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a guest Mar 21st, 2019 63 Never
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  1. Nothing
  2. No information available.
  3. Stick
  4. A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
  5. Iron Thorn
  6. A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
  7. Silver Spike
  8. A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
  9. Gold Fang
  10. A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
  11. Cacnea Spike
  12. A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
  13. Corsola Twig
  14. A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
  15. Gravelerock
  16. A weapon to be thrown. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses.
  17. Geo Pebble
  18. A weapon to be thrown. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses.
  19. Gold Thorn
  20. A brilliantly shining thorn crafted from solid gold. It is a fantastically precious item that gives its owner serious bragging rights. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
  21. Rare Fossil
  22. A wondrous fossil that seems to brim with prehistoric energy. It is also a throwing weapon. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses.
  23. Mobile Scarf
  24. A hold item that enables the Pokémon to move and attack through walls and move across inhospitable terrain, such as magma. Beware: the Pokémon’s Belly will go down faster while traveling through walls.
  25. Heal Ribbon
  26. A hold item that speeds up the Pokémon’s natural HP healing. Beware: the Pokémon’s Belly will go down faster when it holds this item.
  27. Twist Band
  28. A hold item that prevents the Pokémon’s Attack and Special Attack from being reduced.
  29. Scope Lens
  30. A hold item that boosts the Pokémon’s critical-hit rate for moves and attacks.
  31. Patsy Band
  32. A hold item that raises the Pokémon’s chances of taking critical hits from enemy moves and attacks.
  33. No-Stick Cap
  34. A hold item that prevents the Pokémon’s items from getting sticky and gunked up.
  35. Pierce Band
  36. A hold item that makes the Pokémon’s thrown items pierce through all targets, walls, and obstacles without stopping. It has no effect on thrown rocks.
  37. Joy Ribbon
  38. A hold item that earns the Pokémon Exp. Points when taking damage.
  39. X-Ray Specs
  40. A team-leader hold item that enables the leader to see the locations of all items and enemies on the floor.
  41. Persim Band
  42. A hold item that prevents the Pokémon from getting a Confused status.
  43. Power Band
  44. A hold item that boosts the Pokémon’s Attack.
  45. Pecha Scarf
  46. A hold item that prevents a Poisoned status or a Badly Poisoned status from being inflicted on the Pokémon.
  47. Insomniscope
  48. A hold item that prevents a Sleep status condition, a Nightmare status, a Napping status, or a Yawning status from being inflicted on the Pokémon.
  49. Warp Scarf
  50. A hold item that occasionally warps the Pokémon to another place on the floor.
  51. Tight Belt
  52. A hold item that prevents the Pokémon’s Belly from going down each turn. If the holder travels through a wall or if it uses a move with a link, its Belly will still go down.
  53. Sneak Scarf
  54. A hold item that prevents the Pokémon from awakening sleeping enemies. It works only on enemies that are asleep from the start.
  55. Gold Ribbon
  56. An item that has no effect even if held by a Pokémon. It can be sold for a good price.
  57. Goggle Specs
  58. A hold item that lets the Pokémon see hidden traps and Pokémon with Invisible status.
  59. Diet Ribbon
  60. A hold item that changes the Pokémon’s status to Hungry Pal, which empties its Belly and prevents it from being filled. If the team leader holds this, its Belly will go down faster.
  61. Trap Scarf
  62. A hold item that prevents traps from activating when the Pokémon steps on them.
  63. Racket Band
  64. A hold item that helps awaken sleeping Pokémon enemies. It only works on Pokémon that were asleep from the start.
  65. Def. Scarf
  66. A hold item that boosts the Pokémon’s Defense.
  67. Stamina Band
  68. A hold item that slows how quickly the Pokémon’s Belly goes down.
  69. Plain Ribbon
  70. An item that has no effect even if held by a Pokémon.
  71. Special Band
  72. A hold item that boosts the Pokémon’s Special Attack.
  73. Zinc Band
  74. A hold item that boosts the Pokémon’s Special Defense.
  75. Detect Band
  76. A hold item that boosts the Pokémon’s evasiveness.
  77. Dodge Scarf
  78. A hold item that prevents any thrown item from hitting the Pokémon.
  79. Bounce Band
  80. A hold item that makes thrown items bounce straight back from the Pokémon.
  81. Curve Band
  82. A hold item that makes thrown items bounce off walls and fly sideways along walls. It has no effect if the Pokémon has a Pierce status or if it throws a rock.
