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Apr 17th, 2016
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  1.  
  2.  
  3.  
  4. materialPath: F:\SteamLibrary\steamapps\common\Half-Life 2\hl2\materials
  5. Loading C:\Users\krisi\Desktop\crypt3.vmf
  6. Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\half-life 2\hl2\gameinfo.txt
  7. fixing up env_cubemap materials on brush sides...
  8. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  9. Entity prop_physics (318.00 1211.00 -14.00) leaked!
  10.  
  11. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 -424.0)
  12. Leaf 0 contents:
  13. Leaf 1 contents: CONTENTS_SOLID
  14. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  15. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  16. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  17. Candidate brush IDs:
  18.  
  19.  
  20. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1036.0 -320.0)
  21. Leaf 0 contents:
  22. Leaf 1 contents: CONTENTS_SOLID
  23. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  24. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  25. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  26. Candidate brush IDs:
  27.  
  28.  
  29. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -364.0)
  30. Leaf 0 contents:
  31. Leaf 1 contents: CONTENTS_SOLID
  32. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  33. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  34. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  35. Candidate brush IDs:
  36.  
  37.  
  38. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -324.0)
  39. Leaf 0 contents:
  40. Leaf 1 contents: CONTENTS_SOLID
  41. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  42. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  43. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  44. Candidate brush IDs:
  45.  
  46.  
  47. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -280.0)
  48. Leaf 0 contents:
  49. Leaf 1 contents: CONTENTS_SOLID
  50. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  51. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  52. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  53. Candidate brush IDs:
  54.  
  55.  
  56. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1040.0 -202.0)
  57. Leaf 0 contents:
  58. Leaf 1 contents: CONTENTS_SOLID
  59. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  60. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  61. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  62. Candidate brush IDs:
  63.  
  64.  
  65. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1552.0 -202.0)
  66. Leaf 0 contents:
  67. Leaf 1 contents: CONTENTS_SOLID
  68. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  69. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  70. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  71. Candidate brush IDs:
  72.  
  73.  
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1088.0 -146.0)
  75. Leaf 0 contents:
  76. Leaf 1 contents: CONTENTS_SOLID
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs:
  81.  
  82. *** Suppressing further FindPortalSide errors.... ***
  83. Processing areas...done (0)
  84. Building Faces...done (0)
  85. FixTjuncs...
  86. PruneNodes...
  87. WriteBSP...
  88. done (1)
  89. Creating default LDR cubemaps for env_cubemap using skybox materials:
  90. skybox/sky_day01_01*.vmt
  91. ! Run buildcubemaps in the engine to get the correct cube maps.
  92. Creating default HDR cubemaps for env_cubemap using skybox materials:
  93. skybox/sky_day01_01*.vmt
  94. ! Run buildcubemaps in the engine to get the correct cube maps.
  95. Finding displacement neighbors...
  96. Finding lightmap sample positions...
  97. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  98. Building Physics collision data...
  99. done (0) (1207457 bytes)
  100. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  101. Compacting texture/material tables...
  102. Reduced 75 texinfos to 71
  103. Reduced 16 texdatas to 15 (364 bytes to 318)
  104. Writing C:\Users\krisi\Desktop\crypt3.bsp
  105. 4 seconds elapsed
  106.  
  107.  
  108.  
  109. 8 threads
  110. reading c:\users\krisi\desktop\crypt3.bsp
  111. reading c:\users\krisi\desktop\crypt3.prt
  112. LoadPortals: couldn't read c:\users\krisi\desktop\crypt3.prt
  113.  
  114.  
  115.  
  116. [Reading texlights from 'lights.rad']
  117. [45 texlights parsed from 'lights.rad']
  118.  
  119. Loading c:\users\krisi\desktop\crypt3.bsp
  120. No vis information, direct lighting only.
  121. 18551 faces
  122. 71 degenerate faces
  123. 310712 square feet [44742552.00 square inches]
  124. 0 Displacements
  125. 0 Square Feet [0.00 Square Inches]
  126. 0 direct lights
  127. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0100 sec>
  128. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  129. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  130. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  131. Ready to Finish
  132.  
  133. Object names Objects/Maxobjs Memory / Maxmem Fullness
  134. ------------ --------------- --------------- --------
  135. models 1/1024 48/49152 ( 0.1%)
  136. brushes 5514/8192 66168/98304 (67.3%)
  137. brushsides 52503/65536 420024/524288 (80.1%) VERY FULL!
