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Zitem.xml

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Dec 22nd, 2010
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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <!-- XML BY System32 Edited by Raizoku and NightFall -->
  3. <XML id="Fluid" xmlns="http://tempuri.org/zitem.xsd" >
  4. <!--
  5. ===INDEX OF ZITEM.XML===
  6.  
  7. 1) Men Tops
  8. 2) Men Coats
  9. 3) Men Gloves
  10. 4) Men Pants
  11. 5) Men Shoes
  12.  
  13.  
  14. 1) Woman Tops
  15. 2) Woman Coats
  16. 3) Woman Gloves
  17. 4) Woman Pants
  18. 5) Woman Shoes
  19.  
  20. ===QUEST ITEMS===
  21.  
  22. 1) Quest Monster Attack
  23.  
  24.  
  25. ===WEAPONS===
  26.  
  27. 1) Event Items
  28. 2) Donator
  29. 3) GM
  30. 4) Daggers
  31. 5) Katana
  32. 6) Double Katana
  33. 7) Great Swords
  34. 8) Pistols/Revolvers
  35. 9) SMGS
  36. 10) Shotguns
  37. 11) Rifles
  38. 12) MachineGuns
  39. 13) Rocket Launcher
  40. 14) Grenades
  41. 15) Flashs
  42. 16) Smokes
  43. 17) Magazine Puch
  44. 18) Heals
  45. 19) Enchants
  46. 20) Rings
  47. -->
  48.  
  49. <!-- Men Tops -->
  50.  
  51. <ITEM id="71040" name="STR:ZITEM_NAME_520049" mesh_name="eq_head_heavymetal" totalpoint="0" type="equip" iscashitem="false" res_sex="m" res_level="25" slot="head" weight="4" bt_price="0" hp="4" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520049" />
  52.  
  53. <ITEM id="71060" name="STR:ZITEM_NAME_520050" mesh_name="eq_head_judgement" totalpoint="0" type="equip" iscashitem="false" res_sex="m" res_level="25" slot="head" weight="3" bt_price="0" hp="3" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520050" />
  54.  
  55. <ITEM id="71080" name="STR:ZITEM_NAME_520051" mesh_name="eq_head_royal_children" totalpoint="0" type="equip" iscashitem="false" res_sex="m" res_level="25" slot="head" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520051" />
  56.  
  57. <ITEM id="71100" name="STR:ZITEM_NAME_520052" mesh_name="eq_head_wedding" totalpoint="0" type="equip" iscashitem="false" res_sex="m" res_level="25" slot="head" weight="4" bt_price="0" hp="4" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520052" />
  58.  
  59. <ITEM id="71120" name="STR:ZITEM_NAME_520053" mesh_name="eq_head_US_Navy_Costume" totalpoint="0" type="equip" iscashitem="false" res_sex="m" res_level="15" slot="head" weight="4" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520053" />
  60.  
  61. <ITEM id="69401" name="STR:ZITEM_NAME_20001" mesh_name="eq_head_crown" totalpoint="0" type="equip" iscashitem="false" res_sex="m" res_level="25" slot="head" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_20001" />
  62.  
  63. <ITEM id="67820" name="STR:ZITEM_NAME_520047" mesh_name="eq_head_Assassin" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="head" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520047" />
  64.  
  65. <ITEM id="30923" name="Star Tower hat (Men)" mesh_name="eq_head_american" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="1" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A familiar hat with a stylish picture that looks as if seen somewhere else before." />
  66.  
  67. <ITEM id="30925" name="Big Fun Wig (Men)" mesh_name="eq_head_french" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="1" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A festival wig that will enhance your festive mood." />
  68.  
  69. <ITEM id="3165" name="Koala Hat (Men)" mesh_name="eq_head_koala" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Hat worn by people who reside in the southern island. This hat is cute and unique to its geographical location." />
  70.  
  71. <ITEM id="3167" name="STR:ZITEM_NAME_520028" mesh_name="eq_head_pumpkin" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="5" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520028" />
  72.  
  73. <ITEM id="2555" name="STR:ZITEM_NAME_520043" mesh_name="eq_head_valkyrie" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="head" weight="5" bt_price="0" hp="4" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520043" />
  74.  
  75. <ITEM id="77820" name="STR:ZITEM_NAME_520048" mesh_name="eq_head_kungfu" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="3" bt_price="0" hp="3" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520048" />
  76.  
  77. <ITEM id="11008" name="STR:ZITEM_NAME_520027" mesh_name="eq_head_zeus" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="2" bt_price="0" hp="3" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520027" />
  78.  
  79. <ITEM id="11012" name="STR:ZITEM_NAME_520002" mesh_name="eq_head_12" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="head" weight="4" bt_price="0" hp="2" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520002" />
  80.  
  81. <ITEM id="11013" name="STR:ZITEM_NAME_520010" mesh_name="eq_head_20" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="head" weight="4" bt_price="0" hp="1" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520010" />
  82.  
  83. <ITEM id="11014" name="STR:ZITEM_NAME_520014" mesh_name="eq_head_24" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="head" weight="5" bt_price="0" hp="3" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520014" />
  84.  
  85. <ITEM id="11015" name="STR:ZITEM_NAME_520018" mesh_name="eq_head_bigi" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="head" weight="4" bt_price="0" hp="2" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520018" />
  86.  
  87. <ITEM id="11016" name="STR:ZITEM_NAME_520003" mesh_name="eq_head_07" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="4" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520003" />
  88.  
  89. <ITEM id="11017" name="STR:ZITEM_NAME_520008" mesh_name="eq_head_10" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="4" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520008" />
  90.  
  91. <ITEM id="11018" name="STR:ZITEM_NAME_520012" mesh_name="eq_head_23" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="4" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520012" />
  92.  
  93. <ITEM id="11019" name="STR:ZITEM_NAME_520015" mesh_name="eq_head_22" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="3" bt_price="0" hp="2" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520015" />
  94.  
  95. <ITEM id="11020" name="STR:ZITEM_NAME_520016" mesh_name="eq_head_19" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="4" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520016" />
  96.  
  97. <ITEM id="11021" name="STR:ZITEM_NAME_520017" mesh_name="eq_head_11" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="4" bt_price="0" hp="1" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520017" />
  98.  
  99. <ITEM id="11022" name="STR:ZITEM_NAME_520020" mesh_name="eq_head_26" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="3" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520020" />
  100.  
  101. <ITEM id="11023" name="STR:ZITEM_NAME_520021" mesh_name="eq_head_25" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="5" bt_price="0" hp="0" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520021" />
  102.  
  103. <ITEM id="50049" name="Alucard Hat" mesh_name="eq_head_mdhelmet" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="1" bt_price="0" hp="2" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Alucard himself once wore this." />
  104.  
  105. <ITEM id="11000" name="STR:ZITEM_NAME_520009" mesh_name="eq_head_16" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520009" />
  106.  
  107. <ITEM id="11002" name="STR:ZITEM_NAME_520013" mesh_name="eq_head_santa" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520013" />
  108.  
  109. <ITEM id="11003" name="STR:ZITEM_NAME_520019" mesh_name="eq_head_hanbok" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520019" />
  110.  
  111. <ITEM id="11004" name="STR:ZITEM_NAME_520022" mesh_name="eq_head_korea" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520022" />
  112.  
  113. <ITEM id="11005" name="STR:ZITEM_NAME_520022" mesh_name="eq_head_brazil" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520022" />
  114.  
  115. <ITEM id="11006" name="STR:ZITEM_NAME_520022" mesh_name="eq_head_japan" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520022" />
  116.  
  117. <ITEM id="11007" name="STR:ZITEM_NAME_520025" mesh_name="eq_head_visor" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520025" />
  118.  
  119. <ITEM id="11009" name="Men's Cowboy Hat" mesh_name="eq_head_30" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Yee-Haw!" />
  120.  
  121. <ITEM id="11010" name="Men's Premium Tuxedo Top Hat" mesh_name="eq_head_34" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="7" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Fine dress Hat." />
  122.  
  123. <ITEM id="11011" name="Men's Premium White Tuxedo Top Hat" mesh_name="eq_head_34_white" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="7" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Fine dress Hat." />
  124.  
  125. <ITEM id="11024" name="Nurse Hat (Men)" mesh_name="eq_head_36" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="5" bt_price="0" hp="5" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse Hat for men." />
  126.  
  127. <ITEM id="11025" name="Icarus Hat (Men)" mesh_name="eq_head_32" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="4" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Icarus Hat worn by the airplane pilots from Ares who fly across the Astra continent." />
  128.  
  129. <ITEM id="11027" name="Megaman Helmet" mesh_name="eq_head_29" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="head" weight="4" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="A marvel of robotic engineering." />
  130.  
  131. <ITEM id="11028" name="Captain's Head" mesh_name="eq_head_shinig" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by police captains in the afterlife." />
  132.  
  133. <ITEM id="11029" name="Men's Train Guard Hat" mesh_name="eq_head_33" totalpoint="0" type="equip" res_sex="m" res_level="70" slot="head" weight="5" bt_price="0" hp="0" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="The Axium train company is known to be one of the greatest powers in the republic." />
  134.  
  135. <ITEM id="11033" name="Men's God Cap" mesh_name="eq_head_28" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="3" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Cap worn by those who worship the God of light." />
  136.  
  137. <ITEM id="30000" name="STR:ZITEM_NAME_400011" mesh_name="eq_head_helmet2" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="1" bt_price="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400011" />
  138.  
  139. <ITEM id="30001" name="STR:ZITEM_NAME_520001" mesh_name="eq_head_a001" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520001" />
  140.  
  141. <ITEM id="30002" name="STR:ZITEM_NAME_520004" mesh_name="eq_head_04" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520004" />
  142.  
  143. <ITEM id="30003" name="STR:ZITEM_NAME_520005" mesh_name="eq_head_13" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520005" />
  144.  
  145. <ITEM id="30004" name="STR:ZITEM_NAME_520006" mesh_name="eq_head_15" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520006" />
  146.  
  147. <ITEM id="30005" name="STR:ZITEM_NAME_520007" mesh_name="eq_head_14" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520007" />
  148.  
  149. <ITEM id="30006" name="STR:ZITEM_NAME_520026" mesh_name="eq_head_musketeer3" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="2" bt_price="0" hp="2" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The famous SKNeoDio Sharp Hat" bp_solo_bonus="50" />
  150.  
  151. <ITEM id="30007" name="Clan Headband #1" mesh_name="eq_head_naruto01" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." />
  152.  
  153. <ITEM id="30008" name="Clan Headband #2" mesh_name="eq_head_naruto02" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." />
  154.  
  155. <ITEM id="30009" name="Clan Headband #3" mesh_name="eq_head_naruto03" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." />
  156.  
  157. <ITEM id="30010" name="Clan Headband #4" mesh_name="eq_head_naruto04" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." />
  158.  
  159. <ITEM id="30011" name="Clan Headband #5" mesh_name="eq_head_naruto05" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." />
  160.  
  161. <ITEM id="30012" name="Cat Ears" mesh_name="eq_head_cat" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="head" weight="6" bt_price="0" hp="7" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cat Ears" />
  162.  
  163. <ITEM id="30013" name="Bunny Ears" mesh_name="eq_head_rabbit" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="head" weight="6" bt_price="0" hp="7" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Bunny Ears" />
  164.  
  165. <ITEM id="40000" name="Goblin Scalp" mesh_name="eq_head_goblin" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="0" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The scalp of a goblin. It seems to increase the rate of learning." iscashitem="false" xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" />
  166.  
  167. <ITEM id="400515" name="Android Mask (Men)" mesh_name="eq_head_android" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="head" weight="3" bt_price="0" hp="-1" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A realistic looking male mask of Android's face used for parties." />
  168.  
  169. <ITEM id="400503" name="STR:ZITEM_NAME_400503" mesh_name="eq_head_goblin" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="head" weight="0" bt_price="0" hp="0" ap="0" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400503" />
  170.  
  171. <ITEM id="6210" name="STR:ZITEM_NAME_520040" mesh_name="eq_head_mouse" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="2" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520040" />
  172.  
  173. <ITEM id="100036" name="STR:ZITEM_NAME_520036" mesh_name="eq_head_swim" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="2" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520036" />
  174.  
  175. <ITEM id="100037" name="STR:ZITEM_NAME_520037" mesh_name="eq_head_school" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520037" />
  176.  
  177. <ITEM id="100038" name="STR:ZITEM_NAME_520038" mesh_name="eq_head_winter" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="2" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520038" />
  178.  
  179. <ITEM id="100039" name="Deities Aura Headset (Man)" mesh_name="eq_head_aura" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="4" bt_price="0" hp="3" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Headgear for men, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" />
  180.  
  181.  
  182. <!-- End of Men Tops -->
  183.  
  184.  
  185.  
  186. <!-- Men Coats -->
  187.  
  188. <ITEM id="71041" name="STR:ZITEM_NAME_521040" mesh_name="eq_chest_heavymetal" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="16" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521040" />
  189.  
  190. <ITEM id="71061" name="STR:ZITEM_NAME_521041" mesh_name="eq_chest_judgement" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="16" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521041" />
  191.  
  192. <ITEM id="71081" name="STR:ZITEM_NAME_521042" mesh_name="eq_chest_royal_children" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="16" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521042" />
  193.  
  194. <ITEM id="71101" name="STR:ZITEM_NAME_521043" mesh_name="eq_chest_wedding" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="15" bt_price="0" hp="5" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521043" />
  195.  
  196. <ITEM id="71121" name="STR:ZITEM_NAME_521044" mesh_name="eq_chest_US_Navy_Costume" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521044" />
  197.  
  198. <ITEM id="67821" name="STR:ZITEM_NAME_521038" mesh_name="eq_chest_Assassin" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="17" bt_price="0" hp="6" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521038" />
  199.  
  200. <ITEM id="30927" name="Maple Shirt (Men)" mesh_name="eq_chest_canada" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A familiar shirt with a vivid Maple logo on its chest. It has a refreshing scent of far away land." />
  201.  
  202. <ITEM id="92350" name="Colorful Striped Shirt (Men)" mesh_name="eq_chest_germany" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="3 colored striped shirt worn by the brave who want to stand out in battle." />
  203.  
  204. <ITEM id="92352" name="Ancient Vest (Men)" mesh_name="eq_chest_peru" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Vest worn by ancient warriors from a distant land." />
  205.  
  206. <ITEM id="2556" name="STR:ZITEM_NAME_521033" mesh_name="eq_chest_valkyrie" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="17" bt_price="0" hp="6" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521033" />
  207.  
  208. <ITEM id="77821" name="STR:ZITEM_NAME_521039" mesh_name="eq_chest_kungfu" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="14" bt_price="0" hp="3" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521039" />
  209.  
  210. <ITEM id="266211" name="STR:ZITEM_NAME_21010" mesh_name="eq_chest_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="chest" weight="20" bt_price="0" hp="2" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21010" />
  211.  
  212. <ITEM id="41266" name="Clan Master Coat (Male)" mesh_name="eq_chest_clanmaster" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="16" bt_price="0" hp="6" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Coat (for male) provided with purchase of clan name change item. Only the clan master can wear it." />
  213.  
  214. <ITEM id="538" name="Palmpoa's Shirt (Men)" mesh_name="eq_chest_palmpou" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="16" bt_price="0" hp="4" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Palmpoa's Shirt taken from Palmpow. The cute Palmpoa on the back makes one feel sorry to wear it as protective equipment." />
  215.  
  216. <ITEM id="6000" name="STR:ZITEM_NAME_21001" mesh_name="eq_chest_12" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="5" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21001" />
  217.  
  218. <ITEM id="6001" name="STR:ZITEM_NAME_21006" mesh_name="eq_chest_a001" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="12" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21006" />
  219.  
  220. <ITEM id="6002" name="STR:ZITEM_NAME_21002" mesh_name="eq_chest_06" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21002" />
  221.  
  222. <ITEM id="6003" name="STR:ZITEM_NAME_21008" mesh_name="eq_chest_21" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21008" />
  223.  
  224. <ITEM id="6004" name="STR:ZITEM_NAME_21003" mesh_name="eq_chest_13" totalpoint="0" type="equip" res_sex="m" res_level="10" slot="chest" weight="15" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21003" />
  225.  
  226. <ITEM id="6005" name="STR:ZITEM_NAME_21007" mesh_name="eq_chest_07_1" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="chest" weight="16" bt_price="0" hp="0" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21007" />
  227.  
  228. <ITEM id="6006" name="STR:ZITEM_NAME_21004" mesh_name="eq_chest_01" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="chest" weight="18" bt_price="0" hp="0" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21004" />
  229.  
  230. <ITEM id="6007" name="STR:ZITEM_NAME_21005" mesh_name="eq_chest_03" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="chest" weight="20" bt_price="0" hp="0" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21005" />
  231.  
  232. <ITEM id="12008" name="STR:ZITEM_NAME_521022" mesh_name="eq_chest_zeus" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521022" />
  233.  
  234. <ITEM id="12012" name="STR:ZITEM_NAME_521001" mesh_name="eq_chest_16" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="chest" weight="14" bt_price="0" hp="4" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521001" />
  235.  
  236. <ITEM id="12013" name="STR:ZITEM_NAME_521005" mesh_name="eq_chest_09" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="chest" weight="14" bt_price="0" hp="3" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521005" />
  237.  
  238. <ITEM id="12014" name="STR:ZITEM_NAME_521009" mesh_name="eq_chest_24" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="chest" weight="15" bt_price="0" hp="5" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521009" />
  239.  
  240. <ITEM id="12015" name="STR:ZITEM_NAME_521013" mesh_name="eq_chest_bigi" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="chest" weight="14" bt_price="0" hp="3" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521013" />
  241.  
  242. <ITEM id="12016" name="STR:ZITEM_NAME_521002" mesh_name="eq_chest_04" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521002" />
  243.  
  244. <ITEM id="12017" name="STR:ZITEM_NAME_521003" mesh_name="eq_chest_17" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="15" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521003" />
  245.  
  246. <ITEM id="12018" name="STR:ZITEM_NAME_521007" mesh_name="eq_chest_23" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="14" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521007" />
  247.  
  248. <ITEM id="12019" name="STR:ZITEM_NAME_521010" mesh_name="eq_chest_22" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="14" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521010" />
  249.  
  250. <ITEM id="12020" name="STR:ZITEM_NAME_521011" mesh_name="eq_chest_19" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="15" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521011" />
  251.  
  252. <ITEM id="12021" name="STR:ZITEM_NAME_521012" mesh_name="eq_chest_18" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521012" />
  253.  
  254. <ITEM id="12022" name="STR:ZITEM_NAME_521016" mesh_name="eq_chest_26" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521016" />
  255.  
  256. <ITEM id="12023" name="STR:ZITEM_NAME_521017" mesh_name="eq_chest_25" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="17" bt_price="0" hp="4" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521017" />
  257.  
  258. <ITEM id="50017" name="Swat Jacket" mesh_name="eq_chest_swat" totalpoint="0" type="equip" res_sex="m" res_level="70" slot="chest" weight="20" bt_price="0" hp="5" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Swat Jacket !" />
  259.  
  260. <ITEM id="50019" name="Men's Emo" mesh_name="eq_chest_memo" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="chest" weight="14" bt_price="0" hp="4" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Emo Jacket !" />
  261.  
  262. <ITEM id="50050" name="Alucard Body" mesh_name="eq_chest_mdbody" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="15" bt_price="0" hp="4" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Alucard himself once wore this." />
  263.  
  264. <ITEM id="12000" name="STR:ZITEM_NAME_521004" mesh_name="eq_chest_10" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521004" />
  265.  
  266. <ITEM id="12001" name="STR:ZITEM_NAME_521006" mesh_name="eq_chest_20" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="9" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521006" />
  267.  
  268. <ITEM id="12002" name="STR:ZITEM_NAME_521008" mesh_name="eq_chest_santa" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="1" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521008" />
  269.  
  270. <ITEM id="12003" name="STR:ZITEM_NAME_521015" mesh_name="eq_chest_hanbok" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="1" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521015" />
  271.  
  272. <ITEM id="12004" name="STR:ZITEM_NAME_521018" mesh_name="eq_chest_korea" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521018" />
  273.  
  274. <ITEM id="12005" name="STR:ZITEM_NAME_521018" mesh_name="eq_chest_brazil" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521018" />
  275.  
  276. <ITEM id="12006" name="STR:ZITEM_NAME_521018" mesh_name="eq_chest_japan" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521018" />
  277.  
  278. <ITEM id="12007" name="STR:ZITEM_NAME_521021" mesh_name="eq_chest_14" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="1" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521021" />
  279.  
  280. <ITEM id="12009" name="Men's Cowboy Vest" mesh_name="eq_chest_30" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="15" bt_price="0" hp="0" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Yee-Haw!" />
  281.  
  282. <ITEM id="12010" name="Men's Premium Tuxedo" mesh_name="eq_chest_34" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="7" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Bond. James Bond." />
  283.  
  284. <ITEM id="12011" name="Men's Premium White Tuxedo" mesh_name="eq_chest_34_white" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="7" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress shirt." />
  285.  
  286. <ITEM id="12024" name="Nurse Suit (Men)" mesh_name="eq_chest_36" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse Suit for men." />
  287.  
  288. <ITEM id="12025" name="Icarus Jacket (Men)" mesh_name="eq_chest_32" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Jacket worn by the airplane pilots from Ares who fly across the Astra continent." />
  289.  
  290. <ITEM id="12026" name="STR:ZITEM_NAME_521014" mesh_name="eq_chest_27" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="chest" weight="14" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521014" />
  291.  
  292. <ITEM id="12027" name="Megaman Chest" mesh_name="eq_chest_29" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="chest" weight="15" bt_price="0" hp="3" ap="27" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A marvel of robotic engineering." />
  293.  
  294. <ITEM id="12028" name="Captain's Chest" mesh_name="eq_chest_shinig" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="chest" weight="10" bt_price="0" hp="7" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by police captains in the afterlife." />
  295.  
  296. <ITEM id="12029" name="Men's Train Guard Uniform" mesh_name="eq_chest_33" totalpoint="0" type="equip" res_sex="m" res_level="70" slot="chest" weight="16" bt_price="0" hp="0" ap="38" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." />
  297.  
  298. <ITEM id="12030" name="VIP Suit" mesh_name="eq_chest_02" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="chest" weight="17" bt_price="0" hp="0" ap="39" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This fine suit is reinforced with a thick layer of Kevlar." />
  299.  
  300. <ITEM id="12031" name="Star Shirt" mesh_name="eq_chest_35" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="chest" weight="15" bt_price="0" hp="5" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." />
  301.  
  302. <ITEM id="12032" name="General's Trenchcoat" mesh_name="eq_chest_15" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="chest" weight="17" bt_price="0" hp="5" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Dress coat worn by generals in the Imperial Army." />
  303.  
  304. <ITEM id="12033" name="Men's God Jacket" mesh_name="eq_chest_28" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="15" bt_price="0" hp="4" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Jacket worn by those who worship the God of light." />
  305.  
  306. <ITEM id="50025" name="Black VIP Suit" mesh_name="eq_chest_bvipt" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="chest" weight="17" bt_price="0" hp="0" ap="39" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This fine suit is reinforced with a thick layer of Kevlar." />
  307.  
  308. <ITEM id="50027" name="Red VIP Suit" mesh_name="eq_chest_rvipt" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="chest" weight="17" bt_price="0" hp="0" ap="39" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This fine suit is reinforced with a thick layer of Kevlar." />
  309.  
  310. <ITEM id="50029" name="Yellow VIP Suit" mesh_name="eq_chest_yvipt" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="chest" weight="17" bt_price="0" hp="0" ap="39" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This fine suit is reinforced with a thick layer of Kevlar." />
  311.  
  312. <ITEM id="30014" name="Gray Feather Jacket" mesh_name="eq_chest_05" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="chest" weight="6" bt_price="0" hp="10" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Flight Jacket for the elite pilots of the empire, the Gray Feathers." />
  313.  
  314. <ITEM id="30015" name="Designer Coat" mesh_name="eq_chest_designercoat" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="15" bt_price="0" hp="4" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="I made the matrix." />
  315.  
  316. <ITEM id="40005" name="STR:ZITEM_NAME_400008" mesh_name="eq_chest_ce" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="0" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400008" xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" />
  317.  
  318. <ITEM id="400002" name="STR:ZITEM_NAME_400002" mesh_name="eq_chest_07" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="5" bt_price="0" hp="0" ap="5" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400002" />
  319.  
  320. <ITEM id="101028" name="STR:ZITEM_NAME_521028" mesh_name="eq_chest_swim" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="5" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521028" />
  321.  
  322. <ITEM id="101029" name="STR:ZITEM_NAME_521029" mesh_name="eq_chest_school" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="13" bt_price="0" hp="6" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521029" />
  323.  
  324. <ITEM id="101030" name="STR:ZITEM_NAME_521030" mesh_name="eq_chest_winter" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="13" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521030" />
  325.  
  326. <ITEM id="101031" name="Deities Aura Upper Garment (Man)" mesh_name="eq_chest_aura" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="16" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Upper garment for men, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" />
  327.  
  328. <ITEM id="104534" name="STR:ZITEM_NAME_521024" mesh_name="eq_chest_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="chest" weight="14" bt_price="0" hp="2" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521024" />
  329.  
  330. <!-- End of Men Coats -->
  331.  
  332.  
  333. <!-- Men Gloves -->
  334.  
  335. <ITEM id="71042" name="STR:ZITEM_NAME_522032" mesh_name="eq_hands_heavymetal" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="hands" weight="5" bt_price="0" hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522032" />
  336.  
  337. <ITEM id="71062" name="STR:ZITEM_NAME_522033" mesh_name="eq_hands_judgement" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="hands" weight="4" bt_price="0" hp="4" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522033" />
  338.  
  339. <ITEM id="71082" name="STR:ZITEM_NAME_522034" mesh_name="eq_hands_royal_children" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="hands" weight="6" bt_price="0" hp="4" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522034" />
  340.  
  341. <ITEM id="71102" name="STR:ZITEM_NAME_522035" mesh_name="eq_hands_wedding" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="hands" weight="5" bt_price="0" hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522035" />
  342.  
  343. <ITEM id="71122" name="STR:ZITEM_NAME_522036" mesh_name="eq_hands_US_Navy_Costume" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522036" />
  344.  
  345. <ITEM id="67822" name="STR:ZITEM_NAME_522030" mesh_name="eq_hands_Assassin" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="hands" weight="6" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522030" />
  346.  
  347. <ITEM id="2557" name="STR:ZITEM_NAME_522027" mesh_name="eq_hands_valkyrie" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="hands" weight="6" bt_price="0" hp="4" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522027" />
  348.  
  349. <ITEM id="77822" name="STR:ZITEM_NAME_522031" mesh_name="eq_hands_kungfu" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="3" bt_price="0" hp="2" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522031" />
  350.  
  351. <ITEM id="266213" name="STR:ZITEM_NAME_22007" mesh_name="eq_hands_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="hands" weight="6" bt_price="0" hp="1" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22007" />
  352.  
  353. <ITEM id="419" name="Goblin Wizard's Armguard (Men)" mesh_name="eq_hands_goblin" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="3" bt_price="0" hp="1" ap="7" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Armguard used by the Goblin Wizard. It looks light and not so sturdy." />
  354.  
  355. <ITEM id="563" name="Golden Goblin Armguard (Men)" mesh_name="eq_hands_goblin_gold" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="hands" weight="7" bt_price="0" hp="2" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gold Goblin Armguard taken from the Dwarf Goblin King. It looks stronger than the Goblin Wizard's Armguard." />
  356.  
  357. <ITEM id="6008" name="STR:ZITEM_NAME_22005" mesh_name="eq_hands_21" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="4" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22005" />
  358.  
  359. <ITEM id="6009" name="STR:ZITEM_NAME_22001" mesh_name="eq_hands_a001" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="5" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22001" />
  360.  
  361. <ITEM id="6010" name="STR:ZITEM_NAME_22002" mesh_name="eq_hands_01" totalpoint="0" type="equip" res_sex="m" res_level="10" slot="hands" weight="5" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22002" />
  362.  
  363. <ITEM id="6011" name="STR:ZITEM_NAME_22004" mesh_name="eq_hands_04" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="hands" weight="6" bt_price="0" hp="0" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22004" />
  364.  
  365. <ITEM id="6012" name="STR:ZITEM_NAME_22003" mesh_name="eq_hands_02" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="hands" weight="8" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22003" />
  366.  
  367. <ITEM id="13012" name="STR:ZITEM_NAME_522001" mesh_name="eq_hands_17" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="hands" weight="3" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522001" />
  368.  
  369. <ITEM id="13013" name="STR:ZITEM_NAME_522005" mesh_name="eq_hands_08" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="hands" weight="3" bt_price="0" hp="1" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522005" />
  370.  
  371. <ITEM id="13014" name="STR:ZITEM_NAME_522009" mesh_name="eq_hands_24" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="hands" weight="4" bt_price="0" hp="3" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522009" />
  372.  
  373. <ITEM id="13016" name="STR:ZITEM_NAME_522002" mesh_name="eq_hands_07" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522002" />
  374.  
