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- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\FHood.nif
- 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
- 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
- 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
- 34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\MaskGO.nif
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
- 5 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 15 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\MHood.nif
- 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
- 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
- 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
- 34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\SuitGO.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 19 BSLightingShaderProperty: Removed Skinned flag
- 23 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM0000081A.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM00000819.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Ground/BlastedForestGrass01_d.dds" to "textures/Landscape/Ground/BlastedForestGrass01_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Ground/BlastedForestGrass01_n.dds" to "textures/Landscape/Ground/BlastedForestGrass01_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Ground/BlastedForestGrass01_s.dds" to "textures/Landscape/Ground/BlastedForestGrass01_s.dds"
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds"
- 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds"
- 12 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM00000890.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/AdvertsPosters07_d.dds" to "textures/SetDressing/Signage/AdvertsPosters07_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/AdvertsPosters01_n.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_n.DDS"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/AdvertsPosters01_s.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_s.DDS"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/SignClutter02_d.dds" to "textures/SetDressing/Signage/SignClutter02_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/SignClutter02_n.dds" to "textures/SetDressing/Signage/SignClutter02_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/SignClutter02_s.dds" to "textures/SetDressing/Signage/SignClutter02_s.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Posters/PerkPoster01_d.dds" to "textures/SetDressing/Posters/PerkPoster01_d.dds"
- 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds" to "textures/SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/woodframes01_d.dds" to "textures/setdressing/woodframes01_d.dds"
- 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/woodframes01_n.dds" to "textures/setdressing/woodframes01_n.dds"
- 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/woodframes01_s.dds" to "textures/setdressing/woodframes01_s.dds"
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingCanvas01_d.dds" to "textures/SetDressing/PaintingCanvas01_d.dds"
- 23 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds"
- 23 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\GardenTire01.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\RaiderTeddy.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- 14 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_BloodPackGlowingOne.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Effects\FXLightBeamPrydwenAnim.nif
- 5 BSXFlags: Flags set to "Animated | Complex | External Emit"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_MilkBottlePrewar.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Extras\ChemBin01.NIF
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds"
- 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds"
- 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds"
- 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Extras\ChemBin02.NIF
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/DayTripper_d.dds" to "textures/Props/DayTripper_d.dds"
- 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/DayTripper_n.dds" to "textures/Props/DayTripper_n.dds"
- 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/ore_steel_e.dds" to "textures/shared/cubemaps/ore_steel_e.dds"
- 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/DayTripper_s.dds" to "textures/Props/DayTripper_s.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds"
- 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds"
- 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds"
- 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/RadXBOS_d.dds" to "textures/Props/RadXBOS_d.dds"
- 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/RadXBOS_n.dds" to "textures/Props/RadXBOS_n.dds"
- 22 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior_dialectric.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior_dialectric.dds"
- 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/RadXBOS_s.dds" to "textures/Props/RadXBOS_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball1012.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Cargo_Ship\cargo_ship_medium_01.nif
- 17 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 26 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 35 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 39 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 63 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 72 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 75 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 78 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 90 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 102 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 111 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 117 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 123 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 126 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 129 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 135 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 138 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 141 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 144 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 147 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 153 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 156 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 159 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 165 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 169 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 172 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 227 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 225 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 229 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 192 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 195 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 198 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 205 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 208 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 211 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 223 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Havok | Complex | External Emit"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball13.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball14Cue.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_VltCeilings01DLC03Gold01.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_NukaColaEmpty.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Casino\NVSlotMachine_Steel.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds"
- 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
- 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds"
- 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds"
- 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\FXAmbWaterFish02_INE.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Casino\NVSlotMachine_Brass.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds"
- 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
- 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds"
- 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
- 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds"
- 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds"
- 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\FXAmbWaterFish01_INE.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\GardenVan.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas02_d.dds" to "textures/Landscape/Trees/MapleAtlas02_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas02_n.dds" to "textures/Landscape/Trees/MapleAtlas02_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas02_s.dds" to "textures/Landscape/Trees/MapleAtlas02_s.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/trees/elmatlas_d.dds" to "textures/landscape/trees/elmatlas_d.dds"
