholders you put below it, this can cause problems.
  88. # Enabling this will output a message in the console and ingame to operators
  89. # saying when a placeholder is causing delays.
  90. detect-placeholderdelay: false
  91. # Putting this to true will SPAM your console with timings report per placeholder/animation
  92. # refresh. Used for debugging purposes.
  93. # This requires detect-placeholderdelay to true
  94. verbose-placeholder-timings: false
  95.  
  96. # Toggling allows you to disable the scoreboard
  97. database:
  98. # If you want the toggle to stay even when your users
  99. # log off you can enable this. Keep in mind that this requires a
  100. # MySQL or SQLite database.
  101. # If you are configuring the plugin for the first time it is advised
  102. # to stay away from these settings until you managed the scoreboard
  103. # set up.
  104. persistent: false
  105. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  106. # with isolation, url, driver, ...
  107. # Database name
  108. database: "featherboard"
  109. # Database username
  110. username: bukkit
  111. # Database isolation type
  112. isolation: SERIALIZABLE
  113. # Database driver
  114. driver: org.sqlite.JDBC
  115. # Database password
  116. password: walrus
  117. # Database driver URL
  118. # {DIR} will be replaced with the plugin directory
  119. # {NAME} will be replaced wit the plugin name
  120. url: jdbc:sqlite:{DIR}{NAME}.db
  121. # Save interval in ticks
  122. save-interval: 6000
  123.  
  124. # Disabled worlds. Add your world name in this list to
  125. # disable it.
  126. disabled-worlds:
  127. - 'example_world'
  128.  
  129. # Show delay on join. Usefull if you wish to let the user
  130. # enjoy a Title MOTD without having the scoreboard obstructing
  131. # the view.
  132. show-delay: 0
  133.  
  134. # Anti Flicker will use a new engine that will allow you to use fast animations
  135. # without any flicker.
  136. # You can disable this feature if you do not have fast refresh rates.
  137. antiflicker: true
  138.  
  139. # A list of different scoreboards
  140. boards:
  141. # Default FeatherBoard comes with a board called "default". All players have the permission
  142. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  143. # the permission is negated.
  144. #
  145. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  146. # names such as "vip-board", "mcmmo-levelup", ...
  147. default:
  148. # Every section here are different lines. The first section will be used as the title
  149. # the following sections will be used as the lines on the scoreboard (max 15)
  150. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  151. # things simple I will use logical names such as "title", "spacer", "header", ...
  152. title:
  153. # Every line has its own frames. The animation will loop through these frames on intervals
  154. # that you configure below.
  155. # Put all your frames under 'text:'. You can make as many lines as you want and use
  156. # placeholders and preset effects.
  157. # Keep in mind that there is a limit in line width!
  158. text:
  159. # To create cool looking animations you create yourself
  160. # you can use the graphical tool AnimationCreator
  161. # https://www.spigotmc.org/resources/animationcreator.6001/
  162. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  163. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  164. - '&b&lAlazia.fr'
  165. # Interval is the animation interval in TICKS (20 ticks is one second).
  166. # Every X ticks the animation goes to the next frame (see above)
  167. # Once all frames are finished it will start over from the first one
  168. interval: 2
  169. # If you don't want a static order of the frames and want to show each frame at random
  170. # you can enable this option.
  171. random: false
  172. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  173. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  174. # These lines (usually a header or footer) are also good for decoration.
  175. header:
  176. text:
  177. - '&8&m+---------------------+'
  178. interval: 10
  179. random: true
  180. player-label:
  181. text:
  182. - '&eServeur Prison:&f'
  183. interval: 100
  184. random: false
  185. player-line13:
  186. text:
  187. - '{bungeecount@prison} joueurs'
  188. interval: 2
  189. random: false
  190. player-label6:
  191. text:
  192. - '&eServeur Skyblock:&f'
  193. interval: 100
  194. random: false
  195. player-line1:
  196. text:
  197. - '{bungeecount@skyblock} joueurs'
  198. interval: 2
  199. random: false
  200. player-line3:
  201. text:
  202. - '&eServeurs Total:&f'
  203. interval: 2
  204. random: false
  205. player-line4:
  206. text:
  207. - '{bungeecount} joueurs'
  208. interval: 2
  209. random: true
  210. footer:
  211. text:
  212. - '&8&m+---------------------+'
  213. interval: 10
  214. random: true
  215. # This is a combat scoreboard example showing
  216. # combat related information.
  217. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  218. # (Unless you want it to show all the time)
  219. # You still need to 'trigger' this scoreboard in the vanilla_combat
  220. combat-scoreboard-example:
  221. # Lets just use the title,header and footer from the example above
  222. # for in depth configuration look above.
  223. #
  224. # When designing a board that is used when triggered on an event. You have
  225. # to think (before looking at the placeholders) what is relevant.
  226. # For example: When I think of combat my first thoughts are:
  227. # - Health: To see how much you have left
  228. # - Possible cooldown timers
  229. # - With who am I in combat?
  230. # - Target health
  231. # - mcMMO attacking level?
  232. #
  233. # Next you have to think what is important during that event:
  234. # - Combat: not too much distraction (no animations, smaller scoreboard)
  235. #
  236. # Once you know those things start looking for placeholders. A lot of events such
  237. # as mcmmo have placeholders that can only be used in such events.
