Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Mupen64Plus Configuration File
- # This file is automatically read and written by the Mupen64Plus Core library
- [Core]
- # Draw on-screen display if True, otherwise don't draw OSD
- OnScreenDisplay = True
- # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
- R4300Emulator = 1
- # Disable compiled jump commands in dynamic recompiler (should be set to False)
- NoCompiledJump = False
- # Disable 4MB expansion RAM pack. May be necessary for some games
- DisableExtraMem = False
- # Increment the save state slot after each save operation
- AutoStateSlotIncrement = False
- # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
- EnableDebugger = False
- # Save state slot (0-9) to use when saving/loading the emulator state
- CurrentStateSlot = 0
- # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
- ScreenshotPath = ""
- # Path to directory where save states are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
- SaveStatePath = ""
- # Path to a directory to search when looking for shared data files
- SharedDataPath = ""
- # SDL keysym for stopping the emulator
- Kbd Mapping Stop = 27
- # SDL keysym for switching between fullscreen/windowed modes
- Kbd Mapping Fullscreen = 323
- # SDL keysym for saving the emulator state
- Kbd Mapping Save State = 286
- # SDL keysym for loading the emulator state
- Kbd Mapping Load State = 288
- # SDL keysym for advancing the save state slot
- Kbd Mapping Increment Slot = 0
- # SDL keysym for resetting the emulator
- Kbd Mapping Reset = 290
- # SDL keysym for slowing down the emulator
- Kbd Mapping Speed Down = 291
- # SDL keysym for speeding up the emulator
- Kbd Mapping Speed Up = 292
- # SDL keysym for taking a screenshot
- Kbd Mapping Screenshot = 293
- # SDL keysym for pausing the emulator
- Kbd Mapping Pause = 112
- # SDL keysym for muting/unmuting the sound
- Kbd Mapping Mute = 109
- # SDL keysym for increasing the volume
- Kbd Mapping Increase Volume = 93
- # SDL keysym for decreasing the volume
- Kbd Mapping Decrease Volume = 91
- # SDL keysym for temporarily going really fast
- Kbd Mapping Fast Forward = 102
- # SDL keysym for advancing by one frame when paused
- Kbd Mapping Frame Advance = 47
- # SDL keysym for pressing the game shark button
- Kbd Mapping Gameshark = 103
- # Joystick event string for stopping the emulator
- Joy Mapping Stop = ""
- # Joystick event string for switching between fullscreen/windowed modes
- Joy Mapping Fullscreen = ""
- # Joystick event string for saving the emulator state
- Joy Mapping Save State = ""
- # Joystick event string for loading the emulator state
- Joy Mapping Load State = ""
- # Joystick event string for advancing the save state slot
- Joy Mapping Increment Slot = ""
- # Joystick event string for taking a screenshot
- Joy Mapping Screenshot = ""
- # Joystick event string for pausing the emulator
- Joy Mapping Pause = ""
- # Joystick event string for muting/unmuting the sound
- Joy Mapping Mute = ""
- # Joystick event string for increasing the volume
- Joy Mapping Increase Volume = ""
- # Joystick event string for decreasing the volume
- Joy Mapping Decrease Volume = ""
- # Joystick event string for fast-forward
- Joy Mapping Fast Forward = ""
- # Joystick event string for pressing the game shark button
- Joy Mapping Gameshark = ""
- [Video-General]
- # Use fullscreen mode if True, or windowed mode if False
- Fullscreen = False
- # Width of output window or fullscreen width
- ScreenWidth = 640
- # Height of output window or fullscreen height
- ScreenHeight = 480
- [UI-Console]
- # Directory in which to search for plugins
- PluginDir = "./"
- # Filename of video plugin
- VideoPlugin = "m64p_video_rice.dylib"
- # Filename of audio plugin
- AudioPlugin = "m64p_audio_jttl.dylib"
- # Filename of input plugin
- InputPlugin = "m64p_input_blight.dylib"
