Inire

Misery Island - Isles Of New England.log

Feb 8th, 2026
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  1. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\FHood.nif
  2. 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
  3. 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
  4. 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
  5. 34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
  6. 38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
  7.  
  8. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\MaskGO.nif
  9. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
  10. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
  11. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
  12. 5 BSLightingShaderProperty: Removed Skinned flag
  13. 8 BSLightingShaderProperty: Removed Skinned flag
  14. 12 BSLightingShaderProperty: Removed Skinned flag
  15. 12 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
  16. 15 BSLightingShaderProperty: Removed Skinned flag
  17.  
  18. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\MHood.nif
  19. 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
  20. 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
  21. 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
  22. 34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
  23. 38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
  24.  
  25. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\armor\CultistArmor02\SuitGO.nif
  26. 8 BSLightingShaderProperty: Removed Skinned flag
  27. 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  28. 19 BSLightingShaderProperty: Removed Skinned flag
  29. 23 BSLightingShaderProperty: Removed Skinned flag
  30.  
  31. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM0000081A.NIF
  32. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
  33. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
  34. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
  35. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
  36. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
  37. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
  38. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds"
  39. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds"
  40. 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  41. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds"
  42.  
  43. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM00000819.NIF
  44. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds"
  45. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds"
  46. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds"
  47. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Ground/BlastedForestGrass01_d.dds" to "textures/Landscape/Ground/BlastedForestGrass01_d.dds"
  48. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Ground/BlastedForestGrass01_n.dds" to "textures/Landscape/Ground/BlastedForestGrass01_n.dds"
  49. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Ground/BlastedForestGrass01_s.dds" to "textures/Landscape/Ground/BlastedForestGrass01_s.dds"
  50. 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds"
  51. 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds"
  52. 12 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  53. 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds"
  54.  
  55. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\CM00000890.NIF
  56. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/AdvertsPosters07_d.dds" to "textures/SetDressing/Signage/AdvertsPosters07_d.dds"
  57. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/AdvertsPosters01_n.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_n.DDS"
  58. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/AdvertsPosters01_s.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_s.DDS"
  59. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/SignClutter02_d.dds" to "textures/SetDressing/Signage/SignClutter02_d.dds"
  60. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/SignClutter02_n.dds" to "textures/SetDressing/Signage/SignClutter02_n.dds"
  61. 9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  62. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/SignClutter02_s.dds" to "textures/SetDressing/Signage/SignClutter02_s.dds"
  63. 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Posters/PerkPoster01_d.dds" to "textures/SetDressing/Posters/PerkPoster01_d.dds"
  64. 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
  65. 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
  66. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds" to "textures/SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds"
  67. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds"
  68. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
  69. 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/woodframes01_d.dds" to "textures/setdressing/woodframes01_d.dds"
  70. 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/woodframes01_n.dds" to "textures/setdressing/woodframes01_n.dds"
  71. 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/woodframes01_s.dds" to "textures/setdressing/woodframes01_s.dds"
  72. 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingCanvas01_d.dds" to "textures/SetDressing/PaintingCanvas01_d.dds"
  73. 23 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds"
  74. 23 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
  75.  
  76. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\GardenTire01.NIF
  77. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
  78. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
  79. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
  80. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
  81. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
  82. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
  83. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds"
  84. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds"
  85. 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  86. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds"
  87.  
  88. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\RaiderTeddy.nif
  89. 8 BSLightingShaderProperty: Removed Skinned flag
  90. 11 BSLightingShaderProperty: Removed Skinned flag
  91. 14 BSLightingShaderProperty: Removed Skinned flag
  92.  
  93. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_BloodPackGlowingOne.nif
  94. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  95.  
  96. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Effects\FXLightBeamPrydwenAnim.nif
  97. 5 BSXFlags: Flags set to "Animated | Complex | External Emit"
  98.  
  99. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_MilkBottlePrewar.nif
  100. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  101.  
  102. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Extras\ChemBin01.NIF
  103. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds"
  104. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds"
  105. 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds"
  106. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds"
  107. 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds"
  108. 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds"
  109. 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds"
  110. 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds"
  111.  
  112. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Extras\ChemBin02.NIF
  113. 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/DayTripper_d.dds" to "textures/Props/DayTripper_d.dds"
  114. 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/DayTripper_n.dds" to "textures/Props/DayTripper_n.dds"
  115. 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/ore_steel_e.dds" to "textures/shared/cubemaps/ore_steel_e.dds"
  116. 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/DayTripper_s.dds" to "textures/Props/DayTripper_s.dds"
  117. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds"
  118. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds"
  119. 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds"
  120. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds"
  121. 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds"
  122. 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds"
  123. 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds"
  124. 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds"
  125. 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/RadXBOS_d.dds" to "textures/Props/RadXBOS_d.dds"
  126. 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/RadXBOS_n.dds" to "textures/Props/RadXBOS_n.dds"
  127. 22 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior_dialectric.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior_dialectric.dds"
  128. 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/RadXBOS_s.dds" to "textures/Props/RadXBOS_s.dds"
  129.  
  130. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball1012.nif
  131. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  132.  
  133. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Cargo_Ship\cargo_ship_medium_01.nif
  134. 17 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  135. 26 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  136. 32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  137. 35 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  138. 39 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  139. 63 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  140. 72 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  141. 75 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  142. 78 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  143. 90 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  144. 102 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  145. 111 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  146. 117 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  147. 123 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  148. 126 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  149. 129 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  150. 135 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  151. 138 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  152. 141 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  153. 144 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  154. 147 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  155. 153 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  156. 156 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  157. 159 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  158. 165 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  159. 169 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  160. 172 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  161. 227 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  162. 225 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  163. 229 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  164. 231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  165. 192 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  166. 195 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  167. 198 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  168. 205 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  169. 208 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  170. 211 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  171. 223 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  172. 1 BSXFlags: Flags set to "Havok | Complex | External Emit"
  173.  
  174. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball13.nif
  175. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  176.  
  177. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball14Cue.nif
  178. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  179.  
  180. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_VltCeilings01DLC03Gold01.nif
  181. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  182.  
  183. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\DeityStatue\DeityModel_NukaColaEmpty.nif
  184. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  185.  
  186. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Casino\NVSlotMachine_Steel.nif
  187. 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds"
  188. 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
  189. 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
  190. 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds"
  191. 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds"
  192. 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds"
  193.  
  194. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\FXAmbWaterFish02_INE.nif
  195. 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
  196.  
  197. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Casino\NVSlotMachine_Brass.nif
  198. 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds"
  199. 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
  200. 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
  201. 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds"
  202. 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
  203. 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
  204. 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds"
  205. 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds"
  206. 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds"
  207.  
  208. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\FXAmbWaterFish01_INE.nif
  209. 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
  210.  
  211. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\CEP_Shared\GardenVan.nif
  212. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
  213. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
  214. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
  215. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
  216. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
  217. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
  218. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas02_d.dds" to "textures/Landscape/Trees/MapleAtlas02_d.dds"
  219. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas02_n.dds" to "textures/Landscape/Trees/MapleAtlas02_n.dds"
  220. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas02_s.dds" to "textures/Landscape/Trees/MapleAtlas02_s.dds"
  221. 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/trees/elmatlas_d.dds" to "textures/landscape/trees/elmatlas_d.dds"
  222. 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/trees/elmatlas_n.dds" to "textures/landscape/trees/elmatlas_n.dds"
  223. 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/trees/elmatlas_s.dds" to "textures/landscape/trees/elmatlas_s.dds"
  224. 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds"
  225. 24 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds"
  226. 24 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds"
  227. 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/driedgrass01_d.dds" to "textures/landscape/ground/driedgrass01_d.dds"
  228. 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/driedgrass01_n.dds" to "textures/landscape/ground/driedgrass01_n.dds"
  229. 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/driedgrass01_s.dds" to "textures/landscape/ground/driedgrass01_s.dds"
  230. 32 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds"
  231. 32 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds"
  232. 32 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds"
  233. 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan02a_d.dds" to "textures/vehicles/automotive/vaulttecvan02a_d.dds"
  234. 35 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan02a_n.dds" to "textures/vehicles/automotive/vaulttecvan02a_n.dds"
  235. 35 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan02a_s.dds" to "textures/vehicles/automotive/vaulttecvan02a_s.dds"
  236. 38 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds"
  237. 38 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds"
  238. 38 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/Chrome_e.dds" to "textures/Shared/Cubemaps/Chrome_e.dds"
  239. 38 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds"
  240. 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds"
  241. 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds"
  242. 41 BSShaderTextureSet\Textures\Textures #3: Path changed from "Vehicles/Automotive/FrameLUT.dds" to "textures/Vehicles/Automotive/FrameLUT.dds"
  243. 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds"
  244. 44 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds"
  245. 44 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds"
  246. 44 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  247. 44 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds"
  248. 50 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds"
  249. 50 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds"
  250. 50 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds"
  251. 53 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/vines01_d.dds" to "textures/landscape/plants/vines01_d.dds"
  252. 53 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/vines01_n.dds" to "textures/landscape/plants/vines01_n.dds"
  253. 53 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/vines01_s.dds" to "textures/landscape/plants/vines01_s.dds"
  254. 57 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/forsythia01_d.dds" to "textures/landscape/plants/forsythia01_d.dds"
  255. 57 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/forsythia01_n.dds" to "textures/landscape/plants/forsythia01_n.dds"
  256. 57 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/forsythia01_s.dds" to "textures/landscape/plants/forsythia01_s.dds"
  257. 61 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas01_d.dds" to "textures/Landscape/Trees/MapleAtlas01_d.dds"
  258. 61 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas01_n.dds" to "textures/Landscape/Trees/MapleAtlas01_n.dds"
  259. 61 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas01_s.dds" to "textures/Landscape/Trees/MapleAtlas01_s.dds"
  260. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_d.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_d.dds"
  261. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_n.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_n.dds"
  262. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_s.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_s.dds"
  263. 69 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/ElmPreWarAtlas_d.dds" to "textures/Landscape/Trees/ElmPreWarAtlas_d.dds"
  264. 69 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/ElmPreWarAtlas_n.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_n.DDS"
  265. 69 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/ElmPreWarAtlas_s.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_s.DDS"
  266.  
