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- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("Be a Parkour ninja script") -- Creates the window
- local b = w:CreateFolder("Main") -- Creates the folder(U will put here your buttons,etc)
- b:Label("↓Op script↓",{
- TextSize = 25; -- Self Explaining
- TextColor = Color3.fromRGB(255,255,255); -- Self Explaining
- Self Explaining
- })
- b:Button("hit box",function()
- _G.HeadSize = 30
- _G.Disabled = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.7
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- end
- end)
- end)
- b:Button("auto kill(op) ",function()
- Loading(game:HttpGet("https://pastebin.com/raw/kYf28cR2"))();
- end)
- b:Button("inf jump",function()
- --Subscribe To Spooky Dragon--
- local InfiniteJumpEnabled = true
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- end)
- local b = w:CreateFolder("other") -- Creates the folder(U will put here your buttons,etc)
- b:DestroyGui()
- b:Slider("Slider",{
- min = 16; -- min value of the slider
- max = 100; -- max value of the slider
- precise = true; -- max 2 decimals
- },function(value)
- print(value)
- end)
- local b = w:CreateFolder("Credit") -- Creates the folder(U will put here your buttons,etc)
- b:Label("Made by xuserplays in yt",{
- TextSize = 25; -- Self Explaining
- TextColor = Color3.fromRGB(255,255,255); -- Self Explaining
- BgColor = Color3.fromRGB(69,69,69); -- Self Explaining
- })
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