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May 23rd, 2018
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  1. *** l0DrXw2rSSSHMMxUga3gyg  2018-05-17 23:26:31.332152871 +0000
  2. --- 4Kxk1WzjQ1inZW9II5-skg  2018-05-23 22:41:38.159415875 +0000
  3. ***************
  4. *** 20065,20071 ****
  5.   UNIT_GEONOSIANSTARFIGHTER2_NAME|Geonosian Soldier's Starfighter
  6.   UNIT_GEONOSIANSTARFIGHTER3_DESC|Elusive Separatist Attacker that uses Stealth for both offense and defense
  7.   UNIT_GEONOSIANSTARFIGHTER3_NAME|Geonosian Spy's Starfighter
  8. ! UNIT_GHOST_DESC|Elusive Rebel attacker that reduces enemy Potency and wreaks havok with buffed allies
  9.   UNIT_GHOST_NAME|Ghost
  10.   UNIT_GINIVEXCLASSSTARFIGHTER_DESC|
  11.   UNIT_GINIVEXCLASSSTARFIGHTER_DESC01|Deflection shields and small silhouette make this a difficult ship to take down.
  12. --- 20065,20071 ----
  13.   UNIT_GEONOSIANSTARFIGHTER2_NAME|Geonosian Soldier's Starfighter
  14.   UNIT_GEONOSIANSTARFIGHTER3_DESC|Elusive Separatist Attacker that uses Stealth for both offense and defense
  15.   UNIT_GEONOSIANSTARFIGHTER3_NAME|Geonosian Spy's Starfighter
  16. ! UNIT_GHOST_DESC|Elusive Rebel attacker that reduces enemy Potency and wreaks havok with Rebel allies
  17.   UNIT_GHOST_NAME|Ghost
  18.   UNIT_GINIVEXCLASSSTARFIGHTER_DESC|
  19.   UNIT_GINIVEXCLASSSTARFIGHTER_DESC01|Deflection shields and small silhouette make this a difficult ship to take down.
  20. ***************
  21. *** 20605,20611 ****
  22.   UNIT_XWING_NAME01|X-wing
  23.   UNIT_XWINGBLACKONE_DESC|Heroic Resistance Attacker that can exploit Turn Meter and punish enemies without Protection
  24.   UNIT_XWINGBLACKONE_NAME|Poe Dameron's X-wing
  25. ! UNIT_XWINGRED2_DESC|Aggressive Rebel Attacker that overwhelms enemies with Continuous Damage
  26.   UNIT_XWINGRED2_NAME|Wedge Antilles's X-wing
  27.   UNIT_XWINGRED3_DESC|Heroic Rebel Tank that can exploit Target Lock for Taunts and Assists
  28.   UNIT_XWINGRED3_NAME|Biggs Darklighter's X-wing
  29. --- 20605,20611 ----
  30.   UNIT_XWING_NAME01|X-wing
  31.   UNIT_XWINGBLACKONE_DESC|Heroic Resistance Attacker that can exploit Turn Meter and punish enemies without Protection
  32.   UNIT_XWINGBLACKONE_NAME|Poe Dameron's X-wing
  33. ! UNIT_XWINGRED2_DESC|Aggressive Rebel Attacker that overwhelms enemies with debuffs
  34.   UNIT_XWINGRED2_NAME|Wedge Antilles's X-wing
  35.   UNIT_XWINGRED3_DESC|Heroic Rebel Tank that can exploit Target Lock for Taunts and Assists
  36.   UNIT_XWINGRED3_NAME|Biggs Darklighter's X-wing
  37. ***************
  38. *** 26620,26622 ****
  39. --- 26620,27698 ----
  40.   Zeta_TASK_DESC_1|Use 20 Zeta ability materials
  41.   Zeta_TASK_NAME_1|Zeta Ability
  42.   # End Category: SWGoH_tu12_cert  (2331 strings)
  43. + #
  44. + # Start Category: SWGoH_tu12_release
  45. + ABILITYUPGRADE_ADDEFFECT_CRITIMMUNITY_3TURN_DESC|Add Critical Hit Immunity for 3 turns
  46. + ABILITYUPGRADE_ADDEFFECT_DELAY_10PCT_OTHER_DESC|+10% Turn Meter Removal from all other enemies
  47. + ABILITYUPGRADE_ADDEFFECT_DELAY_5PCT_OTHER_DESC|+5% Turn Meter Removal from all other enemies
  48. + ABILITYUPGRADE_ADDEFFECT_HOT_PCT_DESC|Add a Heal Over Time effect for 2 turns
  49. + ABILITYUPGRADE_ADDEFFECT_QUICKEN20_ALLIES_SHIPDESTROYED_DESC|Allies gain 20% Turn Meter whenever any ship is destroyed
  50. + ABILITYUPGRADE_ADDEFFECT_QUICKENALL05_DESC|Add +5% Turn Meter for all allies
  51. + ABILITYUPGRADE_ADDEFFECT_QUICKENALL10_DESC|Add +10% Turn Meter for all allies
  52. + ABILITYUPGRADE_ARC170CLONESERGEANT01_HARDWARE_TIER01_DESC|Add +15% Protection Up
  53. + ABILITYUPGRADE_ARC170CLONESERGEANT01_HARDWARE_TIER02_DESC|Add +15% Critical Chance
  54. + ABILITYUPGRADE_ARC170REX_HARDWARE_TIER01_DESC|Grant all Support allies Health Up (20%) for 2 turns
  55. + ABILITYUPGRADE_ARC170REX_HARDWARE_TIER02_DESC|Grant all Attacker allies Critical Chance Up for 2 turns
  56. + ABILITYUPGRADE_ASSIST_ALLY_DESC|Call a random ally to Assist
  57. + ABILITYUPGRADE_BLADEOFDORIN_SPECIAL207_DESC|If target ally is Republic, grant them Critical Hit Immunity for 2 turns
  58. + ABILITYUPGRADE_CAPITALCHIMAERA_SPECIAL01_TIER07_DESC|Debuffs inflicted from this ability can't be Resisted
  59. + ABILITYUPGRADE_CAPITALCHIMAERA_SPECIAL02_TIER07_DESC_V2|Inflict Speed Down for 2 turns on any enemies that Evaded or Resisted this attack
  60. + ABILITYUPGRADE_CAPITALCHIMAERA_UNIQUE107_DESC|5% Critical Damage and +5% Tenacity
  61. + ABILITYUPGRADE_CAPITALMONCALAMARICRUISER_SPECIAL107_DESC|+10% Health Recovery and +10% Protection Recovery
  62. + ABILITYUPGRADE_CAPITALMONCALAMARICRUISER_UNIQUE107_DESC|+10% Critical Damage and +15% Protection Up
  63. + ABILITYUPGRADE_CAPITALSTARSTARDESTROYER01_SPECIAL01_TIER07_DESC|Empire allies also gain Defense Penetration Up for 1 turn
  64. + ABILITYUPGRADE_CHANCE_BUFF_20PCT_DESC|+20% Buff Chance
  65. + ABILITYUPGRADE_CHANCE_STEALTH_25PCT_DESC|+25% Stealth Chance
  66. + ABILITYUPGRADE_COMMANDSHUTTLE_SPECIAL03_TIER07_DESC_V2|+5% Turn Meter Reduction and inflict Ability Block on target enemy for 2 turns, which can't be Evaded or Resisted
  67. + ABILITYUPGRADE_COMMANDSHUTTLE_UNIQUE01_TIER07_DESC|+40% Counter Chance and +10 Speed
  68. + ABILITYUPGRADE_COMMANDSHUTTLE01_HARDWARE02_DESC|Kylo Ren's Command Shuttle gains 20% Turn Meter when an enemy reinforces, First Order allies gain half of that amount
  69. + ABILITYUPGRADE_DAMAGE15PCT_PROTECTION_10PCT_DESC|+15% Damage and +10% Protection
  70. + ABILITYUPGRADE_DAMAGE15PCT_STAT_BONUSDAMAGE10PCT_DESC|+15% Damage and +10% Bonus Damage
  71. + ABILITYUPGRADE_DISPELALL_DEBUFFS_DESC|Dispel all debuffs from all allies
  72. + ABILITYUPGRADE_ENDURANCE_SPECIAL03_TIER07_DESC|Add Retribution for 2 turns
  73. + ABILITYUPGRADE_GAUNTLETSTARFIGHTER_BASIC07_DESC|+15% Damage and +5% Turn Meter Gain
  74. + ABILITYUPGRADE_GAUNTLETSTARFIGHTER_HARDWARE02_DESC|+10% Protection Recovery and Empire allies gain 30% Max Protection
  75. + ABILITYUPGRADE_GAUNTLETSTARFIGHTER_SPECIAL207_DESC|+15% Damage and Buff Immunity Duration + 1
  76. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER_HARDWARE01_DESC|Gain +10% Offense on his next attack
  77. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER_HARDWARE02_DESC|Gain +20% Offense on his next attack
  78. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER1_SPECIAL01_TIER07_DESC|Stun can't be Resisted
  79. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER101_HARDWARE_TIER02_DESC|+5% Turn Meter Gain and +25% Defense, and Sun Fac grants all other active Geonosian allies +25% Critical Hit avoidance
  80. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER101_UNIQUE_TIER07_DESC|While Sun Fac's Geonosian Starfighter is active, all Geonosian allies gain +10% Critical Avoidance for each active Geonosian ally. +5% Turn Meter Gain and +25% Defense whenever a buffed enemy starts their turn
  81. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER2_BASIC07_DESC|+15% Damage and +5% Turn Meter Reduction
  82. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER2_SPECIAL0107_DESC|+25% Offense and Evasion Duration + 1
  83. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER2_UNIQUE07_DESC|+5% Assist Chance and -5% Damage Penalty
  84. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER2_UNIQUE07_DESC_V2|While Geonosian Soldier's Starfighter is active, all Geonosian allies gain +10% Accuracy for each active Geonosian ally. +5% Assist Chance and -5% Damage Penalty
  85. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER3_HARDWARE01_DESC|Taunt Duration + 1
  86. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER3_HARDWARE02_DESC|Grant Taunt to another random enemy without Taunt
  87. + ABILITYUPGRADE_GEONOSIANSTARFIGHTER3_UNIQUE07_DESC|Geonosian Soldier's Starfighter also gains Stealth for 1 turn. In addition, while Geonosian Spy's Starfighter is active, all Geonosian allies gain +10% Offense for each active Geonosian ally
  88. + ABILITYUPGRADE_GHOST_UNIQUE07_DESC|When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle
  89. + ABILITYUPGRADE_HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER01_DESC|Gain 5% Max Health for each buff Dispelled
  90. + ABILITYUPGRADE_HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER02_DESC|Gain 15% Max Health for each buff Dispelled
  91. + ABILITYUPGRADE_HARDWAREABILITY_UWINGROGUEONE01_TIER01_DESC|Inflict Offense Down and Defense Down on target enemy for 2 turns, which can't be Evaded or Resisted
  92. + ABILITYUPGRADE_HARDWAREABILITY_UWINGROGUEONE01_TIER02_DESC|Dispel all buffs on all enemies
  93. + ABILITYUPGRADE_HEALINGIMMUNITY_UNRESISTABLE_DESC|Inflict Healing Immunity for 3 turns, which can't be Resisted.
  94. + ABILITYUPGRADE_JEDISTARTFIGHTERCONSULAR_PROTECTION_V2|+5% Protection Recovery and +10% Bonus Recovery
  95. + ABILITYUPGRADE_MILLENNIUMFALCONEP701_UNIQUE07_DESC|+5% Turn Meter Gain and +5% Offense
  96. + ABILITYUPGRADE_MODIFYTRIGGER_BONUSHIT25PCTCHANCE_DESC|+25% Extra Hit Chance
  97. + ABILITYUPGRADE_OFFENSEDOWN_ALL_DESC|Inflict Offense Down on all enemies for 2 turns
  98. + ABILITYUPGRADE_PHANTOM2_ADVANTAGE_OFFENSEUP_DESC|Add Advantage and Offense Up for 2 turns
  99. + ABILITYUPGRADE_PHANTOM2_BASIC07_DESC|+30% Damage
  100. + ABILITYUPGRADE_PHANTOM2_REINFORCEMENT_COOLDOWN_DESC|Reduce cooldown of Call Reinforcement on allied Capital Ship by 1
  101. + ABILITYUPGRADE_PHANTOM2_SPECIAL01_TIER07_DESC_V2|Inflict Speed Down on target enemy for 2 turns if they are Empire
  102. + ABILITYUPGRADE_PHANTOM2_SPECIAL207_DESC|+20% Damage and +20% Critical Chance Up Chance
  103. + ABILITYUPGRADE_PHANTOM2_UNIQUE207_DESC|While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled
  104. + ABILITYUPGRADE_SITHINFILTRATOR_SPECIAL01_TIER07_DESC|Add Critical Hit Immunity if target ally is Sith
  105. + ABILITYUPGRADE_SLAVE1_HARDWARE_TIER02_DESC|Inflict Critical Chance Down on all enemies for 2 turns
  106. + ABILITYUPGRADE_SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER07_DESC|+10% Protection and Retribution Duration + 1
  107. + ABILITYUPGRADE_STAT_ACCURACY15PCT_DESC|+15% Potency
  108. + ABILITYUPGRADE_STAT_ACCURACY20PCT_DESC|+20% Potency
  109. + ABILITYUPGRADE_STAT_ACCURACYDOWN03PCT_DESC|-3% Potency
  110. + ABILITYUPGRADE_STAT_ADDITIONAL_DOT_DESC|Inflict 2 additional Damage Over Time effects on all enemies
  111. + ABILITYUPGRADE_STAT_ADDITIONAL_DOT_DESC_V2|Inflict an additional Damage Over Time effect on all enemies
  112. + ABILITYUPGRADE_STAT_COMBO15_TARGETLOCK15PCT_DESC|+15% Multi-Attack Chance and +5% Target Lock Chance
  113. + ABILITYUPGRADE_STAT_COUNTERCHANCE30PCT_DESC|+30% Counter Chance
  114. + ABILITYUPGRADE_STAT_DAMAGE10PCT_SHIELD10PCT_DESC|+10% Damage and +10% Protection
  115. + ABILITYUPGRADE_STAT_DAMAGE15PCT_EXPOSECHANCE15PCT_DESC|+15% Damage and +15% Expose Chance
  116. + ABILITYUPGRADE_STAT_DAMAGE15PCT_EXPOSECHANCE30PCT_DESC|+15% Damage and +30% Expose Chance
  117. + ABILITYUPGRADE_STAT_DAMAGEPENALTY20PCT_DESC|-20% Damage Penalty
  118. + ABILITYUPGRADE_STAT_DELAY08PCT_DESC|+8% Turn Meter Reduction
  119. + ABILITYUPGRADE_STAT_HEALTH20PCT_PROTECTION20PCT_DESC|+20% Health Recovery and +20% Protection Recovery
  120. + ABILITYUPGRADE_STAT_OFFENSE_AND_DEFENSE01PCT_DESC|+1% Offense, +1% Defense
  121. + ABILITYUPGRADE_STAT_OFFENSEUP03PCT_DESC|+3% Offense
  122. + ABILITYUPGRADE_STAT_OFFENSEUP05PCT_DESC|+5% Offense
  123. + ABILITYUPGRADE_STAT_PROTECTION_08PCT_DESC|+8% Protection
  124. + ABILITYUPGRADE_STAT_PROTECTION_10PCT_QUICKEN_10PCT_DESC|+10% Protection and +10% Turn Meter Gain
  125. + ABILITYUPGRADE_STAT_PROTECTION_15PCT_DESC|+15% Protection
  126. + ABILITYUPGRADE_STAT_PROTECTION_25PCT_DESC|+25% Protection
  127. + ABILITYUPGRADE_STAT_PROTECTION_RECOVERY15|+15% Protection Recovery
  128. + ABILITYUPGRADE_STAT_PROTECTION_RECOVERY25|+25% Protection Recovery
  129. + ABILITYUPGRADE_STAT_PROTECTION50PCT_DESC|+50% Protection
  130. + ABILITYUPGRADE_STAT_PROTECTIONLOSS_15PCT_DESC|-15% Protection Loss
  131. + ABILITYUPGRADE_STAT_QUICKEN05PCT_DEFENSE25PCT_DESC|+5% Turn Meter Gain and +25% Defense
  132. + ABILITYUPGRADE_STAT_QUICKENCHANCE50PCT_DESC|+50% Turn Meter Gain Chance
  133. + ABILITYUPGRADE_STAT_RESISTANCEDOWN10PCT_DESC|-10% Tenacity
  134. + ABILITYUPGRADE_STAT_RESISTANCEDOWN15PCT_DESC|-15% Tenacity
  135. + ABILITYUPGRADE_STAT_RESISTANCEDOWN20PCT_DESC|-20% Tenacity
  136. + ABILITYUPGRADE_TARGETLOCK_GHOST_DESC|Also inflict Target Lock on enemies that suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted
  137. + ABILITYUPGRADE_THURSTREVERSAL_DESC|+1 Stack of Thrust Reversal
  138. + ABILITYUPGRADE_TIEFIGHTERFOSF_HARDWAREABILITY_TIER02_DESC|All active enemies have -20% Tenacity, doubled against Resistance enemies
  139. + ABILITYUPGRADE_TIEFIGHTERFOSF_SPECIAL01_TIER07_DESC|+15% Damage and +20% Turn Meter Reduction Chance
  140. + ABILITYUPGRADE_TIEFIGHTERFOSF_SPECIAL02_TIER07_DESC|+10% Damage and +10% Turn Meter Gain
  141. + ABILITYUPGRADE_TIESILENCER01_HARDWARE02_DESC|Gains [c][ffff33]Afterburner[-][/c] buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Afterburner[-][/c]: When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns
  142. + ABILITYUPGRADE_TIESILENCER01_UNIQUE07_DESC|+2% Turn Meter and +5% Offense
  143. + ABILITYUPGRADE_UMBARANSTARFIGHTER_UNIQUE01_TIER07_DESC|When Umbaran Starfighter attacks, it gains 5% Offense (stacking) and loses 5% Defense (stacking) until the end of the encounter
  144. + ABILITYUPGRADE_UMBARANSTARFIGHTER01_HARDWARE_TIER02_DESC|Inflict Target Lock on all enemies with 0% Turn Meter, which can't be Evaded or Resisted
  145. + ABILITYUPGRADE_UNRESISTABLE_UNAVOIDABLE_DESC|This attack can't be Evaded or Resisted
  146. + ABILITYUPGRADE_UWINGROGUEONE_SPECIAL207_DESC|If the assisting ally is a Rebel, these attacks are guaranteed to be Critical Hits
  147. + ABILITYUPGRADE_UWINGROGUEONE01_SPECIAL01_TIER07_DESC|+5% Turn Meter Reduction and Dispel target enemy
  148. + ABILITYUPGRADE_UWINGSCARIF_BASIC01_TIER07_DESC|+20% Critical Damage if Bistan's U-wing is Stealthed
  149. + ABILITYUPGRADE_UWINGSCARIF_UNIQUE01_TIER07_DESC|+5% Speed and +5% Turn Meter Gain
  150. + ABILITYUPGRADE_XWINGBLACKONE01_HARDWARE02_DESC|Deal bonus damage equal to 10% of the target enemy's Max Health
  151. + ABILITYUPGRADE_XWINGRED2_BASIC_TIER07_DESC|Inflict 2 additional Damage Over Time effects on a Critical Hit
  152. + ABILITYUPGRADE_XWINGRED2_SPECIAL01_TIER07_DESC|+15% Damage and +10% Bonus Damage
  153. + ABILITYUPGRADE_XWINGRED2_UNIQUE01_TIER07_DESC|+5 Speed and +10% Critical Chance
  154. + ABILITYUPGRADE_XWINGRED3_BASIC_TIER07_DESC|+5% Critical Chance for each Rebel ally
  155. + ABILITYUPGRADE_XWINGRED3_HARDWAREABILITY_TIER02_DESC|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted
  156. + BASICABILITY_ARC170CLONESERGEANT_TIER07_DESC_V2|Deal Physical damage to target enemy with a 50% chance to inflict Target Lock for 2 turns, doubled on a Critical Hit.
