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- Starting a 'Publish' compile.
- Starting compilation of dr_horrors_blw
- Valve Software - vbsp.exe (Sep 23 2019)
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\p\Desktop\dr_horrors_blw.log', but we don't own that location. Allowing.
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\p\Desktop\dr_horrors_blw.vmf
- Patching WVT material: maps/dr_horrors_blw/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/dr_horrors_blw/nature/blendgroundtograss009_wvt_patch
- Patching WVT material: maps/dr_horrors_blw/nature/blendrockdirt006a_wvt_patch
- Patching WVT material: maps/dr_horrors_blw/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity trigger_teleport (-479.00 983.50 88.48) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4616.0 2048.0 -2552.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5060.0 2048.0 -2552.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4164.0 2048.0 -2552.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4200.0 2048.0 -2496.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4132.0 2048.0 -2496.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4296.0 2048.0 -2496.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4616.0 2048.0 -2496.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4936.0 2048.0 -2496.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2970 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- WARNING: node without a volume
- Brush 9842: WARNING, microbrush
- Brush 9863: WARNING, microbrush
- Brush 9890: WARNING, microbrush
- Brush 9924: WARNING, microbrush
- Brush 9950: WARNING, microbrush
- Brush 10028: WARNING, microbrush
- Brush 10148: WARNING, microbrush
- Brush 10208: WARNING, microbrush
- Brush 10228: WARNING, microbrush
- WARNING: node without a volume
- WARNING: node without a volume
- WARNING: node without a volume
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1743372 bytes)
- Placing detail props : 0...1...2...3...4...5Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- .Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- ..6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7210 texinfos to 4453
- Reduced 224 texdatas to 192 (8508 bytes to 7180)
- Writing C:\Users\p\Desktop\dr_horrors_blw.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\p\Desktop\dr_horrors_blw.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 2695013, actual size 2675503
- 13 seconds elapsed
- Valve Software - vvis.exe (Sep 23 2019)
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\p\desktop\dr_horrors_blw.log', but we don't own that location. Allowing.
- 4 threads
- reading c:\users\p\desktop\dr_horrors_blw.bsp
- reading c:\users\p\desktop\dr_horrors_blw.prt
- LoadPortals: couldn't read c:\users\p\desktop\dr_horrors_blw.prt
- Valve Software - vrad.exe SSE (Sep 23 2019)
- Valve Radiosity Simulator
- 16 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\p\desktop\dr_horrors_blw.log', but we don't own that location. Allowing.
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\p\desktop\dr_horrors_blw.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (7.36 seconds)
- 14213 faces
- 770053 square feet [110887728.00 square inches]
- 23 Displacements
- 38851 Square Feet [5594641.00 Square Inches]
- can't solve quadratic for light 196.000000 196.000000
- 145 direct lights
- BuildFacelights: 0
- WARNING: Too many light styles on a face at (1954.000000, -769.000000, 24.520201)
- WARNING: Too many light styles on a face at (1886.174927, -769.000000, 24.495201)
- ...
- WARNING: Too many light styles on a face at (2017.000000, -868.000000, 20.270199)
- 1
- WARNING: Too many light styles on a face at (1995.875000, -772.000000, 25.040401)
- WARNING: Too many light styles on a face at (2012.000000, -868.125000, 25.040401)
- WARNING: Too many light styles on a face at (2128.000000, -1016.000000, 17.041800)
- WARNING: Too many light styles on a face at (1865.000000, -772.000000, 56.499992)
- WARNING: Too many light styles on a face at (1868.000000, -777.000000, 20.270199)
- WARNING: Too many light styles on a face at (1852.000000, -777.000000, 40.499985)
- ..
- WARNING: Too many light styles on a face at (2095.000000, -955.875000, 88.750000)
- WARNING: Too many light styles on a face at (2095.000000, -962.000000, 72.500000)
- .
- WARNING: Too many light styles on a face at (2098.000000, -945.875000, 56.749992)
- 2...3
- WARNING: Too many light styles on a face at (216.000000, 56.229023, 48.033062)
- ...4
- WARNING: Too many light styles on a face at (2080.000000, -1032.000000, 17.000000)
- WARNING: Too many light styles on a face at (2184.000000, -1263.000000, 50.000000)
- WARNING: Too many light styles on a face at (2176.000000, -1263.000000, 40.250000)
- WARNING: Too many light styles on a face at (2056.000000, -1048.000000, 17.000000)
- WARNING: Too many light styles on a face at (2184.000000, -1276.000000, 53.000000)
- WARNING: Too many light styles on a face at (2184.000000, -1270.000000, 53.000000)
- WARNING: Too many light styles on a face at (2184.000000, -1266.000000, 53.000000)
- WARNING: Too many light styles on a face at (2184.000000, -1267.000000, 134.000000)
- .
- WARNING: Too many light styles on a face at (2200.000000, -1399.000000, 136.250000)
- .
