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- 2018-11-05 12:16:45.981> Log Started
- 2018-11-05 12:16:45.994> Timezone (local - UTC): -6h
- 2018-11-05 12:16:45.994> App Version: 0.6.4.53D3D3
- 2018-11-05 12:16:45.994> Steam build: Always true
- 2018-11-05 12:16:45.994> Is official: True [NO][IS][NAMP]
- 2018-11-05 12:16:45.994> Environment.ProcessorCount: 8
- 2018-11-05 12:16:45.994> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-11-05 12:16:45.994> Environment.CommandLine: C:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-11-05 12:16:45.995> Environment.Version: 4.6.2 or later (461814)
- 2018-11-05 12:16:45.995> Environment.CurrentDirectory: C:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-11-05 12:16:45.995> Default Culture: en-US
- 2018-11-05 12:16:45.995> Default UI Culture: en-US
- 2018-11-05 12:16:45.995> IsAdmin: True
- 2018-11-05 12:16:46.004|Main thread> MyConfig.Load() - START
- 2018-11-05 12:16:46.008|Main thread> Path: C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-11-05 12:16:46.060|Main thread> RotationHints: False
- 2018-11-05 12:16:46.060|Main thread> GraphicsRenderer: DirectX 11
- 2018-11-05 12:16:46.060|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-11-05 12:16:46.060|Main thread> Language: 0
- 2018-11-05 12:16:46.060|Main thread> ControlsJoystickName: Disabled
- 2018-11-05 12:16:46.060|Main thread> GameVersion: 0.6.4.5493715
- 2018-11-05 12:16:46.060|Main thread> FirstTimeRun: False
- 2018-11-05 12:16:46.060|Main thread> GDPRConsent: True
- 2018-11-05 12:16:46.060|Main thread> GDPRConsent_Sent: True
- 2018-11-05 12:16:46.060|Main thread> CubeBuilderBuildingMode: 0
- 2018-11-05 12:16:46.060|Main thread> AnimatedRotation: True
- 2018-11-05 12:16:46.060|Main thread> ShowCrosshair: True
- 2018-11-05 12:16:46.060|Main thread> InteractionHint: 2
- 2018-11-05 12:16:46.060|Main thread> Tutorial: 2
- 2018-11-05 12:16:46.060|Main thread> CompressSaveGames: False
- 2018-11-05 12:16:46.060|Main thread> ShowPlayerNamesOnHud: True
- 2018-11-05 12:16:46.061|Main thread> ReleasingAltResetsCamera: False
- 2018-11-05 12:16:46.061|Main thread> WorkerThreads: 6
- 2018-11-05 12:16:46.061|Main thread> MutedPlayers:
- 2018-11-05 12:16:46.061|Main thread> MinimalHud: False
- 2018-11-05 12:16:46.061|Main thread> GameVolume: 1
- 2018-11-05 12:16:46.061|Main thread> MusicVolume: 0.3548672
- 2018-11-05 12:16:46.061|Main thread> VoiceChatVolume: 1
- 2018-11-05 12:16:46.061|Main thread> HudWarnings: True
- 2018-11-05 12:16:46.061|Main thread> VoiceChat: True
- 2018-11-05 12:16:46.061|Main thread> EnableMuteWhenNotInFocus: True
- 2018-11-05 12:16:46.061|Main thread> EnableDynamicMusic: True
- 2018-11-05 12:16:46.061|Main thread> VideoAdapter: 0
- 2018-11-05 12:16:46.061|Main thread> ScreenWidth: 1920
- 2018-11-05 12:16:46.061|Main thread> ScreenHeight: 1080
- 2018-11-05 12:16:46.061|Main thread> RefreshRate: 60000
- 2018-11-05 12:16:46.061|Main thread> WindowMode: 1
- 2018-11-05 12:16:46.061|Main thread> VerticalSync: False
- 2018-11-05 12:16:46.061|Main thread> FieldOfView: 70
- 2018-11-05 12:16:46.061|Main thread> VegetationViewDistance: 320
- 2018-11-05 12:16:46.061|Main thread> GrassDensity: 0.5
- 2018-11-05 12:16:46.061|Main thread> GrassDistance: 150
- 2018-11-05 12:16:46.061|Main thread> TerrainLodQuality: 1
- 2018-11-05 12:16:46.061|Main thread> ShadingQuality: 2
- 2018-11-05 12:16:46.061|Main thread> ModelQuality: 1
- 2018-11-05 12:16:46.061|Main thread> LowMemSwitchToLow: 0
- 2018-11-05 12:16:46.061|Main thread> ShadowMapResolution: 1
- 2018-11-05 12:16:46.061|Main thread> AnisotropicFiltering: 1
- 2018-11-05 12:16:46.061|Main thread> UIChatPosition: {X:-0.1583334 Y:0.6983333}
- 2018-11-05 12:16:46.062|Main thread> MyConfig.Load() - END
- 2018-11-05 12:16:46.680|Main thread> AdapterInfo = {
- 2018-11-05 12:16:46.681|Main thread> Name = AMD Radeon R9 200 Series + DISPLAY1
- 2018-11-05 12:16:46.681|Main thread> Description = dev id: 26522, mem: 3198394368, shared mem: 4026531840, Luid: 42539, rev: 0, subsys id: 805312391, vendor id: 4098
- 2018-11-05 12:16:46.682|Main thread> Driver version = 21.19.525.258
- 2018-11-05 12:16:46.682|Main thread> Driver date = 20170316000000.000000-000
- 2018-11-05 12:16:46.682|Main thread> DriverUpdateNecessary = False
- 2018-11-05 12:16:46.682|Main thread> Adapter id = 0
- 2018-11-05 12:16:46.682|Main thread> Supported = True
- 2018-11-05 12:16:46.682|Main thread> RAM = 3198394368
- 2018-11-05 12:16:46.682|Main thread> Priority = 2
- 2018-11-05 12:16:46.682|Main thread> Multithreaded rendering supported = False
- 2018-11-05 12:16:46.682|Main thread> Output is attached = True
- 2018-11-05 12:16:46.682|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-11-05 12:16:46.682|Main thread> Display modes = {
- 2018-11-05 12:16:46.683|Main thread> DXGIOutput id = 0
- 2018-11-05 12:16:46.683|Main thread> 640x480@60Hz
- 2018-11-05 12:16:46.683|Main thread> 640x480@75Hz
- 2018-11-05 12:16:46.683|Main thread> 640x480@59.94006Hz
- 2018-11-05 12:16:46.683|Main thread> 720x480@60Hz
- 2018-11-05 12:16:46.683|Main thread> 720x480@60Hz
- 2018-11-05 12:16:46.683|Main thread> 720x480@59.94006Hz
- 2018-11-05 12:16:46.683|Main thread> 720x480@59.94006Hz
- 2018-11-05 12:16:46.683|Main thread> 720x576@60Hz
- 2018-11-05 12:16:46.683|Main thread> 720x576@60Hz
- 2018-11-05 12:16:46.683|Main thread> 720x576@75Hz
- 2018-11-05 12:16:46.683|Main thread> 720x576@75Hz
- 2018-11-05 12:16:46.683|Main thread> 720x576@72Hz
- 2018-11-05 12:16:46.683|Main thread> 720x576@72Hz
- 2018-11-05 12:16:46.683|Main thread> 800x600@60Hz
- 2018-11-05 12:16:46.683|Main thread> 800x600@75Hz
- 2018-11-05 12:16:46.683|Main thread> 800x600@72Hz
- 2018-11-05 12:16:46.683|Main thread> 1024x768@60Hz
- 2018-11-05 12:16:46.683|Main thread> 1024x768@75Hz
- 2018-11-05 12:16:46.683|Main thread> 1024x768@70Hz
- 2018-11-05 12:16:46.683|Main thread> 1152x648@59.94006Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x720@60Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x720@59.94006Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x768@24Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x768@24Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x768@59.94006Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x768@59.94006Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x800@24Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x800@24Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x800@59.94006Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x800@59.94006Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x960@24Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x960@24Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x960@59.94006Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x960@59.94006Hz
- 2018-11-05 12:16:46.683|Main thread> 1280x1024@60Hz
- 2018-11-05 12:16:46.684|Main thread> 1280x1024@60Hz
- 2018-11-05 12:16:46.684|Main thread> 1280x1024@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1280x1024@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1280x1024@23.97602Hz
- 2018-11-05 12:16:46.684|Main thread> 1280x1024@23.97602Hz
- 2018-11-05 12:16:46.684|Main thread> 1280x1024@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1280x1024@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x768@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x768@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x768@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x768@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x1024@60Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x1024@60Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x1024@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x1024@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x1024@23.97602Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x1024@23.97602Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x1024@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1360x1024@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1366x768@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1366x768@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1366x768@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1366x768@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1440x900@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1440x900@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1440x900@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1440x900@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1600x900@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1600x900@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1600x900@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1600x900@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1680x1050@60Hz
- 2018-11-05 12:16:46.684|Main thread> 1680x1050@60Hz
- 2018-11-05 12:16:46.684|Main thread> 1680x1050@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1680x1050@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1680x1050@23.97602Hz
- 2018-11-05 12:16:46.684|Main thread> 1680x1050@23.97602Hz
- 2018-11-05 12:16:46.684|Main thread> 1680x1050@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1680x1050@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1776x1000@24Hz
- 2018-11-05 12:16:46.684|Main thread> 1776x1000@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1776x1000@59.94006Hz
- 2018-11-05 12:16:46.684|Main thread> 1920x1080@60Hz
- 2018-11-05 12:16:46.684|Main thread> 1920x1080@60Hz
- 2018-11-05 12:16:46.685|Main thread> 1920x1080@24Hz
- 2018-11-05 12:16:46.685|Main thread> 1920x1080@23.97602Hz
- 2018-11-05 12:16:46.685|Main thread> 1920x1080@59.94006Hz
- 2018-11-05 12:16:46.685|Main thread> 1920x1080@59.94006Hz
- 2018-11-05 12:16:46.685|Main thread> }
- 2018-11-05 12:16:46.685|Main thread> }
- 2018-11-05 12:16:46.688|Main thread> AdapterInfo = {
- 2018-11-05 12:16:46.689|Main thread> Name = AMD Radeon R9 200 Series + DISPLAY2
- 2018-11-05 12:16:46.689|Main thread> Description = dev id: 26522, mem: 3198394368, shared mem: 4026531840, Luid: 42539, rev: 0, subsys id: 805312391, vendor id: 4098
- 2018-11-05 12:16:46.689|Main thread> Driver version = 21.19.525.258
- 2018-11-05 12:16:46.689|Main thread> Driver date = 20170316000000.000000-000
- 2018-11-05 12:16:46.689|Main thread> DriverUpdateNecessary = False
- 2018-11-05 12:16:46.689|Main thread> Adapter id = 0
- 2018-11-05 12:16:46.689|Main thread> Supported = True
- 2018-11-05 12:16:46.689|Main thread> RAM = 3198394368
- 2018-11-05 12:16:46.689|Main thread> Priority = 2
- 2018-11-05 12:16:46.689|Main thread> Multithreaded rendering supported = False
- 2018-11-05 12:16:46.689|Main thread> Output is attached = True
- 2018-11-05 12:16:46.689|Main thread> DesktopBounds = {X:1920 Y:-527 Width:1440 Height:900}
- 2018-11-05 12:16:46.689|Main thread> Display modes = {
- 2018-11-05 12:16:46.690|Main thread> DXGIOutput id = 1
- 2018-11-05 12:16:46.690|Main thread> 640x480@60Hz
- 2018-11-05 12:16:46.690|Main thread> 640x480@75Hz
- 2018-11-05 12:16:46.690|Main thread> 640x480@72Hz
- 2018-11-05 12:16:46.690|Main thread> 640x480@67Hz
- 2018-11-05 12:16:46.690|Main thread> 640x480@59.94006Hz
- 2018-11-05 12:16:46.690|Main thread> 720x480@60Hz
- 2018-11-05 12:16:46.691|Main thread> 720x480@60Hz
- 2018-11-05 12:16:46.691|Main thread> 720x480@75Hz
- 2018-11-05 12:16:46.691|Main thread> 720x480@75Hz
- 2018-11-05 12:16:46.691|Main thread> 720x480@72Hz
- 2018-11-05 12:16:46.691|Main thread> 720x480@72Hz
- 2018-11-05 12:16:46.691|Main thread> 720x480@56Hz
- 2018-11-05 12:16:46.691|Main thread> 720x480@56Hz
- 2018-11-05 12:16:46.691|Main thread> 720x576@60Hz
- 2018-11-05 12:16:46.691|Main thread> 720x576@60Hz
- 2018-11-05 12:16:46.691|Main thread> 720x576@75Hz
- 2018-11-05 12:16:46.691|Main thread> 720x576@75Hz
- 2018-11-05 12:16:46.691|Main thread> 720x576@72Hz
- 2018-11-05 12:16:46.691|Main thread> 720x576@72Hz
- 2018-11-05 12:16:46.691|Main thread> 720x576@56Hz
- 2018-11-05 12:16:46.691|Main thread> 720x576@56Hz
- 2018-11-05 12:16:46.691|Main thread> 800x600@60Hz
- 2018-11-05 12:16:46.691|Main thread> 800x600@75Hz
- 2018-11-05 12:16:46.691|Main thread> 800x600@72Hz
- 2018-11-05 12:16:46.691|Main thread> 800x600@56Hz
- 2018-11-05 12:16:46.691|Main thread> 1024x768@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1024x768@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1024x768@70Hz
- 2018-11-05 12:16:46.691|Main thread> 1152x864@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1152x864@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1152x864@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x720@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x720@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x720@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x720@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x720@59.94006Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x768@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x768@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x768@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x768@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x800@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x800@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x960@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x1024@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1280x1024@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1360x768@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1360x768@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1360x768@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1360x768@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1366x768@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1366x768@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1366x768@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1366x768@75Hz
- 2018-11-05 12:16:46.691|Main thread> 1440x900@60Hz
- 2018-11-05 12:16:46.691|Main thread> 1440x900@75Hz
- 2018-11-05 12:16:46.691|Main thread> }
- 2018-11-05 12:16:46.691|Main thread> }
- 2018-11-05 12:16:46.749|Main thread> Steam.IsActive: True
- 2018-11-05 12:16:46.749|Main thread> Steam.IsOnline: True
- 2018-11-05 12:16:46.750|Main thread> Steam.OwnsGame: False
- 2018-11-05 12:16:46.750|Main thread> Steam.UserId: 76561198092155169
- 2018-11-05 12:16:46.750|Main thread> Steam.UserName: Gunvarrel
- 2018-11-05 12:16:46.750|Main thread> Steam.Branch: default
- 2018-11-05 12:16:46.751|Main thread> Build date: 2018-10-24 10:45
- 2018-11-05 12:16:46.751|Main thread> Build version: 0.1.6871.19368
- 2018-11-05 12:16:46.822|Main thread> MySandboxGame.Constructor() - START
- 2018-11-05 12:16:47.872|Main thread> Game dir: C:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-11-05 12:16:47.872|Main thread> Content dir: C:\Games\Steam\steamapps\common\MedievalEngineers\Content
- 2018-11-05 12:16:47.873|Main thread> Found processor count: 8
- 2018-11-05 12:16:47.873|Main thread> Using processor count: 8
- 2018-11-05 12:16:55.470|Main thread> Info: Type metadata loaded in 7.4568867s.
- 2018-11-05 12:16:55.470|Main thread> Preallocate - START
- 2018-11-05 12:16:55.472|Main thread> MyEntities - START
- 2018-11-05 12:16:55.477|Main thread> MyEntities - END
- 2018-11-05 12:16:55.477|Main thread> MyObjectBuilder_Base - START
- 2018-11-05 12:16:55.477|Main thread> MyObjectBuilder_Base - END
- 2018-11-05 12:16:55.477|Main thread> MyTransparentGeometry - START
- 2018-11-05 12:16:55.542|Main thread> MyTransparentGeometry - END
- 2018-11-05 12:16:55.542|Main thread> MyCubeGridDeformationTables - START
- 2018-11-05 12:16:55.550|Main thread> MyCubeGridDeformationTables - END
- 2018-11-05 12:16:55.550|Main thread> MyMath - START
- 2018-11-05 12:16:55.553|Main thread> MyMath - END
- 2018-11-05 12:16:55.553|Main thread> MySimpleObjectDraw - START
- 2018-11-05 12:16:55.554|Main thread> MySimpleObjectDraw - END
- 2018-11-05 12:16:55.554|Main thread> Preallocate - END
- 2018-11-05 12:16:55.643|Main thread> Info: Worker Configuration {
- Total: 6,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 4 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-11-05 12:16:55.672|Main thread> MySandboxGame.Constructor() - END
- 2018-11-05 12:16:55.941|Main thread> Performing start-up memory test...
- 2018-11-05 12:16:55.944|Main thread> Physical memory is 25,662,263,296 bytes.
- 2018-11-05 12:16:55.944|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-11-05 12:16:55.944|Main thread> System meets minimum memory requirements.
- 2018-11-05 12:16:55.950|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-11-05 12:16:55.951|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6871.19368, Culture=neutral, PublicKeyToken=null
- 2018-11-05 12:16:55.951|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6871.19368, Culture=neutral, PublicKeyToken=null
- 2018-11-05 12:16:55.951|Main thread> Assembly.Location: C:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-11-05 12:16:55.951|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-11-05 12:16:55.951|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-11-05 12:16:55.953|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-11-05 12:16:55.967|Main thread> Win32_ComputerSystem.Manufacturer: To be filled by O.E.M.
- 2018-11-05 12:16:55.967|Main thread> Win32_ComputerSystem.Model: To be filled by O.E.M.
- 2018-11-05 12:16:55.968|Main thread> Virtualized: False
- 2018-11-05 12:16:55.973|Main thread> Environment.ProcessorName: AMD FX(tm)-8350 Eight-Core Processor
- 2018-11-05 12:16:55.973|Main thread> ComputerInfo.TotalPhysicalMemory: 25,662,263,296 bytes
- 2018-11-05 12:16:55.973|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-11-05 12:16:55.973|Main thread> ComputerInfo.AvailablePhysicalMemory: 21,322,313,728 bytes
- 2018-11-05 12:16:55.973|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,100,155,904 bytes
- 2018-11-05 12:16:55.977|Main thread> Drive C: | Capacity: 2,000,291,885,056 bytes | Free space: 461,497,188,352 bytes
- 2018-11-05 12:16:55.977|Main thread> Drive Q: | Capacity: 0 bytes | Free space: 0 bytes
- 2018-11-05 12:16:55.978|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-11-05 12:16:55.980|Main thread> MySandboxGame.Initialize() - START
- 2018-11-05 12:16:56.241|Main thread> Havok: Physics.Init
- 2018-11-05 12:16:56.242|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-11-05 12:16:56.249|Main thread> HkGameName: MedievalEngineers Release
- 2018-11-05 12:16:56.272|Main thread> MySandboxGame.LoadData() - START
- 2018-11-05 12:16:56.278|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-11-05 12:16:56.281|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-11-05 12:16:58.193|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-11-05 12:17:03.748|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-11-05 12:17:03.858|Main thread> Loading scenarios
- 2018-11-05 12:17:03.862|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-11-05 12:17:03.862|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-11-05 12:17:03.870|Main thread> MyAudio.LoadData - START
- 2018-11-05 12:17:03.908|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-11-05 12:17:03.958|Main thread> MyAudio.LoadData - END
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'None'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-11-05 12:17:03.969|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-11-05 12:17:03.973|Main thread> MyGuiManager()
- 2018-11-05 12:17:04.055|Main thread> MyScreenManager()
- 2018-11-05 12:17:04.164|Main thread> MyGuiManager.LoadContent() - START
- 2018-11-05 12:17:04.176|Main thread> MyGuiManager.LoadContent() - START
- 2018-11-05 12:17:04.177|Main thread> MyGuiManager.LoadContent() - END
- 2018-11-05 12:17:04.177|Main thread> MyGuiManager.LoadContent() - END
- 2018-11-05 12:17:04.451|Main thread> MySandboxGame.LoadData() - END
- 2018-11-05 12:17:05.537|Main thread> Analytics helper process start reported
- 2018-11-05 12:17:05.541|Main thread> MySandboxGame.Initialize() - END
- 2018-11-05 12:17:05.544|Main thread> Timer Frequency: 14318180
- 2018-11-05 12:17:05.544|Main thread> Ticks per frame: 239635
- 2018-11-05 12:17:05.608|Worker Logic 0> Loading available saves - START
- 2018-11-05 12:17:05.611|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169'
- 2018-11-05 12:17:05.626|Worker Logic 0> Loading available saves - END
- 2018-11-05 12:17:05.683|Worker Logic 0> Loading available saves - START
- 2018-11-05 12:17:05.686|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169'
- 2018-11-05 12:17:05.689|Worker Logic 0> Loading available saves - END
- 2018-11-05 12:17:28.821|Main thread> Requesting dedicated servers
- 2018-11-05 12:17:28.821|Main thread> Requesting worlds, only compatible: True
- 2018-11-05 12:17:29.042|Main thread> Enumerate worlds successful.
- 2018-11-05 12:17:30.695|Worker Logic 0> Loading available saves - START
- 2018-11-05 12:17:30.696|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169'
- 2018-11-05 12:17:30.698|Worker Logic 0> Loading available saves - END
- 2018-11-05 12:17:54.480|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
- 2018-11-05 12:17:54.691|Main thread> Query successful.
- 2018-11-05 12:17:54.691|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
- 2018-11-05 12:17:54.691|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
- 2018-11-05 12:17:54.867|Main thread> Query successful.
- 2018-11-05 12:17:54.867|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
- 2018-11-05 12:17:54.888|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:54.889|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:54.889|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:54.891|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:55.098|Main thread> Mod query successful
- 2018-11-05 12:17:55.098|Main thread> Mod query successful
- 2018-11-05 12:17:55.098|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 3 items
- 2018-11-05 12:17:55.098|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:55.099|Main thread> Mod query successful
- 2018-11-05 12:17:55.099|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:55.101|Main thread> Mod query successful
- 2018-11-05 12:17:55.101|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:55.249|Main thread> Mod query successful
- 2018-11-05 12:17:55.250|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:55.298|Main thread> Mod query successful
- 2018-11-05 12:17:55.298|Main thread> Mod query successful
- 2018-11-05 12:17:55.299|Main thread> Mod query successful
- 2018-11-05 12:17:55.399|Main thread> Mod query successful
- 2018-11-05 12:17:57.861|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:57.863|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:57.866|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:57.866|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:58.026|Main thread> Mod query successful
- 2018-11-05 12:17:58.026|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 3 items
- 2018-11-05 12:17:58.045|Main thread> Mod query successful
- 2018-11-05 12:17:58.045|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:58.045|Main thread> Mod query successful
- 2018-11-05 12:17:58.045|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:58.046|Main thread> Mod query successful
- 2018-11-05 12:17:58.046|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:58.210|Main thread> Mod query successful
- 2018-11-05 12:17:58.210|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:17:58.211|Main thread> Mod query successful
- 2018-11-05 12:17:58.213|Main thread> Mod query successful
- 2018-11-05 12:17:58.213|Main thread> Mod query successful
- 2018-11-05 12:17:58.411|Main thread> Mod query successful
- 2018-11-05 12:18:00.654|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:18:00.657|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:18:00.658|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:18:00.659|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:18:00.821|Main thread> Mod query successful
- 2018-11-05 12:18:00.821|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 3 items
- 2018-11-05 12:18:00.821|Main thread> Mod query successful
- 2018-11-05 12:18:00.822|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:18:00.823|Main thread> Mod query successful
- 2018-11-05 12:18:00.823|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:18:00.824|Main thread> Mod query successful
- 2018-11-05 12:18:00.824|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:18:01.005|Main thread> Mod query successful
- 2018-11-05 12:18:01.005|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:18:01.007|Main thread> Mod query successful
- 2018-11-05 12:18:01.055|Main thread> Mod query successful
- 2018-11-05 12:18:01.056|Main thread> Mod query successful
- 2018-11-05 12:18:01.206|Main thread> Mod query successful
- 2018-11-05 12:18:03.215|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
- 2018-11-05 12:18:03.263|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
- 2018-11-05 12:18:38.396|Main thread> StartNewSandbox - Start
- 2018-11-05 12:18:38.416|Worker Logic 0> Downloading world mods - START
- 2018-11-05 12:18:38.417|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 2 items
- 2018-11-05 12:18:38.612|Main thread> Mod query successful
- 2018-11-05 12:18:38.612|Worker Logic 0> Downloading world mods - END
- 2018-11-05 12:18:38.633|Worker Logic 0> Up to date mod: Id = 1503751972, title = 'Water in Medieval Engineers'
- 2018-11-05 12:18:38.633|Worker Logic 1> Up to date mod: Id = 1517509239, title = 'Clear Waters'
- 2018-11-05 12:18:38.639|Worker Logic 0> Mod download time: 0.01 seconds
- 2018-11-05 12:18:38.657|Main thread> StartNewSandbox - End
- 2018-11-05 12:18:38.971|Main thread> Starting world Safe Area Start 2018-11-05 00:17
- 2018-11-05 12:18:39.105|Main thread> Process information Session Start:
- 2018-11-05 12:18:39.106|Main thread> Managed Memory: 312,523,064 B
- 2018-11-05 12:18:39.109|Main thread> Private Memory: 836,599,808 B
- 2018-11-05 12:18:39.109|Main thread> Nr of Threads: 40
- 2018-11-05 12:18:39.109|Main thread> Simulation Speed: 0.01
- 2018-11-05 12:18:39.109|Main thread> Current:
- 2018-11-05 12:18:39.110|Main thread> Paged Memory: 836,599,808 B
- 2018-11-05 12:18:39.110|Main thread> Working Set: 767,123,456 B
- 2018-11-05 12:18:39.110|Main thread> Virtual Memory: 1,680,048,128 B
- 2018-11-05 12:18:39.110|Main thread> Peak:
- 2018-11-05 12:18:39.111|Main thread> Paged Memory: 926,072,832 B
- 2018-11-05 12:18:39.111|Main thread> Working Set: 856,375,296 B
- 2018-11-05 12:18:39.111|Main thread> Virtual Memory: 1,902,276,608 B
- 2018-11-05 12:18:39.309|Main thread> Finished loading stage Initializing session, elapsed time: 0.1940111 seconds
- 2018-11-05 12:18:39.316|Main thread> MyModManager.LoadData() - START
- 2018-11-05 12:18:39.330|Main thread> Loading mod: Water in Medieval Engineers
- 2018-11-05 12:18:43.441|Main thread> Mod Script Assembly loaded: Water in Medieval Engineers_1503751972_f07e047e-83c4-485f-887b-e9fcb95e4de9, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-11-05 12:18:43.441|Main thread> Loading mod: Clear Waters
- 2018-11-05 12:18:43.540|Main thread> Finished loading mods.
- 2018-11-05 12:18:43.540|Main thread> MyModManager.LoadData() - END
- 2018-11-05 12:18:43.544|Main thread> MyDefinitionManager.LoadData() - START
- 2018-11-05 12:18:43.554|Main thread> List of used mods (2) - START
- 2018-11-05 12:18:43.555|Main thread> Id = '1503751972', Name = 'Water in Medieval Engineers'
- 2018-11-05 12:18:43.555|Main thread> Id = '1517509239', Name = 'Clear Waters'
- 2018-11-05 12:18:43.555|Main thread> List of used mods - END
- 2018-11-05 12:18:43.735|Main thread> Error: Environment\ProceduralEnvironmentsEarthSecond.sbc, Checksum mismatch.
- 2018-11-05 12:18:43.737|Main thread> Error: PlanetGeneratorDefinitions\EarthSecond.sbc, Checksum mismatch.