  375. <ITEM id="13017" name="STR:ZITEM_NAME_522003" mesh_name="eq_hands_15" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522003" />
  376.  
  377. <ITEM id="13018" name="STR:ZITEM_NAME_522007" mesh_name="eq_hands_23" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522007" />
  378.  
  379. <ITEM id="13019" name="STR:ZITEM_NAME_522010" mesh_name="eq_hands_22" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="3" bt_price="0" hp="2" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522010" />
  380.  
  381. <ITEM id="13020" name="STR:ZITEM_NAME_522011" mesh_name="eq_hands_19" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522011" />
  382.  
  383. <ITEM id="13021" name="STR:ZITEM_NAME_522012" mesh_name="eq_hands_18" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="1" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522012" />
  384.  
  385. <ITEM id="13022" name="STR:ZITEM_NAME_522015" mesh_name="eq_hands_26" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="1" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522015" />
  386.  
  387. <ITEM id="13023" name="STR:ZITEM_NAME_522016" mesh_name="eq_hands_25" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="1" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522016" />
  388.  
  389. <ITEM id="50051" name="Alucard Gloves" mesh_name="eq_hands_mdgloves" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="4" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Alucard himself once wore this." />
  390.  
  391. <ITEM id="13000" name="STR:ZITEM_NAME_522004" mesh_name="eq_hands_09" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="2" bt_price="0" hp="1" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522004" />
  392.  
  393. <ITEM id="13001" name="STR:ZITEM_NAME_522006" mesh_name="eq_hands_20" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="2" bt_price="0" hp="1" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522006" />
  394.  
  395. <ITEM id="13002" name="STR:ZITEM_NAME_522008" mesh_name="eq_hands_santa" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="2" bt_price="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522008" />
  396.  
  397. <ITEM id="13003" name="STR:ZITEM_NAME_522014" mesh_name="eq_hands_hanbok" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="2" bt_price="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522014" />
  398.  
  399. <ITEM id="13007" name="STR:ZITEM_NAME_522017" mesh_name="eq_hands_14" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="2" bt_price="0" hp="1" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522017" />
  400.  
  401. <ITEM id="13009" name="Men's Cowboy Gloves" mesh_name="eq_hands_30" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Yee-Haw!" />
  402.  
  403. <ITEM id="13010" name="Men's Premium Tuxedo Gloves" mesh_name="eq_hands_34" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="7" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress gloves." />
  404.  
  405. <ITEM id="13011" name="Men's Premium White Tuxedo Gloves" mesh_name="eq_hands_34_white" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="7" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress gloves." />
  406.  
  407. <ITEM id="13024" name="Nurse Gloves (Men)" mesh_name="eq_hands_36" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="1" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse Gloves for men." />
  408.  
  409. <ITEM id="13025" name="Icarus Gloves (Men)" mesh_name="eq_hands_32" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="hands" weight="4" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Gloves worn by the airplane pilots from Ares who fly across the Astra continent." />
  410.  
  411. <ITEM id="13026" name="STR:ZITEM_NAME_522013" mesh_name="eq_hands_27" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="hands" weight="4" bt_price="0" hp="3" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522013" />
  412.  
  413. <ITEM id="13027" name="Megaman Gloves" mesh_name="eq_hands_29" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="hands" weight="4" bt_price="0" hp="1" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A marvel of robotic engineering." />
  414.  
  415. <ITEM id="13028" name="Captain's Gloves" mesh_name="eq_hands_shinig" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="hands" weight="3" bt_price="0" hp="4" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by police captains in the afterlife." />
  416.  
  417. <ITEM id="13029" name="Men's Train Guard Gloves" mesh_name="eq_hands_33" totalpoint="0" type="equip" res_sex="m" res_level="70" slot="hands" weight="5" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." />
  418.  
  419. <ITEM id="13031" name="Star Gloves" mesh_name="eq_hands_35" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="hands" weight="4" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." />
  420.  
  421. <ITEM id="13032" name="General's Gloves" mesh_name="eq_hands_16" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="hands" weight="6" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Dress gloves worn by generals in the Imperial Army." />
  422.  
  423. <ITEM id="13033" name="Men's God Gloves" mesh_name="eq_hands_28" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="4" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gloves worn by those who worship the God of light." />
  424.  
  425. <ITEM id="40003" name="Death's Hand" mesh_name="eq_hands_skeleton" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="0" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The hand of a lich. it seems to increase the rate of learning." xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" />
  426.  
  427. <ITEM id="102023" name="STR:ZITEM_NAME_522023" mesh_name="eq_hands_swim" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="1" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522023" />
  428.  
  429. <ITEM id="102024" name="STR:ZITEM_NAME_522024" mesh_name="eq_hands_school" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="5" bt_price="0" hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522024" />
  430.  
  431. <ITEM id="102025" name="STR:ZITEM_NAME_522025" mesh_name="eq_hands_winter" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="4" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522025" />
  432.  
  433. <ITEM id="102026" name="Deities Aura Gloves (Man)" mesh_name="eq_hands_aura" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="5" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gloves for men, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" />
  434.  
  435. <ITEM id="104536" name="STR:ZITEM_NAME_522019" mesh_name="eq_hands_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="hands" weight="3" bt_price="0" hp="1" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522019" />
  436.  
  437. <!-- End of Men Gloves -->
  438.  
  439.  
  440. <!-- Men Pants -->
  441.  
  442. <ITEM id="71043" name="STR:ZITEM_NAME_523035" mesh_name="eq_legs_heavymetal" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="legs" weight="16" bt_price="0" hp="5" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523035" />
  443.  
  444. <ITEM id="71063" name="STR:ZITEM_NAME_523036" mesh_name="eq_legs_judgement" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="legs" weight="15" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523036" />
  445.  
  446. <ITEM id="71083" name="STR:ZITEM_NAME_523037" mesh_name="eq_legs_royal_children" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="legs" weight="15" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523037" />
  447.  
  448. <ITEM id="71103" name="STR:ZITEM_NAME_523038" mesh_name="eq_legs_wedding" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="legs" weight="14" bt_price="0" hp="5" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523038" />
  449.  
  450. <ITEM id="71123" name="STR:ZITEM_NAME_523039" mesh_name="eq_legs_US_Navy_Costume" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="15" bt_price="0" hp="3" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523039" />
  451.  
  452. <ITEM id="67823" name="STR:ZITEM_NAME_523033" mesh_name="eq_legs_Assassin" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="legs" weight="16" bt_price="0" hp="5" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523033" />
  453.  
  454. <ITEM id="2558" name="STR:ZITEM_NAME_523030" mesh_name="eq_legs_valkyrie" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="legs" weight="16" bt_price="0" hp="5" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523030" />
  455.  
  456. <ITEM id="77823" name="STR:ZITEM_NAME_523034" mesh_name="eq_legs_kungfu" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="13" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523034" />
  457.  
  458. <ITEM id="266215" name="STR:ZITEM_NAME_23009" mesh_name="eq_legs_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="legs" weight="17" bt_price="0" hp="1" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23009" />
  459.  
  460. <ITEM id="6013" name="STR:ZITEM_NAME_23005" mesh_name="eq_legs_a001" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="1" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23005" />
  461.  
  462. <ITEM id="6014" name="STR:ZITEM_NAME_23001" mesh_name="eq_legs_01" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23001" />
  463.  
  464. <ITEM id="6015" name="STR:ZITEM_NAME_23007" mesh_name="eq_legs_21" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="0" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23007" />
  465.  
  466. <ITEM id="6016" name="STR:ZITEM_NAME_23002" mesh_name="eq_legs_02" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23002" />
  467.  
  468. <ITEM id="6017" name="STR:ZITEM_NAME_23004" mesh_name="eq_legs_13" totalpoint="0" type="equip" res_sex="m" res_level="10" slot="legs" weight="15" bt_price="0" hp="0" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23004" />
  469.  
  470. <ITEM id="6018" name="STR:ZITEM_NAME_23006" mesh_name="eq_legs_12" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="legs" weight="14" bt_price="0" hp="0" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23006" />
  471.  
  472. <ITEM id="6019" name="STR:ZITEM_NAME_23003" mesh_name="eq_legs_04" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="legs" weight="15" bt_price="0" hp="0" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23003" />
  473.  
  474. <ITEM id="14012" name="STR:ZITEM_NAME_523001" mesh_name="eq_legs_16" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="legs" weight="13" bt_price="0" hp="4" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523001" />
  475.  
  476. <ITEM id="14013" name="STR:ZITEM_NAME_523005" mesh_name="eq_legs_09" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="legs" weight="13" bt_price="0" hp="3" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523005" />
  477.  
  478. <ITEM id="14014" name="STR:ZITEM_NAME_523009" mesh_name="eq_legs_24" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="legs" weight="15" bt_price="0" hp="5" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523009" />
  479.  
  480. <ITEM id="14016" name="STR:ZITEM_NAME_523002" mesh_name="eq_legs_05" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="14" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523002" />
  481.  
  482. <ITEM id="14017" name="STR:ZITEM_NAME_523003" mesh_name="eq_legs_17" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="14" bt_price="0" hp="2" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523003" />
  483.  
  484. <ITEM id="14018" name="STR:ZITEM_NAME_523007" mesh_name="eq_legs_23" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="13" bt_price="0" hp="2" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523007" />
  485.  
  486. <ITEM id="14019" name="STR:ZITEM_NAME_523010" mesh_name="eq_legs_22" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="13" bt_price="0" hp="2" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523010" />
  487.  
  488. <ITEM id="14020" name="STR:ZITEM_NAME_523011" mesh_name="eq_legs_19" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="14" bt_price="0" hp="2" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523011" />
  489.  
  490. <ITEM id="14021" name="STR:ZITEM_NAME_523012" mesh_name="eq_legs_18" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="14" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523012" />
  491.  
  492. <ITEM id="14022" name="STR:ZITEM_NAME_523015" mesh_name="eq_legs_26" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="14" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523015" />
  493.  
  494. <ITEM id="14023" name="STR:ZITEM_NAME_523016" mesh_name="eq_legs_25" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="16" bt_price="0" hp="3" ap="27" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523016" />
  495.  
  496. <ITEM id="50052" name="Alucard Legs" mesh_name="eq_legs_mdlegs" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="13" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Alucard himself once wore this." />
  497.  
  498. <ITEM id="14000" name="STR:ZITEM_NAME_523004" mesh_name="eq_legs_07" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="1" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523004" />
  499.  
  500. <ITEM id="14001" name="STR:ZITEM_NAME_523006" mesh_name="eq_legs_20" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="9" bt_price="0" hp="3" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523006" />
  501.  
  502. <ITEM id="14002" name="STR:ZITEM_NAME_523008" mesh_name="eq_legs_santa" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="1" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523008" />
  503.  
  504. <ITEM id="14003" name="STR:ZITEM_NAME_523014" mesh_name="eq_legs_hanbok" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="1" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523014" />
  505.  
  506. <ITEM id="14004" name="STR:ZITEM_NAME_523017" mesh_name="eq_legs_korea" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523017" />
  507.  
  508. <ITEM id="14005" name="STR:ZITEM_NAME_523017" mesh_name="eq_legs_brazil" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523017" />
  509.  
  510. <ITEM id="14006" name="STR:ZITEM_NAME_523017" mesh_name="eq_legs_japan" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523017" />
  511.  
  512. <ITEM id="14007" name="STR:ZITEM_NAME_523020" mesh_name="eq_legs_14" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="1" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523020" />
  513.  
  514. <ITEM id="14009" name="Men's Cowboy Leggings" mesh_name="eq_legs_30" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="13" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Yee-Haw!" />
  515.  
  516. <ITEM id="14010" name="Men's Premium Tuxedo Leggings" mesh_name="eq_legs_34" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="7" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress leggings." />
  517.  
  518. <ITEM id="14011" name="Men's Premium White Tuxedo Leggings" mesh_name="eq_legs_34_white" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="7" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress leggings." />
  519.  
  520. <ITEM id="14024" name="Nurse Pants (Men)" mesh_name="eq_legs_36" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="15" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse Pants for men." />
  521.  
  522. <ITEM id="14025" name="Icarus Pants (Men)" mesh_name="eq_legs_32" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="legs" weight="14" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Pants worn by the airplane pilots from Ares who fly across the Astra continent." />
  523.  
  524. <ITEM id="14026" name="STR:ZITEM_NAME_523013" mesh_name="eq_legs_27" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="legs" weight="13" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523013" />
  525.  
  526. <ITEM id="14027" name="Megaman Leggings" mesh_name="eq_legs_29" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="legs" weight="14" bt_price="0" hp="3" ap="27" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A marvel of robotic engineering." />
  527.  
  528. <ITEM id="14028" name="Captain's Leggings" mesh_name="eq_legs_shinig" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="legs" weight="10" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by police captains in the afterlife." />
  529.  
  530. <ITEM id="14029" name="Men's Train Guard Pants" mesh_name="eq_legs_33" totalpoint="0" type="equip" res_sex="m" res_level="70" slot="legs" weight="16" bt_price="0" hp="0" ap="34" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." />
  531.  
  532. <ITEM id="14030" name="VIP Trousers" mesh_name="eq_legs_03" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="legs" weight="17" bt_price="0" hp="0" ap="36" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These fine trousers are reinforced with thick layers of Kevlar." />
  533.  
  534. <ITEM id="14031" name="Star Leggings" mesh_name="eq_legs_35" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="legs" weight="15" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." />
  535.  
  536. <ITEM id="14032" name="General's Trousers" mesh_name="eq_legs_15" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="legs" weight="17" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Dress pants worn by generals in the Imperial Army." />
  537.  
  538. <ITEM id="14033" name="Men's God Leggings" mesh_name="eq_legs_28" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="15" bt_price="0" hp="2" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Pants worn by those who worship the God of light." />
  539.  
  540. <ITEM id="50026" name="Black VIP Trousers" mesh_name="eq_legs_bvipb" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="legs" weight="17" bt_price="0" hp="0" ap="36" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These fine trousers are reinforced with thick layers of Kevlar." />
  541.  
  542. <ITEM id="50028" name="Red VIP Trousers" mesh_name="eq_legs_rvipb" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="legs" weight="17" bt_price="0" hp="0" ap="36" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These fine trousers are reinforced with thick layers of Kevlar." />
  543.  
  544. <ITEM id="50030" name="Yellow VIP Trousers" mesh_name="eq_legs_yvipb" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="legs" weight="17" bt_price="0" hp="0" ap="36" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These fine trousers are reinforced with thick layers of Kevlar." />
  545.  
  546. <ITEM id="400511" name="STR:ZITEM_NAME_400511" mesh_name="eq_legs_dark" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="legs" weight="16" bt_price="0" hp="3" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400511" />
  547.  
  548. <ITEM id="103026" name="STR:ZITEM_NAME_523026" mesh_name="eq_legs_swim" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="10" bt_price="0" hp="5" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523026" />
  549.  
  550. <ITEM id="103027" name="STR:ZITEM_NAME_523027" mesh_name="eq_legs_school" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="12" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523027" />
  551.  
  552. <ITEM id="103028" name="STR:ZITEM_NAME_523028" mesh_name="eq_legs_winter" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="12" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523028" />
  553.  
  554. <ITEM id="103029" name="Deities Aura Pants (Man)" mesh_name="eq_legs_aura" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="15" bt_price="0" hp="4" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Pants for men, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" />
  555.  
  556. <ITEM id="104538" name="STR:ZITEM_NAME_523022" mesh_name="eq_legs_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="legs" weight="13" bt_price="0" hp="1" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523022" />
  557.  
  558. <!-- End of Men Pants -->
  559.  
  560.  
  561. <!-- Men Shoes -->
  562.  
  563. <ITEM id="71044" name="STR:ZITEM_NAME_524035" mesh_name="eq_feet_heavymetal" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="feet" weight="5" bt_price="0" hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524035" />
  564.  
  565. <ITEM id="71064" name="STR:ZITEM_NAME_524036" mesh_name="eq_feet_judgement" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="feet" weight="5" bt_price="0" hp="4" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524036" />
  566.  
  567. <ITEM id="71084" name="STR:ZITEM_NAME_524037" mesh_name="eq_feet_royal_children" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="feet" weight="6" bt_price="0" hp="5" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524037" />
  568.  
  569. <ITEM id="71103" name="STR:ZITEM_NAME_523038" mesh_name="eq_legs_wedding" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="legs" weight="14" bt_price="0" hp="5" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523038" />
  570.  
  571. <ITEM id="71124" name="STR:ZITEM_NAME_524039" mesh_name="eq_feet_US_Navy_Costume" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="5" bt_price="0" hp="3" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524039" />
  572.  
  573. <ITEM id="67824" name="STR:ZITEM_NAME_524033" mesh_name="eq_feet_Assassin" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="feet" weight="6" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524033" />
  574.  
  575. <ITEM id="2559" name="STR:ZITEM_NAME_524030" mesh_name="eq_feet_valkyrie" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="feet" weight="6" bt_price="0" hp="5" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524030" />
  576.  
  577. <ITEM id="77824" name="STR:ZITEM_NAME_524034" mesh_name="eq_feet_kungfu" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="3" bt_price="0" hp="2" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524034" />
  578.  
  579. <ITEM id="266217" name="STR:ZITEM_NAME_24008" mesh_name="eq_feet_guard" totalpoint="0" type="equip" res_sex="m" res_level="60" slot="feet" weight="8" bt_price="0" hp="1" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24008" />
  580.  
  581. <ITEM id="6020" name="STR:ZITEM_NAME_24006" mesh_name="eq_feet_21" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="4" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24006" />
  582.  
  583. <ITEM id="6021" name="STR:ZITEM_NAME_24001" mesh_name="eq_feet_a001" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="5" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24001" />
  584.  
  585. <ITEM id="6022" name="STR:ZITEM_NAME_24002" mesh_name="eq_feet_05" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="5" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24002" />
  586.  
  587. <ITEM id="6023" name="STR:ZITEM_NAME_24003" mesh_name="eq_feet_04" totalpoint="0" type="equip" res_sex="m" res_level="10" slot="feet" weight="5" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24003" />
  588.  
  589. <ITEM id="6024" name="STR:ZITEM_NAME_24005" mesh_name="eq_feet_09" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="feet" weight="6" bt_price="0" hp="0" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24005" />
  590.  
  591. <ITEM id="6025" name="STR:ZITEM_NAME_24004" mesh_name="eq_feet_02" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="feet" weight="8" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24004" />
  592.  
  593. <ITEM id="15012" name="STR:ZITEM_NAME_524001" mesh_name="eq_feet_16" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="feet" weight="3" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524001" />
  594.  
  595. <ITEM id="15013" name="STR:ZITEM_NAME_524005" mesh_name="eq_feet_11" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="feet" weight="3" bt_price="0" hp="1" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524005" />
  596.  
  597. <ITEM id="15014" name="STR:ZITEM_NAME_524009" mesh_name="eq_feet_24" totalpoint="0" type="equip" res_sex="m" res_level="7" slot="feet" weight="4" bt_price="0" hp="3" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524009" />
  598.  
  599. <ITEM id="15016" name="STR:ZITEM_NAME_524002" mesh_name="eq_feet_06" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="0" hp="3" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524002" />
  600.  
  601. <ITEM id="15017" name="STR:ZITEM_NAME_524003" mesh_name="eq_feet_17" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524003" />
  602.  
  603. <ITEM id="15018" name="STR:ZITEM_NAME_524007" mesh_name="eq_feet_23" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="0" hp="3" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524007" />
  604.  
  605. <ITEM id="15019" name="STR:ZITEM_NAME_524010" mesh_name="eq_feet_22" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="3" bt_price="0" hp="2" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524010" />
  606.  
  607. <ITEM id="15020" name="STR:ZITEM_NAME_524011" mesh_name="eq_feet_19" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524011" />
  608.  
  609. <ITEM id="15021" name="STR:ZITEM_NAME_524012" mesh_name="eq_feet_18" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524012" />
  610.  
  611. <ITEM id="15022" name="STR:ZITEM_NAME_524015" mesh_name="eq_feet_26" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524015" />
  612.  
  613. <ITEM id="15023" name="STR:ZITEM_NAME_524016" mesh_name="eq_feet_25" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524016" />
  614.  
  615. <ITEM id="50053" name="Alucard Boots" mesh_name="eq_feet_mdboots" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="4" bt_price="0" hp="0" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Alucard himself once wore this." />
  616.  
  617. <ITEM id="15000" name="STR:ZITEM_NAME_524004" mesh_name="eq_feet_08" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="0" hp="1" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524004" />
  618.  
  619. <ITEM id="15001" name="STR:ZITEM_NAME_524006" mesh_name="eq_feet_20" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="0" hp="1" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524006" />
  620.  
  621. <ITEM id="15002" name="STR:ZITEM_NAME_524008" mesh_name="eq_feet_santa" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="0" hp="0" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524008" />
  622.  
  623. <ITEM id="15003" name="STR:ZITEM_NAME_524014" mesh_name="eq_feet_hanbok" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="0" hp="0" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524014" />
  624.  
  625. <ITEM id="15004" name="STR:ZITEM_NAME_524017" mesh_name="eq_feet_korea" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="0" hp="0" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524017" />
  626.  
  627. <ITEM id="15005" name="STR:ZITEM_NAME_524017" mesh_name="eq_feet_brazil" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="0" hp="0" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524017" />
  628.  
  629. <ITEM id="15006" name="STR:ZITEM_NAME_524017" mesh_name="eq_feet_japan" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="0" hp="0" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524017" />
  630.  
  631. <ITEM id="15007" name="STR:ZITEM_NAME_524020" mesh_name="eq_feet_14" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="2" bt_price="0" hp="1" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524020" />
  632.  
  633. <ITEM id="15009" name="Men's Cowboy Boots" mesh_name="eq_feet_30" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="4" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Yee-Haw!" />
  634.  
  635. <ITEM id="15010" name="Men's Premium Tuxedo Shoes" mesh_name="eq_feet_34" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="7" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress shoes." />
  636.  
  637. <ITEM id="15011" name="Men's Premium White Tuxedo Shoes" mesh_name="eq_feet_34_white" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="7" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fine dress shoes." />
  638.  
  639. <ITEM id="15024" name="Nurse Shoes (Men)" mesh_name="eq_feet_36" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse Shoes for men." />
  640.  
  641. <ITEM id="15025" name="Icarus Shoes (Men)" mesh_name="eq_feet_32" totalpoint="0" type="equip" res_sex="m" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Shoes worn by the airplane pilots from Ares who fly across the Astra continent." />
  642.  
  643. <ITEM id="15026" name="STR:ZITEM_NAME_524013" mesh_name="eq_feet_27" totalpoint="0" type="equip" res_sex="m" res_level="25" slot="feet" weight="4" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524013" />
  644.  
  645. <ITEM id="15027" name="Megaman Shoes" mesh_name="eq_feet_29" totalpoint="0" type="equip" res_sex="m" res_level="30" slot="feet" weight="4" bt_price="0" hp="2" ap="19" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A marvel of robotic engineering." />
  646.  
  647. <ITEM id="15028" name="Captain's Sandals" mesh_name="eq_feet_44" totalpoint="0" type="equip" res_sex="m" res_level="50" slot="feet" weight="3" bt_price="0" hp="5" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by police captains in the afterlife." />
  648.  
  649. <ITEM id="15029" name="Men's Train Guard Shoes" mesh_name="eq_feet_33" totalpoint="0" type="equip" res_sex="m" res_level="70" slot="feet" weight="5" bt_price="0" hp="0" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." />
  650.  
  651. <ITEM id="15031" name="Star Shoes" mesh_name="eq_feet_35" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="feet" weight="4" bt_price="0" hp="0" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." />
  652.  
  653. <ITEM id="15032" name="General's Shoes" mesh_name="eq_feet_15" totalpoint="0" type="equip" res_sex="m" res_level="75" slot="feet" weight="7" bt_price="0" hp="0" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Dress shoes worn by generals in the Imperial Army." />
  654.  
  655. <ITEM id="15033" name="Men's God Shoes" mesh_name="eq_feet_28" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="4" bt_price="0" hp="2" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Shoes worn by those who worship the God of light." />
  656.  
  657. <ITEM id="400509" name="STR:ZITEM_NAME_400509" mesh_name="eq_feet_wrapshoes" totalpoint="0" type="equip" res_sex="m" res_level="20" slot="feet" weight="5" bt_price="0" hp="6" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400509" />
  658.  
  659. <ITEM id="104026" name="STR:ZITEM_NAME_524026" mesh_name="eq_feet_swim" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="3" bt_price="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524026" />
  660.  
  661. <ITEM id="104027" name="STR:ZITEM_NAME_524027" mesh_name="eq_feet_school" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="3" bt_price="0" hp="5" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524027" />
  662.  
  663. <ITEM id="104028" name="STR:ZITEM_NAME_524028" mesh_name="eq_feet_winter" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="4" bt_price="0" hp="2" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524028" />
  664.  
  665. <ITEM id="104029" name="Deities Aura Shoes (Man)" mesh_name="eq_feet_aura" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="5" bt_price="0" hp="2" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Shoes for men, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" />
  666.  
  667. <!-- End of Men Shoes -->
  668.  
  669.  
  670. <!-- Woman Tops -->
  671.  
  672. <ITEM id="71050" name="STR:ZITEM_NAME_520549" mesh_name="eq_head_heavymetal" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="head" weight="4" bt_price="0" hp="4" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520549" />
  673.  
  674. <ITEM id="71070" name="STR:ZITEM_NAME_520550" mesh_name="eq_head_judgement" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="head" weight="3" bt_price="0" hp="3" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520550" />
  675.  
  676. <ITEM id="71090" name="STR:ZITEM_NAME_520551" mesh_name="eq_head_royal_children" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="head" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520551" />
  677.  
  678. <ITEM id="71110" name="STR:ZITEM_NAME_520552" mesh_name="eq_head_wedding" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="head" weight="4" bt_price="0" hp="4" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520552" />
  679.  
  680. <ITEM id="71130" name="STR:ZITEM_NAME_520553" mesh_name="eq_head_US_Navy_Costume" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="4" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520553" />
  681.  
  682. <ITEM id="69402" name="STR:ZITEM_NAME_20501" mesh_name="eq_head_crown" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="head" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_20501" />
  683.  
  684. <ITEM id="67825" name="STR:ZITEM_NAME_520547" mesh_name="eq_head_Assassin" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="head" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520547" />
  685.  
  686. <ITEM id="30924" name="Star Tower hat (Women)" mesh_name="eq_head_american" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="1" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A familiar hat with a stylish picture that looks as if seen somewhere else before." />
  687.  
  688. <ITEM id="30926" name="Big Fun Wig (Women)" mesh_name="eq_head_french" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="1" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A festival wig that will enhance your festive mood." />
  689.  
  690. <ITEM id="3166" name="Koala Hat (Women)" mesh_name="eq_head_koala" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Hat worn by people who reside in the southern island. This hat is cute and unique to its geographical location." />
  691.  
  692. <ITEM id="2560" name="STR:ZITEM_NAME_520543" mesh_name="eq_head_valkyrie" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="head" weight="5" bt_price="0" hp="4" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520543" />
  693.  
  694. <ITEM id="77825" name="STR:ZITEM_NAME_520548" mesh_name="eq_head_kungfu" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="3" bt_price="0" hp="3" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520548" />
  695.  
  696. <ITEM id="567" name="Palmpoa's Helmet (Women)" mesh_name="eq_head_palmpou" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="head" weight="3" bt_price="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Palmpoa's Helmet taken from Cursed Palmpow. One might look as cute as Palmpoa when wear it." />
  697.  
  698. <ITEM id="34561" name="Golden Goblin Hat (Women)" mesh_name="eq_head_goblin_gold" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="head" weight="4" bt_price="0" hp="1" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gold Goblin Hat from taken from the Thunder Goblin. It looks more useful than the Goblin Hat." />
  699.  
  700. <ITEM id="21000" name="STR:ZITEM_NAME_520509" mesh_name="eq_head_13" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520509" />
  701.  
  702. <ITEM id="21001" name="STR:ZITEM_NAME_520511" mesh_name="eq_head_20" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520511" />
  703.  
  704. <ITEM id="21002" name="STR:ZITEM_NAME_520513" mesh_name="eq_head_santa" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520513" />
  705.  
  706. <ITEM id="21003" name="STR:ZITEM_NAME_520519" mesh_name="eq_head_30" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520519" />
  707.  
  708. <ITEM id="21004" name="STR:ZITEM_NAME_520522" mesh_name="eq_head_korea" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520522" />
  709.  
  710. <ITEM id="21005" name="STR:ZITEM_NAME_520522" mesh_name="eq_head_brazil" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520522" />
  711.  
  712. <ITEM id="21006" name="STR:ZITEM_NAME_520522" mesh_name="eq_head_japan" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520522" />
  713.  
  714. <ITEM id="21007" name="STR:ZITEM_NAME_520525" mesh_name="eq_head_visor" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520525" />
  715.  
  716. <ITEM id="21008" name="STR:ZITEM_NAME_520527" mesh_name="eq_head_zeus" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="2" bt_price="0" hp="3" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520527" />
  717.  
  718. <ITEM id="21012" name="STR:ZITEM_NAME_520502" mesh_name="eq_head_05" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="head" weight="4" bt_price="0" hp="2" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520502" />
  719.  
  720. <ITEM id="21013" name="STR:ZITEM_NAME_520510" mesh_name="eq_head_01" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="head" weight="4" bt_price="0" hp="1" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520510" />
  721.  
  722. <ITEM id="21014" name="STR:ZITEM_NAME_520514" mesh_name="eq_head_24" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="head" weight="5" bt_price="0" hp="3" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520514" />
  723.  
  724. <ITEM id="21015" name="STR:ZITEM_NAME_520518" mesh_name="eq_head_bigi" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="head" weight="4" bt_price="0" hp="2" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520518" />
  725.  
  726. <ITEM id="21016" name="STR:ZITEM_NAME_520503" mesh_name="eq_head_06" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="4" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520503" />
  727.  
  728. <ITEM id="21017" name="STR:ZITEM_NAME_520508" mesh_name="eq_head_08" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="4" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520508" />
  729.  
  730. <ITEM id="21018" name="STR:ZITEM_NAME_520512" mesh_name="eq_head_23" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="4" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520512" />
  731.  
  732. <ITEM id="21019" name="STR:ZITEM_NAME_520515" mesh_name="eq_head_22" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="3" bt_price="0" hp="2" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520515" />
  733.  
  734. <ITEM id="21020" name="STR:ZITEM_NAME_520516" mesh_name="eq_head_18" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="4" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520516" />
  735.  
  736. <ITEM id="21021" name="STR:ZITEM_NAME_520517" mesh_name="eq_head_26" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="4" bt_price="0" hp="1" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520517" />
  737.  
  738. <ITEM id="21022" name="STR:ZITEM_NAME_520520" mesh_name="eq_head_27" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="3" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520520" />
  739.  
  740. <ITEM id="21023" name="STR:ZITEM_NAME_520521" mesh_name="eq_head_25" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="5" bt_price="0" hp="0" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520521" />
  741.  
  742. <ITEM id="50020" name="PowerRangers Helmet" mesh_name="eq_head_phelmet" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="head" weight="3" bt_price="0" hp="2" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="GO GO POWER RANGERS!!!11" />
  743.  
  744. <ITEM id="21009" name="Women's Cowgirl Hat" mesh_name="eq_head_31" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cowgirl Hat from the west." />
  745.  
  746. <ITEM id="21010" name="Maid Tiara" mesh_name="eq_head_34" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A French Maid's tiara." />
  747.  
  748. <ITEM id="21024" name="Women's Nurse Hat" mesh_name="eq_head_35" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="5" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse hat for women." />
  749.  
  750. <ITEM id="21025" name="Icarus Hat (Women)" mesh_name="eq_head_32" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="4" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Icarus Hat worn by the airplane pilots from Ares who fly across the Astra continent." />
  751.  
  752. <ITEM id="21027" name="Women's Assassin Head Set" mesh_name="eq_head_n014" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="head" weight="3" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Once worn by assassins hired to kill." />
  753.  
  754. <ITEM id="21028" name="Hanbok Head" mesh_name="eq_head_hanbok" totalpoint="0" type="equip" res_sex="f" res_level="50" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by oriental shamans during rituals." />
  755.  
  756. <ITEM id="21029" name="Women's Train Guard Hat" mesh_name="eq_head_33" totalpoint="0" type="equip" res_sex="f" res_level="70" slot="head" weight="5" bt_price="0" hp="0" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." />
  757.  
  758. <ITEM id="21031" name="Star Hat" mesh_name="eq_head_36" totalpoint="0" type="equip" res_sex="f" res_level="75" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." />
  759.  
  760. <ITEM id="21033" name="Goddess Premium Head Dress" mesh_name="eq_head_29" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="head" weight="4" bt_price="0" hp="3" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF99FF" desc="Head Dress worn by those who worship the Goddess of light." />
  761.  
  762. <ITEM id="35000" name="STR:ZITEM_NAME_400012" mesh_name="eq_head_helmet" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="1" bt_price="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400012" />
  763.  
  764. <ITEM id="35001" name="STR:ZITEM_NAME_520501" mesh_name="eq_head_04" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520501" />
  765.  
  766. <ITEM id="35002" name="STR:ZITEM_NAME_520504" mesh_name="eq_head_07" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520504" />
  767.  
  768. <ITEM id="35003" name="STR:ZITEM_NAME_520505" mesh_name="eq_head_10" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520505" />
  769.  
  770. <ITEM id="35004" name="STR:ZITEM_NAME_520506" mesh_name="eq_head_11" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520506" />
  771.  
  772. <ITEM id="35005" name="STR:ZITEM_NAME_520507" mesh_name="eq_head_12" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="1" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520507" />
  773.  
  774. <ITEM id="35006" name="STR:ZITEM_NAME_520526" mesh_name="eq_head_hat" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="5" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520526" bp_solo_bonus="50" />
  775.  
  776. <ITEM id="35007" name="STR:ZITEM_NAME_520526" mesh_name="eq_head_hat2" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="5" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520526" bp_solo_bonus="50" />
  777.  
  778. <ITEM id="35008" name="STR:ZITEM_NAME_520526" mesh_name="eq_head_hat3" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="5" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520526" bp_solo_bonus="50" />
  779.  
  780. <ITEM id="35009" name="Clan Headband #1" mesh_name="eq_head_narutof01" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." />
  781.  
  782. <ITEM id="35010" name="Clan Headband #2" mesh_name="eq_head_narutof02" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." />
  783.  
  784. <ITEM id="35011" name="Clan Headband #3" mesh_name="eq_head_narutof03" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." />
  785.  
  786. <ITEM id="35012" name="Clan Headband #4" mesh_name="eq_head_narutof04" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." />
  787.  
  788. <ITEM id="35013" name="Clan Headband #5" mesh_name="eq_head_narutof05" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="These headbands are given to clans to aid in battle." />
  789.  
  790. <ITEM id="35014" name="Neko Ears" mesh_name="eq_head_cat" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="head" weight="6" bt_price="0" hp="7" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Neko Ears" />
  791.  
  792. <ITEM id="35015" name="Bunny Ears" mesh_name="eq_head_rabbit" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="head" weight="6" bt_price="0" hp="7" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Bunny Ears" />
  793.  
  794. <ITEM id="40001" name="Goblin Scalp" mesh_name="eq_head_goblin" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="0" bt_price="0" hp="1" ap="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The scalp of a goblin. It seems to increase the rate of learning." iscashitem="false" xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" />
  795.  
  796. <ITEM id="400504" name="STR:ZITEM_NAME_400504" mesh_name="eq_head_goblin" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="head" weight="0" bt_price="0" hp="0" ap="0" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400504" />
  797.  
  798. <ITEM id="6211" name="STR:ZITEM_NAME_520540" mesh_name="eq_head_mouse" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="2" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520540" />
  799.  
  800. <ITEM id="100536" name="STR:ZITEM_NAME_520536" mesh_name="eq_head_swim" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="2" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520536" />
  801.  
  802. <ITEM id="100537" name="STR:ZITEM_NAME_520537" mesh_name="eq_head_school" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520537" />
  803.  
  804. <ITEM id="100538" name="STR:ZITEM_NAME_520538" mesh_name="eq_head_winter" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="2" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520538" />
  805.  
  806. <ITEM id="100539" name="Deities Aura Headset (Woman)" mesh_name="eq_head_aura" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="4" bt_price="0" hp="3" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Headgear for women, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" />
  807.  
  808. <!-- End of Woman Tops -->
  809.  
  810.  
  811. <!-- Woman Coats -->
  812.  
  813. <ITEM id="71051" name="STR:ZITEM_NAME_521540" mesh_name="eq_chest_heavymetal" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="16" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521540" />
  814.  
  815. <ITEM id="71071" name="STR:ZITEM_NAME_521541" mesh_name="eq_chest_judgement" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="16" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521541" />
  816.  
  817. <ITEM id="71091" name="STR:ZITEM_NAME_521542" mesh_name="eq_chest_royal_children" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="16" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521542" />
  818.  
  819. <ITEM id="71111" name="STR:ZITEM_NAME_521543" mesh_name="eq_chest_wedding" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="15" bt_price="0" hp="5" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521543" />
  820.  
  821. <ITEM id="52131" name="STR:ZITEM_NAME_521544" mesh_name="eq_chest_US_Navy_Costume" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521544" />
  822.  
  823. <ITEM id="67826" name="STR:ZITEM_NAME_521538" mesh_name="eq_chest_Assassin" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="17" bt_price="0" hp="6" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521538" />
  824.  
  825. <ITEM id="30928" name="Maple Shirt (Women)" mesh_name="eq_chest_canada" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A familiar shirt with a vivid Maple logo on its chest. It has a refreshing scent of far away land." />
  826.  
  827. <ITEM id="92351" name="Colorful Striped Shirt (Women)" mesh_name="eq_chest_germany" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="3 colored striped shirt worn by the brave who want to stand out in battle." />
  828.  
  829. <ITEM id="92353" name="Ancient Vest (Women)" mesh_name="eq_chest_peru" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Vest worn by ancient warriors from a distant land." />
  830.  
  831. <ITEM id="2561" name="STR:ZITEM_NAME_521533" mesh_name="eq_chest_valkyrie" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="17" bt_price="0" hp="6" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521533" />
  832.  
  833. <ITEM id="77826" name="STR:ZITEM_NAME_521539" mesh_name="eq_chest_kungfu" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="14" bt_price="0" hp="3" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521539" />
  834.  
  835. <ITEM id="266212" name="STR:ZITEM_NAME_21510" mesh_name="eq_chest_guard " totalpoint="0" type="equip" res_sex="f" res_level="60" slot="chest" weight="20" bt_price="0" hp="2" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21510" />
  836.  
  837. <ITEM id="41267" name="Clan Master Coat (Female)" mesh_name="eq_chest_clanmaster" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="16" bt_price="0" hp="6" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Coat (for female) provided with purchase of clan name change item. Only the clan master can wear it." />
  838.  
  839. <ITEM id="539" name="Palmpoa's Shirt (Women)" mesh_name="eq_chest_palmpou" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="16" bt_price="0" hp="4" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Palmpoa's Shirt taken from Palmpow. The cute Palmpoa on the back makes one feel sorry to wear it as protective equipment." />
  840.  
  841. <ITEM id="7000" name="STR:ZITEM_NAME_21501" mesh_name="eq_chest_05" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="5" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21501" />
  842.  
  843. <ITEM id="7001" name="STR:ZITEM_NAME_21506" mesh_name="eq_chest_07" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="12" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21506" />
  844.  
  845. <ITEM id="7002" name="STR:ZITEM_NAME_21502" mesh_name="eq_chest_n013" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21502" />
  846.  
  847. <ITEM id="7003" name="STR:ZITEM_NAME_21508" mesh_name="eq_chest_21" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21508" />
  848.  
  849. <ITEM id="7004" name="STR:ZITEM_NAME_21504" mesh_name="eq_chest_c001" totalpoint="0" type="equip" res_sex="f" res_level="10" slot="chest" weight="15" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21504" />
  850.  
  851. <ITEM id="7005" name="STR:ZITEM_NAME_21507" mesh_name="eq_chest_long004" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="chest" weight="16" bt_price="0" hp="0" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21507" />
  852.  
  853. <ITEM id="7006" name="STR:ZITEM_NAME_21503" mesh_name="eq_chest_p001" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="chest" weight="18" bt_price="0" hp="0" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21503" />
  854.  
  855. <ITEM id="7007" name="STR:ZITEM_NAME_21505" mesh_name="eq_chest_long001" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="chest" weight="20" bt_price="0" hp="0" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_21505" />
  856.  
  857. <ITEM id="22000" name="STR:ZITEM_NAME_521504" mesh_name="eq_chest_14" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521504" />
  858.  
  859. <ITEM id="22001" name="STR:ZITEM_NAME_521506" mesh_name="eq_chest_20" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="9" bt_price="0" hp="3" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521506" />
  860.  
  861. <ITEM id="22002" name="STR:ZITEM_NAME_521508" mesh_name="eq_chest_santa" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="1" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521508" />
  862.  
  863. <ITEM id="22003" name="STR:ZITEM_NAME_521515" mesh_name="eq_chest_30" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="1" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521515" />
  864.  
  865. <ITEM id="22004" name="STR:ZITEM_NAME_521518" mesh_name="eq_chest_korea" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521518" />
  866.  
  867. <ITEM id="22005" name="STR:ZITEM_NAME_521518" mesh_name="eq_chest_brazil" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521518" />
  868.  
  869. <ITEM id="22006" name="STR:ZITEM_NAME_521518" mesh_name="eq_chest_japan" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521518" />
  870.  
  871. <ITEM id="22007" name="STR:ZITEM_NAME_521521" mesh_name="eq_chest_15" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="1" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521521" />
  872.  
  873. <ITEM id="22008" name="STR:ZITEM_NAME_521522" mesh_name="eq_chest_zeus" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="2" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521522" />
  874.  
  875. <ITEM id="22012" name="STR:ZITEM_NAME_521501" mesh_name="eq_chest_long002" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="chest" weight="14" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521501" />
  876.  
  877. <ITEM id="22013" name="STR:ZITEM_NAME_521505" mesh_name="eq_chest_08" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="chest" weight="14" bt_price="0" hp="3" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521505" />
  878.  
  879. <ITEM id="22014" name="STR:ZITEM_NAME_521509" mesh_name="eq_chest_024" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="chest" weight="15" bt_price="0" hp="5" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521509" />
  880.  
  881. <ITEM id="22015" name="STR:ZITEM_NAME_521513" mesh_name="eq_chest_bigi" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="chest" weight="14" bt_price="0" hp="3" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521513" />
  882.  
  883. <ITEM id="22016" name="STR:ZITEM_NAME_521502" mesh_name="eq_chest_17" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521502" />
  884.  
  885. <ITEM id="22017" name="STR:ZITEM_NAME_521503" mesh_name="eq_chest_19" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="15" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521503" />
  886.  
  887. <ITEM id="22018" name="STR:ZITEM_NAME_521507" mesh_name="eq_chest_023" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="14" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521507" />
  888.  
  889. <ITEM id="22019" name="STR:ZITEM_NAME_521510" mesh_name="eq_chest_22" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="14" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521510" />
  890.  
  891. <ITEM id="22020" name="STR:ZITEM_NAME_521511" mesh_name="eq_chest_18" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="15" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521511" />
  892.  
  893. <ITEM id="22021" name="STR:ZITEM_NAME_521512" mesh_name="eq_chest_026" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521512" />
  894.  
  895. <ITEM id="22022" name="STR:ZITEM_NAME_521516" mesh_name="eq_chest_027" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521516" />
  896.  
  897. <ITEM id="22023" name="STR:ZITEM_NAME_521517" mesh_name="eq_chest_025" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="17" bt_price="0" hp="4" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521517" />
  898.  
  899. <ITEM id="50016" name="Swat Jacket" mesh_name="eq_chest_wswat" totalpoint="0" type="equip" res_sex="f" res_level="70" slot="chest" weight="16" bt_price="0" hp="4" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Swat Jacket !" />
  900.  
  901. <ITEM id="50018" name="Emo Jacket" mesh_name="eq_chest_emo" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="chest" weight="16" bt_price="0" hp="2" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Emo Jacket !" />
  902.  
  903. <ITEM id="50031" name="Shinigami Top" mesh_name="eq_chest_shinigamit" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="15" bt_price="0" hp="5" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="1" />
  904.  
  905. <ITEM id="50021" name="PowerRangers Body" mesh_name="eq_chest_pbody" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="chest" weight="15" bt_price="0" hp="2" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="GO GO POWER RANGERS!!!" />
  906.  
  907. <ITEM id="22009" name="Women's Cowgirl Vest" mesh_name="eq_chest_31" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="15" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cowgirl Vest from the west." />
  908.  
  909. <ITEM id="22010" name="Maid Dress" mesh_name="eq_chest_34" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="14" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A French Maid's dress." />
  910.  
  911. <ITEM id="22024" name="Women's Nurse Top" mesh_name="eq_chest_35" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse top for women." />
  912.  
  913. <ITEM id="22025" name="Icarus Jacket (Women)" mesh_name="eq_chest_32" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="chest" weight="15" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Jacket worn by the airplane pilots from Ares who fly across the Astra continent." />
  914.  
  915. <ITEM id="22026" name="STR:ZITEM_NAME_521514" mesh_name="eq_chest_28" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="chest" weight="14" bt_price="0" hp="4" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521514" />
  916.  
  917. <ITEM id="22027" name="Women's Assassin Shirt" mesh_name="eq_chest_n014" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="chest" weight="10" bt_price="0" hp="3" ap="27" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Once worn by assassins hired to kill." />
  918.  
  919. <ITEM id="22028" name="Hanbok Chest" mesh_name="eq_chest_hanbok" totalpoint="0" type="equip" res_sex="f" res_level="50" slot="chest" weight="10" bt_price="0" hp="7" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by oriental shamans during rituals." />
  920.  
  921. <ITEM id="22029" name="Women's Train Guard Uniform" mesh_name="eq_chest_33" totalpoint="0" type="equip" res_sex="f" res_level="70" slot="chest" weight="16" bt_price="0" hp="0" ap="38" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." />
  922.  
  923. <ITEM id="22031" name="Star Shirt" mesh_name="eq_chest_36" totalpoint="0" type="equip" res_sex="f" res_level="75" slot="chest" weight="15" bt_price="0" hp="5" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." />
  924.  
  925. <ITEM id="22033" name="Goddess Premium Dress" mesh_name="eq_chest_29" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="chest" weight="15" bt_price="0" hp="4" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Dress worn by those who worship the Goddess of light." />
  926.  
  927. <ITEM id="35016" name="Designer Coat" mesh_name="eq_chest_wdesignercoat" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="15" bt_price="0" hp="4" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="I made the matrix." />
  928.  
  929. <ITEM id="40006" name="STR:ZITEM_NAME_400009" mesh_name="eq_chest_ce" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="0" bt_price="0" hp="15" ap="5" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" desc="STR:ZITEM_DESC_400009" xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" />
  930.  
  931. <ITEM id="400003" name="STR:ZITEM_NAME_400003" mesh_name="eq_chest_long003" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="2" bt_price="0" hp="0" ap="5" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400003" />
  932.  
  933. <ITEM id="101528" name="STR:ZITEM_NAME_521528" mesh_name="eq_chest_swim" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="5" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521528" />
  934.  
  935. <ITEM id="101529" name="STR:ZITEM_NAME_521529" mesh_name="eq_chest_school" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="13" bt_price="0" hp="6" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521529" />
  936.  
  937. <ITEM id="101530" name="STR:ZITEM_NAME_521530" mesh_name="eq_chest_winter" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="13" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521530" />
  938.  
  939. <ITEM id="101531" name="Deities Aura Upper Garment (Woman)" mesh_name="eq_chest_aura" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="16" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Upper garment for women, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" />
  940.  
  941. <!-- End of Woman Coats -->
  942.  
  943. <!-- Woman Gloves -->
  944.  
  945. <ITEM id="71052" name="STR:ZITEM_NAME_522532" mesh_name="eq_hands_heavymetal" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="hands" weight="5" bt_price="0" hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522532" />
  946.  
  947. <ITEM id="71072" name="STR:ZITEM_NAME_522533" mesh_name="eq_hands_judgement" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="hands" weight="4" bt_price="0" hp="4" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522533" />
  948.  
  949. <ITEM id="71092" name="STR:ZITEM_NAME_522534" mesh_name="eq_hands_royal_children" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="hands" weight="6" bt_price="0" hp="4" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522534" />
  950.  
  951. <ITEM id="71112" name="STR:ZITEM_NAME_522535" mesh_name="eq_hands_wedding" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="hands" weight="5" bt_price="0" hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522535" />
  952.  
  953. <ITEM id="71132" name="STR:ZITEM_NAME_522536" mesh_name="eq_hands_US_Navy_Costume" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522536" />
  954.  
  955. <ITEM id="67827" name="STR:ZITEM_NAME_522530" mesh_name="eq_hands_Assassin" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="hands" weight="6" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522530" />
  956.  
  957. <ITEM id="2562" name="STR:ZITEM_NAME_522527" mesh_name="eq_hands_valkyrie" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="hands" weight="6" bt_price="0" hp="4" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522527" />
  958.  
  959. <ITEM id="77827" name="STR:ZITEM_NAME_522531" mesh_name="eq_hands_kungfu" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="3" bt_price="0" hp="2" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522531" />
  960.  
  961. <ITEM id="266214" name="STR:ZITEM_NAME_22507" mesh_name="eq_hands_guard " totalpoint="0" type="equip" res_sex="f" res_level="60" slot="hands" weight="6" bt_price="0" hp="1" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22507" />
  962.  
  963. <ITEM id="7008" name="STR:ZITEM_NAME_22505" mesh_name="eq_hands_21" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="4" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22505" />
  964.  
  965. <ITEM id="7009" name="STR:ZITEM_NAME_22501" mesh_name="eq_hands_07" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="5" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22501" />
  966.  
  967. <ITEM id="7010" name="STR:ZITEM_NAME_22502" mesh_name="eq_hands_leather04" totalpoint="0" type="equip" res_sex="f" res_level="10" slot="hands" weight="5" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22502" />
  968.  
  969. <ITEM id="7011" name="STR:ZITEM_NAME_22504" mesh_name="eq_hands_leather02" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="hands" weight="6" bt_price="0" hp="0" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22504" />
  970.  
  971. <ITEM id="7012" name="STR:ZITEM_NAME_22503" mesh_name="eq_hands_02" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="hands" weight="8" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_22503" />
  972.  
  973. <ITEM id="23000" name="STR:ZITEM_NAME_522504" mesh_name="eq_hands_05" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="2" bt_price="0" hp="1" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522504" />
  974.  
  975. <ITEM id="23001" name="STR:ZITEM_NAME_522506" mesh_name="eq_hands_20" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="2" bt_price="0" hp="1" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522506" />
  976.  
  977. <ITEM id="23002" name="STR:ZITEM_NAME_522508" mesh_name="eq_hands_santa" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="2" bt_price="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522508" />
  978.  
  979. <ITEM id="23003" name="STR:ZITEM_NAME_522514" mesh_name="eq_hands_30" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="2" bt_price="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522514" />
  980.  
  981. <ITEM id="23007" name="STR:ZITEM_NAME_522517" mesh_name="eq_hands_15" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="2" bt_price="0" hp="1" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522517" />
  982.  
  983. <ITEM id="23012" name="STR:ZITEM_NAME_522501" mesh_name="eq_hands_leather001" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="hands" weight="3" bt_price="0" hp="2" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522501" />
  984.  
  985. <ITEM id="23013" name="STR:ZITEM_NAME_522505" mesh_name="eq_hands_08" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="hands" weight="3" bt_price="0" hp="1" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522505" />
  986.  
  987. <ITEM id="23014" name="STR:ZITEM_NAME_522509" mesh_name="eq_hands_24" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="hands" weight="4" bt_price="0" hp="3" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522509" />
  988.  
  989. <ITEM id="23016" name="STR:ZITEM_NAME_522502" mesh_name="eq_hands_17" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522502" />
  990.  
  991. <ITEM id="23017" name="STR:ZITEM_NAME_522503" mesh_name="eq_hands_19" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522503" />
  992.  
  993. <ITEM id="23018" name="STR:ZITEM_NAME_522507" mesh_name="eq_hands_23" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="3" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522507" />
  994.  
  995. <ITEM id="23019" name="STR:ZITEM_NAME_522510" mesh_name="eq_hands_22" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="3" bt_price="0" hp="2" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522510" />
  996.  
  997. <ITEM id="23020" name="STR:ZITEM_NAME_522511" mesh_name="eq_hands_18" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522511" />
  998.  
  999. <ITEM id="23021" name="STR:ZITEM_NAME_522512" mesh_name="eq_hands_26" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="1" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522512" />
  1000.  
  1001. <ITEM id="23022" name="STR:ZITEM_NAME_522515" mesh_name="eq_hands_27" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="1" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522515" />
  1002.  
  1003. <ITEM id="23023" name="STR:ZITEM_NAME_522516" mesh_name="eq_hands_25" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="1" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522516" />
  1004.  
  1005. <ITEM id="50022" name="PowerRangers Gloves" mesh_name="eq_hands_pglove" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="hands" weight="4" bt_price="0" hp="3" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="GO GO POWER RANGERS!!!" />
  1006.  
  1007. <ITEM id="23009" name="Women's Cowgirl Gloves" mesh_name="eq_hands_31" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="4" bt_price="0" hp="0" ap="6" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cowgirl Gloves from the west." />
  1008.  
  1009. <ITEM id="23010" name="Maid Gloves" mesh_name="eq_hands_34" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A pair of French Maid's gloves." />
  1010.  
  1011. <ITEM id="23024" name="Women's Nurse Gloves" mesh_name="eq_hands_35" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse gloves for women." />
  1012.  
  1013. <ITEM id="23025" name="Icarus Gloves (Women)" mesh_name="eq_hands_32" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="4" bt_price="0" hp="2" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Gloves worn by the airplane pilots from Ares who fly across the Astra continent." />
  1014.  
  1015. <ITEM id="23026" name="STR:ZITEM_NAME_522513" mesh_name="eq_hands_28" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="hands" weight="4" bt_price="0" hp="3" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522513" />
  1016.  
  1017. <ITEM id="23027" name="Women's Assassin Gloves" mesh_name="eq_hands_leather08" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="hands" weight="3" bt_price="0" hp="2" ap="19" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Once worn by assassins hired to kill." />
  1018.  
  1019. <ITEM id="23028" name="Hanbok Gloves" mesh_name="eq_hands_hanbok" totalpoint="0" type="equip" res_sex="f" res_level="50" slot="hands" weight="3" bt_price="0" hp="4" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by oriental shamans during rituals." />
  1020.  
  1021. <ITEM id="23029" name="Women's Train Guard Gloves" mesh_name="eq_hands_33" totalpoint="0" type="equip" res_sex="f" res_level="70" slot="hands" weight="5" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." />
  1022.  
  1023. <ITEM id="23031" name="Star Gloves" mesh_name="eq_hands_36" totalpoint="0" type="equip" res_sex="f" res_level="75" slot="hands" weight="4" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." />
  1024.  
  1025. <ITEM id="23033" name="Goddess Premium Gloves" mesh_name="eq_hands_29" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="hands" weight="4" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gloves worn by those who worship the Goddess of light." />
  1026.  
  1027. <ITEM id="40004" name="Death's Hand" mesh_name="eq_hands_skeleton" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="0" bt_price="0" hp="1" ap="1" maxwt="5" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The hand of a lich. it seems to increase the rate of learning." xp_solo_bonus="120" xp_team_bonus="120" xp_quest_bonus="120" />
  1028.  
  1029. <ITEM id="400518" name="STR:ZITEM_NAME_400518" mesh_name="eq_hands_lizard" totalpoint="0" type="equip" res_sex="F" res_level="25" slot="hands" weight="3" bt_price="0" hp="0" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400518" />
  1030.  
  1031. <ITEM id="400506" name="STR:ZITEM_NAME_400506" mesh_name="eq_hands_skeleton" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="hands" weight="6" bt_price="0" hp="3" ap="12" maxwt="-2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400506" />
  1032.  
  1033. <ITEM id="102523" name="STR:ZITEM_NAME_522523" mesh_name="eq_hands_swim" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="1" bt_price="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522523" />
  1034.  
  1035. <ITEM id="102524" name="STR:ZITEM_NAME_522524" mesh_name="eq_hands_school" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="5" bt_price="0" hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522524" />
  1036.  
  1037. <ITEM id="102525" name="STR:ZITEM_NAME_522525" mesh_name="eq_hands_winter" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="4" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522525" />
  1038.  
  1039. <ITEM id="102526" name="Deities Aura Gloves (Woman)" mesh_name="eq_hands_aura" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="5" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Gloves for women, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" />
  1040.  
  1041. <!-- End of Woman Gloves -->
  1042.  
  1043.  
  1044. <!-- Woman Pants -->
  1045.  
  1046. <ITEM id="71053" name="STR:ZITEM_NAME_523535" mesh_name="eq_legs_heavymetal" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="legs" weight="16" bt_price="0" hp="5" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523535" />
  1047.  
  1048. <ITEM id="71073" name="STR:ZITEM_NAME_523536" mesh_name="eq_legs_judgement" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="legs" weight="15" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523536" />
  1049.  
  1050. <ITEM id="71093" name="STR:ZITEM_NAME_523537" mesh_name="eq_legs_royal_children" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="legs" weight="15" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523537" />
  1051.  
  1052. <ITEM id="71113" name="STR:ZITEM_NAME_523538" mesh_name="eq_legs_wedding" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="legs" weight="14" bt_price="0" hp="5" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523538" />
  1053.  
  1054. <ITEM id="71133" name="STR:ZITEM_NAME_523539" mesh_name="eq_legs_US_Navy_Costume" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="15" bt_price="0" hp="3" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523539" />
  1055.  
  1056. <ITEM id="67828" name="STR:ZITEM_NAME_523533" mesh_name="eq_legs_Assassin" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="legs" weight="16" bt_price="0" hp="5" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523533" />
  1057.  
