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Delete All Textures, then script from object inventory

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Apr 13th, 2018
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  1. default
  2. {
  3.     state_entry()
  4.     {
  5.         integer num = llGetInventoryNumber(INVENTORY_TEXTURE)-1;
  6.         while(num >= 0)
  7.         {
  8.             string name = llGetInventoryName(INVENTORY_TEXTURE,num);
  9.             llRemoveInventory(name);
  10.             --num;
  11.         }
  12.         llRemoveInventory(llGetScriptName());
  13.     }
  14. }
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