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- # ###############################
- # ####### BEDWARS CONFIG ########
- # ##### CREATED BY CrymCrym #####
- # ###############################
- ## TYPE HELP ##
- # int: number (not decimal)
- # string: a normal text (in most cases you can use colorcodes with a beginning §)
- # boolean: true or false (IMPORTANT: true OR false ONLY)
- # list<?>: a list of type ? (? is the type of the list items)
- # byte: a int but limited between -128 ... 127
- # short: a int but limited between -32768 ... 32767
- # char: one character
- # Chat prefix system messages
- # type: string
- # Prefix for every chat message sent by the bedwars plugin
- chat-prefix: §7[§bBedWars§7]§f
- # Enabled Metrics
- # type: boolean
- # Plugin Metrics sending anonymous data about your server
- # to store statistics about the bedwars plugin. This is really
- # helpful for me (Yannici, the developer of bedwars). You can
- # disable it anyway, that won't be a disadvantage
- plugin-metrics: true
- # Game length
- # Type: int
- # The time the game should maximum run (in minutes). When the countdown expires
- # the game will end without a winner.
- gamelength: 100
- # Lobby Time
- # Type: int
- # The lobby time defines how long you have to
- # wait in the lobby until the game starts (when enough players) in seconds.
- lobbytime: 100
- # Countdown start rule
- # Type: int
- # Countdown start options:
- # 0 = If all teams got min. 1 player, the game start countdown starts
- # 1 = If min. X (addgame parameter) players joined the game, game countdown starts
- lobbycountdown-rule: 0
- # Friendly Fire
- # Type: boolean (true or false)
- # Sets if friendlyfire is enabled (damage team mates)
- friendlyfire: false
- # Game over delay
- # Type: int
- # How much time (in seconds) should be waited until all players
- # will be teleported after a game ends.
- gameoverdelay: 10
- # Chat to all prefix
- # type: char
- # The prefix character which indicates to chat
- # to all ingame players (not only team)
- chat-to-all-prefix: '@a'
- # Statistic-Configuration
- statistics:
- # Statistics enable
- # type: boolean
- # Set to true to enable statistics. Otherwise set to false
- enabled: false
- # Achievements storage type
- # type: string
- # yaml or database
- # Set to yaml to store statistics in a Yaml-Configuration file or
- # set to database to store statistics in the defined database. If no database
- # configured, the statistics will be stored in Yaml-Files
- storage: yaml
- # Scores configuration
- scores:
- # Score per kill
- # type: int
- # Sets the score which a player gets when he kills someone
- kill: 10
- # Score per death
- # type: int
- # Sets the score which a player gets when he dies
- die: 0
- # Score per win
- # type: int
- # Sets the score which all team-players gets when a team wins
- win: 50
- # Score per bed destroy
- # type: int
- # Sets the score which a player gets when he destroys a bed
- bed-destroy: 25
- # Score per lose
- # type: int
- # Sets the score which all team-players gets when a lose
- lose: 0
- # Database (currently only mysql) configuration
- database:
- # Database host
- # type: string
- # Hostname of your database
- host: localhost
- # Database port
- # type: int
- # Port of your database. Default mysql port: 3306
- port: 3306
- # Database name
- # type: string
- # The name of your database
- db: database
- # Database user
- # type: string
- # User for database authentication
- user: root
- # Database password
- # type: string
- # Password of database user for authentication
- password: secret
- # Connection-Pooling configuration (only professional use)
- # For bungeecord servers it is recommended to use lower pool sizes because
- # they have only one bedwars game per server and only need a
- # very small amount of connections
- connection-pooling:
- # Min connection pool size
- # type: int
- # Defines how large the min pool size for connections should be
- # the higher the value the higher the load of the database server
- min-pool-size: 3
- # Max connection pool size
- # type: int
- # Defines how large the max pool size for connections should be
- # the higher the value the higher is the security that no connection locks
- # will occur. But the load of the database server will be higher when
- # many connections are used!
- max-pool-size: 15
- # Spectation enabled
- # Type: boolean
- # Defines if spectators are allowed
- spectation-enabled: false
- # Respawn protection
- # Type: int
- # The time which players are protected after respawn in seconds
- # Set it to 0 to disable respawn protection.
