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  1.  foo@bar:~/games/desura/common/games/incognito-episode-1/Cache/drive_c/users/foo/Application Data/Incognito/Episode 1/Logs$ cat FatalError_Game_09-10-2011_20-39-44.log
  2. Log started: 10/9/2011 8:39:42 PM
  3. Game 1.0
  4. Info: Found IGlobalMapLogic Type: RTS
  5. Info: Found IGlobalMapLogic Type: Planetview
  6. Info: Found IGlobalMapLogic Type: FPS
  7. Info: Found IGlobalMapLogic Type: TPS
  8. Info: NeoAxis Engine log file.
  9. Info: Operating System: Microsoft Windows 5.1.2600.0 (32-bit)
  10. Info: Runtime Framework: Mono 2.10 (tarball), 4.0.30319.1
  11. Info: Engine version: 1.0
  12. Info: Engine SDK: Commercial SDK
  13. Info: Engine 32-bit version
  14. Info: Application type: Simulation
  15. Info: Physics system is initialized (Driver: ODE 0.11.1)
  16. Info: OGRE: Added resource location 'C:\Bin\Data' of type 'VirtualFileSystem' to resource group 'General' with recursive option
  17. Info: OGRE: Loading library RenderSystem_GL.dll
  18. Info: OGRE: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library RenderSystem_GL.dll.  System Error: Module not found
  19.  in DynLib::load at ..\src\OgreDynLib.cpp (line 99)
  20. Fatal: RendererWorld: Loading plugin "RenderSystem_GL.dll" failed (OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library RenderSystem_GL.dll.  System Error: Module not found
  21.  in DynLib::load at ..\src\OgreDynLib.cpp (line 99)).
  22.    at System.Environment.get_StackTrace()
  23.    at Engine.Log.A()
  24.    at Engine.Log.Fatal(System.String text)
  25.    at Engine.Log.Fatal(System.String format, System.Object arg0, System.Object arg1)
  26.    at Engine.Renderer.RendererWorld.A(System.String A, Boolean a, Boolean B, System.String b, Engine.Renderer._RenderTimerManager C, Boolean c)
  27.    at Engine.Renderer.RendererWorld._Init(System.String renderSystemAssemblyFileName, Boolean startedAtFullScreen, Boolean multiMonitorMode, System.String fontManagerDefaultLanguage, Engine.Renderer._RenderTimerManager renderTimerManager, Boolean isEditor)
  28.    at Engine.EngineApp.Create()
  29.    at Game.Program.Main2()
  30.    at Game.Program.Main(System.String[] Args)
  31. foo@bar:~/games/desura/common/games/incognito-episode-1/Cache/drive_c/users/foo/Application Data/Incognito/Episode 1/Logs$ locate RenderSystem_GL.dll
  32. /home/foo/games/desura/common/games/incognito-episode-1/Game/drive_c/Bin/NativeDlls/Windows_x86/RenderSystem_GL.dll
  33.  
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