  157. + BASICABILITY_ARC170REX_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 10% Turn Meter if they have no Protection.
  158. + BASICABILITY_ARC170REX_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter.
  159. + BASICABILITY_ARC170REX01_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 10% Turn Meter if they have no Protection.
  160. + BASICABILITY_ARC170REX01_TIER01_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter.
  161. + BASICABILITY_ARC170REX01_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 10% Turn Meter if they have no Protection.
  162. + BASICABILITY_ARC170REX01_TIER02_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter.
  163. + BASICABILITY_ARC170REX01_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 10% Turn Meter if they have no Protection.
  164. + BASICABILITY_ARC170REX01_TIER03_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter.
  165. + BASICABILITY_ARC170REX01_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 15% Turn Meter if they have no Protection.
  166. + BASICABILITY_ARC170REX01_TIER04_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter.
  167. + BASICABILITY_ARC170REX01_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 15% Turn Meter if they have no Protection.
  168. + BASICABILITY_ARC170REX01_TIER05_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter.
  169. + BASICABILITY_ARC170REX01_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 15% Turn Meter if they have no Protection.
  170. + BASICABILITY_ARC170REX01_TIER06_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 10% Turn Meter.
  171. + BASICABILITY_ARC170REX01_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have Protection. Remove 25% Turn Meter if they have no Protection.
  172. + BASICABILITY_ARC170REX01_TIER07_DESC_V3|Deal Physical damage to target enemy and inflict Target Lock for 2 turns if they have no buffs or debuffs. Otherwise, remove 20% Turn Meter.
  173. + BASICABILITY_BLADEOFDORIN_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns.
  174. + BASICABILITY_BLADEOFDORIN_TIER01_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns.
  175. + BASICABILITY_BLADEOFDORIN_TIER02_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns.
  176. + BASICABILITY_BLADEOFDORIN_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns.
  177. + BASICABILITY_BLADEOFDORIN_TIER04_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns.
  178. + BASICABILITY_BLADEOFDORIN_TIER05_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns.
  179. + BASICABILITY_BLADEOFDORIN_TIER06_DESC_V2|Deal Physical damage to target enemy with a 70% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns.
  180. + BASICABILITY_BLADEOFDORIN_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to gain Protection Up (15%) for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Protection Up (15%) for 2 turns.
  181. + BASICABILITY_CAPITALCHIMAERA_TIER06_DESC|Target ally is called to Assist with +40% Offense.
  182. + BASICABILITY_CAPITALCHIMAERA_TIER07_DESC|Target ally is called to Assist with +50% Offense.
  183. + BASICABILITY_CAPITALSTARDESTROYER_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
  184. + BASICABILITY_CAPITALSTARDESTROYER_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
  185. + BASICABILITY_CAPITALSTARDESTROYER_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
  186. + BASICABILITY_CAPITALSTARDESTROYER_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
  187. + BASICABILITY_CAPITALSTARDESTROYER_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
  188. + BASICABILITY_CAPITALSTARDESTROYER_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
  189. + BASICABILITY_CAPITALSTARDESTROYER_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
  190. + BASICABILITY_CAPITALSTARDESTROYER_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
  191. + BASICABILITY_COMMANDSHUTTLE_TIER03_DESC_V2|Deal Physical damage to target enemy and gain Protection Up (30%) for 2 turns.
  192. + BASICABILITY_COMMANDSHUTTLE_TIER04_DESC_V2|Deal Physical damage to target enemy and gain Protection Up (30%) for 2 turns.
  193. + BASICABILITY_COMMANDSHUTTLE_TIER05_DESC_V2|Deal Physical damage to target enemy and gain Protection Up (30%) for 2 turns.
  194. + BASICABILITY_COMMANDSHUTTLE_TIER06_DESC_V2|Deal Physical damage to target enemy and gain Protection Up (40%) for 2 turns.
  195. + BASICABILITY_COMMANDSHUTTLE_TIER07_DESC_V2|Deal Physical damage to target enemy and gain Protection Up (50%) for 2 turns.
  196. + BASICABILITY_GAUNTLETSTARFIGHTER_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 10% Turn Meter.
  197. + BASICABILITY_GAUNTLETSTARFIGHTER_TIER01_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 10% Turn Meter.
  198. + BASICABILITY_GAUNTLETSTARFIGHTER_TIER02_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 10% Turn Meter.
  199. + BASICABILITY_GAUNTLETSTARFIGHTER_TIER03_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 15% Turn Meter.
  200. + BASICABILITY_GAUNTLETSTARFIGHTER_TIER04_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 15% Turn Meter.
  201. + BASICABILITY_GAUNTLETSTARFIGHTER_TIER05_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 15% Turn Meter.
  202. + BASICABILITY_GAUNTLETSTARFIGHTER_TIER06_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 20% Turn Meter.
  203. + BASICABILITY_GAUNTLETSTARFIGHTER_TIER07_DESC_V2|Deal Physical damage to target enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally 25% Turn Meter.
  204. + BASICABILITY_GEONOSIANSTARFIGHTER2_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies.
  205. + BASICABILITY_GEONOSIANSTARFIGHTER2_TIER01_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies.
  206. + BASICABILITY_GEONOSIANSTARFIGHTER2_TIER02_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies.
  207. + BASICABILITY_GEONOSIANSTARFIGHTER2_TIER03_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies.
  208. + BASICABILITY_GEONOSIANSTARFIGHTER2_TIER04_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies.
  209. + BASICABILITY_GEONOSIANSTARFIGHTER2_TIER05_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies.
  210. + BASICABILITY_GEONOSIANSTARFIGHTER2_TIER06_DESC_V2|Deal Physical damage to target enemy and remove 15% Turn Meter, doubled against buffed enemies.
  211. + BASICABILITY_GEONOSIANSTARFIGHTER2_TIER07_DESC_V2|Deal Physical damage to target enemy and remove 20% Turn Meter, doubled against buffed enemies.
  212. + BASICABILITY_JEDISTARFIGHTERAHSOKATANO_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns
  213. + BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER01_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns
  214. + BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER02_DESC_V2|Deal Physical damage to target enemy with a 40% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns
  215. + BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns
  216. + BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER04_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns
  217. + BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER05_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns
  218. + BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER06_DESC_V2|Deal Physical damage to target enemy with a 70% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns
  219. + BASICABILITY_JEDISTARFIGHTERAHSOKATANO_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to gain Offense Up for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Grant another random ally Offense Up for 2 turns
  220. + BASICABILITY_MILLENNIUMFALCONEP701_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit
  221. + BASICABILITY_MILLENNIUMFALCONEP701_TIER01_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit
  222. + BASICABILITY_MILLENNIUMFALCONEP701_TIER02_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit
  223. + BASICABILITY_MILLENNIUMFALCONEP701_TIER03_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit
  224. + BASICABILITY_MILLENNIUMFALCONEP701_TIER04_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit
  225. + BASICABILITY_MILLENNIUMFALCONEP701_TIER05_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit
  226. + BASICABILITY_MILLENNIUMFALCONEP701_TIER06_DESC_V2|Deal Physical damage to target enemy, with a 50% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit
  227. + BASICABILITY_MILLENNIUMFALCONEP701_TIER07_DESC_V2|Deal Physical damage to target enemy, with a 75% chance to hit them a second time, plus an additional hit if Millennium Falcon (Ep VII) is buffed. Hits after the first deal 75% less damage.\n\n[c][f0ff23]Target Lock:[-][/c] This attack scores an additional hit
  228. + BASICABILITY_PHANTOM2_DESC_V2|Deal Physical damage to target enemy with a 50% chance to gain Stealth for 2 turns.
  229. + BASICABILITY_PHANTOM2_TIER01_DESC_V2|Deal Physical damage to target enemy with a 50% chance to gain Stealth for 2 turns.
  230. + BASICABILITY_PHANTOM2_TIER02_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns.
  231. + BASICABILITY_PHANTOM2_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to gain Stealth for 2 turns.
  232. + BASICABILITY_PHANTOM2_TIER04_DESC_V2|Deal Physical damage to target enemy with a 65% chance to gain Stealth for 2 turns.
  233. + BASICABILITY_PHANTOM2_TIER05_DESC_V2|Deal Physical damage to target enemy with a 65% chance to gain Stealth for 2 turns.
  234. + BASICABILITY_PHANTOM2_TIER06_DESC_V2|Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns.
  235. + BASICABILITY_PHANTOM2_TIER07_DESC_V2|Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns.
  236. + BASICABILITY_SITHINFILTRATOR_TIER05_DESC_V2|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 70% Turn Meter and lose Stealth.
  237. + BASICABILITY_SITHINFILTRATOR_TIER06_DESC_V2|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 80% Turn Meter and lose Stealth.
  238. + BASICABILITY_SITHINFILTRATOR_TIER07_DESC_V2|Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove 80% Turn Meter and lose Stealth.
  239. + BASICABILITY_TIEADVANCED_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns.
  240. + BASICABILITY_TIEADVANCED_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns.
  241. + BASICABILITY_TIEADVANCED_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns.
  242. + BASICABILITY_TIEADVANCED_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns.
  243. + BASICABILITY_TIEADVANCED_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns.
  244. + BASICABILITY_TIEADVANCED_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns.
  245. + BASICABILITY_TIEADVANCED_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns.
  246. + BASICABILITY_TIEADVANCED_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict 2 Damage Over Time effects for 3 turns.
  247. + BASICABILITY_TIEFIGHTERFIRSTORDER_DESC_V2|Deal Physical damage with a 20% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns.
  248. + BASICABILITY_TIEFIGHTERFIRSTORDER_TIER01_DESC_V2|Deal Physical damage with a 20% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns.
  249. + BASICABILITY_TIEFIGHTERFIRSTORDER_TIER02_DESC_V2|Deal Physical damage with a 20% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns.
  250. + BASICABILITY_TIEFIGHTERFIRSTORDER_TIER03_DESC_V2|Deal Physical damage with a 35% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns.
  251. + BASICABILITY_TIEFIGHTERFIRSTORDER_TIER04_DESC_V2|Deal Physical damage with a 35% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns.
  252. + BASICABILITY_TIEFIGHTERFIRSTORDER_TIER05_DESC_V2|Deal Physical damage with a 35% chance to attack again. Each hit has a 40% chance to inflict Target Lock for 2 turns.
  253. + BASICABILITY_TIEFIGHTERFIRSTORDER_TIER06_DESC_V2|Deal Physical damage with a 35% chance to attack again. Each hit has a 55% chance to inflict Target Lock for 2 turns.
  254. + BASICABILITY_TIEFIGHTERFIRSTORDER_TIER07_DESC_V2|Deal Physical damage with a 50% chance to attack again. Each hit has a 60% chance to inflict Target Lock for 2 turns.
  255. + BASICABILITY_TIEFIGHTERFOSF_TIER07_DESC|Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. This attack has +25% Critical Chance.
  256. + BASICABILITY_TIEFIGHTERIMPERIAL_DESC_V2|Deal Physical damage to target enemy with a 40% chance to inflict Target Lock for 2 turns.
  257. + BASICABILITY_TIEFIGHTERIMPERIAL_TIER01_DESC_V2|Deal Physical damage to target enemy with a 40% chance to inflict Target Lock for 2 turns.
  258. + BASICABILITY_TIEFIGHTERIMPERIAL_TIER02_DESC_V2|Deal Physical damage to target enemy with a 40% chance to inflict Target Lock for 2 turns.
  259. + BASICABILITY_TIEFIGHTERIMPERIAL_TIER03_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Target Lock for 2 turns.
  260. + BASICABILITY_TIEFIGHTERIMPERIAL_TIER04_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Target Lock for 2 turns.
  261. + BASICABILITY_TIEFIGHTERIMPERIAL_TIER05_DESC_V2|Deal Physical damage to target enemy with a 55% chance to inflict Target Lock for 2 turns.
  262. + BASICABILITY_TIEFIGHTERIMPERIAL_TIER06_DESC_V2|Deal Physical damage to target enemy with a 70% chance to inflict Target Lock for 2 turns.
  263. + BASICABILITY_TIEFIGHTERIMPERIAL_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to inflict Target Lock for 2 turns.
  264. + BASICABILITY_TIEREAPER_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels.
  265. + BASICABILITY_TIESILENCER_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
  266. + BASICABILITY_TIESILENCER_TIER01_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
  267. + BASICABILITY_TIESILENCER_TIER02_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
  268. + BASICABILITY_TIESILENCER_TIER03_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
  269. + BASICABILITY_TIESILENCER_TIER04_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
  270. + BASICABILITY_TIESILENCER_TIER05_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
  271. + BASICABILITY_TIESILENCER_TIER06_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
  272. + BASICABILITY_TIESILENCER_TIER07_DESC|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
  273. + BASICABILITY_TIESILENCER_TIER07_DESC_V2|Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
  274. + BASICABILITY_UMBARANSTARFIGHTER_DESC_V2|Deal Physical damage to target enemy with a 60% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy.
  275. + BASICABILITY_UMBARANSTARFIGHTER_TIER01_DESC_V2|Deal Physical damage to target enemy with a 60% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy.
  276. + BASICABILITY_UMBARANSTARFIGHTER_TIER02_DESC_V2|Deal Physical damage to target enemy with a 70% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy.
  277. + BASICABILITY_UMBARANSTARFIGHTER_TIER03_DESC_V2|Deal Physical damage to target enemy with a 70% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy.
  278. + BASICABILITY_UMBARANSTARFIGHTER_TIER04_DESC_V2|Deal Physical damage to target enemy with a 85% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy.
  279. + BASICABILITY_UMBARANSTARFIGHTER_TIER05_DESC_V2|Deal Physical damage to target enemy with a 85% chance each to inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy.
  280. + BASICABILITY_UMBARANSTARFIGHTER_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy.
  281. + BASICABILITY_UMBARANSTARFIGHTER_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down and Defense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs on Target enemy.
  282. + BASICABILITY_UWINGROGUEONE_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain
  283. + BASICABILITY_UWINGROGUEONE_TIER01_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain
  284. + BASICABILITY_UWINGROGUEONE_TIER02_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain
  285. + BASICABILITY_UWINGROGUEONE_TIER03_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain
  286. + BASICABILITY_UWINGROGUEONE_TIER04_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain
  287. + BASICABILITY_UWINGROGUEONE_TIER05_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain
  288. + BASICABILITY_UWINGROGUEONE_TIER06_DESC_V2|Deal Physical damage to target enemy and gain 5% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain
  289. + BASICABILITY_UWINGROGUEONE_TIER07_DESC_V2|Deal Physical damage to target enemy and gain 15% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Double Turn Meter Gain
  290. + BASICABILITY_UWINGSCARIF_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns.
  291. + BASICABILITY_UWINGSCARIF_TIER01_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns.
  292. + BASICABILITY_UWINGSCARIF_TIER02_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns.
  293. + BASICABILITY_UWINGSCARIF_TIER03_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns.
  294. + BASICABILITY_UWINGSCARIF_TIER04_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns.
  295. + BASICABILITY_UWINGSCARIF_TIER05_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns.
  296. + BASICABILITY_UWINGSCARIF_TIER06_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns.
  297. + BASICABILITY_UWINGSCARIF_TIER07_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If Bistan's U-wing is Stealthed, this attack has +20% Critical Damage and ignores Defense.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Tenacity Down for 2 turns.
  298. + BASICABILITY_XWINGRED2_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns.
  299. + BASICABILITY_XWINGRED2_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns.
  300. + BASICABILITY_XWINGRED2_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns.
  301. + BASICABILITY_XWINGRED2_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns.
  302. + BASICABILITY_XWINGRED2_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns.
  303. + BASICABILITY_XWINGRED2_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns.
  304. + BASICABILITY_XWINGRED2_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns.
  305. + BASICABILITY_XWINGRED2_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns, plus an additional 2 Damage Over Time effects on a Critical Hit.
  306. + BASICABILITY_XWINGRED3_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 Turns on a Critical Hit. This attack has +5% Critical Chance for each Rebel ally.
  307. + EVENT_ECONOMY_SOLO_NAME|Global Double Drops This Weekend!
  308. + EVENT_ECONOMY_SOLO_SUMMARY|Starting this weekend, to celebrate the release of Solo: A Star Wars Story, enjoy double drops on all Light Side nodes (Normal & Hard), Dark Side nodes (Normal & Hard), Cantina Battles, Mod Battles, Mod Challenges and Galactic War from 5/25 to 5/27!
  309. + EVENT_TUTORIAL_REINFORCEMENTS_01_DESC|Practice Strategy!
  310. + EVENT_TUTORIAL_REINFORCEMENTS_01_NAME|REINFORCEMENTS\n[c][FFC891]Tutorial Event[-][/c]
  311. + EVENT_TUTORIAL_REINFORCEMENTS_01_SUMMARY|Battle an enemy fleet and learn about [c][F0FF23]REINFORCEMENTS[-][/c] and Ship strategy!
  312. + EVENT_TUTORIAL_REINFORCEMENTS_01_T1_DESC|[B5E7F5]Forced Fleet:[-]\n - Use the Fleet provided to practice your ship battles.\n - Learn about [c][F0FF23]REINFORCEMENTS[-][/c] and the power they bring by calling [c][F0FF23]SLAVE 1[-][/c] as soon as you're able.
  313. + EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60\n\n[BBBBBB]Restrictions:[-]\n - Ships 1-STAR or Higher\n - Home One\n - 4 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One.
  314. + EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 62\n\n[BBBBBB]Restrictions:[-]\n - Ships 2-STAR or Higher\n - Home One\n - 4 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One.
  315. + EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 68\n\n[BBBBBB]Restrictions:[-]\n - Ships 3-STAR or Higher\n - Home One\n - 5 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One.
  316. + EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 75\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 4-STAR or Higher\n - Home One\n - 6 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One.
  317. + EVENTS_FLEET_NORMAL_FC01ACKBAR_SHP_DIFF05_DESC_V2|[BBBBBB]Recommended Level:[-] 82\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 5-STAR or Higher\n - Home One\n - 6 Non-Capital Ships\n\nUse Fleet Commander Admiral Ackbar to earn materials to upgrade his Capital Ship, Home One.
  318. + EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60\n\n[BBBBBB]Restrictions:[-]\n - Ships 1-STAR or Higher\n - Executrix\n - 4 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix.
  319. + EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 62\n\n[BBBBBB]Restrictions:[-]\n - Ships 2-STAR or Higher\n - Executrix\n - 4 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix.
  320. + EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 68\n\n[BBBBBB]Restrictions:[-]\n - Ships 3-STAR or Higher\n - Executrix\n - 5 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix.
