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  1.  
  2.  
  3.  
  4. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  5. Loading C:\Users\Josh\Desktop\CompilePal 027\123_001_001_postbridge_compile_detail_2.vmf
  6. Patching WVT material: maps/123_001_001_postbridge_compile_detail_2/coalmines/blendgroundtowall_coalmines_wvt_patch
  7. Patching WVT material: maps/123_001_001_postbridge_compile_detail_2/brick/blendcobbletocobblesnow001_wvt_patch
  8. Patching WVT material: maps/123_001_001_postbridge_compile_detail_2/coalmines/blendgroundtograss_coalmines_wvt_patch
  9. Patching WVT material: maps/123_001_001_postbridge_compile_detail_2/swamp/nature/blendswampmudtodirt001_wvt_patch
  10. Patching WVT material: maps/123_001_001_postbridge_compile_detail_2/nature/blendrockgroundwallforest002_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  13. Building Faces...done (0)
  14. Chop Details...done (0)
  15. Find Visible Detail Sides...
  16. Merged 2440 detail faces...done (0)
  17. Merging details...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (1)
  22. writing C:\Users\Josh\Desktop\CompilePal 027\123_001_001_postbridge_compile_detail_2.prt...Building visibility clusters...
  23. done (0)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Found a displacement edge abutting multiple other edges.
  32. Warning: overflowed 20 displacement corner-neighbor lists.Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  36. done (0) (3207518 bytes)
  37. Error! To use model "models/player/heavy.mdl"
  38. with prop_static, it must be compiled with $staticprop!
  39. Error loading studio model "models/player/heavy.mdl"!
  40. Error! To use model "models/props_2fort/lantern001.mdl"
  41. with prop_static, it must be compiled with $staticprop!
  42. Error loading studio model "models/props_2fort/lantern001.mdl"!
  43. Static prop models/props_hydro/metal_barrier03.mdl outside the map (-2292.00, 1536.00, 208.00)
  44. Error! To use model "models/props_gameplay/door_slide_small_dynamic.mdl"
  45. with prop_static, it must be compiled with $staticprop!
  46. Error loading studio model "models/props_gameplay/door_slide_small_dynamic.mdl"!
  47. Error! To use model "models/props_gameplay/resupply_locker.mdl"
  48. with prop_static, it must be compiled with $staticprop!
  49. Error loading studio model "models/props_gameplay/resupply_locker.mdl"!
  50. Error! To use model "models/thundermountain_fx/bridgedyncrates.mdl"
  51. with prop_static, it must be compiled with $staticprop!
  52. Error loading studio model "models/thundermountain_fx/bridgedyncrates.mdl"!
  53. Error! To use model "models/player/soldier.mdl"
  54. with prop_static, it must be compiled with $staticprop!
  55. Error loading studio model "models/player/soldier.mdl"!
  56. Error! To use model "models/player/pyro.mdl"
  57. with prop_static, it must be compiled with $staticprop!
  58. Error loading studio model "models/player/pyro.mdl"!
  59. Error! To use model "models/buildables/sentry2.mdl"
  60. with prop_static, it must be compiled with $staticprop!
  61. Error loading studio model "models/buildables/sentry2.mdl"!
  62. Error! To use model "models/player/DEMO.mdl"
  63. with prop_static, it must be compiled with $staticprop!
  64. Error loading studio model "models/player/DEMO.mdl"!
  65. Error! To use model "models/player/spy.mdl"
  66. with prop_static, it must be compiled with $staticprop!
  67. Error loading studio model "models/player/spy.mdl"!
  68. Static prop models/props_2fort/lightbulb001.mdl outside the map (-960.00, 3456.00, -128.00)
  69. Error! To use model "models/player/sniper.mdl"
  70. with prop_static, it must be compiled with $staticprop!
  71. Error loading studio model "models/player/sniper.mdl"!
  72. Error! To use model "models/weapons/w_models/w_bonesaw.mdl"
  73. with prop_static, it must be compiled with $staticprop!
  74. Error loading studio model "models/weapons/w_models/w_bonesaw.mdl"!
  75. Static prop models/props_farm/sewer_cap001a.mdl outside the map (48.00, 1536.00, -168.00)
  76. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  77. Water found with no water_lod_control entity, creating a default one.
  78. Compacting texture/material tables...
  79. Reduced 6779 texinfos to 4186
  80. Reduced 309 texdatas to 275 (9454 bytes to 7789)
  81. Writing C:\Users\Josh\Desktop\CompilePal 027\123_001_001_postbridge_compile_detail_2.bsp
  82. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\Josh\Desktop\CompilePal 027\123_001_001_postbridge_compile_detail_2.bsp', but we don't own that location. Allowing.
  83. Wrote ZIP buffer, estimated size 871592, actual size 864142
  84. 13 seconds elapsed
  85.  
  86.  
  87.  