  267. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm01_Load.nif
  268. 1 BSXFlags: Flags set to "Havok | Complex | Editor Marker"
  269.  
  270. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm02_Load.nif
  271. 1 BSXFlags: Flags set to "Havok | Complex | Editor Marker"
  272.  
  273. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\ChemStation\Drug_lab.nif
  274. 11 BSLightingShaderProperty: Removed Skinned flag
  275. 15 BSLightingShaderProperty: Removed Skinned flag
  276. 35 BSLightingShaderProperty: Removed Skinned flag
  277. 56 BSLightingShaderProperty: Removed Skinned flag
  278. 69 BSLightingShaderProperty: Removed Skinned flag
  279. 73 BSLightingShaderProperty: Removed Skinned flag
  280. 76 BSLightingShaderProperty: Removed Skinned flag
  281. 101 BSLightingShaderProperty: Removed Skinned flag
  282. 105 BSLightingShaderProperty: Removed Skinned flag
  283. 111 BSLightingShaderProperty: Removed Skinned flag
  284. 120 BSLightingShaderProperty: Removed Skinned flag
  285.  
  286. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\DLC03LightOilLampOn_HangingHalfSize.nif
  287. 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
  288. 39 NiDefaultAVObjectPalette: Updated AV Objects
  289. 4 NiMultiTargetTransformController: Updated Extra Targets
  290.  
  291. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\FloorLamp01On_NoShadows_INEM.nif
  292. 1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
  293.  
  294. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\LightFixture02OFF.nif
  295. 10 BSXFlags: Added missing BSXFlags
  296. 10 BSXFlags: Flags set to "External Emit"
  297.  
  298. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\MineLurk\Minelurk_LoadScreen.nif
  299. 2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  300. 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  301. 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  302. 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  303.  
  304. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\LOD\Cargo_Ship\cargo_ship_medium_01_lod_0.nif
  305. 0 NiNode\Children\Children #8: Removed a null link
  306. 0 NiNode\Children\Children #5: Removed a null link
  307. 0 NiNode\Children\Children #3: Removed a null link
  308.  
  309. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE2.nif
  310. 5 BSLightingShaderProperty: Removed Skinned flag
  311. 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  312.  
  313. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE3.nif
  314. 9 BSLightingShaderProperty: Removed Skinned flag
  315.  
  316. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\TELESCOPE_BR.nif
  317. 5 BSLightingShaderProperty: Removed Skinned flag
  318.  
  319. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\MineLurk\MineLurk.nif
  320. 2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  321. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  322. 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  323. 20 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  324. 26 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  325. 32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  326. 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  327. 44 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  328. 50 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  329.  
  330. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\SeaPlane\SEAPLANE_Broken.nif
  331. 13 BSLightingShaderProperty: Removed Skinned flag
  332.  
  333. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Flora\INEM_Chokeberry_Bush.nif
  334. 27 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  335.  
  336. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\SeaPlane\seaplane.nif
  337. 17 BSLightingShaderProperty: Removed Skinned flag
  338.  
  339. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\JeepNoSeats.nif
  340. 17 BSLightingShaderProperty: Removed Skinned flag
  341. 27 BSLightingShaderProperty: Removed Skinned flag
  342. 36 BSLightingShaderProperty: Removed Skinned flag
  343. 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"
  344.  
  345. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\ShoulderGull.nif
  346. 72 BSXFlags: Added missing BSXFlags
  347. 72 BSXFlags: Flags set to "Animated"
  348.  
  349. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\ShoulderGull_F.nif
  350. 73 BSXFlags: Added missing BSXFlags
  351. 73 BSXFlags: Flags set to "Animated"
  352.  
  353. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\the_great_Anchor.nif
  354. 8 BSLightingShaderProperty: Removed Skinned flag
  355.  
  356. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Obelisk\Obelisk.nif
  357. 5 BSLightingShaderProperty: Removed Skinned flag
  358. 1 BSXFlags: Flags set to "Animated | Havok | Articulated"
  359.  
  360. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit_F.nif
  361. 289 BSXFlags: Added missing BSXFlags
  362. 289 BSXFlags: Flags set to "Animated | External Emit"
  363.  
  364. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit.nif
  365. 362 BSXFlags: Added missing BSXFlags
  366. 362 BSXFlags: Flags set to "Animated | External Emit"
  367.  
  368. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Setdressing\barge.nif
  369. 57 BSLightingShaderProperty: Removed Skinned flag
  370. 92 BSLightingShaderProperty: Removed Skinned flag
  371.  
  372. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Temple\WallFlatLantern01.nif
  373. 1 BSXFlags: Removed emtpy BSXFlags
  374.  
  375. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\Toys\JackNtheBoxTrap01.nif
  376. 45 NiDefaultAVObjectPalette: Updated AV Objects
  377. 4 NiMultiTargetTransformController: Updated Extra Targets
  378.  
  379. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\IndGauntlet.nif
  380. 231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  381. 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated"
  382. 7 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
  383. 7 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
  384. 7 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
  385. 7 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
  386. 7 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
  387. 7 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
  388. 7 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
  389. 7 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
  390. 7 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
  391. 7 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
  392. 7 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
  393. 7 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
  394. 7 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
  395. 7 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
  396. 7 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
  397. 7 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
  398. 7 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
  399. 7 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
  400. 7 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
  401. 7 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
  402. 7 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
  403. 7 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
  404. 7 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
  405. 7 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
  406. 7 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
  407. 7 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
  408. 7 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
  409. 53 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
  410. 53 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
  411. 53 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
  412. 53 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
  413. 53 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
  414. 53 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
  415. 53 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
  416. 53 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
  417. 53 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
  418. 53 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
  419. 53 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
  420. 53 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
  421. 53 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
  422. 53 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
  423. 53 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
  424. 53 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
  425. 53 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
  426. 53 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
  427. 53 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
  428. 53 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
  429. 53 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
  430. 53 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
  431. 53 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
  432. 53 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
  433. 53 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
  434. 53 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
  435. 53 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
  436. 55 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
  437. 55 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
  438. 55 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
  439. 55 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
  440. 55 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
  441. 55 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
  442. 55 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
  443. 55 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
  444. 55 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
  445. 55 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
  446. 55 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
  447. 55 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
  448. 55 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
  449. 55 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
  450. 55 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
  451. 55 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
  452. 55 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
  453. 55 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
  454. 55 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
  455. 55 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
  456. 55 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
  457. 55 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
  458. 55 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
  459. 55 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
  460. 55 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
  461. 55 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
  462. 55 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
  463. 57 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
  464. 57 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
  465. 57 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
  466. 57 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
  467. 57 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
  468. 57 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
  469. 57 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
  470. 57 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
  471. 57 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
  472. 47 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
  473. 47 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
  474. 47 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
  475. 47 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
  476. 47 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
  477. 37 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
  478. 35 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
  479. 33 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
  480. 31 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
  481. 29 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
  482. 29 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
  483. 25 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
  484. 25 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
  485. 21 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
  486. 21 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
  487. 17 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
  488. 17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
  489. 13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
  490. 15 NiDefaultAVObjectPalette: Updated AV Objects
  491. 6 NiMultiTargetTransformController: Updated Extra Targets
  492.  
  493. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\mod_Buzz_Gauntlet.nif
  494. 31 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  495. 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  496.  
  497. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CC.NIF
  498. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
  499. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
  500. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
  501. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  502. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  503. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  504.  
  505. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6C8.NIF
  506. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  507. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  508. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  509. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
  510. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
  511. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
  512. 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  513. 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  514. 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  515.  
  516. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CA.NIF
  517. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
  518. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
  519. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
  520. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  521. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  522. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  523. 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  524. 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  525. 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  526.  
  527. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\HazardAxe\HAxe_Mod_Mat_Gamma.nif
  528. 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated | External Emit"
  529. 40 NiControllerSequence: Sorted Controlled Blocks by Target node index
  530. 73 NiControllerSequence: Sorted Controlled Blocks by Target node index
  531. 88 NiControllerSequence: Sorted Controlled Blocks by Target node index
  532. 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
  533. 117 NiDefaultAVObjectPalette: Updated AV Objects
  534. 39 NiMultiTargetTransformController: Updated Extra Targets
  535.  
  536. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CE.NIF
  537. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
  538. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
  539. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
  540. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  541. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  542. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  543. 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  544. 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  545. 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  546.  
  547. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\HazardAxe\HAxe_Unique.nif
  548. 3 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
  549. 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
  550. 99 NiControllerSequence: Sorted Controlled Blocks by Target node index
  551. 150 NiControllerSequence: Sorted Controlled Blocks by Target node index
  552. 197 NiDefaultAVObjectPalette: Updated AV Objects
  553. 6 NiMultiTargetTransformController: Updated Extra Targets
  554.  
  555. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6D0.NIF
  556. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
  557. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
  558. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
  559. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  560. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  561. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  562. 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  563. 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  564. 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  565.  
  566. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\mod_Shock_Gauntlet.nif
  567. 52 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  568. 67 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  569. 85 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  570. 95 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  571. 113 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  572. 2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
  573.  
  574. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\transportplane\transportplane_deployed.nif
  575. 119 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  576. 121 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  577. 1 BSXFlags: Flags set to "Havok | Complex | External Emit"
  578.  
  579. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00172F9B.NIF
  580. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds"
  581. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds"
  582. 5 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds"
  583. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds"
  584. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/patiofurniture/patiofurniture_d.dds" to "textures/setdressing/patiofurniture/patiofurniture_d.dds"
  585. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/patiofurniture/patiofurniture_n.dds" to "textures/setdressing/patiofurniture/patiofurniture_n.dds"
  586. 9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalChrome01Cube_e.dds" to "textures/Shared/Cubemaps/MetalChrome01Cube_e.dds"
  587. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/patiofurniture/patiofurniture_s.dds" to "textures/setdressing/patiofurniture/patiofurniture_s.dds"
  588. 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Cooler/Cooler_d.dds" to "textures/SetDressing/Cooler/Cooler_d.dds"
  589. 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Cooler/Cooler_n.dds" to "textures/SetDressing/Cooler/Cooler_n.dds"
  590. 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Cooler/Cooler_s.dds" to "textures/SetDressing/Cooler/Cooler_s.dds"
  591. 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Setdressing/LunchBoxMisery_d.dds" to "textures/MiseryIsland/Setdressing/LunchBoxMisery_d.dds"
  592. 25 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_n.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_n.dds"
  593. 25 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_s.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_s.dds"
  594. 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/GroundTrash01_d.dds" to "textures/Architecture/Buildings/GroundTrash01_d.dds"
  595. 29 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/GroundTrash01_n.dds" to "textures/Architecture/Buildings/GroundTrash01_n.dds"
  596. 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_d.dds" to "textures/SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_d.dds"
  597. 33 BSShaderTextureSet\Textures\Textures #1: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
  598. 33 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior_dialectric.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior_dialectric.dds"
  599. 33 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_s.dds" to "textures/SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_s.dds"
  600. 12 BSLightingShaderProperty: Removed Skinned flag
  601.  
  602. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM0084F767.NIF
  603. 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Critters/seagull_d.dds" to "textures/Critters/seagull_d.dds"
  604. 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "Critters/seagull_n.dds" to "textures/Critters/seagull_n.dds"
  605. 12 BSShaderTextureSet\Textures\Textures #2: Path changed from "Critters/seagull_g.dds" to "textures/Critters/seagull_g.dds"
  606. 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "Critters/seagull_s.dds" to "textures/Critters/seagull_s.dds"
  607. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
  608. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
  609. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
  610. 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Buoy_02_d.dds" to "textures/SetDressing/Boats/Buoy_02_d.dds"
  611. 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Buoy_01_n.dds" to "textures/SetDressing/Boats/Buoy_01_n.dds"
  612. 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
  613. 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Buoy_01_s.dds" to "textures/SetDressing/Boats/Buoy_01_s.dds"
  614. 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
  615. 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
  616. 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
  617. 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
  618. 25 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
  619. 25 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
  620. 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
  621. 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
  622. 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
  623. 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/seaweed01_d.dds" to "textures/landscape/plants/seaweed01_d.dds"
  624. 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/seaweed01_n.dds" to "textures/landscape/plants/seaweed01_n.dds"
  625. 31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  626. 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/seaweed01_s.dds" to "textures/landscape/plants/seaweed01_s.dds"
  627. 27 BSLightingShaderProperty: Removed Skinned flag
  628.  
  629. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\MiseryIsland\weapons\gauntlet\mod_Ultracite_Gauntlet.nif
  630. 88 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  631. 95 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  632. 2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
  633. 65 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
  634. 65 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
  635. 67 NiDefaultAVObjectPalette: Updated AV Objects
  636. 64 NiMultiTargetTransformController: Updated Extra Targets
  637.  
  638. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM0084B393.NIF
  639. 7 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\Materials\Architecture\Unique\Bridge01\RWTrim01.BGSM" to "Materials\Architecture\Unique\Bridge01\RWTrim01.BGSM"
  640. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Unique/Bridge01/RWTrim01_d.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_d.dds"
  641. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Unique/Bridge01/RWTrim01_n.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_n.dds"
  642. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Unique/Bridge01/RWTrim01_s.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_s.dds"
  643. 11 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\BridgeBrick01.BGSM" to "materials\Architecture\Unique\BridgeBrick01.BGSM"
  644. 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgebrick01_d.dds" to "textures/architecture/unique/bridge01/bridgebrick01_d.dds"
  645. 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgebrick01_n.dds" to "textures/architecture/unique/bridge01/bridgebrick01_n.dds"
  646. 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgebrick01_s.dds" to "textures/architecture/unique/bridge01/bridgebrick01_s.dds"
  647. 14 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\BridgeConcrete01Details.BGSM" to "materials\Architecture\Unique\BridgeConcrete01Details.BGSM"
  648. 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_d.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_d.dds"
  649. 15 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_n.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_n.dds"
  650. 15 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_s.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_s.dds"
  651. 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/MacCready/Mac_d.dds" to "textures/Armor/MacCready/Mac_d.dds"
  652. 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/MacCready/Mac_n.dds" to "textures/Armor/MacCready/Mac_n.dds"
  653. 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/MacCready/Mac_s.dds" to "textures/Armor/MacCready/Mac_s.dds"
  654. 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_d.dds"
  655. 23 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_n.dds"
  656. 23 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  657. 23 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_s.dds"
  658. 27 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_d.dds"
  659. 27 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_n.dds"
  660. 27 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
  661. 27 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_s.dds"
  662. 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/fallenleaves01_d.dds" to "textures/landscape/ground/fallenleaves01_d.dds"
  663. 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/fallenleaves01_n.dds" to "textures/landscape/ground/fallenleaves01_n.dds"
  664. 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/fallenleaves01_s.dds" to "textures/landscape/ground/fallenleaves01_s.dds"
  665. 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_d.dds"
  666. 35 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_n.dds"
  667. 35 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  668. 35 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_s.dds"
  669. 39 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Extras/RepairKit01_D.DDS" to "textures/MiseryIsland/Extras/RepairKit01_D.DDS"
  670. 39 BSShaderTextureSet\Textures\Textures #1: Path changed from "MiseryIsland/Extras/RepairKit01_N.DDS" to "textures/MiseryIsland/Extras/RepairKit01_N.DDS"
  671. 39 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  672. 39 BSShaderTextureSet\Textures\Textures #7: Path changed from "MiseryIsland/Extras/RepairKit01_S.DDS" to "textures/MiseryIsland/Extras/RepairKit01_S.DDS"
  673. 42 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/GenericPosters01_d.dds" to "textures/SetDressing/Signage/GenericPosters01_d.dds"
  674. 42 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/GenericPosters01_n.dds" to "textures/SetDressing/Signage/GenericPosters01_n.dds"
  675. 42 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/GenericPosters01_s.dds" to "textures/SetDressing/Signage/GenericPosters01_s.dds"
  676. 46 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Trees/Blight01_d.dds" to "textures/DLC03/Landscape/Trees/Blight01_d.dds"
  677. 46 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Trees/Blight01_n.dds" to "textures/DLC03/Landscape/Trees/Blight01_n.dds"
  678. 46 BSShaderTextureSet\Textures\Textures #2: Path changed from "DLC03/Landscape/Trees/Blight01_g.dds" to "textures/DLC03/Landscape/Trees/Blight01_g.dds"
  679. 46 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Trees/Blight01_s.dds" to "textures/DLC03/Landscape/Trees/Blight01_s.dds"
  680. 49 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Garage/GarageToolScrewdriver01_d.dds" to "textures/Props/Garage/GarageToolScrewdriver01_d.dds"
  681. 49 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Garage/GarageToolScrewdriver01_n.dds" to "textures/Props/Garage/GarageToolScrewdriver01_n.dds"
  682. 49 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
  683. 49 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Garage/GarageToolScrewdriver01_s.dds" to "textures/Props/Garage/GarageToolScrewdriver01_s.dds"
  684. 51 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\StoneBlockDetails01.BGSM" to "materials\Architecture\Buildings\StoneBlockDetails01.BGSM"
  685. 52 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/StoneBlockDetails01_d.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_d.dds"
  686. 52 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/StoneBlockDetails01_n.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_n.dds"
  687. 52 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  688. 52 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/StoneBlockDetails01_s.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_s.dds"
  689. 55 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Garage/GarageToolWrench01_d.dds" to "textures/Props/Garage/GarageToolWrench01_d.dds"
  690. 55 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Garage/GarageToolWrench01_n.dds" to "textures/Props/Garage/GarageToolWrench01_n.dds"
  691. 55 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
  692. 55 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Garage/GarageToolWrench01_s.dds" to "textures/Props/Garage/GarageToolWrench01_s.dds"
  693.  
  694. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM008718A3.NIF
  695. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
  696. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
  697. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
  698. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Buoy_02_d.dds" to "textures/SetDressing/Boats/Buoy_02_d.dds"
  699. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Buoy_01_n.dds" to "textures/SetDressing/Boats/Buoy_01_n.dds"
  700. 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
  701. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Buoy_01_s.dds" to "textures/SetDressing/Boats/Buoy_01_s.dds"
  702. 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
  703. 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
  704. 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
  705. 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
  706. 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
  707. 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
  708. 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "Critters/seagull_d.dds" to "textures/Critters/seagull_d.dds"
  709. 21 BSShaderTextureSet\Textures\Textures #1: Path changed from "Critters/seagull_n.dds" to "textures/Critters/seagull_n.dds"
  710. 21 BSShaderTextureSet\Textures\Textures #2: Path changed from "Critters/seagull_g.dds" to "textures/Critters/seagull_g.dds"
  711. 21 BSShaderTextureSet\Textures\Textures #7: Path changed from "Critters/seagull_s.dds" to "textures/Critters/seagull_s.dds"
  712. 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
  713. 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
  714. 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
  715. 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/seaweed01_d.dds" to "textures/landscape/plants/seaweed01_d.dds"
  716. 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/seaweed01_n.dds" to "textures/landscape/plants/seaweed01_n.dds"
  717. 31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  718. 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/seaweed01_s.dds" to "textures/landscape/plants/seaweed01_s.dds"
  719. 10 BSLightingShaderProperty: Removed Skinned flag
  720.  
  721. Misery Island 1.0.8 - Loose Files-87983-1-0-8-1765808746\Meshes\SCOL\INE_MiseryIsland.esp\CM00842BAC.NIF
  722. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Radio1_d.dds" to "textures/Props/Radio1_d.dds"
  723. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Radio1_n.dds" to "textures/Props/Radio1_n.dds"
  724. 5 BSShaderTextureSet\Textures\Textures #2: Path changed from "Props/Radio1_g.dds" to "textures/Props/Radio1_g.dds"
  725. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Radio1_s.dds" to "textures/Props/Radio1_s.dds"
  726. 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Radio1_d.dds" to "textures/Props/Radio1_d.dds"
  727. 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Radio1_n.dds" to "textures/Props/Radio1_n.dds"
  728. 14 BSShaderTextureSet\Textures\Textures #2: Path changed from "Props/Radio1_g.dds" to "textures/Props/Radio1_g.dds"
  729. 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Radio1_s.dds" to "textures/Props/Radio1_s.dds"
  730. 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_d.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_d.dds"
  731. 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_n.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_n.dds"
  732. 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_s.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_s.dds"
  733. 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_d.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_d.dds"
  734. 21 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_n.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_n.dds"
  735. 21 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushedGold_e.dds" to "textures/Shared/Cubemaps/MetalBrushedGold_e.dds"
  736. 21 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_s.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_s.dds"
  737. 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_d.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_d.dds"
  738. 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_n.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_n.dds"
  739. 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_s.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_s.dds"
  740. 34 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/AdvertsPosters01_d.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_d.DDS"
  741. 34 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/AdvertsPosters01_n.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_n.DDS"
  742. 34 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/AdvertsPosters01_s.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_s.DDS"
  743. 38 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Setdressing/LunchBoxMisery_d.dds" to "textures/MiseryIsland/Setdressing/LunchBoxMisery_d.dds"
  744. 38 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_n.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_n.dds"
  745. 38 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_s.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_s.dds"
  746. 1 BSXFlags: Flags set to "Animated | Havok"
  747.  
  748. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\armor\CultistArmor02\FHood.nif
  749. 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
  750. 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
  751. 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
  752. 34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
  753. 38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
  754.  
  755. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\armor\CultistArmor02\MaskGO.nif
  756. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
  757. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
  758. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
  759. 5 BSLightingShaderProperty: Removed Skinned flag
  760. 8 BSLightingShaderProperty: Removed Skinned flag
  761. 12 BSLightingShaderProperty: Removed Skinned flag
  762. 12 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
  763. 15 BSLightingShaderProperty: Removed Skinned flag
  764.  
  765. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\armor\CultistArmor02\MHood.nif
  766. 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_d.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_d.dds"
  767. 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_n.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_n.dds"
  768. 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/RaiderModArmor/RaiderHeadGear1_s.dds" to "textures/Armor/RaiderModArmor/RaiderHeadGear1_s.dds"
  769. 34 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
  770. 38 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
  771.  
  772. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\armor\CultistArmor02\SuitGO.nif
  773. 8 BSLightingShaderProperty: Removed Skinned flag
  774. 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  775. 19 BSLightingShaderProperty: Removed Skinned flag
  776. 23 BSLightingShaderProperty: Removed Skinned flag
  777.  
  778. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\CM0000081A.NIF
  779. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
  780. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
  781. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
  782. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
  783. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
  784. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
  785. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds"
  786. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds"
  787. 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  788. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds"
  789.  
  790. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\CM00000819.NIF
  791. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds"
  792. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds"
  793. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds"
  794. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Ground/BlastedForestGrass01_d.dds" to "textures/Landscape/Ground/BlastedForestGrass01_d.dds"
  795. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Ground/BlastedForestGrass01_n.dds" to "textures/Landscape/Ground/BlastedForestGrass01_n.dds"
  796. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Ground/BlastedForestGrass01_s.dds" to "textures/Landscape/Ground/BlastedForestGrass01_s.dds"
  797. 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Building/SinkBroken01_d.dds" to "textures/SetDressing/Building/SinkBroken01_d.dds"
  798. 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Building/SinkBroken01_n.dds" to "textures/SetDressing/Building/SinkBroken01_n.dds"
  799. 12 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  800. 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Building/SinkBroken01_s.dds" to "textures/SetDressing/Building/SinkBroken01_s.dds"
  801.  
  802. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\CM00000890.NIF
  803. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/AdvertsPosters07_d.dds" to "textures/SetDressing/Signage/AdvertsPosters07_d.dds"
  804. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/AdvertsPosters01_n.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_n.DDS"
  805. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/AdvertsPosters01_s.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_s.DDS"
  806. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/SignClutter02_d.dds" to "textures/SetDressing/Signage/SignClutter02_d.dds"
  807. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/SignClutter02_n.dds" to "textures/SetDressing/Signage/SignClutter02_n.dds"
  808. 9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  809. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/SignClutter02_s.dds" to "textures/SetDressing/Signage/SignClutter02_s.dds"
  810. 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Posters/PerkPoster01_d.dds" to "textures/SetDressing/Posters/PerkPoster01_d.dds"
  811. 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
  812. 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
  813. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds" to "textures/SetDressing/PaintingsGeneric/PaintingGeneric30_d.dds"
  814. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds"
  815. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
  816. 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/woodframes01_d.dds" to "textures/setdressing/woodframes01_d.dds"
  817. 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/woodframes01_n.dds" to "textures/setdressing/woodframes01_n.dds"
  818. 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/woodframes01_s.dds" to "textures/setdressing/woodframes01_s.dds"
  819. 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PaintingCanvas01_d.dds" to "textures/SetDressing/PaintingCanvas01_d.dds"
  820. 23 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/PaintingCanvas01_n.dds" to "textures/SetDressing/PaintingCanvas01_n.dds"
  821. 23 BSShaderTextureSet\Textures\Textures #7: Path changed from "Shared/Black01_d.dds" to "textures/Shared/Black01_d.dds"
  822.  
  823. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\GardenTire01.NIF
  824. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
  825. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
  826. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
  827. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
  828. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
  829. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
  830. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds"
  831. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds"
  832. 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  833. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds"
  834.  
  835. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\RaiderTeddy.nif
  836. 8 BSLightingShaderProperty: Removed Skinned flag
  837. 11 BSLightingShaderProperty: Removed Skinned flag
  838. 14 BSLightingShaderProperty: Removed Skinned flag
  839.  
  840. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_BloodPackGlowingOne.nif
  841. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  842.  
  843. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_MilkBottlePrewar.nif
  844. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  845.  
  846. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_NukaColaEmpty.nif
  847. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  848.  
  849. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball1012.nif
  850. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  851.  
  852. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Effects\FXLightBeamPrydwenAnim.nif
  853. 5 BSXFlags: Flags set to "Animated | Complex | External Emit"
  854.  
  855. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Extras\ChemBin01.NIF
  856. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds"
  857. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds"
  858. 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds"
  859. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds"
  860. 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds"
  861. 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds"
  862. 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds"
  863. 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds"
  864.  