  321. + EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 75\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Dark Side Ships Only[-][/c]\n - Ships 4-STAR or Higher\n - Executrix\n - 6 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix.
  322. + EVENTS_FLEET_NORMAL_FC02TARKIN_SHP_DIFF05_DESC_V2|[BBBBBB]Recommended Level:[-] 82\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Dark Side Ships Only[-][/c]\n - Ships 5-STAR or Higher\n - Executrix\n - 6 Non-Capital Ships\n\nUse Fleet Commander Grand Moff Tarkin to earn materials to upgrade his Capital Ship, Executrix.
  323. + EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60\n\n[BBBBBB]Restrictions:[-]\n - Ships 1-STAR or Higher\n - Endurance\n - 4 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance.
  324. + EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 62\n\n[BBBBBB]Restrictions:[-]\n - Ships 2-STAR or Higher\n - Endurance\n - 4 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance.
  325. + EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 68\n\n[BBBBBB]Restrictions:[-]\n - Ships 3-STAR or Higher\n - Endurance\n - 5 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance.
  326. + EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 75\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 4-STAR or Higher\n - Endurance\n - 6 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance.
  327. + EVENTS_FLEET_NORMAL_FC03WINDU_SHP_DIFF05_DESC_V2|[BBBBBB]Recommended Level:[-] 82\n\n[BBBBBB]Restrictions:[-]\n - [c][12E300]Light Side Ships Only[-][/c]\n - Ships 5-STAR or Higher\n - Endurance\n - 6 Non-Capital Ships\n\nUse Fleet Commander Mace Windu to earn materials to upgrade his Capital Ship, Endurance.
  328. + EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60+\n\n[BBBBBB]Requirements:[-]\n - Ships 1-STAR or Higher\n - Home One\n - 3 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin.
  329. + EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 66+\n\n[BBBBBB]Requirements:[-]\n - Ships 2-STAR or Higher\n - Home One\n - 4 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin.
  330. + EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 72+\n\n[BBBBBB]Requirements:[-]\n - Ships 4-STAR or Higher\n - Home One\n - 5 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin.
  331. + EVENTS_SHIP_NORMAL_SC01UPGRADE_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 77+\n\n[BBBBBB]Requirements:[-]\n - Ships 5-STAR or Higher\n - Home One\n - 6 Non-Capital Ships\n\nUse Admiral Ackbar as your Fleet Commander to defeat Grand Moff Tarkin.
  332. + EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60+\n\n[BBBBBB]Requirements:[-]\n - Ships 1-STAR or Higher\n - Endurance\n - 3 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar.
  333. + EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 66+\n\n[BBBBBB]Requirements:[-]\n - Ships 2-STAR or Higher\n - Endurance\n - 4 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar.
  334. + EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 72+\n\n[BBBBBB]Requirements:[-]\n - Ships 4-STAR or Higher\n - Endurance\n - 5 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar.
  335. + EVENTS_SHIP_NORMAL_SC02TRAINING_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 77+\n\n[BBBBBB]Requirements:[-]\n - Ships 5-STAR or Higher\n - Endurance\n - 6 Non-Capital Ships\n\nUse Mace Windu as your Fleet Commander to defeat Admiral Ackbar.
  336. + EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF01_DESC_V2|[BBBBBB]Recommended Level:[-] 60+\n\n[BBBBBB]Requirements:[-]\n - Ships 1-STAR or Higher\n - Executrix\n - 4 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu.
  337. + EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF02_DESC_V2|[BBBBBB]Recommended Level:[-] 68+\n\n[BBBBBB]Requirements:[-]\n - Ships 3-STAR or Higher\n - Executrix\n - 5 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu.
  338. + EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF03_DESC_V2|[BBBBBB]Recommended Level:[-] 78+\n\n[BBBBBB]Requirements:[-]\n - Ships 5-STAR or Higher\n - Executrix\n - 6 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu.
  339. + EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF04_DESC_V2|[BBBBBB]Recommended Level:[-] 85\n\n[BBBBBB]Requirements:[-]\n - Ships 6-STAR or Higher\n - Executrix\n - 6 Non-Capital Ships\n\nUse Grand Moff Tarkin as your Fleet Commander to defeat Mace Windu.
  340. + GUILD_CHANNEL_ACTIVITY_RAID_AUTO_SUMMONED|[99FF33]Raid Started: {0} : {1} has just been launched[-]
  341. + HARDWAREABILITY_ARC170CLONESERGEANT01_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Clone Sergeant's ARC-170 Taunts while he has Protection.
  342. + HARDWAREABILITY_ARC170CLONESERGEANT01_NAME|Structural Enhancement
  343. + HARDWAREABILITY_ARC170CLONESERGEANT01_TIER01_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Clone Sergeant's ARC-170 gains Protection Up (15%), and Taunts while he has Protection.
  344. + HARDWAREABILITY_ARC170CLONESERGEANT01_TIER02_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Clone Sergeant's ARC-170 gains Protection Up (40%), and Taunts while he has Protection.
  345. + HARDWAREABILITY_ARC170REX01_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant allies a buff for 2 turns, based on their role:\n - [c][B5E7F5]Tank:[-][/c] Defense Up
  346. + HARDWAREABILITY_ARC170REX01_NAME|No Man Left Behind
  347. + HARDWAREABILITY_ARC170REX01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant allies a buff for 2 turns, based on their role:\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n - [c][B5E7F5]Support:[-][/c] Health Up (20%)
  348. + HARDWAREABILITY_ARC170REX01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant allies a buff for 2 turns, based on their role:\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n - [c][B5E7F5]Support:[-][/c] Health Up (20%)\n - [c][B5E7F5]Attacker:[-][/c] Critical Chance Up
  349. + HARDWAREABILITY_COMMANDSHUTTLE01_DESC|[c][f0ff23]Enter Battle:[-][/c] Kylo Ren's Command Shuttle removes 10% Turn Meter from enemy ships when they are called in as Reinforcements.
  350. + HARDWAREABILITY_COMMANDSHUTTLE01_NAME|Enforcer of the First Order
  351. + HARDWAREABILITY_COMMANDSHUTTLE01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Kylo Ren's Command Shuttle removes 20% Turn Meter from enemy ships when they are called in as Reinforcements.
  352. + HARDWAREABILITY_COMMANDSHUTTLE01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Kylo Ren's Command Shuttle removes 20% Turn Meter from enemy ships when they are called in as Reinforcements. Kylo Ren's Command Shuttle gains 20% Turn Meter when an enemy reinforces, other First Order allies gain half of that amount.
  353. + HARDWAREABILITY_GAUNTLETSTARFIGHTER01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 10% Protection.
  354. + HARDWAREABILITY_GAUNTLETSTARFIGHTER01_NAME|Viceroy of Mandalore
  355. + HARDWAREABILITY_GAUNTLETSTARFIGHTER01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 20% Protection.
  356. + HARDWAREABILITY_GAUNTLETSTARFIGHTER01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 30% Protection and Empire allies gain 30% Max Protection.
  357. + HARDWAREABILITY_GEONOSIANSTARFIGHTER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Stun target enemy for 1 turn, which can't be Evaded or Resisted.
  358. + HARDWAREABILITY_GEONOSIANSTARFIGHTER01_NAME|Repulsor Array - Control
  359. + HARDWAREABILITY_GEONOSIANSTARFIGHTER101_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Stun target enemy for 1 turn, which can't be Evaded or Resisted, and remove 5% Turn Meter from all other enemies.
  360. + HARDWAREABILITY_GEONOSIANSTARFIGHTER101_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Stun target enemy for 1 turn, which can't be Evaded or Resisted, and remove 15% Turn Meter from all other enemies.
  361. + HARDWAREABILITY_GEONOSIANSTARFIGHTER201_DESC|[c][f0ff23]Enter Battle:[-][/c] Geonosian Soldier's Starfighter gains Offense Up for 2 turns
  362. + HARDWAREABILITY_GEONOSIANSTARFIGHTER201_NAME|Repulsor Array - Guidance
  363. + HARDWAREABILITY_GEONOSIANSTARFIGHTER201_TIER01_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Geonosian Soldier's Starfighter gains Offense Up for 2 turns and gains an additional +10% Offense on his next attack.
  364. + HARDWAREABILITY_GEONOSIANSTARFIGHTER201_TIER02_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Geonosian Soldier's Starfighter gains Offense Up for 2 turns and gains an additional +30% Offense on his next attack.
  365. + HARDWAREABILITY_GEONOSIANSTARFIGHTER301_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant target enemy Taunt for 1 turn, which can't be Resisted.
  366. + HARDWAREABILITY_GEONOSIANSTARFIGHTER301_NAME|Repulsor Array - Ruse
  367. + HARDWAREABILITY_GEONOSIANSTARFIGHTER301_TIER01_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Grant target enemy Taunt for 2 turns, which can't be Resisted.
  368. + HARDWAREABILITY_GEONOSIANSTARFIGHTER301_TIER02_DESC_V2|[c][f0ff23]Enter Battle:[-][/c] Grant Taunt to target enemy and another random enemy without Taunt for 2 turns, which can't be Resisted.
  369. + HARDWAREABILITY_GHOST01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Critical Chance Down on all enemies for 1 turn.
  370. + HARDWAREABILITY_GHOST01_NAME|Reconnaissance
  371. + HARDWAREABILITY_GHOST01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Critical Chance Down on all enemies for 2 turns.
  372. + HARDWAREABILITY_GHOST01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Critical Chance Down on all enemies for 2 turns and inflict Target Lock on enemies who suffer from Ghost's Critical Chance Down, which can't be Evaded or Resisted.
  373. + HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on target enemy.
  374. + HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_NAME|Cunning Maneuver
  375. + HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on target enemy and gain 5% Max Health for each buff dispelled.
  376. + HARDWAREABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on target enemy and gain 20% Max Health for each buff dispelled.
  377. + HARDWAREABILITY_JEDISTARFIGHTERCONSULAR01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 10% Protection.
  378. + HARDWAREABILITY_JEDISTARFIGHTERCONSULAR01_NAME|Guardian of the Republic
  379. + HARDWAREABILITY_JEDISTARFIGHTERCONSULAR01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 20% Protection.
  380. + HARDWAREABILITY_JEDISTARFIGHTERCONSULAR01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 40% Protection.
  381. + HARDWAREABILITY_MILLENNIUMFALCONEP701_DESC|[c][f0ff23]Enter Battle:[-][/c] Millennium Falcon (Ep VII) gains 1 stack of Thrust Reversal.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter
  382. + HARDWAREABILITY_MILLENNIUMFALCONEP701_NAME|Thrust Accelerator
  383. + HARDWAREABILITY_MILLENNIUMFALCONEP701_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Millennium Falcon (Ep VII) gains 2 stacks of Thrust Reversal.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter
  384. + HARDWAREABILITY_MILLENNIUMFALCONEP701_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Millennium Falcon (Ep VII) gains 3 stacks of Thrust Reversal.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter
  385. + HARDWAREABILITY_PASSIVE_BLADEOFDORIN01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 20% Health and 20% Protection.
  386. + HARDWAREABILITY_PASSIVE_BLADEOFDORIN01_NAME|Commander of the 104th Battalion
  387. + HARDWAREABILITY_PASSIVE_BLADEOFDORIN01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies recover 40% Health and 40% Protection.
  388. + HARDWAREABILITY_PASSIVE_BLADEOFDORIN01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all debuffs from all allies and they recover 40% Health and 40% Protection.
  389. + HARDWAREABILITY_PHANTOM201_DESC|[c][f0ff23]Enter Battle:[-][/c] Phantom II gains Stealth for 2 turns.
  390. + HARDWAREABILITY_PHANTOM201_NAME|Covert Strike
  391. + HARDWAREABILITY_PHANTOM201_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Phantom II gains Stealth, Advantage, and Offense Up for 2 turns.
  392. + HARDWAREABILITY_PHANTOM201_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Phantom II gains Stealth, Advantage, and Offense Up for 2 turns, and reduces the cooldown of Call Reinforcement on the allied Capital Ship by 1.
  393. + HARDWAREABILITY_SITHINFILTRATOR01_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant all allies +5% Critical Chance until Scimitar is defeated, doubled for Sith allies.
  394. + HARDWAREABILITY_SITHINFILTRATOR01_NAME|Drifting Shade
  395. + HARDWAREABILITY_SITHINFILTRATOR01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant all allies +10% Critical Chance until Scimitar is defeated, doubled for Sith allies.
  396. + HARDWAREABILITY_SITHINFILTRATOR01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Grant all allies +25% Critical Chance until Scimitar is defeated, doubled for Sith allies.
  397. + HARDWAREABILITY_SLAVE101_DESC|[c][f0ff23]Enter Battle:[-][/c] Slave I gains Taunt and Retribution for 2 turns. Then, inflict Ability Block on target enemy for 1 turn, which can't be Evaded or Resisted.
  398. + HARDWAREABILITY_SLAVE101_NAME|All Out Offensive
  399. + HARDWAREABILITY_SLAVE101_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns. Then, inflict Ability Block on target enemy for 1 turn, which can't be Evaded or Resisted.
  400. + HARDWAREABILITY_SLAVE101_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns, and Critical Hit Immunity for 3 turns. Then, inflict Ability Block on target enemy for 1 turn, which can't be Evaded or Resisted.
  401. + HARDWAREABILITY_TIEADVANCED01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict 2 Damage Over Time effects on all enemies for 2 turns, which can't be Evaded.
  402. + HARDWAREABILITY_TIEADVANCED01_NAME|Unnerving Presence
  403. + HARDWAREABILITY_TIEADVANCED01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict 3 Damage Over Time effects on all enemies for 2 turns, which can't be Evaded.
  404. + HARDWAREABILITY_TIEADVANCED01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict 3 Damage Over Time effects and Offense Down on all enemies for 2 turns, which can't be Evaded.
  405. + HARDWAREABILITY_TIEFIGHTERFIRSTORDER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted.
  406. + HARDWAREABILITY_TIEFIGHTERFIRSTORDER01_NAME|Raid Communication Protocol
  407. + HARDWAREABILITY_TIEFIGHTERFIRSTORDER01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. All allies gain 5% Turn Meter.
  408. + HARDWAREABILITY_TIEFIGHTERFIRSTORDER01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. All allies gain 15% Turn Meter.
  409. + HARDWAREABILITY_TIEFIGHTERFOSF01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies gain 20% Potency, doubled for First Order allies.
  410. + HARDWAREABILITY_TIEFIGHTERFOSF01_NAME|Superior Precision
  411. + HARDWAREABILITY_TIEFIGHTERFOSF01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies gain 40% Potency, doubled for First Order allies.
  412. + HARDWAREABILITY_TIEFIGHTERFOSF01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] All allies gain 40% Potency, doubled for First Order allies. All active enemies have -20% Tenacity, doubled against Resistance enemies.
  413. + HARDWAREABILITY_TIEFIGHTERIMPERIAL01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 20% Turn Meter from target enemy, which can't be Evaded or Resisted.
  414. + HARDWAREABILITY_TIEFIGHTERIMPERIAL01_NAME|Twin Ion Engine
  415. + HARDWAREABILITY_TIEFIGHTERIMPERIAL01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 30% Turn Meter from target enemy, which can't be Evaded or Resisted.
  416. + HARDWAREABILITY_TIEFIGHTERIMPERIAL01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 50% Turn Meter from target enemy, which can't be Evaded or Resisted.
  417. + HARDWAREABILITY_TIEREAPER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 10% Turn Meter from all enemies.
  418. + HARDWAREABILITY_TIEREAPER01_NAME|Defensive Formation
  419. + HARDWAREABILITY_TIEREAPER01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 10% Turn Meter from all enemies. Inflict Defense Down to all enemies for 2 turns.
  420. + HARDWAREABILITY_TIEREAPER01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 10% Turn Meter from all enemies. Inflict Defense Down to all enemies for 2 turns. All allies gain 10% Turn Meter.
  421. + HARDWAREABILITY_TIESILENCER01_BUFF_DESC_BASE|[c][ffff33]Afterburner[-][/c]: When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns
  422. + HARDWAREABILITY_TIESILENCER01_DESC|[c][f0ff23]Enter Battle:[-][/c] The TIE silencer gains +15% Offense.
  423. + HARDWAREABILITY_TIESILENCER01_NAME|Afterburner
  424. + HARDWAREABILITY_TIESILENCER01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] The TIE silencer gains +25% Offense.
  425. + HARDWAREABILITY_TIESILENCER01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] The TIE silencer gains +25% Offense and the [c][ffff33]Afterburner[-][/c] buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Afterburner:[-][/c] When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns.
  426. + HARDWAREABILITY_UMBARANSTARFIGHTER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 15% Turn Meter from all enemies, which can't be Evaded, and grant all allies Defense Up for 2 turns.
  427. + HARDWAREABILITY_UMBARANSTARFIGHTER01_NAME|Advanced Defense Systems
  428. + HARDWAREABILITY_UMBARANSTARFIGHTER01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 25% Turn Meter from all enemies, which can't be Evaded, and grant all allies Defense Up for 2 turns.
  429. + HARDWAREABILITY_UMBARANSTARFIGHTER01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Remove 25% Turn Meter from all enemies, which can't be Evaded, and grant all allies Defense Up for 2 turns. Then, inflict Target Lock on all enemies with 0% Turn Meter, which can't be Evaded or Resisted.
  430. + HARDWAREABILITY_UWINGROGUEONE01_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on target enemy.
  431. + HARDWAREABILITY_UWINGROGUEONE01_NAME|Rebel Recon
  432. + HARDWAREABILITY_UWINGROGUEONE01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on target enemy and inflict Offense Down and Defense Down on them for 2 turns, which can't be Evaded or Resisted.
  433. + HARDWAREABILITY_UWINGROGUEONE01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Dispel all buffs on all enemies. Inflict Offense Down and Defense Down on target enemy for 2 turns, which can't be Evaded or Resisted.
  434. + HARDWAREABILITY_UWINGSCARIF01_DESC|[c][f0ff23]Enter Battle:[-][/c] Bistan's U-wing gains Stealth for 2 turns.
  435. + HARDWAREABILITY_UWINGSCARIF01_NAME|Quad Thrusters
  436. + HARDWAREABILITY_UWINGSCARIF01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Bistan's U-wing gains Stealth for 3 turns.
  437. + HARDWAREABILITY_UWINGSCARIF01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Bistan's U-wing gains Stealth for 3 turns and calls a random ally to Assist.
  438. + HARDWAREABILITY_XWINGBLACKONE01_BUFF_DESC_BASE|[c][ffff33]Dramatic Entrance:[-][/c] +15% Offense. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active
  439. + HARDWAREABILITY_XWINGBLACKONE01_BUFF_DESC_u01|[c][ffff33]Dramatic Entrance:[-][/c] +25% Offense. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active
  440. + HARDWAREABILITY_XWINGBLACKONE01_BUFF_DESC_u02|[c][ffff33]Dramatic Entrance:[-][/c] +25% Offense, and deal bonus damage equal to 10% of the target's Max Health. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active
  441. + HARDWAREABILITY_XWINGBLACKONE01_DESC|[c][f0ff23]Enter Battle:[-][/c] Poe Dameron's X-wing gains [c][ffff33]Dramatic Entrance[-][/c] for 2 turns, which can't be prevented or Dispelled.\n\n[c][ffff33]Dramatic Entrance:[-][/c] +15% Offense. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active
  442. + HARDWAREABILITY_XWINGBLACKONE01_NAME|Dramatic Entrance
  443. + HARDWAREABILITY_XWINGBLACKONE01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Poe Dameron's X-wing gains [c][ffff33]Dramatic Entrance[-][/c] for 2 turns, which can't be prevented or Dispelled.\n\n[c][ffff33]Dramatic Entrance:[-][/c] +25% Offense. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active
  444. + HARDWAREABILITY_XWINGBLACKONE01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Poe Dameron's X-wing gains [c][ffff33]Dramatic Entrance[-][/c] for 2 turns, which can't be prevented or Dispelled.\n\n[c][ffff33]Dramatic Entrance:[-][/c] +25% Offense, and deal bonus damage equal to 10% of the target's Max Health. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active
  445. + HARDWAREABILITY_XWINGRED201_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Buff Immunity on target enemy for 2 turns, which can't be Resisted.
  446. + HARDWAREABILITY_XWINGRED201_NAME|Exploiting Vulnerability
  447. + HARDWAREABILITY_XWINGRED201_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Buff Immunity on target enemy for 3 turns, which can't be Resisted.
  448. + HARDWAREABILITY_XWINGRED201_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Inflict Buff Immunity and Healing Immunity on target enemy for 3 turns, which can't be Resisted.
  449. + HARDWAREABILITY_XWINGRED301_DESC|[c][f0ff23]Enter Battle:[-][/c] Biggs Darklighter's X-wing gains Protection Up (15%) for 2 turns.
  450. + HARDWAREABILITY_XWINGRED301_NAME|Engine Tuning
  451. + HARDWAREABILITY_XWINGRED301_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Biggs Darklighter's X-wing gains Protection Up (30%) for 2 turns.
  452. + HARDWAREABILITY_XWINGRED301_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Biggs Darklighter's X-wing gains Protection Up (30%) for 2 turns. Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted.
  453. + HARDWAREABILITY_XWINGRESISTANCE01_DESC|[c][f0ff23]Enter Battle:[-][/c] Resistance X-wing has a 20% chance to Assist, dealing 50% less damage, whenever an ally uses a basic attack during their turn. This chance is doubled for Resistance allies.
  454. + HARDWAREABILITY_XWINGRESISTANCE01_NAME|Squad Formation
  455. + HARDWAREABILITY_XWINGRESISTANCE01_TIER01_DESC|[c][f0ff23]Enter Battle:[-][/c] Resistance X-wing has a 40% chance to Assist, dealing 50% less damage, whenever an ally uses a basic attack during their turn. This chance is doubled for Resistance allies.
  456. + HARDWAREABILITY_XWINGRESISTANCE01_TIER02_DESC|[c][f0ff23]Enter Battle:[-][/c] Resistance X-wing has a 40% chance to Assist, dealing 30% less damage, whenever an ally uses a basic attack during their turn. This chance is doubled for Resistance allies.
  457. + INBOX_SHIP_OMEGAS_REINFORCEMENTS_MESSAGE|It's dangerous to go alone! Take these free Reinforcement and Ship Omega materials in celebration of updated Ship combat! \n\nReinforcement Materials can also be obtained on Cantina Node 6-A for a limited time. Use Reinforcement materials to power up the all-new Reinforcement ability on your ships! We'll remove the Reinforcement material from the node with the release of the Fleet Battles table.
  458. + INBOX_SHIP_OMEGAS_REINFORCEMENTS_TITLE|Free Ship Omegas and Reinforcement Materials!
  459. + INBOX_SION_VISAS_DROPS_MESSAGE|The following characters are now farmable in the following locations:\n\nDarth Sion - Light Side 9-A\n\nVisas Marr - Dark Side 7-B\n\nWhere applicable, these characters will replace the characters currently on these nodes. The characters being replaced are available in other, easier-to-farm locations.
  460. + INBOX_SION_VISAS_DROPS_SUBJECT|Darth Sion and Visas Marr Release Update!
  461. + Main_Dark_Battles_Unlock_TASK_DESC_3_V2|Win Light Side Battle 2-I
  462. + MATERIAL_SHIPABILITY_HARDWARE_SYSTEMS_DESC_V2|Used to upgrade Reinforcement Abilities for Ships.
  463. + MATERIAL_SHIPABILITY_HARDWARE_SYSTEMS_NAME_V2|Reinforcement Materials
  464. + MATERIAL_SHIPABILITYMATD_DESC_V2|A rare material used to upgrade Ship abilities
  465. + MSG_TUTORIAL_REINFORCEMENTS_V2_1-1|All ships have [c][F0FF23]REINFORCEMENT ABILITIES[-][/c] that trigger when they're called from reserves.
  466. + MSG_TUTORIAL_REINFORCEMENTS_V2_1-2|In this Battle you can call a very powerful [c][F0FF23]REINFORCEMENT[-][/c] ship: [c][F0FF23]SLAVE 1[-][/c]!
  467. + MSG_TUTORIAL_REINFORCEMENTS_V2_1-3|When [c][F0FF23]SLAVE 1[-][/c] enters as a Reinforcement it gains Taunt, Retribution, and Protection Up (10%) for 2 turns and Critical Hit Immunity for 3 turns. It also inflicts Ability Block on an enemy ship!
  468. + MSG_TUTORIAL_REINFORCEMENTS_V2_1-4|As you increase the Stars of your Capital Ship you unlock more slots for additional Reinforcements.
  469. + NEWSLETTER_TU12_DESC|We've updated the Holotables and added some exciting new features!\n\nEmbark on Quests and tackle challenges from various Cantina characters and learn the lessons needed to become a Holotable champion! Demonstrate your mastery by completing an elite set of Prestigious Quests meant for only the strongest players to earn Player Titles and glory. Player Titles show your competitors the power of your collection and strategies!\n\nPlayers can now join a Starter Guild beginning at level 22! Learn how Guilds work early with a Guild of players near your level before more advanced Guild content. Chat has also been updated to allow players to: send direct messages, create up to 5 Guild Chats, Exchange Gear directly in chat, and join Group Chats of up to 500 players. Guild leaders/officers can also now: schedule raid start times, raid damage allowed times, and Officers can now update the Guild Message in up to 5 Guild Chats.\n\nShips combat has been reworked! Prepare to take your Fleets to the next level with Reinforcement Abilities! All Ship ability kits and stats have also been reworked to make battles more exciting and strategic! Experience reworked Ships combat in Territory Wars, Territory Battles, Fleet Arena, and Ship Challenges. The Ship Ability Materials Challenge has been expanded to include a new tier where players can earn new rewards. We've also added 'Fleet Battles', a new Ships PvE table! Fleet Battles are locked for now, but are coming very soon. What Fleet will you choose to lead you to victory?
  470. + NEWSLETTER_TU12_TITLE|Improved Chat, Starter Guilds, Reworked Ship Combat, and much more!
  471. + SHIP_ABILITY_MAXED|MAX
  472. + SHIP_UPGRADE_BUNDLE_DESC|Ships have been substantially improved and updated in the release of Ships 2.0! Ship Omega Abilities have been drastically expanded across the fleet, and all-new Reinforcement Materials will give you the chance to turn the tides of battle with new, powerful abilities.\n\nThis rare bundle includes a large amount of materials and is a one-time opportunity to get started in powering up your fleet!\n\nPurchase Limit: 1
  473. + SHIP_UPGRADE_BUNDLE_NAME|SHIP UPGRADE BUNDLE
  474. + SHIP_UPGRADE_BUNDLE_PROMO|Includes Ship Omegas!
  475. + SHIP_UPGRADE_BUNDLE_SUBTITLE|Rare Ship Materials
  476. + SHIP_UPGRADE_BUNDLE_TEXT|Head to the Store for a limited-time offer on Ship Omega Materials and all-new Reinforcement Materials! These materials will help you power up your reworked Ships to dominate your opponents in Fleet Arena!
  477. + SHIP_UPGRADE_BUNDLE_TITLE|Rare Ship Materials available in the Store!
  478. + SHIPS_3V3_LAUNCH_BUNDLE_DESC|This limited-time bundle will help you expand your fleet in the improved and updated Ships 2.0! \n\nGeonosian and Galactic Republic ships have been substantially reworked and updated, and this bundle is a jump start to collect both types of ships and pilots! Also includes materials, including rare reinforcement materials, to further power up your ships.\n\nPurchase Limit: 1
  479. + SHIPS_3V3_LAUNCH_BUNDLE_NAME|SHIPS 3V3 LAUNCH BUNDLE
  480. + SHIPS_3V3_LAUNCH_BUNDLE_SUBTITLE|Geonosian and Galactic Republic Ships
  481. + SHIPS_3V3_LAUNCH_BUNDLE_TEXT|Head to the Store for a limited-time offer celebrating the release of Ships 2.0! This bundle contains a trio of both light side and dark side ship blueprints and all-new Reinforcement Materials, to help you dominate your opponents with all-new ship synergies and abilities!
  482. + SHIPS_3V3_LAUNCH_BUNDLE_TITLE|Ship Launch Bundle available in Store!
  483. + SPECIALABILITY_ARC170CLONESERGEANT01_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit
  484. + SPECIALABILITY_ARC170CLONESERGEANT01_TIER01_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit.
  485. + SPECIALABILITY_ARC170CLONESERGEANT01_TIER02_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit.
  486. + SPECIALABILITY_ARC170CLONESERGEANT01_TIER03_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit.
  487. + SPECIALABILITY_ARC170CLONESERGEANT01_TIER04_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit.
  488. + SPECIALABILITY_ARC170CLONESERGEANT01_TIER05_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit.
  489. + SPECIALABILITY_ARC170CLONESERGEANT01_TIER06_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit.
  490. + SPECIALABILITY_ARC170CLONESERGEANT01_TIER07_DESC_V2|Deal Physical damage to target enemy, which can't be Evaded. If this attack scores a Critical Hit, recover 20% Protection.\n\n[c][f0ff23]Target Lock:[-][/c] This attack is guaranteed to be a Critical Hit.
  491. + SPECIALABILITY_ARC170CLONESERGEANT02_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 35% Protection.
  492. + SPECIALABILITY_ARC170CLONESERGEANT02_TIER01_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 37% Protection.
  493. + SPECIALABILITY_ARC170CLONESERGEANT02_TIER02_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 40% Protection.
  494. + SPECIALABILITY_ARC170CLONESERGEANT02_TIER03_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 42% Protection.
  495. + SPECIALABILITY_ARC170CLONESERGEANT02_TIER04_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 45% Protection.
  496. + SPECIALABILITY_ARC170CLONESERGEANT02_TIER05_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 47% Protection.
  497. + SPECIALABILITY_ARC170CLONESERGEANT02_TIER06_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 50% Protection.
  498. + SPECIALABILITY_ARC170CLONESERGEANT02_TIER07_DESC_V2|Clone Sergeant's ARC-170 gains Defense Up for 2 turns and recovers 65% Protection.
  499. + SPECIALABILITY_ARC170REX01_DESC_V3|Rex's ARC-170 and another target ally gain 25% Turn Meter and recover 30% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally.
  500. + SPECIALABILITY_ARC170REX01_TIER01_DESC_V3|Rex's ARC-170 and another target ally gain 30% Turn Meter and recover 30% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally.
  501. + SPECIALABILITY_ARC170REX01_TIER02_DESC_V3|Rex's ARC-170 and another target ally gain 35% Turn Meter and recover 30% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally.
  502. + SPECIALABILITY_ARC170REX01_TIER03_DESC_V3|Rex's ARC-170 and another target ally gain 35% Turn Meter and recover 35% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally.
  503. + SPECIALABILITY_ARC170REX01_TIER04_DESC_V3|Rex's ARC-170 and another target ally gain 40% Turn Meter and recover 35% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally.
  504. + SPECIALABILITY_ARC170REX01_TIER05_DESC_V3|Rex's ARC-170 and another target ally gain 45% Turn Meter and recover 35% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally.
  505. + SPECIALABILITY_ARC170REX01_TIER06_DESC_V3|Rex's ARC-170 and another target ally gain 50% Turn Meter and recover 35% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally.
  506. + SPECIALABILITY_ARC170REX01_TIER07_DESC_V3|Rex's ARC-170 and another target ally gain 50% Turn Meter and recover 50% Protection. This ability's cooldown is reduced by 1 for each other active Galactic Republic ally.
  507. + SPECIALABILITY_BLADEOFDORIN01_DESC_V2|All allies gain 20% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (25%) for 2 turns.
  508. + SPECIALABILITY_BLADEOFDORIN01_TIER01_DESC_V2|All allies gain 25% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (25%) for 2 turns.
  509. + SPECIALABILITY_BLADEOFDORIN01_TIER02_DESC_V2|All allies gain 30% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (25%) for 2 turns.
  510. + SPECIALABILITY_BLADEOFDORIN01_TIER03_DESC_V2|All allies gain 30% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (30%) for 2 turns.
  511. + SPECIALABILITY_BLADEOFDORIN01_TIER04_DESC_V2|All allies gain 35% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (30%) for 2 turns.
  512. + SPECIALABILITY_BLADEOFDORIN01_TIER05_DESC_V2|All allies gain 35% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (35%) for 2 turns.
  513. + SPECIALABILITY_BLADEOFDORIN01_TIER06_DESC_V2|All allies gain 40% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (35%) for 2 turns.
  514. + SPECIALABILITY_BLADEOFDORIN01_TIER07_DESC_V2|All allies gain 40% Turn Meter. All Galactic Republic allies gain Health Up and Protection Recharge (45%) for 2 turns.
  515. + SPECIALABILITY_BLADEOFDORIN02_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (20%) for 2 turns.
  516. + SPECIALABILITY_BLADEOFDORIN02_TIER01_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (22%) for 2 turns.
  517. + SPECIALABILITY_BLADEOFDORIN02_TIER02_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (25%) for 2 turns.
  518. + SPECIALABILITY_BLADEOFDORIN02_TIER03_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (27%) for 2 turns.
  519. + SPECIALABILITY_BLADEOFDORIN02_TIER04_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (30%) for 2 turns.
  520. + SPECIALABILITY_BLADEOFDORIN02_TIER05_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (40%) for 2 turns.
  521. + SPECIALABILITY_BLADEOFDORIN02_TIER06_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (50%) for 2 turns.
  522. + SPECIALABILITY_BLADEOFDORIN02_TIER07_DESC_V2|Dispel all debuffs on target ally and grant them Taunt and Protection Up (50%) for 2 turns. If target ally is Galactic Republic, grant them Critical Hit Immunity for 2 turns.
  523. + SPECIALABILITY_CAPITALCHIMAERA01_DESC_V2|All allies recover 10% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down
  524. + SPECIALABILITY_CAPITALCHIMAERA01_TIER01_DESC_V2|All allies recover 12% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down
  525. + SPECIALABILITY_CAPITALCHIMAERA01_TIER02_DESC_V2|All allies recover 14% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down
  526. + SPECIALABILITY_CAPITALCHIMAERA01_TIER03_DESC_V2|All allies recover 17% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down
  527. + SPECIALABILITY_CAPITALCHIMAERA01_TIER04_DESC_V2|All allies recover 20% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down
  528. + SPECIALABILITY_CAPITALCHIMAERA01_TIER05_DESC|All allies recover 20% Health and gain a buff (Attacker: Offense Up, Support: Foresight, Tank: Defense Up) for 2 turns. Inflict a debuff (Attacker: Offense Down, Support: Ability Block, Tank: Defense Down) on all enemies for 2 turns. These effects can't be Evaded.
  529. + SPECIALABILITY_CAPITALCHIMAERA01_TIER05_DESC_V2|All allies recover 25% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down
  530. + SPECIALABILITY_CAPITALCHIMAERA01_TIER06_DESC|All allies recover 20% Health and gain a buff (Attacker: Offense Up, Support: Foresight, Tank: Defense Up) for 2 turns. Inflict a debuff (Attacker: Offense Down, Support: Ability Block, Tank: Defense Down) on all enemies for 2 turns. These effects can't be Evaded.
  531. + SPECIALABILITY_CAPITALCHIMAERA01_TIER06_DESC_V2|All allies recover 30% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down
  532. + SPECIALABILITY_CAPITALCHIMAERA01_TIER07_DESC|All allies recover 30% Health and gain a buff (Attacker: Offense Up, Support: Foresight, Tank: Defense Up) for 2 turns. Inflict a debuff (Attacker: Offense Down, Support: Ability Block, Tank: Defense Down) on all enemies for 2 turns. These effects can't be Evaded.
  533. + SPECIALABILITY_CAPITALCHIMAERA01_TIER07_DESC_V2|All allies recover 50% Health and gain a buff for 2 turns.\n - [c][B5E7F5]Attacker:[-][/c] Offense Up\n - [c][B5E7F5]Support:[-][/c] Foresight\n - [c][B5E7F5]Tank:[-][/c] Defense Up\n\nInflict a debuff on all enemies for 2 turns. These effects can't be Evaded.\n - [c][B5E7F5]Attacker:[-][/c] Offense Down\n - [c][B5E7F5]Support:[-][/c] Ability Block\n - [c][B5E7F5]Tank:[-][/c] Defense Down
  534. + SPECIALABILITY_CAPITALCHIMAERA02_DESC_V2|Deal Special damage to all enemies and remove 5% Turn Meter.
  535. + SPECIALABILITY_CAPITALCHIMAERA02_NAME_V2|Phylon 07 Tractor Beam
  536. + SPECIALABILITY_CAPITALCHIMAERA02_TIER01_DESC_V2|Deal Special damage to all enemies and remove 10% Turn Meter.
  537. + SPECIALABILITY_CAPITALCHIMAERA02_TIER02_DESC_V2|Deal Special damage to all enemies and remove 10% Turn Meter.
  538. + SPECIALABILITY_CAPITALCHIMAERA02_TIER03_DESC_V2|Deal Special damage to all enemies and remove 20% Turn Meter.
  539. + SPECIALABILITY_CAPITALCHIMAERA02_TIER04_DESC_V2|Deal Special damage to all enemies and remove 20% Turn Meter.
  540. + SPECIALABILITY_CAPITALCHIMAERA02_TIER05_DESC|Deal Special damage to all enemies and remove 25% Turn Meter.
  541. + SPECIALABILITY_CAPITALCHIMAERA02_TIER05_DESC_V2|Deal Special damage to all enemies and remove 35% Turn Meter.
  542. + SPECIALABILITY_CAPITALCHIMAERA02_TIER06_DESC|Deal Special damage to all enemies and remove 25% Turn Meter.
  543. + SPECIALABILITY_CAPITALCHIMAERA02_TIER06_DESC_V2|Deal Special damage to all enemies and remove 35% Turn Meter.
  544. + SPECIALABILITY_CAPITALCHIMAERA02_TIER07_DESC|Deal Special damage to all enemies and remove 25% Turn Meter. Enemies that resist this Turn Meter Reduction are inflicted with Speed Down for 2 turns. This Speed Down can't be Resisted.
  545. + SPECIALABILITY_CAPITALCHIMAERA02_TIER07_DESC_V2|Deal Special damage to all enemies and remove 35% Turn Meter. Inflict Speed Down for 2 turns on any enemies that Evaded or Resisted this attack.
  546. + SPECIALABILITY_CAPITALCHIMAERA03_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 50% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown.
  547. + SPECIALABILITY_CAPITALCHIMAERA03_TIER01_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 55% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown.
  548. + SPECIALABILITY_CAPITALCHIMAERA03_TIER02_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 60% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown.