- 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/trees/elmatlas_n.dds" to "textures/landscape/trees/elmatlas_n.dds"
- 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/trees/elmatlas_s.dds" to "textures/landscape/trees/elmatlas_s.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds"
- 24 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds"
- 24 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds"
- 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/driedgrass01_d.dds" to "textures/landscape/ground/driedgrass01_d.dds"
- 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/driedgrass01_n.dds" to "textures/landscape/ground/driedgrass01_n.dds"
- 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/driedgrass01_s.dds" to "textures/landscape/ground/driedgrass01_s.dds"
- 32 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds"
- 32 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds"
- 32 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds"
- 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan02a_d.dds" to "textures/vehicles/automotive/vaulttecvan02a_d.dds"
- 35 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan02a_n.dds" to "textures/vehicles/automotive/vaulttecvan02a_n.dds"
- 35 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan02a_s.dds" to "textures/vehicles/automotive/vaulttecvan02a_s.dds"
- 38 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds"
- 38 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds"
- 38 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/Chrome_e.dds" to "textures/Shared/Cubemaps/Chrome_e.dds"
- 38 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds"
- 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds"
- 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds"
- 41 BSShaderTextureSet\Textures\Textures #3: Path changed from "Vehicles/Automotive/FrameLUT.dds" to "textures/Vehicles/Automotive/FrameLUT.dds"
- 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds"
- 44 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds"
- 44 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds"
- 44 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 44 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds"
- 50 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds"
- 50 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds"
- 50 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds"
- 53 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/vines01_d.dds" to "textures/landscape/plants/vines01_d.dds"
- 53 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/vines01_n.dds" to "textures/landscape/plants/vines01_n.dds"
- 53 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/vines01_s.dds" to "textures/landscape/plants/vines01_s.dds"
- 57 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/forsythia01_d.dds" to "textures/landscape/plants/forsythia01_d.dds"
- 57 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/forsythia01_n.dds" to "textures/landscape/plants/forsythia01_n.dds"
- 57 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/forsythia01_s.dds" to "textures/landscape/plants/forsythia01_s.dds"
- 61 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas01_d.dds" to "textures/Landscape/Trees/MapleAtlas01_d.dds"
- 61 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas01_n.dds" to "textures/Landscape/Trees/MapleAtlas01_n.dds"
- 61 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas01_s.dds" to "textures/Landscape/Trees/MapleAtlas01_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_d.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_n.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_s.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_s.dds"
- 69 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/ElmPreWarAtlas_d.dds" to "textures/Landscape/Trees/ElmPreWarAtlas_d.dds"
- 69 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/ElmPreWarAtlas_n.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_n.DDS"
- 69 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/ElmPreWarAtlas_s.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_s.DDS"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm01_Load.nif
- 1 BSXFlags: Flags set to "Havok | Complex | Editor Marker"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm02_Load.nif
- 1 BSXFlags: Flags set to "Havok | Complex | Editor Marker"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\ChemStation\Drug_lab.nif
- 11 BSLightingShaderProperty: Removed Skinned flag
- 15 BSLightingShaderProperty: Removed Skinned flag
- 35 BSLightingShaderProperty: Removed Skinned flag
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- 111 BSLightingShaderProperty: Removed Skinned flag
- 120 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\DLC03LightOilLampOn_HangingHalfSize.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 39 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\FloorLamp01On_NoShadows_INEM.nif
- 1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\LightFixture02OFF.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "External Emit"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\MineLurk\Minelurk_LoadScreen.nif
- 2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
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- 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\LOD\Cargo_Ship\cargo_ship_medium_01_lod_0.nif
- 0 NiNode\Children\Children #8: Removed a null link
- 0 NiNode\Children\Children #5: Removed a null link
- 0 NiNode\Children\Children #3: Removed a null link
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE2.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE3.nif
- 9 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE_BR.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\MineLurk\MineLurk.nif
- 2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
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- 20 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
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- 50 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\SeaPlane\SEAPLANE_Broken.nif
- 13 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Flora\INEM_Chokeberry_Bush.nif
- 27 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\SeaPlane\seaplane.nif
- 17 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\JeepNoSeats.nif
- 17 BSLightingShaderProperty: Removed Skinned flag
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- 36 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\ShoulderGull.nif
- 72 BSXFlags: Added missing BSXFlags
- 72 BSXFlags: Flags set to "Animated"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\ShoulderGull_F.nif
- 73 BSXFlags: Added missing BSXFlags
- 73 BSXFlags: Flags set to "Animated"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\the_great_Anchor.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Obelisk\Obelisk.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Flags set to "Animated | Havok | Articulated"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit_F.nif
- 289 BSXFlags: Added missing BSXFlags
- 289 BSXFlags: Flags set to "Animated | External Emit"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit.nif
- 362 BSXFlags: Added missing BSXFlags
- 362 BSXFlags: Flags set to "Animated | External Emit"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\barge.nif
- 57 BSLightingShaderProperty: Removed Skinned flag
- 92 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Temple\WallFlatLantern01.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Toys\JackNtheBoxTrap01.nif
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\IndGauntlet.nif
- 231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated"
- 7 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 47 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 47 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 47 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 47 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 47 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 37 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 35 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 33 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 31 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 29 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 29 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 25 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 25 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 21 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 21 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 17 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 15 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\mod_Buzz_Gauntlet.nif
