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Jul 21st, 2018
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  1. //АКС скрипт
  2. #library "ACS"
  3. #include "zcommon.acs"
  4.  
  5. script 801 (void) {
  6. SetHudSize(1280, 1024, 1);
  7. SetFont("CREEC0");
  8. LocalAmbientsound("creeperattack",127);
  9. for (int y = 3072; y > 1620; y -= 150) {
  10. HudMessage(s:"A"; HUDMSG_FADEOUT, 2, CR_UNTRANSLATED, 1100.0, (y*1.0), 0.2, 0.2);
  11. delay(1);
  12. }
  13.  
  14. SetHudSize(640,480,1);
  15. SetFont("SMALLFONT");
  16. }
  17.  
  18. //Крипер
  19. ACTOR CreeperGhoul 20702
  20.  
  21. {
  22. MONSTER
  23. +BRIGHT
  24. +NOBLOCKMONST
  25. +DROPOFF
  26. +LOOKALLAROUND
  27. BloodColor white
  28. -SOLID
  29. Speed 16
  30. +DONTSPLASH
  31. Height 16
  32. Radius 13
  33. xscale 0.7
  34. yscale 0.2
  35. Health 220
  36. RENDERSTYLE TRANSLUCENT
  37. Alpha 0.5
  38. MeleeDamage 255
  39. painchance 255
  40. Obituary "%o found the Ghoul"
  41. +LOOKALLAROUND
  42. States
  43. {
  44. Spawn:
  45. CREE A 0 A_Look
  46. CREE A 0 A_ChangeFlag("NOCLIP", 0)
  47. CREE AAAABBBBAAAABBBBAAAABBBBAAAABBBBAAAABBBBAAAABBBB 3 A_Wander
  48. Loop
  49. See:
  50. CREE A 0 A_ChangeFlag("NOCLIP", 0)
  51. CREE A 0 A_ChangeFlag("FRIGHTENED", 0)
  52. CREE A 0 A_Playsound("creeperact")
  53. CREE AAAABBBBAAAABBBBAAAABBBBAAAABBBBAAAABBBBAAAABBBB 3 A_Chase
  54. Loop
  55. Melee:
  56. TNT1 A 0 A_ChangeFlag("NOPAIN",1)
  57. TNT1 A 0 A_GiveToTarget("Creeperactivate", 1)
  58. TNT1 A 0 A_MeleeAttack
  59. TNT1 A 0 A_FaceTarget
  60. TNT1 A 0 A_ChangeFlag("NOPAIN",0)
  61. Goto See
  62. Pain:
  63. CREE A 0 A_PlaySound("Creeperpain")
  64. CREE A 0 A_ChangeFlag("FRIGHTENED", 0)
  65. CREE BABABABABA 1 A_Chase
  66. CREE A 0 A_ChangeFlag("FRIGHTENED", 1)
  67. CREE BABABABABABABABABABABAB 1 A_Chase
  68. CREE ABABABABABAB 2 A_Chase
  69. CREE ABABABABABAB 3 A_Chase
  70. CREE A 0 A_ChangeFlag("FRIGHTENED", 0)
  71. Goto See
  72. Death:
  73. TNT1 A 20 A_SpawnItem("Creeperdeath")
  74. TNT1 A 1 A_Fall
  75. Stop
  76. }
  77. }
  78.  
  79. actor Creeperactivate : CustomInventory
  80. {
  81. inventory.pickupmessage ""
  82. inventory.pickupsound ""
  83. states
  84. {
  85. Spawn:
  86. TNT1 A -1
  87. stop
  88. Pickup:
  89. TNT1 A 0 ACS_Execute(801, 0)
  90. stop
  91. }
  92. }
  93.  
  94. ACTOR Creeperdeath
  95. {
  96. Height 10
  97. Radius 10
  98. -SOLID
  99. Scale 0.06
  100. Speed 4
  101. renderstyle translucent
  102. States
  103. {
  104. Spawn:
  105. CREE D 0
  106. CREE D 0 A_Playsound("creeperdie")
  107. CREE D 1 A_FadeOut(0.01)
  108. CREE D 0 A_CustomMissile("GhoulFireX3", 0,0,random(0,360), 2,0)
  109. CREE D 0 A_Wander
  110. Goto spawn+2
  111. }
  112. }
  113.  
  114. ACTOR ArenaCreeper : CreeperGhoul
  115. {
  116. Obituary "%o was creeped up on by the Creeper"
  117. }
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