Advertisement
Guest User

Untitled

a guest
May 28th, 2017
90
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.90 KB | None | 0 0
  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [Core]
  5.  
  6. # Draw on-screen display if True, otherwise don't draw OSD
  7. OnScreenDisplay = True
  8. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  9. R4300Emulator = 1
  10. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  11. NoCompiledJump = False
  12. # Disable 4MB expansion RAM pack. May be necessary for some games
  13. DisableExtraMem = False
  14. # Increment the save state slot after each save operation
  15. AutoStateSlotIncrement = False
  16. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  17. EnableDebugger = False
  18. # Save state slot (0-9) to use when saving/loading the emulator state
  19. CurrentStateSlot = 0
  20. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
  21. ScreenshotPath = ""
  22. # Path to directory where save states are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
  23. SaveStatePath = ""
  24. # Path to a directory to search when looking for shared data files
  25. SharedDataPath = ""
  26. # SDL keysym for stopping the emulator
  27. Kbd Mapping Stop = 27
  28. # SDL keysym for switching between fullscreen/windowed modes
  29. Kbd Mapping Fullscreen = 323
  30. # SDL keysym for saving the emulator state
  31. Kbd Mapping Save State = 286
  32. # SDL keysym for loading the emulator state
  33. Kbd Mapping Load State = 288
  34. # SDL keysym for advancing the save state slot
  35. Kbd Mapping Increment Slot = 0
  36. # SDL keysym for resetting the emulator
  37. Kbd Mapping Reset = 290
  38. # SDL keysym for slowing down the emulator
  39. Kbd Mapping Speed Down = 291
  40. # SDL keysym for speeding up the emulator
  41. Kbd Mapping Speed Up = 292
  42. # SDL keysym for taking a screenshot
  43. Kbd Mapping Screenshot = 293
  44. # SDL keysym for pausing the emulator
  45. Kbd Mapping Pause = 112
  46. # SDL keysym for muting/unmuting the sound
  47. Kbd Mapping Mute = 109
  48. # SDL keysym for increasing the volume
  49. Kbd Mapping Increase Volume = 93
  50. # SDL keysym for decreasing the volume
  51. Kbd Mapping Decrease Volume = 91
  52. # SDL keysym for temporarily going really fast
  53. Kbd Mapping Fast Forward = 102
  54. # SDL keysym for advancing by one frame when paused
  55. Kbd Mapping Frame Advance = 47
  56. # SDL keysym for pressing the game shark button
  57. Kbd Mapping Gameshark = 103
  58. # Joystick event string for stopping the emulator
  59. Joy Mapping Stop = ""
  60. # Joystick event string for switching between fullscreen/windowed modes
  61. Joy Mapping Fullscreen = ""
  62. # Joystick event string for saving the emulator state
  63. Joy Mapping Save State = ""
  64. # Joystick event string for loading the emulator state
  65. Joy Mapping Load State = ""
  66. # Joystick event string for advancing the save state slot
  67. Joy Mapping Increment Slot = ""
  68. # Joystick event string for taking a screenshot
  69. Joy Mapping Screenshot = ""
  70. # Joystick event string for pausing the emulator
  71. Joy Mapping Pause = ""
  72. # Joystick event string for muting/unmuting the sound
  73. Joy Mapping Mute = ""
  74. # Joystick event string for increasing the volume
  75. Joy Mapping Increase Volume = ""
  76. # Joystick event string for decreasing the volume
  77. Joy Mapping Decrease Volume = ""
  78. # Joystick event string for fast-forward
  79. Joy Mapping Fast Forward = ""
  80. # Joystick event string for pressing the game shark button
  81. Joy Mapping Gameshark = ""
  82.  
  83.  
  84. [Video-General]
  85.  
  86. # Use fullscreen mode if True, or windowed mode if False
  87. Fullscreen = False
  88. # Width of output window or fullscreen width
  89. ScreenWidth = 640
  90. # Height of output window or fullscreen height
  91. ScreenHeight = 480
  92.  
  93.  
  94. [UI-Console]
  95.  
  96. # Directory in which to search for plugins
  97. PluginDir = "./"
  98. # Filename of video plugin
  99. VideoPlugin = "m64p_video_rice.dylib"
  100. # Filename of audio plugin
  101. AudioPlugin = "m64p_audio_jttl.dylib"
  102. # Filename of input plugin
  103. InputPlugin = "m64p_input_blight.dylib"
  104. # Filename of RSP plugin
  105. RspPlugin = "m64p_rsp_hle.dylib"
  106.  