- respawn-protection: 2
- # Allowed ingame commands
- # type: List<String>
- # Defines a list of commands which are allowed for all for default.
- # Can be set with an starting / or without
- allowed-commands:
- - /help
- endgame:
- ### Main lobby enabled
- ### Type: boolean
- ### Not available with bungeecord!
- ### If you want, that all players will be teleported to a specific
- ### location (you can set with /bw setmainlobby {game}) after a game or when a player
- ### uses /bw leave. If this is set to false, the players will be teleported to the location
- ### where they joined the game!
- mainlobby-enabled: false
- ### All players to mainlobby
- ### Type: boolean
- ### Not available with bungeecord!
- ### Configures if all players will be teleported to mainlobby after game.
- ### If false, all players will be teleported back to lobby to restart
- ### a new game. This is only recognized if mainlobby-enabled set to true
- all-players-to-mainlobby: false
- # Bungeecord configurations
- bungeecord:
- ### Enable Bungeecord
- ### Type: boolean
- ### Set to true to enable bungeecord compatibility. Set to false when you have
- ### a single server and don't use bungeecord.
- enabled: false
- ### Bungeecord Hubserver
- ### Type: string
- ### The name of the hub/main server of the bungeecord server-farm. This will be
- ### the server where the player will be teleported when they leave.
- hubserver: hub
- ### Message of the Day configuration
- ### Type: string (colorcodes with §)
- ### Here you can specify the MOTDs which should be used
- ### at this bedwars server of your bungeecord server-farm.
- ### Useful for bedwars join signs in your lobby
- motds:
- lobby: §a[Lobby]
- running: §1[Running]
- stopped: §c[Stopped]
- ### Localization (language)
- ### Type: string (length: 2)
- ### Sets the localization which should be used.
- ### Check the plugin description for possible languages!
- ### The fallback language is en (english).
- locale: de
- # Permissions
- permissions:
- ### Premium can start
- ### Type: boolean
- ### Defines if VIP-Users can force start a game!
- vipCanStart: false
- # Ressources config
- ressource:
- ## Custom spawners list
- ### Spawners (unique key!):
- ### item:
- ### type: string or int
- ### Item-Name or Item-ID !! UNIQUE !!
- ### spawn-interval:
- ### type: int
- ### The interval in milliseconds the ressource should spawn
- ### amount:
- ### type: int
- ### The stack amount the item should have
- ### name:
- ### type: string (color codes with §)
- ### The name for the ressource which will be displayed
- ### enchants:
- ### key: Has to be the enchant-ID or enchant-name!
- ### value: The level of the enchant
- ### lore:
- ### type: list<string> (colorcodes with §)
- ### The lores this item should have
- ### meta:
- ### type: short (potion) or byte (any other item)
- ### The meta byte which should be added to the item
- bronze:
- item: CLAY_BRICK
- spawn-interval: 1000
- amount: 1
- name: §4Bronze
- iron:
- item: IRON_INGOT
- spawn-interval: 10000
- amount: 1
- name: §7Iron
- gold:
- item: GOLD_INGOT
- spawn-interval: 20000
- amount: 1
- name: §6Gold
- # Check Updates
- # type: boolean
- # Allow check for updates every 30 minutes when server running
- # or when plugin gets enabled
- check-updates: true
- ### SHOP ###
- ### NOT ALLOWED CATEGORY MATERIAL: SLIME_BALL, SNOW_BALL
- ### The categories (unique key!)
- ###### Categories:
- ###### item:
- ###### type: string or int
- ###### Itemname or Item-ID which should be
- ###### displayed to represent the category
- ###### name:
- ###### type: string
- ###### Name of the category
- ###### lore:
- ###### type: list<string>
- ###### The lore (description) the category should have.
- ###### order:
- ###### type: int
- ###### The order the categories will be displayed
- ######### Offers:
- ######### item1 (first trade item):
- ######### item:
- ######### type: string or int
- ######### Item-Name or Item-ID
- ######### amount:
- ######### type: int
- ######### The stack amount the item should have
- ######### name:
- ######### type: string (colorcodes with §)
- ######### A specific name for the item
- ######### enchants:
- ######### key: Has to be the enchant-ID or enchant-name!