  138. planes 47962/65536 959240/1310720 (73.2%)
  139. vertexes 31586/65536 379032/786432 (48.2%)
  140. nodes 14733/65536 471456/2097152 (22.5%)
  141. texinfos 71/12288 5112/884736 ( 0.6%)
  142. texdata 15/2048 480/65536 ( 0.7%)
  143. dispinfos 0/0 0/0 ( 0.0%)
  144. disp_verts 0/0 0/0 ( 0.0%)
  145. disp_tris 0/0 0/0 ( 0.0%)
  146. disp_lmsamples 0/0 0/0 ( 0.0%)
  147. faces 18551/65536 1038856/3670016 (28.3%)
  148. hdr faces 0/65536 0/3670016 ( 0.0%)
  149. origfaces 9134/65536 511504/3670016 (13.9%)
  150. leaves 14735/65536 471520/2097152 (22.5%)
  151. leaffaces 21287/65536 42574/131072 (32.5%)
  152. leafbrushes 12000/65536 24000/131072 (18.3%)
  153. areas 2/256 16/2048 ( 0.8%)
  154. surfedges 129891/512000 519564/2048000 (25.4%)
  155. edges 73194/256000 292776/1024000 (28.6%)
  156. LDR worldlights 0/8192 0/720896 ( 0.0%)
  157. HDR worldlights 0/8192 0/720896 ( 0.0%)
  158. leafwaterdata 0/32768 0/393216 ( 0.0%)
  159. waterstrips 2673/32768 26730/327680 ( 8.2%)
  160. waterverts 0/65536 0/786432 ( 0.0%)
  161. waterindices 44142/65536 88284/131072 (67.4%)
  162. cubemapsamples 0/1024 0/16384 ( 0.0%)
  163. overlays 0/512 0/180224 ( 0.0%)
  164. LDR lightdata [variable] 1786588/0 ( 0.0%)
  165. HDR lightdata [variable] 0/0 ( 0.0%)
  166. visdata [variable] 0/16777216 ( 0.0%)
  167. entdata [variable] 1269/393216 ( 0.3%)
  168. LDR ambient table 14735/65536 58940/262144 (22.5%)
  169. HDR ambient table 14735/65536 58940/262144 (22.5%)
  170. LDR leaf ambient 6927/65536 193956/1835008 (10.6%)
  171. HDR leaf ambient 14735/65536 412580/1835008 (22.5%)
  172. occluders 0/0 0/0 ( 0.0%)
  173. occluder polygons 0/0 0/0 ( 0.0%)
  174. occluder vert ind 0/0 0/0 ( 0.0%)
  175. detail props [variable] 1/12 ( 8.3%)
  176. static props [variable] 1/12 ( 8.3%)
  177. pakfile [variable] 211545/0 ( 0.0%)
  178. physics [variable] 1207457/4194304 (28.8%)
  179. physics terrain [variable] 2/1048576 ( 0.0%)
  180.  
  181. Level flags = 0
  182.  
  183. Total triangle count: 56625
  184. Writing c:\users\krisi\desktop\crypt3.bsp
  185. 16 seconds elapsed
  186.  
  187.  
  188.  
  189. materialPath: F:\SteamLibrary\steamapps\common\Half-Life 2\hl2\materials
  190. Loading C:\Users\krisi\Desktop\crypt3.vmf
  191. Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\half-life 2\hl2\gameinfo.txt
  192. fixing up env_cubemap materials on brush sides...
  193. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  194. Entity prop_physics (318.00 1211.00 -14.00) leaked!
  195.  
  196. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 -424.0)
  197. Leaf 0 contents:
  198. Leaf 1 contents: CONTENTS_SOLID
  199. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  200. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  201. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  202. Candidate brush IDs:
  203.  
  204.  
  205. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1036.0 -320.0)
  206. Leaf 0 contents:
  207. Leaf 1 contents: CONTENTS_SOLID
  208. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  209. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  210. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  211. Candidate brush IDs:
  212.  
  213.  
  214. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -364.0)
  215. Leaf 0 contents:
  216. Leaf 1 contents: CONTENTS_SOLID
  217. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  218. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  219. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  220. Candidate brush IDs:
  221.  
  222.  
  223. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -324.0)
  224. Leaf 0 contents:
  225. Leaf 1 contents: CONTENTS_SOLID
  226. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  227. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  228. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  229. Candidate brush IDs:
  230.  
  231.  
  232. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -280.0)
  233. Leaf 0 contents:
  234. Leaf 1 contents: CONTENTS_SOLID
  235. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  236. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  237. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  238. Candidate brush IDs:
  239.  
  240.  
  241. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1040.0 -202.0)
  242. Leaf 0 contents:
  243. Leaf 1 contents: CONTENTS_SOLID
  244. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  245. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  246. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  247. Candidate brush IDs:
  248.  
  249.  
  250. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1552.0 -202.0)
  251. Leaf 0 contents:
  252. Leaf 1 contents: CONTENTS_SOLID
  253. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  254. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  255. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  256. Candidate brush IDs:
  257.  
