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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="VIZIER_OF_THE_ANOINTED_CW" />
  4.     <CARDNAME text="VIZIER_OF_THE_ANOINTED" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Vizier of the Anointed]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vizier of the Anointed]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vizier of the Anointed]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Vizier of the Anointed]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Vizier of the Anointed]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Vizier of the Anointed]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Vizier of the Anointed]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Vizier of the Anointed]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vizier of the Anointed]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Vizier of the Anointed]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Vizier of the Anointed]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="9999934" />
  19.     <ARTID value="VIZIER_OF_THE_ANOINTED" />
  20.     <ARTIST name="" />
  21.     <CASTING_COST cost="{3U}" />
  22.     <TYPE metaname="Creature" />
  23.     <SUB_TYPE metaname="Human" />
  24.     <SUB_TYPE metaname="Cleric" />
  25.     <EXPANSION value="HOU" />
  26.     <RARITY metaname="C" />
  27.     <POWER value="2" />
  28.     <TOUGHNESS value="4" />
  29.     <TRIGGERED_ABILITY>
  30.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library.]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library.]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library.]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library.]]></LOCALISED_TEXT>
  38.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library.]]></LOCALISED_TEXT>
  39.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library.]]></LOCALISED_TEXT>
  40.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[When Vizier of the Anointed enters the battlefield, search your library for a card with Embalm or Eternalize, put it into your graveyard, then shuffle your library.]]></LOCALISED_TEXT>
  41.         <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
  42.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CARD_TO_PUT_INTO_GRAVEYARD" definition="0" compartment="0" count="1" />
  43.         <TARGET_DEFINITION id="0">
  44.             local filter = ClearFilter()
  45.             filter:SetZone(ZONE_LIBRARY, EffectController())
  46.             filter:Add(FE_LUA_CONDITION, 1, EffectController(), EffectDC())
  47.         </TARGET_DEFINITION>
  48.         <FILTER_CONDITION id="1">
  49.             return FilteredCard() ~= nil and (RSN_Characteristics_Get(FilteredCard(), CW_CHARACTERISTIC_ETERNALIZE) or RSN_Characteristics_Get(FilteredCard(), CW_CHARACTERISTIC_EMBALM))
  50.         </FILTER_CONDITION>
  51.         <RESOLUTION_TIME_ACTION>
  52.             EffectController():ShuffleLibrary()
  53.         </RESOLUTION_TIME_ACTION>
  54.         <RESOLUTION_TIME_ACTION>
  55.             local card = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  56.             if card ~= nil then
  57.                 card:PutInGraveyard()
  58.             end
  59.         </RESOLUTION_TIME_ACTION>
  60.     </TRIGGERED_ABILITY>
  61.     <TRIGGERED_ABILITY>
  62.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever you Eternalize or Embalm, draw a card.]]></LOCALISED_TEXT>
  63.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Whenever you Eternalize or Embalm, draw a card.]]></LOCALISED_TEXT>
  64.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Whenever you Eternalize or Embalm, draw a card.]]></LOCALISED_TEXT>
  65.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Whenever you Eternalize or Embalm, draw a card.]]></LOCALISED_TEXT>
  66.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Whenever you Eternalize or Embalm, draw a card.]]></LOCALISED_TEXT>
  67.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Whenever you Eternalize or Embalm, draw a card.]]></LOCALISED_TEXT>
  68.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever you Eternalize or Embalm, draw a card.]]></LOCALISED_TEXT>
  69.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever you Eternalize or Embalm, draw a card.]]></LOCALISED_TEXT>
  70.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever you Eternalize or Embalm, draw a card.]]></LOCALISED_TEXT>
  71.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Whenever you Eternalize or Embalm, draw a card.]]></LOCALISED_TEXT>
  72.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever you Eternalize or Embalm, draw a card.]]></LOCALISED_TEXT>
  73.         <TRIGGER value="PHENOMENON_ENCOUNTERED" simple_qualifier="objectyoucontrol">
  74.             return CW_General_GetTrigger() == CW_TRIGGER_EMBALM
  75.         </TRIGGER>
  76.         <RESOLUTION_TIME_ACTION>
  77.             if EffectController() ~= nil then
  78.                 EffectController():DrawCards(1)
  79.             end
  80.         </RESOLUTION_TIME_ACTION>
  81.     </TRIGGERED_ABILITY>
  82.     <TRIGGERED_ABILITY>
  83.         <TRIGGER value="PHENOMENON_ENCOUNTERED" simple_qualifier="objectyoucontrol">
  84.             return CW_General_GetTrigger() == CW_TRIGGER_ETERNALIZE
  85.         </TRIGGER>
  86.         <RESOLUTION_TIME_ACTION>
  87.             if EffectController() ~= nil then
  88.                 EffectController():DrawCards(1)
  89.             end
  90.         </RESOLUTION_TIME_ACTION>
  91.     </TRIGGERED_ABILITY>
  92.     <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_ANY">
  93.         <TRIGGER value="BEGINNING_OF_STEP">
  94.             return MTG():GetStep() == STEP_UPKEEP and MTG():GetTurnNumber() == 0
  95.         </TRIGGER>
  96.         <RESOLUTION_TIME_ACTION>
  97.             CW_General_CreateManagers("_MANAGER_CHARACTERISTICS")
  98.         </RESOLUTION_TIME_ACTION>
  99.     </TRIGGERED_ABILITY>
  100.     <TOKEN_REGISTRATION reservation="1" type="_MANAGER_CHARACTERISTICS" />
  101.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  102.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  103.     <!-- SPOILER -->
  104.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  105.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  106.     <DATE><![CDATA[29-06-17]]></DATE>
  107. </CARD_V2>
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