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Oct 18th, 2019
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  1. ```Try show not implemented currency 'Keys'
  2. UnityEngine.Debug:LogError(Object)
  3. RW.UI.Screens.ScreenInAppShop.PanelStockItem:ShowItem(PanelStockItemData, Boolean) (at Assets/Scripts/UI/Screens/ScreenInAppShop/PanelStockItem.cs:160)
  4. RW.UI.Screens.ScreenInAppShop.PanelStock:Instantiate(Package, ShopItem, Int32) (at Assets/Scripts/UI/Screens/ScreenInAppShop/PanelStock.cs:399)
  5. RW.UI.Screens.ScreenInAppShop.PanelStock:DrawItems(List`1, Boolean) (at Assets/Scripts/UI/Screens/ScreenInAppShop/PanelStock.cs:132)
  6. RW.UI.Screens.ScreenInAppShop.PanelStock:DrawPreviews(List`1) (at Assets/Scripts/UI/Screens/ScreenInAppShop/PanelStock.cs:178)
  7. RW.UI.Screens.ScreenInAppShop.PanelStock:Show() (at Assets/Scripts/UI/Screens/ScreenInAppShop/PanelStock.cs:273)
  8. RW.UI.Screens.ScreenInAppShop.ScreenInAppShop:OnCategoryChange() (at Assets/Scripts/UI/Screens/ScreenInAppShop/ScreenInAppShop.cs:298)
  9. RW.UI.Screens.ScreenInAppShop.ScreenInAppShop:OnEnable() (at Assets/Scripts/UI/Screens/ScreenInAppShop/ScreenInAppShop.cs:214)
  10. UnityEngine.GameObject:SetActive(Boolean)
  11. RW.Core.Office_Framework.Base.UI.UIScreen:Show() (at Assets/Scripts/Core/Office Framework/Base/UI/UIScreen.cs:16)
  12. RW.Core.Office_Framework.Base.UI.UIManager:ShowScreen() (at Assets/Scripts/Core/Office Framework/Base/UI/UIManager.cs:76)
  13. RW.Core.Managers.Hangar.HangarUIManager:OnChangeState(UIState) (at Assets/Scripts/Core/Managers/Hangar/HangarUIManager.cs:292)
  14. RW.Core.Office_Framework.Common.Messaging.Subscribers.SubscriberPlain`1:RW.Core.Office_Framework.Common.Messaging.Subscribers.ISubscriber<T>.Invoke(UIState) (at Assets/Scripts/Core/Office Framework/Common/Messaging/Subscribers/SubscriberPlain.cs:63)
  15. RW.Core.Office_Framework.Common.Messaging.SmartEvent`1:Invoke(UIState) (at Assets/Scripts/Core/Office Framework/Common/Messaging/SmartEvent.cs:421)
  16. RW.Core.Office_Framework.Common.States.StateMachine`1:Reload(UIState) (at Assets/Scripts/Core/Office Framework/Common/States/StateMachine.cs:55)
  17. RW.Core.Managers.HangarSceneManager:ReloadState(UIState) (at Assets/Scripts/Core/Managers/HangarSceneManager.cs:167)
  18. RW.UI.ScreenPopups.PopupOffer:CustomHide() (at Assets/Scripts/UI/ScreenPopups/PopupOffer.cs:55)
  19. RW.UI.ScreenPopups.PopupOffer:Awake() (at Assets/Scripts/UI/ScreenPopups/PopupOffer.cs:74)
  20. UnityEngine.GameObject:SetActive(Boolean)
  21. RW.UI.Utility.Extensions:Show(GameObject) (at Assets/Scripts/UI/Utility/Extensions.cs:243)
  22. RW.UI.ScreenPopups.UIScreenPopup:GetPopupTransform(PopupPrefabs) (at Assets/Scripts/UI/ScreenPopups/UIScreenPopup.cs:484)
  23. RW.UI.ScreenPopups.UIScreenPopup:ShowOffer(Action, List`1) (at Assets/Scripts/UI/ScreenPopups/UIScreenPopup.cs:172)
  24. RW.Core.Managers.Hangar.HangarUIManager:OnChangeState(UIState) (at Assets/Scripts/Core/Managers/Hangar/HangarUIManager.cs:368)
  25. RW.Core.Office_Framework.Common.Messaging.Subscribers.SubscriberPlain`1:RW.Core.Office_Framework.Common.Messaging.Subscribers.ISubscriber<T>.Invoke(UIState) (at Assets/Scripts/Core/Office Framework/Common/Messaging/Subscribers/SubscriberPlain.cs:63)
  26. RW.Core.Office_Framework.Common.Messaging.SmartEvent`1:Invoke(UIState) (at Assets/Scripts/Core/Office Framework/Common/Messaging/SmartEvent.cs:421)
  27. RW.Core.Office_Framework.Common.States.StateMachine`1:Reload(UIState) (at Assets/Scripts/Core/Office Framework/Common/States/StateMachine.cs:55)
  28. RW.Core.Managers.HangarSceneManager:ReloadState(UIState) (at Assets/Scripts/Core/Managers/HangarSceneManager.cs:167)
  29. RW.UI.ScreenLoader:<get__offers>b__36_0() (at Assets/Scripts/UI/ScreenLoader.Entrails.cs:208)
  30. RW.UI.ScreenLoader:GetNextScreen() (at Assets/Scripts/UI/ScreenLoader.Entrails.cs:69)
  31. RW.Core.Managers.HangarSceneManager:MoveToNextState() (at Assets/Scripts/Core/Managers/HangarSceneManager.cs:154)
  32. RW.UI.ScreenLoader:Show() (at Assets/Scripts/UI/ScreenLoader.cs:27)
  33. RW.Core.Office_Framework.Base.UI.UIManager:ShowScreen() (at Assets/Scripts/Core/Office Framework/Base/UI/UIManager.cs:76)
  34. RW.Core.Managers.Hangar.HangarUIManager:OnChangeState(UIState) (at Assets/Scripts/Core/Managers/Hangar/HangarUIManager.cs:306)
  35. RW.Core.Office_Framework.Common.Messaging.Subscribers.SubscriberPlain`1:RW.Core.Office_Framework.Common.Messaging.Subscribers.ISubscriber<T>.Invoke(UIState) (at Assets/Scripts/Core/Office Framework/Common/Messaging/Subscribers/SubscriberPlain.cs:63)
  36. RW.Core.Office_Framework.Common.Messaging.SmartEvent`1:Invoke(UIState) (at Assets/Scripts/Core/Office Framework/Common/Messaging/SmartEvent.cs:421)
  37. RW.Core.Office_Framework.Common.States.StateMachine`1:Reload(UIState) (at Assets/Scripts/Core/Office Framework/Common/States/StateMachine.cs:55)
  38. RW.Core.Office_Framework.Common.States.StateMachine`1:Change(UIState) (at Assets/Scripts/Core/Office Framework/Common/States/StateMachine.cs:72)
  39. RW.Core.Managers.HangarSceneManager:ChangeState(UIState) (at Assets/Scripts/Core/Managers/HangarSceneManager.cs:117)
  40. RW.Core.Managers.Common.ScenesManager:InitializeHangarUI() (at Assets/Scripts/Core/Managers/Common/ScenesManager.cs:141)
  41. RW.Core.Managers.Common.<LoadSceneHangarAsync>d__6:MoveNext() (at Assets/Scripts/Core/Managers/Common/ScenesManager.cs:67)
  42. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(InitializationResponse)
  43. RW.Network.<SendInitializationRequestAsync>d__60:MoveNext() (at Assets/Scripts/Network/PhotonNetworkManager.cs:176)
  44. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(RwOperationResponse)
  45. RW.Network.<SendToBackendAsync>d__148:MoveNext() (at Assets/Scripts/Network/PhotonNetworkManager.cs:1704)
  46. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(RequestResult)
  47. RW.Network.<RW-Network-IWebRequester-PostAsync>d__3:MoveNext() (at Assets/Scripts/Network/WebRequesterSystem.cs:70)
  48. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Byte[])
  49. RW.Network.<ReadResponseBytesAsync>d__6:MoveNext() (at Assets/Scripts/Network/WebRequesterSystem.cs:138)
  50. UnityEngine.UnitySynchronizationContext:ExecuteTasks()
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