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  1. The Sisters of the Eternal Gate
  2.  
  3.  
  4. Survival
  5. 200
  6. Survival +10
  7. 200
  8. Dodge +10
  9. 200
  10. Acrobatics +10
  11. 300
  12. Forbidden Lore (Any) +10
  13. 300
  14. Forbidden Lore (Any) +20
  15. 400
  16. Pilot (Personal)
  17. 200
  18. Climb
  19. 200
  20. Flamer Training (universal)
  21. 500
  22. True Grit
  23. 200
  24. Infused Knowledge
  25. 200
  26. Foresight
  27. 200
  28. Hip Shooting
  29. 300
  30. Two-Weapon Wielder (Ballistic)
  31. 300
  32. Pure Faith
  33. 300
  34. Nerves of Steel
  35. 300
  36. Dual Shot
  37. 300
  38. Mighty Shot
  39. 500
  40. The Emperor's Archaeologists
  41. 500
  42. Unshakable Faith
  43. 500
  44.  
  45.  
  46. THE EMPEROR'S ARCHAEOLOGISTS.
  47.  
  48. The Sisters of the Eternal Gate deal with searching for the secrets of the past, uncovering things that would drive lesser men to madness. Only through iron faith do they survive with their will in tact. They also seem to have a talent for finding things on the market normally only available to the Emperor's Finest.
  49.  
  50. Sisters can re-roll WP tests to avoid be possessed, corrupted or effected by mind-effecting powers.
  51. They can also preform acquisition tests for items not normally available to rogue traders (like special marine bolt rounds) but with a -10 penalty to the test. Through they should be careful not get too many of these forbidden items (Marines can be such baby when it comes to over people using their things.)
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