- 2018-11-05 12:18:43.740|Main thread> Error: Planets\Terra.sbc, Checksum mismatch.
- 2018-11-05 12:18:43.742|Main thread> Error: TransparentMaterials.sbc, Checksum mismatch.
- 2018-11-05 12:18:45.450|Main thread> MyAudio.UnloadData - START
- 2018-11-05 12:18:45.459|Main thread> MyAudio.UnloadData - END
- 2018-11-05 12:18:45.459|Main thread> MyAudio.LoadData - START
- 2018-11-05 12:18:45.473|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-11-05 12:18:45.825|Main thread> MyAudio.LoadData - END
- 2018-11-05 12:18:45.825|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-11-05 12:18:45.857|Main thread> Loading scenarios
- 2018-11-05 12:18:45.857|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-11-05 12:18:45.857|Main thread> MyDefinitionManager.LoadData() - END
- 2018-11-05 12:18:45.858|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-11-05 12:18:45.861|Main thread> Finished loading stage Loading definitions, elapsed time: 2.3201327 seconds
- 2018-11-05 12:18:45.863|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-11-05 12:18:46.005|Main thread> MyTransparentGeometry.LoadData - START
- 2018-11-05 12:18:46.044|External Debugging Listener> External debugger: listening...
- 2018-11-05 12:18:47.041|Main thread> MyLights.LoadData() - START
- 2018-11-05 12:18:47.045|Main thread> MyLights.LoadData() - END
- 2018-11-05 12:18:47.377|Main thread> Finished loading stage Loading session components, elapsed time: 1.5160868 seconds
- 2018-11-05 12:18:49.929|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-11-05 12:18:52.279|Main thread> Model Models\Cubes\Small\Oven.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:18:54.489|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:18:54.589|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:18:54.593|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:18:54.628|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:18:54.630|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:18:54.631|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:18:54.710|Main thread> Finished loading stage Loading models, elapsed time: 7.3294192 seconds
- 2018-11-05 12:18:54.711|Main thread> Finished loading stage Loading data, elapsed time: 15.401881 seconds
- 2018-11-05 12:18:54.712|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-11-05 12:18:55.533|Main thread> Loading voxel storage from file 'C:\Games\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
- 2018-11-05 12:18:56.722|Main thread> Could not load voxel material Rock_moss
- 2018-11-05 12:18:56.722|Main thread> Could not load voxel material Rock_moss
- 2018-11-05 12:18:58.145|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-11-05 12:18:58.548|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-11-05 12:19:00.480|Main thread> Finished loading stage Loading 93 objects, elapsed time: 4.9522832 seconds
- 2018-11-05 12:19:00.486|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-11-05 12:19:00.486|Main thread> Finished loading stage Loading planet, elapsed time: 5.7753303 seconds
- 2018-11-05 12:19:00.510|Main thread> MySession.Static.LogSettings - START
- 2018-11-05 12:19:00.510|Main thread> Name = Safe Area Start 2018-11-05 00:17
- 2018-11-05 12:19:00.510|Main thread> Description =
- 2018-11-05 12:19:00.511|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-11-05 12:19:00.511|Main thread> Scenario = Safe Area Start
- 2018-11-05 12:19:00.511|Main thread> Password =
- 2018-11-05 12:19:00.511|Main thread> CurrentPath = C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169\Safe Area Start 2018-11-05 0017
- 2018-11-05 12:19:00.511|Main thread> WorkshopId =
- 2018-11-05 12:19:00.511|Main thread> CameraController =
- 2018-11-05 12:19:00.511|Main thread> ThumbPath = C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169\Safe Area Start 2018-11-05 0017\thumb.jpg
- 2018-11-05 12:19:00.511|Main thread> Settings:
- 2018-11-05 12:19:00.512|Main thread> AI - Hostile AI Enabled = True
- 2018-11-05 12:19:00.512|Main thread> AI - Maximum = 10
- 2018-11-05 12:19:00.512|Main thread> Decay - Abandoned Grid Decay Time (Hours) = 0
- 2018-11-05 12:19:00.512|Main thread> Decay - Resource Decay Time (Seconds) = 300
- 2018-11-05 12:19:00.512|Main thread> Decay - Ruin = False
- 2018-11-05 12:19:00.512|Main thread> Fast Travel - Enabled = True
- 2018-11-05 12:19:00.512|Main thread> Fast Travel - Limitations = True
- 2018-11-05 12:19:00.512|Main thread> Maximum Fracture Pieces = 50
- 2018-11-05 12:19:00.513|Main thread> Auto-Save Time (Minutes) = 5
- 2018-11-05 12:19:00.513|Main thread> Cut, Copy and Paste = True
- 2018-11-05 12:19:00.513|Main thread> Days per season = 4
- 2018-11-05 12:19:00.513|Main thread> Destructible blocks = True
- 2018-11-05 12:19:00.513|Main thread> Enable 3rd person view = True
- 2018-11-05 12:19:00.513|Main thread> Enable Sun Rotation = True
- 2018-11-05 12:19:00.513|Main thread> Enable voxel destruction = True
- 2018-11-05 12:19:00.513|Main thread> Game Mode = Survival
- 2018-11-05 12:19:00.513|Main thread> Inventory size multiplier = 10
- 2018-11-05 12:19:00.513|Main thread> Maximum Backup Saves = 5
- 2018-11-05 12:19:00.513|Main thread> Maximum Floating Objects = 64
- 2018-11-05 12:19:00.513|Main thread> Maximum Players = 4
- 2018-11-05 12:19:00.513|Main thread> Maximum Solar Altitude = 0.4101524
- 2018-11-05 12:19:00.514|Main thread> Serverside Chat Logging = True
- 2018-11-05 12:19:00.514|Main thread> Show player names on HUD = True
- 2018-11-05 12:19:00.514|Main thread> Spectator = False
- 2018-11-05 12:19:00.514|Main thread> Structural Integrity = True
- 2018-11-05 12:19:00.514|Main thread> Sun rotation interval = 120
- 2018-11-05 12:19:00.514|Main thread> View distance = 2600
- 2018-11-05 12:19:00.514|Main thread> MySession.Static.LogSettings - END
- 2018-11-05 12:19:00.514|Main thread> Finished loading stage Loading character data, elapsed time: 0.0280016 seconds
- 2018-11-05 12:19:00.523|Main thread> Setting update order on PAX_WaterSurface to NoUpdate
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyPhysics to Simulation
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyLights to NoUpdate
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-11-05 12:19:00.524|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-11-05 12:19:00.527|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-11-05 12:19:00.528|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MySleepingGridsCorrection to NoUpdate
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-11-05 12:19:00.531|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-11-05 12:19:00.544|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-11-05 12:19:00.544|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-11-05 12:19:00.545|Main thread> Setting update order on MyActionTrackingSystem to NoUpdate
- 2018-11-05 12:19:00.545|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
- 2018-11-05 12:19:00.550|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-11-05 12:19:00.551|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-11-05 12:19:00.552|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-11-05 12:19:00.552|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-11-05 12:19:00.552|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-11-05 12:19:00.552|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-11-05 12:19:00.553|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-11-05 12:19:00.553|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-11-05 12:19:00.556|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-11-05 12:19:00.556|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-11-05 12:19:00.556|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-11-05 12:19:00.556|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-11-05 12:19:00.556|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-11-05 12:19:00.556|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-11-05 12:19:00.556|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-11-05 12:19:00.562|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-11-05 12:19:00.562|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-11-05 12:19:00.562|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-11-05 12:19:00.562|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-11-05 12:19:00.562|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-11-05 12:19:00.610|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-11-05 12:19:00.611|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-11-05 12:19:00.611|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-11-05 12:19:00.611|Main thread> Finished loading stage Starting Components, elapsed time: 0.0890051 seconds
- 2018-11-05 12:19:00.635|Main thread> Info: Player 76561198092155169 (Gunvarrel) requesting to spawn, has 1 respawn locations available.
- 2018-11-05 12:19:00.638|Main thread> Info: (0) 85908641886923057:234: MyObjectBuilder_SafezoneRespawnComponent
- 2018-11-05 12:19:01.901|Main thread> Saving world - START
- 2018-11-05 12:19:01.902|Main thread> Making world state snapshot.
- 2018-11-05 12:19:01.902|Main thread> Process information Before snapshot.:
- 2018-11-05 12:19:01.903|Main thread> Managed Memory: 2,157,609,448 B
- 2018-11-05 12:19:01.904|Main thread> Private Memory: 2,643,460,096 B
- 2018-11-05 12:19:01.904|Main thread> Nr of Threads: 52
- 2018-11-05 12:19:01.904|Main thread> Simulation Speed: 0.01
- 2018-11-05 12:19:01.904|Main thread> Entity count: 119
- 2018-11-05 12:19:01.904|Main thread> Player count: 1
- 2018-11-05 12:19:01.904|Main thread> Current:
- 2018-11-05 12:19:01.905|Main thread> Paged Memory: 2,643,460,096 B
- 2018-11-05 12:19:01.905|Main thread> Working Set: 2,642,567,168 B
- 2018-11-05 12:19:01.905|Main thread> Virtual Memory: 3,631,185,920 B
- 2018-11-05 12:19:01.905|Main thread> Peak:
- 2018-11-05 12:19:01.905|Main thread> Paged Memory: 2,711,666,688 B
- 2018-11-05 12:19:01.905|Main thread> Working Set: 2,704,379,904 B
- 2018-11-05 12:19:01.905|Main thread> Virtual Memory: 3,915,542,528 B
- 2018-11-05 12:19:02.015|Main thread> Process information After snapshot.:
- 2018-11-05 12:19:02.016|Main thread> Managed Memory: 2,158,370,048 B
- 2018-11-05 12:19:02.017|Main thread> Private Memory: 2,644,623,360 B
- 2018-11-05 12:19:02.017|Main thread> Nr of Threads: 52
- 2018-11-05 12:19:02.017|Main thread> Simulation Speed: 0.01
- 2018-11-05 12:19:02.017|Main thread> Entity count: 119
- 2018-11-05 12:19:02.017|Main thread> Player count: 1
- 2018-11-05 12:19:02.017|Main thread> Current:
- 2018-11-05 12:19:02.018|Main thread> Paged Memory: 2,644,623,360 B
- 2018-11-05 12:19:02.018|Main thread> Working Set: 2,643,873,792 B
- 2018-11-05 12:19:02.018|Main thread> Virtual Memory: 3,631,316,992 B
- 2018-11-05 12:19:02.018|Main thread> Peak:
- 2018-11-05 12:19:02.019|Main thread> Paged Memory: 2,711,666,688 B
- 2018-11-05 12:19:02.019|Main thread> Working Set: 2,704,379,904 B
- 2018-11-05 12:19:02.019|Main thread> Virtual Memory: 3,915,542,528 B
- 2018-11-05 12:19:02.020|Main thread> Process information Directory cleanup:
- 2018-11-05 12:19:02.021|Main thread> Managed Memory: 2,158,411,008 B
- 2018-11-05 12:19:02.021|Main thread> Private Memory: 2,644,688,896 B
- 2018-11-05 12:19:02.022|Main thread> Nr of Threads: 52
- 2018-11-05 12:19:02.022|Main thread> Simulation Speed: 0.01
- 2018-11-05 12:19:02.022|Main thread> Entity count: 119
- 2018-11-05 12:19:02.022|Main thread> Player count: 1
- 2018-11-05 12:19:02.022|Main thread> Current:
- 2018-11-05 12:19:02.022|Main thread> Paged Memory: 2,644,688,896 B
- 2018-11-05 12:19:02.022|Main thread> Working Set: 2,643,918,848 B
- 2018-11-05 12:19:02.022|Main thread> Virtual Memory: 3,631,316,992 B
- 2018-11-05 12:19:02.022|Main thread> Peak:
- 2018-11-05 12:19:02.023|Main thread> Paged Memory: 2,711,666,688 B
- 2018-11-05 12:19:02.023|Main thread> Working Set: 2,704,379,904 B
- 2018-11-05 12:19:02.023|Main thread> Virtual Memory: 3,915,542,528 B
- 2018-11-05 12:19:02.023|Main thread> Saving world - END
- 2018-11-05 12:19:02.027|Main thread> Session snapshot save - START
- 2018-11-05 12:19:02.028|Main thread> Checking file access for files in target dir.
- 2018-11-05 12:19:02.029|Main thread> Cleaning up old save.
- 2018-11-05 12:19:02.029|Main thread> Saving snapshot files to drive.
- 2018-11-05 12:19:02.292|Main thread> Core Data success: True
- 2018-11-05 12:19:02.359|Main thread> Voxel success: True
- 2018-11-05 12:19:02.359|Main thread> SaveLastSessionInfo success: True
- 2018-11-05 12:19:02.359|Main thread> Saving success: True
- 2018-11-05 12:19:02.359|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-11-05 12:19:02.363|Main thread> Making backup.
- 2018-11-05 12:19:02.388|Main thread> Session snapshot save - END
- 2018-11-05 12:19:02.389|Main thread> Finished loading stage Loading final details, elapsed time: 1.8741072 seconds
- 2018-11-05 12:19:02.389|Main thread> Finished loading stage Finished loading, elapsed time: 23.2763313 seconds
- 2018-11-05 12:19:02.470|Main thread> Process information Periodic Check:
- 2018-11-05 12:19:02.471|Main thread> Managed Memory: 2,207,462,040 B
- 2018-11-05 12:19:02.472|Main thread> Private Memory: 2,697,773,056 B
- 2018-11-05 12:19:02.472|Main thread> Nr of Threads: 51
- 2018-11-05 12:19:02.472|Main thread> Simulation Speed: 0.01
- 2018-11-05 12:19:02.472|Main thread> Entity count: 119
- 2018-11-05 12:19:02.472|Main thread> Player count: 1
- 2018-11-05 12:19:02.472|Main thread> Current:
- 2018-11-05 12:19:02.472|Main thread> Paged Memory: 2,697,773,056 B
- 2018-11-05 12:19:02.472|Main thread> Working Set: 2,696,679,424 B
- 2018-11-05 12:19:02.472|Main thread> Virtual Memory: 3,627,253,760 B
- 2018-11-05 12:19:02.473|Main thread> Peak:
- 2018-11-05 12:19:02.473|Main thread> Paged Memory: 2,711,666,688 B
- 2018-11-05 12:19:02.473|Main thread> Working Set: 2,704,379,904 B
- 2018-11-05 12:19:02.473|Main thread> Virtual Memory: 3,915,542,528 B
- 2018-11-05 12:19:02.475|Main thread> Number of Worlds: 1
- 2018-11-05 12:19:02.475|Main thread> 0) RigidBodies: 92, ActiveRigidBodies: 10, CharacterRigidBodies: 1
- 2018-11-05 12:19:02.477|Main thread> 0) Constraints: 0
- 2018-11-05 12:19:03.452|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-11-05 12:19:03.453|Main thread> MySessionLoading status:
- 2018-11-05 12:19:03.454|Main thread> 0: TerrainWaitStep: 0/1
- 2018-11-05 12:19:03.821|Main thread> All voxels loaded, cleaning up hooks.
- 2018-11-05 12:19:04.086|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-11-05 12:19:04.196|Main thread> Loading completed, starting session.
- 2018-11-05 12:20:02.484|Main thread> Process information Periodic Check:
- 2018-11-05 12:20:02.485|Main thread> Managed Memory: 3,322,513,432 B
- 2018-11-05 12:20:02.486|Main thread> Private Memory: 3,945,037,824 B
- 2018-11-05 12:20:02.486|Main thread> Nr of Threads: 41
- 2018-11-05 12:20:02.486|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:20:02.486|Main thread> Entity count: 122
- 2018-11-05 12:20:02.486|Main thread> Player count: 1
- 2018-11-05 12:20:02.486|Main thread> Current:
- 2018-11-05 12:20:02.488|Main thread> Paged Memory: 3,945,037,824 B
- 2018-11-05 12:20:02.488|Main thread> Working Set: 3,891,556,352 B
- 2018-11-05 12:20:02.488|Main thread> Virtual Memory: 4,820,111,360 B
- 2018-11-05 12:20:02.488|Main thread> Peak:
- 2018-11-05 12:20:02.489|Main thread> Paged Memory: 3,948,572,672 B
- 2018-11-05 12:20:02.489|Main thread> Working Set: 3,894,841,344 B
- 2018-11-05 12:20:02.489|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:20:02.489|Main thread> Number of Worlds: 1
- 2018-11-05 12:20:02.489|Main thread> 0) RigidBodies: 95, ActiveRigidBodies: 8, CharacterRigidBodies: 1
- 2018-11-05 12:20:02.489|Main thread> 0) Constraints: 0
- 2018-11-05 12:21:02.499|Main thread> Process information Periodic Check:
- 2018-11-05 12:21:02.500|Main thread> Managed Memory: 2,299,941,728 B
- 2018-11-05 12:21:02.501|Main thread> Private Memory: 3,421,626,368 B
- 2018-11-05 12:21:02.501|Main thread> Nr of Threads: 42
- 2018-11-05 12:21:02.501|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:21:02.501|Main thread> Entity count: 123
- 2018-11-05 12:21:02.501|Main thread> Player count: 1
- 2018-11-05 12:21:02.501|Main thread> Current:
- 2018-11-05 12:21:02.502|Main thread> Paged Memory: 3,421,626,368 B
- 2018-11-05 12:21:02.502|Main thread> Working Set: 3,389,542,400 B
- 2018-11-05 12:21:02.502|Main thread> Virtual Memory: 4,556,898,304 B
- 2018-11-05 12:21:02.502|Main thread> Peak:
- 2018-11-05 12:21:02.503|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:21:02.503|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:21:02.503|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:21:02.503|Main thread> Number of Worlds: 1
- 2018-11-05 12:21:02.503|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 8, CharacterRigidBodies: 2
- 2018-11-05 12:21:02.503|Main thread> 0) Constraints: 0
- 2018-11-05 12:22:02.516|Main thread> Process information Periodic Check:
- 2018-11-05 12:22:02.517|Main thread> Managed Memory: 2,300,693,544 B
- 2018-11-05 12:22:02.518|Main thread> Private Memory: 3,420,356,608 B
- 2018-11-05 12:22:02.518|Main thread> Nr of Threads: 38
- 2018-11-05 12:22:02.518|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:22:02.518|Main thread> Entity count: 123
- 2018-11-05 12:22:02.518|Main thread> Player count: 1
- 2018-11-05 12:22:02.518|Main thread> Current:
- 2018-11-05 12:22:02.519|Main thread> Paged Memory: 3,420,356,608 B
- 2018-11-05 12:22:02.519|Main thread> Working Set: 3,388,379,136 B
- 2018-11-05 12:22:02.519|Main thread> Virtual Memory: 4,540,121,088 B
- 2018-11-05 12:22:02.519|Main thread> Peak:
- 2018-11-05 12:22:02.520|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:22:02.520|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:22:02.520|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:22:02.520|Main thread> Number of Worlds: 1
- 2018-11-05 12:22:02.521|Main thread> 0) RigidBodies: 102, ActiveRigidBodies: 8, CharacterRigidBodies: 2
- 2018-11-05 12:22:02.521|Main thread> 0) Constraints: 0
- 2018-11-05 12:23:02.532|Main thread> Process information Periodic Check:
- 2018-11-05 12:23:02.532|Main thread> Managed Memory: 2,301,922,464 B
- 2018-11-05 12:23:02.534|Main thread> Private Memory: 3,421,081,600 B
- 2018-11-05 12:23:02.534|Main thread> Nr of Threads: 38
- 2018-11-05 12:23:02.534|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:23:02.534|Main thread> Entity count: 124
- 2018-11-05 12:23:02.534|Main thread> Player count: 1
- 2018-11-05 12:23:02.534|Main thread> Current:
- 2018-11-05 12:23:02.535|Main thread> Paged Memory: 3,421,081,600 B
- 2018-11-05 12:23:02.535|Main thread> Working Set: 3,389,153,280 B
- 2018-11-05 12:23:02.535|Main thread> Virtual Memory: 4,540,121,088 B
- 2018-11-05 12:23:02.535|Main thread> Peak:
- 2018-11-05 12:23:02.535|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:23:02.535|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:23:02.535|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:23:02.535|Main thread> Number of Worlds: 1
- 2018-11-05 12:23:02.536|Main thread> 0) RigidBodies: 103, ActiveRigidBodies: 8, CharacterRigidBodies: 3
- 2018-11-05 12:23:02.536|Main thread> 0) Constraints: 0
- 2018-11-05 12:23:38.767|Main thread> Autosave initiated
- 2018-11-05 12:23:38.767|Main thread> Character state: True
- 2018-11-05 12:23:38.767|Main thread> IsServer: True
- 2018-11-05 12:23:38.767|Main thread> MyAsyncSaving.InProgress: False
- 2018-11-05 12:23:38.767|Main thread> Autosave
- 2018-11-05 12:23:38.767|Main thread> Saving world - START
- 2018-11-05 12:23:38.768|Main thread> Making world state snapshot.
- 2018-11-05 12:23:38.768|Main thread> Process information Before snapshot.:
- 2018-11-05 12:23:38.769|Main thread> Managed Memory: 2,302,618,672 B
- 2018-11-05 12:23:38.771|Main thread> Private Memory: 3,420,778,496 B
- 2018-11-05 12:23:38.771|Main thread> Nr of Threads: 38
- 2018-11-05 12:23:38.771|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:23:38.771|Main thread> Entity count: 124
- 2018-11-05 12:23:38.771|Main thread> Player count: 1
- 2018-11-05 12:23:38.771|Main thread> Current:
- 2018-11-05 12:23:38.772|Main thread> Paged Memory: 3,420,778,496 B
- 2018-11-05 12:23:38.772|Main thread> Working Set: 3,388,837,888 B
- 2018-11-05 12:23:38.772|Main thread> Virtual Memory: 4,540,121,088 B
- 2018-11-05 12:23:38.772|Main thread> Peak:
- 2018-11-05 12:23:38.773|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:23:38.773|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:23:38.773|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:23:38.800|Main thread> Process information After snapshot.:
- 2018-11-05 12:23:38.801|Main thread> Managed Memory: 2,302,480,696 B
- 2018-11-05 12:23:38.802|Main thread> Private Memory: 3,420,807,168 B
- 2018-11-05 12:23:38.802|Main thread> Nr of Threads: 38
- 2018-11-05 12:23:38.802|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:23:38.802|Main thread> Entity count: 124
- 2018-11-05 12:23:38.802|Main thread> Player count: 1
- 2018-11-05 12:23:38.802|Main thread> Current:
- 2018-11-05 12:23:38.803|Main thread> Paged Memory: 3,420,807,168 B
- 2018-11-05 12:23:38.803|Main thread> Working Set: 3,388,874,752 B
- 2018-11-05 12:23:38.803|Main thread> Virtual Memory: 4,540,121,088 B
- 2018-11-05 12:23:38.803|Main thread> Peak:
- 2018-11-05 12:23:38.804|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:23:38.804|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:23:38.804|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:23:38.804|Main thread> Process information Directory cleanup:
- 2018-11-05 12:23:38.805|Main thread> Managed Memory: 2,302,542,432 B
- 2018-11-05 12:23:38.806|Main thread> Private Memory: 3,420,807,168 B
- 2018-11-05 12:23:38.806|Main thread> Nr of Threads: 38
- 2018-11-05 12:23:38.806|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:23:38.806|Main thread> Entity count: 124
- 2018-11-05 12:23:38.806|Main thread> Player count: 1
- 2018-11-05 12:23:38.806|Main thread> Current:
- 2018-11-05 12:23:38.807|Main thread> Paged Memory: 3,420,807,168 B
- 2018-11-05 12:23:38.807|Main thread> Working Set: 3,388,874,752 B
- 2018-11-05 12:23:38.807|Main thread> Virtual Memory: 4,540,121,088 B
- 2018-11-05 12:23:38.807|Main thread> Peak:
- 2018-11-05 12:23:38.808|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:23:38.808|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:23:38.808|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:23:38.808|Main thread> Saving world - END
- 2018-11-05 12:23:38.813|Worker Logic 0> Session snapshot save - START
- 2018-11-05 12:23:38.815|Worker Logic 0> Checking file access for files in target dir.
- 2018-11-05 12:23:38.816|Worker Logic 0> Cleaning up old save.
- 2018-11-05 12:23:38.817|Worker Logic 0> Saving snapshot files to drive.
- 2018-11-05 12:23:38.886|Worker Logic 0> Core Data success: True
- 2018-11-05 12:23:38.903|Worker Logic 0> Voxel success: True
- 2018-11-05 12:23:38.903|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-11-05 12:23:38.903|Worker Logic 0> Saving success: True
- 2018-11-05 12:23:38.903|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-11-05 12:23:38.908|Worker Logic 0> Making backup.