  549. + SPECIALABILITY_CAPITALCHIMAERA03_TIER03_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 65% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown.
  550. + SPECIALABILITY_CAPITALCHIMAERA03_TIER04_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 70% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown.
  551. + SPECIALABILITY_CAPITALCHIMAERA03_TIER05_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 75% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown.
  552. + SPECIALABILITY_CAPITALCHIMAERA03_TIER06_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 80% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown.
  553. + SPECIALABILITY_CAPITALCHIMAERA03_TIER07_DESC|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 100% Turn Meter, and heal all other allies equal to 40% of their Max Health. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown.
  554. + SPECIALABILITY_CAPITALCHIMAERA03_TIER07_DESC_V2|Instantly defeat target enemy and deal damage to all remaining enemies equal to 40% of their Max Health. Dispel all debuffs on target ally and grant them 100% Health, 100% Protection and 100% Turn Meter. Increase all cooldowns on the enemy Capital Ship by 1. This ability starts on cooldown.
  555. + SPECIALABILITY_CAPITALJEDICRUISER01_DESC_V2|Target ally recovers 40% Protection, and gains Taunt and Critical Hit Immunity for 2 turns.
  556. + SPECIALABILITY_CAPITALJEDICRUISER01_TIER01_DESC_V2|Target ally recovers 45% Protection, and gains Taunt and Critical Hit Immunity for 2 turns.
  557. + SPECIALABILITY_CAPITALJEDICRUISER01_TIER02_DESC_V2|Target ally recovers 50% Protection, and gains Taunt and Critical Hit Immunity for 2 turns.
  558. + SPECIALABILITY_CAPITALJEDICRUISER01_TIER03_DESC_V2|Target ally recovers 55% Protection, and gains Taunt and Critical Hit Immunity for 2 turns.
  559. + SPECIALABILITY_CAPITALJEDICRUISER01_TIER04_DESC_V2|Target ally recovers 60% Protection, and gains Taunt and Critical Hit Immunity for 2 turns.
  560. + SPECIALABILITY_CAPITALJEDICRUISER01_TIER05_DESC_V2|Target ally recovers 70% Protection, and gains Taunt and Critical Hit Immunity for 2 turns.
  561. + SPECIALABILITY_CAPITALJEDICRUISER01_TIER06_DESC_V2|Target ally recovers 80% Protection, and gains Taunt and Critical Hit Immunity for 2 turns.
  562. + SPECIALABILITY_CAPITALJEDICRUISER01_TIER07_DESC_V2|Target ally recovers 100% Protection, and gains Taunt and Critical Hit Immunity for 2 turns.
  563. + SPECIALABILITY_CAPITALJEDICRUISER02_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn
  564. + SPECIALABILITY_CAPITALJEDICRUISER02_TIER01_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn
  565. + SPECIALABILITY_CAPITALJEDICRUISER02_TIER02_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn
  566. + SPECIALABILITY_CAPITALJEDICRUISER02_TIER03_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn
  567. + SPECIALABILITY_CAPITALJEDICRUISER02_TIER04_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn
  568. + SPECIALABILITY_CAPITALJEDICRUISER02_TIER05_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn
  569. + SPECIALABILITY_CAPITALJEDICRUISER02_TIER06_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn
  570. + SPECIALABILITY_CAPITALJEDICRUISER02_TIER07_DESC_V2|Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies [c][ffff33]Valor[-][/c] for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn
  571. + SPECIALABILITY_CAPITALJEDICRUISER03_DESC_V2|All allies gain Protection Up (25%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown.
  572. + SPECIALABILITY_CAPITALJEDICRUISER03_TIER01_DESC_V2|All allies gain Protection Up (45%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown.
  573. + SPECIALABILITY_CAPITALJEDICRUISER03_TIER02_DESC_V2|All allies gain Protection Up (65%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown.
  574. + SPECIALABILITY_CAPITALJEDICRUISER03_TIER03_DESC_V2|All allies gain Protection Up (85%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown.
  575. + SPECIALABILITY_CAPITALJEDICRUISER03_TIER04_DESC_V2|All allies gain Protection Up (105%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown.
  576. + SPECIALABILITY_CAPITALJEDICRUISER03_TIER05_DESC_V2|All allies gain Protection Up (125%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown.
  577. + SPECIALABILITY_CAPITALJEDICRUISER03_TIER06_DESC_V2|All allies gain Protection Up (150%) for 2 turns, which can't be prevented or Dispelled. This ability starts on cooldown.
  578. + SPECIALABILITY_CAPITALJEDICRUISER03_TIER07_DESC_V2|All allies gain Protection Up (150%) for 2 turns, which can't be prevented or Dispelled, and Retribution for 2 turns. This ability starts on cooldown.
  579. + SPECIALABILITY_CAPITALMONCALAMARICRUISER01_DESC_V2|Dispel all debuffs on target ally. That ally recovers 25% Health and 25% Protection, and all allies gain Advantage for 2 turns.
  580. + SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER01_DESC_V2|Dispel all debuffs on target ally. That ally recovers 30% Health and 25% Protection, and all allies gain Advantage for 2 turns.
  581. + SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER02_DESC_V2|Dispel all debuffs on target ally. That ally recovers 30% Health and 30% Protection, and all allies gain Advantage for 2 turns.
  582. + SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER03_DESC_V2|Dispel all debuffs on target ally. That ally recovers 35% Health and 30% Protection, and all allies gain Advantage for 2 turns.
  583. + SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER04_DESC_V2|Dispel all debuffs on target ally. That ally recovers 35% Health and 35% Protection, and all allies gain Advantage for 2 turns.
  584. + SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER05_DESC_V2|Dispel all debuffs on target ally. That ally recovers 40% Health and 35% Protection, and all allies gain Advantage for 2 turns.
  585. + SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER06_DESC_V2|Dispel all debuffs on target ally. That ally recovers 40% Health and 40% Protection, and all allies gain Advantage for 2 turns.
  586. + SPECIALABILITY_CAPITALMONCALAMARICRUISER01_TIER07_DESC_V2|Dispel all debuffs on target ally. That ally recovers 50% Health and 50% Protection, and all allies gain Advantage for 2 turns.
  587. + SPECIALABILITY_CAPITALMONCALAMARICRUISER02_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist.
  588. + SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER01_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist.
  589. + SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER02_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist.
  590. + SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER03_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist.
  591. + SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER04_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist.
  592. + SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER05_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist.
  593. + SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER06_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist.
  594. + SPECIALABILITY_CAPITALMONCALAMARICRUISER02_TIER07_DESC_V2|Deal Special damage to all enemies and call two random allies to Assist.
  595. + SPECIALABILITY_CAPITALMONCALAMARICRUISER03_BUFF_DESC_V2|[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter
  596. + SPECIALABILITY_CAPITALMONCALAMARICRUISER03_DESC_V2|All allies gain 10% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
  597. + SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER01_DESC_V2|All allies gain 20% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
  598. + SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER02_DESC_V2|All allies gain 30% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
  599. + SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER03_DESC_V2|All allies gain 40% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
  600. + SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER04_DESC_V2|All allies gain 50% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
  601. + SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER05_DESC_V2|All allies gain 60% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
  602. + SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER06_DESC_V2|All allies gain 70% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
  603. + SPECIALABILITY_CAPITALMONCALAMARICRUISER03_TIER07_DESC_V2|All allies gain 100% Turn Meter and the [c][ffff33]Master Plan[-][/c] buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.\n\n[c][ffff33]Master Plan:[-][/c] After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
  604. + SPECIALABILITY_CAPITALSTARDESTROYER01_DESC_V2|All allies gain 15% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown.
  605. + SPECIALABILITY_CAPITALSTARDESTROYER01_TIER01_DESC_V2|All allies gain 17% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown.
  606. + SPECIALABILITY_CAPITALSTARDESTROYER01_TIER02_DESC_V2|All allies gain 19% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown.
  607. + SPECIALABILITY_CAPITALSTARDESTROYER01_TIER03_DESC_V2|All allies gain 21% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown.
  608. + SPECIALABILITY_CAPITALSTARDESTROYER01_TIER04_DESC_V2|All allies gain 23% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown.
  609. + SPECIALABILITY_CAPITALSTARDESTROYER01_TIER05_DESC_V2|All allies gain 25% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown.
  610. + SPECIALABILITY_CAPITALSTARDESTROYER01_TIER06_DESC_V2|All allies gain 30% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown.
  611. + SPECIALABILITY_CAPITALSTARDESTROYER01_TIER07_DESC_V2|All allies gain 30% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up and Defense Penetration Up for 1 Turn. This ability starts on cooldown.
  612. + SPECIALABILITY_CAPITALSTARDESTROYER02_DESC_V2|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns.
  613. + SPECIALABILITY_CAPITALSTARDESTROYER02_TIER01_DESC_V2|Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns.
  614. + SPECIALABILITY_CAPITALSTARDESTROYER02_TIER02_DESC_V2|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns.
  615. + SPECIALABILITY_CAPITALSTARDESTROYER02_TIER03_DESC_V2|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns.
  616. + SPECIALABILITY_CAPITALSTARDESTROYER02_TIER04_DESC_V2|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns.
  617. + SPECIALABILITY_CAPITALSTARDESTROYER02_TIER05_DESC_V2|Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns.
  618. + SPECIALABILITY_CAPITALSTARDESTROYER02_TIER06_DESC_V2|Deal Physical damage to all enemies with a 70% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns.
  619. + SPECIALABILITY_CAPITALSTARDESTROYER02_TIER07_DESC_V2|Deal Physical damage to all enemies with a 70% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. Then, Executrix has an 80% chance to inflict Expose on all debuffed enemies for 2 turns.
  620. + SPECIALABILITY_CAPITALSTARDESTROYER03_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown.
  621. + SPECIALABILITY_CAPITALSTARDESTROYER03_TIER01_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown.
  622. + SPECIALABILITY_CAPITALSTARDESTROYER03_TIER02_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown.
  623. + SPECIALABILITY_CAPITALSTARDESTROYER03_TIER03_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown.
  624. + SPECIALABILITY_CAPITALSTARDESTROYER03_TIER04_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown.
  625. + SPECIALABILITY_CAPITALSTARDESTROYER03_TIER05_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown.
  626. + SPECIALABILITY_CAPITALSTARDESTROYER03_TIER06_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown.
  627. + SPECIALABILITY_CAPITALSTARDESTROYER03_TIER07_DESC_V2|Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown.
  628. + SPECIALABILITY_COMMANDSHUTTLE01_TIER01_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 47.5% Protection.
  629. + SPECIALABILITY_COMMANDSHUTTLE01_TIER02_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 45% Protection.
  630. + SPECIALABILITY_COMMANDSHUTTLE01_TIER03_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 42.5% Protection.
  631. + SPECIALABILITY_COMMANDSHUTTLE01_TIER04_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 40% Protection.
  632. + SPECIALABILITY_COMMANDSHUTTLE01_TIER05_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 37.5% Protection.
  633. + SPECIALABILITY_COMMANDSHUTTLE01_TIER06_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 35% Protection.
  634. + SPECIALABILITY_COMMANDSHUTTLE01_TIER07_DESC_V2|Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 20% Protection.
  635. + SPECIALABILITY_COMMANDSHUTTLE02_DESC_V2|Target ally loses all Turn Meter, then all allies gain 15% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns.
  636. + SPECIALABILITY_COMMANDSHUTTLE02_TIER01_DESC_V2|Target ally loses all Turn Meter, then all allies gain 17% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns.
  637. + SPECIALABILITY_COMMANDSHUTTLE02_TIER02_DESC_V2|Target ally loses all Turn Meter, then all allies gain 20% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns.
  638. + SPECIALABILITY_COMMANDSHUTTLE02_TIER03_DESC_V2|Target ally loses all Turn Meter, then all allies gain 22% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns.
  639. + SPECIALABILITY_COMMANDSHUTTLE02_TIER04_DESC_V2|Target ally loses all Turn Meter, then all allies gain 25% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns.
  640. + SPECIALABILITY_COMMANDSHUTTLE02_TIER05_DESC_V2|Target ally loses all Turn Meter, then all allies gain 27% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns.
  641. + SPECIALABILITY_COMMANDSHUTTLE02_TIER06_DESC_V2|Target ally loses all Turn Meter, then all allies gain 30% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns.
  642. + SPECIALABILITY_COMMANDSHUTTLE02_TIER07_DESC_V2|Target ally loses all Turn Meter, then all allies gain 40% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If the Command Shuttle targets itself, First Order allies gain Advantage for 2 turns.
  643. + SPECIALABILITY_COMMANDSHUTTLE03_DESC_V2|Dispel all buffs on target enemy, with a 40% chance to remove 15% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded.
  644. + SPECIALABILITY_COMMANDSHUTTLE03_TIER01_DESC_V2|Dispel all buffs on target enemy, with a 40% chance to remove 17% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded.
  645. + SPECIALABILITY_COMMANDSHUTTLE03_TIER02_DESC_V2|Dispel all buffs on target enemy, with a 40% chance to remove 20% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded.
  646. + SPECIALABILITY_COMMANDSHUTTLE03_TIER03_DESC_V2|Dispel all buffs on target enemy, with a 55% chance to remove 20% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded.
  647. + SPECIALABILITY_COMMANDSHUTTLE03_TIER04_DESC_V2|Dispel all buffs on target enemy, with a 55% chance to remove 22% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded.
  648. + SPECIALABILITY_COMMANDSHUTTLE03_TIER05_DESC_V2|Dispel all buffs on target enemy, with a 55% chance to remove 25% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded.
  649. + SPECIALABILITY_COMMANDSHUTTLE03_TIER06_DESC_V2|Dispel all buffs on target enemy, with a 70% chance to remove 25% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded.
  650. + SPECIALABILITY_COMMANDSHUTTLE03_TIER07_DESC_V2|Dispel all buffs on target enemy, with a 70% chance to remove 30% Turn Meter and inflict Healing Immunity for 2 turns, which can't be Evaded. Also inflict Ability Block on target enemy for 2 turns, which can't be Evaded or Resisted.
  651. + SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER04_DESC_V2|Dispel all debuffs on all allies and grant them Protection Up (18%) for 2 turns, doubled for Empire allies.
  652. + SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER05_DESC_V2|Dispel all debuffs on all allies and grant them Protection Up (20%) for 2 turns, doubled for Empire allies.
  653. + SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER06_DESC_V2|Dispel all debuffs on all allies and grant them Protection Up (22%) for 2 turns, doubled for Empire allies.
  654. + SPECIALABILITY_GAUNTLETSTARFIGHTER01_TIER07_DESC_V2|Dispel all debuffs on all allies and grant them Protection Up (30%) for 2 turns, doubled for Empire allies.
  655. + SPECIALABILITY_GAUNTLETSTARFIGHTER02_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Buff Immunity for 1 turn.
  656. + SPECIALABILITY_GEONOSIANSTARFIGHTER101_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn.
  657. + SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER01_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn.
  658. + SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER02_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn.
  659. + SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER03_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn.
  660. + SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER04_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn.
  661. + SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER05_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn.
  662. + SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER06_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn.
  663. + SPECIALABILITY_GEONOSIANSTARFIGHTER101_TIER07_DESC_V2|Deal Physical damage to target enemy. If the target is buffed, Stun them for 1 turn, which can't be Resisted.
  664. + SPECIALABILITY_GEONOSIANSTARFIGHTER201_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack
  665. + SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER01_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack
  666. + SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER02_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack
  667. + SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER03_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack
  668. + SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER04_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack
  669. + SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER05_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack
  670. + SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER06_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 2 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +25% Offense for this attack
  671. + SPECIALABILITY_GEONOSIANSTARFIGHTER201_TIER07_DESC_V2|Deal Physical damage to target enemy and call a random ally to Assist. Inflict Evasion Down for 3 turns if that ally is Separatist.\n\n[c][f0ff23]Target Lock:[-][/c] Both attackers gain +50% Offense for this attack
  672. + SPECIALABILITY_GEONOSIANSTARFIGHTER301_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist.
  673. + SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER01_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist.
  674. + SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER02_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist.
  675. + SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER03_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist.
  676. + SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER04_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist.
  677. + SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER05_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist.
  678. + SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER06_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist.
  679. + SPECIALABILITY_GEONOSIANSTARFIGHTER301_TIER07_DESC_V2|Deal Special damage to target enemy and inflict Defense Down for 2 turns. Call all other Separatist allies to Assist.
  680. + SPECIALABILITY_GHOST01_DESC_V2|The Ghost and target other ally gain Stealth for 1 turn. Then, call target ally and two Rebel allies to Assist, dealing 75% less damage.
  681. + SPECIALABILITY_GHOST01_TIER01_DESC_V2|The Ghost and target other ally gain Stealth for 1 turn. Then, call target ally and two Rebel allies to Assist, dealing 70% less damage.
  682. + SPECIALABILITY_GHOST01_TIER02_DESC_V2|The Ghost and target other ally gain Stealth for 1 turn. Then, call target ally and two Rebel allies to Assist, dealing 65% less damage.
  683. + SPECIALABILITY_GHOST01_TIER03_DESC_V2|The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 65% less damage.
  684. + SPECIALABILITY_GHOST01_TIER04_DESC_V2|The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 60% less damage.
  685. + SPECIALABILITY_GHOST01_TIER05_DESC_V2|The Ghost and target other ally gain Stealth for 2 turns. Then, call target ally and two Rebel allies to Assist, dealing 55% less damage.
  686. + SPECIALABILITY_GHOST01_TIER06_DESC_V2|The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 55% less damage.
  687. + SPECIALABILITY_GHOST01_TIER07_DESC_V2|The Ghost and target other ally gain Stealth for 3 turns. Then, call target ally and two Rebel allies to Assist, dealing 40% less damage.
  688. + SPECIALABILITY_GHOST02_DESC_V2|Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn.
  689. + SPECIALABILITY_GHOST02_TIER01_DESC_V2|Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn.
  690. + SPECIALABILITY_GHOST02_TIER02_DESC_V2|Deal Physical damage to all enemies and deal 10% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn.
  691. + SPECIALABILITY_GHOST02_TIER03_DESC_V2|Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn.
  692. + SPECIALABILITY_GHOST02_TIER04_DESC_V2|Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn.
  693. + SPECIALABILITY_GHOST02_TIER05_DESC_V2|Deal Physical damage to all enemies and deal 20% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn.
  694. + SPECIALABILITY_GHOST02_TIER06_DESC_V2|Deal Physical damage to all enemies and deal 30% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn.
  695. + SPECIALABILITY_GHOST02_TIER07_DESC_V2|Deal Physical damage to all enemies and deal 40% bonus damage for each Rebel ally.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Ability Block for 1 turn.
  696. + SPECIALABILITY_GHOST03_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 5% Turn Meter for each debuffed enemy.
  697. + SPECIALABILITY_GHOST03_TIER01_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 7% Turn Meter for each debuffed enemy.
  698. + SPECIALABILITY_GHOST03_TIER02_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 10% Turn Meter for each debuffed enemy.
  699. + SPECIALABILITY_GHOST03_TIER03_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 12% Turn Meter for each debuffed enemy.
  700. + SPECIALABILITY_GHOST03_TIER04_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 15% Turn Meter for each debuffed enemy.
