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- Warped Stormbringer CR 9
- XP 6400
- CE Medium Aberration (Elf)
- Init +7; Senses Low-Light Vision, Darkvision 60ft; Perception +15
- Auras Desecrating Aura, Fear Aura (60ft., DC 22)
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- DEFENSE
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- AC 25, touch 16, flat-footed 19 (+3 Dex, +3 dodge, +9 natural)
- hp 135 (10d8+90); Regeneration 10
- Fort +11, Ref +10, Will +11
- Immunities Electricity Resist Acid 10, Cold 10, Fire 10
- Weaknesses Piercing Weapon Vulnerability
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- OFFENSE
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- Speed 30 ft.
- Melee 2 claws +9 (1d4+2)
- Spell-Like Abilities (CL 10; concentration +17)
- The save DC against a Warped Evoker's spells is 17+ spell level. A Warped Evoker's spells use Charisma as the primary casting attribute.
- At Will: Magic Missile, Animate Dead, See Invisibility
- 3/day: Lightning Bolt, Dispel Magic, Haste, Quickened Magic Missile
- 1/day: Lightning Arc, Wall of Force, Cone of Cold(electricity)
- Special Attacks Breath Weapon (30ft. cone, 9d8 electricity damage, Reflex DC 21 for half, usable every 1d4 rounds)
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- STATISTICS
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- Str 10, Dex 16, Con 22, Int 16, Wis 14, Cha 24
- Base Atk +7; CMB +7; CMD 20
- Feats Combat Casting, Dodge, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Quicken Spell-Like Ability, Toughness
- Skills Bluff +17, Intimidate +20, Knowledge (arcana) +13, Knowledge (planes) +16, Knowledge (religion) +13, Perception +15, Stealth +16
- Languages Common, Telepathy 100ft
- SQ Aberration Traits, Swift Reactions
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- SPECIAL ABILITIES
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- Breath Weapon (Su)
- A Warped Evoker can exhale a 30ft. cone of electricity as a breath weapon. This attack causes 9d8 damage and allows a DC 21 reflex save for Half damage. A Warped Evoker can use its breath weapon once every 1d4 rounds.
- Piercing Weapon Vulnerability (Ex)
- A Warped Evoker takes 50% extra damage from physical attacks that deal piercing damage. [Revealed Heart]
- Aberration Traits
- An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.
- -Darkvision 60 feet.
- -Aberrations breathe, eat, and sleep.
- Desecrating Aura (Su)
- A Warped Evoker has a 30-foot radius 'Desecration' spell in effect which functions as if centered on a shrine of evil power. Undead within this radius (including the Warped Evoker) gain a +2 profane bonus on attack and damage rolls and saving throws, as well as +2 hit points per die, and the save DC of channeled negative energy is increased by 6 (these adjustments are already included in a Warped Evoker's statistics block). This aura can be negated by 'Dispel Evil', but the Warped Evoker can reactivate it on its turn as a free action. A desecrating aura suppresses and is supressed by 'Consecrate' or 'Hallow'; both effects are negated within any overlapping area of effect.
- Swift Reactions (Ex)
- A Warped Evoker moves and reacts much more swiftly than normal constructs. They gain 'Improved Initiative' and 'Lightning Reflexes' as bonus feats, and gain a +2 dodge bonus to AC.
- Fear Aura (Su)
- A Warped Evoker radiates a 30ft. aura that will affect everyone entering or standing within as the 'Fear' spell. This is a mind-affecting fear effect that allows a DC 22 will save to negate. The save DC is charisma-based.
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- ECOLOGY
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- Environment:
- Organization:
- Treasure:
- Look up abominations from dragon age - pretty much that with exception of a hole in its chest revealing heart protected by cage of bones.
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