- 31 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CC.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6C8.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CA.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\HazardAxe\HAxe_Mod_Mat_Gamma.nif
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated | External Emit"
- 40 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 73 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 88 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 117 NiDefaultAVObjectPalette: Updated AV Objects
- 39 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CE.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\HazardAxe\HAxe_Unique.nif
- 3 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 99 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 150 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 197 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6D0.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\mod_Shock_Gauntlet.nif
- 52 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 67 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 85 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 95 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 113 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\transportplane\transportplane_deployed.nif
- 119 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 121 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Havok | Complex | External Emit"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00172F9B.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/patiofurniture/patiofurniture_d.dds" to "textures/setdressing/patiofurniture/patiofurniture_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/patiofurniture/patiofurniture_n.dds" to "textures/setdressing/patiofurniture/patiofurniture_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalChrome01Cube_e.dds" to "textures/Shared/Cubemaps/MetalChrome01Cube_e.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/patiofurniture/patiofurniture_s.dds" to "textures/setdressing/patiofurniture/patiofurniture_s.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Cooler/Cooler_d.dds" to "textures/SetDressing/Cooler/Cooler_d.dds"
- 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Cooler/Cooler_n.dds" to "textures/SetDressing/Cooler/Cooler_n.dds"
- 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Cooler/Cooler_s.dds" to "textures/SetDressing/Cooler/Cooler_s.dds"
- 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Setdressing/LunchBoxMisery_d.dds" to "textures/MiseryIsland/Setdressing/LunchBoxMisery_d.dds"
- 25 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_n.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_n.dds"
- 25 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_s.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_s.dds"
- 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/GroundTrash01_d.dds" to "textures/Architecture/Buildings/GroundTrash01_d.dds"
- 29 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/GroundTrash01_n.dds" to "textures/Architecture/Buildings/GroundTrash01_n.dds"
- 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_d.dds" to "textures/SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_d.dds"
- 33 BSShaderTextureSet\Textures\Textures #1: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 33 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior_dialectric.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior_dialectric.dds"
- 33 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_s.dds" to "textures/SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_s.dds"
- 12 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM0084F767.NIF
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Critters/seagull_d.dds" to "textures/Critters/seagull_d.dds"
- 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "Critters/seagull_n.dds" to "textures/Critters/seagull_n.dds"
- 12 BSShaderTextureSet\Textures\Textures #2: Path changed from "Critters/seagull_g.dds" to "textures/Critters/seagull_g.dds"
- 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "Critters/seagull_s.dds" to "textures/Critters/seagull_s.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Buoy_02_d.dds" to "textures/SetDressing/Boats/Buoy_02_d.dds"
- 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Buoy_01_n.dds" to "textures/SetDressing/Boats/Buoy_01_n.dds"
- 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
- 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Buoy_01_s.dds" to "textures/SetDressing/Boats/Buoy_01_s.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
- 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
- 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
- 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
- 25 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
- 25 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
- 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
- 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
- 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/seaweed01_d.dds" to "textures/landscape/plants/seaweed01_d.dds"
- 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/seaweed01_n.dds" to "textures/landscape/plants/seaweed01_n.dds"
- 31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/seaweed01_s.dds" to "textures/landscape/plants/seaweed01_s.dds"
- 27 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\mod_Ultracite_Gauntlet.nif
- 88 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 95 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- 65 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 65 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 67 NiDefaultAVObjectPalette: Updated AV Objects
- 64 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM0084B393.NIF
- 7 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\Materials\Architecture\Unique\Bridge01\RWTrim01.BGSM" to "Materials\Architecture\Unique\Bridge01\RWTrim01.BGSM"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Unique/Bridge01/RWTrim01_d.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Unique/Bridge01/RWTrim01_n.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Unique/Bridge01/RWTrim01_s.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_s.dds"
- 11 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\BridgeBrick01.BGSM" to "materials\Architecture\Unique\BridgeBrick01.BGSM"
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgebrick01_d.dds" to "textures/architecture/unique/bridge01/bridgebrick01_d.dds"
- 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgebrick01_n.dds" to "textures/architecture/unique/bridge01/bridgebrick01_n.dds"
- 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgebrick01_s.dds" to "textures/architecture/unique/bridge01/bridgebrick01_s.dds"
- 14 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\BridgeConcrete01Details.BGSM" to "materials\Architecture\Unique\BridgeConcrete01Details.BGSM"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_d.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_d.dds"
- 15 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_n.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_n.dds"
- 15 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_s.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_s.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/MacCready/Mac_d.dds" to "textures/Armor/MacCready/Mac_d.dds"
- 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/MacCready/Mac_n.dds" to "textures/Armor/MacCready/Mac_n.dds"
- 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/MacCready/Mac_s.dds" to "textures/Armor/MacCready/Mac_s.dds"
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_d.dds"
- 23 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_n.dds"
- 23 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 23 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_s.dds"
- 27 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_d.dds"
- 27 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_n.dds"
- 27 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
- 27 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_s.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/fallenleaves01_d.dds" to "textures/landscape/ground/fallenleaves01_d.dds"
- 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/fallenleaves01_n.dds" to "textures/landscape/ground/fallenleaves01_n.dds"
- 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/fallenleaves01_s.dds" to "textures/landscape/ground/fallenleaves01_s.dds"
- 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_d.dds"
- 35 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_n.dds"
- 35 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 35 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_s.dds"
- 39 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Extras/RepairKit01_D.DDS" to "textures/MiseryIsland/Extras/RepairKit01_D.DDS"
- 39 BSShaderTextureSet\Textures\Textures #1: Path changed from "MiseryIsland/Extras/RepairKit01_N.DDS" to "textures/MiseryIsland/Extras/RepairKit01_N.DDS"
- 39 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 39 BSShaderTextureSet\Textures\Textures #7: Path changed from "MiseryIsland/Extras/RepairKit01_S.DDS" to "textures/MiseryIsland/Extras/RepairKit01_S.DDS"
- 42 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/GenericPosters01_d.dds" to "textures/SetDressing/Signage/GenericPosters01_d.dds"
- 42 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/GenericPosters01_n.dds" to "textures/SetDressing/Signage/GenericPosters01_n.dds"
- 42 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/GenericPosters01_s.dds" to "textures/SetDressing/Signage/GenericPosters01_s.dds"
- 46 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Trees/Blight01_d.dds" to "textures/DLC03/Landscape/Trees/Blight01_d.dds"
- 46 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Trees/Blight01_n.dds" to "textures/DLC03/Landscape/Trees/Blight01_n.dds"
- 46 BSShaderTextureSet\Textures\Textures #2: Path changed from "DLC03/Landscape/Trees/Blight01_g.dds" to "textures/DLC03/Landscape/Trees/Blight01_g.dds"
- 46 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Trees/Blight01_s.dds" to "textures/DLC03/Landscape/Trees/Blight01_s.dds"
- 49 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Garage/GarageToolScrewdriver01_d.dds" to "textures/Props/Garage/GarageToolScrewdriver01_d.dds"
- 49 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Garage/GarageToolScrewdriver01_n.dds" to "textures/Props/Garage/GarageToolScrewdriver01_n.dds"
- 49 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
- 49 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Garage/GarageToolScrewdriver01_s.dds" to "textures/Props/Garage/GarageToolScrewdriver01_s.dds"
- 51 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\StoneBlockDetails01.BGSM" to "materials\Architecture\Buildings\StoneBlockDetails01.BGSM"
- 52 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/StoneBlockDetails01_d.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_d.dds"
- 52 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/StoneBlockDetails01_n.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_n.dds"
- 52 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 52 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/StoneBlockDetails01_s.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_s.dds"
- 55 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Garage/GarageToolWrench01_d.dds" to "textures/Props/Garage/GarageToolWrench01_d.dds"
- 55 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Garage/GarageToolWrench01_n.dds" to "textures/Props/Garage/GarageToolWrench01_n.dds"
- 55 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
- 55 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Garage/GarageToolWrench01_s.dds" to "textures/Props/Garage/GarageToolWrench01_s.dds"
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM008718A3.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Buoy_02_d.dds" to "textures/SetDressing/Boats/Buoy_02_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Buoy_01_n.dds" to "textures/SetDressing/Boats/Buoy_01_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Buoy_01_s.dds" to "textures/SetDressing/Boats/Buoy_01_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
- 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
- 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
- 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
- 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "Critters/seagull_d.dds" to "textures/Critters/seagull_d.dds"
- 21 BSShaderTextureSet\Textures\Textures #1: Path changed from "Critters/seagull_n.dds" to "textures/Critters/seagull_n.dds"
- 21 BSShaderTextureSet\Textures\Textures #2: Path changed from "Critters/seagull_g.dds" to "textures/Critters/seagull_g.dds"
- 21 BSShaderTextureSet\Textures\Textures #7: Path changed from "Critters/seagull_s.dds" to "textures/Critters/seagull_s.dds"
- 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
- 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
- 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/seaweed01_d.dds" to "textures/landscape/plants/seaweed01_d.dds"
- 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/seaweed01_n.dds" to "textures/landscape/plants/seaweed01_n.dds"
- 31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/seaweed01_s.dds" to "textures/landscape/plants/seaweed01_s.dds"
- 10 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00842BAC.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Radio1_d.dds" to "textures/Props/Radio1_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Radio1_n.dds" to "textures/Props/Radio1_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #2: Path changed from "Props/Radio1_g.dds" to "textures/Props/Radio1_g.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Radio1_s.dds" to "textures/Props/Radio1_s.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Radio1_d.dds" to "textures/Props/Radio1_d.dds"
- 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Radio1_n.dds" to "textures/Props/Radio1_n.dds"
- 14 BSShaderTextureSet\Textures\Textures #2: Path changed from "Props/Radio1_g.dds" to "textures/Props/Radio1_g.dds"
- 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Radio1_s.dds" to "textures/Props/Radio1_s.dds"
- 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_d.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_d.dds"
- 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_n.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_n.dds"
- 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_s.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_s.dds"
- 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_d.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_d.dds"
- 21 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_n.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_n.dds"
- 21 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushedGold_e.dds" to "textures/Shared/Cubemaps/MetalBrushedGold_e.dds"
- 21 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_s.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_s.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_d.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_d.dds"
- 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_n.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_n.dds"
- 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_s.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_s.dds"
- 34 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/AdvertsPosters01_d.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_d.DDS"
- 34 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/AdvertsPosters01_n.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_n.DDS"
- 34 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/AdvertsPosters01_s.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_s.DDS"
- 38 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Setdressing/LunchBoxMisery_d.dds" to "textures/MiseryIsland/Setdressing/LunchBoxMisery_d.dds"
- 38 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_n.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_n.dds"
- 38 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_s.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_s.dds"
- 1 BSXFlags: Flags set to "Animated | Havok"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\armor\CultistArmor02\FHood.nif
- 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
- 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
- 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
- 34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\armor\CultistArmor02\MaskGO.nif
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
- 5 BSLightingShaderProperty: Removed Skinned flag
- 8 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Removed Skinned flag
- 12 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 15 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\armor\CultistArmor02\MHood.nif