  865. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Extras\ChemBin02.NIF
  866. 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/DayTripper_d.dds" to "textures/Props/DayTripper_d.dds"
  867. 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/DayTripper_n.dds" to "textures/Props/DayTripper_n.dds"
  868. 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "shared/cubemaps/ore_steel_e.dds" to "textures/shared/cubemaps/ore_steel_e.dds"
  869. 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/DayTripper_s.dds" to "textures/Props/DayTripper_s.dds"
  870. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BuffOut_d.dds" to "textures/Props/BuffOut_d.dds"
  871. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BuffOut_n.dds" to "textures/Props/BuffOut_n.dds"
  872. 16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MemoryDenCube.dds" to "textures/Shared/Cubemaps/MemoryDenCube.dds"
  873. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BuffOut_s.dds" to "textures/Props/BuffOut_s.dds"
  874. 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/BinPlastic_d.dds" to "textures/Props/BinPlastic_d.dds"
  875. 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/BinPlastic_n.dds" to "textures/Props/BinPlastic_n.dds"
  876. 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/OutsideDay01.dds" to "textures/Shared/Cubemaps/OutsideDay01.dds"
  877. 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/BinPlastic_s.dds" to "textures/Props/BinPlastic_s.dds"
  878. 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/RadXBOS_d.dds" to "textures/Props/RadXBOS_d.dds"
  879. 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/RadXBOS_n.dds" to "textures/Props/RadXBOS_n.dds"
  880. 22 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior_dialectric.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior_dialectric.dds"
  881. 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/RadXBOS_s.dds" to "textures/Props/RadXBOS_s.dds"
  882.  
  883. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball14Cue.nif
  884. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  885.  
  886. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\FXAmbWaterFish01_INE.nif
  887. 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
  888.  
  889. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\FXAmbWaterFish02_INE.nif
  890. 1 BSXFlags: Flags set to "Animated | Havok | Editor Marker"
  891.  
  892. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_Poolball13.nif
  893. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  894.  
  895. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Cargo_Ship\cargo_ship_medium_01.nif
  896. 17 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  897. 26 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  898. 32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  899. 35 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  900. 39 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  901. 63 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  902. 72 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  903. 75 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  904. 78 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  905. 90 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  906. 102 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  907. 111 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  908. 117 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  909. 123 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  910. 126 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  911. 129 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  912. 135 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  913. 138 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  914. 141 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  915. 144 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  916. 147 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  917. 153 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  918. 156 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  919. 159 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  920. 165 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  921. 169 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  922. 172 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  923. 227 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  924. 225 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  925. 229 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  926. 231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  927. 192 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  928. 195 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  929. 198 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  930. 205 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  931. 208 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  932. 211 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  933. 223 BSLightingShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
  934. 1 BSXFlags: Flags set to "Havok | Complex | External Emit"
  935.  
  936. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\DeityStatue\DeityModel_VltCeilings01DLC03Gold01.nif
  937. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  938.  
  939. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm01_Load.nif
  940. 1 BSXFlags: Flags set to "Havok | Complex | Editor Marker"
  941.  
  942. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Interiors\Nautical\SmRooms\NatDoorSm02_Load.nif
  943. 1 BSXFlags: Flags set to "Havok | Complex | Editor Marker"
  944.  
  945. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\CEP_Shared\GardenVan.nif
  946. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/grasssheet01_d.dds" to "textures/landscape/grass/grasssheet01_d.dds"
  947. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/grasssheet01_n.dds" to "textures/landscape/grass/grasssheet01_n.dds"
  948. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/grasssheet01_s.dds" to "textures/landscape/grass/grasssheet01_s.dds"
  949. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/commonwealthdefault01_d.dds" to "textures/landscape/ground/commonwealthdefault01_d.dds"
  950. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/commonwealthdefault01_n.dds" to "textures/landscape/ground/commonwealthdefault01_n.dds"
  951. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/commonwealthdefault01_s.dds" to "textures/landscape/ground/commonwealthdefault01_s.dds"
  952. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas02_d.dds" to "textures/Landscape/Trees/MapleAtlas02_d.dds"
  953. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas02_n.dds" to "textures/Landscape/Trees/MapleAtlas02_n.dds"
  954. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas02_s.dds" to "textures/Landscape/Trees/MapleAtlas02_s.dds"
  955. 20 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/trees/elmatlas_d.dds" to "textures/landscape/trees/elmatlas_d.dds"
  956. 20 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/trees/elmatlas_n.dds" to "textures/landscape/trees/elmatlas_n.dds"
  957. 20 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/trees/elmatlas_s.dds" to "textures/landscape/trees/elmatlas_s.dds"
  958. 24 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/grass/driedgrassobj01_d.dds" to "textures/landscape/grass/driedgrassobj01_d.dds"
  959. 24 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/grass/driedgrassobj01_n.dds" to "textures/landscape/grass/driedgrassobj01_n.dds"
  960. 24 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/grass/driedgrassobj01_s.dds" to "textures/landscape/grass/driedgrassobj01_s.dds"
  961. 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/driedgrass01_d.dds" to "textures/landscape/ground/driedgrass01_d.dds"
  962. 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/driedgrass01_n.dds" to "textures/landscape/ground/driedgrass01_n.dds"
  963. 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/driedgrass01_s.dds" to "textures/landscape/ground/driedgrass01_s.dds"
  964. 32 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds"
  965. 32 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds"
  966. 32 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds"
  967. 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan02a_d.dds" to "textures/vehicles/automotive/vaulttecvan02a_d.dds"
  968. 35 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan02a_n.dds" to "textures/vehicles/automotive/vaulttecvan02a_n.dds"
  969. 35 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan02a_s.dds" to "textures/vehicles/automotive/vaulttecvan02a_s.dds"
  970. 38 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/vaulttecvan01a_d.dds" to "textures/vehicles/automotive/vaulttecvan01a_d.dds"
  971. 38 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/vaulttecvan01a_n.dds" to "textures/vehicles/automotive/vaulttecvan01a_n.dds"
  972. 38 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/Chrome_e.dds" to "textures/Shared/Cubemaps/Chrome_e.dds"
  973. 38 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/vaulttecvan01a_s.dds" to "textures/vehicles/automotive/vaulttecvan01a_s.dds"
  974. 41 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds"
  975. 41 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds"
  976. 41 BSShaderTextureSet\Textures\Textures #3: Path changed from "Vehicles/Automotive/FrameLUT.dds" to "textures/Vehicles/Automotive/FrameLUT.dds"
  977. 41 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds"
  978. 44 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/tires/tires01_d.dds" to "textures/setdressing/tires/tires01_d.dds"
  979. 44 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/tires/tires01_n.dds" to "textures/setdressing/tires/tires01_n.dds"
  980. 44 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  981. 44 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/tires/tires01_s.dds" to "textures/setdressing/tires/tires01_s.dds"
  982. 50 BSShaderTextureSet\Textures\Textures #0: Path changed from "vehicles/automotive/frame01_d.dds" to "textures/vehicles/automotive/frame01_d.dds"
  983. 50 BSShaderTextureSet\Textures\Textures #1: Path changed from "vehicles/automotive/frame01_n.dds" to "textures/vehicles/automotive/frame01_n.dds"
  984. 50 BSShaderTextureSet\Textures\Textures #7: Path changed from "vehicles/automotive/frame01_s.dds" to "textures/vehicles/automotive/frame01_s.dds"
  985. 53 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/vines01_d.dds" to "textures/landscape/plants/vines01_d.dds"
  986. 53 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/vines01_n.dds" to "textures/landscape/plants/vines01_n.dds"
  987. 53 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/vines01_s.dds" to "textures/landscape/plants/vines01_s.dds"
  988. 57 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/forsythia01_d.dds" to "textures/landscape/plants/forsythia01_d.dds"
  989. 57 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/forsythia01_n.dds" to "textures/landscape/plants/forsythia01_n.dds"
  990. 57 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/forsythia01_s.dds" to "textures/landscape/plants/forsythia01_s.dds"
  991. 61 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/MapleAtlas01_d.dds" to "textures/Landscape/Trees/MapleAtlas01_d.dds"
  992. 61 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/MapleAtlas01_n.dds" to "textures/Landscape/Trees/MapleAtlas01_n.dds"
  993. 61 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/MapleAtlas01_s.dds" to "textures/Landscape/Trees/MapleAtlas01_s.dds"
  994. 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_d.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_d.dds"
  995. 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_n.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_n.dds"
  996. 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/dirtcliffs/dirtcliffaddon01_s.dds" to "textures/landscape/dirtcliffs/dirtcliffaddon01_s.dds"
  997. 69 BSShaderTextureSet\Textures\Textures #0: Path changed from "Landscape/Trees/ElmPreWarAtlas_d.dds" to "textures/Landscape/Trees/ElmPreWarAtlas_d.dds"
  998. 69 BSShaderTextureSet\Textures\Textures #1: Path changed from "Landscape/Trees/ElmPreWarAtlas_n.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_n.DDS"
  999. 69 BSShaderTextureSet\Textures\Textures #7: Path changed from "Landscape/Trees/ElmPreWarAtlas_s.DDS" to "textures/Landscape/Trees/ElmPreWarAtlas_s.DDS"
  1000.  
  1001. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Casino\NVSlotMachine_Brass.nif
  1002. 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_brass_d.dds"
  1003. 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
  1004. 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
  1005. 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds"
  1006. 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
  1007. 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
  1008. 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds"
  1009. 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds"
  1010. 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds"
  1011.  
  1012. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Casino\NVSlotMachine_Steel.nif
  1013. 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_steel_d.dds"
  1014. 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_n.dds"
  1015. 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\slotmachines\nvslotmachine\nvslotmachine_s.dds"
  1016. 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_d.dds"
  1017. 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_n.dds"
  1018. 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\steamlibrary_e_480gb_drive\steamapps\common\fallout 4\data\textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds" to "textures\setdressing\aw workshop consoles textures\nvslotmachine_textures\reels\nvslotmachine_reel_s.dds"
  1019.  
  1020. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\ChemStation\Drug_lab.nif
  1021. 11 BSLightingShaderProperty: Removed Skinned flag
  1022. 15 BSLightingShaderProperty: Removed Skinned flag
  1023. 35 BSLightingShaderProperty: Removed Skinned flag
  1024. 56 BSLightingShaderProperty: Removed Skinned flag
  1025. 69 BSLightingShaderProperty: Removed Skinned flag
  1026. 73 BSLightingShaderProperty: Removed Skinned flag
  1027. 76 BSLightingShaderProperty: Removed Skinned flag
  1028. 101 BSLightingShaderProperty: Removed Skinned flag
  1029. 105 BSLightingShaderProperty: Removed Skinned flag
  1030. 111 BSLightingShaderProperty: Removed Skinned flag
  1031. 120 BSLightingShaderProperty: Removed Skinned flag
  1032.  
  1033. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\DLC03LightOilLampOn_HangingHalfSize.nif
  1034. 5 NiControllerSequence: Sorted Controlled Blocks by Target node index
  1035. 39 NiDefaultAVObjectPalette: Updated AV Objects
  1036. 4 NiMultiTargetTransformController: Updated Extra Targets
  1037.  
  1038. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\FloorLamp01On_NoShadows_INEM.nif
  1039. 1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
  1040.  
  1041. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\LightFixture02OFF.nif
  1042. 10 BSXFlags: Added missing BSXFlags
  1043. 10 BSXFlags: Flags set to "External Emit"
  1044.  
  1045. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\MineLurk\Minelurk_LoadScreen.nif
  1046. 2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1047. 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1048. 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1049. 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1050.  
  1051. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\TELESCOPE3.nif
  1052. 9 BSLightingShaderProperty: Removed Skinned flag
  1053.  
  1054. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\TELESCOPE2.nif
  1055. 5 BSLightingShaderProperty: Removed Skinned flag
  1056. 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1057.  
  1058. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\lod\Cargo_Ship\cargo_ship_medium_01_lod_0.nif
  1059. 0 NiNode\Children\Children #8: Removed a null link
  1060. 0 NiNode\Children\Children #5: Removed a null link
  1061. 0 NiNode\Children\Children #3: Removed a null link
  1062.  
  1063. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\TELESCOPE_BR.nif
  1064. 5 BSLightingShaderProperty: Removed Skinned flag
  1065.  
  1066. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\MineLurk\MineLurk.nif
  1067. 2 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1068. 8 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1069. 14 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1070. 20 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1071. 26 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1072. 32 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1073. 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1074. 44 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1075. 50 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1076.  
  1077. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SeaPlane\SEAPLANE_Broken.nif
  1078. 13 BSLightingShaderProperty: Removed Skinned flag
  1079.  
  1080. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Skull_Captain\ShoulderGull.nif
  1081. 72 BSXFlags: Added missing BSXFlags
  1082. 72 BSXFlags: Flags set to "Animated"
  1083.  
  1084. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SeaPlane\seaplane.nif
  1085. 17 BSLightingShaderProperty: Removed Skinned flag
  1086.  
  1087. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Skull_Captain\ShoulderGull_F.nif
  1088. 73 BSXFlags: Added missing BSXFlags
  1089. 73 BSXFlags: Flags set to "Animated"
  1090.  
  1091. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\the_great_Anchor.nif
  1092. 8 BSLightingShaderProperty: Removed Skinned flag
  1093.  
  1094. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\JeepNoSeats.nif
  1095. 17 BSLightingShaderProperty: Removed Skinned flag
  1096. 27 BSLightingShaderProperty: Removed Skinned flag
  1097. 36 BSLightingShaderProperty: Removed Skinned flag
  1098. 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"
  1099.  
  1100. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Obelisk\Obelisk.nif
  1101. 5 BSLightingShaderProperty: Removed Skinned flag
  1102. 1 BSXFlags: Flags set to "Animated | Havok | Articulated"
  1103.  
  1104. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Flora\INEM_Chokeberry_Bush.nif
  1105. 27 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1106.  
  1107. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit_F.nif
  1108. 289 BSXFlags: Added missing BSXFlags
  1109. 289 BSXFlags: Flags set to "Animated | External Emit"
  1110.  
  1111. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Skull_Captain\SkullCaptain_Outfit.nif
  1112. 362 BSXFlags: Added missing BSXFlags
  1113. 362 BSXFlags: Flags set to "Animated | External Emit"
  1114.  
  1115. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Temple\WallFlatLantern01.nif
  1116. 1 BSXFlags: Removed emtpy BSXFlags
  1117.  
  1118. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Toys\JackNtheBoxTrap01.nif
  1119. 45 NiDefaultAVObjectPalette: Updated AV Objects
  1120. 4 NiMultiTargetTransformController: Updated Extra Targets
  1121.  
  1122. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\SetDressing\barge.nif
  1123. 57 BSLightingShaderProperty: Removed Skinned flag
  1124. 92 BSLightingShaderProperty: Removed Skinned flag
  1125.  
  1126. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\gauntlet\IndGauntlet.nif
  1127. 231 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1128. 3 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated"
  1129. 7 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
  1130. 7 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
  1131. 7 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
  1132. 7 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
  1133. 7 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
  1134. 7 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
  1135. 7 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
  1136. 7 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
  1137. 7 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
  1138. 7 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
  1139. 7 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
  1140. 7 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
  1141. 7 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
  1142. 7 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
  1143. 7 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
  1144. 7 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
  1145. 7 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
  1146. 7 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
  1147. 7 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
  1148. 7 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
  1149. 7 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
  1150. 7 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
  1151. 7 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
  1152. 7 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
  1153. 7 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
  1154. 7 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
  1155. 7 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
  1156. 53 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
  1157. 53 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
  1158. 53 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
  1159. 53 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
  1160. 53 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
  1161. 53 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
  1162. 53 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
  1163. 53 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
  1164. 53 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
  1165. 53 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
  1166. 53 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
  1167. 53 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
  1168. 53 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
  1169. 53 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
  1170. 53 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
  1171. 53 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
  1172. 53 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
  1173. 53 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
  1174. 53 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
  1175. 53 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
  1176. 53 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
  1177. 53 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
  1178. 53 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
  1179. 53 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
  1180. 53 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
  1181. 53 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
  1182. 53 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
  1183. 55 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
  1184. 55 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
  1185. 55 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
  1186. 55 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
  1187. 55 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
  1188. 55 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
  1189. 55 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
  1190. 55 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
  1191. 55 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
  1192. 55 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
  1193. 55 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
  1194. 55 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
  1195. 55 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
  1196. 55 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
  1197. 55 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
  1198. 55 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
  1199. 55 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
  1200. 55 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
  1201. 55 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
  1202. 55 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
  1203. 55 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
  1204. 55 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
  1205. 55 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
  1206. 55 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
  1207. 55 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
  1208. 55 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
  1209. 55 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
  1210. 57 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
  1211. 57 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
  1212. 57 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
  1213. 57 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
  1214. 57 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
  1215. 57 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
  1216. 57 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
  1217. 57 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
  1218. 57 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
  1219. 47 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
  1220. 47 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
  1221. 47 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
  1222. 47 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
  1223. 47 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
  1224. 37 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
  1225. 35 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
  1226. 33 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
  1227. 31 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
  1228. 29 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
  1229. 29 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
  1230. 25 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
  1231. 25 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
  1232. 21 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
  1233. 21 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
  1234. 17 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
  1235. 17 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
  1236. 13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
  1237. 15 NiDefaultAVObjectPalette: Updated AV Objects
  1238. 6 NiMultiTargetTransformController: Updated Extra Targets
  1239.  
  1240. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CA.NIF
  1241. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
  1242. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
  1243. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
  1244. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  1245. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  1246. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  1247. 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  1248. 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  1249. 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  1250.  
  1251. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6C8.NIF
  1252. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  1253. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  1254. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  1255. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
  1256. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
  1257. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
  1258. 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  1259. 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  1260. 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  1261.  
  1262. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CC.NIF
  1263. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
  1264. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
  1265. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
  1266. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  1267. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  1268. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  1269.  
  1270. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\HazardAxe\HAxe_Mod_Mat_Gamma.nif
  1271. 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated | External Emit"
  1272. 40 NiControllerSequence: Sorted Controlled Blocks by Target node index
  1273. 73 NiControllerSequence: Sorted Controlled Blocks by Target node index
  1274. 88 NiControllerSequence: Sorted Controlled Blocks by Target node index
  1275. 104 NiControllerSequence: Sorted Controlled Blocks by Target node index
  1276. 117 NiDefaultAVObjectPalette: Updated AV Objects
  1277. 39 NiMultiTargetTransformController: Updated Extra Targets
  1278.  