- 2018-11-05 12:23:38.916|Worker Logic 0> Session snapshot save - END
- 2018-11-05 12:24:02.549|Main thread> Process information Periodic Check:
- 2018-11-05 12:24:02.550|Main thread> Managed Memory: 2,304,899,984 B
- 2018-11-05 12:24:02.551|Main thread> Private Memory: 3,431,145,472 B
- 2018-11-05 12:24:02.551|Main thread> Nr of Threads: 38
- 2018-11-05 12:24:02.551|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:24:02.551|Main thread> Entity count: 124
- 2018-11-05 12:24:02.551|Main thread> Player count: 1
- 2018-11-05 12:24:02.551|Main thread> Current:
- 2018-11-05 12:24:02.552|Main thread> Paged Memory: 3,431,145,472 B
- 2018-11-05 12:24:02.552|Main thread> Working Set: 3,399,344,128 B
- 2018-11-05 12:24:02.552|Main thread> Virtual Memory: 4,548,481,024 B
- 2018-11-05 12:24:02.552|Main thread> Peak:
- 2018-11-05 12:24:02.553|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:24:02.553|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:24:02.553|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:24:02.553|Main thread> Number of Worlds: 1
- 2018-11-05 12:24:02.554|Main thread> 0) RigidBodies: 104, ActiveRigidBodies: 8, CharacterRigidBodies: 3
- 2018-11-05 12:24:02.554|Main thread> 0) Constraints: 0
- 2018-11-05 12:25:02.565|Main thread> Process information Periodic Check:
- 2018-11-05 12:25:02.566|Main thread> Managed Memory: 2,361,599,536 B
- 2018-11-05 12:25:02.567|Main thread> Private Memory: 3,485,806,592 B
- 2018-11-05 12:25:02.567|Main thread> Nr of Threads: 38
- 2018-11-05 12:25:02.567|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:25:02.567|Main thread> Entity count: 124
- 2018-11-05 12:25:02.567|Main thread> Player count: 1
- 2018-11-05 12:25:02.567|Main thread> Current:
- 2018-11-05 12:25:02.568|Main thread> Paged Memory: 3,485,806,592 B
- 2018-11-05 12:25:02.568|Main thread> Working Set: 3,454,840,832 B
- 2018-11-05 12:25:02.568|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:25:02.568|Main thread> Peak:
- 2018-11-05 12:25:02.569|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:25:02.569|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:25:02.569|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:25:02.569|Main thread> Number of Worlds: 1
- 2018-11-05 12:25:02.569|Main thread> 0) RigidBodies: 104, ActiveRigidBodies: 8, CharacterRigidBodies: 4
- 2018-11-05 12:25:02.569|Main thread> 0) Constraints: 0
- 2018-11-05 12:26:02.581|Main thread> Process information Periodic Check:
- 2018-11-05 12:26:02.582|Main thread> Managed Memory: 2,356,709,872 B
- 2018-11-05 12:26:02.583|Main thread> Private Memory: 3,488,145,408 B
- 2018-11-05 12:26:02.583|Main thread> Nr of Threads: 39
- 2018-11-05 12:26:02.583|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:26:02.583|Main thread> Entity count: 124
- 2018-11-05 12:26:02.583|Main thread> Player count: 1
- 2018-11-05 12:26:02.583|Main thread> Current:
- 2018-11-05 12:26:02.584|Main thread> Paged Memory: 3,488,145,408 B
- 2018-11-05 12:26:02.584|Main thread> Working Set: 3,457,187,840 B
- 2018-11-05 12:26:02.584|Main thread> Virtual Memory: 4,569,321,472 B
- 2018-11-05 12:26:02.584|Main thread> Peak:
- 2018-11-05 12:26:02.585|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:26:02.585|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:26:02.585|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:26:02.585|Main thread> Number of Worlds: 1
- 2018-11-05 12:26:02.585|Main thread> 0) RigidBodies: 105, ActiveRigidBodies: 8, CharacterRigidBodies: 4
- 2018-11-05 12:26:02.585|Main thread> 0) Constraints: 0
- 2018-11-05 12:27:02.597|Main thread> Process information Periodic Check:
- 2018-11-05 12:27:02.598|Main thread> Managed Memory: 2,360,877,936 B
- 2018-11-05 12:27:02.599|Main thread> Private Memory: 3,489,107,968 B
- 2018-11-05 12:27:02.599|Main thread> Nr of Threads: 38
- 2018-11-05 12:27:02.599|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:27:02.599|Main thread> Entity count: 125
- 2018-11-05 12:27:02.599|Main thread> Player count: 1
- 2018-11-05 12:27:02.599|Main thread> Current:
- 2018-11-05 12:27:02.600|Main thread> Paged Memory: 3,489,107,968 B
- 2018-11-05 12:27:02.600|Main thread> Working Set: 3,458,359,296 B
- 2018-11-05 12:27:02.600|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:27:02.600|Main thread> Peak:
- 2018-11-05 12:27:02.601|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:27:02.601|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:27:02.601|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:27:02.601|Main thread> Number of Worlds: 1
- 2018-11-05 12:27:02.602|Main thread> 0) RigidBodies: 104, ActiveRigidBodies: 8, CharacterRigidBodies: 5
- 2018-11-05 12:27:02.603|Main thread> 0) Constraints: 0
- 2018-11-05 12:28:02.614|Main thread> Process information Periodic Check:
- 2018-11-05 12:28:02.614|Main thread> Managed Memory: 2,359,736,704 B
- 2018-11-05 12:28:02.615|Main thread> Private Memory: 3,487,453,184 B
- 2018-11-05 12:28:02.615|Main thread> Nr of Threads: 38
- 2018-11-05 12:28:02.616|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:28:02.616|Main thread> Entity count: 125
- 2018-11-05 12:28:02.616|Main thread> Player count: 1
- 2018-11-05 12:28:02.616|Main thread> Current:
- 2018-11-05 12:28:02.616|Main thread> Paged Memory: 3,487,453,184 B
- 2018-11-05 12:28:02.616|Main thread> Working Set: 3,456,720,896 B
- 2018-11-05 12:28:02.616|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:28:02.616|Main thread> Peak:
- 2018-11-05 12:28:02.617|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:28:02.617|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:28:02.617|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:28:02.617|Main thread> Number of Worlds: 1
- 2018-11-05 12:28:02.618|Main thread> 0) RigidBodies: 112, ActiveRigidBodies: 8, CharacterRigidBodies: 5
- 2018-11-05 12:28:02.618|Main thread> 0) Constraints: 0
- 2018-11-05 12:28:38.765|Main thread> Autosave initiated
- 2018-11-05 12:28:38.765|Main thread> Character state: True
- 2018-11-05 12:28:38.765|Main thread> IsServer: True
- 2018-11-05 12:28:38.765|Main thread> MyAsyncSaving.InProgress: False
- 2018-11-05 12:28:38.765|Main thread> Autosave
- 2018-11-05 12:28:38.765|Main thread> Saving world - START
- 2018-11-05 12:28:38.766|Main thread> Making world state snapshot.
- 2018-11-05 12:28:38.766|Main thread> Process information Before snapshot.:
- 2018-11-05 12:28:38.767|Main thread> Managed Memory: 2,361,720,032 B
- 2018-11-05 12:28:38.768|Main thread> Private Memory: 3,488,268,288 B
- 2018-11-05 12:28:38.768|Main thread> Nr of Threads: 38
- 2018-11-05 12:28:38.768|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:28:38.768|Main thread> Entity count: 125
- 2018-11-05 12:28:38.768|Main thread> Player count: 1
- 2018-11-05 12:28:38.768|Main thread> Current:
- 2018-11-05 12:28:38.769|Main thread> Paged Memory: 3,488,268,288 B
- 2018-11-05 12:28:38.769|Main thread> Working Set: 3,457,482,752 B
- 2018-11-05 12:28:38.769|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:28:38.769|Main thread> Peak:
- 2018-11-05 12:28:38.770|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:28:38.770|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:28:38.770|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:28:38.777|Main thread> Process information After snapshot.:
- 2018-11-05 12:28:38.778|Main thread> Managed Memory: 2,360,609,096 B
- 2018-11-05 12:28:38.779|Main thread> Private Memory: 3,488,268,288 B
- 2018-11-05 12:28:38.779|Main thread> Nr of Threads: 38
- 2018-11-05 12:28:38.779|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:28:38.779|Main thread> Entity count: 125
- 2018-11-05 12:28:38.779|Main thread> Player count: 1
- 2018-11-05 12:28:38.779|Main thread> Current:
- 2018-11-05 12:28:38.780|Main thread> Paged Memory: 3,488,268,288 B
- 2018-11-05 12:28:38.780|Main thread> Working Set: 3,457,482,752 B
- 2018-11-05 12:28:38.780|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:28:38.780|Main thread> Peak:
- 2018-11-05 12:28:38.781|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:28:38.781|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:28:38.781|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:28:38.781|Main thread> Process information Directory cleanup:
- 2018-11-05 12:28:38.782|Main thread> Managed Memory: 2,360,650,056 B
- 2018-11-05 12:28:38.783|Main thread> Private Memory: 3,488,268,288 B
- 2018-11-05 12:28:38.783|Main thread> Nr of Threads: 38
- 2018-11-05 12:28:38.783|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:28:38.783|Main thread> Entity count: 125
- 2018-11-05 12:28:38.783|Main thread> Player count: 1
- 2018-11-05 12:28:38.783|Main thread> Current:
- 2018-11-05 12:28:38.784|Main thread> Paged Memory: 3,488,268,288 B
- 2018-11-05 12:28:38.784|Main thread> Working Set: 3,457,482,752 B
- 2018-11-05 12:28:38.784|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:28:38.784|Main thread> Peak:
- 2018-11-05 12:28:38.785|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:28:38.785|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:28:38.785|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:28:38.785|Main thread> Saving world - END
- 2018-11-05 12:28:38.785|Worker Logic 0> Session snapshot save - START
- 2018-11-05 12:28:38.786|Worker Logic 0> Checking file access for files in target dir.
- 2018-11-05 12:28:38.787|Worker Logic 0> Cleaning up old save.
- 2018-11-05 12:28:38.787|Worker Logic 0> Saving snapshot files to drive.
- 2018-11-05 12:28:38.839|Worker Logic 0> Core Data success: True
- 2018-11-05 12:28:38.843|Worker Logic 0> Voxel success: True
- 2018-11-05 12:28:38.843|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-11-05 12:28:38.843|Worker Logic 0> Saving success: True
- 2018-11-05 12:28:38.843|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-11-05 12:28:38.851|Worker Logic 0> Making backup.
- 2018-11-05 12:28:38.859|Worker Logic 0> Session snapshot save - END
- 2018-11-05 12:29:02.631|Main thread> Process information Periodic Check:
- 2018-11-05 12:29:02.632|Main thread> Managed Memory: 2,362,175,872 B
- 2018-11-05 12:29:02.633|Main thread> Private Memory: 3,490,258,944 B
- 2018-11-05 12:29:02.633|Main thread> Nr of Threads: 38
- 2018-11-05 12:29:02.633|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:29:02.633|Main thread> Entity count: 125
- 2018-11-05 12:29:02.633|Main thread> Player count: 1
- 2018-11-05 12:29:02.633|Main thread> Current:
- 2018-11-05 12:29:02.633|Main thread> Paged Memory: 3,490,258,944 B
- 2018-11-05 12:29:02.633|Main thread> Working Set: 3,459,354,624 B
- 2018-11-05 12:29:02.633|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:29:02.633|Main thread> Peak:
- 2018-11-05 12:29:02.634|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:29:02.634|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:29:02.634|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:29:02.634|Main thread> Number of Worlds: 1
- 2018-11-05 12:29:02.635|Main thread> 0) RigidBodies: 111, ActiveRigidBodies: 8, CharacterRigidBodies: 5
- 2018-11-05 12:29:02.635|Main thread> 0) Constraints: 0
- 2018-11-05 12:30:02.646|Main thread> Process information Periodic Check:
- 2018-11-05 12:30:02.647|Main thread> Managed Memory: 2,361,585,848 B
- 2018-11-05 12:30:02.649|Main thread> Private Memory: 3,489,939,456 B
- 2018-11-05 12:30:02.649|Main thread> Nr of Threads: 38
- 2018-11-05 12:30:02.649|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:30:02.649|Main thread> Entity count: 125
- 2018-11-05 12:30:02.649|Main thread> Player count: 1
- 2018-11-05 12:30:02.649|Main thread> Current:
- 2018-11-05 12:30:02.651|Main thread> Paged Memory: 3,489,939,456 B
- 2018-11-05 12:30:02.651|Main thread> Working Set: 3,459,084,288 B
- 2018-11-05 12:30:02.651|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:30:02.651|Main thread> Peak:
- 2018-11-05 12:30:02.651|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:30:02.651|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:30:02.651|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:30:02.651|Main thread> Number of Worlds: 1
- 2018-11-05 12:30:02.652|Main thread> 0) RigidBodies: 112, ActiveRigidBodies: 8, CharacterRigidBodies: 5
- 2018-11-05 12:30:02.652|Main thread> 0) Constraints: 0
- 2018-11-05 12:31:02.664|Main thread> Process information Periodic Check:
- 2018-11-05 12:31:02.665|Main thread> Managed Memory: 2,360,286,800 B
- 2018-11-05 12:31:02.666|Main thread> Private Memory: 3,494,084,608 B
- 2018-11-05 12:31:02.666|Main thread> Nr of Threads: 39
- 2018-11-05 12:31:02.666|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:31:02.666|Main thread> Entity count: 126
- 2018-11-05 12:31:02.666|Main thread> Player count: 1
- 2018-11-05 12:31:02.666|Main thread> Current:
- 2018-11-05 12:31:02.667|Main thread> Paged Memory: 3,494,084,608 B
- 2018-11-05 12:31:02.667|Main thread> Working Set: 3,464,536,064 B
- 2018-11-05 12:31:02.667|Main thread> Virtual Memory: 4,569,321,472 B
- 2018-11-05 12:31:02.667|Main thread> Peak:
- 2018-11-05 12:31:02.667|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:31:02.667|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:31:02.667|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:31:02.667|Main thread> Number of Worlds: 1
- 2018-11-05 12:31:02.668|Main thread> 0) RigidBodies: 115, ActiveRigidBodies: 8, CharacterRigidBodies: 6
- 2018-11-05 12:31:02.668|Main thread> 0) Constraints: 0
- 2018-11-05 12:32:02.680|Main thread> Process information Periodic Check:
- 2018-11-05 12:32:02.681|Main thread> Managed Memory: 2,362,759,024 B
- 2018-11-05 12:32:02.682|Main thread> Private Memory: 3,493,146,624 B
- 2018-11-05 12:32:02.682|Main thread> Nr of Threads: 38
- 2018-11-05 12:32:02.682|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:32:02.683|Main thread> Entity count: 126
- 2018-11-05 12:32:02.683|Main thread> Player count: 1
- 2018-11-05 12:32:02.683|Main thread> Current:
- 2018-11-05 12:32:02.683|Main thread> Paged Memory: 3,493,146,624 B
- 2018-11-05 12:32:02.683|Main thread> Working Set: 3,463,958,528 B
- 2018-11-05 12:32:02.683|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:32:02.683|Main thread> Peak:
- 2018-11-05 12:32:02.684|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:32:02.684|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:32:02.684|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:32:02.684|Main thread> Number of Worlds: 1
- 2018-11-05 12:32:02.685|Main thread> 0) RigidBodies: 114, ActiveRigidBodies: 8, CharacterRigidBodies: 6
- 2018-11-05 12:32:02.685|Main thread> 0) Constraints: 0
- 2018-11-05 12:33:02.698|Main thread> Process information Periodic Check:
- 2018-11-05 12:33:02.699|Main thread> Managed Memory: 2,365,271,480 B
- 2018-11-05 12:33:02.700|Main thread> Private Memory: 3,498,921,984 B
- 2018-11-05 12:33:02.701|Main thread> Nr of Threads: 38
- 2018-11-05 12:33:02.701|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:33:02.701|Main thread> Entity count: 127
- 2018-11-05 12:33:02.701|Main thread> Player count: 1
- 2018-11-05 12:33:02.701|Main thread> Current:
- 2018-11-05 12:33:02.702|Main thread> Paged Memory: 3,498,921,984 B
- 2018-11-05 12:33:02.702|Main thread> Working Set: 3,470,700,544 B
- 2018-11-05 12:33:02.702|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:33:02.702|Main thread> Peak:
- 2018-11-05 12:33:02.703|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:33:02.703|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:33:02.703|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:33:02.703|Main thread> Number of Worlds: 1
- 2018-11-05 12:33:02.703|Main thread> 0) RigidBodies: 122, ActiveRigidBodies: 8, CharacterRigidBodies: 7
- 2018-11-05 12:33:02.703|Main thread> 0) Constraints: 0
- 2018-11-05 12:33:38.764|Main thread> Autosave initiated
- 2018-11-05 12:33:38.764|Main thread> Character state: True
- 2018-11-05 12:33:38.764|Main thread> IsServer: True
- 2018-11-05 12:33:38.764|Main thread> MyAsyncSaving.InProgress: False
- 2018-11-05 12:33:38.764|Main thread> Autosave
- 2018-11-05 12:33:38.764|Main thread> Saving world - START
- 2018-11-05 12:33:38.765|Main thread> Making world state snapshot.
- 2018-11-05 12:33:38.765|Main thread> Process information Before snapshot.:
- 2018-11-05 12:33:38.766|Main thread> Managed Memory: 2,366,725,016 B
- 2018-11-05 12:33:38.767|Main thread> Private Memory: 3,496,058,880 B
- 2018-11-05 12:33:38.767|Main thread> Nr of Threads: 38
- 2018-11-05 12:33:38.767|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:33:38.767|Main thread> Entity count: 127
- 2018-11-05 12:33:38.767|Main thread> Player count: 1
- 2018-11-05 12:33:38.767|Main thread> Current:
- 2018-11-05 12:33:38.768|Main thread> Paged Memory: 3,496,058,880 B
- 2018-11-05 12:33:38.768|Main thread> Working Set: 3,469,484,032 B
- 2018-11-05 12:33:38.768|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:33:38.768|Main thread> Peak:
- 2018-11-05 12:33:38.769|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:33:38.769|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:33:38.769|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:33:38.773|Main thread> Process information After snapshot.:
- 2018-11-05 12:33:38.774|Main thread> Managed Memory: 2,367,683,392 B
- 2018-11-05 12:33:38.775|Main thread> Private Memory: 3,496,058,880 B
- 2018-11-05 12:33:38.775|Main thread> Nr of Threads: 38
- 2018-11-05 12:33:38.775|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:33:38.775|Main thread> Entity count: 127
- 2018-11-05 12:33:38.775|Main thread> Player count: 1
- 2018-11-05 12:33:38.775|Main thread> Current:
- 2018-11-05 12:33:38.776|Main thread> Paged Memory: 3,496,058,880 B
- 2018-11-05 12:33:38.776|Main thread> Working Set: 3,469,484,032 B
- 2018-11-05 12:33:38.776|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:33:38.776|Main thread> Peak:
- 2018-11-05 12:33:38.777|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:33:38.777|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:33:38.777|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:33:38.777|Main thread> Process information Directory cleanup:
- 2018-11-05 12:33:38.778|Main thread> Managed Memory: 2,367,724,352 B
- 2018-11-05 12:33:38.779|Main thread> Private Memory: 3,496,058,880 B
- 2018-11-05 12:33:38.779|Main thread> Nr of Threads: 38
- 2018-11-05 12:33:38.779|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:33:38.779|Main thread> Entity count: 127
- 2018-11-05 12:33:38.779|Main thread> Player count: 1
- 2018-11-05 12:33:38.779|Main thread> Current:
- 2018-11-05 12:33:38.780|Main thread> Paged Memory: 3,496,058,880 B
- 2018-11-05 12:33:38.780|Main thread> Working Set: 3,469,484,032 B
- 2018-11-05 12:33:38.780|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:33:38.780|Main thread> Peak:
- 2018-11-05 12:33:38.781|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:33:38.781|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:33:38.781|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:33:38.781|Main thread> Saving world - END
- 2018-11-05 12:33:38.781|Worker Logic 0> Session snapshot save - START
- 2018-11-05 12:33:38.782|Worker Logic 0> Checking file access for files in target dir.
- 2018-11-05 12:33:38.783|Worker Logic 0> Cleaning up old save.
- 2018-11-05 12:33:38.783|Worker Logic 0> Saving snapshot files to drive.
- 2018-11-05 12:33:38.836|Worker Logic 0> Core Data success: True
- 2018-11-05 12:33:38.841|Worker Logic 0> Voxel success: True
- 2018-11-05 12:33:38.841|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-11-05 12:33:38.841|Worker Logic 0> Saving success: True
- 2018-11-05 12:33:38.841|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-11-05 12:33:38.847|Worker Logic 0> Making backup.
- 2018-11-05 12:33:38.856|Worker Logic 0> Session snapshot save - END
- 2018-11-05 12:34:02.713|Main thread> Process information Periodic Check:
- 2018-11-05 12:34:02.714|Main thread> Managed Memory: 2,370,116,784 B
- 2018-11-05 12:34:02.715|Main thread> Private Memory: 3,497,107,456 B
- 2018-11-05 12:34:02.715|Main thread> Nr of Threads: 38
- 2018-11-05 12:34:02.715|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:34:02.715|Main thread> Entity count: 127
- 2018-11-05 12:34:02.715|Main thread> Player count: 1
- 2018-11-05 12:34:02.715|Main thread> Current:
- 2018-11-05 12:34:02.716|Main thread> Paged Memory: 3,497,107,456 B
- 2018-11-05 12:34:02.716|Main thread> Working Set: 3,471,306,752 B
- 2018-11-05 12:34:02.716|Main thread> Virtual Memory: 4,565,127,168 B
- 2018-11-05 12:34:02.716|Main thread> Peak:
- 2018-11-05 12:34:02.716|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:34:02.716|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:34:02.716|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:34:02.717|Main thread> Number of Worlds: 1
- 2018-11-05 12:34:02.717|Main thread> 0) RigidBodies: 123, ActiveRigidBodies: 8, CharacterRigidBodies: 7
- 2018-11-05 12:34:02.717|Main thread> 0) Constraints: 0
- 2018-11-05 12:35:02.728|Main thread> Process information Periodic Check:
- 2018-11-05 12:35:02.729|Main thread> Managed Memory: 2,367,692,616 B
- 2018-11-05 12:35:02.730|Main thread> Private Memory: 3,498,336,256 B
- 2018-11-05 12:35:02.730|Main thread> Nr of Threads: 37
- 2018-11-05 12:35:02.730|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:35:02.730|Main thread> Entity count: 127
- 2018-11-05 12:35:02.730|Main thread> Player count: 1
- 2018-11-05 12:35:02.730|Main thread> Current:
- 2018-11-05 12:35:02.731|Main thread> Paged Memory: 3,498,336,256 B
- 2018-11-05 12:35:02.731|Main thread> Working Set: 3,473,006,592 B
- 2018-11-05 12:35:02.731|Main thread> Virtual Memory: 4,560,932,864 B
- 2018-11-05 12:35:02.731|Main thread> Peak:
- 2018-11-05 12:35:02.732|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:35:02.732|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:35:02.732|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:35:02.732|Main thread> Number of Worlds: 1
- 2018-11-05 12:35:02.733|Main thread> 0) RigidBodies: 126, ActiveRigidBodies: 8, CharacterRigidBodies: 7
- 2018-11-05 12:35:02.733|Main thread> 0) Constraints: 0
- 2018-11-05 12:35:23.413|Worker Logic 0> Loading available saves - START
- 2018-11-05 12:35:23.414|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169'
- 2018-11-05 12:35:23.419|Worker Logic 0> Loading available saves - END
- 2018-11-05 12:35:32.826|Main thread> MySession::Unload START
- 2018-11-05 12:35:32.826|Main thread> AutoSaveInMinutes: 5
- 2018-11-05 12:35:32.826|Main thread> MySandboxGame.IsDedicated: False
- 2018-11-05 12:35:32.826|Main thread> IsServer: True
- 2018-11-05 12:35:32.841|Main thread> MyConfig.Save() - START
- 2018-11-05 12:35:32.842|Main thread> Path: C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-11-05 12:35:32.842|Main thread> RotationHints: False
- 2018-11-05 12:35:32.842|Main thread> GraphicsRenderer: DirectX 11
- 2018-11-05 12:35:32.842|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-11-05 12:35:32.842|Main thread> Language: 0
- 2018-11-05 12:35:32.842|Main thread> ControlsJoystickName: Disabled
- 2018-11-05 12:35:32.842|Main thread> GameVersion: 0.6.4.5493715
- 2018-11-05 12:35:32.842|Main thread> FirstTimeRun: False
- 2018-11-05 12:35:32.842|Main thread> GDPRConsent: True
- 2018-11-05 12:35:32.842|Main thread> GDPRConsent_Sent: True
- 2018-11-05 12:35:32.842|Main thread> CubeBuilderBuildingMode: 0
- 2018-11-05 12:35:32.842|Main thread> AnimatedRotation: True
- 2018-11-05 12:35:32.842|Main thread> ShowCrosshair: True
- 2018-11-05 12:35:32.842|Main thread> InteractionHint: 2
- 2018-11-05 12:35:32.842|Main thread> Tutorial: 2
- 2018-11-05 12:35:32.842|Main thread> CompressSaveGames: False
- 2018-11-05 12:35:32.842|Main thread> ShowPlayerNamesOnHud: True
- 2018-11-05 12:35:32.842|Main thread> ReleasingAltResetsCamera: False
- 2018-11-05 12:35:32.842|Main thread> WorkerThreads: 6
- 2018-11-05 12:35:32.842|Main thread> MutedPlayers:
- 2018-11-05 12:35:32.842|Main thread> MinimalHud: False
- 2018-11-05 12:35:32.842|Main thread> GameVolume: 1
- 2018-11-05 12:35:32.842|Main thread> MusicVolume: 0.3548672
- 2018-11-05 12:35:32.843|Main thread> VoiceChatVolume: 1
- 2018-11-05 12:35:32.843|Main thread> HudWarnings: True
- 2018-11-05 12:35:32.843|Main thread> VoiceChat: True
- 2018-11-05 12:35:32.843|Main thread> EnableMuteWhenNotInFocus: True
- 2018-11-05 12:35:32.843|Main thread> EnableDynamicMusic: True
- 2018-11-05 12:35:32.843|Main thread> VideoAdapter: 0
- 2018-11-05 12:35:32.843|Main thread> ScreenWidth: 1920
- 2018-11-05 12:35:32.843|Main thread> ScreenHeight: 1080
- 2018-11-05 12:35:32.843|Main thread> RefreshRate: 60000
- 2018-11-05 12:35:32.843|Main thread> WindowMode: 1
- 2018-11-05 12:35:32.843|Main thread> VerticalSync: False
- 2018-11-05 12:35:32.843|Main thread> FieldOfView: 70
- 2018-11-05 12:35:32.843|Main thread> VegetationViewDistance: 320
- 2018-11-05 12:35:32.843|Main thread> GrassDensity: 0.5
- 2018-11-05 12:35:32.843|Main thread> GrassDistance: 150
- 2018-11-05 12:35:32.843|Main thread> TerrainLodQuality: 1
- 2018-11-05 12:35:32.843|Main thread> ShadingQuality: 2
- 2018-11-05 12:35:32.843|Main thread> ModelQuality: 1
- 2018-11-05 12:35:32.843|Main thread> LowMemSwitchToLow: 0
- 2018-11-05 12:35:32.843|Main thread> ShadowMapResolution: 1
- 2018-11-05 12:35:32.843|Main thread> AnisotropicFiltering: 1
- 2018-11-05 12:35:32.843|Main thread> UIChatPosition: {X:-0.1583334 Y:0.6983333}
- 2018-11-05 12:35:32.863|Main thread> MyConfig.Save() - END
- 2018-11-05 12:35:32.874|Main thread> Voxels loaded with loaded session.
- 2018-11-05 12:35:33.167|Main thread> Network readers disposed
- 2018-11-05 12:35:33.172|Main thread> Network readers disposed
- 2018-11-05 12:35:33.186|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-11-05 12:35:34.100|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-11-05 12:35:34.135|Main thread> Loading scenarios
- 2018-11-05 12:35:34.135|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-11-05 12:35:34.135|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-11-05 12:35:34.135|Main thread> MyAudio.UnloadData - START
- 2018-11-05 12:35:34.139|Main thread> MyAudio.UnloadData - END
- 2018-11-05 12:35:34.139|Main thread> MyAudio.LoadData - START
- 2018-11-05 12:35:34.153|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-11-05 12:35:34.154|Main thread> MyAudio.LoadData - END
- 2018-11-05 12:35:34.449|Main thread> MySession::Unload END
- 2018-11-05 12:35:34.451|Worker Logic 0> Loading available saves - START
- 2018-11-05 12:35:34.452|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169'
- 2018-11-05 12:35:34.455|Worker Logic 0> Loading available saves - END
- 2018-11-05 12:35:50.550|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
- 2018-11-05 12:35:50.706|Main thread> Query successful.
- 2018-11-05 12:35:50.706|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
- 2018-11-05 12:35:50.706|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
- 2018-11-05 12:35:50.855|Main thread> Query successful.