- 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
- 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
- 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
- 34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\armor\CultistArmor02\SuitGO.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 19 BSLightingShaderProperty: Removed Skinned flag
- 23 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\CM0000081A.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\CM00000819.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Ground/BlastedForestGrass01_d.dds" to "textures/Landscape/Ground/BlastedForestGrass01_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Ground/BlastedForestGrass01_n.dds" to "textures/Landscape/Ground/BlastedForestGrass01_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Ground/BlastedForestGrass01_s.dds" to "textures/Landscape/Ground/BlastedForestGrass01_s.dds"
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds"
- 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds"
- 12 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\CM00000890.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/AdvertsPosters07_d.dds" to "textures/SetDressing/Signage/AdvertsPosters07_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/AdvertsPosters01_n.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_n.DDS"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/AdvertsPosters01_s.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_s.DDS"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/SignClutter02_d.dds" to "textures/SetDressing/Signage/SignClutter02_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/SignClutter02_n.dds" to "textures/SetDressing/Signage/SignClutter02_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/SignClutter02_s.dds" to "textures/SetDressing/Signage/SignClutter02_s.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Posters/PerkPoster01_d.dds" to "textures/SetDressing/Posters/PerkPoster01_d.dds"
- 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds" to "textures/SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/woodframes01_d.dds" to "textures/setdressing/woodframes01_d.dds"
- 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/woodframes01_n.dds" to "textures/setdressing/woodframes01_n.dds"
- 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/woodframes01_s.dds" to "textures/setdressing/woodframes01_s.dds"
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingCanvas01_d.dds" to "textures/SetDressing/PaintingCanvas01_d.dds"
- 23 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds"
- 23 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\GardenTire01.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\RaiderTeddy.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- 11 BSLightingShaderProperty: Removed Skinned flag
- 14 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_BloodPackGlowingOne.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_MilkBottlePrewar.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_NukaColaEmpty.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball1012.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Effects\FXLightBeamPrydwenAnim.nif
- 5 BSXFlags: Flags set to "Animated | Complex | External Emit"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Extras\ChemBin01.NIF
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds"
- 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds"
- 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds"
- 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Extras\ChemBin02.NIF
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/DayTripper_d.dds" to "textures/Props/DayTripper_d.dds"
- 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/DayTripper_n.dds" to "textures/Props/DayTripper_n.dds"
- 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/ore_steel_e.dds" to "textures/shared/cubemaps/ore_steel_e.dds"
- 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/DayTripper_s.dds" to "textures/Props/DayTripper_s.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds"
- 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds"
- 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds"
- 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/RadXBOS_d.dds" to "textures/Props/RadXBOS_d.dds"
- 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/RadXBOS_n.dds" to "textures/Props/RadXBOS_n.dds"
- 22 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior_dialectric.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior_dialectric.dds"
- 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/RadXBOS_s.dds" to "textures/Props/RadXBOS_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball14Cue.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\FXAmbWaterFish01_INE.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\FXAmbWaterFish02_INE.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball13.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Cargo_Ship\cargo_ship_medium_01.nif
- 17 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 26 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 35 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 39 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 63 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 72 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 75 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 78 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 90 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 102 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 111 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 117 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 123 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 126 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 129 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 135 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 138 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 141 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 144 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 147 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 153 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 156 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 159 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 165 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 169 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 172 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 227 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 225 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 229 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 192 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 195 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 198 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 205 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 208 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 211 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 223 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Havok | Complex | External Emit"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_VltCeilings01DLC03Gold01.nif
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm01_Load.nif
- 1 BSXFlags: Flags set to "Havok | Complex | Editor Marker"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm02_Load.nif
- 1 BSXFlags: Flags set to "Havok | Complex | Editor Marker"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\GardenVan.nif
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas02_d.dds" to "textures/Landscape/Trees/MapleAtlas02_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas02_n.dds" to "textures/Landscape/Trees/MapleAtlas02_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas02_s.dds" to "textures/Landscape/Trees/MapleAtlas02_s.dds"
- 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/trees/elmatlas_d.dds" to "textures/landscape/trees/elmatlas_d.dds"
- 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/trees/elmatlas_n.dds" to "textures/landscape/trees/elmatlas_n.dds"
- 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/trees/elmatlas_s.dds" to "textures/landscape/trees/elmatlas_s.dds"
- 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds"
- 24 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds"
- 24 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds"
- 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/driedgrass01_d.dds" to "textures/landscape/ground/driedgrass01_d.dds"
- 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/driedgrass01_n.dds" to "textures/landscape/ground/driedgrass01_n.dds"
