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  1. =================
  2. MushMatch Music
  3. =================
  4.  
  5. MushMatch is a Mush-based gameplay ormat, introduced in 2018 as an Unreal
  6. Tournament gametype (the spotlight of GusPack 2), and that in 2019 will
  7. have a Sentient Mushes version (with planned Zandronum compatibility).
  8.  
  9. To accompany its diversity of situations is a special soundtrack, meant to
  10. represent many kinds of moments.
  11. Most music is meant to be played locally, i.e., client-side, *and* is
  12. playable both by humans and mushes, unless it is specified otherwise.
  13.  
  14. Prelude
  15. ----------------
  16.  
  17. Music that plays when the plot is not yet known.
  18.  
  19. * For the illusion of joy, there is *Not Quite Right*
  20.  
  21.     This song plays on positive events that happen before the
  22.     discovery of the first Mush.
  23.  
  24. * For calm suspense, there is *Over the Moon*
  25.  
  26.     This song plays on suspicious evidence about a negative
  27.     event, including the discovery of the first Mush.
  28.  
  29. * For tense mystery, there is *Tainted Breeze*
  30.    
  31.     When the aftermath of a negative event occurs, this song
  32.     shall play. For example, a dead body (maybe a murder from
  33.     a mush) will make the game play this tune when found.
  34.    
  35.     This song can also be the 1st song played in the Suspense
  36.     state, as long as the event has caused the transition from
  37.     Prelude to Suspense.
  38.  
  39.     **This music plays for all players.**
  40.  
  41. * Otherwise, there is the wildcard song *Secrets Are Secrets*
  42.    
  43.     Generally the beginning of a match, where nothing happened.
  44.     There is a 15% chance *Not Quite Right* will play instead.
  45.  
  46.  
  47. Suspense
  48. ----------------
  49.  
  50. Music that plays when the plot is already noticed.
  51.  
  52. * In relief situations, *Waterfall* will be played.
  53.    
  54.     This song usually plays when the situation is oddly calm,
  55.     i.e. no battles or fatalities have ensued in at least two
  56.     minutes, hence "relief".
  57.  
  58.     The check to change to this song usually happens after the
  59.     end of the previous song, to avoid suddenness.
  60.  
  61.     **This music plays for all players.**
  62.  
  63. * In suspense situations, *Shade Gunner* will be played.
  64.  
  65.     When evidence is found for a possible Mush in the vicinity,
  66.     this song will play.
  67.  
  68.     **Human only song.**
  69.  
  70. * When an end is near, *A Fading Color* will be played.
  71.  
  72.     This song has a 50% chance of playing instead of the default one
  73.     if only under 20% of the original tripulation is still alive.
  74.  
  75. * Otherwise, *Vindication* will be played.
  76.    
  77.     The default song to be played is a random choice.
  78.  
  79.  
  80. Action
  81. ----------------
  82.  
  83. Music that plays during a battle.
  84.  
  85. * For heavy action, there are *Climb the Fog* and *Ion Spark* (random choice).
  86.  
  87.     Played when
  88.         a) four or more players are involved in a single Battle; or
  89.         b) at least 50% of the players in the match are involved in such Battle.
  90.    
  91.     **This music plays for all players.**
  92.  
  93. * For dramatic action, there is *Dreamboard*.
  94.    
  95.     Played when at least 75% of the players in a Battle are
  96.     of the same team.
  97.  
  98. * For usual action, there are *Stone Jungle* and *Novalix* (random choice).
  99.  
  100.     Played on every other kind of Battle.
  101.  
  102. Events
  103. ----------------
  104.  
  105. Music that plays during specific events. There is always a switch to normal music after
  106. an Event music plays.
  107.  
  108. * For the death of a person (or the end of a battle with fatalities), *Broken Light* will be played.
  109. * If a battle ends without any fatality, no event music is played.
  110. * When the match ends:
  111.     a) Play *Bin* for the living winners.
  112.     b) Play *Windblow X* for the dead people who were members of the now winner team.
  113.     c) Play *Fallen Star* for the members of the defeated team.
  114.  
  115.  
  116. Full List
  117. ---------------
  118.  
  119. * Not Quite Right: ``MM_NRITE.mid``
  120. * Over the Moon: ``MM_OMOON.mid``
  121. * Tainted Breeze: ``MM_TAINT.mid``
  122. * Secrets Are Secrets: ``MM_SCRTS.mid``
  123. * Waterfall: ``MM_WFALL.mid``
  124. * Shade Gunner: ``MM_SHADE.mid``
  125. * A Fading Color: ``MM_FADEC.mid``
  126. * Vindication: ``MM_VINDI.mid``
  127. * Climb the Fog: ``MM_CLIMB.mid``
  128. * Ion Spark: ``MM_IONS.mid``
  129. * Stone Jungle: ``MM_SJUNG.mid``
  130. * Novalix: ``MM_NOVAX.mid``
  131. * Broken Light: ``MM_BLITE.mid``
  132. * Bin: ``MM_BIN.mid``
  133. * Windblow X: ``MM_WINDX.mid``
  134. * Fallen Star: ``MM_FSTAR.mid``
  135.  
  136. Therefore, there are in total **16** songs in the MushMatch soundtrack.
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