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Jun 8th, 2019
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  1. if alarm[0] <= 0 && GameSpeed
  2. {
  3.     instance_create_depth(1300,(irandom_range(40,760)),100,o_platform);
  4.     alarm[0] = 20 - (GameSpeedHard - 1) ;
  5. }
  6.  
  7.  if (death_indicator = 1)
  8.  {
  9.  GameSpeed = GameSpeed - 0.01;
  10.  if (GameSpeed <= 0)
  11.     {
  12.     GameSpeed = 0;
  13.     }
  14.  }
  15.  
  16. /// @description platform
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