- 2018-11-05 12:35:50.855|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
- 2018-11-05 12:35:50.857|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:50.858|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:50.860|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:50.860|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:51.053|Main thread> Mod query successful
- 2018-11-05 12:35:51.053|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 3 items
- 2018-11-05 12:35:51.053|Main thread> Mod query successful
- 2018-11-05 12:35:51.053|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:51.054|Main thread> Mod query successful
- 2018-11-05 12:35:51.054|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:51.055|Main thread> Mod query successful
- 2018-11-05 12:35:51.055|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:51.237|Main thread> Mod query successful
- 2018-11-05 12:35:51.237|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:51.238|Main thread> Mod query successful
- 2018-11-05 12:35:51.240|Main thread> Mod query successful
- 2018-11-05 12:35:51.240|Main thread> Mod query successful
- 2018-11-05 12:35:51.437|Main thread> Mod query successful
- 2018-11-05 12:35:52.777|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:52.779|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:52.780|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:52.781|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:52.960|Main thread> Mod query successful
- 2018-11-05 12:35:52.960|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 3 items
- 2018-11-05 12:35:52.961|Main thread> Mod query successful
- 2018-11-05 12:35:52.961|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:52.962|Main thread> Mod query successful
- 2018-11-05 12:35:52.962|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:52.962|Main thread> Mod query successful
- 2018-11-05 12:35:52.962|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:53.111|Main thread> Mod query successful
- 2018-11-05 12:35:53.111|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:53.145|Main thread> Mod query successful
- 2018-11-05 12:35:53.146|Main thread> Mod query successful
- 2018-11-05 12:35:53.146|Main thread> Mod query successful
- 2018-11-05 12:35:53.295|Main thread> Mod query successful
- 2018-11-05 12:35:55.756|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:55.758|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:55.759|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:55.760|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:55.906|Main thread> Mod query successful
- 2018-11-05 12:35:55.906|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 3 items
- 2018-11-05 12:35:55.907|Main thread> Mod query successful
- 2018-11-05 12:35:55.907|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:55.907|Main thread> Mod query successful
- 2018-11-05 12:35:55.908|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:55.909|Main thread> Mod query successful
- 2018-11-05 12:35:55.909|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:56.042|Main thread> Mod query successful
- 2018-11-05 12:35:56.042|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:56.043|Main thread> Mod query successful
- 2018-11-05 12:35:56.043|Main thread> Mod query successful
- 2018-11-05 12:35:56.044|Main thread> Mod query successful
- 2018-11-05 12:35:56.191|Main thread> Mod query successful
- 2018-11-05 12:35:57.731|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:57.734|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:57.736|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:57.736|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:57.915|Main thread> Mod query successful
- 2018-11-05 12:35:57.915|Worker Logic 1> MyWorkshop.GetItemsBlocking: getting 3 items
- 2018-11-05 12:35:57.915|Main thread> Mod query successful
- 2018-11-05 12:35:57.915|Worker Logic 3> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:57.916|Main thread> Mod query successful
- 2018-11-05 12:35:57.916|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:57.917|Main thread> Mod query successful
- 2018-11-05 12:35:57.917|Worker Logic 2> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:58.066|Main thread> Mod query successful
- 2018-11-05 12:35:58.066|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
- 2018-11-05 12:35:58.150|Main thread> Mod query successful
- 2018-11-05 12:35:58.150|Main thread> Mod query successful
- 2018-11-05 12:35:58.151|Main thread> Mod query successful
- 2018-11-05 12:35:58.250|Main thread> Mod query successful
- 2018-11-05 12:36:00.358|Main thread> StartNewSandbox - Start
- 2018-11-05 12:36:00.374|Worker Logic 0> Downloading world mods - START
- 2018-11-05 12:36:00.375|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 3 items
- 2018-11-05 12:36:00.610|Main thread> Mod query successful
- 2018-11-05 12:36:00.610|Worker Logic 0> Downloading world mods - END
- 2018-11-05 12:36:00.611|Worker Logic 0> Up to date mod: Id = 1544004084, title = 'Ignusitana'
- 2018-11-05 12:36:00.612|Worker Logic 2> Up to date mod: Id = 1517509239, title = 'Clear Waters'
- 2018-11-05 12:36:00.612|Worker Logic 1> Up to date mod: Id = 1503751972, title = 'Water in Medieval Engineers'
- 2018-11-05 12:36:00.612|Worker Logic 0> Mod download time: 0.00 seconds
- 2018-11-05 12:36:00.626|Main thread> StartNewSandbox - End
- 2018-11-05 12:36:00.943|Main thread> Starting world Safe Area Start 2018-11-05 00:35
- 2018-11-05 12:36:01.150|Main thread> Process information Session Start:
- 2018-11-05 12:36:01.153|Main thread> Managed Memory: 1,465,808,376 B
- 2018-11-05 12:36:01.154|Main thread> Private Memory: 3,154,845,696 B
- 2018-11-05 12:36:01.154|Main thread> Nr of Threads: 41
- 2018-11-05 12:36:01.155|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:36:01.155|Main thread> Current:
- 2018-11-05 12:36:01.155|Main thread> Paged Memory: 3,154,845,696 B
- 2018-11-05 12:36:01.155|Main thread> Working Set: 3,004,276,736 B
- 2018-11-05 12:36:01.155|Main thread> Virtual Memory: 4,177,666,048 B
- 2018-11-05 12:36:01.155|Main thread> Peak:
- 2018-11-05 12:36:01.156|Main thread> Paged Memory: 3,955,568,640 B
- 2018-11-05 12:36:01.156|Main thread> Working Set: 3,898,220,544 B
- 2018-11-05 12:36:01.156|Main thread> Virtual Memory: 4,864,122,880 B
- 2018-11-05 12:36:01.308|Main thread> Finished loading stage Initializing session, elapsed time: 0.1520087 seconds
- 2018-11-05 12:36:01.308|Main thread> Finished loading stage Initializing session, elapsed time: 0.1520087 seconds
- 2018-11-05 12:36:01.308|Main thread> MyModManager.LoadData() - START
- 2018-11-05 12:36:01.309|Main thread> Loading mod: Water in Medieval Engineers
- 2018-11-05 12:36:02.284|Main thread> Mod Script Assembly loaded: Water in Medieval Engineers_1503751972_04ab945e-6fb0-480f-a1c1-1e1008b28069, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-11-05 12:36:02.284|Main thread> Loading mod: Clear Waters
- 2018-11-05 12:36:02.285|Main thread> Loading mod: Ignusitana
- 2018-11-05 12:36:02.967|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_ControllableDrum, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:02.970|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:02.970|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_ControllableDrum, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:02.971|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:02.977|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_ControllableDrumDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:02.977|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:02.977|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_ControllableDrumDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:02.977|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:02.978|Main thread> Error: While indexing type Pax.Water.MyPAX_ControllableDrum, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
- 2018-11-05 12:36:02.978|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Network.MyTypeTable.Register(Type type)
- at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:02.982|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_FishingNet, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:02.982|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:02.982|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_FishingNet, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:02.982|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:02.994|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_FishingNetDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:02.994|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:02.994|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_FishingNetDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:02.994|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.000|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_GridPickupProtectionAnchor, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.000|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.001|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_GridPickupProtectionAnchor, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.001|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.008|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_GridPickupProtectionAnchorDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.008|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.008|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_GridPickupProtectionAnchorDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.008|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.009|Main thread> Error: While indexing type Pax.Water.MyPAX_GridPickupProtectionAnchor, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
- 2018-11-05 12:36:03.009|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Network.MyTypeTable.Register(Type type)
- at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.013|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RopeLadder, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.013|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.013|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RopeLadder, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.013|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.020|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RopeLadderDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.020|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.020|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RopeLadderDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.020|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.021|Main thread> Error: While indexing type Pax.Water.MyPAX_RopeLadder, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
- 2018-11-05 12:36:03.021|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Network.MyTypeTable.Register(Type type)
- at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.025|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_Rudder, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.025|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.025|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_Rudder, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.025|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.032|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RudderDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.032|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.032|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_RudderDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.032|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.037|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WaterSplash, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.038|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.038|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WaterSplash, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.038|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.047|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WaterSplashDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.047|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.047|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WaterSplashDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.047|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.048|Main thread> Error: While indexing type Pax.Water.MyPAX_WaterSplash, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
- 2018-11-05 12:36:03.048|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Network.MyTypeTable.Register(Type type)
- at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.054|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WhaleAI, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.054|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.054|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WhaleAI, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.054|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.060|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WhaleAIDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.060|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.060|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WhaleAIDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.060|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.062|Main thread> Error: While indexing type Pax.Water.MyPAX_WhaleAI, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
- 2018-11-05 12:36:03.062|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Network.MyTypeTable.Register(Type type)
- at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.066|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindSail, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.066|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.066|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindSail, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.066|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.072|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindSailDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.072|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.072|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindSailDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.072|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.073|Main thread> Error: While indexing type Pax.Water.MyPAX_WindSail, attribute Sandbox.Game.Replication.ReplicatedComponentAttribute, indexer VRage.Replication.MyReplicableFactory
- 2018-11-05 12:36:03.073|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Network.MyTypeTable.Register(Type type)
- at VRage.Replication.MyReplicableFactory.Observe(Attribute attribute, Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.077|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindVane, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.077|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.077|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindVane, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.077|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.083|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindVaneDefinition, attribute VRage.ObjectBuilders.MyObjectBuilderDefinitionAttribute, indexer VRage.Serialization.Xml.MyXmlSerializerManager
- 2018-11-05 12:36:03.083|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Serialization.Xml.MyXmlSerializerManager.RegisterType(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.083|Main thread> Error: While indexing type Pax.Water.MyObjectBuilder_PAX_WindVaneDefinition, indexer VRage.ObjectBuilder.MyObjectBuilderIndexer
- 2018-11-05 12:36:03.083|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.ObjectBuilder.MyObjectBuilderIndexer.Observe(Type type)
- at VRage.Meta.MyMetadataContext.Index(Assembly assembly, Boolean batch)
- 2018-11-05 12:36:03.084|Main thread> Mod Script Assembly loaded: Ignusitana_1544004084_943530fe-0d45-424f-b0d1-ae1c8a6bfff2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-11-05 12:36:03.112|Main thread> Error: While Processing metadata in indexer VRage.Network.MyTypeTable.
- 2018-11-05 12:36:03.112|Main thread> Exception occurred: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at VRage.Network.MyTypeTable.Register(Type type)
- at VRage.Network.MyTypeTable.Process()
- at VRage.Meta.MyMetadataContext.FinishBatch()
- 2018-11-05 12:36:03.112|Main thread> Finished loading mods.
- 2018-11-05 12:36:03.112|Main thread> MyModManager.LoadData() - END
- 2018-11-05 12:36:03.112|Main thread> MyDefinitionManager.LoadData() - START
- 2018-11-05 12:36:03.117|Main thread> List of used mods (3) - START
- 2018-11-05 12:36:03.117|Main thread> Id = '1503751972', Name = 'Water in Medieval Engineers'
- 2018-11-05 12:36:03.117|Main thread> Id = '1517509239', Name = 'Clear Waters'
- 2018-11-05 12:36:03.117|Main thread> Id = '1544004084', Name = 'Ignusitana'
- 2018-11-05 12:36:03.117|Main thread> List of used mods - END
- 2018-11-05 12:36:03.293|Main thread> Error: Environment\ProceduralEnvironmentsEarthSecond.sbc, Checksum mismatch.
- 2018-11-05 12:36:03.294|Main thread> Error: PlanetGeneratorDefinitions\EarthSecond.sbc, Checksum mismatch.
- 2018-11-05 12:36:03.298|Main thread> Error: Planets\Terra.sbc, Checksum mismatch.
- 2018-11-05 12:36:03.300|Main thread> Error: TransparentMaterials.sbc, Checksum mismatch.
- 2018-11-05 12:36:03.381|Main thread> Error: VoxelMaterials.sbc, Checksum mismatch.
- 2018-11-05 12:36:03.395|Main thread> Error: Environment\ProceduralEnvironmentsEarthSecond.sbc, Checksum mismatch.
- 2018-11-05 12:36:03.396|Main thread> Error: PlanetGeneratorDefinitions\EarthSecond.sbc, Checksum mismatch.
- 2018-11-05 12:36:03.400|Main thread> Error: PlanetGeneratorDefinitions\Featureless.sbc, Checksum mismatch.
- 2018-11-05 12:36:03.401|Main thread> Error: Planets\Terra.sbc, Checksum mismatch.
- 2018-11-05 12:36:03.402|Main thread> Error: WorldInteraction\Mining.sbc, Checksum mismatch.
