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- on break:
- if player can build at targeted block:
- if lore of player's tool is "&3[Explosion]":
- loop blocks in radius 1.8 around the targeted block:
- if loop-block is coal ore:
- give player 1 coal
- set loop-block to air
- if loop-block is diamond ore:
- give player 1 diamond
- set loop-block to air
- if loop-block is gold ore:
- give player 1 gold
- set loop-block to air
- command /testpic:
- trigger:
- set lore of player's tool to "&3[Explosion]"
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