  83. Whiff Specs
  84. A hold item that prevents items thrown by the Pokémon from hitting another Pokémon.
  85. No-Aim Scope
  86. A hold item that causes items thrown by the Pokémon to fly wildly in any direction.
  87. Lockon Specs
  88. A hold item that boosts the Pokémon’s accuracy when it throws items at enemies.
  89. Munch Belt
  90. A hold item that slightly boosts the Pokémon’s Attack and Special Attack but also makes the Pokémon’s Belly go down faster.
  91. Pass Scarf
  92. A hold item that causes the Pokémon to shrug off any effects from moves and pass them on to an adjacent Pokémon but also makes the Pokémon’s Belly go down every time it happens. Note: the effects of some moves can’t be passed.
  93. Weather Band
  94. A hold item that shields the Pokémon from weather, as if it’s always in Clear conditions.
  95. Friend Bow
  96. A team-leader hold item that makes it easier for the leader to recruit defeated Pokémon to the team.
  97. Beauty Scarf
  98. Sun Ribbon
  99. Lunar Ribbon
  100. Evolution items.
  101. Golden Mask
  102. A legendary mask, rumored to be from a long-lost civilization. It has a beautiful glow that stirs up the emotions of all who see it. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
  103. Amber Tear
  104. An amber liquid that sparkles like crystal-clear tears, rumored to be the most precious of even the rarest treasures. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
  105. Icy Flute
  106. An unusual flute that plays notes that are clear as ice, rumored to steal even the iciest of hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
  107. Fiery Drum
  108. An exotic drum that beats out rhythms that burn with fiery passion, rumored to steal fiery hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
  109. Terra Cymbal
  110. A marvelous cymbal with a colossal crash that shakes the ground, rumored to steal even the most grounded hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
  111. Aqua-Monica
  112. A remarkable harmonica that plays melodies serene as flowing water, rumored to steal watery hearts. When held by the team leader, this item makes it easier to recruit defeated Pokémon to the team.
  113. Rock Horn
  114. A mystifying horn that blasts sound at rock-shattering volume, rumored to steal the rockiest of hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
  115. Grass Cornet
  116. A festive cornet that is well suited for tunes that carry across grassy fields, rumored to steal hearts of grass. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
  117. Sky Melodica
  118. A merry melodica that plays tunes airy as cloudless skies, rumored to steal flighty hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team.
  119. Miracle Chest
  120. A hold item that earns the Pokémon extra Experience Points.
  121. Wonder Chest
  122. A hold item that earns the Pokémon bonus Experience Points.
  123. Heal Seed
  124. A food item that heals all status problems. It also slightly fills the Pokémon’s Belly.
  125. Oran Berry
  126. A food item that restores HP. It also fills the Pokémon’s Belly slightly.
  127. Sitrus Berry
  128. A food item that restores HP. If the Pokémon already has full HP, it will slightly boost its Maximum HP. It also slightly fills the Pokémon’s Belly.
  129. Eyedrop Seed
  130. A food item that grants Eyedrops status, which reveals Pokémon with an Invisible condition and hidden traps. It also slightly fills the Pokémon’s Belly.
  131. Reviver Seed
  132. An item that revives a fainted Pokémon, then becomes a Plain Seed after use. It can be used only by a Pokémon that knows the Item Master IQ Skill.
  133. Blinker Seed
  134. A food item that gives Blinker status to the user, which makes it unable to see other Pokémon, unclaimed items, and the ground. It also slightly fills the Pokémon’s Belly.
  135. Doom Seed
  136. A food item that reduces the Pokémon’s level by 1. It also slightly fills the Pokémon’s Belly.
  137. X-Eye Seed
  138. A food item that gives Cross-Eyed status to the user. It also slightly fills the Pokémon’s Belly.
  139. Life Seed
  140. A food item that slightly boosts the Pokémon’s Maximum HP. It also slightly fills the Pokémon’s Belly.
  141. Rawst Berry
  142. A food item that heals a Burn status condition. It also slightly fills the Pokémon’s Belly.
  143. Hunger Seed
  144. A food item that slightly reduces the Pokémon’s maximum Belly size. If it’s eaten by someone besides a team leader, the user’s status also changes to Hungry Pal. It also slightly fills the Pokémon’s Belly.
  145. Quick Seed
  146. A food item that boosts the Pokémon’s Movement Speed by 1 level. It also slightly fills the Pokémon’s Belly.
  147. Pecha Berry
  148. A food item that heals a Poisoned status condition or a Badly Poisoned status condition. It also slightly fills the Pokémon’s Belly.
  149. Cheri Berry
  150. A food item that heals a Paralysis status condition. It also slightly fills the Pokémon’s Belly.
  151. Totter Seed
  152. A food item that inflicts a Confused status condition, which makes the user’s movements and attacks go astray. It also slightly fills the Pokémon’s Belly.
  153. Sleep Seed
  154. A food item that inflicts a Sleep status condition, which makes the user incapable of action. It also slightly fills the Pokémon’s Belly.
  155. Plain Seed
  156. A food item that has no special effect. It slightly fills the Pokémon’s Belly.
  157. Warp Seed
  158. A food item that warps the Pokémon to a different place on the floor. It also slightly fills the Pokémon’s Belly.
  159. Blast Seed
  160. A food item that makes the user breathe high-damage fire at a Pokémon the user is facing, whether friend or enemy. It also slightly fills the Pokémon’s Belly.
  161. Ginseng
  162. A drink that boosts the power of whatever move the user currently has as the set move. This effect works only for the team leader and won’t affect certain kinds of moves. It also slightly fills the Pokémon’s Belly.
  163. Joy Seed
  164. A food item that raises the Pokémon’s level by 1. It also slightly fills the Pokémon’s Belly.
  165. Chesto Berry
  166. A food item that gives Sleepless status to the user, which prevents sleep. It also slightly fills the Pokémon’s Belly.
  167. Stun Seed
  168. A food item that inflicts a Petrified status. A Pokémon with the Petrified status is incapable of action until it takes damage. It also slightly fills the Pokémon’s Belly.
  169. Gabite Scale
  170. A scale taken from Gabite, rumored to be a cure-all for all afflictions. It heals all status problems. It also slightly fills the Pokémon’s Belly.
  171. Golden Seed
  172. A perplexing seed that sparkles with pure golden rays. It boosts the Pokémon’s level by 5 when eaten. It also slightly fills the Pokémon’s Belly.
  173. Vile Seed
  174. A food item that reduces the Pokémon’s Defense and Special Defense to their lowest levels. It also slightly fills the Pokémon’s Belly.
  175. Pure Seed
  176. A food item that warps the Pokémon to the room with the floor’s stairway. It also slightly fills the Pokémon’s Belly.
  177. Violent Seed
  178. A food item that boosts the Pokémon’s Attack and Special Attack to their highest levels. It also slightly fills the Pokémon’s Belly.
  179. Vanish Seed
  180. A food item that gives Invisible status to the user. It also slightly fills the Pokémon’s Belly.
  181. Max Elixir
  182. A drink that completely restores the PP of all the user’s moves. It also slightly fills the Pokémon’s Belly.
  183. Protein
  184. A drink that permanently raises the Pokémon’s Attack. It also slightly fills the Pokémon’s Belly.
  185. Calcium
  186. A drink that permanently raises the Pokémon’s Special Attack. It also slightly fills the Pokémon’s Belly.
  187. Iron
  188. A drink that permanently raises the Pokémon’s Defense. It also slightly fills the Pokémon’s Belly.
  189. Nectar
  190. A supersweet nectar that, when consumed, slightly fills the Pokémon’s Belly. It will also raise the IQ of a team member.