  258.  
  259. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1088.0 -146.0)
  260. Leaf 0 contents:
  261. Leaf 1 contents: CONTENTS_SOLID
  262. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  263. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  264. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  265. Candidate brush IDs:
  266.  
  267. *** Suppressing further FindPortalSide errors.... ***
  268. Processing areas...done (0)
  269. Building Faces...done (0)
  270. FixTjuncs...
  271. PruneNodes...
  272. WriteBSP...
  273. done (0)
  274. Creating default LDR cubemaps for env_cubemap using skybox materials:
  275. skybox/sky_day01_01*.vmt
  276. ! Run buildcubemaps in the engine to get the correct cube maps.
  277. Creating default HDR cubemaps for env_cubemap using skybox materials:
  278. skybox/sky_day01_01*.vmt
  279. ! Run buildcubemaps in the engine to get the correct cube maps.
  280. Finding displacement neighbors...
  281. Finding lightmap sample positions...
  282. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  283. Building Physics collision data...
  284. done (0) (1207457 bytes)
  285. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  286. Compacting texture/material tables...
  287. Reduced 75 texinfos to 71
  288. Reduced 16 texdatas to 15 (364 bytes to 318)
  289. Writing C:\Users\krisi\Desktop\crypt3.bsp
  290. 4 seconds elapsed
  291.  
  292.  
  293.  
  294. 8 threads
  295. reading c:\users\krisi\desktop\crypt3.bsp
  296. reading c:\users\krisi\desktop\crypt3.prt
  297. LoadPortals: couldn't read c:\users\krisi\desktop\crypt3.prt
  298.  
  299.  
  300.  
  301. [Reading texlights from 'lights.rad']
  302. [45 texlights parsed from 'lights.rad']
  303.  
  304. Loading c:\users\krisi\desktop\crypt3.bsp
  305. No vis information, direct lighting only.
  306. 18551 faces
  307. 71 degenerate faces
  308. 310712 square feet [44742552.00 square inches]
  309. 0 Displacements
  310. 0 Square Feet [0.00 Square Inches]
  311. 0 direct lights
  312. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0097 sec>
  313. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  314. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  315. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  316. Ready to Finish
  317.  
  318. Object names Objects/Maxobjs Memory / Maxmem Fullness
  319. ------------ --------------- --------------- --------
  320. models 1/1024 48/49152 ( 0.1%)
  321. brushes 5514/8192 66168/98304 (67.3%)
  322. brushsides 52503/65536 420024/524288 (80.1%) VERY FULL!
  323. planes 47962/65536 959240/1310720 (73.2%)
  324. vertexes 31586/65536 379032/786432 (48.2%)
  325. nodes 14733/65536 471456/2097152 (22.5%)
  326. texinfos 71/12288 5112/884736 ( 0.6%)
  327. texdata 15/2048 480/65536 ( 0.7%)
  328. dispinfos 0/0 0/0 ( 0.0%)
  329. disp_verts 0/0 0/0 ( 0.0%)
  330. disp_tris 0/0 0/0 ( 0.0%)
  331. disp_lmsamples 0/0 0/0 ( 0.0%)
  332. faces 18551/65536 1038856/3670016 (28.3%)
  333. hdr faces 0/65536 0/3670016 ( 0.0%)
  334. origfaces 9134/65536 511504/3670016 (13.9%)
  335. leaves 14735/65536 471520/2097152 (22.5%)
  336. leaffaces 21287/65536 42574/131072 (32.5%)
  337. leafbrushes 12000/65536 24000/131072 (18.3%)
  338. areas 2/256 16/2048 ( 0.8%)
  339. surfedges 129891/512000 519564/2048000 (25.4%)
  340. edges 73194/256000 292776/1024000 (28.6%)
  341. LDR worldlights 0/8192 0/720896 ( 0.0%)
  342. HDR worldlights 0/8192 0/720896 ( 0.0%)
  343. leafwaterdata 0/32768 0/393216 ( 0.0%)
  344. waterstrips 2673/32768 26730/327680 ( 8.2%)
  345. waterverts 0/65536 0/786432 ( 0.0%)
  346. waterindices 44142/65536 88284/131072 (67.4%)
  347. cubemapsamples 0/1024 0/16384 ( 0.0%)
  348. overlays 0/512 0/180224 ( 0.0%)
  349. LDR lightdata [variable] 1786588/0 ( 0.0%)
  350. HDR lightdata [variable] 0/0 ( 0.0%)
  351. visdata [variable] 0/16777216 ( 0.0%)
  352. entdata [variable] 1283/393216 ( 0.3%)
  353. LDR ambient table 14735/65536 58940/262144 (22.5%)
  354. HDR ambient table 14735/65536 58940/262144 (22.5%)
  355. LDR leaf ambient 6927/65536 193956/1835008 (10.6%)
  356. HDR leaf ambient 14735/65536 412580/1835008 (22.5%)
  357. occluders 0/0 0/0 ( 0.0%)
  358. occluder polygons 0/0 0/0 ( 0.0%)
  359. occluder vert ind 0/0 0/0 ( 0.0%)
  360. detail props [variable] 1/12 ( 8.3%)
  361. static props [variable] 1/12 ( 8.3%)
  362. pakfile [variable] 211545/0 ( 0.0%)
  363. physics [variable] 1207457/4194304 (28.8%)
  364. physics terrain [variable] 2/1048576 ( 0.0%)
  365.  
