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TSA_SpiritOrbs_revisedTranslation_v1

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  1. -----------------------------------------------------------------------------------------------
  2. Spirit Orb | Name | Effect | How to get
  3. ----------------|-------|-----------------------------------------------|----------------------
  4. |Attack |New multipliers by Tension for attack power: |
  5. | | - LOW.T: 75.5% |
  6. | | - NORMAL: 100% |
  7. | | - HIGH.T: 125.5% |
  8. | | - CLIMAX: 138.5% |
  9. |-------|-----------------------------------------------|----------------------
  10. |Force | - Basic attack power 120% |
  11. | | - Initial stamina 80% |
  12. |-------|-----------------------------------------------|----------------------
  13. |Brave | - Basic attack power 130% |Arcade Flandre clear
  14. | | - Initial stamina 65% |
  15. |-------|-----------------------------------------------|----------------------
  16. |Break |Melee attack: |Arcade Suika clear
  17. | | - Guard lets spirit cut? |
  18. | | - Attack power 80% |
  19. |-------|-----------------------------------------------|----------------------
  20. |Chain | - Melee attack: |
  21. | | + Number of hits is always 7 times |
  22. | | + Reload time 300% |
  23. | | - Guard is disabled |
  24. | | - Spirit Spark: |
  25. | | + Stamina consumption 120% |
  26. |-------|-----------------------------------------------|----------------------
  27. |String |Increase spell damage? |Clear 8F without
  28. | |Increase spell reload 100% |using CT spell
  29. |-------|-----------------------------------------------|----------------------
  30. |Urgent |Decrease spell reload 20% |Clear 5A without
  31. | |Decrease damage 20% |using HT spell
  32. |-------|-----------------------------------------------|----------------------
  33. Offense Orb |Judge | - Climax Spell: |
  34. | | + Guard is disabled against Bind bullet |
  35. | | - Rigid time 200% |
  36. |-------|-----------------------------------------------|----------------------
  37. |Chase |Increase spell tracking |Clear 7E within
  38. | |Increase spell reload 100% |200 seconds
  39. |-------|-----------------------------------------------|----------------------
  40. |Sudden |Slide can enter immediately? |Clear 9J by
  41. | |Increase melee reload 100% |a spin-down?
  42. |-------|-----------------------------------------------|----------------------
  43. |Fake |Spell: |Arcade Kogasa clear
  44. | | - Guard Cancel during casting is enabled |
  45. | | - Reload time 130% |
  46. |-------|-----------------------------------------------|----------------------
  47. |Star |High Tension Spell: |Arcade Utsuho clear
  48. | | - Invincible during the spell |
  49. | | - Reload time 200% |
  50. |-------|-----------------------------------------------|----------------------
  51. |Bonds? |Increase Double Attack Damage 50%? |Clear 8E without
  52. | |Decrease Effect Time 20%? |using W-ATTACK?
  53. |-------|-----------------------------------------------|----------------------
  54. |Drag |Normal/Charged Shot: |
  55. | | - Number of bullets 200% |
  56. | | - Charging time 300% |
  57. |-------|-----------------------------------------------|----------------------
  58. |Receive| - If being targeted by two or more people: |Arcade Alice clear
  59. | | + Attack power 120% |
  60. | | - Double Attack is disabled |
  61. ----------------|-------|-----------------------------------------------|----------------------
  62. |Wind |New multipliers by Tension for movement speed: |
  63. | | - LOW.T: ? |
  64. | | - NORMAL: 100% |
  65. | | - HIGH.T:? |
  66. | | - CLIMAX:? |
  67. |-------|-----------------------------------------------|----------------------
  68. |Revolve| - Basic movement speed 120% |
  69. | | - Damage taken 120% |
  70. |-------|-----------------------------------------------|----------------------
  71. |Swift | - Basic movement speed 130% |Arcade Aya clear
  72. | | - Damage taken 130% |
  73. |-------|-----------------------------------------------|----------------------
  74. |Haze |Increase speed 50% |Clear Survival
  75. | |Increase damage taken 50% |round 8?
  76. |-------|-----------------------------------------------|----------------------
  77. |Clever |Decrease orbs consumption 20% for dashes |Clear 7D with
  78. | |Decrease dashes' invinvible frame 30% |Sanae/Aya?
  79. |-------|-----------------------------------------------|----------------------
  80. |Sweep |Slide/Double Slide: |Arcade Sanae clear
  81. | | - Invincible time 150% |
  82. | | - Spirit consumption 120% |
  83. |-------|-----------------------------------------------|----------------------
  84. |Blink |Boost Dash: |
  85. | | - Shorter boosting time |
  86. | | - spirit consumption (for boosting) 120% |
  87. |-------|-----------------------------------------------|----------------------
  88. Speed Orb |Fly |Boost Dash: |Arcade Cirno clear
  89. | | - Spirit consumption (during dashing) reduced |
  90. | | - Longer boosting time |
  91. |-------|-----------------------------------------------|----------------------
  92. |Provoke|If being targeted by two or more people: |
  93. | | - Movement speed 120% |
  94. | | - Damage taken 120% |
  95. |-------|-----------------------------------------------|----------------------
  96. |Calm |If being targeted by two or more people: |Arcade Suwako Clear
  97. | | - Movement speed 130% |
  98. | | - Damage taken 130% |
  99. |-------|-----------------------------------------------|----------------------
  100. |Oroshi?|Increase movement 50% if targeted by 2+ |Clear Survival
  101. | |Increase damage taken 50% same condition |round 16?
  102. |-------|-----------------------------------------------|----------------------
  103. |Dredge |If targeted by 2+: |Clear 9E without
  104. | |-Decrease orbs consumption 25% for dashes |a spin-down?
  105. | |-Decrease dashes' invinvible frame 20% |
  106. |-------|-----------------------------------------------|----------------------
  107. |Mystic |Mirage Slide: |Arcade Udongein clear
  108. | | - Rush distance 150% |
  109. | | - Spirit consumption +1 |
  110. |-------|-----------------------------------------------|----------------------
  111. |Shadow |Decrease Mirage Slide distance 50% |Clear 9A with
  112. | |Decrease orbs consumption for Mirage by 2 |20%+ HP left
  113. |-------|-----------------------------------------------|----------------------
  114. |False |Guard Cancel during Mirage Slide is enabled |Arcade Sakuya clear
  115. | |(spirit consumption per cancel = 1) |
  116. ----------------|-------|-----------------------------------------------|----------------------
  117. |Whole |Guard: |
  118. | | - All directions |
  119. | | - Reload time 500% |
  120. |-------|-----------------------------------------------|----------------------
  121. |Firm |Guard: |Arcade Youmu clear
  122. | | - Duration 150% |
  123. | | - Reload time 300% |
  124. |-------|-----------------------------------------------|----------------------
  125. |Avoid | - Triple Slide is enabled |
  126. | | - Guard: reload time 200% |
  127. | | - Slide/Double Slide: spirit consumption 120% |
  128. |-------|-----------------------------------------------|----------------------
  129. |Extend |Guard: |Arcade Koishi clear
  130. | | - Just Guard moment 200% |
  131. | | - Reload time 200% |
  132. |-------|-----------------------------------------------|----------------------
  133. |Hard |Decrease damage taken 15% |Clear 9C within
  134. | |Increase orbs consumption for dashes by 1 |300 seconds
  135. | |Decrease Spirit Spark recovery 25% |
  136. |-------|-----------------------------------------------|----------------------
  137. |Birth |Revival (in Point Battle): |Arcade Mokou clear
  138. | | - Time to be revived 80% |
  139. | | - Number of bullets becomes 0 after revived |
  140. |-------|-----------------------------------------------|----------------------
  141. |Emit |Increase Spirit Spark recovery 20% |Clear 9F within
  142. | |Increase HP consumption from a Spark 20% |200 seconds
  143. | |Increase orbs consumption by 1 |
  144. |-------|-----------------------------------------------|----------------------
