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ME Log 1 (Ignusitana, Clear Waters, WiME)

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Nov 5th, 2018
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  1. 2018-11-05 12:16:45.981> Log Started
  2. 2018-11-05 12:16:45.994> Timezone (local - UTC): -6h
  3. 2018-11-05 12:16:45.994> App Version: 0.6.4.53D3D3
  4. 2018-11-05 12:16:45.994> Steam build: Always true
  5. 2018-11-05 12:16:45.994> Is official: True [NO][IS][NAMP]
  6. 2018-11-05 12:16:45.994> Environment.ProcessorCount: 8
  7. 2018-11-05 12:16:45.994> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2018-11-05 12:16:45.994> Environment.CommandLine: C:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2018-11-05 12:16:45.995> Environment.Version: 4.6.2 or later (461814)
  10. 2018-11-05 12:16:45.995> Environment.CurrentDirectory: C:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2018-11-05 12:16:45.995> Default Culture: en-US
  12. 2018-11-05 12:16:45.995> Default UI Culture: en-US
  13. 2018-11-05 12:16:45.995> IsAdmin: True
  14. 2018-11-05 12:16:46.004|Main thread> MyConfig.Load() - START
  15. 2018-11-05 12:16:46.008|Main thread> Path: C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-11-05 12:16:46.060|Main thread> RotationHints: False
  17. 2018-11-05 12:16:46.060|Main thread> GraphicsRenderer: DirectX 11
  18. 2018-11-05 12:16:46.060|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2018-11-05 12:16:46.060|Main thread> Language: 0
  20. 2018-11-05 12:16:46.060|Main thread> ControlsJoystickName: Disabled
  21. 2018-11-05 12:16:46.060|Main thread> GameVersion: 0.6.4.5493715
  22. 2018-11-05 12:16:46.060|Main thread> FirstTimeRun: False
  23. 2018-11-05 12:16:46.060|Main thread> GDPRConsent: True
  24. 2018-11-05 12:16:46.060|Main thread> GDPRConsent_Sent: True
  25. 2018-11-05 12:16:46.060|Main thread> CubeBuilderBuildingMode: 0
  26. 2018-11-05 12:16:46.060|Main thread> AnimatedRotation: True
  27. 2018-11-05 12:16:46.060|Main thread> ShowCrosshair: True
  28. 2018-11-05 12:16:46.060|Main thread> InteractionHint: 2
  29. 2018-11-05 12:16:46.060|Main thread> Tutorial: 2
  30. 2018-11-05 12:16:46.060|Main thread> CompressSaveGames: False
  31. 2018-11-05 12:16:46.060|Main thread> ShowPlayerNamesOnHud: True
  32. 2018-11-05 12:16:46.061|Main thread> ReleasingAltResetsCamera: False
  33. 2018-11-05 12:16:46.061|Main thread> WorkerThreads: 6
  34. 2018-11-05 12:16:46.061|Main thread> MutedPlayers:
  35. 2018-11-05 12:16:46.061|Main thread> MinimalHud: False
  36. 2018-11-05 12:16:46.061|Main thread> GameVolume: 1
  37. 2018-11-05 12:16:46.061|Main thread> MusicVolume: 0.3548672
  38. 2018-11-05 12:16:46.061|Main thread> VoiceChatVolume: 1
  39. 2018-11-05 12:16:46.061|Main thread> HudWarnings: True
  40. 2018-11-05 12:16:46.061|Main thread> VoiceChat: True
  41. 2018-11-05 12:16:46.061|Main thread> EnableMuteWhenNotInFocus: True
  42. 2018-11-05 12:16:46.061|Main thread> EnableDynamicMusic: True
  43. 2018-11-05 12:16:46.061|Main thread> VideoAdapter: 0
  44. 2018-11-05 12:16:46.061|Main thread> ScreenWidth: 1920
  45. 2018-11-05 12:16:46.061|Main thread> ScreenHeight: 1080
  46. 2018-11-05 12:16:46.061|Main thread> RefreshRate: 60000
  47. 2018-11-05 12:16:46.061|Main thread> WindowMode: 1
  48. 2018-11-05 12:16:46.061|Main thread> VerticalSync: False
  49. 2018-11-05 12:16:46.061|Main thread> FieldOfView: 70
  50. 2018-11-05 12:16:46.061|Main thread> VegetationViewDistance: 320
  51. 2018-11-05 12:16:46.061|Main thread> GrassDensity: 0.5
  52. 2018-11-05 12:16:46.061|Main thread> GrassDistance: 150
  53. 2018-11-05 12:16:46.061|Main thread> TerrainLodQuality: 1
  54. 2018-11-05 12:16:46.061|Main thread> ShadingQuality: 2
  55. 2018-11-05 12:16:46.061|Main thread> ModelQuality: 1
  56. 2018-11-05 12:16:46.061|Main thread> LowMemSwitchToLow: 0
  57. 2018-11-05 12:16:46.061|Main thread> ShadowMapResolution: 1
  58. 2018-11-05 12:16:46.061|Main thread> AnisotropicFiltering: 1
  59. 2018-11-05 12:16:46.061|Main thread> UIChatPosition: {X:-0.1583334 Y:0.6983333}
  60. 2018-11-05 12:16:46.062|Main thread> MyConfig.Load() - END
  61. 2018-11-05 12:16:46.680|Main thread> AdapterInfo = {
  62. 2018-11-05 12:16:46.681|Main thread> Name = AMD Radeon R9 200 Series + DISPLAY1
  63. 2018-11-05 12:16:46.681|Main thread> Description = dev id: 26522, mem: 3198394368, shared mem: 4026531840, Luid: 42539, rev: 0, subsys id: 805312391, vendor id: 4098
  64. 2018-11-05 12:16:46.682|Main thread> Driver version = 21.19.525.258
  65. 2018-11-05 12:16:46.682|Main thread> Driver date = 20170316000000.000000-000
  66. 2018-11-05 12:16:46.682|Main thread> DriverUpdateNecessary = False
  67. 2018-11-05 12:16:46.682|Main thread> Adapter id = 0
  68. 2018-11-05 12:16:46.682|Main thread> Supported = True
  69. 2018-11-05 12:16:46.682|Main thread> RAM = 3198394368
  70. 2018-11-05 12:16:46.682|Main thread> Priority = 2
  71. 2018-11-05 12:16:46.682|Main thread> Multithreaded rendering supported = False
  72. 2018-11-05 12:16:46.682|Main thread> Output is attached = True
  73. 2018-11-05 12:16:46.682|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  74. 2018-11-05 12:16:46.682|Main thread> Display modes = {
  75. 2018-11-05 12:16:46.683|Main thread> DXGIOutput id = 0
  76. 2018-11-05 12:16:46.683|Main thread> 640x480@60Hz
  77. 2018-11-05 12:16:46.683|Main thread> 640x480@75Hz
  78. 2018-11-05 12:16:46.683|Main thread> 640x480@59.94006Hz
  79. 2018-11-05 12:16:46.683|Main thread> 720x480@60Hz
  80. 2018-11-05 12:16:46.683|Main thread> 720x480@60Hz
  81. 2018-11-05 12:16:46.683|Main thread> 720x480@59.94006Hz
  82. 2018-11-05 12:16:46.683|Main thread> 720x480@59.94006Hz
  83. 2018-11-05 12:16:46.683|Main thread> 720x576@60Hz
  84. 2018-11-05 12:16:46.683|Main thread> 720x576@60Hz
  85. 2018-11-05 12:16:46.683|Main thread> 720x576@75Hz
  86. 2018-11-05 12:16:46.683|Main thread> 720x576@75Hz
  87. 2018-11-05 12:16:46.683|Main thread> 720x576@72Hz
  88. 2018-11-05 12:16:46.683|Main thread> 720x576@72Hz
  89. 2018-11-05 12:16:46.683|Main thread> 800x600@60Hz
  90. 2018-11-05 12:16:46.683|Main thread> 800x600@75Hz
  91. 2018-11-05 12:16:46.683|Main thread> 800x600@72Hz
  92. 2018-11-05 12:16:46.683|Main thread> 1024x768@60Hz
  93. 2018-11-05 12:16:46.683|Main thread> 1024x768@75Hz
  94. 2018-11-05 12:16:46.683|Main thread> 1024x768@70Hz
  95. 2018-11-05 12:16:46.683|Main thread> 1152x648@59.94006Hz
  96. 2018-11-05 12:16:46.683|Main thread> 1280x720@60Hz
  97. 2018-11-05 12:16:46.683|Main thread> 1280x720@59.94006Hz
  98. 2018-11-05 12:16:46.683|Main thread> 1280x768@24Hz
  99. 2018-11-05 12:16:46.683|Main thread> 1280x768@24Hz
  100. 2018-11-05 12:16:46.683|Main thread> 1280x768@59.94006Hz
  101. 2018-11-05 12:16:46.683|Main thread> 1280x768@59.94006Hz
  102. 2018-11-05 12:16:46.683|Main thread> 1280x800@24Hz
  103. 2018-11-05 12:16:46.683|Main thread> 1280x800@24Hz
  104. 2018-11-05 12:16:46.683|Main thread> 1280x800@59.94006Hz
  105. 2018-11-05 12:16:46.683|Main thread> 1280x800@59.94006Hz
  106. 2018-11-05 12:16:46.683|Main thread> 1280x960@24Hz
  107. 2018-11-05 12:16:46.683|Main thread> 1280x960@24Hz
  108. 2018-11-05 12:16:46.683|Main thread> 1280x960@59.94006Hz
  109. 2018-11-05 12:16:46.683|Main thread> 1280x960@59.94006Hz
  110. 2018-11-05 12:16:46.683|Main thread> 1280x1024@60Hz
  111. 2018-11-05 12:16:46.684|Main thread> 1280x1024@60Hz
  112. 2018-11-05 12:16:46.684|Main thread> 1280x1024@24Hz
  113. 2018-11-05 12:16:46.684|Main thread> 1280x1024@24Hz
  114. 2018-11-05 12:16:46.684|Main thread> 1280x1024@23.97602Hz
  115. 2018-11-05 12:16:46.684|Main thread> 1280x1024@23.97602Hz
  116. 2018-11-05 12:16:46.684|Main thread> 1280x1024@59.94006Hz
  117. 2018-11-05 12:16:46.684|Main thread> 1280x1024@59.94006Hz
  118. 2018-11-05 12:16:46.684|Main thread> 1360x768@24Hz
  119. 2018-11-05 12:16:46.684|Main thread> 1360x768@24Hz
  120. 2018-11-05 12:16:46.684|Main thread> 1360x768@59.94006Hz
  121. 2018-11-05 12:16:46.684|Main thread> 1360x768@59.94006Hz
  122. 2018-11-05 12:16:46.684|Main thread> 1360x1024@60Hz
  123. 2018-11-05 12:16:46.684|Main thread> 1360x1024@60Hz
  124. 2018-11-05 12:16:46.684|Main thread> 1360x1024@24Hz
  125. 2018-11-05 12:16:46.684|Main thread> 1360x1024@24Hz
  126. 2018-11-05 12:16:46.684|Main thread> 1360x1024@23.97602Hz
  127. 2018-11-05 12:16:46.684|Main thread> 1360x1024@23.97602Hz
  128. 2018-11-05 12:16:46.684|Main thread> 1360x1024@59.94006Hz
  129. 2018-11-05 12:16:46.684|Main thread> 1360x1024@59.94006Hz
  130. 2018-11-05 12:16:46.684|Main thread> 1366x768@24Hz
  131. 2018-11-05 12:16:46.684|Main thread> 1366x768@24Hz
  132. 2018-11-05 12:16:46.684|Main thread> 1366x768@59.94006Hz
  133. 2018-11-05 12:16:46.684|Main thread> 1366x768@59.94006Hz
  134. 2018-11-05 12:16:46.684|Main thread> 1440x900@24Hz
  135. 2018-11-05 12:16:46.684|Main thread> 1440x900@24Hz
  136. 2018-11-05 12:16:46.684|Main thread> 1440x900@59.94006Hz
  137. 2018-11-05 12:16:46.684|Main thread> 1440x900@59.94006Hz
  138. 2018-11-05 12:16:46.684|Main thread> 1600x900@24Hz
  139. 2018-11-05 12:16:46.684|Main thread> 1600x900@24Hz
  140. 2018-11-05 12:16:46.684|Main thread> 1600x900@59.94006Hz
  141. 2018-11-05 12:16:46.684|Main thread> 1600x900@59.94006Hz
  142. 2018-11-05 12:16:46.684|Main thread> 1680x1050@60Hz
  143. 2018-11-05 12:16:46.684|Main thread> 1680x1050@60Hz
  144. 2018-11-05 12:16:46.684|Main thread> 1680x1050@24Hz
  145. 2018-11-05 12:16:46.684|Main thread> 1680x1050@24Hz
  146. 2018-11-05 12:16:46.684|Main thread> 1680x1050@23.97602Hz
  147. 2018-11-05 12:16:46.684|Main thread> 1680x1050@23.97602Hz
  148. 2018-11-05 12:16:46.684|Main thread> 1680x1050@59.94006Hz
  149. 2018-11-05 12:16:46.684|Main thread> 1680x1050@59.94006Hz
  150. 2018-11-05 12:16:46.684|Main thread> 1776x1000@24Hz
  151. 2018-11-05 12:16:46.684|Main thread> 1776x1000@59.94006Hz
  152. 2018-11-05 12:16:46.684|Main thread> 1776x1000@59.94006Hz
  153. 2018-11-05 12:16:46.684|Main thread> 1920x1080@60Hz
  154. 2018-11-05 12:16:46.684|Main thread> 1920x1080@60Hz
  155. 2018-11-05 12:16:46.685|Main thread> 1920x1080@24Hz
  156. 2018-11-05 12:16:46.685|Main thread> 1920x1080@23.97602Hz
  157. 2018-11-05 12:16:46.685|Main thread> 1920x1080@59.94006Hz
  158. 2018-11-05 12:16:46.685|Main thread> 1920x1080@59.94006Hz
  159. 2018-11-05 12:16:46.685|Main thread> }
  160. 2018-11-05 12:16:46.685|Main thread> }
  161. 2018-11-05 12:16:46.688|Main thread> AdapterInfo = {
  162. 2018-11-05 12:16:46.689|Main thread> Name = AMD Radeon R9 200 Series + DISPLAY2
  163. 2018-11-05 12:16:46.689|Main thread> Description = dev id: 26522, mem: 3198394368, shared mem: 4026531840, Luid: 42539, rev: 0, subsys id: 805312391, vendor id: 4098
  164. 2018-11-05 12:16:46.689|Main thread> Driver version = 21.19.525.258
  165. 2018-11-05 12:16:46.689|Main thread> Driver date = 20170316000000.000000-000
  166. 2018-11-05 12:16:46.689|Main thread> DriverUpdateNecessary = False
  167. 2018-11-05 12:16:46.689|Main thread> Adapter id = 0
  168. 2018-11-05 12:16:46.689|Main thread> Supported = True
  169. 2018-11-05 12:16:46.689|Main thread> RAM = 3198394368
  170. 2018-11-05 12:16:46.689|Main thread> Priority = 2
  171. 2018-11-05 12:16:46.689|Main thread> Multithreaded rendering supported = False
  172. 2018-11-05 12:16:46.689|Main thread> Output is attached = True
  173. 2018-11-05 12:16:46.689|Main thread> DesktopBounds = {X:1920 Y:-527 Width:1440 Height:900}
  174. 2018-11-05 12:16:46.689|Main thread> Display modes = {
  175. 2018-11-05 12:16:46.690|Main thread> DXGIOutput id = 1
  176. 2018-11-05 12:16:46.690|Main thread> 640x480@60Hz
  177. 2018-11-05 12:16:46.690|Main thread> 640x480@75Hz
  178. 2018-11-05 12:16:46.690|Main thread> 640x480@72Hz
  179. 2018-11-05 12:16:46.690|Main thread> 640x480@67Hz
  180. 2018-11-05 12:16:46.690|Main thread> 640x480@59.94006Hz
  181. 2018-11-05 12:16:46.690|Main thread> 720x480@60Hz
  182. 2018-11-05 12:16:46.691|Main thread> 720x480@60Hz
  183. 2018-11-05 12:16:46.691|Main thread> 720x480@75Hz
  184. 2018-11-05 12:16:46.691|Main thread> 720x480@75Hz
  185. 2018-11-05 12:16:46.691|Main thread> 720x480@72Hz
  186. 2018-11-05 12:16:46.691|Main thread> 720x480@72Hz
  187. 2018-11-05 12:16:46.691|Main thread> 720x480@56Hz
  188. 2018-11-05 12:16:46.691|Main thread> 720x480@56Hz
  189. 2018-11-05 12:16:46.691|Main thread> 720x576@60Hz
  190. 2018-11-05 12:16:46.691|Main thread> 720x576@60Hz
  191. 2018-11-05 12:16:46.691|Main thread> 720x576@75Hz
  192. 2018-11-05 12:16:46.691|Main thread> 720x576@75Hz
  193. 2018-11-05 12:16:46.691|Main thread> 720x576@72Hz
  194. 2018-11-05 12:16:46.691|Main thread> 720x576@72Hz
  195. 2018-11-05 12:16:46.691|Main thread> 720x576@56Hz
  196. 2018-11-05 12:16:46.691|Main thread> 720x576@56Hz
  197. 2018-11-05 12:16:46.691|Main thread> 800x600@60Hz
  198. 2018-11-05 12:16:46.691|Main thread> 800x600@75Hz
  199. 2018-11-05 12:16:46.691|Main thread> 800x600@72Hz
  200. 2018-11-05 12:16:46.691|Main thread> 800x600@56Hz
  201. 2018-11-05 12:16:46.691|Main thread> 1024x768@60Hz
  202. 2018-11-05 12:16:46.691|Main thread> 1024x768@75Hz
  203. 2018-11-05 12:16:46.691|Main thread> 1024x768@70Hz
  204. 2018-11-05 12:16:46.691|Main thread> 1152x864@60Hz
  205. 2018-11-05 12:16:46.691|Main thread> 1152x864@60Hz
  206. 2018-11-05 12:16:46.691|Main thread> 1152x864@75Hz
  207. 2018-11-05 12:16:46.691|Main thread> 1280x720@60Hz
  208. 2018-11-05 12:16:46.691|Main thread> 1280x720@60Hz
  209. 2018-11-05 12:16:46.691|Main thread> 1280x720@75Hz
  210. 2018-11-05 12:16:46.691|Main thread> 1280x720@75Hz
  211. 2018-11-05 12:16:46.691|Main thread> 1280x720@59.94006Hz
  212. 2018-11-05 12:16:46.691|Main thread> 1280x768@60Hz
  213. 2018-11-05 12:16:46.691|Main thread> 1280x768@60Hz
  214. 2018-11-05 12:16:46.691|Main thread> 1280x768@75Hz
  215. 2018-11-05 12:16:46.691|Main thread> 1280x768@75Hz
  216. 2018-11-05 12:16:46.691|Main thread> 1280x800@60Hz
  217. 2018-11-05 12:16:46.691|Main thread> 1280x800@75Hz
  218. 2018-11-05 12:16:46.691|Main thread> 1280x960@60Hz
  219. 2018-11-05 12:16:46.691|Main thread> 1280x1024@60Hz
  220. 2018-11-05 12:16:46.691|Main thread> 1280x1024@75Hz
  221. 2018-11-05 12:16:46.691|Main thread> 1360x768@60Hz
  222. 2018-11-05 12:16:46.691|Main thread> 1360x768@60Hz
  223. 2018-11-05 12:16:46.691|Main thread> 1360x768@75Hz
  224. 2018-11-05 12:16:46.691|Main thread> 1360x768@75Hz
  225. 2018-11-05 12:16:46.691|Main thread> 1366x768@60Hz
  226. 2018-11-05 12:16:46.691|Main thread> 1366x768@60Hz
  227. 2018-11-05 12:16:46.691|Main thread> 1366x768@75Hz
  228. 2018-11-05 12:16:46.691|Main thread> 1366x768@75Hz
  229. 2018-11-05 12:16:46.691|Main thread> 1440x900@60Hz
  230. 2018-11-05 12:16:46.691|Main thread> 1440x900@75Hz
  231. 2018-11-05 12:16:46.691|Main thread> }
  232. 2018-11-05 12:16:46.691|Main thread> }
  233. 2018-11-05 12:16:46.749|Main thread> Steam.IsActive: True
  234. 2018-11-05 12:16:46.749|Main thread> Steam.IsOnline: True
  235. 2018-11-05 12:16:46.750|Main thread> Steam.OwnsGame: False
  236. 2018-11-05 12:16:46.750|Main thread> Steam.UserId: 76561198092155169
  237. 2018-11-05 12:16:46.750|Main thread> Steam.UserName: Gunvarrel
  238. 2018-11-05 12:16:46.750|Main thread> Steam.Branch: default
  239. 2018-11-05 12:16:46.751|Main thread> Build date: 2018-10-24 10:45
  240. 2018-11-05 12:16:46.751|Main thread> Build version: 0.1.6871.19368
  241. 2018-11-05 12:16:46.822|Main thread> MySandboxGame.Constructor() - START
  242. 2018-11-05 12:16:47.872|Main thread> Game dir: C:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  243. 2018-11-05 12:16:47.872|Main thread> Content dir: C:\Games\Steam\steamapps\common\MedievalEngineers\Content
  244. 2018-11-05 12:16:47.873|Main thread> Found processor count: 8
  245. 2018-11-05 12:16:47.873|Main thread> Using processor count: 8
  246. 2018-11-05 12:16:55.470|Main thread> Info: Type metadata loaded in 7.4568867s.