- WARNING: Too many light styles on a face at (1633.000000, 392.000000, -8.000000)
- WARNING: Too many light styles on a face at (1633.000000, 200.000015, 7.999969)
- .5
- WARNING: Too many light styles on a face at (1633.000000, -520.000000, 24.000000)
- WARNING: Too many light styles on a face at (1633.000000, -600.000000, 24.000000)
- WARNING: Too many light styles on a face at (2017.000000, -868.000000, 56.500000)
- WARNING: Too many light styles on a face at (152.000000, -24.000000, 65.000000)
- WARNING: Too many light styles on a face at (8.000000, -728.000000, 65.000000)
- WARNING: Too many light styles on a face at (2044.000000, -1032.000000, 17.000000)
- WARNING: Too many light styles on a face at (1940.000000, -1032.000000, 17.000000)
- WARNING: Too many light styles on a face at (1877.000000, -1032.000000, 134.000000)
- WARNING: Too many light styles on a face at (1992.000000, -1080.000000, 17.000000)
- WARNING: Too many light styles on a face at (1864.000000, -1048.000000, 17.000000)
- WARNING: Too many light styles on a face at (136.000015, -696.000000, 65.000000)
- WARNING: Too many light styles on a face at (1988.000000, -1263.000000, 40.250000)
- WARNING: Too many light styles on a face at (2000.000000, -1263.000000, 120.500000)
- WARNING: Too many light styles on a face at (1857.000000, -1168.000000, 136.250000)
- WARNING: Too many light styles on a face at (1896.000000, -1399.000000, 136.250000)
- WARNING: Too many light styles on a face at (232.000031, -1039.000000, 116.499985)
- .
- WARNING: Too many light styles on a face at (1654.585938, -173.031250, 10.654732)
- WARNING: Too many light styles on a face at (1821.652832, -954.888245, 14.229659)
- ..6...7..
- WARNING: Too many light styles on a face at (2079.000000, -1020.000000, 118.389999)
- WARNING: Too many light styles on a face at (2033.000000, -1020.000000, 56.749992)
- .
- WARNING: Too many light styles on a face at (2177.417969, 265.467896, 11.000000)
- WARNING: Too many light styles on a face at (2169.612061, 301.181335, 9.000216)
- 8
- WARNING: Too many light styles on a face at (2173.428223, 265.294159, 9.000214)
- ...9...10 (26)
- Build Patch/Sample Hash Table(s).....Done<0.0291 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (20)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (21)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 314/1024 15072/49152 (30.7%)
- brushes 4650/8192 55800/98304 (56.8%)
- brushsides 39991/65536 319928/524288 (61.0%)
- planes 39410/65536 788200/1310720 (60.1%)
- vertexes 25858/65536 310296/786432 (39.5%)
- nodes 9081/65536 290592/2097152 (13.9%)
- texinfos 4453/12288 320616/884736 (36.2%)
- texdata 192/2048 6144/65536 ( 9.4%)
- dispinfos 23/0 4048/0 ( 0.0%)
- disp_verts 1863/0 37260/0 ( 0.0%)
- disp_tris 2944/0 5888/0 ( 0.0%)
- disp_lmsamples 97088/0 97088/0 ( 0.0%)
- faces 14213/65536 795928/3670016 (21.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11304/65536 633024/3670016 (17.2%)
- leaves 9396/65536 300672/2097152 (14.3%)
- leaffaces 17677/65536 35354/131072 (27.0%)
- leafbrushes 7016/65536 14032/131072 (10.7%)
- areas 7/256 56/2048 ( 2.7%)
- surfedges 113402/512000 453608/2048000 (22.1%)
- edges 69334/256000 277336/1024000 (27.1%)
- LDR worldlights 145/8192 12760/720896 ( 1.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 7/32768 84/393216 ( 0.0%)
- waterstrips 1550/32768 15500/327680 ( 4.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 28095/65536 56190/131072 (42.9%)
- cubemapsamples 24/1024 384/16384 ( 2.3%)
- overlays 102/512 35904/180224 (19.9%)
- LDR lightdata [variable] 10158040/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 365904/393216 (93.1%) VERY FULL!
- LDR ambient table 9396/65536 37584/262144 (14.3%)
- HDR ambient table 9396/65536 37584/262144 (14.3%)
- LDR leaf ambient 23036/65536 645008/1835008 (35.2%)
- HDR leaf ambient 9396/65536 263088/1835008 (14.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/14126 ( 0.0%)
- pakfile [variable] 3268723/0 ( 0.0%)
- physics [variable] 1743372/4194304 (41.6%)
- physics terrain [variable] 8165/1048576 ( 0.8%)
- Level flags = 1
- Total triangle count: 39957
- Writing c:\users\p\desktop\dr_horrors_blw.bsp
- 1 minute, 15 seconds elapsed
- C:\Users\p\Desktop\dr_horrors_blw.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_horrors_blw.bsp
- 1 File(s) copied
- CompilePal - Automated Packaging
- Finding sources of game content...
- Found search paths...
- Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
- Reading BSP...
- Initializing pak file...
- Writing file list...
- Running bspzip...
- Finished!
- ---------------------
- 42 materials found
- 4 models found
- 0 particle files found
- 14 sounds found
- additional files:
- ---------------------
- 'Publish' compile finished in 00:01:39
- 0 errors/warnings logged:
- No errors/warnings logged for dr_horrors_blw
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