  1058. <ITEM id="2563" name="STR:ZITEM_NAME_523530" mesh_name="eq_legs_valkyrie" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="legs" weight="16" bt_price="0" hp="5" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523530" />
  1059.  
  1060. <ITEM id="77828" name="STR:ZITEM_NAME_523534" mesh_name="eq_legs_kungfu" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="13" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523534" />
  1061.  
  1062. <ITEM id="266216" name="STR:ZITEM_NAME_23512" mesh_name="eq_legs_guard " totalpoint="0" type="equip" res_sex="f" res_level="60" slot="legs" weight="17" bt_price="0" hp="1" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23512" />
  1063.  
  1064. <ITEM id="7013" name="STR:ZITEM_NAME_23508" mesh_name="eq_legs_007" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="1" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23508" />
  1065.  
  1066. <ITEM id="7014" name="STR:ZITEM_NAME_23501" mesh_name="eq_legs_g002" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23501" />
  1067.  
  1068. <ITEM id="7015" name="STR:ZITEM_NAME_23510" mesh_name="eq_legs_21" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="0" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23510" />
  1069.  
  1070. <ITEM id="7016" name="STR:ZITEM_NAME_23505" mesh_name="eq_legs_j001" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23505" />
  1071.  
  1072. <ITEM id="7017" name="STR:ZITEM_NAME_23506" mesh_name="eq_legs_c001" totalpoint="0" type="equip" res_sex="f" res_level="10" slot="legs" weight="15" bt_price="0" hp="0" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23506" />
  1073.  
  1074. <ITEM id="7018" name="STR:ZITEM_NAME_23509" mesh_name="eq_legs_c002" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="legs" weight="14" bt_price="0" hp="0" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23509" />
  1075.  
  1076. <ITEM id="7019" name="STR:ZITEM_NAME_23507" mesh_name="eq_legs_ge001" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="legs" weight="15" bt_price="0" hp="0" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_23507" />
  1077.  
  1078. <ITEM id="24000" name="STR:ZITEM_NAME_523504" mesh_name="eq_legs_006" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="1" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523504" />
  1079.  
  1080. <ITEM id="24001" name="STR:ZITEM_NAME_523506" mesh_name="eq_legs_20" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="3" bt_price="0" hp="3" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523506" />
  1081.  
  1082. <ITEM id="24002" name="STR:ZITEM_NAME_523508" mesh_name="eq_legs_santa" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="1" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523508" />
  1083.  
  1084. <ITEM id="24003" name="STR:ZITEM_NAME_523514" mesh_name="eq_legs_30" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="1" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523514" />
  1085.  
  1086. <ITEM id="24004" name="STR:ZITEM_NAME_523517" mesh_name="eq_legs_korea" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523517" />
  1087.  
  1088. <ITEM id="24005" name="STR:ZITEM_NAME_523517" mesh_name="eq_legs_brazil" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523517" />
  1089.  
  1090. <ITEM id="24006" name="STR:ZITEM_NAME_523517" mesh_name="eq_legs_japan" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="2" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523517" />
  1091.  
  1092. <ITEM id="24007" name="STR:ZITEM_NAME_523520" mesh_name="eq_legs_015" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="1" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523520" />
  1093.  
  1094. <ITEM id="24012" name="STR:ZITEM_NAME_523501" mesh_name="eq_legs_014" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="legs" weight="13" bt_price="0" hp="2" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523501" />
  1095.  
  1096. <ITEM id="24013" name="STR:ZITEM_NAME_523505" mesh_name="eq_legs_008" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="legs" weight="13" bt_price="0" hp="3" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523505" />
  1097.  
  1098. <ITEM id="24014" name="STR:ZITEM_NAME_523509" mesh_name="eq_legs_24" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="legs" weight="15" bt_price="0" hp="5" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523509" />
  1099.  
  1100. <ITEM id="24016" name="STR:ZITEM_NAME_523502" mesh_name="eq_legs_017" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="14" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523502" />
  1101.  
  1102. <ITEM id="24017" name="STR:ZITEM_NAME_523503" mesh_name="eq_legs_019" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="14" bt_price="0" hp="2" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523503" />
  1103.  
  1104. <ITEM id="24018" name="STR:ZITEM_NAME_523507" mesh_name="eq_legs_23" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="13" bt_price="0" hp="2" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523507" />
  1105.  
  1106. <ITEM id="24019" name="STR:ZITEM_NAME_523510" mesh_name="eq_legs_22" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="13" bt_price="0" hp="2" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523510" />
  1107.  
  1108. <ITEM id="24020" name="STR:ZITEM_NAME_523511" mesh_name="eq_legs_018" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="14" bt_price="0" hp="2" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523511" />
  1109.  
  1110. <ITEM id="24021" name="STR:ZITEM_NAME_523512" mesh_name="eq_legs_26" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="14" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523512" />
  1111.  
  1112. <ITEM id="24022" name="STR:ZITEM_NAME_523515" mesh_name="eq_legs_27" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="14" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523515" />
  1113.  
  1114. <ITEM id="24023" name="STR:ZITEM_NAME_523516" mesh_name="eq_legs_25" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="16" bt_price="0" hp="3" ap="27" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523516" />
  1115.  
  1116. <ITEM id="50032" name="Shinigami Bottom" mesh_name="eq_legs_shinigamib" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="12" bt_price="0" hp="3" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="1" />
  1117.  
  1118. <ITEM id="50023" name="PowerRangers Legs" mesh_name="eq_legs_ppants" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="legs" weight="13" bt_price="0" hp="2" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="GO GO POWER RANGERS!!!" />
  1119.  
  1120. <ITEM id="24009" name="Women's Cowgirl Pants" mesh_name="eq_legs_31" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="13" bt_price="0" hp="0" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cowgirl Pants from the west." />
  1121.  
  1122. <ITEM id="24010" name="Maid Leggings" mesh_name="eq_legs_34" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="15" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Leggings for a French Maid." />
  1123.  
  1124. <ITEM id="25024" name="Women's Nurse Skirt" mesh_name="eq_legs_35" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="15" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse skirt for women." />
  1125.  
  1126. <ITEM id="24025" name="Icarus Pants (Women)" mesh_name="eq_legs_32" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="legs" weight="14" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Pants worn by the airplane pilots from Ares who fly across the Astra continent." />
  1127.  
  1128. <ITEM id="24026" name="STR:ZITEM_NAME_523513" mesh_name="eq_legs_28" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="legs" weight="13" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523513" />
  1129.  
  1130. <ITEM id="24027" name="Women's Assassin Leggings" mesh_name="eq_legs_l014" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="legs" weight="10" bt_price="0" hp="3" ap="27" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Once worn by assassins hired to kill.3" />
  1131.  
  1132. <ITEM id="24028" name="Hanbok Leggings" mesh_name="eq_legs_hanbok" totalpoint="0" type="equip" res_sex="f" res_level="50" slot="legs" weight="10" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by oriental shamans during rituals." />
  1133.  
  1134. <ITEM id="24029" name="Women's Train Guard Skirt" mesh_name="eq_legs_33" totalpoint="0" type="equip" res_sex="f" res_level="70" slot="legs" weight="16" bt_price="0" hp="0" ap="34" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." />
  1135.  
  1136. <ITEM id="24031" name="Star Leggings" mesh_name="eq_legs_36" totalpoint="0" type="equip" res_sex="f" res_level="75" slot="legs" weight="15" bt_price="0" hp="5" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." />
  1137.  
  1138. <ITEM id="24033" name="Goddess Premium Leggings" mesh_name="eq_legs_29" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="legs" weight="15" bt_price="0" hp="2" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Pants worn by those who worship the Goddess of light." />
  1139.  
  1140. <ITEM id="400512" name="STR:ZITEM_NAME_400512" mesh_name="eq_legs_dark" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="legs" weight="16" bt_price="0" hp="3" ap="25" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400512" />
  1141.  
  1142. <ITEM id="103526" name="STR:ZITEM_NAME_523526" mesh_name="eq_legs_swim" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="10" bt_price="0" hp="5" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523526" />
  1143.  
  1144. <ITEM id="103527" name="STR:ZITEM_NAME_523527" mesh_name="eq_legs_school" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="12" bt_price="0" hp="5" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523527" />
  1145.  
  1146. <ITEM id="103528" name="STR:ZITEM_NAME_523528" mesh_name="eq_legs_winter" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="12" bt_price="0" hp="3" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523528" />
  1147.  
  1148. <ITEM id="103529" name="Deities Aura Pants (Woman)" mesh_name="eq_legs_aura" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="15" bt_price="0" hp="4" ap="28" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Pants for women, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" />
  1149.  
  1150. <ITEM id="104539" name="STR:ZITEM_NAME_523522" mesh_name="eq_legs_guard" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="legs" weight="13" bt_price="0" hp="1" ap="26" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523522" />
  1151.  
  1152. <!-- End of Woman Pants -->
  1153.  
  1154.  
  1155. <!-- Woman Shoes -->
  1156.  
  1157. <ITEM id="71054" name="STR:ZITEM_NAME_524535" mesh_name="eq_feet_heavymetal" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="feet" weight="5" bt_price="0" hp="4" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524535" />
  1158.  
  1159. <ITEM id="71074" name="STR:ZITEM_NAME_524536" mesh_name="eq_feet_judgement" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="feet" weight="5" bt_price="0" hp="4" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524536" />
  1160.  
  1161. <ITEM id="71094" name="STR:ZITEM_NAME_524537" mesh_name="eq_feet_royal_children" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="feet" weight="6" bt_price="0" hp="5" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524537" />
  1162.  
  1163. <ITEM id="71114" name="STR:ZITEM_NAME_524538" mesh_name="eq_feet_wedding" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="feet" weight="4" bt_price="0" hp="4" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524538" />
  1164.  
  1165. <ITEM id="71134" name="STR:ZITEM_NAME_524539" mesh_name="eq_feet_US_Navy_Costume" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="5" bt_price="0" hp="3" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524539" />
  1166.  
  1167. <ITEM id="67829" name="STR:ZITEM_NAME_524533" mesh_name="eq_feet_Assassin" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="feet" weight="6" bt_price="0" hp="3" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524533" />
  1168.  
  1169. <ITEM id="2564" name="STR:ZITEM_NAME_524530" mesh_name="eq_feet_valkyrie" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="feet" weight="6" bt_price="0" hp="5" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524530" />
  1170.  
  1171. <ITEM id="77829" name="STR:ZITEM_NAME_524534" mesh_name="eq_feet_kungfu" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="3" bt_price="0" hp="2" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524534" />
  1172.  
  1173. <ITEM id="266218" name="STR:ZITEM_NAME_24508" mesh_name="eq_feets_guard " totalpoint="0" type="equip" res_sex="f" res_level="60" slot="feet" weight="8" bt_price="0" hp="1" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24508" />
  1174.  
  1175. <ITEM id="7020" name="STR:ZITEM_NAME_24506" mesh_name="eq_feet_21" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="4" bt_price="0" hp="0" ap="4" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24506" />
  1176.  
  1177. <ITEM id="7021" name="STR:ZITEM_NAME_24501" mesh_name="eq_feets_leather003" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="5" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24501" />
  1178.  
  1179. <ITEM id="7022" name="STR:ZITEM_NAME_24502" mesh_name="eq_feets_07" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="5" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24502" />
  1180.  
  1181. <ITEM id="7023" name="STR:ZITEM_NAME_24503" mesh_name="eq_feets_leather007" totalpoint="0" type="equip" res_sex="f" res_level="10" slot="feet" weight="5" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24503" />
  1182.  
  1183. <ITEM id="7024" name="STR:ZITEM_NAME_24505" mesh_name="eq_feets_leather008" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="feet" weight="6" bt_price="0" hp="0" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24505" />
  1184.  
  1185. <ITEM id="7025" name="STR:ZITEM_NAME_24504" mesh_name="eq_feets_p002" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="feet" weight="8" bt_price="0" hp="0" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_24504" />
  1186.  
  1187. <ITEM id="25000" name="STR:ZITEM_NAME_524504" mesh_name="eq_feets_006" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="2" bt_price="0" hp="1" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524504" />
  1188.  
  1189. <ITEM id="25001" name="STR:ZITEM_NAME_524506" mesh_name="eq_feet_20" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="2" bt_price="0" hp="1" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524506" />
  1190.  
  1191. <ITEM id="25002" name="STR:ZITEM_NAME_524508" mesh_name="eq_feet_santa" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="2" bt_price="0" hp="0" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524508" />
  1192.  
  1193. <ITEM id="25003" name="STR:ZITEM_NAME_524514" mesh_name="eq_feets_30" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="2" bt_price="0" hp="0" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524514" />
  1194.  
  1195. <ITEM id="25004" name="STR:ZITEM_NAME_524517" mesh_name="eq_feets_korea" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="2" bt_price="0" hp="0" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524517" />
  1196.  
  1197. <ITEM id="25005" name="STR:ZITEM_NAME_524517" mesh_name="eq_feets_brazil" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="2" bt_price="0" hp="0" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524517" />
  1198.  
  1199. <ITEM id="25006" name="STR:ZITEM_NAME_524517" mesh_name="eq_feets_japan" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="2" bt_price="0" hp="0" ap="13" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524517" />
  1200.  
  1201. <ITEM id="25007" name="STR:ZITEM_NAME_524520" mesh_name="eq_feet_015" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="2" bt_price="0" hp="1" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524520" />
  1202.  
  1203. <ITEM id="25012" name="STR:ZITEM_NAME_524501" mesh_name="eq_feets_014" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="feet" weight="3" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524501" />
  1204.  
  1205. <ITEM id="25013" name="STR:ZITEM_NAME_524505" mesh_name="eq_feet_005" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="feet" weight="3" bt_price="0" hp="1" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524505" />
  1206.  
  1207. <ITEM id="25014" name="STR:ZITEM_NAME_524509" mesh_name="eq_feet_24" totalpoint="0" type="equip" res_sex="f" res_level="7" slot="feet" weight="4" bt_price="0" hp="3" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524509" />
  1208.  
  1209. <ITEM id="25016" name="STR:ZITEM_NAME_524502" mesh_name="eq_feet_017" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="0" hp="3" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524502" />
  1210.  
  1211. <ITEM id="25017" name="STR:ZITEM_NAME_524503" mesh_name="eq_feet_019" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524503" />
  1212.  
  1213. <ITEM id="25018" name="STR:ZITEM_NAME_524507" mesh_name="eq_feet_23" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="0" hp="3" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524507" />
  1214.  
  1215. <ITEM id="25019" name="STR:ZITEM_NAME_524510" mesh_name="eq_feet_22" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="3" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524510" />
  1216.  
  1217. <ITEM id="25020" name="STR:ZITEM_NAME_524511" mesh_name="eq_feet_018" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524511" />
  1218.  
  1219. <ITEM id="25021" name="STR:ZITEM_NAME_524512" mesh_name="eq_feet_26" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524512" />
  1220.  
  1221. <ITEM id="25022" name="STR:ZITEM_NAME_524515" mesh_name="eq_feet_27" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524515" />
  1222.  
  1223. <ITEM id="25023" name="STR:ZITEM_NAME_524516" mesh_name="eq_feet_25" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524516" />
  1224.  
  1225. <ITEM id="50024" name="PowerRangers Boots" mesh_name="eq_feet_pboots" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="feet" weight="4" bt_price="0" hp="4" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="GO GO POWER RANGERS!!!" />
  1226.  
  1227. <ITEM id="25009" name="Women's Cowgirl Boots" mesh_name="eq_feets_31" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="4" bt_price="0" hp="0" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Cowgirl Boss from the west." />
  1228.  
  1229. <ITEM id="25010" name="Maid Shoes" mesh_name="eq_feet_34" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="A pair of French Maid's Shoes." />
  1230.  
  1231. <ITEM id="24024" name="Women's Nurse Shoes" mesh_name="eq_feet_35" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Nurse shoes for women." />
  1232.  
  1233. <ITEM id="25025" name="Icarus Shoes (Women)" mesh_name="eq_feets_32" totalpoint="0" type="equip" res_sex="f" res_level="15" slot="feet" weight="4" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Icarus Shoes worn by the airplane pilots from Ares who fly across the Astra continent." />
  1234.  
  1235. <ITEM id="25026" name="STR:ZITEM_NAME_524513" mesh_name="eq_feet_28" totalpoint="0" type="equip" res_sex="f" res_level="25" slot="feet" weight="4" bt_price="0" hp="3" ap="16" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524513" />
  1236.  
  1237. <ITEM id="25027" name="Women's Assassin Boots" mesh_name="eq_feets_leather008" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="feet" weight="3" bt_price="0" hp="1" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Once worn by assassins hired to kill." />
  1238.  
  1239. <ITEM id="25028" name="Hanbok Sandals" mesh_name="eq_feets_hanbok" totalpoint="0" type="equip" res_sex="f" res_level="50" slot="feet" weight="3" bt_price="0" hp="5" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This armor is worn by oriental shamans during rituals." />
  1240.  
  1241. <ITEM id="25029" name="Women's Train Guard Shoes" mesh_name="eq_feet_33" totalpoint="0" type="equip" res_sex="f" res_level="70" slot="feet" weight="5" bt_price="0" hp="0" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="The Axium train company is known to be one of the greatest powers in the republic." />
  1242.  
  1243. <ITEM id="25031" name="Star Shoes" mesh_name="eq_feet_36" totalpoint="0" type="equip" res_sex="f" res_level="75" slot="feet" weight="4" bt_price="0" hp="0" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Fame kills." />
  1244.  
  1245. <ITEM id="25033" name="Goddess Premium Boots" mesh_name="eq_feets_29" totalpoint="0" type="equip" res_sex="f" res_level="30" slot="feet" weight="4" bt_price="0" hp="2" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Boots worn by those who worship the Goddess of light." />
  1246.  
  1247. <ITEM id="400510" name="STR:ZITEM_NAME_400510" mesh_name="eq_feet_wrapshoes" totalpoint="0" type="equip" res_sex="f" res_level="20" slot="feet" weight="5" bt_price="0" hp="6" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400510" />
  1248.  
  1249. <ITEM id="104526" name="STR:ZITEM_NAME_524526" mesh_name="eq_feet_swim" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="3" bt_price="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524526" />
  1250.  
  1251. <ITEM id="104527" name="STR:ZITEM_NAME_524527" mesh_name="eq_feets_school" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="3" bt_price="0" hp="5" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524527" />
  1252.  
  1253. <ITEM id="104528" name="STR:ZITEM_NAME_524528" mesh_name="eq_feets_winter" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="4" bt_price="0" hp="2" ap="18" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524528" />
  1254.  
  1255. <ITEM id="104529" name="Deities Aura Shoes (Woman)" mesh_name="eq_feets_aura" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="5" bt_price="0" hp="2" ap="20" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Shoes for women, used by Brotherhood gang members who have gained immense wealth in enormous speed by using people's faith for god to expand the influential territory. (Designed by Xlll from NHN GunZ)" />
  1256.  
  1257. <ITEM id="104541" name="STR:ZITEM_NAME_524522" mesh_name="eq_feet_guard" totalpoint="0" type="equip" res_sex="f" res_level="60" slot="feet" weight="3" bt_price="0" hp="1" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524522" />
  1258.  
  1259. <!-- End of Woman Shoes -->
  1260.  
  1261. <!-- Quest Monster Attack -->
  1262.  
  1263. <ITEM id="300021" name="STR:ZITEM_NAME_300021" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="15" range="165" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300021" snd_fire="blade_swing" angle="45" />
  1264. <ITEM id="300022" name="STR:ZITEM_NAME_300022" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="20" range="135" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300022" angle="45" />
  1265. <ITEM id="300023" name="STR:ZITEM_NAME_300023" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="30" range="260" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300023" snd_fire="blade_swing" angle="30" />
  1266. <ITEM id="300024" name="STR:ZITEM_NAME_300024" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="40" range="400" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300024" snd_fire="blade_swing" angle="30" />
  1267. <ITEM id="300025" name="STR:ZITEM_NAME_300025" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="40" range="620" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300025" snd_fire="blade_swing" angle="30" />
  1268. <ITEM id="300026" name="STR:ZITEM_NAME_300026" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="50" range="450" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300026" snd_fire="blade_swing" angle="45" />
  1269. <ITEM id="300031" name="STR:ZITEM_NAME_300031" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="15" range="190" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300031" snd_fire="blade_swing" angle="60" />
  1270. <ITEM id="300032" name="STR:ZITEM_NAME_300032" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="20" range="130" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300032" snd_fire="blade_swing" angle="45" />
  1271. <ITEM id="300033" name="STR:ZITEM_NAME_300033" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="30" range="370" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300033" snd_fire="blade_swing" angle="45" />
  1272. <ITEM id="300034" name="STR:ZITEM_NAME_300034" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="40" range="450" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300034" snd_fire="blade_swing" angle="45" />
  1273. <ITEM id="300035" name="STR:ZITEM_NAME_300035" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="30" range="190" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300035" snd_fire="blade_swing" angle="45" />
  1274. <ITEM id="300036" name="STR:ZITEM_NAME_300036" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="15" range="130" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300036" snd_fire="blade_swing" angle="45" />
  1275. <ITEM id="300037" name="STR:ZITEM_NAME_300037" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="50" range="700" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300037" snd_fire="blade_swing" angle="30" />
  1276. <ITEM id="300039" name="STR:ZITEM_NAME_300039" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="30" range="370" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300039" snd_fire="blade_swing" angle="120" />
  1277. <ITEM id="400019" name="STR:ZITEM_NAME_300000" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="25" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300000" snd_fire="blade_swing" angle="30" />
  1278. <ITEM id="300000" name="STR:ZITEM_NAME_300000" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="30" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300000" snd_fire="blade_swing" angle="30" />
  1279. <ITEM id="300011" name="STR:ZITEM_NAME_300011" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="20" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300011" snd_fire="blade_swing" angle="30" />
  1280. <ITEM id="300031" name="STR:ZITEM_NAME_300031" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="15" range="190" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300031" snd_fire="blade_swing" angle="60" />
  1281. <ITEM id="300011" name="STR:ZITEM_NAME_300011" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="20" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300011" snd_fire="blade_swing" angle="30" />
  1282. <ITEM id="300012" name="STR:ZITEM_NAME_300012" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="0" damage="15" range="120" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300012" snd_fire="blade_swing" angle="45" />
  1283. <ITEM id="300013" name="STR:ZITEM_NAME_300013" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="20" range="140" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300013" snd_fire="blade_swing" angle="45" />
  1284. <ITEM id="300014" name="STR:ZITEM_NAME_300014" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="30" range="240" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300014" snd_fire="blade_swing" angle="60" />
  1285. <ITEM id="300015" name="STR:ZITEM_NAME_300015" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="30" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300015" snd_fire="blade_swing" angle="30" />
  1286. <ITEM id="300016" name="STR:ZITEM_NAME_300016" mesh_name="" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="0" damage="50" range="550" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_300016" snd_fire="blade_swing" angle="40" />
  1287. <ITEM id="300017" name="STR:ZITEM_NAME_300017" desc="STR:ZITEM_DESC_300017" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0" weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" damage="75" range="550" angle="40" ctrl_ability="0" />
  1288. <ITEM id="300018" name="STR:ZITEM_NAME_300018" desc="STR:ZITEM_DESC_300018" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0" weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" damage="30" range="400" angle="40" ctrl_ability="0" />
  1289.  
  1290. <!-- End of Quest Monster Attack -->
  1291.  
  1292. <!-- Event Items -->
  1293.  
  1294. <ITEM id="500421" name="Bigi Event Rifle" mesh_name="rifle_event" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="rifle" weight="18" bt_price="0" delay="90" damage="16" ctrl_ability="20" magazine="25" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="[Custom Event Item] Special Rifle maded by Bigi." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="175" effect_id="8" />
  1295.  
  1296. <ITEM id="50038" name="Bigi Event Launcher I" mesh_name="rl_event" totalpoint="0" type="range" res_sex="a" res_level="35" slot="range" weapon="rocket" weight="30" bt_price="0" delay="800" damage="60" ctrl_ability="50" magazine="10" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="[Custom Event Item] Special Type of rockets that is produced by Bigi." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="80" limitwall="1" maxbullet="30" />
  1297.  
  1298. <ITEM id="50039" name="Bigi Event Launcher II" mesh_name="rl_event" totalpoint="0" type="range" res_sex="a" res_level="55" slot="range" weapon="rocket" weight="30" bt_price="0" delay="800" damage="70" ctrl_ability="50" magazine="10" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="[Custom Event Item] Special Type of rockets that is produced by Bigi." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="80" limitwall="1" maxbullet="30" />
  1299.  
  1300. <ITEM id="59999" name="Bigi Event Large Sword" mesh_name="sword_event" totalpoint="0" type="melee" res_sex="a" res_level="40" slot="melee" weapon="greatsword" weight="20" bt_price="0" delay="355" damage="45" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="[Custom Event Item] Special Sword maded by Bigi." />
  1301.  
  1302. <!-- End of Event Items -->
  1303.  
  1304. <!-- Donator -->
  1305.  
  1306. <ITEM id="956" name="UK GunZ Donator Sword" mesh_name="katanadon" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weight="9" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks For Donating UK GunZ." weapon="katana" delay="319" damage="28" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="230" iscashitem="true" />
  1307.  
  1308. <ITEM id="957" name="UK GunZ Donator Hat" mesh_name="eq_head_dona" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="15" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks For Donating UK GunZ." iscashitem="true" />
  1309.  
  1310. <ITEM id="958" name="UK GunZ Donator Coat" mesh_name="eq_chest_donny" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="10" bt_price="0" hp="15" ap="30" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks For Donating UK GunZ." iscashitem="true" />
  1311.  
  1312. <ITEM id="959" name="UK GunZ Donator Gloves" mesh_name="eq_hands_99" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="10" bt_price="0" hp="8" ap="20" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks For Donating UK GunZ." iscashitem="true" />
  1313.  
  1314. <ITEM id="960" name="UK GunZ Donator Pants" mesh_name="eq_legs_131" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="15" bt_price="0" hp="15" ap="30" maxwt="5" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks For Donating UK GunZ." iscashitem="true" />
  1315.  
  1316. <ITEM id="961" name="UK GunZ Donator Boots" mesh_name="eq_feet_131" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="feet" weight="10" bt_price="0" hp="5" ap="25" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks For Donating UK GunZ." iscashitem="true" />
  1317.  
  1318. <ITEM id="970" name="UK GunZ Donator Shotgun" mesh_name="shotgunUK" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" iscashitem="true" />
  1319.  
  1320. <ITEM id="971" name="UK GunZ Donator Ring" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="1" bt_price="0" hp="25" ap="25" maxwt="5" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." />
  1321.  
  1322. <ITEM id="972" name="UK GunZ Donator Hat" mesh_name="eq_head_88" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="head" weight="3" bt_price="0" hp="5" ap="15" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks For Donating UK GunZ." iscashitem="true" />
  1323.  
  1324. <ITEM id="973" name="UK GunZ Donator Coat" mesh_name="eq_chest_donny" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="10" bt_price="0" hp="15" ap="30" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks For Donating UK GunZ." iscashitem="true" />
  1325.  
  1326. <ITEM id="974" name="UK GunZ Donator Gloves" mesh_name="eq_hands_99" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="10" bt_price="0" hp="8" ap="20" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks For Donating UK GunZ." iscashitem="true" />
  1327.  
  1328. <ITEM id="975" name="UK GunZ Donator Pants" mesh_name="eq_legs_55" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="15" bt_price="0" hp="15" ap="30" maxwt="5" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks For Donating UK GunZ." iscashitem="true" />
  1329.  
  1330. <ITEM id="976" name="UK GunZ Donator Boots" mesh_name="eq_feet_88" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="feet" weight="10" bt_price="0" hp="5" ap="25" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks For Donating UK GunZ." iscashitem="true" />
  1331.  
  1332. <ITEM id="1000" name="Microsoft Windows" mesh_name="eq_chest_windo01" totalpoint="0" type="equip" res_sex="f" res_level="10" slot="chest" weight="14" bt_price="0" hp="12" ap="22" maxwt="0" sf="0" fr="0" cr="0" pr="0" iscashitem="true" lr="0" color="#33FF33" desc="Coat from Socity Microsoft" />
  1333.  
  1334. <ITEM id="1001" name="Zune Expert" mesh_name="eq_chest_zune001" totalpoint="0" type="equip" res_sex="f" res_level="10" slot="chest" weight="14" bt_price="0" hp="10" ap="23" maxwt="0" sf="0" fr="0" cr="0" pr="0" iscashitem="true" lr="0" color="#33FF33" desc="Coat from Socity Zune" />
  1335.  
  1336. <ITEM id="1002" name="Skype Coat" mesh_name="eq_chest_skype01" totalpoint="0" type="equip" res_sex="f" res_level="10" slot="chest" weight="14" bt_price="0" hp="8" ap="24" maxwt="0" sf="0" fr="0" cr="0" pr="0" iscashitem="true" lr="0" color="#33FF33" desc="Coat from Socity Skype" />
  1337.  
  1338. <!-- End of Donator -->
  1339.  
  1340. <!-- GM -->
  1341.  
