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  1. Celeste Error Log
  2. ==========================================
  3.  
  4. Ver 1.2.6.1 [Everest: 773-azure-4a9de]
  5. 01/23/2019 02:28:07
  6. System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
  7.    at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
  8.    at Monocle.Coroutine.Update()
  9.    at Monocle.ComponentList.Update()
  10.    at Celeste.OuiChapterPanel.orig_Update()
  11.    at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
  12.    at Monocle.EntityList.Update()
  13.    at Monocle.Scene.Update()
  14.    at Celeste.Overworld.Update()
  15.    at Monocle.Engine.Update(GameTime gameTime)
  16.    at Celeste.Celeste.Update(GameTime gameTime)
  17.    at Microsoft.Xna.Framework.Game.Tick()
  18.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  19.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  20.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  21.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  22.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  23.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  24.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  25.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  26.    at System.Windows.Forms.Application.Run(Form mainForm)
  27.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  28.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  29.    at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  30.  
  31.  
  32. Ver 1.2.6.1 [Everest: 773-azure-4a9de]
  33. 01/22/2019 23:29:37
  34. System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
  35.    at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
  36.    at Monocle.Coroutine.Update()
  37.    at Monocle.ComponentList.Update()
  38.    at Celeste.OuiChapterPanel.orig_Update()
  39.    at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
  40.    at Monocle.EntityList.Update()
  41.    at Monocle.Scene.Update()
  42.    at Celeste.Overworld.Update()
  43.    at Monocle.Engine.Update(GameTime gameTime)
  44.    at Celeste.Celeste.Update(GameTime gameTime)
  45.    at Microsoft.Xna.Framework.Game.Tick()
  46.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  47.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  48.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  49.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  50.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  51.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  52.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  53.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  54.    at System.Windows.Forms.Application.Run(Form mainForm)
  55.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  56.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  57.    at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  58.  
  59.  
  60. Ver 1.2.6.1 [Everest: 773-azure-4a9de]
  61. 01/22/2019 23:23:16
  62. System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
  63.    at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
  64.    at Monocle.Coroutine.Update()
  65.    at Monocle.ComponentList.Update()
  66.    at Celeste.OuiChapterPanel.orig_Update()
  67.    at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
  68.    at Monocle.EntityList.Update()
  69.    at Monocle.Scene.Update()
  70.    at Celeste.Overworld.Update()
  71.    at Monocle.Engine.Update(GameTime gameTime)
  72.    at Celeste.Celeste.Update(GameTime gameTime)
  73.    at Microsoft.Xna.Framework.Game.Tick()
  74.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  75.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  76.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  77.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  78.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  79.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  80.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  81.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  82.    at System.Windows.Forms.Application.Run(Form mainForm)
  83.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  84.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  85.    at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  86.  
  87.  
  88. Ver 1.2.6.1 [Everest: 773-azure-4a9de]
  89. 01/22/2019 23:05:59
  90. System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
  91.    at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
  92.    at Monocle.Coroutine.Update()
  93.    at Monocle.ComponentList.Update()
  94.    at Celeste.OuiChapterPanel.orig_Update()
  95.    at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
  96.    at Monocle.EntityList.Update()
  97.    at Monocle.Scene.Update()
  98.    at Celeste.Overworld.Update()
  99.    at Monocle.Engine.Update(GameTime gameTime)
  100.    at Celeste.Celeste.Update(GameTime gameTime)
  101.    at Microsoft.Xna.Framework.Game.Tick()
  102.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  103.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  104.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  105.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  106.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  107.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  108.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  109.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  110.    at System.Windows.Forms.Application.Run(Form mainForm)
  111.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  112.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  113.    at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  114.  
  115.  
  116. Ver 1.2.6.1 [Everest: 769-azure-69c2f]
  117. 01/22/2019 23:04:45
  118. System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
  119.    at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
  120.    at Monocle.Coroutine.Update()
  121.    at Monocle.ComponentList.Update()
  122.    at Celeste.OuiChapterPanel.orig_Update()
  123.    at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
  124.    at Monocle.EntityList.Update()
  125.    at Monocle.Scene.Update()
  126.    at Celeste.Overworld.Update()
  127.    at Monocle.Engine.Update(GameTime gameTime)
  128.    at Celeste.Celeste.Update(GameTime gameTime)
  129.    at Microsoft.Xna.Framework.Game.Tick()
  130.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  131.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  132.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  133.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  134.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  135.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  136.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  137.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  138.    at System.Windows.Forms.Application.Run(Form mainForm)
  139.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  140.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  141.    at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  142.  