  247. 2018-11-05 12:16:55.470|Main thread> Preallocate - START
  248. 2018-11-05 12:16:55.472|Main thread> MyEntities - START
  249. 2018-11-05 12:16:55.477|Main thread> MyEntities - END
  250. 2018-11-05 12:16:55.477|Main thread> MyObjectBuilder_Base - START
  251. 2018-11-05 12:16:55.477|Main thread> MyObjectBuilder_Base - END
  252. 2018-11-05 12:16:55.477|Main thread> MyTransparentGeometry - START
  253. 2018-11-05 12:16:55.542|Main thread> MyTransparentGeometry - END
  254. 2018-11-05 12:16:55.542|Main thread> MyCubeGridDeformationTables - START
  255. 2018-11-05 12:16:55.550|Main thread> MyCubeGridDeformationTables - END
  256. 2018-11-05 12:16:55.550|Main thread> MyMath - START
  257. 2018-11-05 12:16:55.553|Main thread> MyMath - END
  258. 2018-11-05 12:16:55.553|Main thread> MySimpleObjectDraw - START
  259. 2018-11-05 12:16:55.554|Main thread> MySimpleObjectDraw - END
  260. 2018-11-05 12:16:55.554|Main thread> Preallocate - END
  261. 2018-11-05 12:16:55.643|Main thread> Info: Worker Configuration {
  262. Total: 6,
  263. Default: Logic
  264. Groups: [
  265. Group Background, BelowNormal, 1 Workers,
  266. Group Logic, Normal, 4 Workers,
  267. Group Render, AboveNormal, 1 Workers
  268. ]
  269. }
  270. 2018-11-05 12:16:55.672|Main thread> MySandboxGame.Constructor() - END
  271. 2018-11-05 12:16:55.941|Main thread> Performing start-up memory test...
  272. 2018-11-05 12:16:55.944|Main thread> Physical memory is 25,662,263,296 bytes.
  273. 2018-11-05 12:16:55.944|Main thread> Minimum requirement is 8,000,000,000 bytes.
  274. 2018-11-05 12:16:55.944|Main thread> System meets minimum memory requirements.
  275. 2018-11-05 12:16:55.950|Main thread> MyVideoModeManager.LogApplicationInformation - START
  276. 2018-11-05 12:16:55.951|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6871.19368, Culture=neutral, PublicKeyToken=null
  277. 2018-11-05 12:16:55.951|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6871.19368, Culture=neutral, PublicKeyToken=null
  278. 2018-11-05 12:16:55.951|Main thread> Assembly.Location: C:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  279. 2018-11-05 12:16:55.951|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  280. 2018-11-05 12:16:55.951|Main thread> MyVideoModeManager.LogApplicationInformation - END
  281. 2018-11-05 12:16:55.953|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  282. 2018-11-05 12:16:55.967|Main thread> Win32_ComputerSystem.Manufacturer: To be filled by O.E.M.
  283. 2018-11-05 12:16:55.967|Main thread> Win32_ComputerSystem.Model: To be filled by O.E.M.
  284. 2018-11-05 12:16:55.968|Main thread> Virtualized: False
  285. 2018-11-05 12:16:55.973|Main thread> Environment.ProcessorName: AMD FX(tm)-8350 Eight-Core Processor
  286. 2018-11-05 12:16:55.973|Main thread> ComputerInfo.TotalPhysicalMemory: 25,662,263,296 bytes
  287. 2018-11-05 12:16:55.973|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  288. 2018-11-05 12:16:55.973|Main thread> ComputerInfo.AvailablePhysicalMemory: 21,322,313,728 bytes
  289. 2018-11-05 12:16:55.973|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,100,155,904 bytes
  290. 2018-11-05 12:16:55.977|Main thread> Drive C: | Capacity: 2,000,291,885,056 bytes | Free space: 461,497,188,352 bytes
  291. 2018-11-05 12:16:55.977|Main thread> Drive Q: | Capacity: 0 bytes | Free space: 0 bytes
  292. 2018-11-05 12:16:55.978|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  293. 2018-11-05 12:16:55.980|Main thread> MySandboxGame.Initialize() - START
  294. 2018-11-05 12:16:56.241|Main thread> Havok: Physics.Init
  295. 2018-11-05 12:16:56.242|Main thread> Havok: Version: Release(0), 1800, [S]
  296. 2018-11-05 12:16:56.249|Main thread> HkGameName: MedievalEngineers Release
  297. 2018-11-05 12:16:56.272|Main thread> MySandboxGame.LoadData() - START
  298. 2018-11-05 12:16:56.278|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  299. 2018-11-05 12:16:56.281|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  300. 2018-11-05 12:16:58.193|Main thread> MyDefinitionManager.LoadScenarios() - START
  301. 2018-11-05 12:17:03.748|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  302. 2018-11-05 12:17:03.858|Main thread> Loading scenarios
  303. 2018-11-05 12:17:03.862|Main thread> MyDefinitionManager.LoadScenarios() - END
  304. 2018-11-05 12:17:03.862|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  305. 2018-11-05 12:17:03.870|Main thread> MyAudio.LoadData - START
  306. 2018-11-05 12:17:03.908|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  307. 2018-11-05 12:17:03.958|Main thread> MyAudio.LoadData - END
  308. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudUse'
  309. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  310. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  311. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  312. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  313. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  314. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  315. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  316. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  317. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  318. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'None'
  319. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  320. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  321. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  322. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  323. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  324. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  325. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  326. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  327. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  328. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  329. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  330. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  331. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  332. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  333. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  334. 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  335. 2018-11-05 12:17:03.973|Main thread> MyGuiManager()
  336. 2018-11-05 12:17:04.055|Main thread> MyScreenManager()
  337. 2018-11-05 12:17:04.164|Main thread> MyGuiManager.LoadContent() - START
  338. 2018-11-05 12:17:04.176|Main thread> MyGuiManager.LoadContent() - START
  339. 2018-11-05 12:17:04.177|Main thread> MyGuiManager.LoadContent() - END
  340. 2018-11-05 12:17:04.177|Main thread> MyGuiManager.LoadContent() - END
  341. 2018-11-05 12:17:04.451|Main thread> MySandboxGame.LoadData() - END
  342. 2018-11-05 12:17:05.537|Main thread> Analytics helper process start reported
  343. 2018-11-05 12:17:05.541|Main thread> MySandboxGame.Initialize() - END
  344. 2018-11-05 12:17:05.544|Main thread> Timer Frequency: 14318180
  345. 2018-11-05 12:17:05.544|Main thread> Ticks per frame: 239635
  346. 2018-11-05 12:17:05.608|Worker Logic 0> Loading available saves - START
  347. 2018-11-05 12:17:05.611|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169'
  348. 2018-11-05 12:17:05.626|Worker Logic 0> Loading available saves - END
  349. 2018-11-05 12:17:05.683|Worker Logic 0> Loading available saves - START
  350. 2018-11-05 12:17:05.686|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169'
  351. 2018-11-05 12:17:05.689|Worker Logic 0> Loading available saves - END
  352. 2018-11-05 12:17:28.821|Main thread> Requesting dedicated servers
  353. 2018-11-05 12:17:28.821|Main thread> Requesting worlds, only compatible: True
  354. 2018-11-05 12:17:29.042|Main thread> Enumerate worlds successful.
  355. 2018-11-05 12:17:30.695|Worker Logic 0> Loading available saves - START
  356. 2018-11-05 12:17:30.696|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169'
  357. 2018-11-05 12:17:30.698|Worker Logic 0> Loading available saves - END
  358. 2018-11-05 12:17:54.480|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
  359. 2018-11-05 12:17:54.691|Main thread> Query successful.
  360. 2018-11-05 12:17:54.691|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
  361. 2018-11-05 12:17:54.691|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
  362. 2018-11-05 12:17:54.867|Main thread> Query successful.
  363. 2018-11-05 12:17:54.867|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
  364. 2018-11-05 12:17:54.888|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  365. 2018-11-05 12:17:54.889|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  366. 2018-11-05 12:17:54.889|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  367. 2018-11-05 12:17:54.891|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  368. 2018-11-05 12:17:55.098|Main thread> Mod query successful
  369. 2018-11-05 12:17:55.098|Main thread> Mod query successful
  370. 2018-11-05 12:17:55.098|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 3 items
  371. 2018-11-05 12:17:55.098|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  372. 2018-11-05 12:17:55.099|Main thread> Mod query successful
  373. 2018-11-05 12:17:55.099|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  374. 2018-11-05 12:17:55.101|Main thread> Mod query successful
  375. 2018-11-05 12:17:55.101|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  376. 2018-11-05 12:17:55.249|Main thread> Mod query successful
  377. 2018-11-05 12:17:55.250|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  378. 2018-11-05 12:17:55.298|Main thread> Mod query successful
  379. 2018-11-05 12:17:55.298|Main thread> Mod query successful
  380. 2018-11-05 12:17:55.299|Main thread> Mod query successful
  381. 2018-11-05 12:17:55.399|Main thread> Mod query successful
  382. 2018-11-05 12:17:57.861|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  383. 2018-11-05 12:17:57.863|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  384. 2018-11-05 12:17:57.866|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  385. 2018-11-05 12:17:57.866|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  386. 2018-11-05 12:17:58.026|Main thread> Mod query successful
  387. 2018-11-05 12:17:58.026|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 3 items
  388. 2018-11-05 12:17:58.045|Main thread> Mod query successful
  389. 2018-11-05 12:17:58.045|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  390. 2018-11-05 12:17:58.045|Main thread> Mod query successful
  391. 2018-11-05 12:17:58.045|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  392. 2018-11-05 12:17:58.046|Main thread> Mod query successful
  393. 2018-11-05 12:17:58.046|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  394. 2018-11-05 12:17:58.210|Main thread> Mod query successful
  395. 2018-11-05 12:17:58.210|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  396. 2018-11-05 12:17:58.211|Main thread> Mod query successful
  397. 2018-11-05 12:17:58.213|Main thread> Mod query successful
  398. 2018-11-05 12:17:58.213|Main thread> Mod query successful
  399. 2018-11-05 12:17:58.411|Main thread> Mod query successful
  400. 2018-11-05 12:18:00.654|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  401. 2018-11-05 12:18:00.657|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  402. 2018-11-05 12:18:00.658|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  403. 2018-11-05 12:18:00.659|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  404. 2018-11-05 12:18:00.821|Main thread> Mod query successful
  405. 2018-11-05 12:18:00.821|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 3 items
  406. 2018-11-05 12:18:00.821|Main thread> Mod query successful
  407. 2018-11-05 12:18:00.822|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  408. 2018-11-05 12:18:00.823|Main thread> Mod query successful
  409. 2018-11-05 12:18:00.823|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  410. 2018-11-05 12:18:00.824|Main thread> Mod query successful
  411. 2018-11-05 12:18:00.824|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  412. 2018-11-05 12:18:01.005|Main thread> Mod query successful
  413. 2018-11-05 12:18:01.005|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  414. 2018-11-05 12:18:01.007|Main thread> Mod query successful
  415. 2018-11-05 12:18:01.055|Main thread> Mod query successful
  416. 2018-11-05 12:18:01.056|Main thread> Mod query successful
  417. 2018-11-05 12:18:01.206|Main thread> Mod query successful
  418. 2018-11-05 12:18:03.215|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
  419. 2018-11-05 12:18:03.263|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
  420. 2018-11-05 12:18:38.396|Main thread> StartNewSandbox - Start
  421. 2018-11-05 12:18:38.416|Worker Logic 0> Downloading world mods - START
  422. 2018-11-05 12:18:38.417|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 2 items
  423. 2018-11-05 12:18:38.612|Main thread> Mod query successful
  424. 2018-11-05 12:18:38.612|Worker Logic 0> Downloading world mods - END
  425. 2018-11-05 12:18:38.633|Worker Logic 0> Up to date mod: Id = 1503751972, title = 'Water in Medieval Engineers'
  426. 2018-11-05 12:18:38.633|Worker Logic 1> Up to date mod: Id = 1517509239, title = 'Clear Waters'
  427. 2018-11-05 12:18:38.639|Worker Logic 0> Mod download time: 0.01 seconds
  428. 2018-11-05 12:18:38.657|Main thread> StartNewSandbox - End
  429. 2018-11-05 12:18:38.971|Main thread> Starting world Safe Area Start 2018-11-05 00:17
  430. 2018-11-05 12:18:39.105|Main thread> Process information Session Start:
  431. 2018-11-05 12:18:39.106|Main thread> Managed Memory: 312,523,064 B
  432. 2018-11-05 12:18:39.109|Main thread> Private Memory: 836,599,808 B
  433. 2018-11-05 12:18:39.109|Main thread> Nr of Threads: 40
  434. 2018-11-05 12:18:39.109|Main thread> Simulation Speed: 0.01
  435. 2018-11-05 12:18:39.109|Main thread> Current:
  436. 2018-11-05 12:18:39.110|Main thread> Paged Memory: 836,599,808 B
  437. 2018-11-05 12:18:39.110|Main thread> Working Set: 767,123,456 B
  438. 2018-11-05 12:18:39.110|Main thread> Virtual Memory: 1,680,048,128 B
  439. 2018-11-05 12:18:39.110|Main thread> Peak:
  440. 2018-11-05 12:18:39.111|Main thread> Paged Memory: 926,072,832 B
  441. 2018-11-05 12:18:39.111|Main thread> Working Set: 856,375,296 B
  442. 2018-11-05 12:18:39.111|Main thread> Virtual Memory: 1,902,276,608 B
  443. 2018-11-05 12:18:39.309|Main thread> Finished loading stage Initializing session, elapsed time: 0.1940111 seconds
  444. 2018-11-05 12:18:39.316|Main thread> MyModManager.LoadData() - START
  445. 2018-11-05 12:18:39.330|Main thread> Loading mod: Water in Medieval Engineers
  446. 2018-11-05 12:18:43.441|Main thread> Mod Script Assembly loaded: Water in Medieval Engineers_1503751972_f07e047e-83c4-485f-887b-e9fcb95e4de9, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  447. 2018-11-05 12:18:43.441|Main thread> Loading mod: Clear Waters
  448. 2018-11-05 12:18:43.540|Main thread> Finished loading mods.
  449. 2018-11-05 12:18:43.540|Main thread> MyModManager.LoadData() - END
  450. 2018-11-05 12:18:43.544|Main thread> MyDefinitionManager.LoadData() - START
  451. 2018-11-05 12:18:43.554|Main thread> List of used mods (2) - START
  452. 2018-11-05 12:18:43.555|Main thread> Id = '1503751972', Name = 'Water in Medieval Engineers'
  453. 2018-11-05 12:18:43.555|Main thread> Id = '1517509239', Name = 'Clear Waters'
  454. 2018-11-05 12:18:43.555|Main thread> List of used mods - END
  455. 2018-11-05 12:18:43.735|Main thread> Error: Environment\ProceduralEnvironmentsEarthSecond.sbc, Checksum mismatch.
  456. 2018-11-05 12:18:43.737|Main thread> Error: PlanetGeneratorDefinitions\EarthSecond.sbc, Checksum mismatch.
  457. 2018-11-05 12:18:43.740|Main thread> Error: Planets\Terra.sbc, Checksum mismatch.
  458. 2018-11-05 12:18:43.742|Main thread> Error: TransparentMaterials.sbc, Checksum mismatch.
  459. 2018-11-05 12:18:45.450|Main thread> MyAudio.UnloadData - START
  460. 2018-11-05 12:18:45.459|Main thread> MyAudio.UnloadData - END
  461. 2018-11-05 12:18:45.459|Main thread> MyAudio.LoadData - START
  462. 2018-11-05 12:18:45.473|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  463. 2018-11-05 12:18:45.825|Main thread> MyAudio.LoadData - END
  464. 2018-11-05 12:18:45.825|Main thread> MyDefinitionManager.LoadScenarios() - START
  465. 2018-11-05 12:18:45.857|Main thread> Loading scenarios
  466. 2018-11-05 12:18:45.857|Main thread> MyDefinitionManager.LoadScenarios() - END
  467. 2018-11-05 12:18:45.857|Main thread> MyDefinitionManager.LoadData() - END
  468. 2018-11-05 12:18:45.858|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  469. 2018-11-05 12:18:45.861|Main thread> Finished loading stage Loading definitions, elapsed time: 2.3201327 seconds
  470. 2018-11-05 12:18:45.863|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  471. 2018-11-05 12:18:46.005|Main thread> MyTransparentGeometry.LoadData - START
  472. 2018-11-05 12:18:46.044|External Debugging Listener> External debugger: listening...
  473. 2018-11-05 12:18:47.041|Main thread> MyLights.LoadData() - START
  474. 2018-11-05 12:18:47.045|Main thread> MyLights.LoadData() - END
  475. 2018-11-05 12:18:47.377|Main thread> Finished loading stage Loading session components, elapsed time: 1.5160868 seconds
  476. 2018-11-05 12:18:49.929|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  477. 2018-11-05 12:18:52.279|Main thread> Model Models\Cubes\Small\Oven.mwm - Unable to load collision geometry from file, default collision will be used !
  478. 2018-11-05 12:18:54.489|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  479. 2018-11-05 12:18:54.589|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  480. 2018-11-05 12:18:54.593|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  481. 2018-11-05 12:18:54.628|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  482. 2018-11-05 12:18:54.630|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  483. 2018-11-05 12:18:54.631|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  484. 2018-11-05 12:18:54.710|Main thread> Finished loading stage Loading models, elapsed time: 7.3294192 seconds
  485. 2018-11-05 12:18:54.711|Main thread> Finished loading stage Loading data, elapsed time: 15.401881 seconds
  486. 2018-11-05 12:18:54.712|Main thread> MyWorldGenerator.GenerateWorld - START
  487. 2018-11-05 12:18:55.533|Main thread> Loading voxel storage from file 'C:\Games\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
  488. 2018-11-05 12:18:56.722|Main thread> Could not load voxel material Rock_moss
  489. 2018-11-05 12:18:56.722|Main thread> Could not load voxel material Rock_moss
  490. 2018-11-05 12:18:58.145|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  491. 2018-11-05 12:18:58.548|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  492. 2018-11-05 12:19:00.480|Main thread> Finished loading stage Loading 93 objects, elapsed time: 4.9522832 seconds
  493. 2018-11-05 12:19:00.486|Main thread> MyWorldGenerator.GenerateWorld - END
  494. 2018-11-05 12:19:00.486|Main thread> Finished loading stage Loading planet, elapsed time: 5.7753303 seconds
  495. 2018-11-05 12:19:00.510|Main thread> MySession.Static.LogSettings - START
  496. 2018-11-05 12:19:00.510|Main thread> Name = Safe Area Start 2018-11-05 00:17
  497. 2018-11-05 12:19:00.510|Main thread> Description =
  498. 2018-11-05 12:19:00.511|Main thread> InGameTime = 01/01/0001 00:00:00
  499. 2018-11-05 12:19:00.511|Main thread> Scenario = Safe Area Start
  500. 2018-11-05 12:19:00.511|Main thread> Password =
  501. 2018-11-05 12:19:00.511|Main thread> CurrentPath = C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169\Safe Area Start 2018-11-05 0017
  502. 2018-11-05 12:19:00.511|Main thread> WorkshopId =
  503. 2018-11-05 12:19:00.511|Main thread> CameraController =
  504. 2018-11-05 12:19:00.511|Main thread> ThumbPath = C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169\Safe Area Start 2018-11-05 0017\thumb.jpg
  505. 2018-11-05 12:19:00.511|Main thread> Settings:
  506. 2018-11-05 12:19:00.512|Main thread> AI - Hostile AI Enabled = True
  507. 2018-11-05 12:19:00.512|Main thread> AI - Maximum = 10
  508. 2018-11-05 12:19:00.512|Main thread> Decay - Abandoned Grid Decay Time (Hours) = 0
  509. 2018-11-05 12:19:00.512|Main thread> Decay - Resource Decay Time (Seconds) = 300
  510. 2018-11-05 12:19:00.512|Main thread> Decay - Ruin = False
  511. 2018-11-05 12:19:00.512|Main thread> Fast Travel - Enabled = True
  512. 2018-11-05 12:19:00.512|Main thread> Fast Travel - Limitations = True
  513. 2018-11-05 12:19:00.512|Main thread> Maximum Fracture Pieces = 50
  514. 2018-11-05 12:19:00.513|Main thread> Auto-Save Time (Minutes) = 5
  515. 2018-11-05 12:19:00.513|Main thread> Cut, Copy and Paste = True
  516. 2018-11-05 12:19:00.513|Main thread> Days per season = 4
  517. 2018-11-05 12:19:00.513|Main thread> Destructible blocks = True
  518. 2018-11-05 12:19:00.513|Main thread> Enable 3rd person view = True
  519. 2018-11-05 12:19:00.513|Main thread> Enable Sun Rotation = True
  520. 2018-11-05 12:19:00.513|Main thread> Enable voxel destruction = True
  521. 2018-11-05 12:19:00.513|Main thread> Game Mode = Survival
  522. 2018-11-05 12:19:00.513|Main thread> Inventory size multiplier = 10
  523. 2018-11-05 12:19:00.513|Main thread> Maximum Backup Saves = 5
  524. 2018-11-05 12:19:00.513|Main thread> Maximum Floating Objects = 64
  525. 2018-11-05 12:19:00.513|Main thread> Maximum Players = 4
  526. 2018-11-05 12:19:00.513|Main thread> Maximum Solar Altitude = 0.4101524
  527. 2018-11-05 12:19:00.514|Main thread> Serverside Chat Logging = True
  528. 2018-11-05 12:19:00.514|Main thread> Show player names on HUD = True
  529. 2018-11-05 12:19:00.514|Main thread> Spectator = False
  530. 2018-11-05 12:19:00.514|Main thread> Structural Integrity = True
  531. 2018-11-05 12:19:00.514|Main thread> Sun rotation interval = 120
  532. 2018-11-05 12:19:00.514|Main thread> View distance = 2600
  533. 2018-11-05 12:19:00.514|Main thread> MySession.Static.LogSettings - END
  534. 2018-11-05 12:19:00.514|Main thread> Finished loading stage Loading character data, elapsed time: 0.0280016 seconds
  535. 2018-11-05 12:19:00.523|Main thread> Setting update order on PAX_WaterSurface to NoUpdate
  536. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  537. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  538. 2018-11-05 12:19:00.524|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  539. 2018-11-05 12:19:00.524|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  540. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyDestructionData to AfterSimulation
  541. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyPhysics to Simulation
  542. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  543. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyLights to NoUpdate
  544. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  545. 2018-11-05 12:19:00.524|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  546. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  547. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  548. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  549. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  550. 2018-11-05 12:19:00.524|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  551. 2018-11-05 12:19:00.527|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  552. 2018-11-05 12:19:00.528|Main thread> Setting update order on MySoundSystem to Simulation
  553. 2018-11-05 12:19:00.528|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  554. 2018-11-05 12:19:00.528|Main thread> Setting update order on MyDamageSystem to NoUpdate
  555. 2018-11-05 12:19:00.528|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  556. 2018-11-05 12:19:00.528|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  557. 2018-11-05 12:19:00.528|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  558. 2018-11-05 12:19:00.528|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
  559. 2018-11-05 12:19:00.528|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  560. 2018-11-05 12:19:00.528|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  561. 2018-11-05 12:19:00.528|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  562. 2018-11-05 12:19:00.528|Main thread> Setting update order on MyHud to BeforeSimulation
  563. 2018-11-05 12:19:00.528|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  564. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  565. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  566. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  567. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  568. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  569. 2018-11-05 12:19:00.531|Main thread> Setting update order on MySleepingGridsCorrection to NoUpdate
  570. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  571. 2018-11-05 12:19:00.531|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  572. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  573. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  574. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  575. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  576. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  577. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyGamePruningStructure to Simulation
  578. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyCubeGrids to NoUpdate
  579. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  580. 2018-11-05 12:19:00.531|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  581. 2018-11-05 12:19:00.544|Main thread> Setting update order on MyPlanets to NoUpdate
  582. 2018-11-05 12:19:00.544|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  583. 2018-11-05 12:19:00.545|Main thread> Setting update order on MyActionTrackingSystem to NoUpdate
  584. 2018-11-05 12:19:00.545|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
  585. 2018-11-05 12:19:00.550|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  586. 2018-11-05 12:19:00.551|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  587. 2018-11-05 12:19:00.552|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  588. 2018-11-05 12:19:00.552|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  589. 2018-11-05 12:19:00.552|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  590. 2018-11-05 12:19:00.552|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  591. 2018-11-05 12:19:00.553|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  592. 2018-11-05 12:19:00.553|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  593. 2018-11-05 12:19:00.556|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  594. 2018-11-05 12:19:00.556|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  595. 2018-11-05 12:19:00.556|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  596. 2018-11-05 12:19:00.556|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  597. 2018-11-05 12:19:00.556|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  598. 2018-11-05 12:19:00.556|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  599. 2018-11-05 12:19:00.556|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  600. 2018-11-05 12:19:00.562|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  601. 2018-11-05 12:19:00.562|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  602. 2018-11-05 12:19:00.562|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  603. 2018-11-05 12:19:00.562|Main thread> Setting update order on MySearchSystem to NoUpdate
  604. 2018-11-05 12:19:00.562|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  605. 2018-11-05 12:19:00.610|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  606. 2018-11-05 12:19:00.611|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  607. 2018-11-05 12:19:00.611|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  608. 2018-11-05 12:19:00.611|Main thread> Finished loading stage Starting Components, elapsed time: 0.0890051 seconds
  609. 2018-11-05 12:19:00.635|Main thread> Info: Player 76561198092155169 (Gunvarrel) requesting to spawn, has 1 respawn locations available.
  610. 2018-11-05 12:19:00.638|Main thread> Info: (0) 85908641886923057:234: MyObjectBuilder_SafezoneRespawnComponent
  611. 2018-11-05 12:19:01.901|Main thread> Saving world - START
  612. 2018-11-05 12:19:01.902|Main thread> Making world state snapshot.
  613. 2018-11-05 12:19:01.902|Main thread> Process information Before snapshot.:
  614. 2018-11-05 12:19:01.903|Main thread> Managed Memory: 2,157,609,448 B
  615. 2018-11-05 12:19:01.904|Main thread> Private Memory: 2,643,460,096 B
  616. 2018-11-05 12:19:01.904|Main thread> Nr of Threads: 52
  617. 2018-11-05 12:19:01.904|Main thread> Simulation Speed: 0.01
  618. 2018-11-05 12:19:01.904|Main thread> Entity count: 119
  619. 2018-11-05 12:19:01.904|Main thread> Player count: 1
  620. 2018-11-05 12:19:01.904|Main thread> Current:
  621. 2018-11-05 12:19:01.905|Main thread> Paged Memory: 2,643,460,096 B
  622. 2018-11-05 12:19:01.905|Main thread> Working Set: 2,642,567,168 B
  623. 2018-11-05 12:19:01.905|Main thread> Virtual Memory: 3,631,185,920 B
  624. 2018-11-05 12:19:01.905|Main thread> Peak:
  625. 2018-11-05 12:19:01.905|Main thread> Paged Memory: 2,711,666,688 B
  626. 2018-11-05 12:19:01.905|Main thread> Working Set: 2,704,379,904 B
  627. 2018-11-05 12:19:01.905|Main thread> Virtual Memory: 3,915,542,528 B
  628. 2018-11-05 12:19:02.015|Main thread> Process information After snapshot.:
  629. 2018-11-05 12:19:02.016|Main thread> Managed Memory: 2,158,370,048 B
  630. 2018-11-05 12:19:02.017|Main thread> Private Memory: 2,644,623,360 B
  631. 2018-11-05 12:19:02.017|Main thread> Nr of Threads: 52
  632. 2018-11-05 12:19:02.017|Main thread> Simulation Speed: 0.01
  633. 2018-11-05 12:19:02.017|Main thread> Entity count: 119
  634. 2018-11-05 12:19:02.017|Main thread> Player count: 1
  635. 2018-11-05 12:19:02.017|Main thread> Current:
  636. 2018-11-05 12:19:02.018|Main thread> Paged Memory: 2,644,623,360 B
  637. 2018-11-05 12:19:02.018|Main thread> Working Set: 2,643,873,792 B
  638. 2018-11-05 12:19:02.018|Main thread> Virtual Memory: 3,631,316,992 B
  639. 2018-11-05 12:19:02.018|Main thread> Peak:
  640. 2018-11-05 12:19:02.019|Main thread> Paged Memory: 2,711,666,688 B
  641. 2018-11-05 12:19:02.019|Main thread> Working Set: 2,704,379,904 B
  642. 2018-11-05 12:19:02.019|Main thread> Virtual Memory: 3,915,542,528 B
  643. 2018-11-05 12:19:02.020|Main thread> Process information Directory cleanup:
  644. 2018-11-05 12:19:02.021|Main thread> Managed Memory: 2,158,411,008 B
  645. 2018-11-05 12:19:02.021|Main thread> Private Memory: 2,644,688,896 B
  646. 2018-11-05 12:19:02.022|Main thread> Nr of Threads: 52
  647. 2018-11-05 12:19:02.022|Main thread> Simulation Speed: 0.01
  648. 2018-11-05 12:19:02.022|Main thread> Entity count: 119
  649. 2018-11-05 12:19:02.022|Main thread> Player count: 1
  650. 2018-11-05 12:19:02.022|Main thread> Current:
  651. 2018-11-05 12:19:02.022|Main thread> Paged Memory: 2,644,688,896 B
  652. 2018-11-05 12:19:02.022|Main thread> Working Set: 2,643,918,848 B
  653. 2018-11-05 12:19:02.022|Main thread> Virtual Memory: 3,631,316,992 B
  654. 2018-11-05 12:19:02.022|Main thread> Peak:
  655. 2018-11-05 12:19:02.023|Main thread> Paged Memory: 2,711,666,688 B
  656. 2018-11-05 12:19:02.023|Main thread> Working Set: 2,704,379,904 B
  657. 2018-11-05 12:19:02.023|Main thread> Virtual Memory: 3,915,542,528 B
  658. 2018-11-05 12:19:02.023|Main thread> Saving world - END
  659. 2018-11-05 12:19:02.027|Main thread> Session snapshot save - START
  660. 2018-11-05 12:19:02.028|Main thread> Checking file access for files in target dir.
  661. 2018-11-05 12:19:02.029|Main thread> Cleaning up old save.
  662. 2018-11-05 12:19:02.029|Main thread> Saving snapshot files to drive.
  663. 2018-11-05 12:19:02.292|Main thread> Core Data success: True
  664. 2018-11-05 12:19:02.359|Main thread> Voxel success: True
  665. 2018-11-05 12:19:02.359|Main thread> SaveLastSessionInfo success: True
  666. 2018-11-05 12:19:02.359|Main thread> Saving success: True
  667. 2018-11-05 12:19:02.359|Main thread> Saving succeeded, moving files from .new into save folder.
  668. 2018-11-05 12:19:02.363|Main thread> Making backup.
  669. 2018-11-05 12:19:02.388|Main thread> Session snapshot save - END
  670. 2018-11-05 12:19:02.389|Main thread> Finished loading stage Loading final details, elapsed time: 1.8741072 seconds
  671. 2018-11-05 12:19:02.389|Main thread> Finished loading stage Finished loading, elapsed time: 23.2763313 seconds
  672. 2018-11-05 12:19:02.470|Main thread> Process information Periodic Check:
  673. 2018-11-05 12:19:02.471|Main thread> Managed Memory: 2,207,462,040 B
  674. 2018-11-05 12:19:02.472|Main thread> Private Memory: 2,697,773,056 B
  675. 2018-11-05 12:19:02.472|Main thread> Nr of Threads: 51
  676. 2018-11-05 12:19:02.472|Main thread> Simulation Speed: 0.01
  677. 2018-11-05 12:19:02.472|Main thread> Entity count: 119
  678. 2018-11-05 12:19:02.472|Main thread> Player count: 1
  679. 2018-11-05 12:19:02.472|Main thread> Current:
  680. 2018-11-05 12:19:02.472|Main thread> Paged Memory: 2,697,773,056 B
  681. 2018-11-05 12:19:02.472|Main thread> Working Set: 2,696,679,424 B
  682. 2018-11-05 12:19:02.472|Main thread> Virtual Memory: 3,627,253,760 B
  683. 2018-11-05 12:19:02.473|Main thread> Peak:
  684. 2018-11-05 12:19:02.473|Main thread> Paged Memory: 2,711,666,688 B
  685. 2018-11-05 12:19:02.473|Main thread> Working Set: 2,704,379,904 B
  686. 2018-11-05 12:19:02.473|Main thread> Virtual Memory: 3,915,542,528 B
  687. 2018-11-05 12:19:02.475|Main thread> Number of Worlds: 1
  688. 2018-11-05 12:19:02.475|Main thread> 0) RigidBodies: 92, ActiveRigidBodies: 10, CharacterRigidBodies: 1
  689. 2018-11-05 12:19:02.477|Main thread> 0) Constraints: 0
  690. 2018-11-05 12:19:03.452|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  691. 2018-11-05 12:19:03.453|Main thread> MySessionLoading status:
  692. 2018-11-05 12:19:03.454|Main thread> 0: TerrainWaitStep: 0/1
  693. 2018-11-05 12:19:03.821|Main thread> All voxels loaded, cleaning up hooks.
  694. 2018-11-05 12:19:04.086|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  695. 2018-11-05 12:19:04.196|Main thread> Loading completed, starting session.
  696. 2018-11-05 12:20:02.484|Main thread> Process information Periodic Check:
  697. 2018-11-05 12:20:02.485|Main thread> Managed Memory: 3,322,513,432 B
  698. 2018-11-05 12:20:02.486|Main thread> Private Memory: 3,945,037,824 B
  699. 2018-11-05 12:20:02.486|Main thread> Nr of Threads: 41
  700. 2018-11-05 12:20:02.486|Main thread> Simulation Speed: 1.00
  701. 2018-11-05 12:20:02.486|Main thread> Entity count: 122
  702. 2018-11-05 12:20:02.486|Main thread> Player count: 1
  703. 2018-11-05 12:20:02.486|Main thread> Current:
  704. 2018-11-05 12:20:02.488|Main thread> Paged Memory: 3,945,037,824 B
  705. 2018-11-05 12:20:02.488|Main thread> Working Set: 3,891,556,352 B
  706. 2018-11-05 12:20:02.488|Main thread> Virtual Memory: 4,820,111,360 B
  707. 2018-11-05 12:20:02.488|Main thread> Peak:
  708. 2018-11-05 12:20:02.489|Main thread> Paged Memory: 3,948,572,672 B
  709. 2018-11-05 12:20:02.489|Main thread> Working Set: 3,894,841,344 B
  710. 2018-11-05 12:20:02.489|Main thread> Virtual Memory: 4,864,122,880 B
  711. 2018-11-05 12:20:02.489|Main thread> Number of Worlds: 1
  712. 2018-11-05 12:20:02.489|Main thread> 0) RigidBodies: 95, ActiveRigidBodies: 8, CharacterRigidBodies: 1
  713. 2018-11-05 12:20:02.489|Main thread> 0) Constraints: 0
  714. 2018-11-05 12:21:02.499|Main thread> Process information Periodic Check:
  715. 2018-11-05 12:21:02.500|Main thread> Managed Memory: 2,299,941,728 B
  716. 2018-11-05 12:21:02.501|Main thread> Private Memory: 3,421,626,368 B
  717. 2018-11-05 12:21:02.501|Main thread> Nr of Threads: 42
  718. 2018-11-05 12:21:02.501|Main thread> Simulation Speed: 1.00
  719. 2018-11-05 12:21:02.501|Main thread> Entity count: 123
  720. 2018-11-05 12:21:02.501|Main thread> Player count: 1
  721. 2018-11-05 12:21:02.501|Main thread> Current:
  722. 2018-11-05 12:21:02.502|Main thread> Paged Memory: 3,421,626,368 B
  723. 2018-11-05 12:21:02.502|Main thread> Working Set: 3,389,542,400 B
  724. 2018-11-05 12:21:02.502|Main thread> Virtual Memory: 4,556,898,304 B
  725. 2018-11-05 12:21:02.502|Main thread> Peak:
  726. 2018-11-05 12:21:02.503|Main thread> Paged Memory: 3,955,568,640 B
  727. 2018-11-05 12:21:02.503|Main thread> Working Set: 3,898,220,544 B
  728. 2018-11-05 12:21:02.503|Main thread> Virtual Memory: 4,864,122,880 B
  729. 2018-11-05 12:21:02.503|Main thread> Number of Worlds: 1
  730. 2018-11-05 12:21:02.503|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 8, CharacterRigidBodies: 2
  731. 2018-11-05 12:21:02.503|Main thread> 0) Constraints: 0
  732. 2018-11-05 12:22:02.516|Main thread> Process information Periodic Check:
  733. 2018-11-05 12:22:02.517|Main thread> Managed Memory: 2,300,693,544 B
  734. 2018-11-05 12:22:02.518|Main thread> Private Memory: 3,420,356,608 B
  735. 2018-11-05 12:22:02.518|Main thread> Nr of Threads: 38
  736. 2018-11-05 12:22:02.518|Main thread> Simulation Speed: 1.00
  737. 2018-11-05 12:22:02.518|Main thread> Entity count: 123
  738. 2018-11-05 12:22:02.518|Main thread> Player count: 1
  739. 2018-11-05 12:22:02.518|Main thread> Current:
  740. 2018-11-05 12:22:02.519|Main thread> Paged Memory: 3,420,356,608 B
  741. 2018-11-05 12:22:02.519|Main thread> Working Set: 3,388,379,136 B
  742. 2018-11-05 12:22:02.519|Main thread> Virtual Memory: 4,540,121,088 B
  743. 2018-11-05 12:22:02.519|Main thread> Peak:
  744. 2018-11-05 12:22:02.520|Main thread> Paged Memory: 3,955,568,640 B
  745. 2018-11-05 12:22:02.520|Main thread> Working Set: 3,898,220,544 B
  746. 2018-11-05 12:22:02.520|Main thread> Virtual Memory: 4,864,122,880 B
  747. 2018-11-05 12:22:02.520|Main thread> Number of Worlds: 1
  748. 2018-11-05 12:22:02.521|Main thread> 0) RigidBodies: 102, ActiveRigidBodies: 8, CharacterRigidBodies: 2
  749. 2018-11-05 12:22:02.521|Main thread> 0) Constraints: 0
  750. 2018-11-05 12:23:02.532|Main thread> Process information Periodic Check:
  751. 2018-11-05 12:23:02.532|Main thread> Managed Memory: 2,301,922,464 B
  752. 2018-11-05 12:23:02.534|Main thread> Private Memory: 3,421,081,600 B
  753. 2018-11-05 12:23:02.534|Main thread> Nr of Threads: 38
  754. 2018-11-05 12:23:02.534|Main thread> Simulation Speed: 1.00
  755. 2018-11-05 12:23:02.534|Main thread> Entity count: 124
  756. 2018-11-05 12:23:02.534|Main thread> Player count: 1
  757. 2018-11-05 12:23:02.534|Main thread> Current:
  758. 2018-11-05 12:23:02.535|Main thread> Paged Memory: 3,421,081,600 B
  759. 2018-11-05 12:23:02.535|Main thread> Working Set: 3,389,153,280 B
  760. 2018-11-05 12:23:02.535|Main thread> Virtual Memory: 4,540,121,088 B
  761. 2018-11-05 12:23:02.535|Main thread> Peak:
  762. 2018-11-05 12:23:02.535|Main thread> Paged Memory: 3,955,568,640 B
  763. 2018-11-05 12:23:02.535|Main thread> Working Set: 3,898,220,544 B
  764. 2018-11-05 12:23:02.535|Main thread> Virtual Memory: 4,864,122,880 B
  765. 2018-11-05 12:23:02.535|Main thread> Number of Worlds: 1
  766. 2018-11-05 12:23:02.536|Main thread> 0) RigidBodies: 103, ActiveRigidBodies: 8, CharacterRigidBodies: 3
  767. 2018-11-05 12:23:02.536|Main thread> 0) Constraints: 0
  768. 2018-11-05 12:23:38.767|Main thread> Autosave initiated
  769. 2018-11-05 12:23:38.767|Main thread> Character state: True
  770. 2018-11-05 12:23:38.767|Main thread> IsServer: True
  771. 2018-11-05 12:23:38.767|Main thread> MyAsyncSaving.InProgress: False
  772. 2018-11-05 12:23:38.767|Main thread> Autosave
  773. 2018-11-05 12:23:38.767|Main thread> Saving world - START
  774. 2018-11-05 12:23:38.768|Main thread> Making world state snapshot.
  775. 2018-11-05 12:23:38.768|Main thread> Process information Before snapshot.:
  776. 2018-11-05 12:23:38.769|Main thread> Managed Memory: 2,302,618,672 B
  777. 2018-11-05 12:23:38.771|Main thread> Private Memory: 3,420,778,496 B
  778. 2018-11-05 12:23:38.771|Main thread> Nr of Threads: 38
  779. 2018-11-05 12:23:38.771|Main thread> Simulation Speed: 1.00
  780. 2018-11-05 12:23:38.771|Main thread> Entity count: 124
  781. 2018-11-05 12:23:38.771|Main thread> Player count: 1
  782. 2018-11-05 12:23:38.771|Main thread> Current:
  783. 2018-11-05 12:23:38.772|Main thread> Paged Memory: 3,420,778,496 B
  784. 2018-11-05 12:23:38.772|Main thread> Working Set: 3,388,837,888 B
  785. 2018-11-05 12:23:38.772|Main thread> Virtual Memory: 4,540,121,088 B
  786. 2018-11-05 12:23:38.772|Main thread> Peak:
  787. 2018-11-05 12:23:38.773|Main thread> Paged Memory: 3,955,568,640 B
  788. 2018-11-05 12:23:38.773|Main thread> Working Set: 3,898,220,544 B
  789. 2018-11-05 12:23:38.773|Main thread> Virtual Memory: 4,864,122,880 B
  790. 2018-11-05 12:23:38.800|Main thread> Process information After snapshot.:
  791. 2018-11-05 12:23:38.801|Main thread> Managed Memory: 2,302,480,696 B
  792. 2018-11-05 12:23:38.802|Main thread> Private Memory: 3,420,807,168 B
  793. 2018-11-05 12:23:38.802|Main thread> Nr of Threads: 38
  794. 2018-11-05 12:23:38.802|Main thread> Simulation Speed: 1.00
  795. 2018-11-05 12:23:38.802|Main thread> Entity count: 124
  796. 2018-11-05 12:23:38.802|Main thread> Player count: 1
  797. 2018-11-05 12:23:38.802|Main thread> Current:
  798. 2018-11-05 12:23:38.803|Main thread> Paged Memory: 3,420,807,168 B
  799. 2018-11-05 12:23:38.803|Main thread> Working Set: 3,388,874,752 B
  800. 2018-11-05 12:23:38.803|Main thread> Virtual Memory: 4,540,121,088 B
  801. 2018-11-05 12:23:38.803|Main thread> Peak:
  802. 2018-11-05 12:23:38.804|Main thread> Paged Memory: 3,955,568,640 B
  803. 2018-11-05 12:23:38.804|Main thread> Working Set: 3,898,220,544 B
  804. 2018-11-05 12:23:38.804|Main thread> Virtual Memory: 4,864,122,880 B
  805. 2018-11-05 12:23:38.804|Main thread> Process information Directory cleanup:
  806. 2018-11-05 12:23:38.805|Main thread> Managed Memory: 2,302,542,432 B
  807. 2018-11-05 12:23:38.806|Main thread> Private Memory: 3,420,807,168 B
  808. 2018-11-05 12:23:38.806|Main thread> Nr of Threads: 38
  809. 2018-11-05 12:23:38.806|Main thread> Simulation Speed: 1.00
  810. 2018-11-05 12:23:38.806|Main thread> Entity count: 124
  811. 2018-11-05 12:23:38.806|Main thread> Player count: 1
  812. 2018-11-05 12:23:38.806|Main thread> Current:
  813. 2018-11-05 12:23:38.807|Main thread> Paged Memory: 3,420,807,168 B
  814. 2018-11-05 12:23:38.807|Main thread> Working Set: 3,388,874,752 B
  815. 2018-11-05 12:23:38.807|Main thread> Virtual Memory: 4,540,121,088 B
  816. 2018-11-05 12:23:38.807|Main thread> Peak:
  817. 2018-11-05 12:23:38.808|Main thread> Paged Memory: 3,955,568,640 B
  818. 2018-11-05 12:23:38.808|Main thread> Working Set: 3,898,220,544 B
  819. 2018-11-05 12:23:38.808|Main thread> Virtual Memory: 4,864,122,880 B
  820. 2018-11-05 12:23:38.808|Main thread> Saving world - END
  821. 2018-11-05 12:23:38.813|Worker Logic 0> Session snapshot save - START
  822. 2018-11-05 12:23:38.815|Worker Logic 0> Checking file access for files in target dir.
  823. 2018-11-05 12:23:38.816|Worker Logic 0> Cleaning up old save.
  824. 2018-11-05 12:23:38.817|Worker Logic 0> Saving snapshot files to drive.
  825. 2018-11-05 12:23:38.886|Worker Logic 0> Core Data success: True
  826. 2018-11-05 12:23:38.903|Worker Logic 0> Voxel success: True
  827. 2018-11-05 12:23:38.903|Worker Logic 0> SaveLastSessionInfo success: True
  828. 2018-11-05 12:23:38.903|Worker Logic 0> Saving success: True
  829. 2018-11-05 12:23:38.903|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  830. 2018-11-05 12:23:38.908|Worker Logic 0> Making backup.
  831. 2018-11-05 12:23:38.916|Worker Logic 0> Session snapshot save - END
  832. 2018-11-05 12:24:02.549|Main thread> Process information Periodic Check:
  833. 2018-11-05 12:24:02.550|Main thread> Managed Memory: 2,304,899,984 B
  834. 2018-11-05 12:24:02.551|Main thread> Private Memory: 3,431,145,472 B
  835. 2018-11-05 12:24:02.551|Main thread> Nr of Threads: 38
  836. 2018-11-05 12:24:02.551|Main thread> Simulation Speed: 1.00
  837. 2018-11-05 12:24:02.551|Main thread> Entity count: 124
  838. 2018-11-05 12:24:02.551|Main thread> Player count: 1
  839. 2018-11-05 12:24:02.551|Main thread> Current:
  840. 2018-11-05 12:24:02.552|Main thread> Paged Memory: 3,431,145,472 B
  841. 2018-11-05 12:24:02.552|Main thread> Working Set: 3,399,344,128 B
  842. 2018-11-05 12:24:02.552|Main thread> Virtual Memory: 4,548,481,024 B
  843. 2018-11-05 12:24:02.552|Main thread> Peak:
  844. 2018-11-05 12:24:02.553|Main thread> Paged Memory: 3,955,568,640 B
  845. 2018-11-05 12:24:02.553|Main thread> Working Set: 3,898,220,544 B
  846. 2018-11-05 12:24:02.553|Main thread> Virtual Memory: 4,864,122,880 B
  847. 2018-11-05 12:24:02.553|Main thread> Number of Worlds: 1
  848. 2018-11-05 12:24:02.554|Main thread> 0) RigidBodies: 104, ActiveRigidBodies: 8, CharacterRigidBodies: 3
  849. 2018-11-05 12:24:02.554|Main thread> 0) Constraints: 0
  850. 2018-11-05 12:25:02.565|Main thread> Process information Periodic Check:
  851. 2018-11-05 12:25:02.566|Main thread> Managed Memory: 2,361,599,536 B
  852. 2018-11-05 12:25:02.567|Main thread> Private Memory: 3,485,806,592 B
  853. 2018-11-05 12:25:02.567|Main thread> Nr of Threads: 38
  854. 2018-11-05 12:25:02.567|Main thread> Simulation Speed: 1.00
  855. 2018-11-05 12:25:02.567|Main thread> Entity count: 124
  856. 2018-11-05 12:25:02.567|Main thread> Player count: 1
  857. 2018-11-05 12:25:02.567|Main thread> Current:
  858. 2018-11-05 12:25:02.568|Main thread> Paged Memory: 3,485,806,592 B
  859. 2018-11-05 12:25:02.568|Main thread> Working Set: 3,454,840,832 B
  860. 2018-11-05 12:25:02.568|Main thread> Virtual Memory: 4,565,127,168 B
  861. 2018-11-05 12:25:02.568|Main thread> Peak:
  862. 2018-11-05 12:25:02.569|Main thread> Paged Memory: 3,955,568,640 B
  863. 2018-11-05 12:25:02.569|Main thread> Working Set: 3,898,220,544 B
  864. 2018-11-05 12:25:02.569|Main thread> Virtual Memory: 4,864,122,880 B
  865. 2018-11-05 12:25:02.569|Main thread> Number of Worlds: 1
  866. 2018-11-05 12:25:02.569|Main thread> 0) RigidBodies: 104, ActiveRigidBodies: 8, CharacterRigidBodies: 4
  867. 2018-11-05 12:25:02.569|Main thread> 0) Constraints: 0
  868. 2018-11-05 12:26:02.581|Main thread> Process information Periodic Check:
  869. 2018-11-05 12:26:02.582|Main thread> Managed Memory: 2,356,709,872 B
  870. 2018-11-05 12:26:02.583|Main thread> Private Memory: 3,488,145,408 B
  871. 2018-11-05 12:26:02.583|Main thread> Nr of Threads: 39
  872. 2018-11-05 12:26:02.583|Main thread> Simulation Speed: 1.00
  873. 2018-11-05 12:26:02.583|Main thread> Entity count: 124
  874. 2018-11-05 12:26:02.583|Main thread> Player count: 1
  875. 2018-11-05 12:26:02.583|Main thread> Current:
  876. 2018-11-05 12:26:02.584|Main thread> Paged Memory: 3,488,145,408 B
  877. 2018-11-05 12:26:02.584|Main thread> Working Set: 3,457,187,840 B
  878. 2018-11-05 12:26:02.584|Main thread> Virtual Memory: 4,569,321,472 B
  879. 2018-11-05 12:26:02.584|Main thread> Peak:
  880. 2018-11-05 12:26:02.585|Main thread> Paged Memory: 3,955,568,640 B
  881. 2018-11-05 12:26:02.585|Main thread> Working Set: 3,898,220,544 B
  882. 2018-11-05 12:26:02.585|Main thread> Virtual Memory: 4,864,122,880 B
  883. 2018-11-05 12:26:02.585|Main thread> Number of Worlds: 1
  884. 2018-11-05 12:26:02.585|Main thread> 0) RigidBodies: 105, ActiveRigidBodies: 8, CharacterRigidBodies: 4
  885. 2018-11-05 12:26:02.585|Main thread> 0) Constraints: 0
  886. 2018-11-05 12:27:02.597|Main thread> Process information Periodic Check:
  887. 2018-11-05 12:27:02.598|Main thread> Managed Memory: 2,360,877,936 B
  888. 2018-11-05 12:27:02.599|Main thread> Private Memory: 3,489,107,968 B
  889. 2018-11-05 12:27:02.599|Main thread> Nr of Threads: 38
  890. 2018-11-05 12:27:02.599|Main thread> Simulation Speed: 1.00
  891. 2018-11-05 12:27:02.599|Main thread> Entity count: 125
  892. 2018-11-05 12:27:02.599|Main thread> Player count: 1
  893. 2018-11-05 12:27:02.599|Main thread> Current:
  894. 2018-11-05 12:27:02.600|Main thread> Paged Memory: 3,489,107,968 B
  895. 2018-11-05 12:27:02.600|Main thread> Working Set: 3,458,359,296 B
  896. 2018-11-05 12:27:02.600|Main thread> Virtual Memory: 4,565,127,168 B
  897. 2018-11-05 12:27:02.600|Main thread> Peak:
  898. 2018-11-05 12:27:02.601|Main thread> Paged Memory: 3,955,568,640 B
  899. 2018-11-05 12:27:02.601|Main thread> Working Set: 3,898,220,544 B
  900. 2018-11-05 12:27:02.601|Main thread> Virtual Memory: 4,864,122,880 B
  901. 2018-11-05 12:27:02.601|Main thread> Number of Worlds: 1
  902. 2018-11-05 12:27:02.602|Main thread> 0) RigidBodies: 104, ActiveRigidBodies: 8, CharacterRigidBodies: 5
  903. 2018-11-05 12:27:02.603|Main thread> 0) Constraints: 0
  904. 2018-11-05 12:28:02.614|Main thread> Process information Periodic Check:
  905. 2018-11-05 12:28:02.614|Main thread> Managed Memory: 2,359,736,704 B
  906. 2018-11-05 12:28:02.615|Main thread> Private Memory: 3,487,453,184 B
  907. 2018-11-05 12:28:02.615|Main thread> Nr of Threads: 38
  908. 2018-11-05 12:28:02.616|Main thread> Simulation Speed: 1.00
  909. 2018-11-05 12:28:02.616|Main thread> Entity count: 125
  910. 2018-11-05 12:28:02.616|Main thread> Player count: 1
  911. 2018-11-05 12:28:02.616|Main thread> Current:
  912. 2018-11-05 12:28:02.616|Main thread> Paged Memory: 3,487,453,184 B
  913. 2018-11-05 12:28:02.616|Main thread> Working Set: 3,456,720,896 B
  914. 2018-11-05 12:28:02.616|Main thread> Virtual Memory: 4,565,127,168 B
  915. 2018-11-05 12:28:02.616|Main thread> Peak:
  916. 2018-11-05 12:28:02.617|Main thread> Paged Memory: 3,955,568,640 B
  917. 2018-11-05 12:28:02.617|Main thread> Working Set: 3,898,220,544 B
  918. 2018-11-05 12:28:02.617|Main thread> Virtual Memory: 4,864,122,880 B
  919. 2018-11-05 12:28:02.617|Main thread> Number of Worlds: 1
  920. 2018-11-05 12:28:02.618|Main thread> 0) RigidBodies: 112, ActiveRigidBodies: 8, CharacterRigidBodies: 5
  921. 2018-11-05 12:28:02.618|Main thread> 0) Constraints: 0
  922. 2018-11-05 12:28:38.765|Main thread> Autosave initiated
  923. 2018-11-05 12:28:38.765|Main thread> Character state: True
  924. 2018-11-05 12:28:38.765|Main thread> IsServer: True
  925. 2018-11-05 12:28:38.765|Main thread> MyAsyncSaving.InProgress: False
  926. 2018-11-05 12:28:38.765|Main thread> Autosave
  927. 2018-11-05 12:28:38.765|Main thread> Saving world - START
  928. 2018-11-05 12:28:38.766|Main thread> Making world state snapshot.
  929. 2018-11-05 12:28:38.766|Main thread> Process information Before snapshot.:
  930. 2018-11-05 12:28:38.767|Main thread> Managed Memory: 2,361,720,032 B
  931. 2018-11-05 12:28:38.768|Main thread> Private Memory: 3,488,268,288 B
  932. 2018-11-05 12:28:38.768|Main thread> Nr of Threads: 38
  933. 2018-11-05 12:28:38.768|Main thread> Simulation Speed: 1.00
  934. 2018-11-05 12:28:38.768|Main thread> Entity count: 125
  935. 2018-11-05 12:28:38.768|Main thread> Player count: 1
  936. 2018-11-05 12:28:38.768|Main thread> Current:
  937. 2018-11-05 12:28:38.769|Main thread> Paged Memory: 3,488,268,288 B
  938. 2018-11-05 12:28:38.769|Main thread> Working Set: 3,457,482,752 B
  939. 2018-11-05 12:28:38.769|Main thread> Virtual Memory: 4,565,127,168 B
  940. 2018-11-05 12:28:38.769|Main thread> Peak:
  941. 2018-11-05 12:28:38.770|Main thread> Paged Memory: 3,955,568,640 B
  942. 2018-11-05 12:28:38.770|Main thread> Working Set: 3,898,220,544 B
  943. 2018-11-05 12:28:38.770|Main thread> Virtual Memory: 4,864,122,880 B
  944. 2018-11-05 12:28:38.777|Main thread> Process information After snapshot.:
  945. 2018-11-05 12:28:38.778|Main thread> Managed Memory: 2,360,609,096 B
  946. 2018-11-05 12:28:38.779|Main thread> Private Memory: 3,488,268,288 B
  947. 2018-11-05 12:28:38.779|Main thread> Nr of Threads: 38
  948. 2018-11-05 12:28:38.779|Main thread> Simulation Speed: 1.00
  949. 2018-11-05 12:28:38.779|Main thread> Entity count: 125
  950. 2018-11-05 12:28:38.779|Main thread> Player count: 1
  951. 2018-11-05 12:28:38.779|Main thread> Current:
  952. 2018-11-05 12:28:38.780|Main thread> Paged Memory: 3,488,268,288 B
  953. 2018-11-05 12:28:38.780|Main thread> Working Set: 3,457,482,752 B
  954. 2018-11-05 12:28:38.780|Main thread> Virtual Memory: 4,565,127,168 B
  955. 2018-11-05 12:28:38.780|Main thread> Peak:
  956. 2018-11-05 12:28:38.781|Main thread> Paged Memory: 3,955,568,640 B
  957. 2018-11-05 12:28:38.781|Main thread> Working Set: 3,898,220,544 B
  958. 2018-11-05 12:28:38.781|Main thread> Virtual Memory: 4,864,122,880 B
  959. 2018-11-05 12:28:38.781|Main thread> Process information Directory cleanup:
  960. 2018-11-05 12:28:38.782|Main thread> Managed Memory: 2,360,650,056 B
  961. 2018-11-05 12:28:38.783|Main thread> Private Memory: 3,488,268,288 B
  962. 2018-11-05 12:28:38.783|Main thread> Nr of Threads: 38
  963. 2018-11-05 12:28:38.783|Main thread> Simulation Speed: 1.00
  964. 2018-11-05 12:28:38.783|Main thread> Entity count: 125
  965. 2018-11-05 12:28:38.783|Main thread> Player count: 1
  966. 2018-11-05 12:28:38.783|Main thread> Current:
  967. 2018-11-05 12:28:38.784|Main thread> Paged Memory: 3,488,268,288 B
  968. 2018-11-05 12:28:38.784|Main thread> Working Set: 3,457,482,752 B
  969. 2018-11-05 12:28:38.784|Main thread> Virtual Memory: 4,565,127,168 B
  970. 2018-11-05 12:28:38.784|Main thread> Peak:
  971. 2018-11-05 12:28:38.785|Main thread> Paged Memory: 3,955,568,640 B
  972. 2018-11-05 12:28:38.785|Main thread> Working Set: 3,898,220,544 B
  973. 2018-11-05 12:28:38.785|Main thread> Virtual Memory: 4,864,122,880 B
  974. 2018-11-05 12:28:38.785|Main thread> Saving world - END
  975. 2018-11-05 12:28:38.785|Worker Logic 0> Session snapshot save - START
  976. 2018-11-05 12:28:38.786|Worker Logic 0> Checking file access for files in target dir.
  977. 2018-11-05 12:28:38.787|Worker Logic 0> Cleaning up old save.
  978. 2018-11-05 12:28:38.787|Worker Logic 0> Saving snapshot files to drive.
  979. 2018-11-05 12:28:38.839|Worker Logic 0> Core Data success: True
  980. 2018-11-05 12:28:38.843|Worker Logic 0> Voxel success: True
  981. 2018-11-05 12:28:38.843|Worker Logic 0> SaveLastSessionInfo success: True
  982. 2018-11-05 12:28:38.843|Worker Logic 0> Saving success: True
  983. 2018-11-05 12:28:38.843|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  984. 2018-11-05 12:28:38.851|Worker Logic 0> Making backup.
  985. 2018-11-05 12:28:38.859|Worker Logic 0> Session snapshot save - END
  986. 2018-11-05 12:29:02.631|Main thread> Process information Periodic Check:
  987. 2018-11-05 12:29:02.632|Main thread> Managed Memory: 2,362,175,872 B
  988. 2018-11-05 12:29:02.633|Main thread> Private Memory: 3,490,258,944 B
  989. 2018-11-05 12:29:02.633|Main thread> Nr of Threads: 38
  990. 2018-11-05 12:29:02.633|Main thread> Simulation Speed: 1.00
  991. 2018-11-05 12:29:02.633|Main thread> Entity count: 125
  992. 2018-11-05 12:29:02.633|Main thread> Player count: 1
  993. 2018-11-05 12:29:02.633|Main thread> Current:
  994. 2018-11-05 12:29:02.633|Main thread> Paged Memory: 3,490,258,944 B
  995. 2018-11-05 12:29:02.633|Main thread> Working Set: 3,459,354,624 B
  996. 2018-11-05 12:29:02.633|Main thread> Virtual Memory: 4,565,127,168 B
  997. 2018-11-05 12:29:02.633|Main thread> Peak:
  998. 2018-11-05 12:29:02.634|Main thread> Paged Memory: 3,955,568,640 B
  999. 2018-11-05 12:29:02.634|Main thread> Working Set: 3,898,220,544 B
  1000. 2018-11-05 12:29:02.634|Main thread> Virtual Memory: 4,864,122,880 B
  1001. 2018-11-05 12:29:02.634|Main thread> Number of Worlds: 1
  1002. 2018-11-05 12:29:02.635|Main thread> 0) RigidBodies: 111, ActiveRigidBodies: 8, CharacterRigidBodies: 5
  1003. 2018-11-05 12:29:02.635|Main thread> 0) Constraints: 0
  1004. 2018-11-05 12:30:02.646|Main thread> Process information Periodic Check:
  1005. 2018-11-05 12:30:02.647|Main thread> Managed Memory: 2,361,585,848 B
  1006. 2018-11-05 12:30:02.649|Main thread> Private Memory: 3,489,939,456 B
  1007. 2018-11-05 12:30:02.649|Main thread> Nr of Threads: 38
  1008. 2018-11-05 12:30:02.649|Main thread> Simulation Speed: 1.00
  1009. 2018-11-05 12:30:02.649|Main thread> Entity count: 125
  1010. 2018-11-05 12:30:02.649|Main thread> Player count: 1
  1011. 2018-11-05 12:30:02.649|Main thread> Current:
  1012. 2018-11-05 12:30:02.651|Main thread> Paged Memory: 3,489,939,456 B
  1013. 2018-11-05 12:30:02.651|Main thread> Working Set: 3,459,084,288 B
  1014. 2018-11-05 12:30:02.651|Main thread> Virtual Memory: 4,565,127,168 B
  1015. 2018-11-05 12:30:02.651|Main thread> Peak:
  1016. 2018-11-05 12:30:02.651|Main thread> Paged Memory: 3,955,568,640 B
  1017. 2018-11-05 12:30:02.651|Main thread> Working Set: 3,898,220,544 B
  1018. 2018-11-05 12:30:02.651|Main thread> Virtual Memory: 4,864,122,880 B
  1019. 2018-11-05 12:30:02.651|Main thread> Number of Worlds: 1
  1020. 2018-11-05 12:30:02.652|Main thread> 0) RigidBodies: 112, ActiveRigidBodies: 8, CharacterRigidBodies: 5
  1021. 2018-11-05 12:30:02.652|Main thread> 0) Constraints: 0
  1022. 2018-11-05 12:31:02.664|Main thread> Process information Periodic Check:
  1023. 2018-11-05 12:31:02.665|Main thread> Managed Memory: 2,360,286,800 B
  1024. 2018-11-05 12:31:02.666|Main thread> Private Memory: 3,494,084,608 B
  1025. 2018-11-05 12:31:02.666|Main thread> Nr of Threads: 39
  1026. 2018-11-05 12:31:02.666|Main thread> Simulation Speed: 1.00
  1027. 2018-11-05 12:31:02.666|Main thread> Entity count: 126
  1028. 2018-11-05 12:31:02.666|Main thread> Player count: 1
  1029. 2018-11-05 12:31:02.666|Main thread> Current:
  1030. 2018-11-05 12:31:02.667|Main thread> Paged Memory: 3,494,084,608 B
  1031. 2018-11-05 12:31:02.667|Main thread> Working Set: 3,464,536,064 B
  1032. 2018-11-05 12:31:02.667|Main thread> Virtual Memory: 4,569,321,472 B
  1033. 2018-11-05 12:31:02.667|Main thread> Peak:
  1034. 2018-11-05 12:31:02.667|Main thread> Paged Memory: 3,955,568,640 B
  1035. 2018-11-05 12:31:02.667|Main thread> Working Set: 3,898,220,544 B
  1036. 2018-11-05 12:31:02.667|Main thread> Virtual Memory: 4,864,122,880 B
  1037. 2018-11-05 12:31:02.667|Main thread> Number of Worlds: 1
  1038. 2018-11-05 12:31:02.668|Main thread> 0) RigidBodies: 115, ActiveRigidBodies: 8, CharacterRigidBodies: 6
  1039. 2018-11-05 12:31:02.668|Main thread> 0) Constraints: 0
  1040. 2018-11-05 12:32:02.680|Main thread> Process information Periodic Check:
  1041. 2018-11-05 12:32:02.681|Main thread> Managed Memory: 2,362,759,024 B
  1042. 2018-11-05 12:32:02.682|Main thread> Private Memory: 3,493,146,624 B
  1043. 2018-11-05 12:32:02.682|Main thread> Nr of Threads: 38
  1044. 2018-11-05 12:32:02.682|Main thread> Simulation Speed: 1.00
  1045. 2018-11-05 12:32:02.683|Main thread> Entity count: 126
  1046. 2018-11-05 12:32:02.683|Main thread> Player count: 1
  1047. 2018-11-05 12:32:02.683|Main thread> Current:
  1048. 2018-11-05 12:32:02.683|Main thread> Paged Memory: 3,493,146,624 B
  1049. 2018-11-05 12:32:02.683|Main thread> Working Set: 3,463,958,528 B
  1050. 2018-11-05 12:32:02.683|Main thread> Virtual Memory: 4,565,127,168 B
  1051. 2018-11-05 12:32:02.683|Main thread> Peak:
  1052. 2018-11-05 12:32:02.684|Main thread> Paged Memory: 3,955,568,640 B
  1053. 2018-11-05 12:32:02.684|Main thread> Working Set: 3,898,220,544 B
  1054. 2018-11-05 12:32:02.684|Main thread> Virtual Memory: 4,864,122,880 B
  1055. 2018-11-05 12:32:02.684|Main thread> Number of Worlds: 1
  1056. 2018-11-05 12:32:02.685|Main thread> 0) RigidBodies: 114, ActiveRigidBodies: 8, CharacterRigidBodies: 6
  1057. 2018-11-05 12:32:02.685|Main thread> 0) Constraints: 0
  1058. 2018-11-05 12:33:02.698|Main thread> Process information Periodic Check:
  1059. 2018-11-05 12:33:02.699|Main thread> Managed Memory: 2,365,271,480 B
  1060. 2018-11-05 12:33:02.700|Main thread> Private Memory: 3,498,921,984 B
  1061. 2018-11-05 12:33:02.701|Main thread> Nr of Threads: 38
  1062. 2018-11-05 12:33:02.701|Main thread> Simulation Speed: 1.00
  1063. 2018-11-05 12:33:02.701|Main thread> Entity count: 127
  1064. 2018-11-05 12:33:02.701|Main thread> Player count: 1
  1065. 2018-11-05 12:33:02.701|Main thread> Current:
  1066. 2018-11-05 12:33:02.702|Main thread> Paged Memory: 3,498,921,984 B
  1067. 2018-11-05 12:33:02.702|Main thread> Working Set: 3,470,700,544 B
  1068. 2018-11-05 12:33:02.702|Main thread> Virtual Memory: 4,565,127,168 B
  1069. 2018-11-05 12:33:02.702|Main thread> Peak:
  1070. 2018-11-05 12:33:02.703|Main thread> Paged Memory: 3,955,568,640 B
  1071. 2018-11-05 12:33:02.703|Main thread> Working Set: 3,898,220,544 B
  1072. 2018-11-05 12:33:02.703|Main thread> Virtual Memory: 4,864,122,880 B
  1073. 2018-11-05 12:33:02.703|Main thread> Number of Worlds: 1
  1074. 2018-11-05 12:33:02.703|Main thread> 0) RigidBodies: 122, ActiveRigidBodies: 8, CharacterRigidBodies: 7
  1075. 2018-11-05 12:33:02.703|Main thread> 0) Constraints: 0
  1076. 2018-11-05 12:33:38.764|Main thread> Autosave initiated
  1077. 2018-11-05 12:33:38.764|Main thread> Character state: True
  1078. 2018-11-05 12:33:38.764|Main thread> IsServer: True
  1079. 2018-11-05 12:33:38.764|Main thread> MyAsyncSaving.InProgress: False
  1080. 2018-11-05 12:33:38.764|Main thread> Autosave
  1081. 2018-11-05 12:33:38.764|Main thread> Saving world - START
  1082. 2018-11-05 12:33:38.765|Main thread> Making world state snapshot.