- 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/driedgrass01_s.dds" to "textures/landscape/ground/driedgrass01_s.dds"
- 32 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds"
- 32 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds"
- 32 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds"
- 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan02a_d.dds" to "textures/vehicles/automotive/vaulttecvan02a_d.dds"
- 35 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan02a_n.dds" to "textures/vehicles/automotive/vaulttecvan02a_n.dds"
- 35 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan02a_s.dds" to "textures/vehicles/automotive/vaulttecvan02a_s.dds"
- 38 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds"
- 38 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds"
- 38 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/Chrome_e.dds" to "textures/Shared/Cubemaps/Chrome_e.dds"
- 38 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds"
- 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds"
- 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds"
- 41 BSShaderTextureSet\Textures\Textures #3: Path changed from "Vehicles/Automotive/FrameLUT.dds" to "textures/Vehicles/Automotive/FrameLUT.dds"
- 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds"
- 44 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds"
- 44 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds"
- 44 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 44 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds"
- 50 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds"
- 50 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds"
- 50 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds"
- 53 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/vines01_d.dds" to "textures/landscape/plants/vines01_d.dds"
- 53 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/vines01_n.dds" to "textures/landscape/plants/vines01_n.dds"
- 53 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/vines01_s.dds" to "textures/landscape/plants/vines01_s.dds"
- 57 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/forsythia01_d.dds" to "textures/landscape/plants/forsythia01_d.dds"
- 57 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/forsythia01_n.dds" to "textures/landscape/plants/forsythia01_n.dds"
- 57 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/forsythia01_s.dds" to "textures/landscape/plants/forsythia01_s.dds"
- 61 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas01_d.dds" to "textures/Landscape/Trees/MapleAtlas01_d.dds"
- 61 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas01_n.dds" to "textures/Landscape/Trees/MapleAtlas01_n.dds"
- 61 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas01_s.dds" to "textures/Landscape/Trees/MapleAtlas01_s.dds"
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_d.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_n.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_s.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_s.dds"
- 69 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/ElmPreWarAtlas_d.dds" to "textures/Landscape/Trees/ElmPreWarAtlas_d.dds"
- 69 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/ElmPreWarAtlas_n.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_n.DDS"
- 69 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/ElmPreWarAtlas_s.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_s.DDS"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Casino\NVSlotMachine_Brass.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds"
- 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
- 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds"
- 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
- 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds"
- 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds"
- 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Casino\NVSlotMachine_Steel.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds"
- 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
- 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds"
- 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds"
- 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\ChemStation\Drug_lab.nif
- 11 BSLightingShaderProperty: Removed Skinned flag
- 15 BSLightingShaderProperty: Removed Skinned flag
- 35 BSLightingShaderProperty: Removed Skinned flag
- 56 BSLightingShaderProperty: Removed Skinned flag
- 69 BSLightingShaderProperty: Removed Skinned flag
- 73 BSLightingShaderProperty: Removed Skinned flag
- 76 BSLightingShaderProperty: Removed Skinned flag
- 101 BSLightingShaderProperty: Removed Skinned flag
- 105 BSLightingShaderProperty: Removed Skinned flag
- 111 BSLightingShaderProperty: Removed Skinned flag
- 120 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\DLC03LightOilLampOn_HangingHalfSize.nif
- 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 39 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\FloorLamp01On_NoShadows_INEM.nif
- 1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\LightFixture02OFF.nif
- 10 BSXFlags: Added missing BSXFlags
- 10 BSXFlags: Flags set to "External Emit"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\MineLurk\Minelurk_LoadScreen.nif
- 2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\TELESCOPE3.nif
- 9 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\TELESCOPE2.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\lod\Cargo_Ship\cargo_ship_medium_01_lod_0.nif
- 0 NiNode\Children\Children #8: Removed a null link
- 0 NiNode\Children\Children #5: Removed a null link
- 0 NiNode\Children\Children #3: Removed a null link
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\TELESCOPE_BR.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\MineLurk\MineLurk.nif
- 2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 20 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 26 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 44 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 50 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SeaPlane\SEAPLANE_Broken.nif
- 13 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Skull_Captain\ShoulderGull.nif
- 72 BSXFlags: Added missing BSXFlags
- 72 BSXFlags: Flags set to "Animated"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SeaPlane\seaplane.nif
- 17 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Skull_Captain\ShoulderGull_F.nif
- 73 BSXFlags: Added missing BSXFlags
- 73 BSXFlags: Flags set to "Animated"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\the_great_Anchor.nif
- 8 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\JeepNoSeats.nif
- 17 BSLightingShaderProperty: Removed Skinned flag
- 27 BSLightingShaderProperty: Removed Skinned flag
- 36 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Obelisk\Obelisk.nif
- 5 BSLightingShaderProperty: Removed Skinned flag
- 1 BSXFlags: Flags set to "Animated | Havok | Articulated"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Flora\INEM_Chokeberry_Bush.nif
- 27 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit_F.nif
- 289 BSXFlags: Added missing BSXFlags
- 289 BSXFlags: Flags set to "Animated | External Emit"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit.nif
- 362 BSXFlags: Added missing BSXFlags
- 362 BSXFlags: Flags set to "Animated | External Emit"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Temple\WallFlatLantern01.nif
- 1 BSXFlags: Removed emtpy BSXFlags
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Toys\JackNtheBoxTrap01.nif
- 45 NiDefaultAVObjectPalette: Updated AV Objects
- 4 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\barge.nif
- 57 BSLightingShaderProperty: Removed Skinned flag
- 92 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\gauntlet\IndGauntlet.nif
- 231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated"
- 7 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 53 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 55 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 57 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 47 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 47 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 47 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 47 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 47 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 37 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 35 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 33 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 31 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 29 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 29 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 25 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 25 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 21 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 21 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 17 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 15 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CA.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6C8.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CC.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\HazardAxe\HAxe_Mod_Mat_Gamma.nif
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated | External Emit"
- 40 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 73 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 88 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 117 NiDefaultAVObjectPalette: Updated AV Objects
- 39 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6D0.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CE.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\gauntlet\mod_Buzz_Gauntlet.nif
- 31 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\HazardAxe\HAxe_Unique.nif
- 3 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 99 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 150 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 197 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\transportplane\transportplane_deployed.nif
- 119 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 121 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Havok | Complex | External Emit"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\gauntlet\mod_Shock_Gauntlet.nif
- 52 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 67 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 85 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 95 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 113 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00172F9B.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds"
- 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/patiofurniture/patiofurniture_d.dds" to "textures/setdressing/patiofurniture/patiofurniture_d.dds"
- 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/patiofurniture/patiofurniture_n.dds" to "textures/setdressing/patiofurniture/patiofurniture_n.dds"
- 9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalChrome01Cube_e.dds" to "textures/Shared/Cubemaps/MetalChrome01Cube_e.dds"
- 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/patiofurniture/patiofurniture_s.dds" to "textures/setdressing/patiofurniture/patiofurniture_s.dds"
- 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Cooler/Cooler_d.dds" to "textures/SetDressing/Cooler/Cooler_d.dds"
- 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Cooler/Cooler_n.dds" to "textures/SetDressing/Cooler/Cooler_n.dds"
- 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Cooler/Cooler_s.dds" to "textures/SetDressing/Cooler/Cooler_s.dds"
- 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Setdressing/LunchBoxMisery_d.dds" to "textures/MiseryIsland/Setdressing/LunchBoxMisery_d.dds"
- 25 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_n.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_n.dds"
- 25 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_s.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_s.dds"
- 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/GroundTrash01_d.dds" to "textures/Architecture/Buildings/GroundTrash01_d.dds"
- 29 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/GroundTrash01_n.dds" to "textures/Architecture/Buildings/GroundTrash01_n.dds"
- 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_d.dds" to "textures/SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_d.dds"
- 33 BSShaderTextureSet\Textures\Textures #1: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 33 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior_dialectric.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior_dialectric.dds"
- 33 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_s.dds" to "textures/SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_s.dds"
- 12 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM0084B393.NIF
- 7 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\Materials\Architecture\Unique\Bridge01\RWTrim01.BGSM" to "Materials\Architecture\Unique\Bridge01\RWTrim01.BGSM"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Unique/Bridge01/RWTrim01_d.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Unique/Bridge01/RWTrim01_n.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Unique/Bridge01/RWTrim01_s.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_s.dds"
- 11 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\BridgeBrick01.BGSM" to "materials\Architecture\Unique\BridgeBrick01.BGSM"
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgebrick01_d.dds" to "textures/architecture/unique/bridge01/bridgebrick01_d.dds"
- 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgebrick01_n.dds" to "textures/architecture/unique/bridge01/bridgebrick01_n.dds"
- 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgebrick01_s.dds" to "textures/architecture/unique/bridge01/bridgebrick01_s.dds"
- 14 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\BridgeConcrete01Details.BGSM" to "materials\Architecture\Unique\BridgeConcrete01Details.BGSM"
- 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_d.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_d.dds"
- 15 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_n.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_n.dds"
- 15 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_s.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_s.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/MacCready/Mac_d.dds" to "textures/Armor/MacCready/Mac_d.dds"
- 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/MacCready/Mac_n.dds" to "textures/Armor/MacCready/Mac_n.dds"
- 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/MacCready/Mac_s.dds" to "textures/Armor/MacCready/Mac_s.dds"
- 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_d.dds"
- 23 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_n.dds"
- 23 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 23 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_s.dds"
- 27 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_d.dds"
- 27 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_n.dds"
- 27 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
- 27 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_s.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/fallenleaves01_d.dds" to "textures/landscape/ground/fallenleaves01_d.dds"
- 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/fallenleaves01_n.dds" to "textures/landscape/ground/fallenleaves01_n.dds"
- 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/fallenleaves01_s.dds" to "textures/landscape/ground/fallenleaves01_s.dds"
- 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_d.dds"
- 35 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_n.dds"
- 35 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 35 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_s.dds"
- 39 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Extras/RepairKit01_D.DDS" to "textures/MiseryIsland/Extras/RepairKit01_D.DDS"
- 39 BSShaderTextureSet\Textures\Textures #1: Path changed from "MiseryIsland/Extras/RepairKit01_N.DDS" to "textures/MiseryIsland/Extras/RepairKit01_N.DDS"
- 39 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 39 BSShaderTextureSet\Textures\Textures #7: Path changed from "MiseryIsland/Extras/RepairKit01_S.DDS" to "textures/MiseryIsland/Extras/RepairKit01_S.DDS"
- 42 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/GenericPosters01_d.dds" to "textures/SetDressing/Signage/GenericPosters01_d.dds"
- 42 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/GenericPosters01_n.dds" to "textures/SetDressing/Signage/GenericPosters01_n.dds"
- 42 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/GenericPosters01_s.dds" to "textures/SetDressing/Signage/GenericPosters01_s.dds"
- 46 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Trees/Blight01_d.dds" to "textures/DLC03/Landscape/Trees/Blight01_d.dds"
- 46 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Trees/Blight01_n.dds" to "textures/DLC03/Landscape/Trees/Blight01_n.dds"
- 46 BSShaderTextureSet\Textures\Textures #2: Path changed from "DLC03/Landscape/Trees/Blight01_g.dds" to "textures/DLC03/Landscape/Trees/Blight01_g.dds"
- 46 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Trees/Blight01_s.dds" to "textures/DLC03/Landscape/Trees/Blight01_s.dds"