  701. + SPECIALABILITY_GHOST03_TIER05_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 17% Turn Meter for each debuffed enemy.
  702. + SPECIALABILITY_GHOST03_TIER06_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 20% Turn Meter for each debuffed enemy.
  703. + SPECIALABILITY_GHOST03_TIER07_DESC_V2|Inflict Defense Down to all enemies for 2 turns, which can't be Evaded. Expose target enemy for 2 turns, which can't be Evaded or Resisted. The Ghost gains 30% Turn Meter for each debuffed enemy.
  704. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces.
  705. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER01_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces.
  706. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER02_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces.
  707. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER03_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces.
  708. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER04_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces.
  709. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER05_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces.
  710. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER06_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces.
  711. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO01_TIER07_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs on them. This ability's cooldown is reset and Ahsoka's Starfighter gains 50% Turn Meter whenever an enemy Reinforces.
  712. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (10%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn.
  713. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER01_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (15%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn.
  714. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER02_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (20%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn.
  715. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER03_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (25%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn.
  716. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER04_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (30%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn.
  717. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER05_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (35%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn.
  718. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER06_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (40%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 1 turn.
  719. + SPECIALABILITY_JEDISTARFIGHTERAHSOKATANO02_TIER07_DESC_V2|Dispel all debuffs on Ahsoka's Starfighter and gain Protection Up (50%) for 2 turns. If any debuffs were dispelled this way, Ahsoka's Starfighter and all other debuffed allies gain Retribution for 2 turns.
  720. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (30%) for 2 turns.
  721. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER01_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (30%) for 2 turns.
  722. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER02_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (30%) for 2 turns.
  723. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER03_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (40%) for 2 turns.
  724. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER04_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (40%) for 2 turns.
  725. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER05_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (40%) for 2 turns.
  726. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER06_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (50%) for 2 turns.
  727. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR01_TIER07_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Jedi Consular's Starfighter and the assisting ally gain Protection Up (60%) for 2 turns.
  728. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_DESC_V2|Target ally recovers 45% Protection. If that ally is Republic, they recover an additional 20% Protection.
  729. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER01_DESC_V2|Target ally recovers 47% Protection. If that ally is Republic, they recover an additional 20% Protection.
  730. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER02_DESC_V2|Target ally recovers 50% Protection. If that ally is Republic, they recover an additional 20% Protection.
  731. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER03_DESC_V2|Target ally recovers 55% Protection. If that ally is Republic, they recover an additional 20% Protection.
  732. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER04_DESC_V2|Target ally recovers 57% Protection. If that ally is Republic, they recover an additional 20% Protection.
  733. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER05_DESC_V2|Target ally recovers 60% Protection. If that ally is Republic, they recover an additional 20% Protection.
  734. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER06_DESC_V2|Target ally recovers 65% Protection. If that ally is Republic, they recover an additional 20% Protection.
  735. + SPECIALABILITY_JEDISTARFIGHTERCONSULAR02_TIER07_DESC_V2|Target ally recovers 70% Protection. If that ally is Republic, they recover an additional 30% Protection.
  736. + SPECIALABILITY_MILLENNIUMFALCONEP701_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled.
  737. + SPECIALABILITY_MILLENNIUMFALCONEP701_TIER01_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled.
  738. + SPECIALABILITY_MILLENNIUMFALCONEP701_TIER02_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled.
  739. + SPECIALABILITY_MILLENNIUMFALCONEP701_TIER03_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled.
  740. + SPECIALABILITY_MILLENNIUMFALCONEP701_TIER04_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled.
  741. + SPECIALABILITY_MILLENNIUMFALCONEP701_TIER05_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled.
  742. + SPECIALABILITY_MILLENNIUMFALCONEP701_TIER06_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +15% bonus damage for each buff dispelled.
  743. + SPECIALABILITY_MILLENNIUMFALCONEP701_TIER07_DESC_V2|Dispel all buffs on Millennium Falcon (Ep VII) and deal Physical damage to all enemies. This attack deals +30% bonus damage for each buff dispelled.
  744. + SPECIALABILITY_MILLENNIUMFALCONEP702_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (10%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter.
  745. + SPECIALABILITY_MILLENNIUMFALCONEP702_TIER01_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (15%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter.
  746. + SPECIALABILITY_MILLENNIUMFALCONEP702_TIER02_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (20%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter.
  747. + SPECIALABILITY_MILLENNIUMFALCONEP702_TIER03_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (25%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter.
  748. + SPECIALABILITY_MILLENNIUMFALCONEP702_TIER04_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (30%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter.
  749. + SPECIALABILITY_MILLENNIUMFALCONEP702_TIER05_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (35%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter.
  750. + SPECIALABILITY_MILLENNIUMFALCONEP702_TIER06_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (40%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter.
  751. + SPECIALABILITY_MILLENNIUMFALCONEP702_TIER07_DESC_V2|Millennium Falcon (Ep VII) gains Protection Up (50%) for 2 turns and gains 3 stacks of the [c][ffff33]Thrust Reversal[-][/c] unique buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. Whenever Millennium Falcon (Ep VII) uses its basic attack, 1 stack is consumed to gain 50% Turn Meter.
  752. + SPECIALABILITY_MILLENNIUMFALCONEP702_UNIQUEBUFF_DESC_V2|[c][ffff33]Thrust Reversal:[-][/c] +100% Counter Chance. 1 stack is consumed after using a basic attack to gain 50% Turn Meter.
  753. + SPECIALABILITY_PHANTOM201_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 25% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted.
  754. + SPECIALABILITY_PHANTOM201_TIER01_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 30% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted.
  755. + SPECIALABILITY_PHANTOM201_TIER02_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 40% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted.
  756. + SPECIALABILITY_PHANTOM201_TIER03_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 45% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted.
  757. + SPECIALABILITY_PHANTOM201_TIER04_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 55% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted.
  758. + SPECIALABILITY_PHANTOM201_TIER05_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 60% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted.
  759. + SPECIALABILITY_PHANTOM201_TIER06_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 70% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted.
  760. + SPECIALABILITY_PHANTOM201_TIER07_DESC_V2|Inflict Target Lock on target enemy for 2 turns, with a 70% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. If target enemy is Empire, also inflict Speed Down for 2 turns, which can't be Evaded.
  761. + SPECIALABILITY_PHANTOM202_DESC_V2|Deal Physical damage to target enemy with a 20% chance to grant all allies Critical Chance Up for 2 turns.
  762. + SPECIALABILITY_PHANTOM202_TIER01_DESC_V2|Deal Physical damage to target enemy with a 20% chance to grant all allies Critical Chance Up for 2 turns.
  763. + SPECIALABILITY_PHANTOM202_TIER02_DESC_V2|Deal Physical damage to target enemy with a 20% chance to grant all allies Critical Chance Up for 2 turns.
  764. + SPECIALABILITY_PHANTOM202_TIER03_DESC_V2|Deal Physical damage to target enemy with a 35% chance to grant all allies Critical Chance Up for 2 turns.
  765. + SPECIALABILITY_PHANTOM202_TIER04_DESC_V2|Deal Physical damage to target enemy with a 35% chance to grant all allies Critical Chance Up for 2 turns.
  766. + SPECIALABILITY_PHANTOM202_TIER05_DESC_V2|Deal Physical damage to target enemy with a 35% chance to grant all allies Critical Chance Up for 2 turns.
  767. + SPECIALABILITY_PHANTOM202_TIER06_DESC_V2|Deal Physical damage to target enemy with a 50% chance to grant all allies Critical Chance Up for 2 turns.
  768. + SPECIALABILITY_PHANTOM202_TIER07_DESC_V2|Deal Physical damage to target enemy with a 70% chance to grant all allies Critical Chance Up for 2 turns.
  769. + SPECIALABILITY_SITHINFILTRATOR01_TIER01_DESC_V2|Target ally gains Protection Up (32%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns.
  770. + SPECIALABILITY_SITHINFILTRATOR01_TIER02_DESC_V2|Target ally gains Protection Up (35%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns.
  771. + SPECIALABILITY_SITHINFILTRATOR01_TIER03_DESC_V2|Target ally gains Protection Up (37%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns.
  772. + SPECIALABILITY_SITHINFILTRATOR01_TIER04_DESC_V2|Target ally gains Protection Up (40%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns.
  773. + SPECIALABILITY_SITHINFILTRATOR01_TIER05_DESC_V2|Target ally gains Protection Up (45%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns.
  774. + SPECIALABILITY_SITHINFILTRATOR01_TIER06_DESC_V2|Target ally gains Protection Up (50%) and Retribution for 2 turns, and all other allies gain Stealth for 2 turns.
  775. + SPECIALABILITY_SITHINFILTRATOR01_TIER07_DESC_V2|Target ally gains Protection Up (50%) and Retribution for 2 turns. If target ally is Sith, they also gain Critical Hit Immunity for 2 turns. All other allies gain Stealth for 2 turns.
  776. + SPECIALABILITY_TIEADVANCED01_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 10% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter
  777. + SPECIALABILITY_TIEADVANCED01_TIER01_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 12% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter
  778. + SPECIALABILITY_TIEADVANCED01_TIER02_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 14% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter
  779. + SPECIALABILITY_TIEADVANCED01_TIER03_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 16% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter
  780. + SPECIALABILITY_TIEADVANCED01_TIER04_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 18% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter
  781. + SPECIALABILITY_TIEADVANCED01_TIER05_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 20% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter
  782. + SPECIALABILITY_TIEADVANCED01_TIER06_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded, and gain 25% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter
  783. + SPECIALABILITY_TIEADVANCED01_TIER07_DESC_V2|Inflict Evasion Down and Ability Block on target enemy for 2 turns, which can't be Evaded or Resisted, and gain 25% Turn Meter for each debuff on that enemy.\n\n[c][f0ff23]Target Lock:[-][/c] Dispel all buffs and remove 100% Turn Meter
  784. + SPECIALABILITY_TIEFIGHTERFOSF01_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted.
  785. + SPECIALABILITY_TIEFIGHTERFOSF01_TIER01_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted.
  786. + SPECIALABILITY_TIEFIGHTERFOSF01_TIER02_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted.
  787. + SPECIALABILITY_TIEFIGHTERFOSF01_TIER03_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted.
  788. + SPECIALABILITY_TIEFIGHTERFOSF01_TIER04_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted.
  789. + SPECIALABILITY_TIEFIGHTERFOSF01_TIER05_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted.
  790. + SPECIALABILITY_TIEFIGHTERFOSF01_TIER06_DESC|Deal Physical damage to all enemies with a 50% chance to remove 20% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Turn Meter removal is doubled and can't be Resisted.
  791. + SPECIALABILITY_TIEFIGHTERFOSF01_TIER06_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted.
  792. + SPECIALABILITY_TIEFIGHTERFOSF01_TIER07_DESC|Deal Physical damage to all enemies with a 70% chance to remove 20% Turn Meter.\n\n[c][f0ff23]Target Lock:[-][/c] Turn Meter removal is doubled and can't be Resisted.
  793. + SPECIALABILITY_TIEFIGHTERFOSF01_TIER07_DESC_V2|Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted.
  794. + SPECIALABILITY_TIEFIGHTERFOSF02_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 5% Turn Meter.
  795. + SPECIALABILITY_TIEFIGHTERFOSF02_TIER01_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 5% Turn Meter.
  796. + SPECIALABILITY_TIEFIGHTERFOSF02_TIER02_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 10% Turn Meter.
  797. + SPECIALABILITY_TIEFIGHTERFOSF02_TIER03_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 10% Turn Meter.
  798. + SPECIALABILITY_TIEFIGHTERFOSF02_TIER04_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 15% Turn Meter.
  799. + SPECIALABILITY_TIEFIGHTERFOSF02_TIER05_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 15% Turn Meter.
  800. + SPECIALABILITY_TIEFIGHTERFOSF02_TIER06_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 20% Turn Meter.
  801. + SPECIALABILITY_TIEFIGHTERFOSF02_TIER07_DESC|Deal Special damage to target enemy, inflict Ability Block for 1 turn, gain 30% Turn Meter, and call a random ally to assist. If that ally is First Order, grant them Advantage for 2 turns. This attack ignores Protection.
  802. + SPECIALABILITY_TIEFIGHTERFOSF02_TIER07_DESC_V2|Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns. \n\n[c][f0ff23]Target Lock:[-][/c] Gain 30% Turn Meter.
  803. + SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER05_DESC_V2|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 2 turns.
  804. + SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER06_DESC_V2|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 3 turns.
  805. + SPECIALABILITY_TIEFIGHTERIMPERIAL01_TIER07_DESC_V2|Deal Physical damage to target enemy and gain Foresight for 2 Turns.\n\n[c][f0ff23]Target Lock:[-][/c] Inflict Buff Immunity for 3 turns.
  806. + SPECIALABILITY_TIEREAPER01_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 20% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed.
  807. + SPECIALABILITY_TIEREAPER01_TIER01_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 20% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed.
  808. + SPECIALABILITY_TIEREAPER01_TIER02_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 30% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed.
  809. + SPECIALABILITY_TIEREAPER01_TIER03_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 30% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed.
  810. + SPECIALABILITY_TIEREAPER01_TIER04_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 40% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed.
  811. + SPECIALABILITY_TIEREAPER01_TIER05_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 40% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed.
  812. + SPECIALABILITY_TIEREAPER01_TIER06_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 50% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed.
  813. + SPECIALABILITY_TIEREAPER01_TIER07_DESC_V2|Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 50% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed.
  814. + SPECIALABILITY_TIEREAPER02_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (10%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up.
  815. + SPECIALABILITY_TIEREAPER02_TIER01_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (12%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up.
  816. + SPECIALABILITY_TIEREAPER02_TIER02_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (15%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up.
  817. + SPECIALABILITY_TIEREAPER02_TIER03_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (17%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up.
  818. + SPECIALABILITY_TIEREAPER02_TIER04_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (20%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up.
  819. + SPECIALABILITY_TIEREAPER02_TIER05_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (22%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up.
  820. + SPECIALABILITY_TIEREAPER02_TIER06_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (25%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up.
  821. + SPECIALABILITY_TIEREAPER02_TIER07_DESC_V2|TIE Reaper and target ally gain Defense Up and Protection Up (30%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up.
  822. + SPECIALABILITY_TIESILENCER01_TIER06_DESC|Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 75% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns.
  823. + SPECIALABILITY_TIESILENCER01_TIER07_DESC|Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 100% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns.
  824. + SPECIALABILITY_UMBARANSTARFIGHTER01_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked enemy.
  825. + SPECIALABILITY_UMBARANSTARFIGHTER01_TIER01_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked enemy.
  826. + SPECIALABILITY_UMBARANSTARFIGHTER01_TIER02_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked enemy.
  827. + SPECIALABILITY_UMBARANSTARFIGHTER01_TIER03_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +10% damage for each Target Locked enemy.
  828. + SPECIALABILITY_UMBARANSTARFIGHTER01_TIER04_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked enemy.
  829. + SPECIALABILITY_UMBARANSTARFIGHTER01_TIER05_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked enemy.
  830. + SPECIALABILITY_UMBARANSTARFIGHTER01_TIER06_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked enemy.
  831. + SPECIALABILITY_UMBARANSTARFIGHTER01_TIER07_DESC_V2|Inflict Target Lock for 2 turns on target enemy, which can't be Resisted, then deal Physical damage to each Target Locked enemy. This attack deals +20% damage for each Target Locked enemy.
  832. + SPECIALABILITY_UWINGROGUEONE01_DESC_V2|Remove 10% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns
  833. + SPECIALABILITY_UWINGROGUEONE01_TIER01_DESC_V2|Remove 12% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns
  834. + SPECIALABILITY_UWINGROGUEONE01_TIER02_DESC_V2|Remove 14% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns
  835. + SPECIALABILITY_UWINGROGUEONE01_TIER03_DESC_V2|Remove 16% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns
  836. + SPECIALABILITY_UWINGROGUEONE01_TIER04_DESC_V2|Remove 19% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns
  837. + SPECIALABILITY_UWINGROGUEONE01_TIER05_DESC_V2|Remove 22% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns
  838. + SPECIALABILITY_UWINGROGUEONE01_TIER06_DESC_V2|Remove 25% Turn Meter from target enemy if they have any buffs. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns
  839. + SPECIALABILITY_UWINGROGUEONE01_TIER07_DESC_V2|Dispel target enemy. If target enemy had any buffs, remove 30% Turn Meter. Then, inflict Target Lock and Tenacity Down on them for 2 turns, which can't be Resisted. This attack can't be Evaded.\n\n[c][f0ff23]Target Lock:[-][/c] Expose target enemy for 2 turns
  840. + SPECIALABILITY_UWINGROGUEONE02_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 20% Critical Damage.
  841. + SPECIALABILITY_UWINGROGUEONE02_TIER01_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 20% Critical Damage.
  842. + SPECIALABILITY_UWINGROGUEONE02_TIER02_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 20% Critical Damage.
  843. + SPECIALABILITY_UWINGROGUEONE02_TIER03_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 25% Critical Damage.
  844. + SPECIALABILITY_UWINGROGUEONE02_TIER04_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 25% Critical Damage.
  845. + SPECIALABILITY_UWINGROGUEONE02_TIER05_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 25% Critical Damage.
  846. + SPECIALABILITY_UWINGROGUEONE02_TIER06_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 30% Critical Damage.
  847. + SPECIALABILITY_UWINGROGUEONE02_TIER07_DESC_V2|Deal Special damage to target enemy and call target ally to Assist. Both attackers have an additional 30% Critical Damage. If the assisting ally is a Rebel, these attacks are guaranteed to be Critical Hits.
  848. + SPECIALABILITY_UWINGROGUEONE03_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 1 turn. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 5% Turn Meter, doubled if target ally is Rebel.
  849. + SPECIALABILITY_UWINGROGUEONE03_TIER01_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 1 turn. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 7% Turn Meter, doubled if target ally is Rebel.
  850. + SPECIALABILITY_UWINGROGUEONE03_TIER02_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 1 turn. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 10% Turn Meter, doubled if target ally is Rebel.
  851. + SPECIALABILITY_UWINGROGUEONE03_TIER03_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 2 turns. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 10% Turn Meter, doubled if target ally is Rebel.
  852. + SPECIALABILITY_UWINGROGUEONE03_TIER04_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 2 turns. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 12% Turn Meter, doubled if target ally is Rebel.
  853. + SPECIALABILITY_UWINGROGUEONE03_TIER05_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 2 turns. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 15% Turn Meter, doubled if target ally is Rebel.
  854. + SPECIALABILITY_UWINGROGUEONE03_TIER06_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 3 turns. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 15% Turn Meter, doubled if target ally is Rebel.
  855. + SPECIALABILITY_UWINGROGUEONE03_TIER07_DESC_V2|Dispel all debuffs on target ally and grant them and Cassian's U-wing Stealth for 3 turns. If any debuffs were Dispelled, Cassian's U-wing and target ally gain 25% Turn Meter, doubled if target ally is Rebel.
  856. + SPECIALABILITY_UWINGSCARIF01_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 15% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns.
  857. + SPECIALABILITY_UWINGSCARIF01_TIER01_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 17% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns.
  858. + SPECIALABILITY_UWINGSCARIF01_TIER02_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 20% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns.
  859. + SPECIALABILITY_UWINGSCARIF01_TIER03_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 22% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns.