  107.  
  108. [Video-Rice]
  109.  
  110. # Frame Buffer Emulation (0=ROM default, 1=disable)
  111. FrameBufferSetting = 0
  112. # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
  113. FrameBufferWriteBackControl = 0
  114. # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
  115. RenderToTexture = 0
  116. # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
  117. ScreenUpdateSetting = 2
  118. # Force to use normal alpha blender
  119. NormalAlphaBlender = False
  120. # Use a faster algorithm to speed up texture loading and CRC computation
  121. FastTextureLoading = False
  122. # Use different texture coordinate clamping code
  123. AccurateTextureMapping = True
  124. # Force emulated frame buffers to be in N64 native resolution
  125. InN64Resolution = False
  126. # Try to reduce Video RAM usage (should never be used)
  127. SaveVRAM = False
  128. # Enable this option to have better render-to-texture quality
  129. DoubleSizeForSmallTxtrBuf = False
  130. # Force to use normal color combiner
  131. DefaultCombinerDisable = False
  132. # Enable game-specific settings from INI file
  133. EnableHacks = True
  134. # Enable or disable fog generation
  135. EnableFog = False
  136. # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
  137. WinFrameMode = False
  138. # N64 Texture Memory Full Emulation (may fix some games, may break others)
  139. FullTMEMEmulation = False
  140. # Enable vertex clipper for fog operations
  141. OpenGLVertexClipper = False
  142. # Enable/Disable SSE optimizations for capable CPUs
  143. EnableSSE = False
  144. # Use GPU vertex shader
  145. EnableVertexShader = False
  146. # If this option is enabled, the plugin will skip every other frame
  147. SkipFrame = True
  148. # If enabled, texture enhancement will be done only for TxtRect ucode
  149. TexRectOnly = False
  150. # If enabled, texture enhancement will be done only for textures width+height<=128
  151. SmallTextureOnly = False
  152. # Enable hi-resolution texture file loading
  153. LoadHiResTextures = False
  154. # Enable texture dumping
  155. DumpTexturesToFiles = False
  156. # Display On-screen FPS
  157. ShowFPS = True
  158. # Primary texture filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
  159. TextureEnhancement = 0
  160. # Secondary texture filter (0 = none, 1-4 = filtered)
  161. TextureEnhancementControl = 0
  162. # Texture filter to use (0=default, 1=nearest neighbor, 2=linear, 3=bilinear)
  163. ForceTextureFilter = 0
  164. # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits
  165. TextureQuality = 0
  166. # Z-buffer depth (only 16 or 32)
  167. OpenGLDepthBufferSetting = 16
  168. # Color bit depth for rendering window (0=32 bits, 1=16 bits)
  169. ColorQuality = 0
  170. # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
  171. OpenGLRenderSetting = 0
  172.  
  173.  
  174. [Input-SDL-Control1]
  175.  
  176.  
  177.  
  178. [Input-SDL-Control2]
  179.  
  180.  
  181.  
  182. [Input-SDL-Control3]
  183.  
  184.  
  185.  
  186. [Input-SDL-Control4]
  187.  
  188.  
  189.  
  190. [Audio-SDL]
  191.  
  192. # Frequency which is used if rom doesn't want to change it
  193. DEFAULT_FREQUENCY = 33480
  194. # Swaps left and right channels
  195. SWAP_CHANNELS = False
  196. # Size of primary buffer in bytes. This is where audio is loaded after it's extracted from n64's memory.
  197. PRIMARY_BUFFER_SIZE = 65536
  198. # Size of secondary buffer in samples. This is SDL's hardware buffer.
  199. SECONDARY_BUFFER_SIZE = 4096
  200. # If the primary buffer level falls below this level, then the audio sync delay is skipped to speed up playback
  201. LOW_BUFFER_LOAD_LEVEL = 16384
  202. # If the primary buffer level goes above this level, then extra audio sync delay is inserted reduce the buffer level
  203. HIGH_BUFFER_LOAD_LEVEL = 32480
  204. # Audio resampling algorithm. 1 = unfiltered, 2 = SINC resampling (Best Quality, requires libsamplerate)
  205. RESAMPLE = 1
  206. # Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)
  207. VOLUME_CONTROL_TYPE = 2
  208. # Percentage change each time the volume is increased or decreased
  209. VOLUME_ADJUST = 5
  210. # Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1
  211. VOLUME_DEFAULT = 80
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement