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- -----------------------------------------------------------------------------------------------
- Spirit Orb | Name | Effect | How to get
- ----------------|-------|-----------------------------------------------|----------------------
- |Attack |New multipliers by Tension for attack power: |
- | | - LOW.T: 75.5% |
- | | - NORMAL: 100% |
- | | - HIGH.T: 125.5% |
- | | - CLIMAX: 138.5% |
- |-------|-----------------------------------------------|----------------------
- |Force | - Basic attack power 120% |
- | | - Initial stamina 80% |
- |-------|-----------------------------------------------|----------------------
- |Brave | - Basic attack power 130% |Arcade Flandre clear
- | | - Initial stamina 65% |
- |-------|-----------------------------------------------|----------------------
- |Break |Melee attack: |Arcade Suika clear
- | | - Guard lets spirit cut? |
- | | - Attack power 80% |
- |-------|-----------------------------------------------|----------------------
- |Chain | - Melee attack: |
- | | + Number of hits is always 7 times |
- | | + Reload time 300% |
- | | - Guard is disabled |
- | | - Spirit Spark: |
- | | + Stamina consumption 120% |
- |-------|-----------------------------------------------|----------------------
- |String |Increase spell damage? |Clear 8F without
- | |Increase spell reload 100% |using CT spell
- |-------|-----------------------------------------------|----------------------
- |Urgent |Decrease spell reload 20% |Clear 5A without
- | |Decrease damage 20% |using HT spell
- |-------|-----------------------------------------------|----------------------
- Offense Orb |Judge | - Climax Spell: |
- | | + Guard is disabled against Bind bullet |
- | | - Rigid time 200% |
- |-------|-----------------------------------------------|----------------------
- |Chase |Increase spell tracking |Clear 7E within
- | |Increase spell reload 100% |200 seconds
- |-------|-----------------------------------------------|----------------------
- |Sudden |Slide can enter immediately? |Clear 9J by
- | |Increase melee reload 100% |a spin-down?
- |-------|-----------------------------------------------|----------------------
- |Fake |Spell: |Arcade Kogasa clear
- | | - Guard Cancel during casting is enabled |
- | | - Reload time 130% |
- |-------|-----------------------------------------------|----------------------
- |Star |High Tension Spell: |Arcade Utsuho clear
- | | - Invincible during the spell |
- | | - Reload time 200% |
- |-------|-----------------------------------------------|----------------------
- |Bonds? |Increase Double Attack Damage 50%? |Clear 8E without
- | |Decrease Effect Time 20%? |using W-ATTACK?
- |-------|-----------------------------------------------|----------------------
- |Drag |Normal/Charged Shot: |
- | | - Number of bullets 200% |
- | | - Charging time 300% |
- |-------|-----------------------------------------------|----------------------
- |Receive| - If being targeted by two or more people: |Arcade Alice clear
- | | + Attack power 120% |
- | | - Double Attack is disabled |
- ----------------|-------|-----------------------------------------------|----------------------
- |Wind |New multipliers by Tension for movement speed: |
- | | - LOW.T: ? |
- | | - NORMAL: 100% |
- | | - HIGH.T:? |
- | | - CLIMAX:? |
- |-------|-----------------------------------------------|----------------------
- |Revolve| - Basic movement speed 120% |
- | | - Damage taken 120% |
- |-------|-----------------------------------------------|----------------------
- |Swift | - Basic movement speed 130% |Arcade Aya clear
- | | - Damage taken 130% |
- |-------|-----------------------------------------------|----------------------
- |Haze |Increase speed 50% |Clear Survival
- | |Increase damage taken 50% |round 8?
- |-------|-----------------------------------------------|----------------------
- |Clever |Decrease orbs consumption 20% for dashes |Clear 7D with
- | |Decrease dashes' invinvible frame 30% |Sanae/Aya?
- |-------|-----------------------------------------------|----------------------
- |Sweep |Slide/Double Slide: |Arcade Sanae clear
- | | - Invincible time 150% |
- | | - Spirit consumption 120% |
- |-------|-----------------------------------------------|----------------------
- |Blink |Boost Dash: |
- | | - Shorter boosting time |
- | | - spirit consumption (for boosting) 120% |
- |-------|-----------------------------------------------|----------------------
- Speed Orb |Fly |Boost Dash: |Arcade Cirno clear
- | | - Spirit consumption (during dashing) reduced |
- | | - Longer boosting time |
- |-------|-----------------------------------------------|----------------------
- |Provoke|If being targeted by two or more people: |
- | | - Movement speed 120% |
- | | - Damage taken 120% |
- |-------|-----------------------------------------------|----------------------
- |Calm |If being targeted by two or more people: |Arcade Suwako Clear
- | | - Movement speed 130% |
- | | - Damage taken 130% |
- |-------|-----------------------------------------------|----------------------
- |Oroshi?|Increase movement 50% if targeted by 2+ |Clear Survival
- | |Increase damage taken 50% same condition |round 16?