  366. Level flags = 0
  367.  
  368. Total triangle count: 56625
  369. Writing c:\users\krisi\desktop\crypt3.bsp
  370. 15 seconds elapsed
  371.  
  372.  
  373.  
  374. materialPath: F:\SteamLibrary\steamapps\common\Half-Life 2\hl2\materials
  375. Loading C:\Users\krisi\Desktop\crypt3.vmf
  376. Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\half-life 2\hl2\gameinfo.txt
  377. fixing up env_cubemap materials on brush sides...
  378. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  379. Entity prop_physics (318.00 1211.00 -14.00) leaked!
  380.  
  381. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 -424.0)
  382. Leaf 0 contents:
  383. Leaf 1 contents: CONTENTS_SOLID
  384. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  385. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  386. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  387. Candidate brush IDs:
  388.  
  389.  
  390. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1036.0 -320.0)
  391. Leaf 0 contents:
  392. Leaf 1 contents: CONTENTS_SOLID
  393. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  394. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  395. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  396. Candidate brush IDs:
  397.  
  398.  
  399. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -364.0)
  400. Leaf 0 contents:
  401. Leaf 1 contents: CONTENTS_SOLID
  402. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  403. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  404. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  405. Candidate brush IDs:
  406.  
  407.  
  408. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -324.0)
  409. Leaf 0 contents:
  410. Leaf 1 contents: CONTENTS_SOLID
  411. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  412. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  413. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  414. Candidate brush IDs:
  415.  
  416.  
  417. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -280.0)
  418. Leaf 0 contents:
  419. Leaf 1 contents: CONTENTS_SOLID
  420. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  421. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  422. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  423. Candidate brush IDs:
  424.  
  425.  
  426. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1040.0 -202.0)
  427. Leaf 0 contents:
  428. Leaf 1 contents: CONTENTS_SOLID
  429. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  430. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  431. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  432. Candidate brush IDs:
  433.  
  434.  
  435. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1552.0 -202.0)
  436. Leaf 0 contents:
  437. Leaf 1 contents: CONTENTS_SOLID
  438. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  439. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  440. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  441. Candidate brush IDs:
  442.  
  443.  
  444. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1088.0 -146.0)
  445. Leaf 0 contents:
  446. Leaf 1 contents: CONTENTS_SOLID
  447. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  448. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  449. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  450. Candidate brush IDs:
  451.  
  452. *** Suppressing further FindPortalSide errors.... ***
  453. Processing areas...done (0)
  454. Building Faces...done (0)
  455. FixTjuncs...
  456. PruneNodes...
  457. WriteBSP...
  458. done (0)
  459. Creating default LDR cubemaps for env_cubemap using skybox materials:
  460. skybox/sky_day01_01*.vmt
  461. ! Run buildcubemaps in the engine to get the correct cube maps.
  462. Creating default HDR cubemaps for env_cubemap using skybox materials:
  463. skybox/sky_day01_01*.vmt
  464. ! Run buildcubemaps in the engine to get the correct cube maps.
  465. Finding displacement neighbors...
  466. Finding lightmap sample positions...
  467. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  468. Building Physics collision data...
  469. done (0) (1207457 bytes)
  470. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  471. Compacting texture/material tables...
  472. Reduced 75 texinfos to 71
  473. Reduced 16 texdatas to 15 (364 bytes to 318)
  474. Writing C:\Users\krisi\Desktop\crypt3.bsp
  475. 4 seconds elapsed
  476.  
  477.  
  478.  
  479. 8 threads
  480. reading c:\users\krisi\desktop\crypt3.bsp
  481. reading c:\users\krisi\desktop\crypt3.prt
  482. LoadPortals: couldn't read c:\users\krisi\desktop\crypt3.prt
  483.  
  484.  
  485.  
  486. [Reading texlights from 'lights.rad']
  487. [45 texlights parsed from 'lights.rad']
  488.  