  1083. 2018-11-05 12:33:38.765|Main thread> Process information Before snapshot.:
  1084. 2018-11-05 12:33:38.766|Main thread> Managed Memory: 2,366,725,016 B
  1085. 2018-11-05 12:33:38.767|Main thread> Private Memory: 3,496,058,880 B
  1086. 2018-11-05 12:33:38.767|Main thread> Nr of Threads: 38
  1087. 2018-11-05 12:33:38.767|Main thread> Simulation Speed: 1.00
  1088. 2018-11-05 12:33:38.767|Main thread> Entity count: 127
  1089. 2018-11-05 12:33:38.767|Main thread> Player count: 1
  1090. 2018-11-05 12:33:38.767|Main thread> Current:
  1091. 2018-11-05 12:33:38.768|Main thread> Paged Memory: 3,496,058,880 B
  1092. 2018-11-05 12:33:38.768|Main thread> Working Set: 3,469,484,032 B
  1093. 2018-11-05 12:33:38.768|Main thread> Virtual Memory: 4,565,127,168 B
  1094. 2018-11-05 12:33:38.768|Main thread> Peak:
  1095. 2018-11-05 12:33:38.769|Main thread> Paged Memory: 3,955,568,640 B
  1096. 2018-11-05 12:33:38.769|Main thread> Working Set: 3,898,220,544 B
  1097. 2018-11-05 12:33:38.769|Main thread> Virtual Memory: 4,864,122,880 B
  1098. 2018-11-05 12:33:38.773|Main thread> Process information After snapshot.:
  1099. 2018-11-05 12:33:38.774|Main thread> Managed Memory: 2,367,683,392 B
  1100. 2018-11-05 12:33:38.775|Main thread> Private Memory: 3,496,058,880 B
  1101. 2018-11-05 12:33:38.775|Main thread> Nr of Threads: 38
  1102. 2018-11-05 12:33:38.775|Main thread> Simulation Speed: 1.00
  1103. 2018-11-05 12:33:38.775|Main thread> Entity count: 127
  1104. 2018-11-05 12:33:38.775|Main thread> Player count: 1
  1105. 2018-11-05 12:33:38.775|Main thread> Current:
  1106. 2018-11-05 12:33:38.776|Main thread> Paged Memory: 3,496,058,880 B
  1107. 2018-11-05 12:33:38.776|Main thread> Working Set: 3,469,484,032 B
  1108. 2018-11-05 12:33:38.776|Main thread> Virtual Memory: 4,565,127,168 B
  1109. 2018-11-05 12:33:38.776|Main thread> Peak:
  1110. 2018-11-05 12:33:38.777|Main thread> Paged Memory: 3,955,568,640 B
  1111. 2018-11-05 12:33:38.777|Main thread> Working Set: 3,898,220,544 B
  1112. 2018-11-05 12:33:38.777|Main thread> Virtual Memory: 4,864,122,880 B
  1113. 2018-11-05 12:33:38.777|Main thread> Process information Directory cleanup:
  1114. 2018-11-05 12:33:38.778|Main thread> Managed Memory: 2,367,724,352 B
  1115. 2018-11-05 12:33:38.779|Main thread> Private Memory: 3,496,058,880 B
  1116. 2018-11-05 12:33:38.779|Main thread> Nr of Threads: 38
  1117. 2018-11-05 12:33:38.779|Main thread> Simulation Speed: 1.00
  1118. 2018-11-05 12:33:38.779|Main thread> Entity count: 127
  1119. 2018-11-05 12:33:38.779|Main thread> Player count: 1
  1120. 2018-11-05 12:33:38.779|Main thread> Current:
  1121. 2018-11-05 12:33:38.780|Main thread> Paged Memory: 3,496,058,880 B
  1122. 2018-11-05 12:33:38.780|Main thread> Working Set: 3,469,484,032 B
  1123. 2018-11-05 12:33:38.780|Main thread> Virtual Memory: 4,565,127,168 B
  1124. 2018-11-05 12:33:38.780|Main thread> Peak:
  1125. 2018-11-05 12:33:38.781|Main thread> Paged Memory: 3,955,568,640 B
  1126. 2018-11-05 12:33:38.781|Main thread> Working Set: 3,898,220,544 B
  1127. 2018-11-05 12:33:38.781|Main thread> Virtual Memory: 4,864,122,880 B
  1128. 2018-11-05 12:33:38.781|Main thread> Saving world - END
  1129. 2018-11-05 12:33:38.781|Worker Logic 0> Session snapshot save - START
  1130. 2018-11-05 12:33:38.782|Worker Logic 0> Checking file access for files in target dir.
  1131. 2018-11-05 12:33:38.783|Worker Logic 0> Cleaning up old save.
  1132. 2018-11-05 12:33:38.783|Worker Logic 0> Saving snapshot files to drive.
  1133. 2018-11-05 12:33:38.836|Worker Logic 0> Core Data success: True
  1134. 2018-11-05 12:33:38.841|Worker Logic 0> Voxel success: True
  1135. 2018-11-05 12:33:38.841|Worker Logic 0> SaveLastSessionInfo success: True
  1136. 2018-11-05 12:33:38.841|Worker Logic 0> Saving success: True
  1137. 2018-11-05 12:33:38.841|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1138. 2018-11-05 12:33:38.847|Worker Logic 0> Making backup.
  1139. 2018-11-05 12:33:38.856|Worker Logic 0> Session snapshot save - END
  1140. 2018-11-05 12:34:02.713|Main thread> Process information Periodic Check:
  1141. 2018-11-05 12:34:02.714|Main thread> Managed Memory: 2,370,116,784 B
  1142. 2018-11-05 12:34:02.715|Main thread> Private Memory: 3,497,107,456 B
  1143. 2018-11-05 12:34:02.715|Main thread> Nr of Threads: 38
  1144. 2018-11-05 12:34:02.715|Main thread> Simulation Speed: 1.00
  1145. 2018-11-05 12:34:02.715|Main thread> Entity count: 127
  1146. 2018-11-05 12:34:02.715|Main thread> Player count: 1
  1147. 2018-11-05 12:34:02.715|Main thread> Current:
  1148. 2018-11-05 12:34:02.716|Main thread> Paged Memory: 3,497,107,456 B
  1149. 2018-11-05 12:34:02.716|Main thread> Working Set: 3,471,306,752 B
  1150. 2018-11-05 12:34:02.716|Main thread> Virtual Memory: 4,565,127,168 B
  1151. 2018-11-05 12:34:02.716|Main thread> Peak:
  1152. 2018-11-05 12:34:02.716|Main thread> Paged Memory: 3,955,568,640 B
  1153. 2018-11-05 12:34:02.716|Main thread> Working Set: 3,898,220,544 B
  1154. 2018-11-05 12:34:02.716|Main thread> Virtual Memory: 4,864,122,880 B
  1155. 2018-11-05 12:34:02.717|Main thread> Number of Worlds: 1
  1156. 2018-11-05 12:34:02.717|Main thread> 0) RigidBodies: 123, ActiveRigidBodies: 8, CharacterRigidBodies: 7
  1157. 2018-11-05 12:34:02.717|Main thread> 0) Constraints: 0
  1158. 2018-11-05 12:35:02.728|Main thread> Process information Periodic Check:
  1159. 2018-11-05 12:35:02.729|Main thread> Managed Memory: 2,367,692,616 B
  1160. 2018-11-05 12:35:02.730|Main thread> Private Memory: 3,498,336,256 B
  1161. 2018-11-05 12:35:02.730|Main thread> Nr of Threads: 37
  1162. 2018-11-05 12:35:02.730|Main thread> Simulation Speed: 1.00
  1163. 2018-11-05 12:35:02.730|Main thread> Entity count: 127
  1164. 2018-11-05 12:35:02.730|Main thread> Player count: 1
  1165. 2018-11-05 12:35:02.730|Main thread> Current:
  1166. 2018-11-05 12:35:02.731|Main thread> Paged Memory: 3,498,336,256 B
  1167. 2018-11-05 12:35:02.731|Main thread> Working Set: 3,473,006,592 B
  1168. 2018-11-05 12:35:02.731|Main thread> Virtual Memory: 4,560,932,864 B
  1169. 2018-11-05 12:35:02.731|Main thread> Peak:
  1170. 2018-11-05 12:35:02.732|Main thread> Paged Memory: 3,955,568,640 B
  1171. 2018-11-05 12:35:02.732|Main thread> Working Set: 3,898,220,544 B
  1172. 2018-11-05 12:35:02.732|Main thread> Virtual Memory: 4,864,122,880 B
  1173. 2018-11-05 12:35:02.732|Main thread> Number of Worlds: 1
  1174. 2018-11-05 12:35:02.733|Main thread> 0) RigidBodies: 126, ActiveRigidBodies: 8, CharacterRigidBodies: 7
  1175. 2018-11-05 12:35:02.733|Main thread> 0) Constraints: 0
  1176. 2018-11-05 12:35:23.413|Worker Logic 0> Loading available saves - START
  1177. 2018-11-05 12:35:23.414|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169'
  1178. 2018-11-05 12:35:23.419|Worker Logic 0> Loading available saves - END
  1179. 2018-11-05 12:35:32.826|Main thread> MySession::Unload START
  1180. 2018-11-05 12:35:32.826|Main thread> AutoSaveInMinutes: 5
  1181. 2018-11-05 12:35:32.826|Main thread> MySandboxGame.IsDedicated: False
  1182. 2018-11-05 12:35:32.826|Main thread> IsServer: True
  1183. 2018-11-05 12:35:32.841|Main thread> MyConfig.Save() - START
  1184. 2018-11-05 12:35:32.842|Main thread> Path: C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  1185. 2018-11-05 12:35:32.842|Main thread> RotationHints: False
  1186. 2018-11-05 12:35:32.842|Main thread> GraphicsRenderer: DirectX 11
  1187. 2018-11-05 12:35:32.842|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  1188. 2018-11-05 12:35:32.842|Main thread> Language: 0
  1189. 2018-11-05 12:35:32.842|Main thread> ControlsJoystickName: Disabled
  1190. 2018-11-05 12:35:32.842|Main thread> GameVersion: 0.6.4.5493715
  1191. 2018-11-05 12:35:32.842|Main thread> FirstTimeRun: False
  1192. 2018-11-05 12:35:32.842|Main thread> GDPRConsent: True
  1193. 2018-11-05 12:35:32.842|Main thread> GDPRConsent_Sent: True
  1194. 2018-11-05 12:35:32.842|Main thread> CubeBuilderBuildingMode: 0
  1195. 2018-11-05 12:35:32.842|Main thread> AnimatedRotation: True
  1196. 2018-11-05 12:35:32.842|Main thread> ShowCrosshair: True
  1197. 2018-11-05 12:35:32.842|Main thread> InteractionHint: 2
  1198. 2018-11-05 12:35:32.842|Main thread> Tutorial: 2
  1199. 2018-11-05 12:35:32.842|Main thread> CompressSaveGames: False
  1200. 2018-11-05 12:35:32.842|Main thread> ShowPlayerNamesOnHud: True
  1201. 2018-11-05 12:35:32.842|Main thread> ReleasingAltResetsCamera: False
  1202. 2018-11-05 12:35:32.842|Main thread> WorkerThreads: 6
  1203. 2018-11-05 12:35:32.842|Main thread> MutedPlayers:
  1204. 2018-11-05 12:35:32.842|Main thread> MinimalHud: False
  1205. 2018-11-05 12:35:32.842|Main thread> GameVolume: 1
  1206. 2018-11-05 12:35:32.842|Main thread> MusicVolume: 0.3548672
  1207. 2018-11-05 12:35:32.843|Main thread> VoiceChatVolume: 1
  1208. 2018-11-05 12:35:32.843|Main thread> HudWarnings: True
  1209. 2018-11-05 12:35:32.843|Main thread> VoiceChat: True
  1210. 2018-11-05 12:35:32.843|Main thread> EnableMuteWhenNotInFocus: True
  1211. 2018-11-05 12:35:32.843|Main thread> EnableDynamicMusic: True
  1212. 2018-11-05 12:35:32.843|Main thread> VideoAdapter: 0
  1213. 2018-11-05 12:35:32.843|Main thread> ScreenWidth: 1920
  1214. 2018-11-05 12:35:32.843|Main thread> ScreenHeight: 1080
  1215. 2018-11-05 12:35:32.843|Main thread> RefreshRate: 60000
  1216. 2018-11-05 12:35:32.843|Main thread> WindowMode: 1
  1217. 2018-11-05 12:35:32.843|Main thread> VerticalSync: False
  1218. 2018-11-05 12:35:32.843|Main thread> FieldOfView: 70
  1219. 2018-11-05 12:35:32.843|Main thread> VegetationViewDistance: 320
  1220. 2018-11-05 12:35:32.843|Main thread> GrassDensity: 0.5
  1221. 2018-11-05 12:35:32.843|Main thread> GrassDistance: 150
  1222. 2018-11-05 12:35:32.843|Main thread> TerrainLodQuality: 1
  1223. 2018-11-05 12:35:32.843|Main thread> ShadingQuality: 2
  1224. 2018-11-05 12:35:32.843|Main thread> ModelQuality: 1
  1225. 2018-11-05 12:35:32.843|Main thread> LowMemSwitchToLow: 0
  1226. 2018-11-05 12:35:32.843|Main thread> ShadowMapResolution: 1
  1227. 2018-11-05 12:35:32.843|Main thread> AnisotropicFiltering: 1
  1228. 2018-11-05 12:35:32.843|Main thread> UIChatPosition: {X:-0.1583334 Y:0.6983333}
  1229. 2018-11-05 12:35:32.863|Main thread> MyConfig.Save() - END
  1230. 2018-11-05 12:35:32.874|Main thread> Voxels loaded with loaded session.
  1231. 2018-11-05 12:35:33.167|Main thread> Network readers disposed
  1232. 2018-11-05 12:35:33.172|Main thread> Network readers disposed
  1233. 2018-11-05 12:35:33.186|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  1234. 2018-11-05 12:35:34.100|Main thread> MyDefinitionManager.LoadScenarios() - START
  1235. 2018-11-05 12:35:34.135|Main thread> Loading scenarios
  1236. 2018-11-05 12:35:34.135|Main thread> MyDefinitionManager.LoadScenarios() - END
  1237. 2018-11-05 12:35:34.135|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  1238. 2018-11-05 12:35:34.135|Main thread> MyAudio.UnloadData - START
  1239. 2018-11-05 12:35:34.139|Main thread> MyAudio.UnloadData - END
  1240. 2018-11-05 12:35:34.139|Main thread> MyAudio.LoadData - START
  1241. 2018-11-05 12:35:34.153|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  1242. 2018-11-05 12:35:34.154|Main thread> MyAudio.LoadData - END
  1243. 2018-11-05 12:35:34.449|Main thread> MySession::Unload END
  1244. 2018-11-05 12:35:34.451|Worker Logic 0> Loading available saves - START
  1245. 2018-11-05 12:35:34.452|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169'
  1246. 2018-11-05 12:35:34.455|Worker Logic 0> Loading available saves - END
  1247. 2018-11-05 12:35:50.550|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
  1248. 2018-11-05 12:35:50.706|Main thread> Query successful.
  1249. 2018-11-05 12:35:50.706|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
  1250. 2018-11-05 12:35:50.706|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
  1251. 2018-11-05 12:35:50.855|Main thread> Query successful.
  1252. 2018-11-05 12:35:50.855|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
  1253. 2018-11-05 12:35:50.857|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  1254. 2018-11-05 12:35:50.858|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  1255. 2018-11-05 12:35:50.860|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  1256. 2018-11-05 12:35:50.860|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  1257. 2018-11-05 12:35:51.053|Main thread> Mod query successful
  1258. 2018-11-05 12:35:51.053|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 3 items
  1259. 2018-11-05 12:35:51.053|Main thread> Mod query successful
  1260. 2018-11-05 12:35:51.053|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  1261. 2018-11-05 12:35:51.054|Main thread> Mod query successful
  1262. 2018-11-05 12:35:51.054|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  1263. 2018-11-05 12:35:51.055|Main thread> Mod query successful
  1264. 2018-11-05 12:35:51.055|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  1265. 2018-11-05 12:35:51.237|Main thread> Mod query successful
  1266. 2018-11-05 12:35:51.237|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  1267. 2018-11-05 12:35:51.238|Main thread> Mod query successful
  1268. 2018-11-05 12:35:51.240|Main thread> Mod query successful
  1269. 2018-11-05 12:35:51.240|Main thread> Mod query successful
  1270. 2018-11-05 12:35:51.437|Main thread> Mod query successful
  1271. 2018-11-05 12:35:52.777|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  1272. 2018-11-05 12:35:52.779|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  1273. 2018-11-05 12:35:52.780|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  1274. 2018-11-05 12:35:52.781|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  1275. 2018-11-05 12:35:52.960|Main thread> Mod query successful
  1276. 2018-11-05 12:35:52.960|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 3 items
  1277. 2018-11-05 12:35:52.961|Main thread> Mod query successful
  1278. 2018-11-05 12:35:52.961|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  1279. 2018-11-05 12:35:52.962|Main thread> Mod query successful
  1280. 2018-11-05 12:35:52.962|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  1281. 2018-11-05 12:35:52.962|Main thread> Mod query successful
  1282. 2018-11-05 12:35:52.962|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  1283. 2018-11-05 12:35:53.111|Main thread> Mod query successful
  1284. 2018-11-05 12:35:53.111|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  1285. 2018-11-05 12:35:53.145|Main thread> Mod query successful
  1286. 2018-11-05 12:35:53.146|Main thread> Mod query successful
  1287. 2018-11-05 12:35:53.146|Main thread> Mod query successful
  1288. 2018-11-05 12:35:53.295|Main thread> Mod query successful
  1289. 2018-11-05 12:35:55.756|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  1290. 2018-11-05 12:35:55.758|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  1291. 2018-11-05 12:35:55.759|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  1292. 2018-11-05 12:35:55.760|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  1293. 2018-11-05 12:35:55.906|Main thread> Mod query successful
  1294. 2018-11-05 12:35:55.906|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 3 items
  1295. 2018-11-05 12:35:55.907|Main thread> Mod query successful
  1296. 2018-11-05 12:35:55.907|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  1297. 2018-11-05 12:35:55.907|Main thread> Mod query successful
  1298. 2018-11-05 12:35:55.908|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  1299. 2018-11-05 12:35:55.909|Main thread> Mod query successful
  1300. 2018-11-05 12:35:55.909|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  1301. 2018-11-05 12:35:56.042|Main thread> Mod query successful
  1302. 2018-11-05 12:35:56.042|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  1303. 2018-11-05 12:35:56.043|Main thread> Mod query successful
  1304. 2018-11-05 12:35:56.043|Main thread> Mod query successful
  1305. 2018-11-05 12:35:56.044|Main thread> Mod query successful
  1306. 2018-11-05 12:35:56.191|Main thread> Mod query successful
  1307. 2018-11-05 12:35:57.731|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  1308. 2018-11-05 12:35:57.734|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
  1309. 2018-11-05 12:35:57.736|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  1310. 2018-11-05 12:35:57.736|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  1311. 2018-11-05 12:35:57.915|Main thread> Mod query successful
  1312. 2018-11-05 12:35:57.915|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 3 items
  1313. 2018-11-05 12:35:57.915|Main thread> Mod query successful
  1314. 2018-11-05 12:35:57.915|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
  1315. 2018-11-05 12:35:57.916|Main thread> Mod query successful
  1316. 2018-11-05 12:35:57.916|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  1317. 2018-11-05 12:35:57.917|Main thread> Mod query successful
  1318. 2018-11-05 12:35:57.917|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
  1319. 2018-11-05 12:35:58.066|Main thread> Mod query successful
  1320. 2018-11-05 12:35:58.066|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
  1321. 2018-11-05 12:35:58.150|Main thread> Mod query successful
  1322. 2018-11-05 12:35:58.150|Main thread> Mod query successful
  1323. 2018-11-05 12:35:58.151|Main thread> Mod query successful
  1324. 2018-11-05 12:35:58.250|Main thread> Mod query successful
  1325. 2018-11-05 12:36:00.358|Main thread> StartNewSandbox - Start
  1326. 2018-11-05 12:36:00.374|Worker Logic 0> Downloading world mods - START
  1327. 2018-11-05 12:36:00.375|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 3 items
  1328. 2018-11-05 12:36:00.610|Main thread> Mod query successful
  1329. 2018-11-05 12:36:00.610|Worker Logic 0> Downloading world mods - END
  1330. 2018-11-05 12:36:00.611|Worker Logic 0> Up to date mod: Id = 1544004084, title = 'Ignusitana'
  1331. 2018-11-05 12:36:00.612|Worker Logic 2> Up to date mod: Id = 1517509239, title = 'Clear Waters'
  1332. 2018-11-05 12:36:00.612|Worker Logic 1> Up to date mod: Id = 1503751972, title = 'Water in Medieval Engineers'
  1333. 2018-11-05 12:36:00.612|Worker Logic 0> Mod download time: 0.00 seconds
  1334. 2018-11-05 12:36:00.626|Main thread> StartNewSandbox - End
  1335. 2018-11-05 12:36:00.943|Main thread> Starting world Safe Area Start 2018-11-05 00:35
  1336. 2018-11-05 12:36:01.150|Main thread> Process information Session Start:
  1337. 2018-11-05 12:36:01.153|Main thread> Managed Memory: 1,465,808,376 B
  1338. 2018-11-05 12:36:01.154|Main thread> Private Memory: 3,154,845,696 B
  1339. 2018-11-05 12:36:01.154|Main thread> Nr of Threads: 41
  1340. 2018-11-05 12:36:01.155|Main thread> Simulation Speed: 1.00
  1341. 2018-11-05 12:36:01.155|Main thread> Current:
  1342. 2018-11-05 12:36:01.155|Main thread> Paged Memory: 3,154,845,696 B
  1343. 2018-11-05 12:36:01.155|Main thread> Working Set: 3,004,276,736 B
  1344. 2018-11-05 12:36:01.155|Main thread> Virtual Memory: 4,177,666,048 B
  1345. 2018-11-05 12:36:01.155|Main thread> Peak:
  1346. 2018-11-05 12:36:01.156|Main thread> Paged Memory: 3,955,568,640 B
  1347. 2018-11-05 12:36:01.156|Main thread> Working Set: 3,898,220,544 B
  1348. 2018-11-05 12:36:01.156|Main thread> Virtual Memory: 4,864,122,880 B
  1349. 2018-11-05 12:36:01.308|Main thread> Finished loading stage Initializing session, elapsed time: 0.1520087 seconds
  1350. 2018-11-05 12:36:01.308|Main thread> Finished loading stage Initializing session, elapsed time: 0.1520087 seconds
  1351. 2018-11-05 12:36:01.308|Main thread> MyModManager.LoadData() - START
  1352. 2018-11-05 12:36:01.309|Main thread> Loading mod: Water in Medieval Engineers
  1353. 2018-11-05 12:36:02.284|Main thread> Mod Script Assembly loaded: Water in Medieval Engineers_1503751972_04ab945e-6fb0-480f-a1c1-1e1008b28069, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  1354. 2018-11-05 12:36:02.284|Main thread> Loading mod: Clear Waters
  1355. 2018-11-05 12:36:02.285|Main thread> Loading mod: Ignusitana
  1356. 2018-11-05 12:36:02.967|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_ControllableDrum, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1357. 2018-11-05 12:36:02.970|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1358. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1359. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1360. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1361. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1362. 2018-11-05 12:36:02.970|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_ControllableDrum, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1363. 2018-11-05 12:36:02.971|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1364. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1365. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1366. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1367. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1368. 2018-11-05 12:36:02.977|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_ControllableDrumDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1369. 2018-11-05 12:36:02.977|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1370. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1371. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1372. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1373. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1374. 2018-11-05 12:36:02.977|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_ControllableDrumDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1375. 2018-11-05 12:36:02.977|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1376. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1377. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1378. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1379. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1380. 2018-11-05 12:36:02.978|Main thread> Error: While indexing type Pax.Water.MyPAX_ControllableDrum, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
  1381. 2018-11-05 12:36:02.978|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1382. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1383. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1384. at VRage.Network.MyTypeTable.Register(Type type)
  1385. at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
  1386. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1387. 2018-11-05 12:36:02.982|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_FishingNet, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1388. 2018-11-05 12:36:02.982|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1389. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1390. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1391. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1392. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1393. 2018-11-05 12:36:02.982|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_FishingNet, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1394. 2018-11-05 12:36:02.982|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1395. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1396. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1397. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1398. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1399. 2018-11-05 12:36:02.994|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_FishingNetDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1400. 2018-11-05 12:36:02.994|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1401. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1402. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1403. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1404. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1405. 2018-11-05 12:36:02.994|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_FishingNetDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1406. 2018-11-05 12:36:02.994|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1407. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1408. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1409. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1410. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1411. 2018-11-05 12:36:03.000|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_GridPickupProtectionAnchor, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1412. 2018-11-05 12:36:03.000|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1413. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1414. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1415. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1416. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1417. 2018-11-05 12:36:03.001|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_GridPickupProtectionAnchor, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1418. 2018-11-05 12:36:03.001|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1419. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1420. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1421. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1422. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1423. 2018-11-05 12:36:03.008|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_GridPickupProtectionAnchorDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1424. 2018-11-05 12:36:03.008|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1425. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1426. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1427. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1428. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1429. 2018-11-05 12:36:03.008|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_GridPickupProtectionAnchorDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1430. 2018-11-05 12:36:03.008|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1431. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1432. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1433. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1434. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1435. 2018-11-05 12:36:03.009|Main thread> Error: While indexing type Pax.Water.MyPAX_GridPickupProtectionAnchor, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
  1436. 2018-11-05 12:36:03.009|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1437. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1438. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1439. at VRage.Network.MyTypeTable.Register(Type type)
  1440. at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
  1441. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1442. 2018-11-05 12:36:03.013|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RopeLadder, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1443. 2018-11-05 12:36:03.013|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1444. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1445. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1446. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1447. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1448. 2018-11-05 12:36:03.013|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RopeLadder, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1449. 2018-11-05 12:36:03.013|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1450. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1451. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1452. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1453. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1454. 2018-11-05 12:36:03.020|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RopeLadderDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1455. 2018-11-05 12:36:03.020|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1456. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1457. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1458. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1459. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1460. 2018-11-05 12:36:03.020|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RopeLadderDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1461. 2018-11-05 12:36:03.020|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1462. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1463. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1464. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1465. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1466. 2018-11-05 12:36:03.021|Main thread> Error: While indexing type Pax.Water.MyPAX_RopeLadder, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
  1467. 2018-11-05 12:36:03.021|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1468. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1469. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1470. at VRage.Network.MyTypeTable.Register(Type type)
  1471. at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
  1472. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1473. 2018-11-05 12:36:03.025|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_Rudder, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1474. 2018-11-05 12:36:03.025|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1475. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1476. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1477. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1478. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1479. 2018-11-05 12:36:03.025|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_Rudder, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1480. 2018-11-05 12:36:03.025|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1481. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1482. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1483. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1484. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1485. 2018-11-05 12:36:03.032|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RudderDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1486. 2018-11-05 12:36:03.032|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1487. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1488. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1489. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1490. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1491. 2018-11-05 12:36:03.032|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RudderDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1492. 2018-11-05 12:36:03.032|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1493. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1494. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1495. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1496. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1497. 2018-11-05 12:36:03.037|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WaterSplash, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1498. 2018-11-05 12:36:03.038|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1499. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1500. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1501. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1502. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1503. 2018-11-05 12:36:03.038|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WaterSplash, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1504. 2018-11-05 12:36:03.038|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1505. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1506. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1507. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1508. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1509. 2018-11-05 12:36:03.047|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WaterSplashDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1510. 2018-11-05 12:36:03.047|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1511. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1512. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1513. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1514. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1515. 2018-11-05 12:36:03.047|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WaterSplashDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1516. 2018-11-05 12:36:03.047|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1517. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1518. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1519. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1520. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1521. 2018-11-05 12:36:03.048|Main thread> Error: While indexing type Pax.Water.MyPAX_WaterSplash, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
  1522. 2018-11-05 12:36:03.048|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1523. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1524. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1525. at VRage.Network.MyTypeTable.Register(Type type)
  1526. at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
  1527. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1528. 2018-11-05 12:36:03.054|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WhaleAI, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1529. 2018-11-05 12:36:03.054|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1530. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1531. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1532. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1533. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1534. 2018-11-05 12:36:03.054|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WhaleAI, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1535. 2018-11-05 12:36:03.054|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1536. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1537. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1538. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1539. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1540. 2018-11-05 12:36:03.060|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WhaleAIDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1541. 2018-11-05 12:36:03.060|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1542. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1543. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1544. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1545. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1546. 2018-11-05 12:36:03.060|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WhaleAIDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1547. 2018-11-05 12:36:03.060|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1548. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1549. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1550. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1551. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1552. 2018-11-05 12:36:03.062|Main thread> Error: While indexing type Pax.Water.MyPAX_WhaleAI, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
  1553. 2018-11-05 12:36:03.062|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1554. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1555. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1556. at VRage.Network.MyTypeTable.Register(Type type)
  1557. at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
  1558. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1559. 2018-11-05 12:36:03.066|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindSail, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1560. 2018-11-05 12:36:03.066|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1561. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1562. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1563. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1564. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1565. 2018-11-05 12:36:03.066|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindSail, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1566. 2018-11-05 12:36:03.066|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1567. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1568. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1569. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1570. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1571. 2018-11-05 12:36:03.072|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindSailDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1572. 2018-11-05 12:36:03.072|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1573. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1574. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1575. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1576. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1577. 2018-11-05 12:36:03.072|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindSailDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1578. 2018-11-05 12:36:03.072|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1579. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1580. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1581. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1582. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1583. 2018-11-05 12:36:03.073|Main thread> Error: While indexing type Pax.Water.MyPAX_WindSail, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
  1584. 2018-11-05 12:36:03.073|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1585. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1586. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1587. at VRage.Network.MyTypeTable.Register(Type type)
  1588. at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
  1589. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1590. 2018-11-05 12:36:03.077|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindVane, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1591. 2018-11-05 12:36:03.077|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1592. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1593. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1594. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1595. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1596. 2018-11-05 12:36:03.077|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindVane, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1597. 2018-11-05 12:36:03.077|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1598. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1599. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1600. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1601. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1602. 2018-11-05 12:36:03.083|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindVaneDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
  1603. 2018-11-05 12:36:03.083|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1604. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1605. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1606. at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
  1607. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1608. 2018-11-05 12:36:03.083|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindVaneDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
  1609. 2018-11-05 12:36:03.083|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1610. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1611. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1612. at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
  1613. at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
  1614. 2018-11-05 12:36:03.084|Main thread> Mod Script Assembly loaded: Ignusitana_1544004084_943530fe-0d45-424f-b0d1-ae1c8a6bfff2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  1615. 2018-11-05 12:36:03.112|Main thread> Error: While Processing metadata in indexer VRage.Network.MyTypeTable.
  1616. 2018-11-05 12:36:03.112|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
  1617. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  1618. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  1619. at VRage.Network.MyTypeTable.Register(Type type)
  1620. at VRage.Network.MyTypeTable.Process()
  1621. at VRage.Meta.MyMetadataContext.FinishBatch()
  1622. 2018-11-05 12:36:03.112|Main thread> Finished loading mods.
  1623. 2018-11-05 12:36:03.112|Main thread> MyModManager.LoadData() - END
  1624. 2018-11-05 12:36:03.112|Main thread> MyDefinitionManager.LoadData() - START
  1625. 2018-11-05 12:36:03.117|Main thread> List of used mods (3) - START
  1626. 2018-11-05 12:36:03.117|Main thread> Id = '1503751972', Name = 'Water in Medieval Engineers'
  1627. 2018-11-05 12:36:03.117|Main thread> Id = '1517509239', Name = 'Clear Waters'
  1628. 2018-11-05 12:36:03.117|Main thread> Id = '1544004084', Name = 'Ignusitana'
  1629. 2018-11-05 12:36:03.117|Main thread> List of used mods - END
  1630. 2018-11-05 12:36:03.293|Main thread> Error: Environment\ProceduralEnvironmentsEarthSecond.sbc, Checksum mismatch.
  1631. 2018-11-05 12:36:03.294|Main thread> Error: PlanetGeneratorDefinitions\EarthSecond.sbc, Checksum mismatch.
  1632. 2018-11-05 12:36:03.298|Main thread> Error: Planets\Terra.sbc, Checksum mismatch.
  1633. 2018-11-05 12:36:03.300|Main thread> Error: TransparentMaterials.sbc, Checksum mismatch.
  1634. 2018-11-05 12:36:03.381|Main thread> Error: VoxelMaterials.sbc, Checksum mismatch.
  1635. 2018-11-05 12:36:03.395|Main thread> Error: Environment\ProceduralEnvironmentsEarthSecond.sbc, Checksum mismatch.
  1636. 2018-11-05 12:36:03.396|Main thread> Error: PlanetGeneratorDefinitions\EarthSecond.sbc, Checksum mismatch.
  1637. 2018-11-05 12:36:03.400|Main thread> Error: PlanetGeneratorDefinitions\Featureless.sbc, Checksum mismatch.
  1638. 2018-11-05 12:36:03.401|Main thread> Error: Planets\Terra.sbc, Checksum mismatch.
  1639. 2018-11-05 12:36:03.402|Main thread> Error: WorldInteraction\Mining.sbc, Checksum mismatch.
  1640. 2018-11-05 12:36:04.186|Main thread> MyAudio.UnloadData - START
  1641. 2018-11-05 12:36:04.191|Main thread> MyAudio.UnloadData - END
  1642. 2018-11-05 12:36:04.191|Main thread> MyAudio.LoadData - START
  1643. 2018-11-05 12:36:04.210|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  1644. 2018-11-05 12:36:04.595|Main thread> MyAudio.LoadData - END
  1645. 2018-11-05 12:36:04.596|Main thread> MyDefinitionManager.LoadScenarios() - START
  1646. 2018-11-05 12:36:04.647|Main thread> Loading scenarios
  1647. 2018-11-05 12:36:04.647|Main thread> MyDefinitionManager.LoadScenarios() - END
  1648. 2018-11-05 12:36:04.647|Main thread> MyDefinitionManager.LoadData() - END
  1649. 2018-11-05 12:36:04.647|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  1650. 2018-11-05 12:36:04.647|Main thread> Finished loading stage Loading definitions, elapsed time: 1.5350878 seconds
  1651. 2018-11-05 12:36:04.647|Main thread> Finished loading stage Loading definitions, elapsed time: 1.5350878 seconds
  1652. 2018-11-05 12:36:04.647|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  1653. 2018-11-05 12:36:04.656|Main thread> MyTransparentGeometry.LoadData - START
  1654. 2018-11-05 12:36:05.687|Main thread> MyLights.LoadData() - START
  1655. 2018-11-05 12:36:05.689|Main thread> MyLights.LoadData() - END
  1656. 2018-11-05 12:36:05.766|Main thread> Finished loading stage Loading session components, elapsed time: 1.119064 seconds
  1657. 2018-11-05 12:36:05.766|Main thread> Finished loading stage Loading session components, elapsed time: 1.119064 seconds
  1658. 2018-11-05 12:36:08.316|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  1659. 2018-11-05 12:36:10.770|Main thread> Model Models\Cubes\Small\Oven.mwm - Unable to load collision geometry from file, default collision will be used !