  143.  
  144. Ver 1.2.6.1 [Everest: 769-azure-69c2f]
  145. 01/22/2019 04:03:46
  146. System.MissingMethodException: Method not found: 'Single Celeste.MountainRenderer.EaseCamera(Int32, Celeste.MountainCamera, System.Nullable`1<Single>, Boolean)'.
  147.    at Celeste.OuiChapterPanel.<StartRoutine>d__9.MoveNext()
  148.    at Monocle.Coroutine.Update()
  149.    at Monocle.ComponentList.Update()
  150.    at Celeste.OuiChapterPanel.orig_Update()
  151.    at Celeste.OuiChapterPanel.Update() in D:\a\1\s\Celeste.Mod.mm\Patches\OuiChapterPanel.cs:line 57
  152.    at Monocle.EntityList.Update()
  153.    at Monocle.Scene.Update()
  154.    at Celeste.Overworld.Update()
  155.    at Monocle.Engine.Update(GameTime gameTime)
  156.    at Celeste.Celeste.Update(GameTime gameTime)
  157.    at Microsoft.Xna.Framework.Game.Tick()
  158.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  159.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  160.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  161.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  162.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  163.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  164.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  165.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  166.    at System.Windows.Forms.Application.Run(Form mainForm)
  167.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  168.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  169.    at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  170.  
  171.  
  172. Ver 1.2.5.3 [Everest: 769-azure-69c2f]
  173. 01/05/2019 03:57:41
  174. System.OverflowException: Arithmetic operation resulted in an overflow.
  175.    at Monocle.Commands.EnterCommand()
  176.    at Monocle.Commands.HandleKey(Keys key)
  177.    at Monocle.Commands.UpdateOpen()
  178.    at Monocle.Engine.Update(GameTime gameTime)
  179.    at Celeste.Celeste.Update(GameTime gameTime)
  180.    at Microsoft.Xna.Framework.Game.Tick()
  181.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  182.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  183.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  184.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  185.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  186.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  187.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  188.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  189.    at System.Windows.Forms.Application.Run(Form mainForm)
  190.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  191.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  192.    at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  193.  
  194.  
  195. Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
  196. 6/4/2018 9:30:47 PM
  197. System.NullReferenceException: Object reference not set to an instance of an object.
  198.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  199.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  200.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  201.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  202.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  203.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  204.    at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
  205.    at Monocle.Coroutine.Update()
  206.    at Celeste.Level.Update()
  207.    at Monocle.Engine.Update(GameTime gameTime)
  208.    at Celeste.Celeste.Update(GameTime gameTime)
  209.    at Microsoft.Xna.Framework.Game.Tick()
  210.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  211.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  212.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  213.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  214.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  215.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  216.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  217.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  218.    at System.Windows.Forms.Application.Run(Form mainForm)
  219.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  220.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  221.    at Monocle.Engine.RunWithLogging()
  222.  
  223.  
  224. Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
  225. 6/4/2018 9:28:59 PM
  226. System.NullReferenceException: Object reference not set to an instance of an object.
  227.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  228.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  229.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  230.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  231.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  232.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  233.    at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
  234.    at Monocle.Coroutine.Update()
  235.    at Celeste.Level.Update()
  236.    at Monocle.Engine.Update(GameTime gameTime)
  237.    at Celeste.Celeste.Update(GameTime gameTime)
  238.    at Microsoft.Xna.Framework.Game.Tick()
  239.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  240.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  241.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  242.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  243.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  244.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  245.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  246.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  247.    at System.Windows.Forms.Application.Run(Form mainForm)
  248.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  249.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  250.    at Monocle.Engine.RunWithLogging()
  251.  
  252.  
  253. Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
  254. 6/4/2018 8:55:54 PM
  255. System.NullReferenceException: Object reference not set to an instance of an object.
  256.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  257.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  258.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  259.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  260.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  261.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  262.    at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
  263.    at Monocle.Coroutine.Update()
  264.    at Celeste.Level.Update()
  265.    at Monocle.Engine.Update(GameTime gameTime)
  266.    at Celeste.Celeste.Update(GameTime gameTime)
  267.    at Microsoft.Xna.Framework.Game.Tick()
  268.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  269.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  270.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  271.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  272.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  273.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  274.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  275.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  276.    at System.Windows.Forms.Application.Run(Form mainForm)
  277.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  278.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  279.    at Monocle.Engine.RunWithLogging()
  280.  
  281.  
  282. Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
  283. 6/4/2018 8:46:43 PM
  284. System.NullReferenceException: Object reference not set to an instance of an object.
  285.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  286.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  287.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  288.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  289.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  290.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  291.    at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
  292.    at Monocle.Coroutine.Update()
  293.    at Celeste.Level.Update()
  294.    at Monocle.Engine.Update(GameTime gameTime)
  295.    at Celeste.Celeste.Update(GameTime gameTime)
  296.    at Microsoft.Xna.Framework.Game.Tick()
  297.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  298.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  299.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  300.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  301.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  302.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  303.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  304.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  305.    at System.Windows.Forms.Application.Run(Form mainForm)
  306.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  307.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  308.    at Monocle.Engine.RunWithLogging()
  309.  
  310.  
  311. Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
  312. 6/4/2018 8:23:03 PM
  313. System.NullReferenceException: Object reference not set to an instance of an object.
  314.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  315.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  316.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  317.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  318.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  319.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  320.    at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
  321.    at Monocle.Coroutine.Update()
  322.    at Celeste.Level.Update()
  323.    at Monocle.Engine.Update(GameTime gameTime)
  324.    at Celeste.Celeste.Update(GameTime gameTime)
  325.    at Microsoft.Xna.Framework.Game.Tick()
  326.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  327.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  328.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  329.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  330.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  331.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  332.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  333.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  334.    at System.Windows.Forms.Application.Run(Form mainForm)
  335.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  336.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  337.    at Monocle.Engine.RunWithLogging()
  338.  
  339.  
  340. Ver 1.2.3.2 [Everest: 0.0.470-travis-c977b]
  341. 6/4/2018 8:21:38 PM
  342. System.NullReferenceException: Object reference not set to an instance of an object.
  343.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  344.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  345.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  346.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  347.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  348.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  349.    at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
  350.    at Monocle.Coroutine.Update()
  351.    at Celeste.Level.Update()
  352.    at Monocle.Engine.Update(GameTime gameTime)
  353.    at Celeste.Celeste.Update(GameTime gameTime)
  354.    at Microsoft.Xna.Framework.Game.Tick()
  355.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  356.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  357.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  358.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  359.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  360.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  361.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  362.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  363.    at System.Windows.Forms.Application.Run(Form mainForm)
  364.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  365.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  366.    at Monocle.Engine.RunWithLogging()
  367.  
  368.  
  369. Ver 1.2.3.2 [Everest: 0.0.469-travis-cdffd]
  370. 6/3/2018 9:24:22 PM
  371. System.NullReferenceException: Object reference not set to an instance of an object.
  372.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  373.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  374.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  375.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  376.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  377.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  378.    at Celeste.Level.<TransitionRoutine>d__14.MoveNext()
  379.    at Monocle.Coroutine.Update()
  380.    at Celeste.Level.Update()
  381.    at Monocle.Engine.Update(GameTime gameTime)
  382.    at Celeste.Celeste.Update(GameTime gameTime)
  383.    at Microsoft.Xna.Framework.Game.Tick()
  384.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  385.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  386.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  387.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  388.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  389.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  390.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  391.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  392.    at System.Windows.Forms.Application.Run(Form mainForm)
  393.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  394.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  395.    at Monocle.Engine.RunWithLogging()
  396.  
  397.  
  398. Ver 1.2.3.2 [Everest: 0.0.469-travis-cdffd]
  399. 6/3/2018 5:00:03 PM
  400. System.NullReferenceException: Object reference not set to an instance of an object.
  401.    at Celeste.Mod.UI.OuiMapList.<Leave>d__17.MoveNext()
  402.    at Monocle.Coroutine.Update()
  403.    at Monocle.ComponentList.Update()
  404.    at Monocle.Entity.Update()
  405.    at Monocle.EntityList.Update()
  406.    at Monocle.Scene.Update()
  407.    at Celeste.Overworld.Update()
  408.    at Monocle.Engine.Update(GameTime gameTime)
  409.    at Celeste.Celeste.Update(GameTime gameTime)
  410.    at Microsoft.Xna.Framework.Game.Tick()
  411.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  412.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  413.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  414.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  415.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  416.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  417.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  418.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  419.    at System.Windows.Forms.Application.Run(Form mainForm)
  420.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  421.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  422.    at Monocle.Engine.RunWithLogging()
  423.  
  424.  
  425. Ver 1.2.3.2 [Everest: 0.0.453-travis-b4a09]
  426. 5/29/2018 7:32:57 PM
  427. System.NullReferenceException: Object reference not set to an instance of an object.
  428.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  429.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  430.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  431.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  432.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  433.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  434.    at Celeste.Level.<TransitionRoutine>d__12.MoveNext()
  435.    at Monocle.Coroutine.Update()
  436.    at Celeste.Level.Update()
  437.    at Monocle.Engine.Update(GameTime gameTime)
  438.    at Celeste.Celeste.Update(GameTime gameTime)
  439.    at Microsoft.Xna.Framework.Game.Tick()
  440.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  441.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  442.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  443.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  444.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  445.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  446.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  447.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  448.    at System.Windows.Forms.Application.Run(Form mainForm)
  449.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  450.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  451.    at Monocle.Engine.RunWithLogging()
  452.  
  453.  
  454. Ver 1.2.3.2 [Everest: 0.0.453-travis-b4a09]
  455. 5/29/2018 6:51:52 PM
  456. System.NullReferenceException: Object reference not set to an instance of an object.
  457.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  458.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  459.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  460.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  461.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  462.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  463.    at Celeste.Level.<TransitionRoutine>d__12.MoveNext()
  464.    at Monocle.Coroutine.Update()
  465.    at Celeste.Level.Update()
  466.    at Monocle.Engine.Update(GameTime gameTime)
  467.    at Celeste.Celeste.Update(GameTime gameTime)
  468.    at Microsoft.Xna.Framework.Game.Tick()
  469.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  470.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  471.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  472.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  473.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  474.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  475.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  476.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  477.    at System.Windows.Forms.Application.Run(Form mainForm)
  478.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  479.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  480.    at Monocle.Engine.RunWithLogging()
  481.  
  482.  
  483. Ver 1.2.3.1 [Everest: 0.0.436-travis-5d945]
  484. 5/23/2018 5:09:54 PM
  485. System.NullReferenceException: Object reference not set to an instance of an object.
  486.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  487.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  488.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  489.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  490.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  491.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  492.    at Monocle.Coroutine.Update()
  493.    at Celeste.Level.Update()
  494.    at Monocle.Engine.Update(GameTime gameTime)
  495.    at Celeste.Celeste.Update(GameTime gameTime)
  496.    at Microsoft.Xna.Framework.Game.Tick()
  497.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  498.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  499.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  500.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  501.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  502.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  503.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  504.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  505.    at System.Windows.Forms.Application.Run(Form mainForm)
  506.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  507.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  508.    at Monocle.Engine.RunWithLogging()
  509.  
  510.  
  511. Ver 1.2.3.1 [Everest: 0.0.436-travis-5d945]
  512. 5/23/2018 5:09:05 PM
  513. System.NullReferenceException: Object reference not set to an instance of an object.
  514.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  515.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  516.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  517.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  518.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  519.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  520.    at Monocle.Coroutine.Update()
  521.    at Celeste.Level.Update()
  522.    at Monocle.Engine.Update(GameTime gameTime)
  523.    at Celeste.Celeste.Update(GameTime gameTime)
  524.    at Microsoft.Xna.Framework.Game.Tick()
  525.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  526.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  527.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  528.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  529.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  530.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  531.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  532.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  533.    at System.Windows.Forms.Application.Run(Form mainForm)
  534.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  535.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  536.    at Monocle.Engine.RunWithLogging()
  537.  
  538.  
  539. Ver 1.2.3.1 [Everest: 0.0.436-travis-5d945]
  540. 5/23/2018 5:06:26 PM
  541. System.NullReferenceException: Object reference not set to an instance of an object.
  542.    at Monocle.Entity.CollideFirst[T](Vector2 at)
  543.    at Celeste.Actor.MoveVExact(Int32 moveV, Collision onCollide, Solid pusher)
  544.    at Celeste.Actor.MoveV(Single moveV, Collision onCollide, Solid pusher)
  545.    at Celeste.Actor.MoveToY(Single toY, Collision onCollide)
  546.    at Celeste.Player.TransitionTo(Vector2 target, Vector2 direction)
  547.    at Celeste.Level.<TransitionRoutine>d__112.MoveNext()
  548.    at Monocle.Coroutine.Update()
  549.    at Celeste.Level.Update()
  550.    at Monocle.Engine.Update(GameTime gameTime)
  551.    at Celeste.Celeste.Update(GameTime gameTime)
  552.    at Microsoft.Xna.Framework.Game.Tick()
  553.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  554.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  555.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  556.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  557.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  558.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  559.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  560.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  561.    at System.Windows.Forms.Application.Run(Form mainForm)
  562.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  563.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  564.    at Monocle.Engine.RunWithLogging()
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