  489. Loading c:\users\krisi\desktop\crypt3.bsp
  490. No vis information, direct lighting only.
  491. 18551 faces
  492. 71 degenerate faces
  493. 310712 square feet [44742552.00 square inches]
  494. 0 Displacements
  495. 0 Square Feet [0.00 Square Inches]
  496. 0 direct lights
  497. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0099 sec>
  498. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  499. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  500. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  501. Ready to Finish
  502.  
  503. Object names Objects/Maxobjs Memory / Maxmem Fullness
  504. ------------ --------------- --------------- --------
  505. models 1/1024 48/49152 ( 0.1%)
  506. brushes 5514/8192 66168/98304 (67.3%)
  507. brushsides 52503/65536 420024/524288 (80.1%) VERY FULL!
  508. planes 47962/65536 959240/1310720 (73.2%)
  509. vertexes 31586/65536 379032/786432 (48.2%)
  510. nodes 14733/65536 471456/2097152 (22.5%)
  511. texinfos 71/12288 5112/884736 ( 0.6%)
  512. texdata 15/2048 480/65536 ( 0.7%)
  513. dispinfos 0/0 0/0 ( 0.0%)
  514. disp_verts 0/0 0/0 ( 0.0%)
  515. disp_tris 0/0 0/0 ( 0.0%)
  516. disp_lmsamples 0/0 0/0 ( 0.0%)
  517. faces 18551/65536 1038856/3670016 (28.3%)
  518. hdr faces 0/65536 0/3670016 ( 0.0%)
  519. origfaces 9134/65536 511504/3670016 (13.9%)
  520. leaves 14735/65536 471520/2097152 (22.5%)
  521. leaffaces 21287/65536 42574/131072 (32.5%)
  522. leafbrushes 12000/65536 24000/131072 (18.3%)
  523. areas 2/256 16/2048 ( 0.8%)
  524. surfedges 129891/512000 519564/2048000 (25.4%)
  525. edges 73194/256000 292776/1024000 (28.6%)
  526. LDR worldlights 0/8192 0/720896 ( 0.0%)
  527. HDR worldlights 0/8192 0/720896 ( 0.0%)
  528. leafwaterdata 0/32768 0/393216 ( 0.0%)
  529. waterstrips 2673/32768 26730/327680 ( 8.2%)
  530. waterverts 0/65536 0/786432 ( 0.0%)
  531. waterindices 44142/65536 88284/131072 (67.4%)
  532. cubemapsamples 0/1024 0/16384 ( 0.0%)
  533. overlays 0/512 0/180224 ( 0.0%)
  534. LDR lightdata [variable] 1786588/0 ( 0.0%)
  535. HDR lightdata [variable] 0/0 ( 0.0%)
  536. visdata [variable] 0/16777216 ( 0.0%)
  537. entdata [variable] 1283/393216 ( 0.3%)
  538. LDR ambient table 14735/65536 58940/262144 (22.5%)
  539. HDR ambient table 14735/65536 58940/262144 (22.5%)
  540. LDR leaf ambient 6927/65536 193956/1835008 (10.6%)
  541. HDR leaf ambient 14735/65536 412580/1835008 (22.5%)
  542. occluders 0/0 0/0 ( 0.0%)
  543. occluder polygons 0/0 0/0 ( 0.0%)
  544. occluder vert ind 0/0 0/0 ( 0.0%)
  545. detail props [variable] 1/12 ( 8.3%)
  546. static props [variable] 1/12 ( 8.3%)
  547. pakfile [variable] 211545/0 ( 0.0%)
  548. physics [variable] 1207457/4194304 (28.8%)
  549. physics terrain [variable] 2/1048576 ( 0.0%)
  550.  
  551. Level flags = 0
  552.  
  553. Total triangle count: 56625
  554. Writing c:\users\krisi\desktop\crypt3.bsp
  555. 15 seconds elapsed
  556.  
  557.  
  558.  
  559. materialPath: F:\SteamLibrary\steamapps\common\Half-Life 2\hl2\materials
  560. Loading C:\Users\krisi\Desktop\crypt3.vmf
  561. Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\half-life 2\hl2\gameinfo.txt
  562. fixing up env_cubemap materials on brush sides...
  563. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  564. Entity prop_physics (318.00 1211.00 -14.00) leaked!
  565.  
  566. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 -424.0)
  567. Leaf 0 contents:
  568. Leaf 1 contents: CONTENTS_SOLID
  569. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  570. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  571. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  572. Candidate brush IDs:
  573.  
  574.  
  575. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1036.0 -320.0)
  576. Leaf 0 contents:
  577. Leaf 1 contents: CONTENTS_SOLID
  578. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  579. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  580. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  581. Candidate brush IDs:
  582.  
  583.  
