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Jul 27th, 2017
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  1. Our thieves listen in on a report from the Military Elders of Please Make Peace QQ (1:7)...
  2.  
  3. Lord Stoplookingatme the Sorcerer, we have 5 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  4. Our Generals' current activities and our military strength is detailed below.
  5.  
  6. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  7.  
  8. At this time, approximately 72.2% of our maximum population is allocated to non-peasant roles. Our wage rate is 98.3% of normal levels, and our military is functioning at 102.5% efficiency.
  9.  
  10. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  11. Offensive Military Effectiveness 87.5%
  12. Defensive Military Effectiveness 100.6%
  13. Net Offensive Points at Home 518
  14. Net Defensive Points at Home 36,155
  15. Standing Army Army #1
  16. (20.43 days left)
  17. Generals 1 4
  18. Soldiers 0 0
  19. Night Rangers 0 0
  20. Druids 6,873 -
  21. Drows 96 11,881
  22. War Horses 0 0
  23. Captured Land - 74
  24.  
  25. Lord Stoplookingatme the Sorcerer, the table below shows our training estimates for the next 24 days.
  26. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  27. Night Rangers
  28. Druids
  29. Drows 2 2 2 3 2 3 3 3 2 2 3 3 2 1 3 3
  30. Thieves
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