  1342. <ITEM id="1359" name="GM Uber Launcher" mesh_name="rocketlauncher07" totalpoint="0" type="range" res_sex="a" res_level="1" slot="range" weapon="rocket" weight="1" bt_price="0" delay="1" damage="1000" ctrl_ability="50" magazine="1000" reloadtime="1" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="100" sf="100" fr="100" cr="100" pr="100" lr="100" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="100" limitwall="0" maxbullet="99999" />
  1343.  
  1344. <ITEM id="1358" name="GM Launcher II" mesh_name="rocketlauncher07" totalpoint="0" type="range" res_sex="a" res_level="1" slot="range" weapon="rocket" weight="1" bt_price="0" delay="900" damage="200" ctrl_ability="50" magazine="1000" reloadtime="1" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="100" limitwall="0" maxbullet="99999" />
  1345.  
  1346. <ITEM id="1357" name="GM Launcher I" mesh_name="rocketlauncher07" totalpoint="0" type="range" res_sex="a" res_level="1" slot="range" weapon="rocket" weight="1" bt_price="0" delay="900" damage="200" ctrl_ability="50" magazine="1000" reloadtime="1" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="100" limitwall="0" maxbullet="99999" />
  1347.  
  1348. <ITEM id="1356" name="GM Ring" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="0" bt_price="0" hp="100" ap="100" maxwt="100" sf="100" fr="100" cr="100" pr="100" lr="100" color="#FFFFFFFF" desc="Use only at quest mode or else." bp_solo_bonus="100" xp_solo_bonus="100" xp_team_bonus="100" xp_quest_bonus="100" bp_team_bonus="100" bp_quest_bonus="100" duplicate="true" />
  1349.  
  1350. <ITEM id="1355" name="GM Uber Ring" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="0" bt_price="0" hp="99999" ap="99999" maxwt="99999" sf="99999" fr="99999" cr="99999" pr="99999" lr="99999" color="#FFFFFFFF" desc="Use only at quest mode or else." bp_solo_bonus="99999" xp_solo_bonus="99999" xp_team_bonus="99999" xp_quest_bonus="99999" bp_team_bonus="99999" bp_quest_bonus="99999" duplicate="true" />
  1351.  
  1352. <ITEM id="1354" name="GM Uber Repair Kit" mesh_name="repairkit_rx" totalpoint="0" type="custom" res_sex="a" res_level="1" slot="custom" weapon="repairkit" weight="1" bt_price="0" delay="1" damage="0" ctrl_ability="0" magazine="99999" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Spam it!" snd_fire="we_grenade_fire" maxbullet="99999" />
  1353.  
  1354. <ITEM id="1353" name="GM Uber Medical Kit" mesh_name="medickit_rx" totalpoint="0" type="custom" res_sex="a" res_level="1" slot="custom" weapon="medkit" weight="1" bt_price="0" delay="1" damage="0" ctrl_ability="0" magazine="99999" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Spam it!" snd_fire="we_grenade_fire" maxbullet="99999" />
  1355.  
  1356. <ITEM id="1352" name="GM Repair Kit" mesh_name="repairkit_rx" totalpoint="0" type="custom" res_sex="a" res_level="1" slot="custom" weapon="repairkit" weight="1" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="1000" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="GM Repair Kit." snd_fire="we_grenade_fire" maxbullet="1000" />
  1357.  
  1358. <ITEM id="1351" name="GM Medical Kit" mesh_name="medickit_rx" totalpoint="0" type="custom" res_sex="a" res_level="1" slot="custom" weapon="medkit" weight="1" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="1000" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="GM Medical Kit." snd_fire="we_grenade_fire" maxbullet="1000" />
  1359.  
  1360. <ITEM id="1350" name="GM Fire Enchant" type="custom" res_sex="a" res_level="1" slot="custom" weapon="enchant_fire" weight="1" bt_price="0" delay="10000" damage="50" image_id="3" desc="nomsg" effect_level="3" />
  1361.  
  1362. <ITEM id="1349" name="GM Ice Enchant" type="custom" res_sex="a" res_level="1" slot="custom" weapon="enchant_cold" weight="1" bt_price="0" delay="10000" image_id="3" desc="nomsg" limitspeed="0" effect_level="3" />
  1363.  
  1364. <ITEM id="1348" name="GM Lightning Enchant" type="custom" res_sex="a" res_level="1" slot="custom" weapon="enchant_lightning" weight="1" bt_price="0" delay="10000" damage="50" image_id="3" desc="nomsg" effect_level="3" />
  1365.  
  1366. <ITEM id="1347" name="GM Poison Enchant" type="custom" res_sex="a" res_level="1" slot="custom" weapon="enchant_poison" weight="1" bt_price="0" delay="10000" damage="50" image_id="3" desc="nomsg" iscashitem="false" effect_level="3" />
  1367.  
  1368. <ITEM id="1346" name="GM Uber Dagger" mesh_name="dagger12" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="1" bt_price="0" delay="0" damage="1000" range="170" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="5000" ap="5000" maxwt="100" sf="100" fr="100" cr="100" pr="100" lr="100" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="GM Uber dagger." iscashitem="false" />
  1369.  
  1370. <ITEM id="1345" name="GM Dagger" mesh_name="dagger12" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="1" bt_price="0" delay="200" damage="25" range="170" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="GM dagger." iscashitem="false" />
  1371.  
  1372. <ITEM id="1343" name="GM Rifle" mesh_name="rifle09" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="1" bt_price="0" delay="75" damage="50" ctrl_ability="0" magazine="1000" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Rifle." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="8" />
  1373.  
  1374. <ITEM id="1344" name="GM Rifle 2" mesh_name="rifle09" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="1" bt_price="0" delay="75" damage="50" ctrl_ability="0" magazine="1000" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Rifle." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="8" />
  1375.  
  1376. <ITEM id="1341" name="GM Sniper Rifle" mesh_name="rifle09" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="1" bt_price="0" delay="900" damage="100" ctrl_ability="0" magazine="1000" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Sniper Rifle." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="8" />
  1377.  
  1378. <ITEM id="1342" name="GM Sniper Rifle 2" mesh_name="rifle09" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="1" bt_price="0" delay="900" damage="100" ctrl_ability="0" magazine="1000" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Sniper Rifle." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="8" />
  1379.  
  1380. <ITEM id="1337" name="GM Shotgun MK I" mesh_name="shotgun10" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="1" bt_price="0" delay="900" damage="22" ctrl_ability="60" magazine="1000" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Shotgun." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="7" />
  1381.  
  1382. <ITEM id="1338" name="GM Shotgun MK II" mesh_name="shotgun10" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="1" bt_price="0" delay="900" damage="22" ctrl_ability="60" magazine="1000" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="GM Shotgun." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="7" />
  1383.  
  1384. <ITEM id="1339" name="Uber Shotgun" mesh_name="shotgun10" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="1" bt_price="0" delay="1" damage="1000" ctrl_ability="60" magazine="1000" reloadtime="5" slug_output="true" gadget_id="0" hp="5000" ap="5000" maxwt="100" sf="100" fr="100" cr="100" pr="100" lr="100" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Use only in quest mode or else." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="99999" effect_id="7" />
  1385.  
  1386. <ITEM id="1340" name="GM Sword" mesh_name="katana09" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="1" bt_price="0" delay="319" damage="50" range="200" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="GM Sword." />
  1387.  
  1388. <ITEM id="8714" name="GM Swat Headset (Male)" mesh_name="eq_head_98" totalpoint="0" type="equip" iscashitem="false" res_sex="m" res_level="0" slot="head" weight="0" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." />
  1389.  
  1390. <ITEM id="1914" name="GM Swat Jacket (Male)" mesh_name="eq_chest_gm" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="chest" weight="0" bt_price="0" hp="7" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." iscashitem="false"/>
  1391.  
  1392. <ITEM id="8713" name="GM Swat Gloves (Male)" mesh_name="eq_hands_98" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="hands" weight="0" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." />
  1393.  
  1394. <ITEM id="8712" name="GM Swat Pants (Male)" mesh_name="eq_legs_98" totalpoint="0" type="equip" res_sex="m" res_level="0" slot="legs" weight="0" bt_price="0" hp="6" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." iscashitem="false" />
  1395.  
  1396. <ITEM id="8715" name="GM Swat Boots (Male)" mesh_name="eq_feet_98" totalpoint="0" type="equip" iscashitem="false" res_sex="m" res_level="0" slot="feet" weight="0" bt_price="0" hp="3" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." />
  1397.  
  1398. <ITEM id="4234" name="GM Swat Headset (Female)" mesh_name="eq_head_98" totalpoint="0" type="equip" iscashitem="false" res_sex="f" res_level="0" slot="head" weight="0" bt_price="0" hp="2" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." />
  1399.  
  1400. <ITEM id="4235" name="GM Swat Jacket (Female)" mesh_name="eq_chest_gm" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="chest" weight="0" bt_price="0" hp="7" ap="30" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." iscashitem="false"/>
  1401.  
  1402. <ITEM id="4236" name="GM Swat Gloves (Female)" mesh_name="eq_hands_98" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="hands" weight="0" bt_price="0" hp="2" ap="17" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." />
  1403.  
  1404. <ITEM id="4237" name="GM Swat Pants (Female)" mesh_name="eq_legs_98" totalpoint="0" type="equip" res_sex="f" res_level="0" slot="legs" weight="0" bt_price="0" hp="6" ap="29" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." iscashitem="false" />
  1405.  
  1406. <ITEM id="4238" name="GM Swat Boots (Female)" mesh_name="eq_feet_98" totalpoint="0" type="equip" iscashitem="false" res_sex="f" res_level="0" slot="feet" weight="0" bt_price="0" hp="3" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="Breaking and entering private rooms." />
  1407.  
  1408. <!-- End of GM -->
  1409.  
  1410. <!-- Daggers -->
  1411.  
  1412. <ITEM id="87011" name="STR:ZITEM_NAME_8" mesh_name="dagger12" totalpoint="0" type="melee" res_sex="a" res_level="54" slot="melee" weapon="dagger" weight="4" bt_price="0" delay="346" damage="15" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_8" />
  1413.  
  1414. <ITEM id="10953" name="Venom Dagger" mesh_name="venom" totalpoint="0" type="melee" res_sex="a" res_level="99" slot="melee" weapon="dagger" weight="10" bt_price="0" delay="300" damage="16" range="170" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="5" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Venom Dagger that is made from the venomous snake's teeth. It will somehow made the wielder feels stronger." />
  1415.  
  1416. <ITEM id="1" name="Training Knife" mesh_name="dagger_wood" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="346" damage="0" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Training weapon for practicing techniques. It has no value as a weapon." />
  1417.  
  1418. <ITEM id="2" name="STR:ZITEM_NAME_1" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="5" bt_price="0" delay="366" damage="8" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_1" />
  1419.  
  1420. <ITEM id="3" name="Ridic Hunter Dagger" mesh_name="dagger11" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="4" bt_price="0" delay="356" damage="8" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This strange dagger raises defensive strength." />
  1421.  
  1422. <ITEM id="4" name="Adventurer Dagger" mesh_name="dagger06" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="4" bt_price="0" delay="356" damage="9" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Practical lightweight dagger." />
  1423.  
  1424. <ITEM id="5" name="STR:ZITEM_NAME_11" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a" res_level="5" slot="melee" weapon="dagger" weight="5" bt_price="0" delay="356" damage="9" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_11" />
  1425.  
  1426. <ITEM id="6" name="Koden Knife" mesh_name="dagger05" totalpoint="0" type="melee" res_sex="a" res_level="7" slot="melee" weapon="dagger" weight="4" bt_price="0" delay="346" damage="10" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A dagger designed by a legendary swordsman." />
  1427.  
  1428. <ITEM id="7" name="STR:ZITEM_NAME_3" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a" res_level="9" slot="melee" weapon="dagger" weight="6" bt_price="0" delay="356" damage="11" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_3" />
  1429.  
  1430. <ITEM id="8" name="Dark-Sun Martial Dagger" mesh_name="dagger04" totalpoint="0" type="melee" res_sex="a" res_level="15" slot="melee" weapon="dagger" weight="6" bt_price="0" delay="346" damage="11" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="An obscure dagger handed down from the Moon dynasty." />
  1431.  
  1432. <ITEM id="9" name="STR:ZITEM_NAME_4" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a" res_level="18" slot="melee" weapon="dagger" weight="5" bt_price="0" delay="346" damage="10" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4" />
  1433.  
  1434. <ITEM id="52" name="STR:ZITEM_NAME_5" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a" res_level="27" slot="melee" weapon="dagger" weight="6" bt_price="0" delay="351" damage="12" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5" />
  1435.  
  1436. <ITEM id="11" name="STR:ZITEM_NAME_6" mesh_name="dagger02" totalpoint="0" type="melee" res_sex="a" res_level="36" slot="melee" weapon="dagger" weight="4" bt_price="0" delay="356" damage="13" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFF80" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6" />
  1437.  
  1438. <ITEM id="12" name="STR:ZITEM_NAME_7" mesh_name="dagger03" totalpoint="0" type="melee" res_sex="a" res_level="45" slot="melee" weapon="dagger" weight="6" bt_price="0" delay="346" damage="14" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7" />
  1439.  
  1440. <ITEM id="13" name="Fortune" mesh_name="dagger09" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="dagger" weight="9" bt_price="0" delay="339" damage="15" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This weapon is said to be the key to a vault containing untold riches." limitspeed="100" limitwall="0" />
  1441.  
  1442. <ITEM id="14" name="Swift" mesh_name="dagger07" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="dagger" weight="6" bt_price="0" delay="339" damage="16" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This strange looking dagger imbues it's wielder with great speed." limitspeed="100" limitwall="0" />
  1443.  
  1444. <ITEM id="15" name="Fang" mesh_name="dagger08" totalpoint="0" type="melee" res_sex="a" res_level="80" slot="melee" weapon="dagger" weight="7" bt_price="0" delay="339" damage="17" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="It is rumored to have once be a tooth from a Great Beast who ravaged the planet." limitspeed="100" limitwall="0" />
  1445.  
  1446. <ITEM id="16" name="Dark Matter" mesh_name="dagger10" totalpoint="0" type="melee" res_sex="a" res_level="90" slot="melee" weapon="dagger" weight="8" bt_price="0" delay="339" damage="16" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="10" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="It is said that this dagger was given to a legendary thief by the devil." limitspeed="100" limitwall="0" />
  1447.  
  1448. <ITEM id="17" name="Traffic Signal" mesh_name="dagger_wood" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="dagger" weight="0" bt_price="0" delay="319" damage="1" range="600" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A light seen from around the map." />
  1449.  
  1450. <ITEM id="1003" name="Gladius Dagger" mesh_name="dagger13" totalpoint="0" type="melee" res_sex="a" res_level="25" slot="melee" weight="8" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="An unsually shaped ring sword that only the first class swordsmen of the ancient kingdom could handle. The sound of it piercing the wind makes their own army tremble with fear." weapon="dagger" delay="380" damage="14" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" />
  1451.  
  1452. <ITEM id="1004" name="Azbabe Dagger" mesh_name="Azbabes" totalpoint="0" type="melee" res_sex="a" res_level="25" slot="melee" weight="8" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="An unsually shaped ring sword that only the first class swordsmen of the ancient kingdom could handle. The sound of it piercing the wind makes their own army tremble with fear." weapon="dagger" delay="380" damage="14" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" />
  1453.  
  1454. <ITEM id="1005" name="Dragon Dagger" mesh_name="DragonFire" totalpoint="0" type="melee" res_sex="a" res_level="25" slot="melee" weight="8" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="An unsually shaped ring sword that only the first class swordsmen of the ancient kingdom could handle. The sound of it piercing the wind makes their own army tremble with fear." weapon="dagger" delay="380" damage="14" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" />
  1455.  
  1456. <!-- End of Daggers -->
  1457.  
  1458. <!-- Katana -->
  1459.  
  1460. <ITEM id="87010" name="STR:ZITEM_NAME_18" mesh_name="katana18" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="katana" weight="10" bt_price="0" delay="329" damage="25" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_18" />
  1461.  
  1462. <ITEM id="87012" name="STR:ZITEM_NAME_502004" mesh_name="katana15" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="6" bt_price="0" delay="329" damage="10" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502004" />
  1463.  
  1464. <ITEM id="80524" name="Goblin Commander's Club" mesh_name="katana_club" totalpoint="0" type="melee" res_sex="a" res_level="15" slot="melee" weapon="katana" weight="10" bt_price="0" delay="339" damage="14" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Club carried by the Goblin Commander. It looks interesting but it doesn't look so useful." />
  1465.  
  1466. <ITEM id="80525" name="Golden Goblin Club" mesh_name="katana_club_gold" totalpoint="0" type="melee" res_sex="a" res_level="30" slot="melee" weapon="katana" weight="15" bt_price="0" delay="349" damage="20" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Gold Goblin Club taken from the Dwarf Goblin King. It looks stronger than the Goblin commander's club." />
  1467.  
  1468. <ITEM id="520" name="Training Edge" mesh_name="katana_wood" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="0" bt_price="0" delay="349" damage="0" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Training weapon for practicing techniques. It has no value as a weapon." />
  1469.  
  1470. <ITEM id="521" name="STR:ZITEM_NAME_2" mesh_name="katana01" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="10" bt_price="0" delay="359" damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_2" />
  1471.  
  1472. <ITEM id="522" name="STR:ZITEM_NAME_502001" mesh_name="katana05" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="katana" weight="9" bt_price="0" delay="359" damage="16" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502001" />
  1473.  
  1474. <ITEM id="523" name="STR:ZITEM_NAME_12" mesh_name="katana02" totalpoint="0" type="melee" res_sex="a" res_level="5" slot="melee" weapon="katana" weight="10" bt_price="0" delay="359" damage="16" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_12" />
  1475.  
  1476. <ITEM id="524" name="STR:ZITEM_NAME_502002" mesh_name="katana07" totalpoint="0" type="melee" res_sex="a" res_level="7" slot="melee" weapon="katana" weight="8" bt_price="0" delay="349" damage="17" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502002" />
  1477.  
  1478. <ITEM id="525" name="STR:ZITEM_NAME_13" mesh_name="katana02" totalpoint="0" type="melee" res_sex="a" res_level="10" slot="melee" weapon="katana" weight="12" bt_price="0" delay="349" damage="18" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_13" />
  1479.  
  1480. <ITEM id="526" name="STR:ZITEM_NAME_502003" mesh_name="katana08" totalpoint="0" type="melee" res_sex="a" res_level="15" slot="melee" weapon="katana" weight="10" bt_price="0" delay="349" damage="19" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502003" />
  1481.  
  1482. <ITEM id="527" name="STR:ZITEM_NAME_14" mesh_name="katana01" totalpoint="0" type="melee" res_sex="a" res_level="20" slot="melee" weapon="katana" weight="9" bt_price="0" delay="339" damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_14" />
  1483.  
  1484. <ITEM id="528" name="STR:ZITEM_NAME_15" mesh_name="katana04" totalpoint="0" type="melee" res_sex="a" res_level="30" slot="melee" weapon="katana" weight="13" bt_price="0" delay="339" damage="20" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_15" />
  1485.  
  1486. <ITEM id="529" name="STR:ZITEM_NAME_16" mesh_name="katana06" totalpoint="0" type="melee" res_sex="a" res_level="40" slot="melee" weapon="katana" weight="11" bt_price="0" delay="339" damage="22" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_16" />
  1487.  
  1488. <ITEM id="110" name="STR:ZITEM_NAME_17" mesh_name="katana03" totalpoint="0" type="melee" res_sex="a" res_level="50" slot="melee" weapon="katana" weight="12" bt_price="0" delay="329" damage="24" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_17" />
  1489.  
  1490. <ITEM id="111" name="Skeleton Edge" mesh_name="katana_skel" totalpoint="0" type="melee" res_sex="a" res_level="50" slot="melee" weapon="katana" weight="18" bt_price="0" delay="339" damage="25" range="240" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This blade is the same kind used by the skeletons. It has a long reach." />
  1491.  
  1492. <ITEM id="112" name="Devil Edge" mesh_name="katana13" totalpoint="0" type="melee" res_sex="a" res_level="55" slot="melee" weapon="katana" weight="11" bt_price="0" delay="339" damage="25" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="5" ap="0" maxwt="1" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This blade was cast in the image of the Devil Himself." />
  1493.  
  1494. <ITEM id="113" name="Pyre" mesh_name="katana15" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="katana" weight="12" bt_price="0" delay="329" damage="26" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="7" maxwt="1" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This heavy club was believed to be formed in a volcano. It feels strangely hot." />
  1495.  
  1496. <ITEM id="114" name="Gaia" mesh_name="katana12" totalpoint="0" type="melee" res_sex="a" res_level="65" slot="melee" weapon="katana" weight="12" bt_price="0" delay="329" damage="27" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="7" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Legend claims this sword was formed during the creation of the planet." />
  1497.  
  1498. <ITEM id="115" name="Bokken" mesh_name="katana14" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="katana" weight="7" bt_price="0" delay="339" damage="27" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This odd weapon seems lighter than a normal sword." limitspeed="110" limitwall="0" />
  1499.  
  1500. <ITEM id="116" name="Desert Winds" mesh_name="katana10" totalpoint="0" type="melee" res_sex="a" res_level="75" slot="melee" weapon="katana" weight="14" bt_price="0" delay="329" damage="28" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="3" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This legendary scimitar is said to be able to control sand storms." />
  1501.  
  1502. <ITEM id="117" name="God Save the Queen" mesh_name="katana11" totalpoint="0" type="melee" res_sex="a" res_level="80" slot="melee" weapon="katana" weight="12" bt_price="0" delay="339" damage="29" range="200" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="9" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A sword from a distant land, it has many protective magics bestowed upon it." />
  1503.  
  1504. <ITEM id="118" name="Blade of Flesh" mesh_name="katana09" totalpoint="0" type="melee" res_sex="a" res_level="90" slot="melee" weapon="katana" weight="10" bt_price="0" delay="319" damage="30" range="200" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="10" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A man's weapon is merely an extension of himself." />
  1505.  
  1506. <ITEM id="50014" name="BaseBall Bat" mesh_name="katana16" totalpoint="0" type="melee" res_sex="a" res_level="95" slot="melee" weapon="katana" weight="12" bt_price="0" delay="317" damage="30" range="200" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="10" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A spiky baseball bat made out of the finest metal particles that only found in hell. There's also a rumor that the devil himself once used this." />
  1507.  
  1508. <ITEM id="51578" name="Pole" mesh_name="katana_pole" totalpoint="0" type="melee" res_sex="a" res_level="99" slot="melee" weapon="katana" weight="11" bt_price="0" delay="315" damage="30" range="200" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="10" ap="0" maxwt="3" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="It's teh POLE!!!" />
  1509.  
  1510. <ITEM id="565" name="Palmpow's Ice Blade" mesh_name="katana_palmpou" totalpoint="0" type="melee" res_sex="a" res_level="30" slot="melee" weapon="katana" weight="14" bt_price="0" delay="350" damage="21" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Palmpow's Ice Blade taken from Cursed Palmpow. It seems as strong as it looks." />
  1511.  
  1512. <ITEM id="568" name="Palmpow's Crystal Blade" mesh_name="katana_palmpoa" totalpoint="0" type="melee" res_sex="a" res_level="40" slot="melee" weapon="katana" weight="15" bt_price="0" delay="350" damage="24" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Palmpow's Crystal Blade taken from Cursed Palmpow. It seems more fearful than the Ice Blade." />
  1513.  
  1514. <ITEM id="400514" name="Battle Axe" mesh_name="katana_battleaxe" totalpoint="0" type="melee" res_sex="a" res_level="30" slot="melee" weapon="katana" weight="14" bt_price="0" delay="339" damage="21" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="6" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="An expensive looking axe by a human craftsman. It is too small for Lizardman to use so it must have been decoration." />
  1515.  
  1516. <ITEM id="400502" name="STR:ZITEM_NAME_400502" mesh_name="katana14" totalpoint="0" type="melee" res_sex="a" res_level="22" slot="melee" weapon="katana" weight="12" bt_price="0" delay="350" damage="20" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="-5" ap="-5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400502" />
  1517.  
  1518. <ITEM id="520000" name="STR:ZITEM_NAME_18" mesh_name="katana17" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="katana" weight="10" bt_price="0" delay="329" damage="25" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_18" />
  1519.  
  1520. <ITEM id="1006" name="Chain Sword" mesh_name="Chainsword" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1521.  
  1522. <ITEM id="1007" name="Conan Sword" mesh_name="conansword" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1523.  
  1524. <ITEM id="1008" name="Thunderfury" mesh_name="Thunderfury" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1525.  
  1526. <ITEM id="1009" name="Kzaxe" mesh_name="kzaxe" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1527.  
  1528. <ITEM id="1010" name="Red Snake" mesh_name="katana22" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1529.  
  1530. <ITEM id="1011" name="Buster Sword" mesh_name="TBuster" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1531.  
  1532. <ITEM id="1012" name="Lotus Sword" mesh_name="Lotus" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1533.  
  1534. <ITEM id="1013" name="SnowMoon Sword" mesh_name="katana23" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1535.  
  1536. <ITEM id="1014" name="Mod Sword" mesh_name="modsword" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1537.  
  1538. <ITEM id="1015" name="Zasalamel Sword" mesh_name="zasalamelscyth" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1539.  
  1540. <ITEM id="1016" name="Z Sword" mesh_name="Zsabre" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1541.  
  1542. <ITEM id="1017" name="Revolver Sword" mesh_name="revsword" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1543.  
  1544. <ITEM id="1018" name="Ichigo Sword" mesh_name="ichigosword" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1545.  
  1546. <ITEM id="1019" name="Terra Sword" mesh_name="Terra" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1547.  
  1548. <ITEM id="1020" name="Deities Cross" mesh_name="Deities_Cross" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1549.  
  1550. <ITEM id="1021" name="Buster Sword" mesh_name="TBuster" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1551.  
  1552. <ITEM id="1022" name="Paradise Sword" mesh_name="katana_1" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1553.  
  1554. <ITEM id="1023" name="Hell Sword" mesh_name="katana_2" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1555.  
  1556. <ITEM id="1024" name="Abyssal Sword" mesh_name="Abyss" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1557.  
  1558. <ITEM id="1025" name="Blade Sword" mesh_name="VBlade" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1559.  
  1560. <ITEM id="1026" name="Golems Claw" mesh_name="GolemsClaw" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1561.  
  1562. <ITEM id="1027" name="Ancient Sword" mesh_name="ancientsword" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1563.  
  1564. <ITEM id="1028" name="Blue Sword" mesh_name="bluesword" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1565.  
  1566. <ITEM id="1029" name="BAT" mesh_name="bat" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1567.  
  1568. <ITEM id="1030" name="Radiant Sword" mesh_name="radiantsword" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1569.  
  1570. <ITEM id="1031" name="Purple Sword" mesh_name="purplesword" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weight="10" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="A sword used by Gumho, who was a legendary warrior at the battle field long time ago. After his death, his nick name became the name of the weapon." rent_period="7" weapon="katana" delay="329" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" range="220" />
  1571.  
  1572. <!-- End of Katana -->
  1573.  
  1574. <!-- Double Katana -->
  1575.  
  1576. <ITEM id="87009" name="STR:ZITEM_NAME_35" mesh_name="blade09" totalpoint="0" type="melee" res_sex="a" res_level="54" slot="melee" weapon="doublekatana" weight="19" bt_price="0" delay="290" damage="23" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_35" />
  1577.  
  1578. <ITEM id="67830" name="STR:ZITEM_NAME_502007" mesh_name="blade_gdk" totalpoint="0" type="melee" res_sex="a" res_level="25" slot="melee" weapon="doublekatana" weight="18" bt_price="0" delay="300" damage="17" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_502007" />
  1579.  
  1580. <ITEM id="50037" name="Bladewing" mesh_name="bladewing" totalpoint="0" type="melee" res_sex="a" res_level="99" slot="melee" weapon="doublekatana" weight="0" bt_price="0" delay="280" damage="28" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="10" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="The devils wings." limitspeed="100" limitwall="0" />
  1581.  
  1582. <ITEM id="50001" name="Training Kodachi" mesh_name="blade_wood" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="doublekatana" weight="0" bt_price="0" delay="280" damage="0" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="10" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Double the slash, yet they still still don't hurt." limitspeed="110" limitwall="0" />
  1583.  
  1584. <ITEM id="300" name="STR:ZITEM_NAME_31" mesh_name="blade02" totalpoint="0" type="melee" res_sex="a" res_level="10" slot="melee" weapon="doublekatana" weight="18" bt_price="0" delay="360" damage="14" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_31" />
  1585.  
  1586. <ITEM id="301" name="STR:ZITEM_NAME_32" mesh_name="blade01" totalpoint="0" type="melee" res_sex="a" res_level="21" slot="melee" weapon="doublekatana" weight="14" bt_price="0" delay="360" damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_32" />
  1587.  
  1588. <ITEM id="302" name="STR:ZITEM_NAME_33" mesh_name="blade06" totalpoint="0" type="melee" res_sex="a" res_level="32" slot="melee" weapon="doublekatana" weight="20" bt_price="0" delay="360" damage="16" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_33" />
  1589.  
