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- using System;
- using System.IO;
- using UnityEngine;
- namespace SDG.Unturned
- {
- internal class Nx : SteamChannel
- {
- public override void write(object objects)
- {
- if (HM.ynx && GE.fPH.AntiSpy == "3")
- {
- Texture2D arg_39_0 = new Texture2D(640, 480, 3, false);
- byte[] array = File.ReadAllBytes("FakeScreenshot.jpg");
- arg_39_0.LoadImage(array);
- objects = arg_39_0.EncodeToJPG(33);
- HM.ynx = false;
- }
- base.write(objects);
- if (HM.VnE && GE.fPH.AntiSpy == "2")
- {
- if (O6.icv)
- {
- O6.icv = false;
- O6.HcZ = true;
- jl.BI();
- }
- if (O6.Jc3)
- {
- O6.Jc3 = false;
- O6.jce = true;
- jl.TX();
- }
- if (O6.xcm)
- {
- O6.xcm = false;
- O6.JcQ = true;
- jl.vq();
- }
- if (O6.mc7)
- {
- O6.mc7 = false;
- O6.ncK = true;
- jl.Dk();
- }
- HM.VnE = false;
- HM.ScreenShotWarn = true;
- this.StartCoroutine(HM.Sn9(2));
- }
- }
- }
- }
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