- ######### value: The level of the enchant
- ######### lore:
- ######### type: list<string> (colorcodes with §)
- ######### The lores this item should have
- ######### meta:
- ######### type: short (potion) or byte (any other item)
- ######### The meta byte which should be added to the item
- ######### item2 (optional, second trade item): See item1
- ######### reward (reward item): See item1
- shop:
- armor:
- item: CHAIN_CHESTPLATE
- name: Rüstung
- order: 10
- lore:
- - Rüstung
- offers:
- - item1:
- item: CLAY_BRICK
- amount: 1
- reward:
- item: LEATHER_HELMET
- amount: 1
- enchants:
- 0: 1
- - item1:
- item: CLAY_BRICK
- amount: 1
- reward:
- item: LEATHER_CHESTPLATE
- amount: 1
- enchants:
- 0: 1
- - item1:
- item: CLAY_BRICK
- amount: 1
- reward:
- item: LEATHER_LEGGINGS
- amount: 1
- enchants:
- 0: 1
- - item1:
- item: CLAY_BRICK
- amount: 1
- reward:
- item: LEATHER_BOOTS
- amount: 1
- enchants:
- 0: 1
- - item1:
- item: IRON_INGOT
- amount: 1
- reward:
- item: 303
- amount: 1
- enchants:
- 0: 1
- - item1:
- item: IRON_INGOT
- amount: 3
- reward:
- item: 303
- amount: 1
- enchants:
- 0: 2
- - item1:
- item: IRON_INGOT
- amount: 7
- reward:
- item: 303
- amount: 1
- enchants:
- 0: 3
- swords:
- item: 268
- name: Schwerter
- order: 20
- lore:
- - Schwerter
- offers:
- - item1:
- item: CLAY_BRICK
- amount: 10
- reward:
- item: 280
- amount: 1
- enchants:
- 19: 1
- - item1:
- item: IRON_INGOT
- amount: 1
- reward:
- item: 283
- amount: 1
- enchants:
- 16: 1
- bows:
- item: 261
- name: Bögen
- order: 30
- lore:
- - Bögen
- offers:
- - item1:
- item: GOLD_INGOT
- amount: 3
- reward:
- item: 261
- amount: 1
- eat:
- item: GRILLED_PORK
- name: Essen
- order: 40
- lore:
- - Essen
- offers:
- - item1:
- item: CLAY_BRICK
- amount: 1
- reward:
- item: 260
- amount: 2
- - item1:
- item: IRON_INGOT
- amount: 1
- reward:
- item: 364
- amount: 4
- - item1:
- item: GOLD_INGOT
- amount: 1
- reward:
- item: 322
- amount: 1
- pickaxes:
- item: 270
- name: Spitzhacken
- order: 50
- lore:
- - Spitzhacken
- offers:
- - item1:
- item: CLAY_BRICK
- amount: 5
- reward:
- item: 270
- amount: 1
- enchants:
- 35: 0
- - item1:
- item: IRON_INGOT
- amount: 2
- reward:
- item: 270
- amount: 1
- enchants:
- 35: 2
- - item1:
- item: GOLD_INGOT
- amount: 1
- reward:
- item: 270
- amount: 1
- enchants:
- 35: 5
- blocks:
- item: 179
- name: Blöcke
- order: 60
- lore:
- - Blöcke
- offers:
- - item1:
- item: CLAY_BRICK
- amount: 1
- reward:
- item: 179
- meta: 2
- amount: 2
- - item1:
- item: CLAY_BRICK
- amount: 10
- reward:
- item: 121
- amount: 1
- usefulstuff:
- item: 332
- name: Extras
- order: 70
- lore:
- - Extras
- offers:
- - item1:
- item: GOLD_INGOT
- amount: 2
- reward:
- item: 259
- - item1:
- item: IRON_INGOT
- amount: 5
- reward:
- item: 346
- chests:
- item: 54
- name: Kisten
- order: 80
- lore:
- - Kisten
- offers:
- - item1:
- item: IRON_INGOT
- amount: 1
- reward:
- item: 54
- amount: 1
- - item1:
- item: GOLD_INGOT
- amount: 2
- reward:
- item: 373
- amount: 130
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