  191. Zinc
  192. A drink that permanently raises the Pokémon’s Special Defense. It also slightly fills the Pokémon’s Belly.
  193. Apple
  194. A food item that somewhat fills the Pokémon’s Belly. If the Pokémon already has a full Belly, it will slightly enlarge its Belly size.
  195. Big Apple
  196. A food item that amply fills the Pokémon’s Belly. If the Pokémon already has a full Belly, it will slightly enlarge its Belly size.
  197. Grimy Food
  198. A food item that somewhat fills the Pokémon’s Belly but will also inflict a variety of status problems because it’s covered in filthy grime. Be careful of what you eat!
  199. Huge Apple
  200. A food item that completely fills the Pokémon’s Belly. It also slightly enlarges the Pokémon’s Belly size.
  201. Golden Apple
  202. A miraculous apple that glows with an alluring golden aura. It’s far too precious and beautiful to even consider eating! If it were eaten, however, it would completely fill and greatly enlarge the Pokémon’s Belly.
  203. White Gummi
  204. A food item that permanently raises the IQ of a team member. Normal-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  205. Red Gummi
  206. A food item that permanently raises the IQ of a team member. Fire-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  207. Blue Gummi
  208. A food item that permanently raises the IQ of a team member. Water-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  209. Grass Gummi
  210. A food item that permanently raises the IQ of a team member. Grass-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  211. Yellow Gummi
  212. A food item that permanently raises the IQ of a team member. Electric-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  213. Clear Gummi
  214. A food item that permanently raises the IQ of a team member. Ice-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  215. Orange Gummi
  216. A food item that permanently raises the IQ of a team member. Fighting-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  217. Pink Gummi
  218. A food item that permanently raises the IQ of a team member. Poison-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  219. Brown Gummi
  220. A food item that permanently raises the IQ of a team member. Ground-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  221. Sky Gummi
  222. A food item that permanently raises the IQ of a team member. Flying-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  223. Gold Gummi
  224. A food item that permanently raises the IQ of a team member. Psychic-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  225. Green Gummi
  226. A food item that permanently raises the IQ of a team member. Bug-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  227. Gray Gummi
  228. A food item that permanently raises the IQ of a team member. Rock-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  229. Purple Gummi
  230. A food item that permanently raises the IQ of a team member. Ghost-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  231. Royal Gummi
  232. A food item that permanently raises the IQ of a team member. Dragon-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  233. Black Gummi
  234. A food item that permanently raises the IQ of a team member. Dark-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  235. Silver Gummi
  236. A food item that permanently raises the IQ of a team member. Steel-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  237. Wonder Gummi
  238. A food item with a curious texture unlike any other Gummi. It permanently raises the IQ of a team member. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon’s Belly.
  239. Upgrade
  240. King’s Rock
  241. Thunderstone
  242. Deepseascale
  243. Deepseatooth
  244. Sun Stone
  245. Moon Stone
  246. Fire Stone
  247. Water Stone
  248. Metal Coat
  249. Leaf Stone
  250. Dragon Scale
  251. Link Cable
  252. Dubious Disc
  253. Protector
  254. Reaper Cloth
  255. Razor Fang
  256. Razor Claw
  257. Electirizer
  258. Magmarizer
  259. Oval Stone
  260. Dawn Stone
  261. Shiny Stone
  262. Dusk Stone
  263. Coronet Rock
  264. Mossy Rock
  265. Frozen Rock
  266. Evolution items.
  267. Mystery Part
  268. A mysterious mechanical part of unknown purpose. It has lain undisturbed for eons, veiled by legendary mystery.
  269. Secret Slab
  270. An ancient stone slab inscribed with what seems to be prehistoric legend, rumored to hold an incredible secret that has never yet been deciphered.
  271. Wonder Egg
  272. An Egg with bizarre colors that have never been seen before. What could this Egg be?
  273. Key
  274. A key that unlocks a door inside a dungeon. Before you use a Key, be sure to stand before a door and face it directly.
  275. Pok
  276. Money used at shops and for other purchasing purposes.
  277. Lost Loot
  278. An ancient box rumored to have been stashed away by an exploration team long ago, said to be bursting with gold, silver, and other treasure. It is worth an enormous amount of money!
  279. Used TM
  280. The remains of the TM [item:2] after use. You can restore it to its original state using the move Recycle so it can be used again. Caution: some TMs can’t be restored.
  281. Focus Punch
  282. Teaches the move Focus Punch, but won’t if the Pokémon knows the move. -- Move gives the user a Focus Punch status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can’t link this move.
  283. Dragon Claw
  284. Teaches the move Dragon Claw, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target.
  285. Water Pulse
  286. Teaches the move Water Pulse, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status.
  287. Calm Mind
  288. Teaches the move Calm Mind, but won’t if the Pokémon knows the move. -- Move boosts the user’s Special Attack and Special Defense by 1 level.
  289. Roar
  290. Teaches the move Roar, but won’t if the Pokémon knows the move. -- Move knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.
  291. Toxic
  292. Teaches the move Toxic, but won’t if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns.
  293. Hail
  294. $$$
  295. Bulk Up
  296. Teaches the move Bulk Up, but won’t if the Pokémon knows the move. -- Move boosts the user’s Attack and Defense by 1 level.
  297. Bullet Seed
  298. Teaches the move Bullet Seed, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance, using 2 to 5 attacks during 1 turn.
  299. Hidden Power
  300. Teaches the move Hidden Power, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. The move’s type and power change with the dungeon.
  301. Taunt
  302. Teaches the move Taunt, but won’t if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage.
  303. Ice Beam
  304. Teaches the move Ice Beam, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.
  305. Blizzard
  306. Teaches the move Blizzard, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status. A Pokémon with the Frozen status is incapable of action. It never misses during a Hail condition.
  307. Hyper Beam
  308. Teaches the move Hyper Beam, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. But it also afflicts the user with a Paused status. A Pokémon that has the Paused condition is incapable of action.
  309. Light Screen
  310. Teaches the move Light Screen, but won’t if the Pokémon knows the move. -- Move gives the move-using Pokémon the Light Screen status, which halves the damage from Special Attack moves.
  311. Protect
  312. Teaches the move Protect, but won’t if the Pokémon knows the move. -- Move gives the user a Protect status. A Pokémon with the Protect status doesn’t take damage from enemy attacks and moves and is also protected from the effects of moves.
  313. Giga Drain
  314. Teaches the move Giga Drain, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, then restores the user’s HP based on the damage inflicted.
  315. Safeguard
  316. Teaches the move Safeguard, but won’t if the Pokémon knows the move. -- Move gives the move-using Pokémon and team members in the room the Safeguard status, which prevents status problems.
  317. Frustration
  318. Teaches the move Frustration, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It inflicts greater damage if the user’s IQ is low.
  319. SolarBeam
  320. Teaches the move SolarBeam, but won’t if the Pokémon knows the move. -- Move gives the user SolarBeam status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. During a Sunny condition, it charges for an immediate attack. You can’t link this move.
  321. Iron Tail
  322. Teaches the move Iron Tail, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It may also reduce the target’s Defense by 1 level.
  323. Thunderbolt
  324. Teaches the move Thunderbolt, but won’t if the Pokémon knows the move. -- Move inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and can’t take action.
  325. Thunder
  326. Teaches the move Thunder, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move’s accuracy is affected by the weather. It can hit a Flying Pokémon and Bouncing Pokémon.
  327. Earthquake
  328. Teaches the move Earthquake, but won’t if the Pokémon knows the move. -- Move damages all Pokémon in the room except the user. It will inflict double damage on a Digging target.
  329. Return
  330. Teaches the move Return, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. Its power rises with the user’s IQ.
  331. Dig
  332. Teaches the move Dig, but won’t if the Pokémon knows the move. -- Move gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can’t link this move.
  333. Psychic
  334. Teaches the move Psychic, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It may also reduce the target’s Special Defense by 1 level.
  335. Shadow Ball
  336. Teaches the move Shadow Ball, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target’s Special Defense by 1 level.