  584. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -364.0)
  585. Leaf 0 contents:
  586. Leaf 1 contents: CONTENTS_SOLID
  587. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  588. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  589. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  590. Candidate brush IDs:
  591.  
  592.  
  593. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -324.0)
  594. Leaf 0 contents:
  595. Leaf 1 contents: CONTENTS_SOLID
  596. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  597. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  598. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  599. Candidate brush IDs:
  600.  
  601.  
  602. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -280.0)
  603. Leaf 0 contents:
  604. Leaf 1 contents: CONTENTS_SOLID
  605. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  606. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  607. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  608. Candidate brush IDs:
  609.  
  610.  
  611. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1040.0 -202.0)
  612. Leaf 0 contents:
  613. Leaf 1 contents: CONTENTS_SOLID
  614. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  615. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  616. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  617. Candidate brush IDs:
  618.  
  619.  
  620. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1552.0 -202.0)
  621. Leaf 0 contents:
  622. Leaf 1 contents: CONTENTS_SOLID
  623. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  624. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  625. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  626. Candidate brush IDs:
  627.  
  628.  
  629. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1088.0 -146.0)
  630. Leaf 0 contents:
  631. Leaf 1 contents: CONTENTS_SOLID
  632. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  633. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  634. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  635. Candidate brush IDs:
  636.  
  637. *** Suppressing further FindPortalSide errors.... ***
  638. Processing areas...done (0)
  639. Building Faces...done (0)
  640. FixTjuncs...
  641. PruneNodes...
  642. WriteBSP...
  643. done (1)
  644. Creating default LDR cubemaps for env_cubemap using skybox materials:
  645. skybox/sky_day01_01*.vmt
  646. ! Run buildcubemaps in the engine to get the correct cube maps.
  647. Creating default HDR cubemaps for env_cubemap using skybox materials:
  648. skybox/sky_day01_01*.vmt
  649. ! Run buildcubemaps in the engine to get the correct cube maps.
  650. Finding displacement neighbors...
  651. Finding lightmap sample positions...
  652. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  653. Building Physics collision data...
  654. done (0) (1207457 bytes)
  655. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  656. Compacting texture/material tables...
  657. Reduced 75 texinfos to 71
  658. Reduced 16 texdatas to 15 (364 bytes to 318)
  659. Writing C:\Users\krisi\Desktop\crypt3.bsp
  660. 4 seconds elapsed
  661.  
  662.  
  663.  
  664. 8 threads
  665. reading c:\users\krisi\desktop\crypt3.bsp
  666. reading c:\users\krisi\desktop\crypt3.prt
  667. LoadPortals: couldn't read c:\users\krisi\desktop\crypt3.prt
  668.  
  669.  
  670.  
  671. [Reading texlights from 'lights.rad']
  672. [45 texlights parsed from 'lights.rad']
  673.  
  674. Loading c:\users\krisi\desktop\crypt3.bsp
  675. No vis information, direct lighting only.
  676. 18551 faces
  677. 71 degenerate faces
  678. 310712 square feet [44742552.00 square inches]
  679. 0 Displacements
  680. 0 Square Feet [0.00 Square Inches]
  681. 1 direct lights
  682. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0093 sec>
  683. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  684. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  685. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  686. Ready to Finish
  687.  
  688. Object names Objects/Maxobjs Memory / Maxmem Fullness
  689. ------------ --------------- --------------- --------
  690. models 1/1024 48/49152 ( 0.1%)
  691. brushes 5514/8192 66168/98304 (67.3%)
  692. brushsides 52503/65536 420024/524288 (80.1%) VERY FULL!
