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May 25th, 2018
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  1. class CfgSkeletons
  2. {
  3. class Default
  4. {
  5. isDiscrete = 1;
  6. skeletonInherit = "";
  7. skeletonBones[] = {};
  8. };
  9.  
  10. class Activated_House: Default
  11. {
  12. skeletonInherit = "";
  13. skeletonBones[] =
  14. {
  15. "Door_1","",
  16. "Door_2",""
  17. };
  18. };
  19. };
  20.  
  21. class CfgModels
  22. {
  23. class Default;
  24.  
  25. class Activated_House: Default
  26. {
  27. skeletonName = "Activated_House";
  28. sections[] = {};
  29. sectionsInherit = "";
  30. class Animations
  31. {
  32. class Door_1_rot
  33. {
  34. type = rotation;
  35. source = Door_1_source;
  36. selection = Door_1;
  37. axis = Door_1_axis;
  38. memory = 1;
  39. minValue = 0;
  40. maxValue = 1;
  41. angle0 = 0;
  42. angle1 = -(rad 100);
  43. };
  44. class Door_2_rot
  45. {
  46. type = rotation;
  47. source = Door_2_source;
  48. selection = Door_2;
  49. axis = Door_2_axis;
  50. memory = 1;
  51. minValue = 0;
  52. maxValue = 1;
  53. angle0 = 0;
  54. angle1 = (rad 100);
  55. };
  56. };
  57. };
  58. };
  59. };
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