- 49 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Garage/GarageToolScrewdriver01_d.dds" to "textures/Props/Garage/GarageToolScrewdriver01_d.dds"
- 49 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Garage/GarageToolScrewdriver01_n.dds" to "textures/Props/Garage/GarageToolScrewdriver01_n.dds"
- 49 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
- 49 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Garage/GarageToolScrewdriver01_s.dds" to "textures/Props/Garage/GarageToolScrewdriver01_s.dds"
- 51 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\StoneBlockDetails01.BGSM" to "materials\Architecture\Buildings\StoneBlockDetails01.BGSM"
- 52 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/StoneBlockDetails01_d.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_d.dds"
- 52 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/StoneBlockDetails01_n.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_n.dds"
- 52 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 52 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/StoneBlockDetails01_s.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_s.dds"
- 55 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Garage/GarageToolWrench01_d.dds" to "textures/Props/Garage/GarageToolWrench01_d.dds"
- 55 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Garage/GarageToolWrench01_n.dds" to "textures/Props/Garage/GarageToolWrench01_n.dds"
- 55 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
- 55 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Garage/GarageToolWrench01_s.dds" to "textures/Props/Garage/GarageToolWrench01_s.dds"
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM0084F767.NIF
- 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Critters/seagull_d.dds" to "textures/Critters/seagull_d.dds"
- 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "Critters/seagull_n.dds" to "textures/Critters/seagull_n.dds"
- 12 BSShaderTextureSet\Textures\Textures #2: Path changed from "Critters/seagull_g.dds" to "textures/Critters/seagull_g.dds"
- 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "Critters/seagull_s.dds" to "textures/Critters/seagull_s.dds"
- 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
- 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
- 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
- 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Buoy_02_d.dds" to "textures/SetDressing/Boats/Buoy_02_d.dds"
- 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Buoy_01_n.dds" to "textures/SetDressing/Boats/Buoy_01_n.dds"
- 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
- 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Buoy_01_s.dds" to "textures/SetDressing/Boats/Buoy_01_s.dds"
- 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
- 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
- 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
- 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
- 25 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
- 25 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
- 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
- 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
- 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/seaweed01_d.dds" to "textures/landscape/plants/seaweed01_d.dds"
- 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/seaweed01_n.dds" to "textures/landscape/plants/seaweed01_n.dds"
- 31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/seaweed01_s.dds" to "textures/landscape/plants/seaweed01_s.dds"
- 27 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM008718A3.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Buoy_02_d.dds" to "textures/SetDressing/Boats/Buoy_02_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Buoy_01_n.dds" to "textures/SetDressing/Boats/Buoy_01_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Buoy_01_s.dds" to "textures/SetDressing/Boats/Buoy_01_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
- 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
- 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
- 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
- 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "Critters/seagull_d.dds" to "textures/Critters/seagull_d.dds"
- 21 BSShaderTextureSet\Textures\Textures #1: Path changed from "Critters/seagull_n.dds" to "textures/Critters/seagull_n.dds"
- 21 BSShaderTextureSet\Textures\Textures #2: Path changed from "Critters/seagull_g.dds" to "textures/Critters/seagull_g.dds"
- 21 BSShaderTextureSet\Textures\Textures #7: Path changed from "Critters/seagull_s.dds" to "textures/Critters/seagull_s.dds"
- 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
- 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
- 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/seaweed01_d.dds" to "textures/landscape/plants/seaweed01_d.dds"
- 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/seaweed01_n.dds" to "textures/landscape/plants/seaweed01_n.dds"
- 31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/seaweed01_s.dds" to "textures/landscape/plants/seaweed01_s.dds"
- 10 BSLightingShaderProperty: Removed Skinned flag
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\gauntlet\mod_Ultracite_Gauntlet.nif
- 88 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 95 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
- 65 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 65 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 67 NiDefaultAVObjectPalette: Updated AV Objects
- 64 NiMultiTargetTransformController: Updated Extra Targets
- Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00842BAC.NIF
- 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Radio1_d.dds" to "textures/Props/Radio1_d.dds"
- 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Radio1_n.dds" to "textures/Props/Radio1_n.dds"
- 5 BSShaderTextureSet\Textures\Textures #2: Path changed from "Props/Radio1_g.dds" to "textures/Props/Radio1_g.dds"
- 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Radio1_s.dds" to "textures/Props/Radio1_s.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Radio1_d.dds" to "textures/Props/Radio1_d.dds"
- 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Radio1_n.dds" to "textures/Props/Radio1_n.dds"
- 14 BSShaderTextureSet\Textures\Textures #2: Path changed from "Props/Radio1_g.dds" to "textures/Props/Radio1_g.dds"
- 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Radio1_s.dds" to "textures/Props/Radio1_s.dds"
- 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_d.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_d.dds"
- 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_n.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_n.dds"
- 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_s.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_s.dds"
- 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_d.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_d.dds"
- 21 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_n.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_n.dds"
- 21 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushedGold_e.dds" to "textures/Shared/Cubemaps/MetalBrushedGold_e.dds"
- 21 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_s.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_s.dds"
- 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_d.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_d.dds"
- 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_n.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_n.dds"
- 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_s.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_s.dds"
- 34 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/AdvertsPosters01_d.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_d.DDS"
- 34 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/AdvertsPosters01_n.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_n.DDS"
- 34 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/AdvertsPosters01_s.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_s.DDS"
- 38 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Setdressing/LunchBoxMisery_d.dds" to "textures/MiseryIsland/Setdressing/LunchBoxMisery_d.dds"
- 38 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_n.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_n.dds"
- 38 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_s.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_s.dds"
- 1 BSXFlags: Flags set to "Animated | Havok"
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