  238. title:
  239. text:
  240. # To create cool looking animations you create yourself
  241. # you can use the graphical tool AnimationCreator
  242. # https://www.spigotmc.org/resources/animationcreator.6001/
  243. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  244. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  245. - '<single><delay times="10">&l><</delay></single>'
  246. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  247. - '<single>&f&lherB</single>'
  248. - '<single>&f&lherBo</single>'
  249. - '<single>&f&latherBoa</single>'
  250. - '<single>&f&leatherBoar</single>'
  251. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  252. interval: 2
  253. random: false
  254. header:
  255. text:
  256. - '&a&m+-----------------+'
  257. interval: 10
  258. random: true
  259. combat-label:
  260. text:
  261. - '&8&l> &7&lCombat target:'
  262. interval: 100
  263. random: false
  264. combat-data:
  265. text:
  266. - '{vanilla-combat_opponent_name}'
  267. interval: 2
  268. random: false
  269. spacer1:
  270. text: []
  271. interval: 100
  272. health-label:
  273. text:
  274. - '&8&l> &7&lHealth stats:'
  275. interval: 100
  276. random: false
  277. health-data-1:
  278. text:
  279. - '&aYou: {healthbar}'
  280. interval: 1
  281. random: false
  282. health-data-2:
  283. text:
  284. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  285. interval: 1
  286. random: false
  287. footer:
  288. text:
  289. - '&a&m+-----------------+'
  290. interval: 10
  291. random: true
  292. # This is an example for mcMMO when you level up
  293. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  294. # (Unless you want it to show all the time)
  295. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  296. mcmmo-levelup:
  297. title:
  298. text:
  299. # To create cool looking animations you create yourself
  300. # you can use the graphical tool AnimationCreator
  301. # https://www.spigotmc.org/resources/animationcreator.6001/
  302. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  303. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  304. - '<single><delay times="10">&l><</delay></single>'
  305. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  306. - '<single>&f&lherB</single>'
  307. - '<single>&f&lherBo</single>'
  308. - '<single>&f&latherBoa</single>'
  309. - '<single>&f&leatherBoar</single>'
  310. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  311. interval: 2
  312. random: false
  313. header:
  314. text:
  315. - '&a&m+-----------------+'
  316. interval: 10
  317. random: true
  318. info-label:
  319. text:
  320. # mcMMO-levelup comes with several event specific placeholders
  321. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  322. interval: 10
  323. spacer1: # This is a spacer an empty line
  324. text:
  325. - ''
  326. interval: 10
  327. # Do you want to randomize the animation frames?
  328. random: false
  329. skill-label: # You can add elements to the group and name them like you want
  330. # Lets make a static label
  331. text:
  332. - '&9&l> &e&lSkill:'
  333. interval: 10 # The interval is not important since its just 1 static text.
  334. # Do you want to randomize the animation frames?
  335. random: false
  336. skill:
  337. # Lets make a static label
  338. text:
  339. - '{mcmmo-levelup_skill_name}'
  340. interval: 10 # The interval is not important since its just 1 static text.
  341. # Do you want to randomize the animation frames?
  342. random: false
  343. spacer2: # This is a spacer an empty line
  344. text:
  345. - ''
  346. interval: 100
  347. # Do you want to randomize the animation frames?
  348. random: false
  349. skilllevel-label: # You can add elements to the group and name them like you want
  350. # Lets make a static label
  351. text:
  352. - '&b&l> &e&lCurrent level:'
  353. interval: 10 # The interval is not important since its just 1 static text.
  354. # Do you want to randomize the animation frames?
  355. random: false
  356. skilllevel:
  357. # Lets make a static label
  358. text:
  359. - '{mcmmo-levelup_skilllevel}'
  360. interval: 10 # The interval is not important since its just 1 static text.
  361. # Do you want to randomize the animation frames?
  362. random: false
  363. footer:
  364. text:
  365. - '&a&m+-----------------+'
  366. interval: 10
  367. random: true
  368. # This is an example for Towny when you enter a town
  369. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  370. # (Unless you want it to show all the time)
  371. # You still need to 'trigger' this scoreboard in the 'towny-town'
  372. towny-town-example:
  373. # Lets just use the title,header and footer from the example above
  374. # for in depth configuration look above.
  375. title:
  376. text:
  377. # To create cool looking animations you create yourself
  378. # you can use the graphical tool AnimationCreator
  379. # https://www.spigotmc.org/resources/animationcreator.6001/
  380. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  381. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  382. - '<single><delay times="10">&l><</delay></single>'
  383. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  384. - '<single>&f&lherB</single>'
  385. - '<single>&f&lherBo</single>'
  386. - '<single>&f&latherBoa</single>'
  387. - '<single>&f&leatherBoar</single>'
  388. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  389. interval: 2
  390. random: false
  391. header:
  392. text:
  393. - '&a&m+-------------------+'
  394. interval: 10
  395. random: true
  396. town-label:
  397. text:
  398. - '&bYou are in town:'
  399. interval: 100
  400. town-data:
  401. text:
  402. - '{towny_currenttown_name}'
  403. interval: 100
  404. spacer1:
  405. text: []
  406. interval: 100
  407. townboard-label:
  408. text:
  409. - '&bTown board:'
  410. interval: 100
  411. townboard:
  412. text:
  413. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  414. interval: 3
  415. spacer2:
  416. text: []
  417. interval: 100
  418. population-label:
  419. text:
  420. - '&bPopulation:'
  421. interval: 100
  422. poplulation-data:
  423. text:
  424. - '{towny_currenttown_residents}'
  425. interval: 100
  426. footer:
  427. text:
  428. - '&a&m+-------------------+'
  429. interval: 10
  430. random: true
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