  337. Brick Break
  338. Teaches the move Brick Break, but won’t if the Pokémon knows the move. -- Move shatters the target’s Reflect or Light Screen and inflicts damage.
  339. Reflect
  340. Teaches the move Reflect, but won’t if the Pokémon knows the move. -- Move gives the user a Reflect status, halving Physical Attack move damage and damage from regular attacks.
  341. Shock Wave
  342. Teaches the move Shock Wave, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It never misses.
  343. Flamethrower
  344. Teaches the move Flamethrower, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws and frees frozen Pokémon.
  345. Sludge Bomb
  346. Teaches the move Sludge Bomb, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.
  347. Fire Blast
  348. Teaches the move Fire Blast, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws and frees frozen Pokémon.
  349. Aerial Ace
  350. Teaches the move Aerial Ace, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It never misses.
  351. Torment
  352. Teaches the move Torment, but won’t if the Pokémon knows the move. -- Move prevents the target from using the same move 2 turns in a row. The effect persists as long as the target remains on the floor.
  353. Facade
  354. Teaches the move Facade, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target and double damage if the user has a Burn, Poisoned, or Badly Poisoned status.
  355. Secret Power
  356. Teaches the move Secret Power, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.
  357. Rest
  358. Teaches the move Rest, but won’t if the Pokémon knows the move. -- Move gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.
  359. Attract
  360. Teaches the move Attract, but won’t if the Pokémon knows the move. -- Move inflicts an Infatuated status on a target, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user.
  361. Thief
  362. Teaches the move Thief, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It also snatches the target’s hold item and makes it the user’s, but only if the user is not already holding an item.
  363. Steel Wing
  364. Teaches the move Steel Wing, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It may also boost the user’s Defense by 1 level.
  365. Skill Swap
  366. Teaches the move Skill Swap, but won’t if the Pokémon knows the move. -- Move switches the user’s ability with that of the target.
  367. Overheat
  368. Teaches the move Overheat, but won’t if the Pokémon knows the move. -- Move inflicts damage on all enemies within a 1-tile range. But it also reduces the user’s Special Attack by 2 levels. It will thaw frozen Pokémon.
  369. Roost
  370. Teaches the move Roost, but won’t if the Pokémon knows the move. -- Move restores the user’s HP. But if the move is used by a Flying-type Pokémon, it also loses its Flying-type designation until the next turn.
  371. Focus Blast
  372. Teaches the move Focus Blast, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target’s Special Defense by 1 level.
  373. Energy Ball
  374. Teaches the move Energy Ball, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target’s Special Defense by 1 level.
  375. False Swipe
  376. Teaches the move False Swipe, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint.
  377. Brine
  378. Teaches the move Brine, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It will inflict double damage if the target’s HP is down to half or lower.
  379. Fling
  380. Teaches the move Fling, but won’t if the Pokémon knows the move. -- Move hurls the target at another enemy Pokémon to inflict damage.
  381. Charge Beam
  382. Teaches the move Charge Beam, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It may also boost the user’s Special Attack by 1 level.
  383. Endure
  384. Teaches the move Endure, but won’t if the Pokémon knows the move. -- Move gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.
  385. Dragon Pulse
  386. Teaches the move Dragon Pulse, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target.
  387. Drain Punch
  388. Teaches the move Drain Punch, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, then restores the user’s HP based on the damage inflicted.
  389. Will-O-Wisp
  390. Teaches the move Will-O-Wisp, but won’t if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns.
  391. Silver Wind
  392. Teaches the move Silver Wind, but won’t if the Pokémon knows the move. -- Move inflicts damage on all enemies in the room. It may also boost the user’s Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.
  393. Embargo
  394. Teaches the move Embargo, but won’t if the Pokémon knows the move. -- Move afflicts the targeted enemy with an Embargo status condition. A Pokémon with the Embargo status can’t use items.
  395. Explosion
  396. Teaches the move Explosion, but won’t if the Pokémon knows the move. -- Move makes the user blow up in a huge explosion inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range.
