Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Our thieves listen in on a report from the Military Elders of Please Make Peace QQ (1:7)...
- Lord Stoplookingatme the Sorcerer, we have 5 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
- Our Generals' current activities and our military strength is detailed below.
- Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
- At this time, approximately 72.2% of our maximum population is allocated to non-peasant roles. Our wage rate is 98.3% of normal levels, and our military is functioning at 102.5% efficiency.
- In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
- Offensive Military Effectiveness 87.5%
- Defensive Military Effectiveness 100.6%
- Net Offensive Points at Home 518
- Net Defensive Points at Home 36,155
- Standing Army Army #1
- (20.43 days left)
- Generals 1 4
- Soldiers 0 0
- Night Rangers 0 0
- Druids 6,873 -
- Drows 96 11,881
- War Horses 0 0
- Captured Land - 74
- Lord Stoplookingatme the Sorcerer, the table below shows our training estimates for the next 24 days.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
- Night Rangers
- Druids
- Drows 2 2 2 3 2 3 3 3 2 2 3 3 2 1 3 3
- Thieves
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement