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- Celeste Error Log
- ==========================================
- Ver 1.2.6.1 [Everest: 773-azure-4a9de]
- 01/23/2019 02:28:07
- System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
- at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.OuiChapterPanel.orig_Update()
- at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 773-azure-4a9de]
- 01/22/2019 23:29:37
- System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
- at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.OuiChapterPanel.orig_Update()
- at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 773-azure-4a9de]
- 01/22/2019 23:23:16
- System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
- at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.OuiChapterPanel.orig_Update()
- at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 773-azure-4a9de]
- 01/22/2019 23:05:59
- System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
- at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.OuiChapterPanel.orig_Update()
- at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 769-azure-69c2f]
- 01/22/2019 23:04:45
- System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
- at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.OuiChapterPanel.orig_Update()
- at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 769-azure-69c2f]
- 01/22/2019 04:03:46
- System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
- at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.OuiChapterPanel.orig_Update()
- at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.5.3 [Everest: 769-azure-69c2f]
- 01/05/2019 03:57:41
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at Monocle.Commands.EnterCommand()
- at Monocle.Commands.HandleKey(Keys key)
- at Monocle.Commands.UpdateOpen()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
- 6/4/2018 9:30:47 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
- 6/4/2018 9:28:59 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
- 6/4/2018 8:55:54 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
- 6/4/2018 8:46:43 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
- 6/4/2018 8:23:03 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
- 6/4/2018 8:21:38 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.2 [Everest: 0.0.469-travis-cdffd]
- 6/3/2018 9:24:22 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.2 [Everest: 0.0.469-travis-cdffd]
- 6/3/2018 5:00:03 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.Mod.UI.OuiMapList.<Leave>d__17.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.2 [Everest: 0.0.453-travis-b4a09]
- 5/29/2018 7:32:57 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Celeste.Level.<TransitionRoutine>d__12.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.2 [Everest: 0.0.453-travis-b4a09]
- 5/29/2018 6:51:52 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Celeste.Level.<TransitionRoutine>d__12.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.1 [Everest: 0.0.436-travis-5d945]
- 5/23/2018 5:09:54 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.1 [Everest: 0.0.436-travis-5d945]
- 5/23/2018 5:09:05 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
- Ver 1.2.3.1 [Everest: 0.0.436-travis-5d945]
- 5/23/2018 5:06:26 PM
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Monocle.Entity.CollideFirst[T](Vector2 at)
- at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
- at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
- at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
- at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
- at Monocle.Coroutine.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging()
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