  145. Defense Orb |Splash |Spirit Spark: |Arcade Reimu clear
  146. | | - Stamina consumption 80% |
  147. | | - Spirit consumption +1 |
  148. |-------|-----------------------------------------------|----------------------
  149. |Remove |Spirit Spark: |
  150. | | - Invincible time 200% |
  151. | | - Stamina consumption 120% |
  152. | | - Spirit consumption +1 |
  153. |-------|-----------------------------------------------|----------------------
  154. |Release|Got something to do with the Spirit Spark? |Clear 7B with
  155. | |Decrease invincible frame 20% |a CT spell
  156. | |Increase incapacitated time 20@ |
  157. |-------|-----------------------------------------------|----------------------
  158. |Scatter|Increase Down Limit 20% |Clear 7C with
  159. | |Decrease Spirit Spark recovery 25% |a CF spell
  160. |-------|-----------------------------------------------|----------------------
  161. |Hidden | - Hide your info (except HP) from others |Arcade Nue clear
  162. | | - Spirit Spark's stamina consumption 120% |
  163. | | + Stamina consumption 120% |
  164. |-------|-----------------------------------------------|----------------------
  165. |Feel |Auto avoid bullets with slides |Clear 5D without
  166. | |Increase Ride orbs consumption by 1 |guarding
  167. |-------|-----------------------------------------------|----------------------
  168. |Tough | - If being targeted by two or more people: |Arcade Tenshi clear
  169. | | + Knockbacks distance reduced |
  170. | | - Basic attack power 85% |
  171. |-------|-----------------------------------------------|----------------------
  172. |Rise | - If being targeted by two or more people: |
  173. | | + Faster spirit recovery |
  174. | | - Basic attack power 85% |
  175. -----------------------------------------------------------------------------------------------
  176.  
  177.  
  178.  
  179.  
  180.  
  181.  
  182.  
  183.  
  184.  
  185.  
  186. [Reimu] Attack Wind *Splash
  187.  
  188. - New multipliers by Tension for attack power and movement speed
  189. - Spirit Spark: stamina consumption 80%
  190.  
  191.  
  192.  
  193.  
  194.  
  195. [Marisa] Force Revolve Remove
  196.  
  197. - Basic attack power 120%
  198. - Initial stamina 80%
  199. - Basic movement speed 120%
  200. - Damage taken 120%
  201. - Spirit Spark: invincible time 200%, stamina consumption 120%, spirit consumption +1
  202.  
  203.  
  204.  
  205.  
  206.  
  207. [Cirno] Attack *Fly Avoid
  208.  
  209. - New multipliers by Tension for attack power
  210. - Boost Dash: spirit consumption during dashing reduced, longer boosting time
  211. - Triple Slide is enabled
  212. - Guard: reload time 200%
  213. - Slide/Double Slide: spirit consumption 120%
  214.  
  215.  
  216.  
  217.  
  218.  
  219. [Sakuya] Force *False Remove
  220.  
  221. - Basic attack power 120%
  222. - Initial stamina 80%
  223. - Guard Cancel during Mirage Slide is enabled
  224. - Spirit Spark: invincible time 200%, stamina consumption 120%, spirit consumption +1
  225.  
  226.  
  227.  
  228.  
  229.  
  230. [Youmu] Force Blink *Firm
  231.  
  232. - Basic attack power 120%
  233. - Initial stamina 80%
  234. - Boost Dash: shorter boosting time, spirit consumption for boosting 120%
  235. - Guard: duration 150%, reload time 300%
  236.  
  237.  
  238.  
  239.  
  240.  
  241. [Alice] *Receive Provoke Rise
  242.  
  243. - If being targeted by two or more people:
  244. + Attack power 120%
  245. + Movement speed 120%
  246. + Damage taken 120%
  247. + Faster spirit recovery
  248. - Double Attack is disabled
  249. - Basic attack power 85%
  250.  
  251.  
  252.  
  253.  
  254.  
  255. [Suwako] Chain *Calm Rise
  256.  
  257. - Melee attack: number of hits is always 7 times, reload time 300%
  258. - Guard is disabled
  259. - Spirit Spark: stamina consumption 120%
  260. - If being targeted by two or more people:
  261. + Movement speed 130%
  262. + Damage taken 130%
  263. + Faster spirit recovery
  264. - Basic attack power 85%
  265.  