  693. planes 47962/65536 959240/1310720 (73.2%)
  694. vertexes 31586/65536 379032/786432 (48.2%)
  695. nodes 14733/65536 471456/2097152 (22.5%)
  696. texinfos 71/12288 5112/884736 ( 0.6%)
  697. texdata 15/2048 480/65536 ( 0.7%)
  698. dispinfos 0/0 0/0 ( 0.0%)
  699. disp_verts 0/0 0/0 ( 0.0%)
  700. disp_tris 0/0 0/0 ( 0.0%)
  701. disp_lmsamples 0/0 0/0 ( 0.0%)
  702. faces 18551/65536 1038856/3670016 (28.3%)
  703. hdr faces 0/65536 0/3670016 ( 0.0%)
  704. origfaces 9134/65536 511504/3670016 (13.9%)
  705. leaves 14735/65536 471520/2097152 (22.5%)
  706. leaffaces 21287/65536 42574/131072 (32.5%)
  707. leafbrushes 12000/65536 24000/131072 (18.3%)
  708. areas 2/256 16/2048 ( 0.8%)
  709. surfedges 129891/512000 519564/2048000 (25.4%)
  710. edges 73194/256000 292776/1024000 (28.6%)
  711. LDR worldlights 1/8192 88/720896 ( 0.0%)
  712. HDR worldlights 0/8192 0/720896 ( 0.0%)
  713. leafwaterdata 0/32768 0/393216 ( 0.0%)
  714. waterstrips 2673/32768 26730/327680 ( 8.2%)
  715. waterverts 0/65536 0/786432 ( 0.0%)
  716. waterindices 44142/65536 88284/131072 (67.4%)
  717. cubemapsamples 0/1024 0/16384 ( 0.0%)
  718. overlays 0/512 0/180224 ( 0.0%)
  719. LDR lightdata [variable] 1817208/0 ( 0.0%)
  720. HDR lightdata [variable] 0/0 ( 0.0%)
  721. visdata [variable] 0/16777216 ( 0.0%)
  722. entdata [variable] 1596/393216 ( 0.4%)
  723. LDR ambient table 14735/65536 58940/262144 (22.5%)
  724. HDR ambient table 14735/65536 58940/262144 (22.5%)
  725. LDR leaf ambient 6927/65536 193956/1835008 (10.6%)
  726. HDR leaf ambient 14735/65536 412580/1835008 (22.5%)
  727. occluders 0/0 0/0 ( 0.0%)
  728. occluder polygons 0/0 0/0 ( 0.0%)
  729. occluder vert ind 0/0 0/0 ( 0.0%)
  730. detail props [variable] 1/12 ( 8.3%)
  731. static props [variable] 1/12 ( 8.3%)
  732. pakfile [variable] 211545/0 ( 0.0%)
  733. physics [variable] 1207457/4194304 (28.8%)
  734. physics terrain [variable] 2/1048576 ( 0.0%)
  735.  
  736. Level flags = 0
  737.  
  738. Total triangle count: 56625
  739. Writing c:\users\krisi\desktop\crypt3.bsp
  740. 15 seconds elapsed
  741.  
  742.  
  743.  
  744. materialPath: F:\SteamLibrary\steamapps\common\Half-Life 2\hl2\materials
  745. Loading C:\Users\krisi\Desktop\crypt3.vmf
  746. Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\half-life 2\hl2\gameinfo.txt
  747. fixing up env_cubemap materials on brush sides...
  748. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  749. Entity prop_physics (318.00 1211.00 -14.00) leaked!
  750.  
  751. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 -424.0)
  752. Leaf 0 contents:
  753. Leaf 1 contents: CONTENTS_SOLID
  754. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  755. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  756. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  757. Candidate brush IDs:
  758.  
  759.  
  760. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1036.0 -320.0)
  761. Leaf 0 contents:
  762. Leaf 1 contents: CONTENTS_SOLID
  763. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  764. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  765. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  766. Candidate brush IDs:
  767.  
  768.  
  769. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -364.0)
  770. Leaf 0 contents:
  771. Leaf 1 contents: CONTENTS_SOLID
  772. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  773. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  774. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  775. Candidate brush IDs:
  776.  
  777.  
  778. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -324.0)
  779. Leaf 0 contents:
  780. Leaf 1 contents: CONTENTS_SOLID
  781. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  782. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  783. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  784. Candidate brush IDs:
  785.  
  786.  
  787. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1548.0 -280.0)
  788. Leaf 0 contents:
  789. Leaf 1 contents: CONTENTS_SOLID
  790. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  791. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  792. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  793. Candidate brush IDs:
  794.  
  795.  
  796. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1040.0 -202.0)
  797. Leaf 0 contents:
  798. Leaf 1 contents: CONTENTS_SOLID
  799. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  800. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  801. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  802. Candidate brush IDs:
  803.  
  804.  
  805. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1552.0 -202.0)
  806. Leaf 0 contents:
  807. Leaf 1 contents: CONTENTS_SOLID
  808. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  809. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  810. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  811. Candidate brush IDs:
  812.  
  813.  
  814. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1088.0 -146.0)
  815. Leaf 0 contents:
  816. Leaf 1 contents: CONTENTS_SOLID
  817. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  818. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  819. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  820. Candidate brush IDs:
  821.  
  822. *** Suppressing further FindPortalSide errors.... ***
  823. Processing areas...done (0)
  824. Building Faces...done (0)
  825. FixTjuncs...
  826. PruneNodes...
  827. WriteBSP...
  828. done (1)
  829. Creating default LDR cubemaps for env_cubemap using skybox materials:
  830. skybox/sky_day01_01*.vmt
  831. ! Run buildcubemaps in the engine to get the correct cube maps.
  832. Creating default HDR cubemaps for env_cubemap using skybox materials:
  833. skybox/sky_day01_01*.vmt
  834. ! Run buildcubemaps in the engine to get the correct cube maps.