- # Filename of RSP plugin
- RspPlugin = "m64p_rsp_hle.dylib"
- [Video-Rice]
- # Frame Buffer Emulation (0=ROM default, 1=disable)
- FrameBufferSetting = 0
- # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
- FrameBufferWriteBackControl = 0
- # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
- RenderToTexture = 0
- # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
- ScreenUpdateSetting = 2
- # Force to use normal alpha blender
- NormalAlphaBlender = False
- # Use a faster algorithm to speed up texture loading and CRC computation
- FastTextureLoading = False
- # Use different texture coordinate clamping code
- AccurateTextureMapping = True
- # Force emulated frame buffers to be in N64 native resolution
- InN64Resolution = False
- # Try to reduce Video RAM usage (should never be used)
- SaveVRAM = False
- # Enable this option to have better render-to-texture quality
- DoubleSizeForSmallTxtrBuf = False
- # Force to use normal color combiner
- DefaultCombinerDisable = False
- # Enable game-specific settings from INI file
- EnableHacks = True
- # Enable or disable fog generation
- EnableFog = False
- # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
- WinFrameMode = False
- # N64 Texture Memory Full Emulation (may fix some games, may break others)
- FullTMEMEmulation = False
- # Enable vertex clipper for fog operations
- OpenGLVertexClipper = False
- # Enable/Disable SSE optimizations for capable CPUs
- EnableSSE = False
- # Use GPU vertex shader
- EnableVertexShader = False
- # If this option is enabled, the plugin will skip every other frame
- SkipFrame = True
- # If enabled, texture enhancement will be done only for TxtRect ucode
- TexRectOnly = False
- # If enabled, texture enhancement will be done only for textures width+height<=128
- SmallTextureOnly = False
- # Enable hi-resolution texture file loading
- LoadHiResTextures = False
- # Enable texture dumping
- DumpTexturesToFiles = False
- # Display On-screen FPS
- ShowFPS = True
- # Primary texture filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
- TextureEnhancement = 0
- # Secondary texture filter (0 = none, 1-4 = filtered)
- TextureEnhancementControl = 0
- # Texture filter to use (0=default, 1=nearest neighbor, 2=linear, 3=bilinear)
- ForceTextureFilter = 0
- # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits
- TextureQuality = 0
- # Z-buffer depth (only 16 or 32)
- OpenGLDepthBufferSetting = 16
- # Color bit depth for rendering window (0=32 bits, 1=16 bits)
- ColorQuality = 0
- # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
- OpenGLRenderSetting = 0
- [Input-SDL-Control1]
- [Input-SDL-Control2]
- [Input-SDL-Control3]
- [Input-SDL-Control4]
- [Audio-SDL]
- # Frequency which is used if rom doesn't want to change it
- DEFAULT_FREQUENCY = 33480
- # Swaps left and right channels
- SWAP_CHANNELS = False
- # Size of primary buffer in bytes. This is where audio is loaded after it's extracted from n64's memory.
- PRIMARY_BUFFER_SIZE = 65536
- # Size of secondary buffer in samples. This is SDL's hardware buffer.
- SECONDARY_BUFFER_SIZE = 4096
- # If the primary buffer level falls below this level, then the audio sync delay is skipped to speed up playback
- LOW_BUFFER_LOAD_LEVEL = 16384
- # If the primary buffer level goes above this level, then extra audio sync delay is inserted reduce the buffer level
- HIGH_BUFFER_LOAD_LEVEL = 32480
- # Audio resampling algorithm. 1 = unfiltered, 2 = SINC resampling (Best Quality, requires libsamplerate)
- RESAMPLE = 1
- # Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)
- VOLUME_CONTROL_TYPE = 2
- # Percentage change each time the volume is increased or decreased
- VOLUME_ADJUST = 5
- # Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1
- VOLUME_DEFAULT = 80
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement