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- --[[ By: Brutez. ]]--
- local MarioScript=script;
- repeat Wait(0)until script and script.Parent and script.Parent.ClassName=="Model"and script.Parent:FindFirstChild("Head")and script.Parent:FindFirstChild("Torso");
- local Mario=MarioScript.Parent;
- function raycast(Spos,vec,currentdist)
- local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(Spos+(vec*.05),vec*currentdist),Mario);
- if hit2~=nil and pos2 then
- if hit2.Name=="Handle" and not hit2.CanCollide or string.sub(hit2.Name,1,6)=="Effect"and not hit2.CanCollide then
- local currentdist=currentdist-(pos2-Spos).magnitude;
- return raycast(pos2,vec,currentdist);
- end;
- end;
- return hit2,pos2;
- end;
- function RayCast(Position,Direction,MaxDistance,IgnoreList)
- return Game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position,Direction.unit*(MaxDistance or 999.999)),IgnoreList);
- end;
- if MarioScript and Mario and Mario:FindFirstChild("Thumbnail")then
- Mario:FindFirstChild("Thumbnail"):Destroy();
- end;
- local AttackDebounce=false;
- local ChatDeb=false;
- local BlinkDeb=false;
- local WalkDebounce=false;
- local Fallen=false;
- local MarioHumanoid;
- for _,Child in pairs(Mario:GetChildren())do
- if Child.ClassName=="Humanoid"then
- MarioHumanoid=Child;
- end;
- end;
- local MarioHead=Mario:FindFirstChild("Head");
- local MarioHumanoidRootPart=Mario:FindFirstChild("HumanoidRootPart");
- function FindNearestBae()
- local NoticeDistance=99999e99999;
- local TargetTorso;
- for _,TargetModel in pairs(Game:GetService("Workspace"):GetChildren())do
- if TargetModel.className=="Model"and TargetModel~=Mario and TargetModel.Name~=Mario.Name and TargetModel:FindFirstChild("Torso")and TargetModel:FindFirstChild("Head")then
- local TargetPart=TargetModel:FindFirstChild("Torso");
- local FoundHumanoid=nil;
- for _,Child in pairs(TargetModel:GetChildren())do
- if Child.ClassName=="Humanoid"then
- FoundHumanoid=Child;
- end;
- end;
- if TargetPart and FoundHumanoid and FoundHumanoid.Health~=0 and(TargetPart.Position-MarioHumanoidRootPart.Position).magnitude<NoticeDistance then
- TargetTorso=TargetPart;
- NoticeDistance=(TargetPart.Position-MarioHumanoidRootPart.Position).magnitude;
- local hit,pos=raycast(MarioHumanoidRootPart.Position,(TargetPart.Position-MarioHumanoidRootPart.Position).unit,500)
- if hit and hit.Parent and hit.Parent.ClassName=="Model"and hit.Parent:FindFirstChild("Torso")and hit.Parent:FindFirstChild("Head")then
- if TargetPart and FoundHumanoid and FoundHumanoid.Health>0 and(TargetPart.Position-MarioHead.Position).magnitude<8 and not AttackDebounce then
- Spawn(function()
- AttackDebounce=true;
- if Mario and MarioHumanoidRootPart and MarioHead:FindFirstChild("SpinHit")then
- local SwingAnimation=MarioHumanoid:LoadAnimation(MarioScript:FindFirstChild("Spin"));
- SwingAnimation:Play();
- SwingAnimation:AdjustSpeed(1.5+math.random()*0.1);
- MarioHead:FindFirstChild("Spin1"):Play()
- MarioScript.HitSparkle.Enabled = true
- MarioScript.HitSparkle.Script.Disabled = false
- MarioScript.HitSparkle:Clone().Parent = TargetTorso
- MarioHead:FindFirstChild("SpinHit").TimePosition=0;
- MarioHead:FindFirstChild("SpinHit").Pitch=1+(math.random()*0.2);
- MarioHead:FindFirstChild("SpinHit"):Play();
- MarioScript.HitSparkle.Enabled = false
- if TargetModel:WaitForChild("Humanoid").Died:Wait() then
- script.DisapearSmoke.Enabled = true
- script.DisapearSmoke:Clone().Parent = TargetTorso
- script.DisapearSmoke:Clone().Parent = TargetModel["Left Arm"]
- script.DisapearSmoke:Clone().Parent = TargetModel["Right Arm"]
- script.DisapearSmoke:Clone().Parent = TargetModel["Left Leg"]
- script.DisapearSmoke:Clone().Parent = TargetModel["Right Leg"]
- script.DisapearSmoke:Clone().Parent = TargetModel.Head
- end
- end;
- if not ChatDeb and not Fallen then
- Spawn(function()
- ChatDeb=true;
- local DamageChat=math.random(1,4);
- if DamageChat==1 then
- local MarioVoiceClip=MarioHead:FindFirstChild("MarioDamage1");
- MarioVoiceClip.Pitch=1+(math.random()*0.07);
- MarioVoiceClip:Play();
- Wait(0.569);
- ChatDeb=false;
- elseif DamageChat==2 then
- local MarioVoiceClip=MarioHead:FindFirstChild("MarioDamage2");
- MarioVoiceClip.Pitch=1+(math.random()*0.07);
- MarioVoiceClip:Play();
- Wait(2.109);
- ChatDeb=false;
- elseif DamageChat==3 then
- local MarioVoiceClip=MarioHead:FindFirstChild("MarioDamage3");
- MarioVoiceClip.Pitch=1+(math.random()*0.07);
- MarioVoiceClip:Play();
- Wait(4.467);
- ChatDeb=false;
- elseif DamageChat==4 then
- local MarioVoiceClip=MarioHead:FindFirstChild("MarioDamage4");
- MarioVoiceClip.Pitch=1+(math.random()*0.07);
- MarioVoiceClip:Play();
- Wait(1.697);
- ChatDeb=false;
- end;
- end);
- end;
- FoundHumanoid:TakeDamage(40);
- Wait(0.5);
- AttackDebounce=false;
- end);
- end;
- end;
- end;
- end;
- end;
- return TargetTorso;
- end;
- MarioHumanoid.FallingDown:connect(function()
- Spawn(function()
- if MarioScript and Mario and MarioHead and MarioHead:FindFirstChild("MarioTrip")and MarioHumanoid and MarioHumanoid.Health>0.001 and not Fallen then
- Fallen=true;
- MarioHead:FindFirstChild("MarioTalk1").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk1"):Stop();
- MarioHead:FindFirstChild("MarioTalk2").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk2"):Stop();
- MarioHead:FindFirstChild("MarioTalk3").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk3"):Stop();
- MarioHead:FindFirstChild("MarioTalk4").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk4"):Stop();
- MarioHead:FindFirstChild("MarioTalk5").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk5"):Stop();
- MarioHead:FindFirstChild("MarioTalk6").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk6"):Stop();
- MarioHead:FindFirstChild("MarioTalk7").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk7"):Stop();
- MarioHead:FindFirstChild("MarioTalk8").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk8"):Stop();
- MarioHead:FindFirstChild("MarioTalk9").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk9"):Stop();
- MarioHead:FindFirstChild("MarioTalk10").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk10"):Stop();
- MarioHead:FindFirstChild("MarioTalk11").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk11"):Stop();
- MarioHead:FindFirstChild("MarioTalk12").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk12"):Stop();
- MarioHead:FindFirstChild("MarioTalk13").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk13"):Stop();
- MarioHead:FindFirstChild("MarioTalk14").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk14"):Stop();
- MarioHead:FindFirstChild("MarioTalk15").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk15"):Stop();
- MarioHead:FindFirstChild("MarioDamage1").TimePosition=0;
- MarioHead:FindFirstChild("MarioDamage1"):Stop();
- MarioHead:FindFirstChild("MarioDamage2").TimePosition=0;
- MarioHead:FindFirstChild("MarioDamage2"):Stop();
- MarioHead:FindFirstChild("MarioDamage3").TimePosition=0;
- MarioHead:FindFirstChild("MarioDamage3"):Stop();
- MarioHead:FindFirstChild("MarioDamage4").TimePosition=0;
- MarioHead:FindFirstChild("MarioDamage4"):Stop();
- MarioHead:FindFirstChild("MarioSpawn").TimePosition=0;
- MarioHead:FindFirstChild("MarioSpawn"):Stop();
- MarioHead:FindFirstChild("MarioTrip").TimePosition=0;
- MarioHead:FindFirstChild("MarioTrip").Pitch=1+(math.random()*0.07);
- MarioHead:FindFirstChild("MarioTrip"):Play();
- BlinkDebounce=true;
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412492242";
- Wait(3);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488402";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488827";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488402";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412489202";
- BlinkDebounce=false;
- Fallen=false;
- end;
- end);
- end);
- if Mario and MarioHead and MarioHead:FindFirstChild("MarioSpawn")then
- Spawn(function()
- ChatDeb=true;
- MarioHead:FindFirstChild("MarioSpawn").TimePosition=0;
- MarioHead:FindFirstChild("MarioSpawn").Pitch=1+(math.random()*0.07);
- MarioHead:FindFirstChild("MarioSpawn"):Play();
- Wait(11.561);
- ChatDeb=false;
- end);
- end;
- Spawn(function()
- while Wait(0)do
- if MarioScript and Mario and MarioHead and MarioHumanoidRootPart and MarioHead:FindFirstChild("Step1")and (MarioHumanoidRootPart.Velocity-Vector3.new(0,MarioHumanoidRootPart.Velocity.y,0)).magnitude>=5 and not WalkDebounce and MarioHumanoid and MarioHumanoid.Health~=0 then
- Spawn(function()
- WalkDebounce=true;
- local FiredRay=Ray.new(MarioHumanoidRootPart.Position,Vector3.new(0,-4,0));
- local RayTarget,endPoint=Game:GetService("Workspace"):FindPartOnRay(FiredRay,Mario);
- local StepChance=math.random(1,2);
- if RayTarget and MarioHumanoidRootPart and MarioHead:FindFirstChild("Step1") and MarioHead:FindFirstChild("Step2") then
- if StepChance==1 then
- MarioHead:FindFirstChild("Step1").TimePosition=0;
- MarioHead:FindFirstChild("Step1"):Play();
- elseif StepChance==2 then
- MarioHead:FindFirstChild("Step2").TimePosition=0;
- MarioHead:FindFirstChild("Step2"):Play();
- end
- if MarioScript and Mario and MarioHumanoid and MarioHumanoid.Health~=0 and MarioHumanoid.WalkSpeed==16 then
- Wait(0.3);
- elseif MarioScript and Mario and MarioHumanoid and MarioHumanoid.Health~=0 and MarioHumanoid.WalkSpeed==30 then
- Wait(0.10);
- end;
- end;
- WalkDebounce=false;
- end);
- end;
- local BlinkChance=math.random(1,300);
- if BlinkChance==1 and MarioScript and Mario and Mario:FindFirstChild("HeadModel")and Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes")and Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture")and not BlinkDeb and not Fallen and MarioHumanoid and MarioHumanoid.Health~=0 then
- Spawn(function()
- BlinkDeb=true;
- local BlinkVariant=math.random(1,2);
- if BlinkVariant==1 then
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412489202";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488402";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488827";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488402";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412489202";
- else
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412489202";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488402";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488827";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488402";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412489202";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488402";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488827";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412488402";
- Wait(0.1);
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412489202";
- end;
- BlinkDeb=false;
- end);
- end;
- end;
- end);
- while Wait(0)do
- if MarioScript and Mario and MarioHumanoid and MarioHumanoid.Health==0 then
- if MarioScript and Mario and MarioHumanoidRootPart then
- MarioHead:FindFirstChild("MarioTalk1").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk1"):Stop();
- MarioHead:FindFirstChild("MarioTalk2").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk2"):Stop();
- MarioHead:FindFirstChild("MarioTalk3").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk3"):Stop();
- MarioHead:FindFirstChild("MarioTalk4").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk4"):Stop();
- MarioHead:FindFirstChild("MarioTalk5").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk5"):Stop();
- MarioHead:FindFirstChild("MarioTalk6").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk6"):Stop();
- MarioHead:FindFirstChild("MarioTalk7").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk7"):Stop();
- MarioHead:FindFirstChild("MarioTalk8").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk8"):Stop();
- MarioHead:FindFirstChild("MarioTalk9").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk9"):Stop();
- MarioHead:FindFirstChild("MarioTalk10").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk10"):Stop();
- MarioHead:FindFirstChild("MarioTalk11").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk11"):Stop();
- MarioHead:FindFirstChild("MarioTalk12").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk12"):Stop();
- MarioHead:FindFirstChild("MarioTalk13").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk13"):Stop();
- MarioHead:FindFirstChild("MarioTalk14").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk14"):Stop();
- MarioHead:FindFirstChild("MarioTalk15").TimePosition=0;
- MarioHead:FindFirstChild("MarioTalk15"):Stop();
- MarioHead:FindFirstChild("MarioDamage1").TimePosition=0;
- MarioHead:FindFirstChild("MarioDamage1"):Stop();
- MarioHead:FindFirstChild("MarioDamage2").TimePosition=0;
- MarioHead:FindFirstChild("MarioDamage2"):Stop();
- MarioHead:FindFirstChild("MarioDamage3").TimePosition=0;
- MarioHead:FindFirstChild("MarioDamage3"):Stop();
- MarioHead:FindFirstChild("MarioDamage4").TimePosition=0;
- MarioHead:FindFirstChild("MarioDamage4"):Stop();
- MarioHead:FindFirstChild("MarioSpawn").TimePosition=0;
- MarioHead:FindFirstChild("MarioSpawn"):Stop();
- MarioHead:FindFirstChild("MarioTrip").TimePosition=0;
- MarioHead:FindFirstChild("MarioTrip"):Stop();
- BlinkDebounce=true;
- Mario:FindFirstChild("HeadModel"):FindFirstChild("Eyes"):FindFirstChild("EyesTexture").Texture="rbxassetid://412489537";
- end;
- Wait(5);
- Mario:Destroy();
- break
- end;
- if MarioScript and Mario and MarioHumanoidRootPart and MarioHead and MarioHumanoid and MarioHumanoid.Health~=0 then
- local RandomChat=math.random(1,200);
- if RandomChat==1 and not ChatDeb and not Fallen then
- Spawn(function()
- ChatDeb=true;
- Wait(3.804);
- ChatDeb=false;
- end);
- end;
- local TargetPoint=MarioHumanoid.TargetPoint;
- local Blockage,BlockagePos=RayCast((MarioHumanoidRootPart.CFrame+CFrame.new(MarioHumanoidRootPart.Position,Vector3.new(TargetPoint.X,MarioHumanoidRootPart.Position.Y,TargetPoint.Z)).lookVector*(MarioHumanoidRootPart.Size.Z/2)).p,MarioHumanoidRootPart.CFrame.lookVector,(MarioHumanoidRootPart.Size.Z*2.5),{Mario,Mario})
- local Jumpable=false;
- if Blockage then
- Jumpable=true;
- if Blockage and Blockage.Parent and Blockage.Parent.ClassName~="Workspace"then
- local BlockageHumanoid;