  1660. 2018-11-05 12:36:13.123|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  1661. 2018-11-05 12:36:13.228|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  1662. 2018-11-05 12:36:13.235|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  1663. 2018-11-05 12:36:13.277|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  1664. 2018-11-05 12:36:13.280|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  1665. 2018-11-05 12:36:13.282|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  1666. 2018-11-05 12:36:13.361|Main thread> Finished loading stage Loading models, elapsed time: 7.5954345 seconds
  1667. 2018-11-05 12:36:13.361|Main thread> Finished loading stage Loading models, elapsed time: 7.5954345 seconds
  1668. 2018-11-05 12:36:13.361|Main thread> Finished loading stage Loading data, elapsed time: 12.0536895 seconds
  1669. 2018-11-05 12:36:13.361|Main thread> Finished loading stage Loading data, elapsed time: 12.0536895 seconds
  1670. 2018-11-05 12:36:13.361|Main thread> MyWorldGenerator.GenerateWorld - START
  1671. 2018-11-05 12:36:13.813|Main thread> Loading voxel storage from file 'C:\Games\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
  1672. 2018-11-05 12:36:14.971|Main thread> Could not load voxel material Rock_moss
  1673. 2018-11-05 12:36:14.971|Main thread> Could not load voxel material Rock_moss
  1674. 2018-11-05 12:36:15.568|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  1675. 2018-11-05 12:36:15.926|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  1676. 2018-11-05 12:36:17.637|Main thread> Finished loading stage Loading 93 objects, elapsed time: 3.8242187 seconds
  1677. 2018-11-05 12:36:17.637|Main thread> Finished loading stage Loading 93 objects, elapsed time: 3.8242187 seconds
  1678. 2018-11-05 12:36:17.637|Main thread> MyWorldGenerator.GenerateWorld - END
  1679. 2018-11-05 12:36:17.637|Main thread> Finished loading stage Loading planet, elapsed time: 4.2752445 seconds
  1680. 2018-11-05 12:36:17.637|Main thread> Finished loading stage Loading planet, elapsed time: 4.2752445 seconds
  1681. 2018-11-05 12:36:17.638|Main thread> MySession.Static.LogSettings - START
  1682. 2018-11-05 12:36:17.639|Main thread> Name = Safe Area Start 2018-11-05 00:35
  1683. 2018-11-05 12:36:17.639|Main thread> Description =
  1684. 2018-11-05 12:36:17.639|Main thread> InGameTime = 01/01/0001 00:00:00
  1685. 2018-11-05 12:36:17.639|Main thread> Scenario = Safe Area Start
  1686. 2018-11-05 12:36:17.639|Main thread> Password =
  1687. 2018-11-05 12:36:17.639|Main thread> CurrentPath = C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169\Safe Area Start 2018-11-05 0035
  1688. 2018-11-05 12:36:17.639|Main thread> WorkshopId =
  1689. 2018-11-05 12:36:17.639|Main thread> CameraController = null:Camera 1st - DefaultFirstPerson
  1690. 2018-11-05 12:36:17.640|Main thread> ThumbPath = C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169\Safe Area Start 2018-11-05 0035\thumb.jpg
  1691. 2018-11-05 12:36:17.640|Main thread> Settings:
  1692. 2018-11-05 12:36:17.640|Main thread> AI - Hostile AI Enabled = True
  1693. 2018-11-05 12:36:17.640|Main thread> AI - Maximum = 10
  1694. 2018-11-05 12:36:17.640|Main thread> Decay - Abandoned Grid Decay Time (Hours) = 168
  1695. 2018-11-05 12:36:17.640|Main thread> Decay - Resource Decay Time (Seconds) = 300
  1696. 2018-11-05 12:36:17.640|Main thread> Decay - Ruin = True
  1697. 2018-11-05 12:36:17.640|Main thread> Fast Travel - Enabled = True
  1698. 2018-11-05 12:36:17.640|Main thread> Fast Travel - Limitations = True
  1699. 2018-11-05 12:36:17.640|Main thread> Maximum Fracture Pieces = 50
  1700. 2018-11-05 12:36:17.640|Main thread> Auto-Save Time (Minutes) = 5
  1701. 2018-11-05 12:36:17.640|Main thread> Cut, Copy and Paste = True
  1702. 2018-11-05 12:36:17.640|Main thread> Days per season = 4
  1703. 2018-11-05 12:36:17.640|Main thread> Destructible blocks = True
  1704. 2018-11-05 12:36:17.640|Main thread> Enable 3rd person view = True
  1705. 2018-11-05 12:36:17.640|Main thread> Enable Sun Rotation = True
  1706. 2018-11-05 12:36:17.640|Main thread> Enable voxel destruction = True
  1707. 2018-11-05 12:36:17.641|Main thread> Game Mode = Survival
  1708. 2018-11-05 12:36:17.641|Main thread> Inventory size multiplier = 1
  1709. 2018-11-05 12:36:17.641|Main thread> Maximum Backup Saves = 5
  1710. 2018-11-05 12:36:17.641|Main thread> Maximum Floating Objects = 64
  1711. 2018-11-05 12:36:17.641|Main thread> Maximum Players = 4
  1712. 2018-11-05 12:36:17.641|Main thread> Maximum Solar Altitude = 0.41
  1713. 2018-11-05 12:36:17.641|Main thread> Serverside Chat Logging = True
  1714. 2018-11-05 12:36:17.641|Main thread> Show player names on HUD = True
  1715. 2018-11-05 12:36:17.641|Main thread> Spectator = False
  1716. 2018-11-05 12:36:17.641|Main thread> Structural Integrity = True
  1717. 2018-11-05 12:36:17.641|Main thread> Sun rotation interval = 120
  1718. 2018-11-05 12:36:17.641|Main thread> View distance = 2600
  1719. 2018-11-05 12:36:17.641|Main thread> MySession.Static.LogSettings - END
  1720. 2018-11-05 12:36:17.641|Main thread> Finished loading stage Loading character data, elapsed time: 0.0040002 seconds
  1721. 2018-11-05 12:36:17.641|Main thread> Finished loading stage Loading character data, elapsed time: 0.0040002 seconds
  1722. 2018-11-05 12:36:17.641|Main thread> Setting update order on PAX_WaterSurface to NoUpdate
  1723. 2018-11-05 12:36:17.641|Main thread> Setting update order on PAX_WaterSurface to NoUpdate
  1724. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  1725. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  1726. 2018-11-05 12:36:17.641|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  1727. 2018-11-05 12:36:17.641|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  1728. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyDestructionData to AfterSimulation
  1729. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyPhysics to Simulation
  1730. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  1731. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyLights to NoUpdate
  1732. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  1733. 2018-11-05 12:36:17.641|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  1734. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  1735. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  1736. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  1737. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  1738. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  1739. 2018-11-05 12:36:17.641|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  1740. 2018-11-05 12:36:17.641|Main thread> Setting update order on MySoundSystem to Simulation
  1741. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  1742. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyDamageSystem to NoUpdate
  1743. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  1744. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  1745. 2018-11-05 12:36:17.641|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  1746. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
  1747. 2018-11-05 12:36:17.641|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  1748. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  1749. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  1750. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyHud to BeforeSimulation
  1751. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  1752. 2018-11-05 12:36:17.641|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  1753. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  1754. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  1755. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  1756. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  1757. 2018-11-05 12:36:17.642|Main thread> Setting update order on MySleepingGridsCorrection to NoUpdate
  1758. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  1759. 2018-11-05 12:36:17.642|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  1760. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  1761. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  1762. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  1763. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  1764. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  1765. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyGamePruningStructure to Simulation
  1766. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyCubeGrids to NoUpdate
  1767. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  1768. 2018-11-05 12:36:17.642|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  1769. 2018-11-05 12:36:18.049|Main thread> Setting update order on MyPlanets to NoUpdate
  1770. 2018-11-05 12:36:18.049|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  1771. 2018-11-05 12:36:18.049|Main thread> Setting update order on MyActionTrackingSystem to NoUpdate
  1772. 2018-11-05 12:36:18.049|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
  1773. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  1774. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  1775. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  1776. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  1777. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  1778. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  1779. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  1780. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  1781. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  1782. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  1783. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  1784. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  1785. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  1786. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  1787. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  1788. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  1789. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  1790. 2018-11-05 12:36:18.050|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  1791. 2018-11-05 12:36:18.050|Main thread> Setting update order on MySearchSystem to NoUpdate
  1792. 2018-11-05 12:36:18.051|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  1793. 2018-11-05 12:36:18.051|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  1794. 2018-11-05 12:36:18.051|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  1795. 2018-11-05 12:36:18.051|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  1796. 2018-11-05 12:36:18.051|Main thread> Finished loading stage Starting Components, elapsed time: 0.4100235 seconds
  1797. 2018-11-05 12:36:18.051|Main thread> Finished loading stage Starting Components, elapsed time: 0.4100235 seconds
  1798. 2018-11-05 12:36:18.051|Main thread> Info: Player 76561198092155169 (Gunvarrel) requesting to spawn, has 1 respawn locations available.
  1799. 2018-11-05 12:36:18.052|Main thread> Info: (0) 85908641886923057:234: MyObjectBuilder_SafezoneRespawnComponent
  1800. 2018-11-05 12:36:19.191|Main thread> Saving world - START
  1801. 2018-11-05 12:36:19.192|Main thread> Making world state snapshot.
  1802. 2018-11-05 12:36:19.192|Main thread> Process information Before snapshot.:
  1803. 2018-11-05 12:36:19.193|Main thread> Managed Memory: 3,860,800,760 B
  1804. 2018-11-05 12:36:19.194|Main thread> Private Memory: 4,549,603,328 B
  1805. 2018-11-05 12:36:19.194|Main thread> Nr of Threads: 50
  1806. 2018-11-05 12:36:19.194|Main thread> Simulation Speed: 1.00
  1807. 2018-11-05 12:36:19.194|Main thread> Entity count: 119
  1808. 2018-11-05 12:36:19.194|Main thread> Player count: 1
  1809. 2018-11-05 12:36:19.194|Main thread> Current:
  1810. 2018-11-05 12:36:19.195|Main thread> Paged Memory: 4,549,603,328 B
  1811. 2018-11-05 12:36:19.195|Main thread> Working Set: 4,523,163,648 B
  1812. 2018-11-05 12:36:19.195|Main thread> Virtual Memory: 5,427,974,144 B
  1813. 2018-11-05 12:36:19.195|Main thread> Peak:
  1814. 2018-11-05 12:36:19.196|Main thread> Paged Memory: 4,556,836,864 B
  1815. 2018-11-05 12:36:19.196|Main thread> Working Set: 4,530,274,304 B
  1816. 2018-11-05 12:36:19.196|Main thread> Virtual Memory: 5,449,310,208 B
  1817. 2018-11-05 12:36:19.200|Main thread> Process information After snapshot.:
  1818. 2018-11-05 12:36:19.201|Main thread> Managed Memory: 3,861,685,408 B
  1819. 2018-11-05 12:36:19.202|Main thread> Private Memory: 4,549,603,328 B
  1820. 2018-11-05 12:36:19.202|Main thread> Nr of Threads: 50
  1821. 2018-11-05 12:36:19.202|Main thread> Simulation Speed: 1.00
  1822. 2018-11-05 12:36:19.202|Main thread> Entity count: 119
  1823. 2018-11-05 12:36:19.202|Main thread> Player count: 1
  1824. 2018-11-05 12:36:19.202|Main thread> Current:
  1825. 2018-11-05 12:36:19.203|Main thread> Paged Memory: 4,549,603,328 B
  1826. 2018-11-05 12:36:19.203|Main thread> Working Set: 4,523,163,648 B
  1827. 2018-11-05 12:36:19.203|Main thread> Virtual Memory: 5,427,974,144 B
  1828. 2018-11-05 12:36:19.203|Main thread> Peak:
  1829. 2018-11-05 12:36:19.204|Main thread> Paged Memory: 4,556,836,864 B
  1830. 2018-11-05 12:36:19.204|Main thread> Working Set: 4,530,274,304 B
  1831. 2018-11-05 12:36:19.204|Main thread> Virtual Memory: 5,449,310,208 B
  1832. 2018-11-05 12:36:19.204|Main thread> Process information Directory cleanup:
  1833. 2018-11-05 12:36:19.205|Main thread> Managed Memory: 3,861,734,560 B
  1834. 2018-11-05 12:36:19.206|Main thread> Private Memory: 4,549,603,328 B
  1835. 2018-11-05 12:36:19.206|Main thread> Nr of Threads: 50
  1836. 2018-11-05 12:36:19.206|Main thread> Simulation Speed: 1.00
  1837. 2018-11-05 12:36:19.206|Main thread> Entity count: 119
  1838. 2018-11-05 12:36:19.206|Main thread> Player count: 1
  1839. 2018-11-05 12:36:19.206|Main thread> Current:
  1840. 2018-11-05 12:36:19.206|Main thread> Paged Memory: 4,549,603,328 B
  1841. 2018-11-05 12:36:19.206|Main thread> Working Set: 4,523,163,648 B
  1842. 2018-11-05 12:36:19.206|Main thread> Virtual Memory: 5,427,974,144 B
  1843. 2018-11-05 12:36:19.206|Main thread> Peak:
  1844. 2018-11-05 12:36:19.207|Main thread> Paged Memory: 4,556,836,864 B
  1845. 2018-11-05 12:36:19.207|Main thread> Working Set: 4,530,274,304 B
  1846. 2018-11-05 12:36:19.207|Main thread> Virtual Memory: 5,449,310,208 B
  1847. 2018-11-05 12:36:19.207|Main thread> Saving world - END
  1848. 2018-11-05 12:36:19.207|Main thread> Session snapshot save - START
  1849. 2018-11-05 12:36:19.208|Main thread> Checking file access for files in target dir.
  1850. 2018-11-05 12:36:19.208|Main thread> Cleaning up old save.
  1851. 2018-11-05 12:36:19.209|Main thread> Saving snapshot files to drive.
  1852. 2018-11-05 12:36:19.263|Main thread> Core Data success: True
  1853. 2018-11-05 12:36:19.290|Main thread> Voxel success: True
  1854. 2018-11-05 12:36:19.290|Main thread> SaveLastSessionInfo success: True
  1855. 2018-11-05 12:36:19.290|Main thread> Saving success: True
  1856. 2018-11-05 12:36:19.290|Main thread> Saving succeeded, moving files from .new into save folder.
  1857. 2018-11-05 12:36:19.442|Main thread> Making backup.
  1858. 2018-11-05 12:36:19.491|Main thread> Session snapshot save - END
  1859. 2018-11-05 12:36:19.492|Main thread> Finished loading stage Loading final details, elapsed time: 1.8511059 seconds
  1860. 2018-11-05 12:36:19.492|Main thread> Finished loading stage Loading final details, elapsed time: 1.8511059 seconds
  1861. 2018-11-05 12:36:19.492|Main thread> Finished loading stage Finished loading, elapsed time: 18.3360488 seconds
  1862. 2018-11-05 12:36:19.492|Main thread> Finished loading stage Finished loading, elapsed time: 18.3360488 seconds
  1863. 2018-11-05 12:36:19.493|Main thread> Process information Periodic Check:
  1864. 2018-11-05 12:36:19.493|Main thread> Managed Memory: 3,865,211,176 B
  1865. 2018-11-05 12:36:19.495|Main thread> Private Memory: 4,552,941,568 B
  1866. 2018-11-05 12:36:19.495|Main thread> Nr of Threads: 50
  1867. 2018-11-05 12:36:19.495|Main thread> Simulation Speed: 1.00
  1868. 2018-11-05 12:36:19.495|Main thread> Entity count: 119
  1869. 2018-11-05 12:36:19.495|Main thread> Player count: 1
  1870. 2018-11-05 12:36:19.495|Main thread> Current:
  1871. 2018-11-05 12:36:19.496|Main thread> Paged Memory: 4,552,941,568 B
  1872. 2018-11-05 12:36:19.496|Main thread> Working Set: 4,526,333,952 B
  1873. 2018-11-05 12:36:19.496|Main thread> Virtual Memory: 5,444,554,752 B
  1874. 2018-11-05 12:36:19.496|Main thread> Peak:
  1875. 2018-11-05 12:36:19.497|Main thread> Paged Memory: 4,556,836,864 B
  1876. 2018-11-05 12:36:19.497|Main thread> Working Set: 4,530,274,304 B
  1877. 2018-11-05 12:36:19.497|Main thread> Virtual Memory: 5,449,310,208 B
  1878. 2018-11-05 12:36:19.497|Main thread> Number of Worlds: 1
  1879. 2018-11-05 12:36:19.498|Main thread> 0) RigidBodies: 92, ActiveRigidBodies: 10, CharacterRigidBodies: 1
  1880. 2018-11-05 12:36:19.498|Main thread> 0) Constraints: 0
  1881. 2018-11-05 12:36:20.353|Main thread> All voxels loaded, cleaning up hooks.
  1882. 2018-11-05 12:36:20.806|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  1883. 2018-11-05 12:36:20.809|Main thread> Loading completed, starting session.
  1884. 2018-11-05 12:36:23.640|Main thread> Error: Attempting to add duplicate chat command with key /tide!
  1885. 2018-11-05 12:36:26.017|Main thread> =============================== FATAL EXCEPTION ================================
  1886. 2018-11-05 12:36:26.017|Main thread> Exception occurred: System.InvalidOperationException: Event 'SyncWindAngle' not found, is declaring type 'PAX_WaterSurface' registered within replication layer?
  1887. at VRage.Network.MyReplicationLayerBase.GetCallSite[T](Func`2 callSiteGetter, T arg)
  1888. at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority)
  1889. at Sandbox.ModAPI.MyMultiplayerModApi.RaiseStaticEvent[T2](Func`2 action, T2 arg2, EndpointId targetEndpoint)
  1890. at Pax.Water.PAX_WaterSurface.SimUpdate()
  1891. at VRage.Systems.MyUpdateScheduler.RunFixedUpdates()
  1892. at VRage.Systems.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
  1893. at Sandbox.Game.World.MySession.UpdateComponents()
  1894. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  1895. at Sandbox.MySandboxGame.Update()
  1896. at Sandbox.Engine.Platform.Game.UpdateInternal()
  1897. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  1898. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  1899. at Sandbox.Engine.Platform.Game.RunLoop()
  1900. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  1901. at Medieval.MyProgram.Main(String[] args)
  1902. 2018-11-05 12:36:26.017|Main thread> =============================== FATAL EXCEPTION ================================
  1903. 2018-11-05 12:36:26.019|Main thread> Hiding window
  1904. 2018-11-05 12:36:26.023|External Debugging Listener> External debugger: interrupted.
  1905. 2018-11-05 12:36:26.023|Main thread> Network readers disposed
  1906. 2018-11-05 12:36:26.150|Main thread> Hiding window done
  1907. 2018-11-05 12:36:26.150|Main thread> Showing message
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