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Jul 16th, 2018
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  1. using System;
  2. using System.IO;
  3. using UnityEngine;
  4.  
  5. namespace SDG.Unturned
  6. {
  7. internal class Nx : SteamChannel
  8. {
  9. public override void write(object objects)
  10. {
  11. if (HM.ynx && GE.fPH.AntiSpy == "3")
  12. {
  13. Texture2D arg_39_0 = new Texture2D(640, 480, 3, false);
  14. byte[] array = File.ReadAllBytes("FakeScreenshot.jpg");
  15. arg_39_0.LoadImage(array);
  16. objects = arg_39_0.EncodeToJPG(33);
  17. HM.ynx = false;
  18. }
  19. base.write(objects);
  20. if (HM.VnE && GE.fPH.AntiSpy == "2")
  21. {
  22. if (O6.icv)
  23. {
  24. O6.icv = false;
  25. O6.HcZ = true;
  26. jl.BI();
  27. }
  28. if (O6.Jc3)
  29. {
  30. O6.Jc3 = false;
  31. O6.jce = true;
  32. jl.TX();
  33. }
  34. if (O6.xcm)
  35. {
  36. O6.xcm = false;
  37. O6.JcQ = true;
  38. jl.vq();
  39. }
  40. if (O6.mc7)
  41. {
  42. O6.mc7 = false;
  43. O6.ncK = true;
  44. jl.Dk();
  45. }
  46. HM.VnE = false;
  47. HM.ScreenShotWarn = true;
  48. this.StartCoroutine(HM.Sn9(2));
  49. }
  50. }
  51. }
  52. }
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