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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - '&e&lROLAXPVP &7(&6{BUNGEECOUNT}&7)'
  170. # Interval is the animation interval in TICKS (20 ticks is one second).
  171. # Every X ticks the animation goes to the next frame (see above)
  172. # Once all frames are finished it will start over from the first one
  173. interval: 2
  174. # If you don't want a static order of the frames and want to show each frame at random
  175. # you can enable this option.
  176. random: false
  177. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  178. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  179. # These lines (usually a header or footer) are also good for decoration.
  180. header:
  181. text:
  182. - ''
  183. interval: 10
  184. random: true
  185. server-label:
  186. text:
  187. - '&aBrugernavn:'
  188. interval: 100
  189. random: false
  190. server-label2:
  191. text:
  192. - ' &f{player}'
  193. interval: 100
  194. random: false
  195. server-label3:
  196. text:
  197. - ''
  198. interval: 100
  199. random: false
  200. server-label7:
  201. text:
  202. - '&aRank:'
  203. interval: 100
  204. random: false
  205. server-label4:
  206. text:
  207. - ' {skript:rank.prefix.%player%}'
  208. interval: 100
  209. random: false
  210. server-label5:
  211. text:
  212. - ''
  213. interval: 100
  214. random: false
  215. server-label6:
  216. text:
  217. - '&aServere:'
  218. interval: 100
  219. random: false
  220. server-line1:
  221. text:
  222. - ' &fSkyblock: &e&l{bungeecount@Skyblock}' #Refresh the ram 200 times
  223. interval: 0
  224. random: false
  225. server-line11:
  226. text:
  227. - ' &fKitPvP: &e&l{bungeecount@Kitpvp}' #Refresh the tps 100 times
  228. interval: 0
  229. random: false
  230. server-line13:
  231. text:
  232. - ' &f&lHub: &e&l{bungeecount@Hub2}' #Refresh the tps 100 times
  233. interval: 0
  234. random: false
  235. server-line2:
  236. text:
  237. - ''
  238. interval: 10
  239. random: false
  240. # For empty lines just add another 'section' but just don't put any text
  241. # in it so it acts like an empty line.
  242. # For empty lines just add another 'section' but just don't put any text
  243. # in it so it acts like an empty line.
  244. # This is the same as the header. It is not needed since you already use the header as the longest line
  245. # but it looks cleaner having a footer.
  246. footer:
  247. text:
  248. - '&awww.rolaxpvp.dk'
  249. interval: 10
  250. random: true
  251. # This is a combat scoreboard example showing
  252. # combat related information.
  253. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  254. # (Unless you want it to show all the time)
  255. # You still need to 'trigger' this scoreboard in the vanilla_combat
  256. combat-scoreboard-example:
  257. # Lets just use the title,header and footer from the example above
  258. # for in depth configuration look above.
  259. #
  260. # When designing a board that is used when triggered on an event. You have
  261. # to think (before looking at the placeholders) what is relevant.
  262. # For example: When I think of combat my first thoughts are:
  263. # - Health: To see how much you have left
  264. # - Possible cooldown timers
  265. # - With who am I in combat?
  266. # - Target health
  267. # - mcMMO attacking level?
  268. #
  269. # Next you have to think what is important during that event:
  270. # - Combat: not too much distraction (no animations, smaller scoreboard)
  271. #
  272. # Once you know those things start looking for placeholders. A lot of events such
  273. # as mcmmo have placeholders that can only be used in such events.