- |-------|-----------------------------------------------|----------------------
- |Dredge |If targeted by 2+: |Clear 9E without
- | |-Decrease orbs consumption 25% for dashes |a spin-down?
- | |-Decrease dashes' invinvible frame 20% |
- |-------|-----------------------------------------------|----------------------
- |Mystic |Mirage Slide: |Arcade Udongein clear
- | | - Rush distance 150% |
- | | - Spirit consumption +1 |
- |-------|-----------------------------------------------|----------------------
- |Shadow |Decrease Mirage Slide distance 50% |Clear 9A with
- | |Decrease orbs consumption for Mirage by 2 |20%+ HP left
- |-------|-----------------------------------------------|----------------------
- |False |Guard Cancel during Mirage Slide is enabled |Arcade Sakuya clear
- | |(spirit consumption per cancel = 1) |
- ----------------|-------|-----------------------------------------------|----------------------
- |Whole |Guard: |
- | | - All directions |
- | | - Reload time 500% |
- |-------|-----------------------------------------------|----------------------
- |Firm |Guard: |Arcade Youmu clear
- | | - Duration 150% |
- | | - Reload time 300% |
- |-------|-----------------------------------------------|----------------------
- |Avoid | - Triple Slide is enabled |
- | | - Guard: reload time 200% |
- | | - Slide/Double Slide: spirit consumption 120% |
- |-------|-----------------------------------------------|----------------------
- |Extend |Guard: |Arcade Koishi clear
- | | - Just Guard moment 200% |
- | | - Reload time 200% |
- |-------|-----------------------------------------------|----------------------
- |Hard |Decrease damage taken 15% |Clear 9C within
- | |Increase orbs consumption for dashes by 1 |300 seconds
- | |Decrease Spirit Spark recovery 25% |
- |-------|-----------------------------------------------|----------------------
- |Birth |Revival (in Point Battle): |Arcade Mokou clear
- | | - Time to be revived 80% |
- | | - Number of bullets becomes 0 after revived |
- |-------|-----------------------------------------------|----------------------
- |Emit |Increase Spirit Spark recovery 20% |Clear 9F within
- | |Increase HP consumption from a Spark 20% |200 seconds
- | |Increase orbs consumption by 1 |
- |-------|-----------------------------------------------|----------------------
- Defense Orb |Splash |Spirit Spark: |Arcade Reimu clear
- | | - Stamina consumption 80% |
- | | - Spirit consumption +1 |
- |-------|-----------------------------------------------|----------------------
- |Remove |Spirit Spark: |
- | | - Invincible time 200% |
- | | - Stamina consumption 120% |
- | | - Spirit consumption +1 |
- |-------|-----------------------------------------------|----------------------
- |Release|Got something to do with the Spirit Spark? |Clear 7B with
- | |Decrease invincible frame 20% |a CT spell
- | |Increase incapacitated time 20@ |
- |-------|-----------------------------------------------|----------------------
- |Scatter|Increase Down Limit 20% |Clear 7C with
- | |Decrease Spirit Spark recovery 25% |a CF spell
- |-------|-----------------------------------------------|----------------------
- |Hidden | - Hide your info (except HP) from others |Arcade Nue clear
- | | - Spirit Spark's stamina consumption 120% |
- | | + Stamina consumption 120% |
- |-------|-----------------------------------------------|----------------------
- |Feel |Auto avoid bullets with slides |Clear 5D without
- | |Increase Ride orbs consumption by 1 |guarding
- |-------|-----------------------------------------------|----------------------
- |Tough | - If being targeted by two or more people: |Arcade Tenshi clear
- | | + Knockbacks distance reduced |
- | | - Basic attack power 85% |
- |-------|-----------------------------------------------|----------------------
- |Rise | - If being targeted by two or more people: |
- | | + Faster spirit recovery |
- | | - Basic attack power 85% |
- -----------------------------------------------------------------------------------------------
- [Reimu] Attack Wind *Splash
- - New multipliers by Tension for attack power and movement speed
- - Spirit Spark: stamina consumption 80%
- [Marisa] Force Revolve Remove
- - Basic attack power 120%
- - Initial stamina 80%
- - Basic movement speed 120%
- - Damage taken 120%
- - Spirit Spark: invincible time 200%, stamina consumption 120%, spirit consumption +1
- [Cirno] Attack *Fly Avoid
- - New multipliers by Tension for attack power
- - Boost Dash: spirit consumption during dashing reduced, longer boosting time
- - Triple Slide is enabled
- - Guard: reload time 200%
- - Slide/Double Slide: spirit consumption 120%
- [Sakuya] Force *False Remove
- - Basic attack power 120%
- - Initial stamina 80%
- - Guard Cancel during Mirage Slide is enabled
- - Spirit Spark: invincible time 200%, stamina consumption 120%, spirit consumption +1
- [Youmu] Force Blink *Firm
- - Basic attack power 120%
- - Initial stamina 80%
- - Boost Dash: shorter boosting time, spirit consumption for boosting 120%
- - Guard: duration 150%, reload time 300%
- [Alice] *Receive Provoke Rise
- - If being targeted by two or more people:
- + Attack power 120%
- + Movement speed 120%
- + Damage taken 120%
- + Faster spirit recovery
- - Double Attack is disabled
- - Basic attack power 85%
- [Suwako] Chain *Calm Rise
- - Melee attack: number of hits is always 7 times, reload time 300%
- - Guard is disabled
- - Spirit Spark: stamina consumption 120%
- - If being targeted by two or more people:
- + Movement speed 130%
- + Damage taken 130%
- + Faster spirit recovery
- - Basic attack power 85%
- [Utsuho] *Star Blink Remove
- - High Tension Spell: invincible during the spell, reload time 200%
- - Boost Dash: shorter boosting time, spirit consumption for boosting 120%
- - Spirit Spark: invincible time 200%, stamina consumption 120%, spirit consumption +1
- [Flandre] *Brave Blink Avoid
- - Basic attack power 130%
- - Initial stamina 65%
- - Boost Dash: shorter boosting time, spirit consumption for boosting 120%
- - Triple Slide is enabled
- - Guard: reload time 200%
- - Slide/Double Slide: spirit consumption 120%
- [Suika] *Break Wind Whole
- - Melee attack: guard lets spirit cut, attack power 80%
- - New multipliers by Tension for movement speed
- - Guard: all directions, reload time 500%
- [Udongein] Force *Mystic Rise
- - Basic attack power 105% (Force 120%, Rise 85%)
- - Initial stamina 80%
- - Mirage Slide: rush distance 150%, spirit consumption +1
- - If being targeted by two or more people, faster spirit recovery
- [Mokou] Drag Provoke *Birth
- - Normal/Charged Shot: number of bullets 200%, charging time 300%
- - If being targeted by two or more people:
- + Movement speed 120%
- + Damage taken 120%
- - Revival (in Point Battle): time to be revived 80%, number of bullets becomes 0 after revived
- [Aya] Force *Swift Avoid
- - Basic attack power 120%
- - Initial stamina 80%
- - Basic movement speed 130%
- - Damage taken 130%
- - Triple Slide is enabled
- - Guard: reload time 200%
- - Slide/Double Slide: spirit consumption 120%
- [Sanae] Judge *Sweep Rise
- - Climax Spell: guard is disabled against Bind bullet
- - Rigid time 200%
- - Slide/Double Slide: invincible time 150%, spirit consumptio 120%
- - If being targeted by two or more people, faster spirit recovery
- - Basic attack power 85%
- [Koishi] Attack Revolve *Extend
- - New multipliers by Tension for attack power
- - Basic movement speed 120%
- - Damage taken 120%
- - Guard: Just Guard moment 200%, reload time 200%
- [Tenshi] Chain Provoke *Tough
- - Melee attack: number of hits is always 7 times, reload time 300%
- - Guard is disabled
- - Spirit Spark: stamina consumption 120%
- - If being targeted by two or more people:
- + Movement speed 120%
- + Damage taken 120%
- + Knockbacks distance reduced
- - Basic attack power 85%
- [Kogasa] *Fake Wind Remove
- - Spell: Guard Cancel during casting is enabled, reload time is 130%
- - New multipliers by Tension for movement speed
- - Spirit Spark: invincible time 200%, stamina consumption 120%, spirit consumption +1
- [Nue] Attack Wind *Hidden
- - New multipliers by Tension for attack power and movement speed
- - Hide your info (except HP) from others
- - Spirit Spark: stamina consumption 120%
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