  1279. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6D0.NIF
  1280. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
  1281. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
  1282. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
  1283. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  1284. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  1285. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  1286. 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  1287. 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  1288. 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  1289.  
  1290. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00ECB6CE.NIF
  1291. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/nattilefloor01_d.dds" to "textures/interiors/nautical/nattilefloor01_d.dds"
  1292. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/nattilefloor01_n.dds" to "textures/interiors/nautical/nattilefloor01_n.dds"
  1293. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/nattilefloor01_s.dds" to "textures/interiors/nautical/nattilefloor01_s.dds"
  1294. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  1295. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  1296. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  1297. 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "interiors/nautical/natmetalwall02_d.dds" to "textures/interiors/nautical/natmetalwall02_d.dds"
  1298. 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "interiors/nautical/natmetalwall02_n.dds" to "textures/interiors/nautical/natmetalwall02_n.dds"
  1299. 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "interiors/nautical/natmetalwall02_s.dds" to "textures/interiors/nautical/natmetalwall02_s.dds"
  1300.  
  1301. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\gauntlet\mod_Buzz_Gauntlet.nif
  1302. 31 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1303. 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1304.  
  1305. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\HazardAxe\HAxe_Unique.nif
  1306. 3 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
  1307. 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
  1308. 99 NiControllerSequence: Sorted Controlled Blocks by Target node index
  1309. 150 NiControllerSequence: Sorted Controlled Blocks by Target node index
  1310. 197 NiDefaultAVObjectPalette: Updated AV Objects
  1311. 6 NiMultiTargetTransformController: Updated Extra Targets
  1312.  
  1313. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\transportplane\transportplane_deployed.nif
  1314. 119 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1315. 121 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1316. 1 BSXFlags: Flags set to "Havok | Complex | External Emit"
  1317.  
  1318. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\gauntlet\mod_Shock_Gauntlet.nif
  1319. 52 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1320. 67 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1321. 85 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1322. 95 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1323. 113 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1324. 2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
  1325.  
  1326. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00172F9B.NIF
  1327. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_d.dds"
  1328. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_n.dds"
  1329. 5 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1_dielectric.dds"
  1330. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds" to "textures/SetDressing/ClutterGeneric/ClutterGenSmallA_s.dds"
  1331. 9 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/patiofurniture/patiofurniture_d.dds" to "textures/setdressing/patiofurniture/patiofurniture_d.dds"
  1332. 9 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/patiofurniture/patiofurniture_n.dds" to "textures/setdressing/patiofurniture/patiofurniture_n.dds"
  1333. 9 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalChrome01Cube_e.dds" to "textures/Shared/Cubemaps/MetalChrome01Cube_e.dds"
  1334. 9 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/patiofurniture/patiofurniture_s.dds" to "textures/setdressing/patiofurniture/patiofurniture_s.dds"
  1335. 13 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Cooler/Cooler_d.dds" to "textures/SetDressing/Cooler/Cooler_d.dds"
  1336. 13 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Cooler/Cooler_n.dds" to "textures/SetDressing/Cooler/Cooler_n.dds"
  1337. 13 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Cooler/Cooler_s.dds" to "textures/SetDressing/Cooler/Cooler_s.dds"
  1338. 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Setdressing/LunchBoxMisery_d.dds" to "textures/MiseryIsland/Setdressing/LunchBoxMisery_d.dds"
  1339. 25 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_n.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_n.dds"
  1340. 25 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_s.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_s.dds"
  1341. 29 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/GroundTrash01_d.dds" to "textures/Architecture/Buildings/GroundTrash01_d.dds"
  1342. 29 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/GroundTrash01_n.dds" to "textures/Architecture/Buildings/GroundTrash01_n.dds"
  1343. 33 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_d.dds" to "textures/SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_d.dds"
  1344. 33 BSShaderTextureSet\Textures\Textures #1: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
  1345. 33 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior_dialectric.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior_dialectric.dds"
  1346. 33 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_s.dds" to "textures/SetDressing/PlayerHouseClutterClean/BottleLabels01Prewar_s.dds"
  1347. 12 BSLightingShaderProperty: Removed Skinned flag
  1348.  
  1349. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM0084B393.NIF
  1350. 7 BSLightingShaderProperty\Name: Path changed from "C:\projects\Fallout4\Build\PC\Data\Materials\Architecture\Unique\Bridge01\RWTrim01.BGSM" to "Materials\Architecture\Unique\Bridge01\RWTrim01.BGSM"
  1351. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Unique/Bridge01/RWTrim01_d.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_d.dds"
  1352. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Unique/Bridge01/RWTrim01_n.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_n.dds"
  1353. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Unique/Bridge01/RWTrim01_s.dds" to "textures/Architecture/Unique/Bridge01/RWTrim01_s.dds"
  1354. 11 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\BridgeBrick01.BGSM" to "materials\Architecture\Unique\BridgeBrick01.BGSM"
  1355. 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgebrick01_d.dds" to "textures/architecture/unique/bridge01/bridgebrick01_d.dds"
  1356. 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgebrick01_n.dds" to "textures/architecture/unique/bridge01/bridgebrick01_n.dds"
  1357. 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgebrick01_s.dds" to "textures/architecture/unique/bridge01/bridgebrick01_s.dds"
  1358. 14 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Unique\BridgeConcrete01Details.BGSM" to "materials\Architecture\Unique\BridgeConcrete01Details.BGSM"
  1359. 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_d.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_d.dds"
  1360. 15 BSShaderTextureSet\Textures\Textures #1: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_n.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_n.dds"
  1361. 15 BSShaderTextureSet\Textures\Textures #7: Path changed from "architecture/unique/bridge01/bridgeconcrete01details_s.dds" to "textures/architecture/unique/bridge01/bridgeconcrete01details_s.dds"
  1362. 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/MacCready/Mac_d.dds" to "textures/Armor/MacCready/Mac_d.dds"
  1363. 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/MacCready/Mac_n.dds" to "textures/Armor/MacCready/Mac_n.dds"
  1364. 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/MacCready/Mac_s.dds" to "textures/Armor/MacCready/Mac_s.dds"
  1365. 23 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_d.dds"
  1366. 23 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_n.dds"
  1367. 23 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  1368. 23 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_s.dds"
  1369. 27 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_d.dds"
  1370. 27 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_n.dds"
  1371. 27 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
  1372. 27 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachineBackSide_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachineBackSide_s.dds"
  1373. 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/ground/fallenleaves01_d.dds" to "textures/landscape/ground/fallenleaves01_d.dds"
  1374. 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/ground/fallenleaves01_n.dds" to "textures/landscape/ground/fallenleaves01_n.dds"
  1375. 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/ground/fallenleaves01_s.dds" to "textures/landscape/ground/fallenleaves01_s.dds"
  1376. 35 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_d.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_d.dds"
  1377. 35 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_n.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_n.dds"
  1378. 35 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  1379. 35 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/NukaColaMachine/NukaColaMachine2_s.dds" to "textures/SetDressing/NukaColaMachine/NukaColaMachine2_s.dds"
  1380. 39 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Extras/RepairKit01_D.DDS" to "textures/MiseryIsland/Extras/RepairKit01_D.DDS"
  1381. 39 BSShaderTextureSet\Textures\Textures #1: Path changed from "MiseryIsland/Extras/RepairKit01_N.DDS" to "textures/MiseryIsland/Extras/RepairKit01_N.DDS"
  1382. 39 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  1383. 39 BSShaderTextureSet\Textures\Textures #7: Path changed from "MiseryIsland/Extras/RepairKit01_S.DDS" to "textures/MiseryIsland/Extras/RepairKit01_S.DDS"
  1384. 42 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/GenericPosters01_d.dds" to "textures/SetDressing/Signage/GenericPosters01_d.dds"
  1385. 42 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/GenericPosters01_n.dds" to "textures/SetDressing/Signage/GenericPosters01_n.dds"
  1386. 42 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/GenericPosters01_s.dds" to "textures/SetDressing/Signage/GenericPosters01_s.dds"
  1387. 46 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Landscape/Trees/Blight01_d.dds" to "textures/DLC03/Landscape/Trees/Blight01_d.dds"
  1388. 46 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Landscape/Trees/Blight01_n.dds" to "textures/DLC03/Landscape/Trees/Blight01_n.dds"
  1389. 46 BSShaderTextureSet\Textures\Textures #2: Path changed from "DLC03/Landscape/Trees/Blight01_g.dds" to "textures/DLC03/Landscape/Trees/Blight01_g.dds"
  1390. 46 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Landscape/Trees/Blight01_s.dds" to "textures/DLC03/Landscape/Trees/Blight01_s.dds"
  1391. 49 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Garage/GarageToolScrewdriver01_d.dds" to "textures/Props/Garage/GarageToolScrewdriver01_d.dds"
  1392. 49 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Garage/GarageToolScrewdriver01_n.dds" to "textures/Props/Garage/GarageToolScrewdriver01_n.dds"
  1393. 49 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
  1394. 49 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Garage/GarageToolScrewdriver01_s.dds" to "textures/Props/Garage/GarageToolScrewdriver01_s.dds"
  1395. 51 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\StoneBlockDetails01.BGSM" to "materials\Architecture\Buildings\StoneBlockDetails01.BGSM"
  1396. 52 BSShaderTextureSet\Textures\Textures #0: Path changed from "Architecture/Buildings/StoneBlockDetails01_d.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_d.dds"
  1397. 52 BSShaderTextureSet\Textures\Textures #1: Path changed from "Architecture/Buildings/StoneBlockDetails01_n.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_n.dds"
  1398. 52 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  1399. 52 BSShaderTextureSet\Textures\Textures #7: Path changed from "Architecture/Buildings/StoneBlockDetails01_s.dds" to "textures/Architecture/Buildings/StoneBlockDetails01_s.dds"
  1400. 55 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Garage/GarageToolWrench01_d.dds" to "textures/Props/Garage/GarageToolWrench01_d.dds"
  1401. 55 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Garage/GarageToolWrench01_n.dds" to "textures/Props/Garage/GarageToolWrench01_n.dds"
  1402. 55 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
  1403. 55 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Garage/GarageToolWrench01_s.dds" to "textures/Props/Garage/GarageToolWrench01_s.dds"
  1404.  