- 2018-11-05 12:36:04.186|Main thread> MyAudio.UnloadData - START
- 2018-11-05 12:36:04.191|Main thread> MyAudio.UnloadData - END
- 2018-11-05 12:36:04.191|Main thread> MyAudio.LoadData - START
- 2018-11-05 12:36:04.210|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-11-05 12:36:04.595|Main thread> MyAudio.LoadData - END
- 2018-11-05 12:36:04.596|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-11-05 12:36:04.647|Main thread> Loading scenarios
- 2018-11-05 12:36:04.647|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-11-05 12:36:04.647|Main thread> MyDefinitionManager.LoadData() - END
- 2018-11-05 12:36:04.647|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-11-05 12:36:04.647|Main thread> Finished loading stage Loading definitions, elapsed time: 1.5350878 seconds
- 2018-11-05 12:36:04.647|Main thread> Finished loading stage Loading definitions, elapsed time: 1.5350878 seconds
- 2018-11-05 12:36:04.647|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-11-05 12:36:04.656|Main thread> MyTransparentGeometry.LoadData - START
- 2018-11-05 12:36:05.687|Main thread> MyLights.LoadData() - START
- 2018-11-05 12:36:05.689|Main thread> MyLights.LoadData() - END
- 2018-11-05 12:36:05.766|Main thread> Finished loading stage Loading session components, elapsed time: 1.119064 seconds
- 2018-11-05 12:36:05.766|Main thread> Finished loading stage Loading session components, elapsed time: 1.119064 seconds
- 2018-11-05 12:36:08.316|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-11-05 12:36:10.770|Main thread> Model Models\Cubes\Small\Oven.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:36:13.123|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:36:13.228|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:36:13.235|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:36:13.277|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:36:13.280|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:36:13.282|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-11-05 12:36:13.361|Main thread> Finished loading stage Loading models, elapsed time: 7.5954345 seconds
- 2018-11-05 12:36:13.361|Main thread> Finished loading stage Loading models, elapsed time: 7.5954345 seconds
- 2018-11-05 12:36:13.361|Main thread> Finished loading stage Loading data, elapsed time: 12.0536895 seconds
- 2018-11-05 12:36:13.361|Main thread> Finished loading stage Loading data, elapsed time: 12.0536895 seconds
- 2018-11-05 12:36:13.361|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-11-05 12:36:13.813|Main thread> Loading voxel storage from file 'C:\Games\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
- 2018-11-05 12:36:14.971|Main thread> Could not load voxel material Rock_moss
- 2018-11-05 12:36:14.971|Main thread> Could not load voxel material Rock_moss
- 2018-11-05 12:36:15.568|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-11-05 12:36:15.926|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-11-05 12:36:17.637|Main thread> Finished loading stage Loading 93 objects, elapsed time: 3.8242187 seconds
- 2018-11-05 12:36:17.637|Main thread> Finished loading stage Loading 93 objects, elapsed time: 3.8242187 seconds
- 2018-11-05 12:36:17.637|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-11-05 12:36:17.637|Main thread> Finished loading stage Loading planet, elapsed time: 4.2752445 seconds
- 2018-11-05 12:36:17.637|Main thread> Finished loading stage Loading planet, elapsed time: 4.2752445 seconds
- 2018-11-05 12:36:17.638|Main thread> MySession.Static.LogSettings - START
- 2018-11-05 12:36:17.639|Main thread> Name = Safe Area Start 2018-11-05 00:35
- 2018-11-05 12:36:17.639|Main thread> Description =
- 2018-11-05 12:36:17.639|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-11-05 12:36:17.639|Main thread> Scenario = Safe Area Start
- 2018-11-05 12:36:17.639|Main thread> Password =
- 2018-11-05 12:36:17.639|Main thread> CurrentPath = C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169\Safe Area Start 2018-11-05 0035
- 2018-11-05 12:36:17.639|Main thread> WorkshopId =
- 2018-11-05 12:36:17.639|Main thread> CameraController = null:Camera 1st - DefaultFirstPerson
- 2018-11-05 12:36:17.640|Main thread> ThumbPath = C:\Users\Sean Gentry\AppData\Roaming\MedievalEngineers\Saves\76561198092155169\Safe Area Start 2018-11-05 0035\thumb.jpg
- 2018-11-05 12:36:17.640|Main thread> Settings:
- 2018-11-05 12:36:17.640|Main thread> AI - Hostile AI Enabled = True
- 2018-11-05 12:36:17.640|Main thread> AI - Maximum = 10
- 2018-11-05 12:36:17.640|Main thread> Decay - Abandoned Grid Decay Time (Hours) = 168
- 2018-11-05 12:36:17.640|Main thread> Decay - Resource Decay Time (Seconds) = 300
- 2018-11-05 12:36:17.640|Main thread> Decay - Ruin = True
- 2018-11-05 12:36:17.640|Main thread> Fast Travel - Enabled = True
- 2018-11-05 12:36:17.640|Main thread> Fast Travel - Limitations = True
- 2018-11-05 12:36:17.640|Main thread> Maximum Fracture Pieces = 50
- 2018-11-05 12:36:17.640|Main thread> Auto-Save Time (Minutes) = 5
- 2018-11-05 12:36:17.640|Main thread> Cut, Copy and Paste = True
- 2018-11-05 12:36:17.640|Main thread> Days per season = 4
- 2018-11-05 12:36:17.640|Main thread> Destructible blocks = True
- 2018-11-05 12:36:17.640|Main thread> Enable 3rd person view = True
- 2018-11-05 12:36:17.640|Main thread> Enable Sun Rotation = True
- 2018-11-05 12:36:17.640|Main thread> Enable voxel destruction = True
- 2018-11-05 12:36:17.641|Main thread> Game Mode = Survival
- 2018-11-05 12:36:17.641|Main thread> Inventory size multiplier = 1
- 2018-11-05 12:36:17.641|Main thread> Maximum Backup Saves = 5
- 2018-11-05 12:36:17.641|Main thread> Maximum Floating Objects = 64
- 2018-11-05 12:36:17.641|Main thread> Maximum Players = 4
- 2018-11-05 12:36:17.641|Main thread> Maximum Solar Altitude = 0.41
- 2018-11-05 12:36:17.641|Main thread> Serverside Chat Logging = True
- 2018-11-05 12:36:17.641|Main thread> Show player names on HUD = True
- 2018-11-05 12:36:17.641|Main thread> Spectator = False
- 2018-11-05 12:36:17.641|Main thread> Structural Integrity = True
- 2018-11-05 12:36:17.641|Main thread> Sun rotation interval = 120
- 2018-11-05 12:36:17.641|Main thread> View distance = 2600
- 2018-11-05 12:36:17.641|Main thread> MySession.Static.LogSettings - END
- 2018-11-05 12:36:17.641|Main thread> Finished loading stage Loading character data, elapsed time: 0.0040002 seconds
- 2018-11-05 12:36:17.641|Main thread> Finished loading stage Loading character data, elapsed time: 0.0040002 seconds
- 2018-11-05 12:36:17.641|Main thread> Setting update order on PAX_WaterSurface to NoUpdate
- 2018-11-05 12:36:17.641|Main thread> Setting update order on PAX_WaterSurface to NoUpdate
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyPhysics to Simulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyLights to NoUpdate
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-11-05 12:36:17.641|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MySleepingGridsCorrection to NoUpdate
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-11-05 12:36:17.642|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-11-05 12:36:18.049|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-11-05 12:36:18.049|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-11-05 12:36:18.049|Main thread> Setting update order on MyActionTrackingSystem to NoUpdate
- 2018-11-05 12:36:18.049|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-11-05 12:36:18.050|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-11-05 12:36:18.051|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-11-05 12:36:18.051|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-11-05 12:36:18.051|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-11-05 12:36:18.051|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-11-05 12:36:18.051|Main thread> Finished loading stage Starting Components, elapsed time: 0.4100235 seconds
- 2018-11-05 12:36:18.051|Main thread> Finished loading stage Starting Components, elapsed time: 0.4100235 seconds
- 2018-11-05 12:36:18.051|Main thread> Info: Player 76561198092155169 (Gunvarrel) requesting to spawn, has 1 respawn locations available.
- 2018-11-05 12:36:18.052|Main thread> Info: (0) 85908641886923057:234: MyObjectBuilder_SafezoneRespawnComponent
- 2018-11-05 12:36:19.191|Main thread> Saving world - START
- 2018-11-05 12:36:19.192|Main thread> Making world state snapshot.
- 2018-11-05 12:36:19.192|Main thread> Process information Before snapshot.:
- 2018-11-05 12:36:19.193|Main thread> Managed Memory: 3,860,800,760 B
- 2018-11-05 12:36:19.194|Main thread> Private Memory: 4,549,603,328 B
- 2018-11-05 12:36:19.194|Main thread> Nr of Threads: 50
- 2018-11-05 12:36:19.194|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:36:19.194|Main thread> Entity count: 119
- 2018-11-05 12:36:19.194|Main thread> Player count: 1
- 2018-11-05 12:36:19.194|Main thread> Current:
- 2018-11-05 12:36:19.195|Main thread> Paged Memory: 4,549,603,328 B
- 2018-11-05 12:36:19.195|Main thread> Working Set: 4,523,163,648 B
- 2018-11-05 12:36:19.195|Main thread> Virtual Memory: 5,427,974,144 B
- 2018-11-05 12:36:19.195|Main thread> Peak:
- 2018-11-05 12:36:19.196|Main thread> Paged Memory: 4,556,836,864 B
- 2018-11-05 12:36:19.196|Main thread> Working Set: 4,530,274,304 B
- 2018-11-05 12:36:19.196|Main thread> Virtual Memory: 5,449,310,208 B
- 2018-11-05 12:36:19.200|Main thread> Process information After snapshot.:
- 2018-11-05 12:36:19.201|Main thread> Managed Memory: 3,861,685,408 B
- 2018-11-05 12:36:19.202|Main thread> Private Memory: 4,549,603,328 B
- 2018-11-05 12:36:19.202|Main thread> Nr of Threads: 50
- 2018-11-05 12:36:19.202|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:36:19.202|Main thread> Entity count: 119
- 2018-11-05 12:36:19.202|Main thread> Player count: 1
- 2018-11-05 12:36:19.202|Main thread> Current:
- 2018-11-05 12:36:19.203|Main thread> Paged Memory: 4,549,603,328 B
- 2018-11-05 12:36:19.203|Main thread> Working Set: 4,523,163,648 B
- 2018-11-05 12:36:19.203|Main thread> Virtual Memory: 5,427,974,144 B
- 2018-11-05 12:36:19.203|Main thread> Peak:
- 2018-11-05 12:36:19.204|Main thread> Paged Memory: 4,556,836,864 B
- 2018-11-05 12:36:19.204|Main thread> Working Set: 4,530,274,304 B
- 2018-11-05 12:36:19.204|Main thread> Virtual Memory: 5,449,310,208 B
- 2018-11-05 12:36:19.204|Main thread> Process information Directory cleanup:
- 2018-11-05 12:36:19.205|Main thread> Managed Memory: 3,861,734,560 B
- 2018-11-05 12:36:19.206|Main thread> Private Memory: 4,549,603,328 B
- 2018-11-05 12:36:19.206|Main thread> Nr of Threads: 50
- 2018-11-05 12:36:19.206|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:36:19.206|Main thread> Entity count: 119
- 2018-11-05 12:36:19.206|Main thread> Player count: 1
- 2018-11-05 12:36:19.206|Main thread> Current:
- 2018-11-05 12:36:19.206|Main thread> Paged Memory: 4,549,603,328 B
- 2018-11-05 12:36:19.206|Main thread> Working Set: 4,523,163,648 B
- 2018-11-05 12:36:19.206|Main thread> Virtual Memory: 5,427,974,144 B
- 2018-11-05 12:36:19.206|Main thread> Peak:
- 2018-11-05 12:36:19.207|Main thread> Paged Memory: 4,556,836,864 B
- 2018-11-05 12:36:19.207|Main thread> Working Set: 4,530,274,304 B
- 2018-11-05 12:36:19.207|Main thread> Virtual Memory: 5,449,310,208 B
- 2018-11-05 12:36:19.207|Main thread> Saving world - END
- 2018-11-05 12:36:19.207|Main thread> Session snapshot save - START
- 2018-11-05 12:36:19.208|Main thread> Checking file access for files in target dir.
- 2018-11-05 12:36:19.208|Main thread> Cleaning up old save.
- 2018-11-05 12:36:19.209|Main thread> Saving snapshot files to drive.
- 2018-11-05 12:36:19.263|Main thread> Core Data success: True
- 2018-11-05 12:36:19.290|Main thread> Voxel success: True
- 2018-11-05 12:36:19.290|Main thread> SaveLastSessionInfo success: True
- 2018-11-05 12:36:19.290|Main thread> Saving success: True
- 2018-11-05 12:36:19.290|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-11-05 12:36:19.442|Main thread> Making backup.
- 2018-11-05 12:36:19.491|Main thread> Session snapshot save - END
- 2018-11-05 12:36:19.492|Main thread> Finished loading stage Loading final details, elapsed time: 1.8511059 seconds
- 2018-11-05 12:36:19.492|Main thread> Finished loading stage Loading final details, elapsed time: 1.8511059 seconds
- 2018-11-05 12:36:19.492|Main thread> Finished loading stage Finished loading, elapsed time: 18.3360488 seconds
- 2018-11-05 12:36:19.492|Main thread> Finished loading stage Finished loading, elapsed time: 18.3360488 seconds
- 2018-11-05 12:36:19.493|Main thread> Process information Periodic Check:
- 2018-11-05 12:36:19.493|Main thread> Managed Memory: 3,865,211,176 B
- 2018-11-05 12:36:19.495|Main thread> Private Memory: 4,552,941,568 B
- 2018-11-05 12:36:19.495|Main thread> Nr of Threads: 50
- 2018-11-05 12:36:19.495|Main thread> Simulation Speed: 1.00
- 2018-11-05 12:36:19.495|Main thread> Entity count: 119
- 2018-11-05 12:36:19.495|Main thread> Player count: 1
- 2018-11-05 12:36:19.495|Main thread> Current:
- 2018-11-05 12:36:19.496|Main thread> Paged Memory: 4,552,941,568 B
- 2018-11-05 12:36:19.496|Main thread> Working Set: 4,526,333,952 B
- 2018-11-05 12:36:19.496|Main thread> Virtual Memory: 5,444,554,752 B
- 2018-11-05 12:36:19.496|Main thread> Peak:
- 2018-11-05 12:36:19.497|Main thread> Paged Memory: 4,556,836,864 B
- 2018-11-05 12:36:19.497|Main thread> Working Set: 4,530,274,304 B
- 2018-11-05 12:36:19.497|Main thread> Virtual Memory: 5,449,310,208 B
- 2018-11-05 12:36:19.497|Main thread> Number of Worlds: 1
- 2018-11-05 12:36:19.498|Main thread> 0) RigidBodies: 92, ActiveRigidBodies: 10, CharacterRigidBodies: 1
- 2018-11-05 12:36:19.498|Main thread> 0) Constraints: 0
- 2018-11-05 12:36:20.353|Main thread> All voxels loaded, cleaning up hooks.
- 2018-11-05 12:36:20.806|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-11-05 12:36:20.809|Main thread> Loading completed, starting session.
- 2018-11-05 12:36:23.640|Main thread> Error: Attempting to add duplicate chat command with key /tide!
- 2018-11-05 12:36:26.017|Main thread> =============================== FATAL EXCEPTION ================================
- 2018-11-05 12:36:26.017|Main thread> Exception occurred: System.InvalidOperationException: Event 'SyncWindAngle' not found, is declaring type 'PAX_WaterSurface' registered within replication layer?
- at VRage.Network.MyReplicationLayerBase.GetCallSite[T](Func`2 callSiteGetter, T arg)
- at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority)
- at Sandbox.ModAPI.MyMultiplayerModApi.RaiseStaticEvent[T2](Func`2 action, T2 arg2, EndpointId targetEndpoint)
- at Pax.Water.PAX_WaterSurface.SimUpdate()
- at VRage.Systems.MyUpdateScheduler.RunFixedUpdates()
- at VRage.Systems.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Medieval.MyProgram.Main(String[] args)
- 2018-11-05 12:36:26.017|Main thread> =============================== FATAL EXCEPTION ================================
- 2018-11-05 12:36:26.019|Main thread> Hiding window
- 2018-11-05 12:36:26.023|External Debugging Listener> External debugger: interrupted.
- 2018-11-05 12:36:26.023|Main thread> Network readers disposed
- 2018-11-05 12:36:26.150|Main thread> Hiding window done
- 2018-11-05 12:36:26.150|Main thread> Showing message
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