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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class Menu : MonoBehaviour {
- void Start()
- {
- Cursor.lockState = CursorLockMode.None;
- Cursor.visible = true;
- }
- public void PlayGame(string GameScene)
- {
- SceneManager.LoadScene(GameScene);
- }
- public void Options(string Options)
- {
- SceneManager.LoadScene(Options);
- }
- public void Credits(string Credits)
- {
- SceneManager.LoadScene(Credits);
- }
- public void QuitGame()
- {
- Application.Quit();
- }
- }
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