  835. Finding displacement neighbors...
  836. Finding lightmap sample positions...
  837. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  838. Building Physics collision data...
  839. done (1) (1204625 bytes)
  840. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  841. Compacting texture/material tables...
  842. Reduced 82 texinfos to 72
  843. Reduced 17 texdatas to 16 (382 bytes to 336)
  844. Writing C:\Users\krisi\Desktop\crypt3.bsp
  845. 4 seconds elapsed
  846.  
  847.  
  848.  
  849. 8 threads
  850. reading c:\users\krisi\desktop\crypt3.bsp
  851. reading c:\users\krisi\desktop\crypt3.prt
  852. LoadPortals: couldn't read c:\users\krisi\desktop\crypt3.prt
  853.  
  854.  
  855.  
  856. [Reading texlights from 'lights.rad']
  857. [45 texlights parsed from 'lights.rad']
  858.  
  859. Loading c:\users\krisi\desktop\crypt3.bsp
  860. No vis information, direct lighting only.
  861. 18450 faces
  862. 70 degenerate faces
  863. 303862 square feet [43756160.00 square inches]
  864. 0 Displacements
  865. 0 Square Feet [0.00 Square Inches]
  866. 1 direct lights
  867. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0092 sec>
  868. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  869. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  870. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  871. Ready to Finish
  872.  
  873. Object names Objects/Maxobjs Memory / Maxmem Fullness
  874. ------------ --------------- --------------- --------
  875. models 1/1024 48/49152 ( 0.1%)
  876. brushes 5506/8192 66072/98304 (67.2%)
  877. brushsides 52453/65536 419624/524288 (80.0%) VERY FULL!
  878. planes 47952/65536 959040/1310720 (73.2%)
  879. vertexes 31552/65536 378624/786432 (48.1%)
  880. nodes 14743/65536 471776/2097152 (22.5%)
  881. texinfos 72/12288 5184/884736 ( 0.6%)
  882. texdata 16/2048 512/65536 ( 0.8%)
  883. dispinfos 0/0 0/0 ( 0.0%)
  884. disp_verts 0/0 0/0 ( 0.0%)
  885. disp_tris 0/0 0/0 ( 0.0%)
  886. disp_lmsamples 0/0 0/0 ( 0.0%)
  887. faces 18450/65536 1033200/3670016 (28.2%)
  888. hdr faces 0/65536 0/3670016 ( 0.0%)
  889. origfaces 9045/65536 506520/3670016 (13.8%)
  890. leaves 14745/65536 471840/2097152 (22.5%)
  891. leaffaces 21182/65536 42364/131072 (32.3%)
  892. leafbrushes 11980/65536 23960/131072 (18.3%)
  893. areas 2/256 16/2048 ( 0.8%)
  894. surfedges 129005/512000 516020/2048000 (25.2%)
  895. edges 72860/256000 291440/1024000 (28.5%)
  896. LDR worldlights 1/8192 88/720896 ( 0.0%)
  897. HDR worldlights 0/8192 0/720896 ( 0.0%)
  898. leafwaterdata 0/32768 0/393216 ( 0.0%)
  899. waterstrips 2691/32768 26910/327680 ( 8.2%)
  900. waterverts 0/65536 0/786432 ( 0.0%)
  901. waterindices 44409/65536 88818/131072 (67.8%)
  902. cubemapsamples 0/1024 0/16384 ( 0.0%)
  903. overlays 0/512 0/180224 ( 0.0%)
  904. LDR lightdata [variable] 1794208/0 ( 0.0%)
  905. HDR lightdata [variable] 0/0 ( 0.0%)
  906. visdata [variable] 0/16777216 ( 0.0%)
  907. entdata [variable] 1803/393216 ( 0.5%)
  908. LDR ambient table 14745/65536 58980/262144 (22.5%)
  909. HDR ambient table 14745/65536 58980/262144 (22.5%)
  910. LDR leaf ambient 6936/65536 194208/1835008 (10.6%)
  911. HDR leaf ambient 14745/65536 412860/1835008 (22.5%)
  912. occluders 0/0 0/0 ( 0.0%)
  913. occluder polygons 0/0 0/0 ( 0.0%)
  914. occluder vert ind 0/0 0/0 ( 0.0%)
  915. detail props [variable] 1/12 ( 8.3%)
  916. static props [variable] 1/12 ( 8.3%)
  917. pakfile [variable] 211545/0 ( 0.0%)
  918. physics [variable] 1204625/4194304 (28.7%)
  919. physics terrain [variable] 2/1048576 ( 0.0%)
  920.  
  921. Level flags = 0
  922.  
  923. Total triangle count: 56291
  924. Writing c:\users\krisi\desktop\crypt3.bsp
  925. 15 seconds elapsed
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