  88. 4 threads
  89. reading c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.bsp
  90. reading c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.prt
  91. 1987 portalclusters
  92. 5562 numportals
  93. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 7639 visible clusters (1.34%)
  94. Total clusters visible: 571714
  95. Average clusters visible: 287
  96. Building PAS...
  97. Average clusters audible: 1221
  98. visdatasize:620083 compressed from 1017344
  99. writing c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.bsp
  100. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.bsp', but we don't own that location. Allowing.
  101. 2 minutes, 20 seconds elapsed
  102.  
  103.  
  104.  
  105. [Reading texlights from 'lights.rad']
  106. [56 texlights parsed from 'lights.rad']
  107.  
  108. Loading c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.bsp
  109. 17776 faces
  110. 18 degenerate faces
  111. 1507337 square feet [217056640.00 square inches]
  112. 257 Displacements
  113. 96048 Square Feet [13831042.00 Square Inches]
  114. 17758 patches before subdivision
  115. zero area child patch
  116. zero area child patch
  117. zero area child patch
  118. zero area child patch
  119. zero area child patch
  120. zero area child patch
  121. zero area child patch
  122. zero area child patch
  123. zero area child patch
  124. zero area child patch
  125. 241580 patches after subdivision
  126. 512 direct lights
  127. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 55359550, max 2077
  128. transfer lists: 422.4 megs
  129. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(nan, nan, nan)
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  229. Build Patch/Sample Hash Table(s).....Done<0.0873 sec>
  230. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  231. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  232. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  233. Ready to Finish
  234.  
  235. Object names Objects/Maxobjs Memory / Maxmem Fullness
  236. ------------ --------------- --------------- --------
  237. models 11/1024 528/49152 ( 1.1%)
  238. brushes 4365/8192 52380/98304 (53.3%)
  239. brushsides 31580/65536 252640/524288 (48.2%)
  240. planes 15784/65536 315680/1310720 (24.1%)
  241. vertexes 33485/65536 401820/786432 (51.1%)
  242. nodes 4921/65536 157472/2097152 ( 7.5%)
  243. texinfos 4186/12288 301392/884736 (34.1%)
  244. texdata 275/2048 8800/65536 (13.4%)
  245. dispinfos 257/0 45232/0 ( 0.0%)
  246. disp_verts 10225/0 204500/0 ( 0.0%)
  247. disp_tris 14848/0 29696/0 ( 0.0%)
  248. disp_lmsamples 267844/0 267844/0 ( 0.0%)
  249. faces 17776/65536 995456/3670016 (27.1%)
  250. hdr faces 0/65536 0/3670016 ( 0.0%)
  251. origfaces 12304/65536 689024/3670016 (18.8%)
  252. leaves 4933/65536 157856/2097152 ( 7.5%)
  253. leaffaces 24509/65536 49018/131072 (37.4%)
  254. leafbrushes 9932/65536 19864/131072 (15.2%)
  255. areas 3/256 24/2048 ( 1.2%)
  256. surfedges 138572/512000 554288/2048000 (27.1%)
  257. edges 85952/256000 343808/1024000 (33.6%)
  258. LDR worldlights 512/8192 45056/720896 ( 6.3%)
  259. HDR worldlights 0/8192 0/720896 ( 0.0%)
  260. leafwaterdata 1/32768 12/393216 ( 0.0%)
  261. waterstrips 2498/32768 24980/327680 ( 7.6%)
  262. waterverts 0/65536 0/786432 ( 0.0%)
  263. waterindices 44682/65536 89364/131072 (68.2%)
  264. cubemapsamples 7/1024 112/16384 ( 0.7%)
  265. overlays 399/512 140448/180224 (77.9%)
  266. LDR lightdata [variable] 11976044/0 ( 0.0%)
  267. HDR lightdata [variable] 0/0 ( 0.0%)
  268. visdata [variable] 620083/16777216 ( 3.7%)
  269. entdata [variable] 369518/393216 (94.0%) VERY FULL!
  270. LDR ambient table 4933/65536 19732/262144 ( 7.5%)
  271. HDR ambient table 4933/65536 19732/262144 ( 7.5%)
  272. LDR leaf ambient 4380/65536 122640/1835008 ( 6.7%)
  273. HDR leaf ambient 4933/65536 138124/1835008 ( 7.5%)
  274. occluders 0/0 0/0 ( 0.0%)
  275. occluder polygons 0/0 0/0 ( 0.0%)
  276. occluder vert ind 0/0 0/0 ( 0.0%)
  277. detail props [variable] 1/12 ( 8.3%)
  278. static props [variable] 1/183246 ( 0.0%)
  279. pakfile [variable] 864142/0 ( 0.0%)
  280. physics [variable] 3207518/4194304 (76.5%)
  281. physics terrain [variable] 0/1048576 ( 0.0%)
  282.  
  283. Level flags = 0
  284.  
  285. Total triangle count: 54453
  286. Writing c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.bsp
  287. 4 minutes, 41 seconds elapsed
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