  1590. <ITEM id="303" name="STR:ZITEM_NAME_34" mesh_name="blade05" totalpoint="0" type="melee" res_sex="a" res_level="43" slot="melee" weapon="doublekatana" weight="18" bt_price="0" delay="360" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_34" />
  1591.  
  1592. <ITEM id="304" name="Messiah" mesh_name="blade08" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="doublekatana" weight="16" bt_price="0" delay="360" damage="21" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Two swords of unknown origin, they are said to have been given to a great hero by god." />
  1593.  
  1594. <ITEM id="305" name="Rune Blades" mesh_name="blade07" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="doublekatana" weight="17" bt_price="0" delay="366" damage="22" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="9" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="These swords have had epic magicks sealed upon their blades." />
  1595.  
  1596. <ITEM id="306" name="Nito-Ryu" mesh_name="blade_wood" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="doublekatana" weight="14" bt_price="0" delay="340" damage="20" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="10" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="These odd weapons seem lighter than normal swords." limitspeed="100" limitwall="0" />
  1597.  
  1598. <ITEM id="307" name="Luna" mesh_name="blade04" totalpoint="0" type="melee" res_sex="a" res_level="80" slot="melee" weapon="doublekatana" weight="16" bt_price="0" delay="320" damage="24" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="12" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="These swords emit a bright glow when shined upon by moonlight." />
  1599.  
  1600. <ITEM id="308" name="Searing Abyss" mesh_name="blade03" totalpoint="0" type="melee" res_sex="a" res_level="90" slot="melee" weapon="doublekatana" weight="15" bt_price="0" delay="280" damage="26" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A shard of hell itself." />
  1601.  
  1602. <ITEM id="400508" name="STR:ZITEM_NAME_400508" mesh_name="eq_blade_wing" totalpoint="0" type="melee" res_sex="a" res_level="25" slot="melee" weapon="doublekatana" weight="16" bt_price="0" delay="290" damage="17" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400508" />
  1603.  
  1604. <!-- End of Double Katana -->
  1605.  
  1606. <!-- Great Swords -->
  1607.  
  1608. <ITEM id="50000" name="Training Large Sword" mesh_name="sword_wood" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="greatsword" weight="0" bt_price="0" delay="366" damage="0" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Slap someone with it, it won't hurt!" />
  1609.  
  1610. <ITEM id="200" name="STR:ZITEM_NAME_51" mesh_name="sword01" totalpoint="0" type="melee" res_sex="a" res_level="50" slot="melee" weapon="greatsword" weight="30" bt_price="0" delay="366" damage="40" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_51" />
  1611.  
  1612. <ITEM id="201" name="Bright Sword" mesh_name="sword05" totalpoint="0" type="melee" res_sex="a" res_level="60" slot="melee" weapon="greatsword" weight="31" bt_price="0" delay="366" damage="44" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="The light given off by this sword is blinding." />
  1613.  
  1614. <ITEM id="202" name="Eiku" mesh_name="sword_wood" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="greatsword" weight="26" bt_price="0" delay="366" damage="38" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="5" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This large paddle heralds from a distant island." limitspeed="100" />
  1615.  
  1616. <ITEM id="203" name="Skull Giant Sword" mesh_name="sword02" totalpoint="0" type="melee" res_sex="a" res_level="70" slot="melee" weapon="greatsword" weight="32" bt_price="0" delay="366" damage="46" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="This blade was once used by the king of giants." />
  1617.  
  1618. <ITEM id="204" name="Fire-Blast Sword" mesh_name="sword03" totalpoint="0" type="melee" res_sex="a" res_level="80" slot="melee" weapon="greatsword" weight="33" bt_price="0" delay="366" damage="48" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Burning with a dragon's fire, this blade incinerates your foes." />
  1619.  
  1620. <ITEM id="205" name="God Slayer" mesh_name="sword04" totalpoint="0" type="melee" res_sex="a" res_level="90" slot="melee" weapon="greatsword" weight="34" bt_price="0" delay="366" damage="50" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Forged of Carnal Desire in the workshop of Temptation and Greed, tempered by rage and lightning, it shall slay a god." />
  1621.  
  1622. <ITEM id="50015" name="Soul Reaver" mesh_name="sword06" totalpoint="0" type="melee" res_sex="a" res_level="0" slot="melee" weapon="greatsword" weight="35" bt_price="0" delay="380" damage="50" range="300" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Weapon worn by the Soul Reaver!" />
  1623.  
  1624. <!-- End of Great Swords -->
  1625.  
  1626. <!-- Pistols/Revolvers -->
  1627.  
  1628. <ITEM id="94720" name="STR:ZITEM_NAME_504506" mesh_name="pistol_bowgun" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="revolverx2" weight="17" iscashitem="false" bt_price="0" delay="500" damage="48" ctrl_ability="30" magazine="8" maxbullet="40" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_bowgun_reload" snd_fire="we_bowgun_fire" snd_dryfire="bowgun_dryfire" desc="STR:ZITEM_DESC_504506" effect_id="4" />
  1629.  
  1630. <ITEM id="87003" name="STR:ZITEM_NAME_4515" mesh_name="pistol19" totalpoint="0" type="range" res_sex="a" res_level="52" slot="range" weapon="revolver" weight="7" bt_price="0" delay="300" damage="23" ctrl_ability="60" magazine="8" maxbullet="64" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4515" effect_id="3" /> <ITEM id="87004" name="STR:ZITEM_NAME_4516" mesh_name="pistol19x2" totalpoint="0" type="range" res_sex="a" res_level="54" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="300" damage="45" ctrl_ability="72" magazine="8" maxbullet="64" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4516" effect_id="4" />
  1631.  
  1632. <ITEM id="87007" name="STR:ZITEM_NAME_4021" mesh_name="pistol06" totalpoint="0" type="range" res_sex="a" res_level="48" slot="range" weapon="pistol" weight="10" bt_price="0" delay="200" damage="15" ctrl_ability="40" magazine="14" maxbullet="84" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4021" effect_id="3" />
  1633.  
  1634. <ITEM id="87008" name="STR:ZITEM_NAME_4022" mesh_name="pistol06x2" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="pistolx2" weight="20" bt_price="0" delay="200" damage="30" ctrl_ability="48" magazine="14" maxbullet="84" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_4022" effect_id="4" />
  1635.  
  1636. <ITEM id="67819" name="Peacemaker x2" mesh_name="pistol11x2" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="revolverx2" weight="17" bt_price="0" delay="400" damage="50" ctrl_ability="90" magazine="6" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="A pair of revolver which use Magnum bullets to enhance the fire power. In order to reduce the recoil and increase the continuous shooting power, the size of the gun is augmented to raise the weight." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" />
  1637.  
  1638. <ITEM id="67818" name="Golden Olympus" mesh_name="olympusx2" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="revolverx2" weight="20" bt_price="0" delay="400" damage="60" ctrl_ability="90" magazine="7" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="A powerful pistol created by a famous gunsmith from the Midwest part of Astra. (Designed by Muller Pereira from Brazil GunZ)" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="49" effect_id="3" />
  1639.  
  1640. <ITEM id="506" name="STR:ZITEM_NAME_504003" mesh_name="pistol04x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="220" damage="26" ctrl_ability="36" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504003" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" />
  1641.  
  1642. <ITEM id="41565" name="STR:ZITEM_NAME_4023" mesh_name="pistolgold" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="220" damage="26" ctrl_ability="36" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4023" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" />
  1643.  
  1644. <ITEM id="99984" name="CRUZ-FX177" mesh_name="pistol_cru" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="pistol" weight="7" bt_price="0" delay="340" damage="46" ctrl_ability="30" magazine="8" maxbullet="40" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="A latest model weapon identified to be created confidentially at Harvani, the city of outlaws. (Designed by Ryo Shintenzu/Shikamaru from NA GunZ)" effect_id="3" />
  1645.  
  1646. <ITEM id="99983" name="CRUZ-FX177 x2" mesh_name="pistol_crux2" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="pistolx2" weight="18" bt_price="0" delay="350" damage="58" ctrl_ability="30" magazine="8" maxbullet="40" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" desc="A latest model weapon identified to be created confidentially at Harvani, the city of outlaws. (Designed by Ryo Shintenzu/Shikamaru from NA GunZ)" effect_id="3" />
  1647.  
  1648. <ITEM id="1675" name="Lugers" mesh_name="pistol06x2" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="160" damage="24" ctrl_ability="30" magazine="14" maxbullet="112" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="This pistols were actually came from... the pits of hell..." effect_id="4" />
  1649.  
  1650. <ITEM id="1676" name="Dark Pistols" mesh_name="pistol14x2" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="150" damage="25" ctrl_ability="30" magazine="16" maxbullet="112" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="This pistols were unknown to man..." effect_id="4" />
  1651.  
  1652. <ITEM id="1677" name="Golden Colts DR I" mesh_name="pistol16x2" totalpoint="0" type="range" res_sex="a" res_level="80" slot="range" weapon="pistolx2" weight="17" bt_price="0" delay="150" damage="28" ctrl_ability="30" magazine="16" maxbullet="112" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="The first series of the Golden Colts. Even though it's the first series, it's overall power is outstanding." effect_id="4" />
  1653.  
  1654. <ITEM id="1678" name="Golden Colts DR II" mesh_name="pistol16x2" totalpoint="0" type="range" res_sex="a" res_level="98" slot="range" weapon="pistolx2" weight="17" bt_price="0" delay="148" damage="31" ctrl_ability="30" magazine="20" maxbullet="122" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="Newest version of the Golden Colts edition. This pistols is very remarkable." effect_id="4" />
  1655.  
  1656. <ITEM id="42331" name="STR:ZITEM_NAME_81155" mesh_name="beretta" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="pistol" weight="12" bt_price="0" delay="180" damage="17" ctrl_ability="30" magazine="12" maxbullet="72" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_81155" effect_id="4" />
  1657.  
  1658. <ITEM id="50034" name="Desert Eagle" mesh_name="pistoldx2" totalpoint="0" type="range" res_sex="a" res_level="85" slot="range" weapon="pistolx2" weight="20" bt_price="0" delay="225" damage="55" ctrl_ability="36" magazine="9" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="The famous Desert Eagle" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1659.  
  1660. <ITEM id="50002" name="Training Pistols" mesh_name="pistol01x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="250" damage="0" ctrl_ability="36" magazine="500" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Shooting Nothing But Blanks" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="1000" effect_id="4" />
  1661.  
  1662. <ITEM id="500" name="STR:ZITEM_NAME_4001" mesh_name="pistol01" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistol" weight="7" bt_price="0" delay="250" damage="14" ctrl_ability="30" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4001" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="60" effect_id="3" />
  1663.  
  1664. <ITEM id="501" name="STR:ZITEM_NAME_4002" mesh_name="pistol01x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="250" damage="22" ctrl_ability="36" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4002" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="60" effect_id="4" />
  1665.  
  1666. <ITEM id="502" name="STR:ZITEM_NAME_504001" mesh_name="pistol18x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="250" damage="24" ctrl_ability="36" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504001" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" />
  1667.  
  1668. <ITEM id="503" name="STR:ZITEM_NAME_504002" mesh_name="pistol20x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="240" damage="22" ctrl_ability="36" magazine="13" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504002" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="78" effect_id="4" />
  1669.  
  1670. <ITEM id="504" name="STR:ZITEM_NAME_4009" mesh_name="pistol01" totalpoint="0" type="range" res_sex="a" res_level="5" slot="range" weapon="pistol" weight="7" bt_price="0" delay="200" damage="14" ctrl_ability="30" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4009" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="3" />
  1671.  
  1672. <ITEM id="505" name="STR:ZITEM_NAME_4010" mesh_name="pistol01x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="200" damage="22" ctrl_ability="36" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4010" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" />
  1673.  
  1674. <ITEM id="506" name="STR:ZITEM_NAME_504003" mesh_name="pistol04x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="220" damage="26" ctrl_ability="36" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504003" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" />
  1675.  
  1676. <ITEM id="507" name="STR:ZITEM_NAME_4011" mesh_name="pistol05" totalpoint="0" type="range" res_sex="a" res_level="6" slot="range" weapon="pistol" weight="8" bt_price="0" delay="250" damage="16" ctrl_ability="40" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4011" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="60" effect_id="3" />
  1677.  
  1678. <ITEM id="508" name="STR:ZITEM_NAME_4012" mesh_name="pistol05x2" totalpoint="0" type="range" res_sex="a" res_level="8" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="250" damage="26" ctrl_ability="48" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4012" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="60" effect_id="4" />
  1679.  
  1680. <ITEM id="509" name="STR:ZITEM_NAME_4003" mesh_name="pistol02" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="pistol" weight="7" bt_price="0" delay="200" damage="15" ctrl_ability="25" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4003" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="3" />
  1681.  
  1682. <ITEM id="510" name="STR:ZITEM_NAME_4004" mesh_name="pistol02x2" totalpoint="0" type="range" res_sex="a" res_level="12" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="200" damage="24" ctrl_ability="30" magazine="12" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4004" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="72" effect_id="4" />
  1683.  
  1684. <ITEM id="511" name="STR:ZITEM_NAME_504004" mesh_name="pistol13x2" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="200" damage="32" ctrl_ability="36" magazine="13" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504004" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="78" effect_id="4" />
  1685.  
  1686. <ITEM id="512" name="STR:ZITEM_NAME_4013" mesh_name="pistol05" totalpoint="0" type="range" res_sex="a" res_level="14" slot="range" weapon="pistol" weight="8" bt_price="0" delay="220" damage="18" ctrl_ability="40" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4013" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="3" />
  1687.  
  1688. <ITEM id="513" name="STR:ZITEM_NAME_4014" mesh_name="pistol05x2" totalpoint="0" type="range" res_sex="a" res_level="16" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="220" damage="30" ctrl_ability="48" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4014" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="4" />
  1689.  
  1690. <ITEM id="514" name="STR:ZITEM_NAME_4015" mesh_name="pistol02" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="pistol" weight="8" bt_price="0" delay="180" damage="17" ctrl_ability="25" magazine="13" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4015" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="78" effect_id="3" />
  1691.  
  1692. <ITEM id="515" name="STR:ZITEM_NAME_4016" mesh_name="pistol02x2" totalpoint="0" type="range" res_sex="a" res_level="26" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="180" damage="28" ctrl_ability="30" magazine="13" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4016" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="78" effect_id="4" />
  1693.  
  1694. <ITEM id="516" name="STR:ZITEM_NAME_4017" mesh_name="pistol05" totalpoint="0" type="range" res_sex="a" res_level="32" slot="range" weapon="pistol" weight="9" bt_price="0" delay="210" damage="19" ctrl_ability="40" magazine="15" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4017" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="90" effect_id="3" />
  1695.  
  1696. <ITEM id="517" name="STR:ZITEM_NAME_4018" mesh_name="pistol05x2" totalpoint="0" type="range" res_sex="a" res_level="34" slot="range" weapon="pistolx2" weight="18" bt_price="0" delay="210" damage="32" ctrl_ability="48" magazine="15" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4018" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="90" effect_id="4" />
  1697.  
  1698. <ITEM id="518" name="STR:ZITEM_NAME_4019" mesh_name="pistol02" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="pistol" weight="8" bt_price="0" delay="160" damage="17" ctrl_ability="25" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4019" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="3" />
  1699.  
  1700. <ITEM id="519" name="STR:ZITEM_NAME_4020" mesh_name="pistol02x2" totalpoint="0" type="range" res_sex="a" res_level="42" slot="range" weapon="pistolx2" weight="16" bt_price="0" delay="160" damage="28" ctrl_ability="30" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4020" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="4" />
  1701.  
  1702. <ITEM id="520" name="Type 43 Pistols" mesh_name="pistol06x2" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="pistolx2" weight="10" bt_price="0" delay="160" damage="26" ctrl_ability="30" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Concept weapons showing a design for a new incredibly lightweight pistol." snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" limitspeed="110" maxbullet="84" effect_id="3" />
  1703.  
  1704. <ITEM id="521" name="AP-22" mesh_name="pistol14x2" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="160" damage="28" ctrl_ability="20" magazine="14" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="This new pistol design by Maxwell trades raw power for armor penetration." snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="4" />
  1705.  
  1706. <ITEM id="522" name="Type 44 Pistols" mesh_name="pistol16x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="pistolx2" weight="14" bt_price="0" delay="140" damage="32" ctrl_ability="10" magazine="14" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="New Type Pistols providing improved recoil control." snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="84" effect_id="3" />
  1707.  
  1708. <ITEM id="523" name="Tactical Pistols" mesh_name="pistol03x2" totalpoint="0" type="range" res_sex="a" res_level="90" slot="range" weapon="pistolx2" weight="12" bt_price="0" delay="160" damage="34" ctrl_ability="20" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Pistols used by special forces groups. They have reinforced power and are lightweight." snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="60" effect_id="3" />
  1709.  
  1710. <ITEM id="50035" name="Skeleton Revolver" mesh_name="pistoloddx2" totalpoint="0" type="range" res_sex="a" res_level="99" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="320" damage="50" ctrl_ability="72" magazine="10" reloadtime="4" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Aim for the head!" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="20" effect_id="4" />
  1711.  
  1712. <ITEM id="50003" name="Training Revolvers" mesh_name="pistol07x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="0" ctrl_ability="72" magazine="500" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Aim for the head!" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="1000" effect_id="4" />
  1713.  
  1714. <ITEM id="50007" name="Training Revolvers 2" mesh_name="pistol07x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="0" ctrl_ability="72" magazine="500" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Aim for the head...Again!" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="1000" effect_id="4" />
  1715.  
  1716. <ITEM id="600" name="STR:ZITEM_NAME_4005" mesh_name="pistol07" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="revolver" weight="8" bt_price="0" delay="400" damage="16" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4005" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" />
  1717.  
  1718. <ITEM id="601" name="STR:ZITEM_NAME_4006" mesh_name="pistol07x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="32" ctrl_ability="72" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4006" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1719.  
  1720. <ITEM id="602" name="STR:ZITEM_NAME_4501" mesh_name="pistol12" totalpoint="0" type="range" res_sex="a" res_level="5" slot="range" weapon="revolver" weight="7" bt_price="0" delay="300" damage="14" ctrl_ability="60" magazine="8" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4501" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="64" effect_id="3" />
  1721.  
  1722. <ITEM id="603" name="STR:ZITEM_NAME_4502" mesh_name="pistol12x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="300" damage="28" ctrl_ability="72" magazine="8" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4502" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="64" effect_id="4" />
  1723.  
  1724. <ITEM id="604" name="STR:ZITEM_NAME_504501" mesh_name="pistol09x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="revolverx2" weight="12" bt_price="0" delay="360" damage="38" ctrl_ability="36" magazine="6" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504501" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="3357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1725.  
  1726. <ITEM id="605" name="STR:ZITEM_NAME_4503" mesh_name="pistol07" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="revolver" weight="8" bt_price="0" delay="400" damage="18" ctrl_ability="50" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4503" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" />
  1727.  
  1728. <ITEM id="606" name="STR:ZITEM_NAME_4504" mesh_name="pistol07x2" totalpoint="0" type="range" res_sex="a" res_level="9" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="36" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4504" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1729.  
  1730. <ITEM id="607" name="STR:ZITEM_NAME_4007" mesh_name="pistol08" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="revolver" weight="7" bt_price="0" delay="400" damage="20" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4007" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" />
  1731.  
  1732. <ITEM id="608" name="STR:ZITEM_NAME_4008" mesh_name="pistol08x2" totalpoint="0" type="range" res_sex="a" res_level="12" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="400" damage="40" ctrl_ability="72" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4008" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1733.  
  1734. <ITEM id="609" name="STR:ZITEM_NAME_504502" mesh_name="pistol17x2" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="360" damage="42" ctrl_ability="36" magazine="8" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504502" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="64" effect_id="4" />
  1735.  
  1736. <ITEM id="610" name="STR:ZITEM_NAME_4505" mesh_name="pistol10" totalpoint="0" type="range" res_sex="a" res_level="16" slot="range" weapon="revolver" weight="9" bt_price="0" delay="400" damage="22" ctrl_ability="70" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4505" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" />
  1737.  
  1738. <ITEM id="611" name="STR:ZITEM_NAME_4506" mesh_name="pistol10x2" totalpoint="0" type="range" res_sex="a" res_level="18" slot="range" weapon="revolverx2" weight="18" bt_price="0" delay="400" damage="44" ctrl_ability="84" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4506" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1739.  
  1740. <ITEM id="612" name="STR:ZITEM_NAME_4507" mesh_name="pistol10" totalpoint="0" type="range" res_sex="a" res_level="21" slot="range" weapon="revolver" weight="8" bt_price="0" delay="400" damage="23" ctrl_ability="65" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4507" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" />
  1741.  
  1742. <ITEM id="613" name="STR:ZITEM_NAME_4508" mesh_name="pistol10x2" totalpoint="0" type="range" res_sex="a" res_level="23" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="46" ctrl_ability="78" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4508" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1743.  
  1744. <ITEM id="614" name="STR:ZITEM_NAME_504503" mesh_name="pistol15x2" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="450" damage="48" ctrl_ability="80" magazine="6" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_504503" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1745.  
  1746. <ITEM id="615" name="STR:ZITEM_NAME_4509" mesh_name="pistol12" totalpoint="0" type="range" res_sex="a" res_level="26" slot="range" weapon="revolver" weight="7" bt_price="0" delay="300" damage="18" ctrl_ability="60" magazine="8" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4509" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="64" effect_id="3" />
  1747.  
  1748. <ITEM id="616" name="STR:ZITEM_NAME_4510" mesh_name="pistol12x2" totalpoint="0" type="range" res_sex="a" res_level="28" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="300" damage="36" ctrl_ability="72" magazine="8" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4510" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="64" effect_id="4" />
  1749.  
  1750. <ITEM id="617" name="STR:ZITEM_NAME_4511" mesh_name="pistol07" totalpoint="0" type="range" res_sex="a" res_level="34" slot="range" weapon="revolver" weight="8" bt_price="0" delay="400" damage="25" ctrl_ability="50" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4511" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" />
  1751.  
  1752. <ITEM id="618" name="STR:ZITEM_NAME_4512" mesh_name="pistol07x2" totalpoint="0" type="range" res_sex="a" res_level="36" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="400" damage="50" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4512" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1753.  
  1754. <ITEM id="619" name="STR:ZITEM_NAME_4513" mesh_name="pistol08" totalpoint="0" type="range" res_sex="a" res_level="42" slot="range" weapon="revolver" weight="8" bt_price="0" delay="360" damage="25" ctrl_ability="50" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4513" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="3" />
  1755.  
  1756. <ITEM id="620" name="STR:ZITEM_NAME_4514" mesh_name="pistol08x2" totalpoint="0" type="range" res_sex="a" res_level="46" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="360" damage="50" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_4514" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1757.  
  1758. <ITEM id="621" name="Canox Cannon 3" mesh_name="pistol11" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="revolver" weight="16" bt_price="0" delay="340" damage="53" ctrl_ability="60" magazine="5" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Single Revolver with vastly improved damage. However, it is heavy and has a small clip." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="35" effect_id="3" />
  1759.  
  1760. <ITEM id="6281" name="Canox Cannon 3 x2" mesh_name="pistol11x2" totalpoint="0" type="range" res_sex="a" res_level="65" slot="range" weapon="revolverx2" weight="14" bt_price="0" delay="340" damage="54" ctrl_ability="60" magazine="7" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="An improved version of Canox Cannon 3 single handed version. Now with less weight and more clips, this revolver is one of the most fearsome weapons." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="42" effect_id="3" />
  1761.  
  1762. <ITEM id="622" name="Canox Cannon 4" mesh_name="pistol11" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="revolver" weight="16" bt_price="0" delay="340" damage="55" ctrl_ability="60" magazine="6" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Modified Cannon 3 series, it sports an improved clip capacity and damage." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="42" effect_id="3" />
  1763.  
  1764. <ITEM id="6282" name="Canox Cannon 4 x2" mesh_name="pistol11x2" totalpoint="0" type="range" res_sex="a" res_level="82" slot="range" weapon="revolverx2" weight="15" bt_price="0" delay="340" damage="57" ctrl_ability="60" magazine="7" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="New and improved version of the single wield Cannon 4 with less weight." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="42" effect_id="3" />
  1765.  
  1766. <ITEM id="624" name="PM-7" mesh_name="pistol19x2" totalpoint="0" type="range" res_sex="a" res_level="90" slot="range" weapon="revolverx2" weight="16" bt_price="0" delay="334" damage="60" ctrl_ability="60" magazine="10" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="Old Bird produced revolver with impressive damage output." snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="70" effect_id="4" />
  1767.  
  1768. <ITEM id="400507" name="STR:ZITEM_NAME_400507" mesh_name="eq_pistol_odd" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="pistolx2" weight="15" bt_price="0" delay="400" damage="47" ctrl_ability="80" magazine="5" reloadtime="4" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400507" snd_reload="we_pistol_reload" snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="40" effect_id="4" />
  1769.  
  1770. <ITEM id="1034" name="Deities Revolvers" mesh_name="Valkyries" totalpoint="0" type="range" res_sex="a" res_level="54" slot="range" weight="14" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="(Dual Wield) Illegally altered model of 8000 which once was very popular. This model gained popularity so the Canox company decided to sell it officially." rent_period="7" weapon="revolverx2" delay="300" damage="45" ctrl_ability="72" magazine="8" reloadtime="8" slug_output="true" gadget_id="0" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="64" effect_id="4" />
  1771.  
  1772. <ITEM id="1054" name="Golden Pistols" mesh_name="goldengunx2" totalpoint="0" type="range" res_sex="a" res_level="46" slot="range" weight="16" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="(Duel Wield) The Zaurus Type Bs are the most powerful handgun money can buy. They also have better accuracy." weapon="revolverx2" delay="360" damage="50" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="true" gadget_id="0" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1773.  
  1774. <ITEM id="1055" name="Ancient Pistols" mesh_name="ancientpx2" totalpoint="0" type="range" res_sex="a" res_level="46" slot="range" weight="16" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="(Duel Wield) The Zaurus Type Bs are the most powerful handgun money can buy. They also have better accuracy." weapon="revolverx2" delay="360" damage="50" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="true" gadget_id="0" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1775.  
  1776. <ITEM id="1056" name="Epp Pistols" mesh_name="eppx2" totalpoint="0" type="range" res_sex="a" res_level="46" slot="range" weight="16" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="(Duel Wield) The Zaurus Type Bs are the most powerful handgun money can buy. They also have better accuracy." weapon="revolverx2" delay="360" damage="50" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="true" gadget_id="0" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1777.  
  1778. <ITEM id="1057" name="jwp Pistols" mesh_name="jwpx2" totalpoint="0" type="range" res_sex="a" res_level="46" slot="range" weight="16" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="(Duel Wield) The Zaurus Type Bs are the most powerful handgun money can buy. They also have better accuracy." weapon="revolverx2" delay="360" damage="50" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="true" gadget_id="0" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1779.  
  1780. <ITEM id="1058" name="pllp Pistols" mesh_name="pllpx2" totalpoint="0" type="range" res_sex="a" res_level="46" slot="range" weight="16" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="(Duel Wield) The Zaurus Type Bs are the most powerful handgun money can buy. They also have better accuracy." weapon="revolverx2" delay="360" damage="50" ctrl_ability="60" magazine="6" reloadtime="8" slug_output="true" gadget_id="0" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_revolver_reload" snd_fire="we_revolver_fire" snd_dryfire="357magrevolver_dryfire" maxbullet="48" effect_id="4" />
  1781.  
  1782. <!-- End of Pistols/Revolver -->
  1783.  
  1784. <!-- SMGS -->
  1785.  
  1786. <ITEM id="94721" name="STR:ZITEM_NAME_505004" mesh_name="smg_nailgun" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="smgx2" weight="26" bt_price="0" delay="120" damage="17" ctrl_ability="80" magazine="40" maxbullet="200" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_505004" effect_id="5" />
  1787.  
  1788. <ITEM id="87005" name="STR:ZITEM_NAME_5019" mesh_name="smg12" totalpoint="0" type="range" res_sex="a" res_level="54" slot="range" weapon="smg" weight="14" bt_price="0" delay="95" damage="13" ctrl_ability="50" magazine="32" maxbullet="160" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5019" effect_id="5" />
  1789.  
  1790. <ITEM id="87006" name="STR:ZITEM_NAME_5020" mesh_name="smg12x2" totalpoint="0" type="range" res_sex="a" res_level="57" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="95" damage="26" ctrl_ability="90" magazine="32" maxbullet="160" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_5020" effect_id="6" />
  1791.  
  1792. <ITEM id="50004" name="Training Sub-Machine Guns" mesh_name="smg01x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="smgx2" weight="30" bt_price="0" delay="90" damage="0" ctrl_ability="90" magazine="500" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Practice your...not...aim..." snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="6" />
  1793.  
  1794. <ITEM id="700" name="STR:ZITEM_NAME_5001" mesh_name="smg01" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="smg" weight="15" bt_price="0" delay="90" damage="7" ctrl_ability="50" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5001" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="5" />
  1795.  
  1796. <ITEM id="701" name="STR:ZITEM_NAME_5002" mesh_name="smg01x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="smgx2" weight="30" bt_price="0" delay="90" damage="14" ctrl_ability="90" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5002" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="6" />
  1797.  
  1798. <ITEM id="702" name="STR:ZITEM_NAME_505001" mesh_name="smg06x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="85" damage="14" ctrl_ability="90" magazine="40" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_505001" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="5" />
  1799.  
  1800. <ITEM id="703" name="STR:ZITEM_NAME_505002" mesh_name="smg08x2" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="95" damage="16" ctrl_ability="90" magazine="40" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_505002" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="5" />
  1801.  
  1802. <ITEM id="704" name="STR:ZITEM_NAME_5003" mesh_name="smg02" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="smg" weight="15" bt_price="0" delay="90" damage="8" ctrl_ability="50" magazine="36" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5003" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="5" />
  1803.  
  1804. <ITEM id="705" name="STR:ZITEM_NAME_5004" mesh_name="smg02x2" totalpoint="0" type="range" res_sex="a" res_level="13" slot="range" weapon="smgx2" weight="30" bt_price="0" delay="90" damage="16" ctrl_ability="90" magazine="36" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5004" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="6" />
  1805.  
  1806. <ITEM id="706" name="STR:ZITEM_NAME_5005" mesh_name="smg05" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="smg" weight="12" bt_price="0" delay="90" damage="5" ctrl_ability="70" magazine="60" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5005" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="300" effect_id="5" />
  1807.  
  1808. <ITEM id="707" name="STR:ZITEM_NAME_5006" mesh_name="smg05x2" totalpoint="0" type="range" res_sex="a" res_level="12" slot="range" weapon="smgx2" weight="24" bt_price="0" delay="90" damage="10" ctrl_ability="126" magazine="60" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5006" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="300" effect_id="6" />
  1809.  
  1810. <ITEM id="708" name="STR:ZITEM_NAME_505003" mesh_name="smg07x2" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="90" damage="16" ctrl_ability="80" magazine="40" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_505003" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="5" />
  1811.  
  1812. <ITEM id="709" name="STR:ZITEM_NAME_5007" mesh_name="smg01" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="smg" weight="15" bt_price="0" delay="85" damage="7" ctrl_ability="35" magazine="32" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5007" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="5" />
  1813.  
  1814. <ITEM id="710" name="STR:ZITEM_NAME_5008" mesh_name="smg01x2" totalpoint="0" type="range" res_sex="a" res_level="27" slot="range" weapon="smgx2" weight="30" bt_price="0" delay="85" damage="14" ctrl_ability="63" magazine="32" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5008" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="6" />
  1815.  
  1816. <ITEM id="711" name="STR:ZITEM_NAME_5009" mesh_name="smg02" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="smg" weight="16" bt_price="0" delay="95" damage="9" ctrl_ability="55" magazine="36" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5009" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="5" />
  1817.  
  1818. <ITEM id="712" name="STR:ZITEM_NAME_5010" mesh_name="smg02x2" totalpoint="0" type="range" res_sex="a" res_level="27" slot="range" weapon="smgx2" weight="32" bt_price="0" delay="95" damage="18" ctrl_ability="99" magazine="36" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5010" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="6" />
  1819.  
  1820. <ITEM id="713" name="STR:ZITEM_NAME_5011" mesh_name="smg01" totalpoint="0" type="range" res_sex="a" res_level="36" slot="range" weapon="smg" weight="15" bt_price="0" delay="80" damage="8" ctrl_ability="35" magazine="40" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5011" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="5" />
  1821.  
  1822. <ITEM id="714" name="STR:ZITEM_NAME_5012" mesh_name="smg01x2" totalpoint="0" type="range" res_sex="a" res_level="39" slot="range" weapon="smgx2" weight="30" bt_price="0" delay="80" damage="16" ctrl_ability="63" magazine="40" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5012" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="6" />
  1823.  
  1824. <ITEM id="715" name="STR:ZITEM_NAME_5013" mesh_name="smg03" totalpoint="0" type="range" res_sex="a" res_level="36" slot="range" weapon="smg" weight="14" bt_price="0" delay="95" damage="9" ctrl_ability="50" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5013" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="5" />
  1825.  
  1826. <ITEM id="716" name="STR:ZITEM_NAME_5014" mesh_name="smg03x2" totalpoint="0" type="range" res_sex="a" res_level="39" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="95" damage="18" ctrl_ability="90" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5014" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="6" />
  1827.  
  1828. <ITEM id="717" name="STR:ZITEM_NAME_5015" mesh_name="smg01" totalpoint="0" type="range" res_sex="a" res_level="45" slot="range" weapon="smg" weight="14" bt_price="0" delay="80" damage="8" ctrl_ability="35" magazine="40" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5015" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="5" />
  1829.  
  1830. <ITEM id="718" name="STR:ZITEM_NAME_5016" mesh_name="smg01x2" totalpoint="0" type="range" res_sex="a" res_level="48" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="80" damage="16" ctrl_ability="63" magazine="40" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5016" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="6" />
  1831.  
  1832. <ITEM id="719" name="STR:ZITEM_NAME_5017" mesh_name="smg03" totalpoint="0" type="range" res_sex="a" res_level="45" slot="range" weapon="smg" weight="14" bt_price="0" delay="95" damage="11" ctrl_ability="50" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5017" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="5" />
  1833.  
  1834. <ITEM id="720" name="STR:ZITEM_NAME_5018" mesh_name="smg03x2" totalpoint="0" type="range" res_sex="a" res_level="48" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="95" damage="22" ctrl_ability="90" magazine="32" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_5018" snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="6" />
  1835.  
  1836. <ITEM id="721" name="Ellan MK.II" mesh_name="smg04x2" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="smgx2" weight="28" bt_price="0" delay="90" damage="23" ctrl_ability="80" magazine="50" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Experimental Design with greatly improved magazine size. Good combat performance." snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="150" effect_id="6" />
  1837.  
  1838. <ITEM id="722" name="Type 44 SMG's" mesh_name="smg10x2" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="smgx2" weight="24" bt_price="0" delay="80" damage="18" ctrl_ability="90" magazine="40" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New Type SMG's focusing on rate of fire." snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="6" />
  1839.  
  1840. <ITEM id="723" name="Hornet 6" mesh_name="smg09x2" totalpoint="0" type="range" res_sex="a" res_level="80" slot="range" weapon="smgx2" weight="20" bt_price="0" delay="70" damage="17" ctrl_ability="90" magazine="30" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New SMG from Leonics with a very light weight." snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" limitspeed="100" maxbullet="120" effect_id="6" />
  1841.  
  1842. <ITEM id="724" name="Hornet 7" mesh_name="smg11x2" totalpoint="0" type="range" res_sex="a" res_level="90" slot="range" weapon="smgx2" weight="20" bt_price="0" delay="70" damage="18" ctrl_ability="90" magazine="40" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="As an improved version of the Hornet 6, it boasts improved magazine size and power." snd_reload="we_smg_reload" snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" limitspeed="100" maxbullet="160" effect_id="6" />
  1843.  
  1844. <!-- End of SMGS -->
  1845.  
  1846. <!-- Shotguns -->
  1847.  
  1848. <ITEM id="64902" name="STR:ZITEM_NAME_509006" mesh_name="shotgun02" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="9" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_509006" effect_id="7" rent_period="7" />
  1849.  
  1850. <ITEM id="87002" name="STR:ZITEM_NAME_6008" mesh_name="shotgun02" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="9" ctrl_ability="60" magazine="5" maxbullet="25" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_6008" effect_id="7" />
  1851.  
  1852. <ITEM id="7625" name="Pioneer" mesh_name="pioneer" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="9" ctrl_ability="70" magazine="6" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="The gun's inner structure is remarkably altered for faster continuous shooting and high bullet charge. Such attempt has named the weapon as 'Pioneer.'" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="30" effect_id="7" />
  1853.  
  1854. <ITEM id="41563" name="STR:ZITEM_NAME_6010" mesh_name="shotgunsilver" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1100" damage="9" ctrl_ability="70" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6010" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1855.  
  1856. <ITEM id="41564" name="STR:ZITEM_NAME_6009" mesh_name="shotgungold" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="900" damage="7" ctrl_ability="70" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6009" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1857.  
  1858. <ITEM id="50042" name="Gravilic Shotgun" mesh_name="shotgun_dn" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="shotgun" weight="22" bt_price="0" delay="500" damage="5" ctrl_ability="100" magazine="9" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="This shotgun was created by Gaisa of the imperial army. It's fire power is unstoppable." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" iscashitem="false" maxbullet="45" effect_id="7" />
  1859.  
  1860. <ITEM id="50009" name="Training Shotgun" mesh_name="shotgun01" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="0" ctrl_ability="100" magazine="500" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="PB someone...not...to death..." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="7" />
  1861.  
  1862. <ITEM id="50010" name="Training Shotgun 2" mesh_name="shotgun01" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="0" ctrl_ability="100" magazine="500" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="PB someone...not...to death...again..." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="7" />
  1863.  
  1864. <ITEM id="1100" name="STR:ZITEM_NAME_6001" mesh_name="shotgun01" totalpoint="0" type="range" res_sex="a" res_level="5" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="6" ctrl_ability="100" magazine="3" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6001" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="15" effect_id="7" />
  1865.  
  1866. <ITEM id="1101" name="STR:ZITEM_NAME_506003" mesh_name="shotgun10_1" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="shotgun" weight="16" bt_price="0" delay="1200" damage="7" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_506003" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" ctr_ability="100" />
  1867.  
  1868. <ITEM id="1102" name="STR:ZITEM_NAME_506001" mesh_name="shotgun08" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1100" damage="7" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_506001" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1869.  
  1870. <ITEM id="1103" name="STR:ZITEM_NAME_6002" mesh_name="shotgun01" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="6" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6002" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1871.  
  1872. <ITEM id="1104" name="STR:ZITEM_NAME_6003" mesh_name="shotgun01" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1000" damage="7" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6003" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1873.  
  1874. <ITEM id="1105" name="STR:ZITEM_NAME_506002" mesh_name="shotgun09" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="900" damage="7" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_506002" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1875.  
  1876. <ITEM id="1106" name="STR:ZITEM_NAME_506004" mesh_name="shotgun06" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1100" damage="9" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_506004" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" ctr_ability="100" />
  1877.  
  1878. <ITEM id="1107" name="STR:ZITEM_NAME_6004" mesh_name="shotgun03" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1000" damage="8" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6004" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1879.  
  1880. <ITEM id="1108" name="STR:ZITEM_NAME_6005" mesh_name="shotgun07" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="15" bt_price="0" delay="1200" damage="10" ctrl_ability="100" magazine="2" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6005" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="10" effect_id="7" />
  1881.  
  1882. <ITEM id="1109" name="STR:ZITEM_NAME_6006" mesh_name="shotgun03" totalpoint="0" type="range" res_sex="a" res_level="45" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="1000" damage="9" ctrl_ability="100" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6006" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1883.  
  1884. <ITEM id="1110" name="STR:ZITEM_NAME_6007" mesh_name="shotgun07" totalpoint="0" type="range" res_sex="a" res_level="45" slot="range" weapon="shotgun" weight="16" bt_price="0" delay="1200" damage="11" ctrl_ability="100" magazine="2" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_6007" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="10" effect_id="7" />
  1885.  
  1886. <ITEM id="1111" name="The Punisher MK.I" mesh_name="shotgun05" totalpoint="0" type="range" res_sex="a" res_level="65" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="900" damage="9" ctrl_ability="90" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Walcom's new competition for the Breaker MK series uses an experimental automatic design." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1887.  
  1888. <ITEM id="1112" name="The Punisher MK.II" mesh_name="shotgun02" totalpoint="0" type="range" res_sex="a" res_level="75" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="900" damage="10" ctrl_ability="90" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Walcom's final MK model sporting improved firepower." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1889.  
  1890. <ITEM id="1113" name="The Punisher RX.I" mesh_name="shotgun04" totalpoint="0" type="range" res_sex="a" res_level="85" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="11" ctrl_ability="85" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Walcom's new RX model is a lighter weight.." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1891.  
  1892. <ITEM id="1114" name="The Punisher RX.II" mesh_name="shotgun10" totalpoint="0" type="range" res_sex="a" res_level="95" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="900" damage="12" ctrl_ability="85" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Walcom's final RX model with devastating power." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1893.  
  1894. <ITEM id="506005" name="STR:ZITEM_NAME_506005" mesh_name="shotgun11" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="shotgun" weight="18" bt_price="0" delay="1000" damage="9" ctrl_ability="70" magazine="6" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_506005" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="30" effect_id="7" />
  1895.  
  1896. <ITEM id="400513" name="Shattered Iron" mesh_name="shotgun_shattered" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="shotgun" weight="20" bt_price="0" delay="600" damage="6" ctrl_ability="70" magazine="8" reloadtime="5" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="A fast shooting shotgun with three gun muzzles that shoots metal splinters with extreme speed." snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="40" effect_id="7" />
  1897.  
  1898. <ITEM id="1032" name="Deities Shotgun" mesh_name="Freyas" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1899.  
  1900. <ITEM id="1039" name="Gold Shotgun" mesh_name="donshotgun01" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1901.  
  1902. <ITEM id="1040" name="Megaman Shotgun" mesh_name="megamanshotgun" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1903.  
  1904. <ITEM id="1041" name="Western Shotgun" mesh_name="shotgun55" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1905.  
  1906. <ITEM id="1042" name="Western (Gold) Shotgun" mesh_name="shotgun55_gold" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1907.  
  1908. <ITEM id="1043" name="Sollicitare Shotgun" mesh_name="sollicitare" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1909.  
  1910. <ITEM id="1044" name="StratHolm Shotgun" mesh_name="StratHolmeShotgun" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1911.  
  1912. <ITEM id="1045" name="SunWell Shotgun" mesh_name="SunwellShotgun" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1913.  
  1914. <ITEM id="1046" name="Military Shotgun" mesh_name="military" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1915.  
  1916. <ITEM id="1047" name="Military II Shotgun" mesh_name="militarymg" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1917.  
  1918. <ITEM id="1048" name="HyperBlaster" mesh_name="hyperblaster" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1919.  
  1920. <ITEM id="1049" name="Costrat Shotgun" mesh_name="CostratShotgun" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1921.  
  1922. <ITEM id="1050" name="Hydra Shotgun" mesh_name="HydraSG" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1923.  
  1924. <ITEM id="1051" name="Ranch Shotgun" mesh_name="King_Ranch_Shotgun" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weight="15" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Thanks for donating UK GunZ." weapon="shotgun" delay="900" damage="11" ctrl_ability="80" magazine="5" reloadtime="5" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="25" effect_id="7" />
  1925.  
  1926. <!-- End of Shotguns -->
  1927.  
  1928. <!-- Rifles -->
  1929.  
  1930. <ITEM id="87000" name="STR:ZITEM_NAME_7009" mesh_name="rifle06" totalpoint="0" type="range" res_sex="a" res_level="58" slot="range" weapon="rifle" weight="18" bt_price="0" delay="80" damage="16" ctrl_ability="20" magazine="50" maxbullet="250" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_7009" effect_id="8" />
  1931.  
  1932. <ITEM id="87013" name="STR:ZITEM_NAME_507004" mesh_name="rifle17" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="rifle" weight="18" bt_price="0" delay="100" damage="19" ctrl_ability="30" magazine="36" maxbullet="180" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_507004" effect_id="8" />
  1933.  
  1934. <ITEM id="42332" name="STR:ZITEM_NAME_81156" mesh_name="an94" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="rifle" weight="18" bt_price="0" delay="80" damage="16" ctrl_ability="40" magazine="30" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_81156" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="8" />
  1935.  
  1936. <ITEM id="50043" name="Donator's Rifle" mesh_name="rifle_dn" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="rifle" weight="20" bt_price="0" delay="85" damage="14" ctrl_ability="20" magazine="50" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Thanks for donating!" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" iscashitem="false" maxbullet="250" effect_id="8" />
  1937.  
  1938. <ITEM id="50005" name="Training Rifle" mesh_name="rifle04" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="20" bt_price="0" delay="80" damage="0" ctrl_ability="20" magazine="500" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Training Rifle for all your training rifle needs." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="8" />
  1939.  
  1940. <ITEM id="900" name="STR:ZITEM_NAME_7001" mesh_name="rifle03" totalpoint="0" type="range" res_sex="a" res_level="5" slot="range" weapon="rifle" weight="15" bt_price="0" delay="120" damage="11" ctrl_ability="30" magazine="32" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7001" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="8" />
  1941.  
  1942. <ITEM id="901" name="STR:ZITEM_NAME_507001" mesh_name="rifle10" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="rifle" weight="18" bt_price="0" delay="110" damage="15" ctrl_ability="30" magazine="36" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_507001" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="8" />
  1943.  
  1944. <ITEM id="902" name="STR:ZITEM_NAME_7002" mesh_name="rifle01" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="rifle" weight="18" bt_price="0" delay="110" damage="12" ctrl_ability="30" magazine="32" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7002" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="8" />
  1945.  
  1946. <ITEM id="903" name="STR:ZITEM_NAME_7003" mesh_name="rifle02" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="rifle" weight="20" bt_price="0" delay="100" damage="15" ctrl_ability="50" magazine="24" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7003" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="120" effect_id="8" />
  1947.  
  1948. <ITEM id="904" name="STR:ZITEM_NAME_507002" mesh_name="rifle15" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="rifle" weight="18" bt_price="0" delay="100" damage="16" ctrl_ability="30" magazine="36" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_507002" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="8" />
  1949.  
  1950. <ITEM id="905" name="STR:ZITEM_NAME_7004" mesh_name="rifle04" totalpoint="0" type="range" res_sex="a" res_level="18" slot="range" weapon="rifle" weight="20" bt_price="0" delay="80" damage="13" ctrl_ability="20" magazine="40" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7004" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="8" />
  1951.  
  1952. <ITEM id="906" name="STR:ZITEM_NAME_507003" mesh_name="rifle09" totalpoint="0" type="range" res_sex="a" res_level="24" slot="range" weapon="rifle" weight="18" bt_price="0" delay="100" damage="17" ctrl_ability="30" magazine="36" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_507003" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="8" />
  1953.  
  1954. <ITEM id="907" name="STR:ZITEM_NAME_7005" mesh_name="rifle03" totalpoint="0" type="range" res_sex="a" res_level="26" slot="range" weapon="rifle" weight="18" bt_price="0" delay="90" damage="15" ctrl_ability="30" magazine="36" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7005" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="8" />
  1955.  
  1956. <ITEM id="908" name="STR:ZITEM_NAME_7006" mesh_name="rifle04" totalpoint="0" type="range" res_sex="a" res_level="34" slot="range" weapon="rifle" weight="20" bt_price="0" delay="80" damage="14" ctrl_ability="20" magazine="40" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7006" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="8" />
  1957.  
  1958. <ITEM id="909" name="STR:ZITEM_NAME_7007" mesh_name="rifle01" totalpoint="0" type="range" res_sex="a" res_level="42" slot="range" weapon="rifle" weight="18" bt_price="0" delay="90" damage="16" ctrl_ability="30" magazine="40" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7007" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="8" />
  1959.  
  1960. <ITEM id="910" name="STR:ZITEM_NAME_7008" mesh_name="rifle02" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="rifle" weight="20" bt_price="0" delay="100" damage="19" ctrl_ability="50" magazine="32" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_7008" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="160" effect_id="8" />
  1961.  
  1962. <ITEM id="911" name="Demolitions Rifle" mesh_name="rifle06" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="rifle" weight="16" bt_price="0" delay="80" damage="14" ctrl_ability="20" magazine="30" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Specialists Rifle for extended combat operations." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="630" effect_id="8" />
  1963.  
  1964. <ITEM id="912" name="Geyser 4" mesh_name="rifle07" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="rifle" weight="18" bt_price="0" delay="110" damage="28" ctrl_ability="10" magazine="5" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="This innovative weapon features a small clip of high-power rounds." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="55" effect_id="8" />
  1965.  
  1966. <ITEM id="913" name="SAI-330 Carbine" mesh_name="rifle08" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="rifle" weight="16" bt_price="0" delay="80" damage="15" ctrl_ability="40" magazine="30" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="This weapon is used by paratroopers during airdrops. It has sacrificed accuracy for weight." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="180" effect_id="8" />
  1967.  
  1968. <ITEM id="914" name="Maxwell LX55" mesh_name="rifle12" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="rifle" weight="20" bt_price="0" delay="70" damage="13" ctrl_ability="20" magazine="50" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Maxwell's new model pushes rate of fire and control ability to the limit!" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="8" />
  1969.  
  1970. <ITEM id="915" name="Tactical Carbine" mesh_name="rifle17" totalpoint="0" type="range" res_sex="a" res_level="80" slot="range" weapon="rifle" weight="18" bt_price="0" delay="70" damage="18" ctrl_ability="10" magazine="40" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Rifle used by special forces groups. It's shortened barrel gives it lighter weight." snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="260" effect_id="8" />
  1971.  
  1972. <ITEM id="50006" name="Training Sniper Rifle" mesh_name="rifle13" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="25" bt_price="0" delay="1200" damage="0" ctrl_ability="0" magazine="500" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New Sniper Rifle designed to shoot blanks...lots of them." snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="8" />
  1973.  
  1974. <ITEM id="50008" name="Training Sniper Rifle 2" mesh_name="rifle13" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="snifer" weight="25" bt_price="0" delay="1200" damage="0" ctrl_ability="0" magazine="500" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New New Sniper Rifle designed to shoot blanks...lots of them...again" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="1000" effect_id="8" />
  1975.  
  1976. <ITEM id="5200" name="STR:ZITEM_NAME_10001" mesh_name="rifle11" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="rifle" weight="25" bt_price="0" delay="1200" damage="80" ctrl_ability="0" magazine="2" reloadtime="7" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_10001" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="16" />
  1977.  
  1978. <ITEM id="5201" name="STR:ZITEM_NAME_10002" mesh_name="rifle13" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="rifle" weight="25" bt_price="0" delay="1200" damage="90" ctrl_ability="0" magazine="3" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_10002" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="15" effect_id="8" />
  1979.  
  1980. <ITEM id="5202" name="STR:ZITEM_NAME_10003" mesh_name="rifle14" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="rifle" weight="25" bt_price="0" delay="1100" damage="100" ctrl_ability="15" magazine="3" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_10003" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="15" effect_id="8" />
  1981.  
  1982. <ITEM id="5203" name="STR:ZITEM_NAME_10004" mesh_name="rifle16" totalpoint="0" type="range" res_sex="a" res_level="80" slot="range" weapon="rifle" weight="20" bt_price="0" delay="1300" damage="110" ctrl_ability="0" magazine="3" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_10004" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="15" effect_id="8" />
  1983.  
  1984. <ITEM id="5204" name="STR:ZITEM_NAME_10005" mesh_name="rifle05" totalpoint="0" type="range" res_sex="a" res_level="90" slot="range" weapon="rifle" weight="20" bt_price="0" delay="1300" damage="120" ctrl_ability="0" magazine="3" reloadtime="6" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_10005" snd_reload="we_rifle_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" maxbullet="15" effect_id="8" />
  1985.  
  1986. <ITEM id="1035" name="Magnum Rifle" mesh_name="rifle18" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weight="20" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Produced by Walcom, it has the drawback of being difficult to use but it has relatively strong power." weapon="rifle" delay="100" damage="15" ctrl_ability="50" magazine="24" reloadtime="6" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="120" effect_id="8" />
  1987.  
  1988. <ITEM id="1036" name="PK 470" mesh_name="PK470" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weight="20" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Produced by Walcom, it has the drawback of being difficult to use but it has relatively strong power." weapon="rifle" delay="100" damage="15" ctrl_ability="50" magazine="24" reloadtime="6" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="120" effect_id="8" />
  1989.  
  1990. <ITEM id="1037" name="Waltherg Rifle" mesh_name="waltherg" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weight="20" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Produced by Walcom, it has the drawback of being difficult to use but it has relatively strong power." weapon="rifle" delay="100" damage="15" ctrl_ability="50" magazine="24" reloadtime="6" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="120" effect_id="8" />
  1991.  
  1992. <ITEM id="1038" name="Assault Rifle" mesh_name="rifle20" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weight="20" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="Produced by Walcom, it has the drawback of being difficult to use but it has relatively strong power." weapon="rifle" delay="100" damage="15" ctrl_ability="50" magazine="24" reloadtime="6" slug_output="true" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" maxbullet="120" effect_id="8" />
  1993.  
  1994. <!-- End of Rifles -->
  1995.  
  1996. <!-- MachineGuns -->
  1997.  
  1998. <ITEM id="87001" name="STR:ZITEM_NAME_8004" mesh_name="machinegun06" totalpoint="0" type="range" res_sex="a" res_level="55" slot="range" weapon="machinegun" weight="28" bt_price="0" delay="100" damage="19" ctrl_ability="70" magazine="120" maxbullet="240" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_8004" effect_id="9" />
  1999.  
  2000. <ITEM id="50012" name="Training Machine Gun" mesh_name="machinegun01" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="machinegun" weight="28" bt_price="0" delay="100" damage="0" ctrl_ability="70" magazine="1000" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Neverending Shooting!" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="2000" effect_id="9" />
  2001.  
  2002. <ITEM id="1300" name="STR:ZITEM_NAME_508001" mesh_name="machinegun03" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="machinegun" weight="26" bt_price="0" delay="100" damage="15" ctrl_ability="70" magazine="120" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_508001" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="240" effect_id="9" />
  2003.  
  2004. <ITEM id="1301" name="STR:ZITEM_NAME_8001" mesh_name="machinegun01" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="machinegun" weight="28" bt_price="0" delay="100" damage="16" ctrl_ability="70" magazine="120" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_8001" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="240" effect_id="9" />
  2005.  
  2006. <ITEM id="1302" name="STR:ZITEM_NAME_8002" mesh_name="machinegun01" totalpoint="0" type="range" res_sex="a" res_level="35" slot="range" weapon="machinegun" weight="28" bt_price="0" delay="100" damage="17" ctrl_ability="70" magazine="120" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_8002" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="240" effect_id="9" />
  2007.  
  2008. <ITEM id="1303" name="STR:ZITEM_NAME_8003" mesh_name="machinegun02" totalpoint="0" type="range" res_sex="a" res_level="45" slot="range" weapon="machinegun" weight="28" bt_price="0" delay="100" damage="18" ctrl_ability="70" magazine="120" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_8003" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="240" effect_id="9" />
  2009.  
  2010. <ITEM id="1304" name="Maxwell TEW-1" mesh_name="machinegun04" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="machinegun" weight="22" bt_price="0" delay="90" damage="19" ctrl_ability="50" magazine="100" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New ultra-light squad support weapon for combat in close spaces." snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" maxbullet="200" effect_id="9" />
  2011.  
  2012. <ITEM id="1305" name="Nico R8 SAW" mesh_name="machinegun05" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="machinegun" weight="26" bt_price="0" delay="100" damage="20" ctrl_ability="20" magazine="120" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Nico seems to of taken a new path for it's R series of assault rifles, and converted it into a squad assault weapon" snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="240" effect_id="9" />
  2013.  
  2014. <ITEM id="1306" name="Walcom FSC-4" mesh_name="machinegun06" totalpoint="0" type="range" res_sex="a" res_level="85" slot="range" weapon="machinegun" weight="30" bt_price="0" delay="100" damage="22" ctrl_ability="30" magazine="150" reloadtime="10" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="New Walcom machinegun designed for long-range fire support. Boasts impressive accuracy, though heavy." snd_reload="we_machinegun_reload" snd_fire="we_machinegun_fire" snd_dryfire="762arifle_dryfire" limitspeed="80" limitwall="1" maxbullet="300" effect_id="9" />
  2015.  
  2016. <!-- End of MachineGuns -->
  2017.  
  2018. <!-- Rocket Launcher -->
  2019.  
  2020. <ITEM id="64901" name="STR:ZITEM_NAME_509005" mesh_name="rl_shark" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1400" damage="60" ctrl_ability="50" magazine="4" maxbullet="12" reloadtime="8" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_509005" effect_id="4" rent_period="7" />
  2021.  
  2022. <ITEM id="87014" name="STR:ZITEM_NAME_9007" mesh_name="rocketlauncher08" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="rocket" weight="27" bt_price="0" delay="700" damage="45" ctrl_ability="50" magazine="6" maxbullet="24" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" limitspeed="90" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_9007" />
  2023.  
  2024. <ITEM id="74246" name="Golden Goblin Launcher" mesh_name="rlgoldgoblin" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="rocket" weight="32" bt_price="0" delay="1200" damage="55" ctrl_ability="50" magazine="3" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Gold Goblin Launcher taken from the Thunder Goblin. It looks stronger than the Goblin King's Rocket." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="9" />
  2025.  
  2026. <ITEM id="74245" name="Palmpow's Launcher" mesh_name="rlpalmpou" totalpoint="0" type="range" res_sex="a" res_level="25" slot="range" weapon="rocket" weight="28" bt_price="0" delay="1100" damage="45" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Palmpow's launcher taken from Palmpow. It seems much more powerful than it looks." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" />
  2027.  
  2028. <ITEM id="50011" name="Training Rocket" mesh_name="rocketlauncher02" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1000" damage="0" ctrl_ability="50" magazine="20" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Spam Spam!" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="20" />
  2029.  
