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a guest Aug 19th, 2018 54 Never
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  1.     m_pWallMesh = new PhysicsMesh(_T("./Resources/Models/Meshes/HallWall_Mesh.bin"),Concave,StaticObject);
  2.     m_pWallMesh->SetName(_T("HallBottomWall"));
  3.     m_pWallMesh->SetWorldMatrix(m_World);
  4.     m_pWallMesh->Rotate(D3DXVECTOR3(0,0,NxPi));
  5.     m_pWallMesh->Translate(D3DXVECTOR3(m_X * -10.0f, m_Y* -10.0f ,0.0f));
  6.     m_pLevel->AddChild(m_pWallMesh);
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