  1405. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM0084F767.NIF
  1406. 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Critters/seagull_d.dds" to "textures/Critters/seagull_d.dds"
  1407. 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "Critters/seagull_n.dds" to "textures/Critters/seagull_n.dds"
  1408. 12 BSShaderTextureSet\Textures\Textures #2: Path changed from "Critters/seagull_g.dds" to "textures/Critters/seagull_g.dds"
  1409. 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "Critters/seagull_s.dds" to "textures/Critters/seagull_s.dds"
  1410. 16 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
  1411. 16 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
  1412. 16 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
  1413. 19 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Buoy_02_d.dds" to "textures/SetDressing/Boats/Buoy_02_d.dds"
  1414. 19 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Buoy_01_n.dds" to "textures/SetDressing/Boats/Buoy_01_n.dds"
  1415. 19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
  1416. 19 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Buoy_01_s.dds" to "textures/SetDressing/Boats/Buoy_01_s.dds"
  1417. 22 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
  1418. 22 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
  1419. 22 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
  1420. 25 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
  1421. 25 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
  1422. 25 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
  1423. 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
  1424. 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
  1425. 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
  1426. 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/seaweed01_d.dds" to "textures/landscape/plants/seaweed01_d.dds"
  1427. 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/seaweed01_n.dds" to "textures/landscape/plants/seaweed01_n.dds"
  1428. 31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  1429. 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/seaweed01_s.dds" to "textures/landscape/plants/seaweed01_s.dds"
  1430. 27 BSLightingShaderProperty: Removed Skinned flag
  1431.  
  1432. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM008718A3.NIF
  1433. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
  1434. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
  1435. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
  1436. 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Buoy_02_d.dds" to "textures/SetDressing/Boats/Buoy_02_d.dds"
  1437. 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Buoy_01_n.dds" to "textures/SetDressing/Boats/Buoy_01_n.dds"
  1438. 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushed02Cube_e.dds" to "textures/Shared/Cubemaps/MetalBrushed02Cube_e.dds"
  1439. 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Buoy_01_s.dds" to "textures/SetDressing/Boats/Buoy_01_s.dds"
  1440. 11 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/Barge02_d.dds" to "textures/SetDressing/Boats/Barge02_d.dds"
  1441. 11 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/Barge02_n.dds" to "textures/SetDressing/Boats/Barge02_n.dds"
  1442. 11 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/Barge02_s.dds" to "textures/SetDressing/Boats/Barge02_s.dds"
  1443. 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/barnacle/barnacle_d.dds" to "textures/SetDressing/barnacle/barnacle_d.dds"
  1444. 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/barnacle/barnacle_n.dds" to "textures/SetDressing/barnacle/barnacle_n.dds"
  1445. 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/barnacle/barnacle_s.dds" to "textures/SetDressing/barnacle/barnacle_s.dds"
  1446. 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "Critters/seagull_d.dds" to "textures/Critters/seagull_d.dds"
  1447. 21 BSShaderTextureSet\Textures\Textures #1: Path changed from "Critters/seagull_n.dds" to "textures/Critters/seagull_n.dds"
  1448. 21 BSShaderTextureSet\Textures\Textures #2: Path changed from "Critters/seagull_g.dds" to "textures/Critters/seagull_g.dds"
  1449. 21 BSShaderTextureSet\Textures\Textures #7: Path changed from "Critters/seagull_s.dds" to "textures/Critters/seagull_s.dds"
  1450. 28 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Boats/LifePreserver01_d.dds" to "textures/SetDressing/Boats/LifePreserver01_d.dds"
  1451. 28 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Boats/LifePreserver01_n.dds" to "textures/SetDressing/Boats/LifePreserver01_n.dds"
  1452. 28 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Boats/LifePreserver01_s.dds" to "textures/SetDressing/Boats/LifePreserver01_s.dds"
  1453. 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "landscape/plants/seaweed01_d.dds" to "textures/landscape/plants/seaweed01_d.dds"
  1454. 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "landscape/plants/seaweed01_n.dds" to "textures/landscape/plants/seaweed01_n.dds"
  1455. 31 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
  1456. 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "landscape/plants/seaweed01_s.dds" to "textures/landscape/plants/seaweed01_s.dds"
  1457. 10 BSLightingShaderProperty: Removed Skinned flag
  1458.  
  1459. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\MiseryIsland\Weapons\gauntlet\mod_Ultracite_Gauntlet.nif
  1460. 88 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1461. 95 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  1462. 2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated | External Emit"
  1463. 65 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
  1464. 65 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
  1465. 67 NiDefaultAVObjectPalette: Updated AV Objects
  1466. 64 NiMultiTargetTransformController: Updated Extra Targets
  1467.  
  1468. Misery Island 1.0.8-87983-1-0-8-1765808558\Meshes\SCOL\INE_MiseryIsland.esp\CM00842BAC.NIF
  1469. 5 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Radio1_d.dds" to "textures/Props/Radio1_d.dds"
  1470. 5 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Radio1_n.dds" to "textures/Props/Radio1_n.dds"
  1471. 5 BSShaderTextureSet\Textures\Textures #2: Path changed from "Props/Radio1_g.dds" to "textures/Props/Radio1_g.dds"
  1472. 5 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Radio1_s.dds" to "textures/Props/Radio1_s.dds"
  1473. 14 BSShaderTextureSet\Textures\Textures #0: Path changed from "Props/Radio1_d.dds" to "textures/Props/Radio1_d.dds"
  1474. 14 BSShaderTextureSet\Textures\Textures #1: Path changed from "Props/Radio1_n.dds" to "textures/Props/Radio1_n.dds"
  1475. 14 BSShaderTextureSet\Textures\Textures #2: Path changed from "Props/Radio1_g.dds" to "textures/Props/Radio1_g.dds"
  1476. 14 BSShaderTextureSet\Textures\Textures #7: Path changed from "Props/Radio1_s.dds" to "textures/Props/Radio1_s.dds"
  1477. 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_d.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_d.dds"
  1478. 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_n.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_n.dds"
  1479. 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/ToyModelsHandy_s.dds" to "textures/SetDressing/LunchBoxKids/ToyModelsHandy_s.dds"
  1480. 21 BSShaderTextureSet\Textures\Textures #0: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_d.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_d.dds"
  1481. 21 BSShaderTextureSet\Textures\Textures #1: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_n.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_n.dds"
  1482. 21 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalBrushedGold_e.dds" to "textures/Shared/Cubemaps/MetalBrushedGold_e.dds"
  1483. 21 BSShaderTextureSet\Textures\Textures #7: Path changed from "DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_s.dds" to "textures/DLC03/Interiors/Vault/VltCeilings01DLC03Gold01_s.dds"
  1484. 31 BSShaderTextureSet\Textures\Textures #0: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_d.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_d.dds"
  1485. 31 BSShaderTextureSet\Textures\Textures #1: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_n.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_n.dds"
  1486. 31 BSShaderTextureSet\Textures\Textures #7: Path changed from "setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_s.dds" to "textures/setdressing/playerhouse_ruin/playerhouse_ruin_stereo01_s.dds"
  1487. 34 BSShaderTextureSet\Textures\Textures #0: Path changed from "SetDressing/Signage/AdvertsPosters01_d.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_d.DDS"
  1488. 34 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/Signage/AdvertsPosters01_n.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_n.DDS"
  1489. 34 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/Signage/AdvertsPosters01_s.DDS" to "textures/SetDressing/Signage/AdvertsPosters01_s.DDS"
  1490. 38 BSShaderTextureSet\Textures\Textures #0: Path changed from "MiseryIsland/Setdressing/LunchBoxMisery_d.dds" to "textures/MiseryIsland/Setdressing/LunchBoxMisery_d.dds"
  1491. 38 BSShaderTextureSet\Textures\Textures #1: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_n.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_n.dds"
  1492. 38 BSShaderTextureSet\Textures\Textures #7: Path changed from "SetDressing/LunchBoxKids/LunchBoxKids_s.dds" to "textures/SetDressing/LunchBoxKids/LunchBoxKids_s.dds"
  1493. 1 BSXFlags: Flags set to "Animated | Havok"
  1494.  
  1495.  
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