  860. + SPECIALABILITY_UWINGSCARIF01_TIER04_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 25% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns.
  861. + SPECIALABILITY_UWINGSCARIF01_TIER05_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 27% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns.
  862. + SPECIALABILITY_UWINGSCARIF01_TIER06_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, with a 50% chance to also gain 30% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns.
  863. + SPECIALABILITY_UWINGSCARIF01_TIER07_DESC_V2|Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. Bistan's U-wing gains Stealth for 2 turns, and 30% Turn Meter. If Bistan's U-wing is already Stealthed, gain Offense Up for 2 turns.
  864. + SPECIALABILITY_XWINGBLACKONE02_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 20% Turn Meter.
  865. + SPECIALABILITY_XWINGBLACKONE02_TIER01_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 22% Turn Meter.
  866. + SPECIALABILITY_XWINGBLACKONE02_TIER02_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 25% Turn Meter.
  867. + SPECIALABILITY_XWINGBLACKONE02_TIER03_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 27% Turn Meter.
  868. + SPECIALABILITY_XWINGBLACKONE02_TIER04_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 30% Turn Meter.
  869. + SPECIALABILITY_XWINGBLACKONE02_TIER05_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 32% Turn Meter.
  870. + SPECIALABILITY_XWINGBLACKONE02_TIER06_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 35% Protection, and gains 35% Turn Meter.
  871. + SPECIALABILITY_XWINGBLACKONE02_TIER07_DESC_V2|Poe's X-wing gains Offense Up and Foresight for 3 turns, recovers 45% Protection, and gains 45% Turn Meter.
  872. + SPECIALABILITY_XWINGRED201_DESC_V2|Deal Physical damage to target enemy. This attack deals 10% bonus damage for each debuff on the target.
  873. + SPECIALABILITY_XWINGRED201_TIER01_DESC_V2|Deal Physical damage to target enemy. This attack deals 10% bonus damage for each debuff on the target.
  874. + SPECIALABILITY_XWINGRED201_TIER02_DESC_V2|Deal Physical damage to target enemy. This attack deals 15% bonus damage for each debuff on the target.
  875. + SPECIALABILITY_XWINGRED201_TIER03_DESC_V2|Deal Physical damage to target enemy. This attack deals 15% bonus damage for each debuff on the target.
  876. + SPECIALABILITY_XWINGRED201_TIER04_DESC_V2|Deal Physical damage to target enemy. This attack deals 15% bonus damage for each debuff on the target.
  877. + SPECIALABILITY_XWINGRED201_TIER05_DESC_V2|Deal Physical damage to target enemy. This attack deals 20% bonus damage for each debuff on the target.
  878. + SPECIALABILITY_XWINGRED201_TIER06_DESC_V2|Deal Physical damage to target enemy. This attack deals 20% bonus damage for each debuff on the target.
  879. + SPECIALABILITY_XWINGRED201_TIER07_DESC_V2|Deal Physical damage to target enemy. This attack ignores Armor and deals 20% bonus damage for each debuff on the target.
  880. + SPECIALABILITY_XWINGRED301_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist.
  881. + SPECIALABILITY_XWINGRED301_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist.
  882. + SPECIALABILITY_XWINGRED301_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist.
  883. + SPECIALABILITY_XWINGRED301_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist.
  884. + SPECIALABILITY_XWINGRED301_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist.
  885. + SPECIALABILITY_XWINGRED301_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist.
  886. + SPECIALABILITY_XWINGRED301_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist.
  887. + SPECIALABILITY_XWINGRED301_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Offense Down for 2 turns.\n\n[c][f0ff23]Target Lock:[-][/c] Call a random ally to Assist.
  888. + SPECIALABILITY_XWINGRESISTANCE01_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 40% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns.
  889. + SPECIALABILITY_XWINGRESISTANCE01_TIER01_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 40% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns.
  890. + SPECIALABILITY_XWINGRESISTANCE01_TIER02_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 40% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns.
  891. + SPECIALABILITY_XWINGRESISTANCE01_TIER03_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns.
  892. + SPECIALABILITY_XWINGRESISTANCE01_TIER04_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns.
  893. + SPECIALABILITY_XWINGRESISTANCE01_TIER05_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns.
  894. + SPECIALABILITY_XWINGRESISTANCE01_TIER06_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 55% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns.
  895. + SPECIALABILITY_XWINGRESISTANCE01_TIER07_DESC_V2|Deal Physical damage to target enemy and inflict Target Lock for 2 turns, with a 70% chance to also Expose them for 2 turns. If there is another active Resistance ally, Expose target enemy for 2 turns.
  896. + SPECIALABILITY_XWINGRESISTANCE02_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 5% Turn Meter, with a 25% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted.
  897. + SPECIALABILITY_XWINGRESISTANCE02_TIER01_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 10% Turn Meter, with a 25% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted.
  898. + SPECIALABILITY_XWINGRESISTANCE02_TIER02_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 15% Turn Meter, with a 25% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted.
  899. + SPECIALABILITY_XWINGRESISTANCE02_TIER03_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 20% Turn Meter, with a 25% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted.
  900. + SPECIALABILITY_XWINGRESISTANCE02_TIER04_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 20% Turn Meter, with a 35% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted.
  901. + SPECIALABILITY_XWINGRESISTANCE02_TIER05_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 25% Turn Meter, with a 35% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted.
  902. + SPECIALABILITY_XWINGRESISTANCE02_TIER06_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 30% Turn Meter, with a 35% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted.
  903. + SPECIALABILITY_XWINGRESISTANCE02_TIER07_DESC_V2|Dispel all buffs on target enemy. Daze target enemy for 2 turns and remove 30% Turn Meter, with a 50% chance to apply these effects to another random enemy. This ability can't be Evaded or Resisted.
  904. + STARTER_GUILD_EVENTS_LOCKED_MESSAGE|Reach Level {0} and Graduate from [c][F0FF23]{1}[-][/c] to access Guild Events
  905. + STARTER_GUILD_MESSAGE_TIER_X|Complete Guild quests to unlock {0}
  906. + STARTER_GUILD_RAID_FEATURE_LOCKED_MESSAGE|Unlock [c][F0FF23]{0}[-][/c] to access Raids
  907. + STARTER_GUILD_RAID_FEATURE_UNAVAILABLE_MESSAGE|Raids are not accessible in Starter Guilds
  908. + STARTER_GUILD_RAID_LOCKED|Unlock {0} to access
  909. + STARTER_GUILD_RAID_LOCKED_MESSAGE|Unlock Starter Guild: {0} to access the Raid {1}
  910. + STARTER_GUILD_RAID_LOCKED_TITLE|RAID LOCKED
  911. + STARTER_GUILD_RAID_TIER_LOCKED_MESSAGE|Unlock Starter Guild: {0}
  912. + STARTER_GUILD_RAID_TIER_UNAVAILABLE_MESSAGE|Graduate from Starter Guild: {0}
  913. + STARTER_GUILD_RAID_UNAVAILABLE|Graduate from {0} to access
  914. + STARTER_GUILD_RAID_UNAVAILABLE_MESSAGE|Graduate from Starter Guild: {0} to access the Raid {1}
  915. + STARTER_GUILD_RETURN_BUTTON|JOIN
  916. + STARTER_GUILD_RETURN_DETAILS|If you're new to Guilds, then Starter Guilds are perfect for you. Some benefits:\n\n-Join a guild full of similarly leveled players\n-Fight Raids appropriate to your level\n-Earn fantastic rewards
  917. + STARTER_GUILD_RETURN_TITLE|STARTER GUILDS
  918. + UNIQUEABILITY_ARC170REX01_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +5% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 5% Protection.
  919. + UNIQUEABILITY_ARC170REX01_TIER01_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +5% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 6% Protection.
  920. + UNIQUEABILITY_ARC170REX01_TIER02_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +5% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 7% Protection.
  921. + UNIQUEABILITY_ARC170REX01_TIER03_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 7% Protection.
  922. + UNIQUEABILITY_ARC170REX01_TIER04_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 8% Protection.
  923. + UNIQUEABILITY_ARC170REX01_TIER05_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 9% Protection.
  924. + UNIQUEABILITY_ARC170REX01_TIER06_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 10% Protection.
  925. + UNIQUEABILITY_ARC170REX01_TIER07_DESC_V2|While Rex's ARC-170 is active, Galactic Republic allies have +10% Tenacity, and whenever an ally Resists a debuff, all other Galactic Republic allies recover 15% Protection.
  926. + UNIQUEABILITY_CAPITALCHIMAERA01_DESC_V2|All allies have +10% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns.
  927. + UNIQUEABILITY_CAPITALCHIMAERA01_TIER01_DESC_V2|All allies have +12% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns.
  928. + UNIQUEABILITY_CAPITALCHIMAERA01_TIER02_DESC_V2|All allies have +15% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns.
  929. + UNIQUEABILITY_CAPITALCHIMAERA01_TIER03_DESC_V2|All allies have +20% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns.
  930. + UNIQUEABILITY_CAPITALCHIMAERA01_TIER04_DESC_V2|All allies have +25% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns.
  931. + UNIQUEABILITY_CAPITALCHIMAERA01_TIER05_DESC|All allies have +35% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 7% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns.
  932. + UNIQUEABILITY_CAPITALCHIMAERA01_TIER05_DESC_V2|All allies have +30% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns.
  933. + UNIQUEABILITY_CAPITALCHIMAERA01_TIER06_DESC|All allies have +35% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 10% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns.
  934. + UNIQUEABILITY_CAPITALCHIMAERA01_TIER06_DESC_V2|All allies have +35% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns.
  935. + UNIQUEABILITY_CAPITALCHIMAERA01_TIER07_DESC|All allies have +50% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 10% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns.
  936. + UNIQUEABILITY_CAPITALCHIMAERA01_TIER07_DESC_V2|All allies have +40% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 10% Tenacity (stacking) until the end of battle.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Critical Chance Up for 2 turns.
  937. + UNIQUEABILITY_CAPITALJEDICRUISER01_DESC_V2|Allies with Protection have +5% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn.
  938. + UNIQUEABILITY_CAPITALJEDICRUISER01_TIER01_DESC_V2|Allies with Protection have +6% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn.
  939. + UNIQUEABILITY_CAPITALJEDICRUISER01_TIER02_DESC_V2|Allies with Protection have +7% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn.
  940. + UNIQUEABILITY_CAPITALJEDICRUISER01_TIER03_DESC_V2|Allies with Protection have +8% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn.
  941. + UNIQUEABILITY_CAPITALJEDICRUISER01_TIER04_DESC_V2|Allies with Protection have +9% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn.
  942. + UNIQUEABILITY_CAPITALJEDICRUISER01_TIER05_DESC_V2|Allies with Protection have +10% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn.
  943. + UNIQUEABILITY_CAPITALJEDICRUISER01_TIER06_DESC_V2|Allies with Protection have +12% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn.
  944. + UNIQUEABILITY_CAPITALJEDICRUISER01_TIER07_DESC_V2|Allies with Protection have +15% Offense and Defense, doubled for Galactic Republic allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain [c][ffff33]Valor[-][/c] for 2 turns.\n\n[c][ffff33]Valor:[-][/c] Grant the Endurance 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn.
  945. + UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_DESC_V2|Whenever an ally attacks out of turn, they have +20% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn.
  946. + UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER01_DESC_V2|Whenever an ally attacks out of turn, they have +22% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn.
  947. + UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER02_DESC_V2|Whenever an ally attacks out of turn, they have +25% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn.
  948. + UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER03_DESC_V2|Whenever an ally attacks out of turn, they have +27% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn.
  949. + UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER04_DESC_V2|Whenever an ally attacks out of turn, they have +30% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn.
  950. + UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER05_DESC_V2|Whenever an ally attacks out of turn, they have +35% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn.
  951. + UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER06_DESC_V2|Whenever an ally attacks out of turn, they have +40% Critical Damage and gain Protection Up (15%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn.
  952. + UNIQUEABILITY_CAPITALMONCALAMARICRUISER01_TIER07_DESC_V2|Whenever an ally attacks out of turn, they have +50% Critical Damage and gain Protection Up (30%) for 2 turns. These bonuses are doubled for Rebel allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Advantage for 1 turn.
  953. + UNIQUEABILITY_CAPITALSTARDESTROYER01_DESC_V2|Allies gain 5% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns.
  954. + UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER01_DESC_V2|Allies gain 7% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns.
  955. + UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER02_DESC_V2|Allies gain 9% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns.
  956. + UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER03_DESC_V2|Allies gain 11% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns.
  957. + UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER04_DESC_V2|Allies gain 13% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns.
  958. + UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER05_DESC_V2|Allies gain 15% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns.
  959. + UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER06_DESC_V2|Allies gain 20% Offense for each debuffed enemy, doubled for Empire allies.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns.
  960. + UNIQUEABILITY_CAPITALSTARDESTROYER01_TIER07_DESC_V2|Allies gain 20% Offense for each debuffed enemy, doubled for Empire allies. Allies also gain 20% Turn Meter whenever any ship is destroyed.\n\n[c][FFCC33]Reinforcement Bonus:[-][/c] Reinforcements gain Retribution for 3 turns.
  961. + UNIQUEABILITY_COMMANDSHUTTLE01_DESC_V2|Kylo Ren's Command Shuttle has +10 Speed while it has Protection and +20% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1.
  962. + UNIQUEABILITY_COMMANDSHUTTLE01_TIER01_DESC_V2|Kylo Ren's Command Shuttle has +15 Speed while it has Protection and +20% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1.
  963. + UNIQUEABILITY_COMMANDSHUTTLE01_TIER02_DESC_V2|Kylo Ren's Command Shuttle has +15 Speed while it has Protection and +40% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1.
  964. + UNIQUEABILITY_COMMANDSHUTTLE01_TIER03_DESC_V2|Kylo Ren's Command Shuttle has +20 Speed while it has Protection and +40% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1.
  965. + UNIQUEABILITY_COMMANDSHUTTLE01_TIER04_DESC_V2|Kylo Ren's Command Shuttle has +25 Speed while it has Protection and +40% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1.
  966. + UNIQUEABILITY_COMMANDSHUTTLE01_TIER05_DESC_V2|Kylo Ren's Command Shuttle has +25 Speed while it has Protection and +60% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1.
  967. + UNIQUEABILITY_COMMANDSHUTTLE01_TIER06_DESC_V2|Kylo Ren's Command Shuttle has +30 Speed while it has Protection and +60% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1.
  968. + UNIQUEABILITY_COMMANDSHUTTLE01_TIER07_DESC_V2|Kylo Ren's Command Shuttle has +40 Speed while it has Protection and +100% Counter Chance while it doesn't. When another First Order ally takes damage, Kylo Ren's Command Shuttle gains 15% Turn Meter and all his cooldowns are reduced by 1.
  969. + UNIQUEABILITY_GAUNTLETSTARFIGHTER01_TIER07_DESC_V2|Gauntlet Starfighter has +20 Speed and gains an additional +15 Speed for each other active Empire ally. Additionally, it grants +25% Defense to all allies, doubled for Empire allies.
  970. + UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER01_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 15% Turn Meter, 20% Defense and Taunt until the end of that enemy's turn.
  971. + UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER02_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 15% Turn Meter, 25% Defense and Taunt until the end of that enemy's turn.
  972. + UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER03_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 20% Turn Meter, 25% Defense and Taunt until the end of that enemy's turn.
  973. + UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER04_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 20% Turn Meter, 30% Defense and Taunt until the end of that enemy's turn.
  974. + UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER05_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 25% Turn Meter, 30% Defense and Taunt until the end of that enemy's turn.
  975. + UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER06_DESC_V2|Whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 25% Turn Meter, 35% Defense and Taunt until the end of that enemy's turn.
  976. + UNIQUEABILITY_GEONOSIANSTARFIGHTER101_TIER07_DESC_V2|While Sun Fac's Geonosian Starfighter is active, all Geonosian allies gain +10% Critical Avoidance for each active Geonosian ally. In addition, whenever a buffed enemy starts their turn, Sun Fac's Geonosian Starfighter gains 30% Turn Meter, 60% Defense and Taunt until the end of that enemy's turn.
  977. + UNIQUEABILITY_GEONOSIANSTARFIGHTER201_DESC_V2|Geonosian Soldier's Starfighter has a 15% chance to Assist, dealing 40% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies.
  978. + UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER01_DESC_V2|Geonosian Soldier's Starfighter has a 15% chance to Assist, dealing 35% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies.
  979. + UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER02_DESC_V2|Geonosian Soldier's Starfighter has a 20% chance to Assist, dealing 35% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies.
  980. + UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER03_DESC_V2|Geonosian Soldier's Starfighter has a 20% chance to Assist, dealing 30% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies.
  981. + UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER04_DESC_V2|Geonosian Soldier's Starfighter has a 25% chance to Assist, dealing 30% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies.
  982. + UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER05_DESC_V2|Geonosian Soldier's Starfighter has a 25% chance to Assist, dealing 25% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies.
  983. + UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER06_DESC_V2|Geonosian Soldier's Starfighter has a 30% chance to Assist, dealing 25% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies.
  984. + UNIQUEABILITY_GEONOSIANSTARFIGHTER201_TIER07_DESC_V2|While Geonosian Soldier's Starfighter is active, all Geonosian allies gain +10% Accuracy for each active Geonosian ally. In addition, Geonosian Soldier's Starfighter has a 35% chance to Assist, dealing 20% less damage, whenever an ally uses an ability during their turn. This chance is doubled for Separatist allies.
  985. + UNIQUEABILITY_GEONOSIANSTARFIGHTER301_DESC_V2|Geonosian Spy's Starfighter has +10% Critical Damage while Stealthed and +5% Evasion while out of Stealth. When he takes damage, he has a 50% chance to gain Stealth for 1 turn.
  986. + UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER01_DESC_V2|Geonosian Spy's Starfighter has +20% Critical Damage while Stealthed and +5% Evasion while out of Stealth. When he takes damage, he has a 50% chance to gain Stealth for 1 turn.
  987. + UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER02_DESC_V2|Geonosian Spy's Starfighter has +20% Critical Damage while Stealthed and +5% Evasion while out of Stealth. When he takes damage, he has a 75% chance to gain Stealth for 1 turn.
  988. + UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER03_DESC_V2|Geonosian Spy's Starfighter has +20% Critical Damage while Stealthed and +15% Evasion while out of Stealth. When he takes damage, he has a 75% chance to gain Stealth for 1 turn.
  989. + UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER04_DESC_V2|Geonosian Spy's Starfighter has +30% Critical Damage while Stealthed and +15% Evasion while out of Stealth. When he takes damage, he has a 75% chance to gain Stealth for 1 turn.
  990. + UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER05_DESC_V2|Geonosian Spy's Starfighter has +30% Critical Damage while Stealthed and +15% Evasion while out of Stealth. When he takes damage, he gains Stealth for 1 turn.
  991. + UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER06_DESC_V2|Geonosian Spy's Starfighter has +30% Critical Damage while Stealthed and +25% Evasion while out of Stealth. When he takes damage. he gains Stealth for 1 turn.