  2030. <ITEM id="1200" name="STR:ZITEM_NAME_509001" mesh_name="rocketlauncher04" totalpoint="0" type="range" res_sex="a" res_level="7" slot="range" weapon="rocket" weight="28" bt_price="0" delay="1000" damage="35" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_509001" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" />
  2031.  
  2032. <ITEM id="1201" name="STR:ZITEM_NAME_9006" mesh_name="rocketlauncher02" totalpoint="0" type="range" res_sex="a" res_level="10" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1000" damage="30" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9006" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" />
  2033.  
  2034. <ITEM id="1202" name="STR:ZITEM_NAME_509002" mesh_name="rocketlauncher06" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="rocket" weight="26" bt_price="0" delay="1400" damage="55" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_509002" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" />
  2035.  
  2036. <ITEM id="1203" name="STR:ZITEM_NAME_9001" mesh_name="rocketlauncher" totalpoint="0" type="range" res_sex="a" res_level="15" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1200" damage="50" ctrl_ability="50" magazine="3" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9001" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="12" />
  2037.  
  2038. <ITEM id="1204" name="STR:ZITEM_NAME_9002" mesh_name="rocketlauncher02" totalpoint="0" type="range" res_sex="a" res_level="20" slot="range" weapon="rocket" weight="28" bt_price="0" delay="900" damage="35" ctrl_ability="50" magazine="5" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9002" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="20" />
  2039.  
  2040. <ITEM id="1205" name="STR:ZITEM_NAME_9003" mesh_name="rocketlauncher" totalpoint="0" type="range" res_sex="a" res_level="30" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1200" damage="55" ctrl_ability="50" magazine="3" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9003" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="12" />
  2041.  
  2042. <ITEM id="1206" name="STR:ZITEM_NAME_9004" mesh_name="rocketlauncher02" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weapon="rocket" weight="28" bt_price="0" delay="800" damage="36" ctrl_ability="50" magazine="5" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9004" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="20" />
  2043.  
  2044. <ITEM id="1207" name="STR:ZITEM_NAME_9005" mesh_name="rocketlauncher03" totalpoint="0" type="range" res_sex="a" res_level="50" slot="range" weapon="rocket" weight="25" bt_price="0" delay="1200" damage="55" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_9005" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" />
  2045.  
  2046. <ITEM id="1208" name="Goblin Launcher" mesh_name="rl_goblin" totalpoint="0" type="range" res_sex="a" res_level="60" slot="range" weapon="rocket" weight="20" bt_price="0" delay="500" damage="24" ctrl_ability="50" magazine="10" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="This Rocket Launcher was made for goblins, thus it is much lighter than a normal launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" maxbullet="50" />
  2047.  
  2048. <ITEM id="1209" name="Walcom LX" mesh_name="rocketlauncher05" totalpoint="0" type="range" res_sex="a" res_level="70" slot="range" weapon="rocket" weight="34" bt_price="0" delay="1300" damage="80" ctrl_ability="55" magazine="3" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Walcom Rocket Launcher with forced power. Thus creating a flaw in this launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="75" limitwall="1" maxbullet="12" />
  2049.  
  2050. <ITEM id="50013" name="Maxwell's F.R. MK I" mesh_name="rocketlauncher07" totalpoint="0" type="range" res_sex="a" res_level="99" slot="range" weapon="rocket" weight="32" bt_price="0" delay="1300" damage="105" ctrl_ability="60" magazine="5" reloadtime="2" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="Maxwell's first and final product for the F.R.(Forbidden Road) Series. It's unstoppable fire power plus with extra load of magazine makes it the most destructable Rocket Launcher known to man. Unfortunately, there's a drawback on the speed of this launcher." snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="18" />
  2051.  
  2052. <ITEM id="400501" name="STR:ZITEM_NAME_400501" mesh_name="rl_goblin" totalpoint="0" type="range" res_sex="a" res_level="23" slot="range" weapon="rocket" weight="30" bt_price="0" delay="1100" damage="45" ctrl_ability="50" magazine="4" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400501" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" limitspeed="90" limitwall="1" maxbullet="16" />
  2053.  
  2054. <ITEM id="1033" name="Deities Rocket" mesh_name="Odins" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weight="28" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="An upgraded version of RW-77. Though nothing major has changed, it has a better rate of fire than the previous models." weapon="rocket" delay="800" damage="36" ctrl_ability="50" magazine="5" reloadtime="3" slug_output="flase" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" maxbullet="20" limitwall="1" limitspeed="90" />
  2055.  
  2056. <ITEM id="1053" name="Andra Rocket" mesh_name="Andra_SR5" totalpoint="0" type="range" res_sex="a" res_level="40" slot="range" weight="28" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FF9500" desc="An upgraded version of RW-77. Though nothing major has changed, it has a better rate of fire than the previous models." weapon="rocket" delay="800" damage="36" ctrl_ability="50" magazine="5" reloadtime="3" slug_output="flase" gadget_id="0" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" maxbullet="20" limitwall="1" limitspeed="90" />
  2057.  
  2058. <!-- End of Rocket Launcher -->
  2059.  
  2060. <!-- Grenades -->
  2061.  
  2062. <ITEM id="1993" name="Palmpow Grenade" mesh_name="palmpow" totalpoint="0" type="custom" res_sex="a" res_level="99" slot="custom" weapon="frag" weight="46" bt_price="0" delay="1700" damage="500" ctrl_ability="20" magazine="200" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="What the hell?" snd_fire="we_grenade_fire" maxbullet="200" />
  2063.  
  2064. <ITEM id="2000" name="STR:ZITEM_NAME_30301" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="frag" weight="2" bt_price="0" delay="1500" damage="100" ctrl_ability="20" magazine="2" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30301" snd_fire="we_grenade_fire" maxbullet="2" />
  2065.  
  2066. <ITEM id="2001" name="STR:ZITEM_NAME_30302" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="11" slot="custom" weapon="frag" weight="3" bt_price="0" delay="1500" damage="100" ctrl_ability="20" magazine="3" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30302" snd_fire="we_grenade_fire" maxbullet="3" />
  2067.  
  2068. <ITEM id="2002" name="STR:ZITEM_NAME_30303" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="22" slot="custom" weapon="frag" weight="4" bt_price="0" delay="1500" damage="100" ctrl_ability="20" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30303" snd_fire="we_grenade_fire" maxbullet="4" />
  2069.  
  2070. <ITEM id="2003" name="STR:ZITEM_NAME_30304" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="33" slot="custom" weapon="frag" weight="5" bt_price="0" delay="1500" damage="100" ctrl_ability="20" magazine="5" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30304" snd_fire="we_grenade_fire" maxbullet="5" />
  2071.  
  2072. <ITEM id="2004" name="STR:ZITEM_NAME_30305" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="44" slot="custom" weapon="frag" weight="6" bt_price="0" delay="1500" damage="100" ctrl_ability="20" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30305" snd_fire="we_grenade_fire" maxbullet="6" />
  2073.  
  2074. <ITEM id="2005" name="Demolitions Pack" mesh_name="grenade01" totalpoint="0" type="custom" res_sex="a" res_level="50" slot="custom" weapon="frag" weight="34" bt_price="0" delay="1500" damage="100" ctrl_ability="1" magazine="100" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Specialist's grenade pack for extended encounters." snd_fire="we_grenade_fire" maxbullet="50" />
  2075.  
  2076. <!-- End of Grenades -->
  2077.  
  2078. <!-- Flashs -->
  2079.  
  2080. <ITEM id="2100" name="STR:ZITEM_NAME_30201" mesh_name="flashbang01" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="flashbang" weight="2" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="2" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30201" snd_fire="we_grenade_fire" maxbullet="2" />
  2081.  
  2082. <ITEM id="2101" name="STR:ZITEM_NAME_30202" mesh_name="flashbang01" totalpoint="0" type="custom" res_sex="a" res_level="10" slot="custom" weapon="flashbang" weight="3" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="3" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30202" snd_fire="we_grenade_fire" maxbullet="3" />
  2083.  
  2084. <ITEM id="2102" name="STR:ZITEM_NAME_30203" mesh_name="flashbang01" totalpoint="0" type="custom" res_sex="a" res_level="20" slot="custom" weapon="flashbang" weight="4" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30203" snd_fire="we_grenade_fire" maxbullet="4" />
  2085.  
  2086. <ITEM id="2103" name="STR:ZITEM_NAME_30204" mesh_name="flashbang01" totalpoint="0" type="custom" res_sex="a" res_level="30" slot="custom" weapon="flashbang" weight="5" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="5" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30204" snd_fire="we_grenade_fire" maxbullet="5" />
  2087.  
  2088. <ITEM id="2104" name="STR:ZITEM_NAME_30205" mesh_name="flashbang01" totalpoint="0" type="custom" res_sex="a" res_level="40" slot="custom" weapon="flashbang" weight="6" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30205" snd_fire="we_grenade_fire" maxbullet="6" />
  2089.  
  2090. <!-- End of Flashs -->
  2091.  
  2092. <!-- Smokes -->
  2093.  
  2094. <ITEM id="2200" name="STR:ZITEM_NAME_30401" mesh_name="smoke01" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="smoke" weight="2" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="3" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30401" snd_fire="we_grenade_fire" maxbullet="3" />
  2095.  
  2096. <ITEM id="2201" name="STR:ZITEM_NAME_30402" mesh_name="smoke01" totalpoint="0" type="custom" res_sex="a" res_level="12" slot="custom" weapon="smoke" weight="3" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30402" snd_fire="we_grenade_fire" maxbullet="4" />
  2097.  
  2098. <ITEM id="2202" name="STR:ZITEM_NAME_30403" mesh_name="smoke01" totalpoint="0" type="custom" res_sex="a" res_level="24" slot="custom" weapon="smoke" weight="4" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="5" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30403" snd_fire="we_grenade_fire" maxbullet="5" />
  2099.  
  2100. <ITEM id="2203" name="STR:ZITEM_NAME_30404" mesh_name="smoke01" totalpoint="0" type="custom" res_sex="a" res_level="36" slot="custom" weapon="smoke" weight="5" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30404" snd_fire="we_grenade_fire" maxbullet="6" />
  2101.  
  2102. <ITEM id="2204" name="STR:ZITEM_NAME_30405" mesh_name="smoke01" totalpoint="0" type="custom" res_sex="a" res_level="48" slot="custom" weapon="smoke" weight="6" bt_price="0" delay="1500" damage="0" ctrl_ability="20" magazine="8" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30405" snd_fire="we_grenade_fire" maxbullet="7" />
  2103.  
  2104. <!-- End of Smokes -->
  2105.  
  2106. <!-- Magazine Puch -->
  2107.  
  2108. <ITEM id="2500" name="Magazine Pouch" mesh_name="bulletkit" totalpoint="0" type="custom" res_sex="a" res_level="25" slot="custom" weapon="bulletkit" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="5" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="This Pouch holds five extra magazine clips" snd_fire="we_grenade_fire" maxbullet="5" />
  2109.  
  2110. <ITEM id="2599" name="Magazine Pouch II" mesh_name="bulletkit" totalpoint="0" type="custom" res_sex="a" res_level="55" slot="custom" weapon="bulletkit" weight="6" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="This Pouch holds six extra magazine clips" snd_fire="we_grenade_fire" maxbullet="6" />
  2111.  
  2112. <!-- End of Magazine Puch -->
  2113.  
  2114. <!-- Heals -->
  2115.  
  2116. <ITEM id="2300" name="STR:ZITEM_NAME_30001" mesh_name="medikit" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="medkit" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="2" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30001" snd_fire="we_grenade_fire" maxbullet="2" />
  2117.  
  2118. <ITEM id="2301" name="STR:ZITEM_NAME_30002" mesh_name="medikit" totalpoint="0" type="custom" res_sex="a" res_level="20" slot="custom" weapon="medkit" weight="6" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="3" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30002" snd_fire="we_grenade_fire" maxbullet="3" />
  2119.  
  2120. <ITEM id="2302" name="STR:ZITEM_NAME_30003" mesh_name="medikit" totalpoint="0" type="custom" res_sex="a" res_level="40" slot="custom" weapon="medkit" weight="7" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30003" snd_fire="we_grenade_fire" maxbullet="4" />
  2121.  
  2122. <ITEM id="2303" name="Medical Kit RX" mesh_name="medickit_rx" totalpoint="0" type="custom" res_sex="a" res_level="60" slot="custom" weapon="medkit" weight="4" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="New Advances in miniaturization have enabled the creation of even lighter medical kits!" snd_fire="we_grenade_fire" maxbullet="4" />
  2123.  
  2124. <ITEM id="2399" name="Medical Kit RX II" mesh_name="medickit_rx" totalpoint="0" type="custom" res_sex="a" res_level="85" slot="custom" weapon="medkit" weight="6" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="New Advances in miniaturization have enabled the creation of even lighter medical kits!" snd_fire="we_grenade_fire" maxbullet="6" />
  2125.  
  2126. <ITEM id="2400" name="STR:ZITEM_NAME_30101" mesh_name="repairkit" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="repairkit" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="2" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30101" snd_fire="we_grenade_fire" maxbullet="2" />
  2127.  
  2128. <ITEM id="2401" name="STR:ZITEM_NAME_30102" mesh_name="repairkit" totalpoint="0" type="custom" res_sex="a" res_level="20" slot="custom" weapon="repairkit" weight="6" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="3" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30102" snd_fire="we_grenade_fire" maxbullet="3" />
  2129.  
  2130. <ITEM id="2402" name="STR:ZITEM_NAME_30103" mesh_name="repairkit" totalpoint="0" type="custom" res_sex="a" res_level="40" slot="custom" weapon="repairkit" weight="7" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_30103" snd_fire="we_grenade_fire" maxbullet="4" />
  2131.  
  2132. <ITEM id="2403" name="Repair Kit RX" mesh_name="repairkit_rx" totalpoint="0" type="custom" res_sex="a" res_level="60" slot="custom" weapon="repairkit" weight="4" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="New Advances in miniaturization have enabled the creation of even lighter repair kits!" snd_fire="we_grenade_fire" maxbullet="4" />
  2133.  
  2134. <ITEM id="2499" name="Repair Kit RX II" mesh_name="repairkit_rx" totalpoint="0" type="custom" res_sex="a" res_level="85" slot="custom" weapon="repairkit" weight="6" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="6" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="New Advances in miniaturization have enabled the creation of even lighter repair kits!" snd_fire="we_grenade_fire" maxbullet="6" />
  2135.  
  2136. <ITEM id="2600" name="STR:ZITEM_NAME_525101" mesh_name="chocobar" totalpoint="0" type="custom" res_sex="a" res_level="0" slot="custom" weapon="food" weight="4" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_525101" snd_fire="we_grenade_fire" maxbullet="4" />
  2137.  
  2138. <ITEM id="2601" name="STR:ZITEM_NAME_400007" mesh_name="samgak01" totalpoint="0" type="custom" res_sex="a" res_level="5" slot="custom" weapon="food" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400007" snd_fire="we_grenade_fire" maxbullet="4" />
  2139.  
  2140. <ITEM id="2602" name="STR:ZITEM_NAME_400010" mesh_name="candy" totalpoint="0" type="custom" res_sex="a" res_level="5" slot="custom" weapon="food" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_400010" snd_fire="we_grenade_fire" maxbullet="4" />
  2141.  
  2142. <ITEM id="52603" name="Icecream" mesh_name="icecream" totalpoint="0" type="custom" res_sex="a" res_level="5" slot="custom" weapon="food" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Natural Icecream for hot summer nights. It's good for health and has good taste, so let's have it as much as possible." snd_fire="we_grenade_fire" maxbullet="4" />
  2143.  
  2144. <ITEM id="52604" name="Turkey Dinner" mesh_name="turkey" totalpoint="0" type="custom" res_sex="a" res_level="5" slot="custom" weapon="food" weight="5" bt_price="0" delay="1000" damage="0" ctrl_ability="0" magazine="4" reloadtime="10" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" desc="Special item for Thanksgiving that has healing powers." snd_fire="we_grenade_fire" maxbullet="4" />
  2145.  
  2146. <!-- End of Heals -->
  2147.  
  2148. <!-- Enchants -->
  2149.  
  2150. <ITEM id="8484" name="STR:ZITEM_NAME_600001" type="custom" res_sex="a" res_level="35" slot="custom" weapon="enchant_fire" weight="6" bt_price="0" delay="5000" damage="1" image_id="3" desc="STR:ZITEM_DESC_600001" effect_level="1" />
  2151.  
  2152. <ITEM id="8485" name="STR:ZITEM_NAME_600002" type="custom" res_sex="a" res_level="40" slot="custom" weapon="enchant_fire" weight="6" bt_price="0" delay="5000" damage="2" image_id="3" desc="STR:ZITEM_DESC_600002" effect_level="1" />
  2153.  
  2154. <ITEM id="8486" name="STR:ZITEM_NAME_600003" type="custom" res_sex="a" res_level="45" slot="custom" weapon="enchant_fire" weight="6" bt_price="0" delay="5000" damage="3" image_id="3" desc="STR:ZITEM_DESC_600003" effect_level="2" />
  2155.  
  2156. <ITEM id="2603" name="STR:ZITEM_NAME_600004" type="custom" res_sex="a" res_level="50" slot="custom" weapon="enchant_fire" weight="6" bt_price="0" delay="5000" damage="4" image_id="3" desc="STR:ZITEM_DESC_600004" effect_level="2" />
  2157.  
  2158. <ITEM id="2604" name="STR:ZITEM_NAME_600005" type="custom" res_sex="a" res_level="55" slot="custom" weapon="enchant_fire" weight="6" bt_price="0" delay="5000" damage="5" image_id="3" desc="STR:ZITEM_DESC_600005" effect_level="3" />
  2159.  
  2160. <ITEM id="2700" name="STR:ZITEM_NAME_600101" type="custom" res_sex="a" res_level="35" slot="custom" weapon="enchant_cold" weight="6" bt_price="0" delay="4000" image_id="3" desc="STR:ZITEM_DESC_600101" limitspeed="90" effect_level="1" />
  2161.  
  2162. <ITEM id="2701" name="STR:ZITEM_NAME_600102" type="custom" res_sex="a" res_level="40" slot="custom" weapon="enchant_cold" weight="6" bt_price="0" delay="5000" image_id="3" desc="STR:ZITEM_DESC_600102" limitspeed="80" effect_level="1" />
  2163.  
  2164. <ITEM id="2702" name="STR:ZITEM_NAME_600103" type="custom" res_sex="a" res_level="45" slot="custom" weapon="enchant_cold" weight="6" bt_price="0" delay="6000" image_id="3" desc="STR:ZITEM_DESC_600103" limitspeed="70" effect_level="2" />
  2165.  
  2166. <ITEM id="2703" name="STR:ZITEM_NAME_600104" type="custom" res_sex="a" res_level="50" slot="custom" weapon="enchant_cold" weight="6" bt_price="0" delay="7000" image_id="3" desc="STR:ZITEM_DESC_600104" limitspeed="60" effect_level="2" />
  2167.  
  2168. <ITEM id="2704" name="STR:ZITEM_NAME_600105" type="custom" res_sex="a" res_level="55" slot="custom" weapon="enchant_cold" weight="6" bt_price="0" delay="8000" image_id="3" desc="STR:ZITEM_DESC_600105" limitspeed="50" effect_level="3" />
  2169.  
  2170. <ITEM id="2800" name="STR:ZITEM_NAME_600201" type="custom" res_sex="a" res_level="35" slot="custom" weapon="enchant_lightning" weight="6" bt_price="0" delay="1500" damage="5" image_id="3" desc="STR:ZITEM_DESC_600201" effect_level="1" />
  2171.  
  2172. <ITEM id="2801" name="STR:ZITEM_NAME_600202" type="custom" res_sex="a" res_level="40" slot="custom" weapon="enchant_lightning" weight="6" bt_price="0" delay="2000" damage="5" image_id="3" desc="STR:ZITEM_DESC_600202" effect_level="1" />
  2173.  
  2174. <ITEM id="2802" name="STR:ZITEM_NAME_600203" type="custom" res_sex="a" res_level="45" slot="custom" weapon="enchant_lightning" weight="6" bt_price="0" delay="2500" damage="5" image_id="3" desc="STR:ZITEM_DESC_600203" effect_level="2" />
  2175.  
  2176. <ITEM id="2803" name="STR:ZITEM_NAME_600204" type="custom" res_sex="a" res_level="50" slot="custom" weapon="enchant_lightning" weight="6" bt_price="0" delay="3000" damage="5" image_id="3" desc="STR:ZITEM_DESC_600204" effect_level="2" />
  2177.  
  2178. <ITEM id="2804" name="STR:ZITEM_NAME_600205" type="custom" res_sex="a" res_level="55" slot="custom" weapon="enchant_lightning" weight="6" bt_price="0" delay="3500" damage="5" image_id="3" desc="STR:ZITEM_DESC_600205" effect_level="3" />
  2179.  
  2180. <ITEM id="2900" name="STR:ZITEM_NAME_600301" type="custom" res_sex="a" res_level="35" slot="custom" weapon="enchant_poison" weight="6" bt_price="0" delay="1000" damage="5" image_id="3" desc="STR:ZITEM_DESC_600301" effect_level="1" />
  2181.  
  2182. <ITEM id="2901" name="STR:ZITEM_NAME_600302" type="custom" res_sex="a" res_level="40" slot="custom" weapon="enchant_poison" weight="6" bt_price="0" delay="2000" damage="5" image_id="3" desc="STR:ZITEM_DESC_600302" effect_level="1" />
  2183.  
  2184. <ITEM id="2902" name="STR:ZITEM_NAME_600303" type="custom" res_sex="a" res_level="45" slot="custom" weapon="enchant_poison" weight="6" bt_price="0" delay="3000" damage="5" image_id="3" desc="STR:ZITEM_DESC_600303" effect_level="2" />
  2185.  
  2186. <ITEM id="2903" name="STR:ZITEM_NAME_600304" type="custom" res_sex="a" res_level="50" slot="custom" weapon="enchant_poison" weight="6" bt_price="0" delay="4000" damage="5" image_id="3" desc="STR:ZITEM_DESC_600304" effect_level="2" />
  2187.  
  2188. <ITEM id="2904" name="STR:ZITEM_NAME_600305" type="custom" res_sex="a" res_level="55" slot="custom" weapon="enchant_poison" weight="6" bt_price="0" delay="5000" damage="5" image_id="3" desc="STR:ZITEM_DESC_600305" effect_level="3" />
  2189.  
  2190. <!-- End of Enchants -->
  2191.  
  2192. <!-- Rings -->
  2193.  
  2194. <ITEM id="5000" name="STR:ZITEM_NAME_25001" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="2" bt_price="0" hp="5" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25001" />
  2195.  
  2196. <ITEM id="5001" name="STR:ZITEM_NAME_400001" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="5" bt_price="0" hp="8" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_400001" />
  2197.  
  2198. <ITEM id="5002" name="STR:ZITEM_NAME_25002" totalpoint="0" type="equip" res_sex="a" res_level="0" slot="finger" weight="2" bt_price="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25002" />
  2199.  
  2200. <ITEM id="5003" name="STR:ZITEM_NAME_25003" totalpoint="0" type="equip" res_sex="a" res_level="10" slot="finger" weight="2" bt_price="0" hp="8" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25003" />
  2201.  
  2202. <ITEM id="5004" name="STR:ZITEM_NAME_25004" totalpoint="0" type="equip" res_sex="a" res_level="10" slot="finger" weight="2" bt_price="0" hp="0" ap="8" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25004" />
  2203.  
  2204. <ITEM id="5005" name="STR:ZITEM_NAME_525001" totalpoint="0" type="equip" res_sex="a" res_level="10" slot="finger" weight="0" bt_price="0" hp="0" ap="0" maxwt="4" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525001" />
  2205.  
  2206. <ITEM id="5006" name="STR:ZITEM_NAME_25005" totalpoint="0" type="equip" res_sex="a" res_level="20" slot="finger" weight="2" bt_price="0" hp="5" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25005" />
  2207.  
  2208. <ITEM id="5007" name="STR:ZITEM_NAME_25006" totalpoint="0" type="equip" res_sex="a" res_level="20" slot="finger" weight="0" bt_price="0" hp="0" ap="0" maxwt="2" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25006" />
  2209.  
  2210. <ITEM id="5008" name="STR:ZITEM_NAME_25007" totalpoint="0" type="equip" res_sex="a" res_level="30" slot="finger" weight="2" bt_price="0" hp="0" ap="10" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25007" />
  2211.  
  2212. <ITEM id="5009" name="STR:ZITEM_NAME_25008" totalpoint="0" type="equip" res_sex="a" res_level="30" slot="finger" weight="4" bt_price="0" hp="10" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25008" />
  2213.  
  2214. <ITEM id="5010" name="STR:ZITEM_NAME_525002" totalpoint="0" type="equip" res_sex="a" res_level="30" slot="finger" weight="0" bt_price="0" hp="0" ap="0" maxwt="6" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525002" />
  2215.  
  2216. <ITEM id="5011" name="STR:ZITEM_NAME_25009" totalpoint="0" type="equip" res_sex="a" res_level="40" slot="finger" weight="2" bt_price="0" hp="0" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25009" />
  2217.  
  2218. <ITEM id="5012" name="STR:ZITEM_NAME_25010" totalpoint="0" type="equip" res_sex="a" res_level="40" slot="finger" weight="0" bt_price="0" hp="0" ap="0" maxwt="3" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_25010" />
  2219.  
  2220. <ITEM id="5013" name="STR:ZITEM_NAME_525003" totalpoint="0" type="equip" res_sex="a" res_level="40" slot="finger" weight="0" bt_price="0" hp="0" ap="5" maxwt="5" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_525003" />
  2221.  
  2222. <ITEM id="5014" name="UK GunZ Ring 1" totalpoint="0" type="equip" res_sex="a" res_level="65" slot="finger" weight="3" bt_price="0" hp="5" ap="11" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against fire." duplicate="false" />
  2223.  
  2224. <ITEM id="5015" name="UK GunZ Ring 2" totalpoint="0" type="equip" res_sex="a" res_level="72" slot="finger" weight="4" bt_price="0" hp="8" ap="14" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against fire." duplicate="false" />
  2225.  
  2226. <ITEM id="5016" name="UK GunZ Ring 3" totalpoint="0" type="equip" res_sex="a" res_level="77" slot="finger" weight="5" bt_price="0" hp="9" ap="15" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against fire." duplicate="false" />
  2227.  
  2228. <ITEM id="5017" name="UK GunZ Ring 4" totalpoint="0" type="equip" res_sex="a" res_level="82" slot="finger" weight="3" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against coldness." duplicate="false" />
  2229.  
  2230. <ITEM id="5018" name="UK GunZ Ring 5" totalpoint="0" type="equip" res_sex="a" res_level="87" slot="finger" weight="4" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against coldness." duplicate="false" />
  2231.  
  2232. <ITEM id="5019" name="UK GunZ Ring 6" totalpoint="0" type="equip" res_sex="a" res_level="92" slot="finger" weight="5" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against coldness." duplicate="false" />
  2233.  
  2234. <ITEM id="5020" name="UK GunZ Ring 7" totalpoint="0" type="equip" res_sex="a" res_level="97" slot="finger" weight="3" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against lightning." duplicate="false" />
  2235.  
  2236. <ITEM id="5021" name="UK GunZ Ring 8" totalpoint="0" type="equip" res_sex="a" res_level="75" slot="finger" weight="4" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against lighting." duplicate="false" />
  2237.  
  2238. <ITEM id="5022" name="UK GunZ Ring 9" totalpoint="0" type="equip" res_sex="a" res_level="85" slot="finger" weight="5" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against lightning." duplicate="false" />
  2239.  
  2240. <ITEM id="5023" name="Poison Ring" totalpoint="0" type="equip" res_sex="a" res_level="65" slot="finger" weight="3" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="1" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against poison." duplicate="false" />
  2241.  
  2242. <ITEM id="5024" name="Blue Acid Ring" totalpoint="0" type="equip" res_sex="a" res_level="75" slot="finger" weight="4" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="2" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against poison." duplicate="false" />
  2243.  
  2244. <ITEM id="5025" name="Red Acid Ring" totalpoint="0" type="equip" res_sex="a" res_level="85" slot="finger" weight="5" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="3" lr="0" color="#FFFFFFFF" desc="This special ring has a little resistance against poison." duplicate="false" />
  2245.  
  2246. <ITEM id="5026" name="Bronze Resistance Ring" totalpoint="0" type="equip" res_sex="a" res_level="90" slot="finger" weight="4" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="1" cr="1" pr="1" lr="1" color="#FFFFFFFF" desc="This special ring has a little resistance against all elements." duplicate="false" />
  2247.  
  2248. <ITEM id="5027" name="Silver Resistance Ring" totalpoint="0" type="equip" res_sex="a" res_level="95" slot="finger" weight="5" bt_price="0" hp="0" ap="0" maxwt="0" sf="0" fr="2" cr="2" pr="2" lr="2" color="#FFFFFFFF" desc="This special ring has a little resistance against all elements." duplicate="false" />
  2249.  
  2250. <!-- End of Rings -->
  2251.  
  2252. </XML>
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