  274. title:
  275. text:
  276. # To create cool looking animations you create yourself
  277. # you can use the graphical tool AnimationCreator
  278. # https://www.spigotmc.org/resources/animationcreator.6001/
  279. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  280. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  281. - '<single><delay times="10">&l><</delay></single>'
  282. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  283. - '<single>&f&lherB</single>'
  284. - '<single>&f&lherBo</single>'
  285. - '<single>&f&latherBoa</single>'
  286. - '<single>&f&leatherBoar</single>'
  287. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  288. interval: 2
  289. random: false
  290. header:
  291. text:
  292. - '&a&m+-----------------+'
  293. interval: 10
  294. random: true
  295. combat-label:
  296. text:
  297. - '&8&l> &7&lCombat target:'
  298. interval: 100
  299. random: false
  300. combat-data:
  301. text:
  302. - '{vanilla-combat_opponent_name}'
  303. interval: 2
  304. random: false
  305. spacer1:
  306. text: []
  307. interval: 100
  308. health-label:
  309. text:
  310. - '&8&l> &7&lHealth stats:'
  311. interval: 100
  312. random: false
  313. health-data-1:
  314. text:
  315. - '&aYou: {healthbar}'
  316. interval: 1
  317. random: false
  318. health-data-2:
  319. text:
  320. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  321. interval: 1
  322. random: false
  323. footer:
  324. text:
  325. - '&a&m+-----------------+'
  326. interval: 10
  327. random: true
  328. # This is an example for mcMMO when you level up
  329. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  330. # (Unless you want it to show all the time)
  331. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  332. mcmmo-levelup:
  333. title:
  334. text:
  335. # To create cool looking animations you create yourself
  336. # you can use the graphical tool AnimationCreator
  337. # https://www.spigotmc.org/resources/animationcreator.6001/
  338. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  339. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  340. - '<single><delay times="10">&l><</delay></single>'
  341. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  342. - '<single>&f&lherB</single>'
  343. - '<single>&f&lherBo</single>'
  344. - '<single>&f&latherBoa</single>'
  345. - '<single>&f&leatherBoar</single>'
  346. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  347. interval: 2
  348. random: false
  349. header:
  350. text:
  351. - '&a&m+-----------------+'
  352. interval: 10
  353. random: true
  354. info-label:
  355. text:
  356. # mcMMO-levelup comes with several event specific placeholders
  357. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  358. interval: 10
  359. spacer1: # This is a spacer an empty line
  360. text:
  361. - ''
  362. interval: 10
  363. # Do you want to randomize the animation frames?
  364. random: false
  365. skill-label: # You can add elements to the group and name them like you want
  366. # Lets make a static label
  367. text:
  368. - '&9&l> &e&lSkill:'
  369. interval: 10 # The interval is not important since its just 1 static text.
  370. # Do you want to randomize the animation frames?
  371. random: false
  372. skill:
  373. # Lets make a static label
  374. text:
  375. - '{mcmmo-levelup_skill_name}'
  376. interval: 10 # The interval is not important since its just 1 static text.
  377. # Do you want to randomize the animation frames?
  378. random: false
  379. spacer2: # This is a spacer an empty line
  380. text:
  381. - ''
  382. interval: 100
  383. # Do you want to randomize the animation frames?
  384. random: false
  385. skilllevel-label: # You can add elements to the group and name them like you want
  386. # Lets make a static label
  387. text:
  388. - '&b&l> &e&lCurrent level:'
  389. interval: 10 # The interval is not important since its just 1 static text.
  390. # Do you want to randomize the animation frames?
  391. random: false
  392. skilllevel:
  393. # Lets make a static label
  394. text:
  395. - '{mcmmo-levelup_skilllevel}'
  396. interval: 10 # The interval is not important since its just 1 static text.
  397. # Do you want to randomize the animation frames?
  398. random: false
  399. footer:
  400. text:
  401. - '&a&m+-----------------+'
  402. interval: 10
  403. random: true
  404. # This is an example for Towny when you enter a town
  405. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  406. # (Unless you want it to show all the time)
  407. # You still need to 'trigger' this scoreboard in the 'towny-town'
  408. towny-town-example:
  409. # Lets just use the title,header and footer from the example above
  410. # for in depth configuration look above.
  411. title:
  412. text:
  413. # To create cool looking animations you create yourself
  414. # you can use the graphical tool AnimationCreator
  415. # https://www.spigotmc.org/resources/animationcreator.6001/
  416. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  417. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  418. - '<single><delay times="10">&l><</delay></single>'
  419. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  420. - '<single>&f&lherB</single>'
  421. - '<single>&f&lherBo</single>'
  422. - '<single>&f&latherBoa</single>'
  423. - '<single>&f&leatherBoar</single>'
  424. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  425. interval: 2
  426. random: false
  427. header:
  428. text:
  429. - '&a&m+-------------------+'
  430. interval: 10
  431. random: true
  432. town-label:
  433. text:
  434. - '&bYou are in town:'
  435. interval: 100
  436. town-data:
  437. text:
  438. - '{towny_currenttown_name}'
  439. interval: 100
  440. spacer1:
  441. text: []
  442. interval: 100
  443. townboard-label:
  444. text:
  445. - '&bTown board:'
  446. interval: 100
  447. townboard:
  448. text:
  449. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  450. interval: 3
  451. spacer2:
  452. text: []
  453. interval: 100
  454. population-label:
  455. text:
  456. - '&bPopulation:'
  457. interval: 100
  458. poplulation-data:
  459. text:
  460. - '{towny_currenttown_residents}'
  461. interval: 100
  462. footer:
  463. text:
  464. - '&a&m+-------------------+'
  465. interval: 10
  466. random: true
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