  266.  
  267.  
  268.  
  269.  
  270. [Utsuho] *Star Blink Remove
  271.  
  272. - High Tension Spell: invincible during the spell, reload time 200%
  273. - Boost Dash: shorter boosting time, spirit consumption for boosting 120%
  274. - Spirit Spark: invincible time 200%, stamina consumption 120%, spirit consumption +1
  275.  
  276.  
  277.  
  278.  
  279.  
  280. [Flandre] *Brave Blink Avoid
  281.  
  282. - Basic attack power 130%
  283. - Initial stamina 65%
  284. - Boost Dash: shorter boosting time, spirit consumption for boosting 120%
  285. - Triple Slide is enabled
  286. - Guard: reload time 200%
  287. - Slide/Double Slide: spirit consumption 120%
  288.  
  289.  
  290.  
  291.  
  292.  
  293. [Suika] *Break Wind Whole
  294.  
  295. - Melee attack: guard lets spirit cut, attack power 80%
  296. - New multipliers by Tension for movement speed
  297. - Guard: all directions, reload time 500%
  298.  
  299.  
  300.  
  301.  
  302.  
  303. [Udongein] Force *Mystic Rise
  304.  
  305. - Basic attack power 105% (Force 120%, Rise 85%)
  306. - Initial stamina 80%
  307. - Mirage Slide: rush distance 150%, spirit consumption +1
  308. - If being targeted by two or more people, faster spirit recovery
  309.  
  310.  
  311.  
  312.  
  313.  
  314. [Mokou] Drag Provoke *Birth
  315.  
  316. - Normal/Charged Shot: number of bullets 200%, charging time 300%
  317. - If being targeted by two or more people:
  318. + Movement speed 120%
  319. + Damage taken 120%
  320. - Revival (in Point Battle): time to be revived 80%, number of bullets becomes 0 after revived
  321.  
  322.  
  323.  
  324.  
  325.  
  326. [Aya] Force *Swift Avoid
  327.  
  328. - Basic attack power 120%
  329. - Initial stamina 80%
  330. - Basic movement speed 130%
  331. - Damage taken 130%
  332. - Triple Slide is enabled
  333. - Guard: reload time 200%
  334. - Slide/Double Slide: spirit consumption 120%
  335.  
  336.  
  337.  
  338.  
  339.  
  340. [Sanae] Judge *Sweep Rise
  341.  
  342. - Climax Spell: guard is disabled against Bind bullet
  343. - Rigid time 200%
  344. - Slide/Double Slide: invincible time 150%, spirit consumptio 120%
  345. - If being targeted by two or more people, faster spirit recovery
  346. - Basic attack power 85%
  347.  
  348.  
  349.  
  350.  
  351.  
  352. [Koishi] Attack Revolve *Extend
  353.  
  354. - New multipliers by Tension for attack power
  355. - Basic movement speed 120%
  356. - Damage taken 120%
  357. - Guard: Just Guard moment 200%, reload time 200%
  358.  
  359.  
  360.  
  361.  
  362.  
  363. [Tenshi] Chain Provoke *Tough
  364.  
  365. - Melee attack: number of hits is always 7 times, reload time 300%
  366. - Guard is disabled
  367. - Spirit Spark: stamina consumption 120%
  368. - If being targeted by two or more people:
  369. + Movement speed 120%
  370. + Damage taken 120%
  371. + Knockbacks distance reduced
  372. - Basic attack power 85%
  373.  
  374.  
  375.  
  376.  
  377.  
  378. [Kogasa] *Fake Wind Remove
  379.  
  380. - Spell: Guard Cancel during casting is enabled, reload time is 130%
  381. - New multipliers by Tension for movement speed
  382. - Spirit Spark: invincible time 200%, stamina consumption 120%, spirit consumption +1
  383.  
  384.  
  385.  
  386.  
  387.  
  388. [Nue] Attack Wind *Hidden
  389.  
  390. - New multipliers by Tension for attack power and movement speed
  391. - Hide your info (except HP) from others
  392. - Spirit Spark: stamina consumption 120%
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