- for _,Child in pairs(Blockage.Parent:GetChildren())do
- if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
- BlockageHumanoid=Child;
- end;
- end;
- if Blockage and Blockage:IsA("Terrain")then
- local CellPos=Blockage:WorldToCellPreferSolid((BlockagePos-Vector3.new(0,2,0)));
- local CellMaterial,CellShape,CellOrientation=Blockage:GetCell(CellPos.X,CellPos.Y,CellPos.Z);
- if CellMaterial==Enum.CellMaterial.Water then
- Jumpable=false;
- end;
- elseif BlockageHumanoid or Blockage.ClassName=="TrussPart"or Blockage.ClassName=="WedgePart"or Blockage.Name=="Handle"and Blockage.Parent.ClassName=="Hat"or Blockage.Name=="Handle"and Blockage.Parent.ClassName=="Tool"then
- Jumpable=false;
- end;
- end;
- if MarioScript and Mario and MarioHumanoid and MarioHumanoid.Health~=0 and not MarioHumanoid.Sit and Jumpable then
- MarioHumanoid.Jump=true;
- end;
- end;
- if MarioScript and Mario and MarioHumanoid and MarioHumanoid.Health~=0 or MarioHumanoid.Health==0 then
- local BaeTarget=FindNearestBae();
- local FoundHumanoid=nil;
- if BaeTarget then
- for _,Child in pairs(BaeTarget.Parent:GetChildren())do
- if Child.ClassName=="Humanoid"then
- FoundHumanoid=Child;
- end;
- end;
- end;
- if BaeTarget and BaeTarget.Parent and FoundHumanoid and FoundHumanoid.Jump then
- MarioHumanoid.Jump=true;
- end;
- if BaeTarget then
- if MarioScript and Mario and MarioHumanoidRootPart and MarioHumanoid and MarioHumanoid.Health~=0 then
- if BaeTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(BaeTarget.Position-MarioHumanoidRootPart.Position).magnitude>5 then
- MarioHumanoid.WalkSpeed=30;
- elseif BaeTarget and FoundHumanoid and FoundHumanoid.Health~=0 and(BaeTarget.Position-MarioHumanoidRootPart.Position).magnitude<5 then
- MarioHumanoid.WalkSpeed=0.004;
- end;
- MarioHumanoid:MoveTo(BaeTarget.Position+(BaeTarget.Position-MarioHumanoidRootPart.Position).unit*2,Game:GetService("Workspace"):FindFirstChild("Terrain"));
- end;
- else
- MarioHumanoid.WalkSpeed=16;
- local RandomJump=math.random(1,300);
- local RandomWalk=math.random(1,200);
- if MarioScript and Mario and MarioHumanoid and MarioHumanoid.Health~=0 and RandomJump==1 then
- MarioHumanoid.Jump=true;
- end;
- if MarioScript and Mario and MarioHumanoid and MarioHumanoid.Health~=0 and RandomWalk==1 then
- MarioHumanoid:MoveTo(Game:GetService("Workspace"):FindFirstChild("Terrain").Position+Vector3.new(math.random(-2048,2048),0,math.random(-2048,2048)),Game:GetService("Workspace"):FindFirstChild("Terrain"));
- end;
- end;
- if MarioScript and Mario and MarioHumanoid then
- MarioHumanoid.DisplayDistanceType="None";
- MarioHumanoid.HealthDisplayDistance=0;
- MarioHumanoid.Name="ItalianPlumber";
- MarioHumanoid.NameDisplayDistance=0;
- MarioHumanoid.NameOcclusion="EnemyOcclusion";
- MarioHumanoid.AutoJumpEnabled=true;
- MarioHumanoid.AutoRotate=true;
- MarioHumanoid.MaxHealth=99999e99999;
- MarioHumanoid.Health=99999e99999;
- MarioHumanoid.JumpPower=50;
- MarioHumanoid.MaxSlopeAngle=89.9;
- end;
- if MarioScript and Mario and MarioHumanoid and not MarioHumanoid.AutoJumpEnabled then
- MarioHumanoid.AutoJumpEnabled=true;
- end;
- if MarioScript and Mario and MarioHumanoid and not MarioHumanoid.AutoRotate then
- MarioHumanoid.AutoRotate=true;
- end;
- if MarioScript and Mario and MarioHumanoid and MarioHumanoid.PlatformStand then
- MarioHumanoid.PlatformStand=false;
- end;
- if MarioScript and Mario and MarioHumanoid and MarioHumanoid.Sit then
- MarioHumanoid.Sit=false;
- end;
- end;
- else
- break;
- end;
- end;
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