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  1. #include "..\..\script_macros.hpp"
  2. /*
  3. File: fn_vInteractionMenu.sqf
  4. Author: Bryan "Tonic" Boardwine
  5.  
  6. Description:
  7. Replaces the mass add actions for various vehicle actions.
  8. */
  9. #define Btn1 37450 //Réparer
  10. #define Btn2 37451 //Plaque
  11. #define Btn3 37452 //Recherche
  12. #define Btn4 37453 //Sortir Personne
  13. #define Btn5 37454 //Fourrière
  14. #define Btn6 37455 //Destruction
  15. #define Btn7 37456 //Debeug
  16. #define Btn8 37457 //Miner ou Mettre essence
  17. #define Title 37401
  18. private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_Btn8","_id"];
  19. if (!dialog) then {
  20. createDialog "vInteraction_Menu";
  21. };
  22. disableSerialization;
  23.  
  24. _curTarget = param [0,objNull,[objNull]];
  25. if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
  26. _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
  27. if (!_isVehicle) exitWith {closeDialog 0;};
  28.  
  29. _display = findDisplay 37400;
  30. _Btn1 = _display displayCtrl Btn1;
  31. _Btn2 = _display displayCtrl Btn2;
  32. _Btn3 = _display displayCtrl Btn3;
  33. _Btn4 = _display displayCtrl Btn4;
  34. _Btn5 = _display displayCtrl Btn5;
  35. _Btn6 = _display displayCtrl Btn6;
  36. _Btn7 = _display displayCtrl Btn7;
  37. _Btn8 = _display displayCtrl Btn8;
  38. life_vInact_curTarget = _curTarget;
  39. _id = getObjectDLC _curTarget;
  40.  
  41. //Réparer
  42. _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
  43.  
  44. if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
  45.  
  46. if (playerSide isEqualTo west) then {
  47. _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
  48.  
  49. _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
  50.  
  51. _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
  52. if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
  53.  
  54. _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
  55.  
  56. _Btn6 buttonSetAction "[life_vInact_curTarget,1] spawn life_fnc_impoundAction; closeDialog 0;";
  57.  
  58.  
  59. if (_curTarget isKindOf "Ship") then {
  60. _Btn7 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
  61. if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn7 ctrlEnable true;} else {_Btn7 ctrlEnable false};
  62. } else {
  63. if (!isNil "_id") then {
  64. if !(_id in getDLCs 1) then {
  65. _Btn7 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
  66. if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn7 ctrlEnable true;} else {_Btn7 ctrlEnable false};
  67. };
  68. } else {
  69. _Btn7 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
  70. if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn7 ctrlEnable false;} else {_Btn7 ctrlEnable true;};
  71. };
  72. };
  73.  
  74. } else {
  75.  
  76. if (_curTarget isKindOf "Ship") then {
  77. _Btn7 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
  78. if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn7 ctrlEnable true;} else {_Btn7 ctrlEnable false};
  79. } else {
  80. if (!isNil "_id") then {
  81. if !(_id in getDLCs 1) then {
  82. _Btn7 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
  83. if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn7 ctrlEnable true;} else {_Btn7 ctrlEnable false};
  84. };
  85. } else {
  86. _Btn7 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
  87. if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn7 ctrlEnable false;} else {_Btn7 ctrlEnable true;};
  88. };
  89. };
  90.  
  91. if (typeOf _curTarget == "O_Truck_03_device_F") then {
  92. _Btn8 ctrlSetText localize "STR_vInAct_DeviceMine";
  93. _Btn8 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
  94. if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
  95. _Btn8 ctrlEnable false;
  96. } else {
  97. _Btn8 ctrlEnable true;
  98. };
  99. } else {
  100. _Btn8 ctrlShow false;
  101. if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
  102. if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
  103. _Btn8 ctrlSetText localize "STR_FuelTank_Stop";
  104. _Btn8 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
  105. _Btn8 ctrlShow true;
  106. } else {
  107. if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
  108. _Btn8 ctrlSetText localize "STR_FuelTank_Supply";
  109. _Btn8 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
  110. _Btn8 ctrlShow true;
  111. }else{
  112. {
  113. if (player distance (getMarkerPos _x) < 20) exitWith {
  114. _Btn8 ctrlSetText localize "STR_FuelTank_Store";
  115. _Btn8 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
  116. _Btn8 ctrlShow true;
  117. };
  118. } forEach ["fuel_storage_1","fuel_storage_2"];
  119. };
  120. };
  121. };
  122. };
  123.  
  124. if(playerSide == independent) then {
  125. _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
  126.  
  127. _Btn5 ctrlShow true;
  128. _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";
  129.  
  130. _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
  131.  
  132. _Btn3 ctrlShow false;
  133. _Btn6 ctrlShow false;
  134.  
  135. } else {
  136. _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
  137. _Btn4 ctrlShow false;
  138. _Btn5 ctrlShow false;
  139. _Btn3 ctrlShow false;
  140. _Btn6 ctrlShow false;
  141. };
  142. _Btn7 ctrlShow false;
  143. };
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