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  1. [SYSTEM  ] #################################################################
  2. [SYSTEM  ] ## CURENT BUILD : 1.0r                    10:12:41 Mar  3 2003 ##
  3. [SYSTEM  ] ## Debug features available  :                                 ##
  4. [SYSTEM  ] ## * trace_system            : system messages                 ##
  5. [SYSTEM  ] ## * error_exit              : throw errors                    ##
  6. [SYSTEM  ] ## * guard/unguard           : TRY/CATCH mechanism             ##
  7. [SYSTEM  ] ## * TRACE_ALLOCATIONS       : Count memory allocations        ##
  8. [SYSTEM  ] ## * CONF_USE_CPP_EXCEPTIONS : Enable C++ exception handling   ##
  9. [SYSTEM  ] #################################################################
  10. [SYSTEM  ] InitEngineDll Ok
  11. [SYSTEM  ] InitCommonDll Ok
  12. [APP     ] Home Path = '.\..\cora3\'
  13. [APP     ] Application 'Engine' started
  14. [APP     ] Current application path       : D:\Other\Cabela's 4X4 Offroad Adventure III\Bin\engine.exe
  15. [APP     ] Application received WM_ACTIVATEAPP: 1
  16. [APP     ] Application received focus
  17. [INPUT   ] Input acquire
  18. [SOUND   ] Initializing sound...
  19. [DS      ] Num of hardware channels (reported): 0 used:
  20. [DS      ] Num of hardware channels (reported): 0 used:
  21. [PAK     ] Allocating one more handler! Total: 0/10 .
  22. [SYSTEM  ]  === MltiFile 'shaders.mtp' ===
  23. [SYSTEM  ]  === MltiFile took 16 ms (62034937 bytes/sec) in 276 files ===
  24. Error in file C:\2002\Src\Game\EngineDll\Debug\Src\DebugSystem.cpp at line 1520 in function safe_malloc:
  25. [SYSTEM  ] Out of memory at line -1 in file C:\2002\Src\Game\EngineDll\Debug\Src\DebugSystem.cpp in function safe_malloc
  26. Caught in function safe_malloc<-cTextureDX::CreateAndLoadPlainTexture<-cTextureDX::Load<-cTextureManager::LoadTexture<-cShaderPass::AddInterfaceStage<-cShader::AddInterfacePass<-cShader::Compile<-cShaderManager::LoadShader<-cFrameWork::LoadResources<-cFrameWork::InitApp<-Main
  27. [INPUT   ] Input unacquire
  28. [APP     ] Application loses focus
  29. [INPUT   ] Input acquire
  30. [APP     ] Application received focus
  31. [SHUTDOWN] > Shutting Down
  32. [SHUTDOWN] call 'DoneSound'
  33. [SOUND   ] Closing sound...
  34. [SYSTEM  ] *** LUA 'SoundManager' USES FOR GC : 9k (nblocks = 9819)
  35. [SOUND   ] Sound closed successfully
  36. [SHUTDOWN] call 'InputDone'
  37. [SYSTEM  ] *** LUA 'unknown' USES FOR GC : 4k (nblocks = 5036)
  38. [SHUTDOWN] call 'DoneRenderInterface'
  39. [SYSTEM  ] *** LUA 'LightEngine' USES FOR GC : 10k (nblocks = 10702)
  40. [SYSTEM  ] *** LUA 'ShaderManager' USES FOR GC : 900k (nblocks = 922086)
  41. [SHUTDOWN] call 'DoneConsole'
  42. [SHUTDOWN] call 'DonePakFileManager'
  43. [SHUTDOWN] call 'DoneCOM'
  44. [SHUTDOWN] call 'DoneScript'
  45. [SHUTDOWN] call 'DestroyMutex'
  46. [SHUTDOWN] call 'DoneCmd'
  47. [SHUTDOWN] call 'DoneCommonDll'
  48. [SYSTEM  ] DoneCommonDll Ok
  49. [SHUTDOWN] call 'DoneEngineDll'
  50. [SYSTEM  ] DoneEngineDll Ok
  51. [SHUTDOWN] call 'DoneSystem'
  52. [SHUTDOWN] < Shutting Down
  53. [MEMORY  ] ------------------ Allocation Statistics ------------------
  54. [MEMORY  ] Total allocated memory 290246 (283Kb) (0Mb) peek: 4270770
  55. [MEMORY  ] smalloc called 46201 times
  56. [MEMORY  ] sfree called 46086 times
  57. [MEMORY  ] snew called 32197 times
  58. [MEMORY  ] sdelete called 32075 times
  59.  
  60. Forced exit.
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