  992. + UNIQUEABILITY_GEONOSIANSTARFIGHTER301_TIER07_DESC_V2|While Geonosian Spy's Starfighter is active, all Geonosian allies gain +10% Offense for each active Geonosian ally. In addition, Geonosian Spy's Starfighter has +30% Critical Damage while Stealthed and +25% Evasion while out of Stealth. When he takes damage, he and Geonosian Soldier's Starfighter gain Stealth for 1 turn.
  993. + UNIQUEABILITY_GHOST01_DESC_V2|All enemies have -10% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.
  994. + UNIQUEABILITY_GHOST01_TIER01_DESC_V2|All enemies have -12% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.
  995. + UNIQUEABILITY_GHOST01_TIER02_DESC_V2|All enemies have -15% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.
  996. + UNIQUEABILITY_GHOST01_TIER03_DESC_V2|All enemies have -17% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.
  997. + UNIQUEABILITY_GHOST01_TIER04_DESC_V2|All enemies have -20% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.
  998. + UNIQUEABILITY_GHOST01_TIER05_DESC_V2|All enemies have -22% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.
  999. + UNIQUEABILITY_GHOST01_TIER06_DESC_V2|All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked.
  1000. + UNIQUEABILITY_GHOST01_TIER07_DESC_V2|All enemies have -25% Potency. Whenever an enemy debuff is Resisted by an ally, Ghost inflicts Speed Down on that enemy for 2 turns. This effect can't be Resisted. Additionally, while Phantom II is present, the Ghost cannot be Target Locked. When Phantom II is defeated, Ghost gains Protection Up (50%) for 2 turns and 100% Defense until the end of the battle.
  1001. + UNIQUEABILITY_MILLENNIUMFALCONEP701_DESC_V2|Millennium Falcon (Ep VII) gains 5% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't.
  1002. + UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER01_DESC_V2|Millennium Falcon (Ep VII) gains 6% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't.
  1003. + UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER02_DESC_V2|Millennium Falcon (Ep VII) gains 7% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't.
  1004. + UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER03_DESC_V2|Millennium Falcon (Ep VII) gains 8% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't.
  1005. + UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER04_DESC_V2|Millennium Falcon (Ep VII) gains 9% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't.
  1006. + UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER05_DESC_V2|Millennium Falcon (Ep VII) gains 10% Turn Meter and 2% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't.
  1007. + UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER06_DESC_V2|Millennium Falcon (Ep VII) gains 10% Turn Meter and 5% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't.
  1008. + UNIQUEABILITY_MILLENNIUMFALCONEP701_TIER07_DESC_V2|Millennium Falcon (Ep VII) gains 10% Turn Meter and 10% Offense (stacking) whenever it is damaged. If it is buffed when it is attacked, it also inflicts Target Lock on its attacker, which can't be Resisted. Additionally, while the Falcon has [c][ffff33]Thrust Reversal[-][/c] it has +100% Defense, and +15% Evasion while it doesn't.
  1009. + UNIQUEABILITY_PHANTOM201_DESC_V2|While Phantom II has no Protection, it has a 30% Chance each to gain Advantage, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
  1010. + UNIQUEABILITY_PHANTOM201_NAME_V2|Chopper Does It All
  1011. + UNIQUEABILITY_PHANTOM201_TIER01_DESC_V2|While Phantom II has no Protection, it has a 35% Chance each to gain Advantage, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
  1012. + UNIQUEABILITY_PHANTOM201_TIER02_DESC_V2|While Phantom II has no Protection, it has a 40% Chance each to gain Advantage, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
  1013. + UNIQUEABILITY_PHANTOM201_TIER03_DESC_V2|While Phantom II has no Protection, it has a 40% Chance each to gain Advantage, Defense Up, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
  1014. + UNIQUEABILITY_PHANTOM201_TIER04_DESC_V2|While Phantom II has no Protection, it has a 45% Chance each to gain Advantage, Defense Up, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
  1015. + UNIQUEABILITY_PHANTOM201_TIER05_DESC_V2|While Phantom II has no Protection, it has a 50% Chance each to gain Advantage, Defense Up, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
  1016. + UNIQUEABILITY_PHANTOM201_TIER06_DESC_V2|While Phantom II has no Protection, it has a 50% Chance each to gain Advantage, Defense Up, Foresight, Offense Up, and Speed Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
  1017. + UNIQUEABILITY_PHANTOM201_TIER07_DESC_V2|While Phantom II has no Protection, it has a 60% Chance each to gain Advantage, Defense Up, Foresight, Offense Up, and Speed Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
  1018. + UNIQUEABILITY_PHANTOM202_TIER01_DESC_V2|Phantom II gains 1.5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades.
  1019. + UNIQUEABILITY_PHANTOM202_TIER02_DESC_V2|Phantom II gains 2% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades.
  1020. + UNIQUEABILITY_PHANTOM202_TIER03_DESC_V2|Phantom II gains 2.5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades.
  1021. + UNIQUEABILITY_PHANTOM202_TIER04_DESC_V2|Phantom II gains 3% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades.
  1022. + UNIQUEABILITY_PHANTOM202_TIER05_DESC_V2|Phantom II gains 4% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades.
  1023. + UNIQUEABILITY_PHANTOM202_TIER06_DESC_V2|Phantom II gains 5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades.
  1024. + UNIQUEABILITY_PHANTOM202_TIER07_DESC_V2|Phantom II gains 5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled.
  1025. + UNIQUEABILITY_SITHINFILTRATOR01_DESC_V2|Stealthed allies have +5% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns.
  1026. + UNIQUEABILITY_SITHINFILTRATOR01_TIER01_DESC_V2|Stealthed allies have +7% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns.
  1027. + UNIQUEABILITY_SITHINFILTRATOR01_TIER02_DESC_V2|Stealthed allies have +9% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns.
  1028. + UNIQUEABILITY_SITHINFILTRATOR01_TIER03_DESC_V2|Stealthed allies have +11% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns.
  1029. + UNIQUEABILITY_SITHINFILTRATOR01_TIER04_DESC_V2|Stealthed allies have +13% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns.
  1030. + UNIQUEABILITY_SITHINFILTRATOR01_TIER05_DESC_V2|Stealthed allies have +15% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns.
  1031. + UNIQUEABILITY_SITHINFILTRATOR01_TIER06_DESC_V2|Stealthed allies have +20% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns.
  1032. + UNIQUEABILITY_SITHINFILTRATOR01_TIER07_DESC_V2|Stealthed allies have +30% Offense. In addition, whenever an enemy Reinforces, the Scimitar inflicts Target Lock on them for 2 turns.
  1033. + UNIQUEABILITY_TIEADVANCED01_TIER07_DESC_V2|Target Locked enemies have -25% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 15% Turn Meter whenever they attack a Target Locked enemy.
  1034. + UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_DESC_V2|First Order TIE Fighter gains 2% Turn Meter whenever a Target Locked enemy is damaged by an attack.
  1035. + UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER01_DESC_V2|First Order TIE Fighter gains 3% Turn Meter whenever a Target Locked enemy is damaged by an attack.
  1036. + UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER02_DESC_V2|First Order TIE Fighter gains 4% Turn Meter whenever a Target Locked enemy is damaged by an attack.
  1037. + UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER03_DESC_V2|First Order TIE Fighter gains 5% Turn Meter whenever a Target Locked enemy is damaged by an attack.
  1038. + UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER04_DESC_V2|First Order TIE Fighter gains 6% Turn Meter whenever a Target Locked enemy is damaged by an attack.
  1039. + UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER05_DESC_V2|First Order TIE Fighter gains 8% Turn Meter whenever a Target Locked enemy is damaged by an attack.
  1040. + UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER06_DESC_V2|First Order TIE Fighter gains 10% Turn Meter whenever a Target Locked enemy is damaged by an attack.
  1041. + UNIQUEABILITY_TIEFIGHTERFIRSTORDER01_TIER07_DESC_V2|First Order TIE Fighter gains 15% Turn Meter whenever a Target Locked enemy is damaged by an attack.
  1042. + UNIQUEABILITY_TIEFIGHTERIMPERIAL01_DESC_V2|Grant 5% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships.
  1043. + UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER01_DESC_V2|Grant 7% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships.
  1044. + UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER02_DESC_V2|Grant 10% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships.
  1045. + UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER03_DESC_V2|Grant 12% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships.
  1046. + UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER04_DESC_V2|Grant 15% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships.
  1047. + UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER05_DESC_V2|Grant 17% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships.
  1048. + UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER06_DESC_V2|Grant 20% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships.
  1049. + UNIQUEABILITY_TIEFIGHTERIMPERIAL01_TIER07_DESC_V2|Grant 25% Turn Meter to the allied Capital Ship whenever this Ship Evades an attack. This effect is doubled for Empire Capital Ships.
  1050. + UNIQUEABILITY_TIEREAPER01_DESC_V2|The enemy Capital Ship loses 5% Turn Meter whenever any ship is defeated, which can't be Resisted.
  1051. + UNIQUEABILITY_TIEREAPER01_TIER01_DESC_V2|The enemy Capital Ship loses 6% Turn Meter whenever any ship is defeated, which can't be Resisted.
  1052. + UNIQUEABILITY_TIEREAPER01_TIER02_DESC_V2|The enemy Capital Ship loses 7% Turn Meter whenever any ship is defeated, which can't be Resisted.
  1053. + UNIQUEABILITY_TIEREAPER01_TIER03_DESC_V2|The enemy Capital Ship loses 8% Turn Meter whenever any ship is defeated, which can't be Resisted.
  1054. + UNIQUEABILITY_TIEREAPER01_TIER04_DESC_V2|The enemy Capital Ship loses 9% Turn Meter whenever any ship is defeated, which can't be Resisted.
  1055. + UNIQUEABILITY_TIEREAPER01_TIER05_DESC_V2|The enemy Capital Ship loses 10% Turn Meter whenever any ship is defeated, which can't be Resisted.
  1056. + UNIQUEABILITY_TIEREAPER01_TIER06_DESC_V2|The enemy Capital Ship loses 12% Turn Meter whenever any ship is defeated, which can't be Resisted.
  1057. + UNIQUEABILITY_TIEREAPER01_TIER07_DESC_V2|The enemy Capital Ship loses 15% Turn Meter whenever any ship is defeated, which can't be Resisted.
  1058. + UNIQUEABILITY_TIESILENCER01_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +5% Turn Meter and +5% Offense (stacking) until the end of the encounter.
  1059. + UNIQUEABILITY_TIESILENCER01_TIER01_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +6% Turn Meter and +5% Offense (stacking) until the end of the encounter.
  1060. + UNIQUEABILITY_TIESILENCER01_TIER02_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +6% Turn Meter and +6% Offense (stacking) until the end of the encounter.
  1061. + UNIQUEABILITY_TIESILENCER01_TIER03_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +7% Turn Meter and +6% Offense (stacking) until the end of the encounter.
  1062. + UNIQUEABILITY_TIESILENCER01_TIER04_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +7% Turn Meter and +8% Offense (stacking) until the end of the encounter.
  1063. + UNIQUEABILITY_TIESILENCER01_TIER05_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +8% Turn Meter and +8% Offense (stacking) until the end of the encounter.
  1064. + UNIQUEABILITY_TIESILENCER01_TIER06_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +8% Turn Meter and +10% Offense (stacking) until the end of the encounter.
  1065. + UNIQUEABILITY_TIESILENCER01_TIER07_DESCV2|Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +10% Turn Meter and +15% Offense (stacking) until the end of the encounter.
  1066. + UNIQUEABILITY_UMBARANSTARFIGHTER01_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 5% Turn Meter and target enemy gains 20% Turn Meter.
  1067. + UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER01_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 7% Turn Meter and target enemy gains 20% Turn Meter.
  1068. + UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER02_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 10% Turn Meter and target enemy gains 20% Turn Meter.
  1069. + UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER03_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 15% Turn Meter and target enemy gains 20% Turn Meter.
  1070. + UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER04_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 20% Turn Meter and target enemy gains 20% Turn Meter.
  1071. + UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER05_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 25% Turn Meter and target enemy gains 20% Turn Meter.
  1072. + UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER06_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 30% Turn Meter and target enemy gains 20% Turn Meter.
  1073. + UNIQUEABILITY_UMBARANSTARFIGHTER01_TIER07_DESC_V2|Whenever Umbaran Starfighter attacks, it gains 30% Turn Meter and target enemy gains 20% Turn Meter. Additionally, when Umbaran Starfighter attacks, it gains 5% Offense (stacking) and loses 5% Defense (stacking) until the end of the encounter.
  1074. + UNIQUEABILITY_UWINGROGUEONE01_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +15% Critical Avoidance and +10% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies.
  1075. + UNIQUEABILITY_UWINGROGUEONE01_TIER01_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +17% Critical Avoidance and +10% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies.
  1076. + UNIQUEABILITY_UWINGROGUEONE01_TIER02_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +20% Critical Avoidance and +10% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies.
  1077. + UNIQUEABILITY_UWINGROGUEONE01_TIER03_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +20% Critical Avoidance and +15% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies.
  1078. + UNIQUEABILITY_UWINGROGUEONE01_TIER04_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +22% Critical Avoidance and +15% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies.
  1079. + UNIQUEABILITY_UWINGROGUEONE01_TIER05_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +25% Critical Avoidance and +15% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies.
  1080. + UNIQUEABILITY_UWINGROGUEONE01_TIER06_DESC_V2|Cassian's U-wing has +30% Counter Chance. While Cassian's U-wing is active, all allies have +25% Critical Avoidance and +25% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies.
  1081. + UNIQUEABILITY_UWINGROGUEONE01_TIER07_DESC_V2|Cassian's U-wing has +60% Counter Chance. While Cassian's U-wing is active, all allies have +25% Critical Avoidance and +25% Defense when attacked by Target Locked enemies. These bonuses are doubled for Rebel allies.
  1082. + UNIQUEABILITY_UWINGSCARIF01_DESC_V2|Bistan's U-wing has +5% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 15% Turn Meter and Advantage for 2 turns.
  1083. + UNIQUEABILITY_UWINGSCARIF01_TIER01_DESC_V2|Bistan's U-wing has +10% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 15% Turn Meter and Advantage for 2 turns.
  1084. + UNIQUEABILITY_UWINGSCARIF01_TIER02_DESC_V2|Bistan's U-wing has +10% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 20% Turn Meter and Advantage for 2 turns.
  1085. + UNIQUEABILITY_UWINGSCARIF01_TIER03_DESC_V2|Bistan's U-wing has +15% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 20% Turn Meter and Advantage for 2 turns.
  1086. + UNIQUEABILITY_UWINGSCARIF01_TIER04_DESC_V2|Bistan's U-wing has +15% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 25% Turn Meter and Advantage for 2 turns.
  1087. + UNIQUEABILITY_UWINGSCARIF01_TIER05_DESC_V2|Bistan's U-wing has +20% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 25% Turn Meter and Advantage for 2 turns.
  1088. + UNIQUEABILITY_UWINGSCARIF01_TIER06_DESC_V2|Bistan's U-wing has +20% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 30% Turn Meter and Advantage for 2 turns.
  1089. + UNIQUEABILITY_UWINGSCARIF01_TIER07_DESC_V2|Bistan's U-wing has +25% Speed. In addition, whenever an enemy becomes Target Locked, another random ally gains 35% Turn Meter and Advantage for 2 turns.
  1090. + UNIQUEABILITY_UWINGSCARIF02_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 4% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter.
  1091. + UNIQUEABILITY_UWINGSCARIF02_TIER01_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 5% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter.
  1092. + UNIQUEABILITY_UWINGSCARIF02_TIER02_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 6% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter.
  1093. + UNIQUEABILITY_UWINGSCARIF02_TIER03_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 7% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter.
  1094. + UNIQUEABILITY_UWINGSCARIF02_TIER04_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 8% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter.
  1095. + UNIQUEABILITY_UWINGSCARIF02_TIER05_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 9% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter.
  1096. + UNIQUEABILITY_UWINGSCARIF02_TIER06_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 10% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter.
  1097. + UNIQUEABILITY_UWINGSCARIF02_TIER07_DESC_V2|While Bistan's U-wing is active, whenever an ally scores a finishing blow, that ally gains 15% Turn Meter. If that ally is a Rebel, Bistan's U-wing also gains that much Turn Meter.
  1098. + UNIQUEABILITY_XWINGRED201_DESC_V2|Wedge Antilles's X-wing gains 10% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed.
  1099. + UNIQUEABILITY_XWINGRED201_TIER01_DESC_V2|Wedge Antilles's X-wing gains 12% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed.
  1100. + UNIQUEABILITY_XWINGRED201_TIER02_DESC_V2|Wedge Antilles's X-wing gains 14% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed.
  1101. + UNIQUEABILITY_XWINGRED201_TIER03_DESC_V2|Wedge Antilles's X-wing gains 16% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed.
  1102. + UNIQUEABILITY_XWINGRED201_TIER04_DESC_V2|Wedge Antilles's X-wing gains 18% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed.
  1103. + UNIQUEABILITY_XWINGRED201_TIER05_DESC_V2|Wedge Antilles's X-wing gains 20% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed.
  1104. + UNIQUEABILITY_XWINGRED201_TIER06_DESC_V2|Wedge Antilles's X-wing gains 25% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +10 Speed and +5% Critical Chance for each enemy that is buffed.
  1105. + UNIQUEABILITY_XWINGRED201_TIER07_DESC_V2|Wedge Antilles's X-wing gains 25% Turn Meter whenever it attacks out of turn. Wedge Antilles's X-wing has +15 Speed and +15% Critical Chance for each enemy that is buffed.
  1106. + UNIQUEABILITY_XWINGRED301_DESC_V2|Biggs Darklighter's X-wing recovers 20% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked.
  1107. + UNIQUEABILITY_XWINGRED301_TIER01_DESC_V2|Biggs Darklighter's X-wing recovers 22% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked.
  1108. + UNIQUEABILITY_XWINGRED301_TIER02_DESC_V2|Biggs Darklighter's X-wing recovers 25% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked.
  1109. + UNIQUEABILITY_XWINGRED301_TIER03_DESC_V2|Biggs Darklighter's X-wing recovers 27% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked.
  1110. + UNIQUEABILITY_XWINGRED301_TIER04_DESC_V2|Biggs Darklighter's X-wing recovers 30% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked.
  1111. + UNIQUEABILITY_XWINGRED301_TIER05_DESC_V2|Biggs Darklighter's X-wing recovers 32% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked.
  1112. + UNIQUEABILITY_XWINGRED301_TIER06_DESC_V2|Biggs Darklighter's X-wing recovers 35% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked.
  1113. + UNIQUEABILITY_XWINGRED301_TIER07_DESC_V2|Biggs Darklighter's X-wing recovers 40% Protection and Taunts for 2 turns whenever an enemy becomes Target Locked.
  1114. + UNIT_PHANTOM2_DESC_V2|Evasive Rebel attacker that provides as a decoy for the Ghost while applying buffs to allies
  1115. + UNIT_SITHINFILTRATOR_DESC_V2|Deadly Sith Support that can Stealth allies to set up devastating attacks
  1116. + UNIT_TIEFIGHTERIMPERIAL_DESC_V2|Evasive Empire Attacker that both inflicts and exploits Target Lock
  1117. + UNLOCKREQUIREMENT_EVENTS_SHIP_NORMAL_SC03ABILITY_DIFF04_KEY_V2|Unlocks at Player Level 85
  1118. + # End Category: SWGoH_tu12_release  (1073 strings)
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