  397. Shadow Claw
  398. Teaches the move Shadow Claw, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It has a high critical-hit rate.
  399. Payback
  400. Teaches the move Payback, but won’t if the Pokémon knows the move. -- Move gives the user a Counter status, reflecting damage from certain types of moves or a regular attack to the attacking enemy.
  401. Recycle
  402. Teaches the move Recycle, but won’t if the Pokémon knows the move. -- Move repairs a TM shown as a Used TM and restores it to its original state so it can be used again. Caution: you can’t recycle a Used TM that taught Recycle.
  403. Giga Impact
  404. Teaches the move Giga Impact, but won’t if the Pokémon knows the move. -- Move inflicts damage on the targeted enemy. But it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action.
  405. Rock Polish
  406. Teaches the move Rock Polish, but won’t if the Pokémon knows the move. -- Move boosts the user’s Movement Speed by 1 level.
  407. Wide Slash
  408. Teaches the move Wide Slash, but won’t if the Pokémon knows the move. -- Move inflicts damage on enemies on the 3 tiles in front of the user--diagonally and directly in front.
  409. Vacuum-Cut
  410. Teaches the move Vacuum Cut, but won’t if the Pokémon knows the move. -- Move inflicts damage on all enemies in the room.
  411. Dive
  412. Teaches the move Dive. It can’t be used if the move is known. -- Move gives the user a Diving status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can’t link this move and can use it only on water.
  413. Flash
  414. Teaches the move Flash, but won’t if the Pokémon knows the move. -- Move reduces the target’s accuracy by 1 level.
  415. Stone Edge
  416. Teaches the move Stone Edge, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It has a high critical-hit rate.
  417. Avalanche
  418. Teaches the move Avalanche. It can’t be used if the move is known. -- Move gives the user a Bide status. A user with Bide status waits, then does double any damage it took under Bide status.
  419. Thunder Wave
  420. Teaches the move Thunder Wave, but won’t if the Pokémon knows the move. -- Move inflicts a Paralysis status on a target. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
  421. Gyro Ball
  422. Teaches the move Gyro Ball, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target and double damage on one with a Half Speed status.
  423. Swords Dance
  424. Teaches the move Swords Dance, but won’t if the Pokémon knows the move. -- Move boosts the user’s Attack by 2 levels.
  425. Stealth Rock
  426. Teaches the move Stealth Rock, but won’t if the Pokémon knows the move. -- Move turns the tile underneath the user into a Stealth Rock trap. A Stealth Rock trap inflicts damage on Pokémon that step on it.
  427. Psych Up
  428. Teaches the move Psych Up, but won’t if the Pokémon knows the move. -- Move copies any boosts and reductions to the target’s Attack, Special Attack, Defense, Special Defense, and Movement Speed to the user’s own stats.
  429. Captivate
  430. Teaches the move Captivate, but won’t if the Pokémon knows the move. -- Move reduces the target’s Special Attack by 2 levels. Caution: this move affects only enemies that are the opposite gender of the user.
  431. Dark Pulse
  432. Teaches the move Dark Pulse, but won’t if the Pokémon knows the move. -- Move inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Cringe status condition, which makes its actions fail.
  433. Rock Slide
  434. Teaches the move Rock Slide, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.
  435. X-Scissor
  436. Teaches the move X-Scissor, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target.
  437. Sleep Talk
  438. Teaches the move Sleep Talk, but won’t if the Pokémon knows the move. -- Move makes the user randomly use one of its moves against an enemy that attacks it while sleeping. This move has no effect if the Pokémon is awake.
  439. Natural Gift
  440. Teaches the move Natural Gift, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. The move’s type and power will change, based on the kind of Berry the user is holding, if any.
  441. Poison Jab
  442. Teaches the move Poison Jab, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage.
  443. Dream Eater
  444. Teaches the move Dream Eater, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target, then restores the user’s HP based on the damage inflicted. It is effective only on sleeping enemies.
  445. Grass Knot
  446. Teaches the move Grass Knot, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. Its damage rises with the target’s weight.
  447. Swagger
  448. Teaches the move Swagger, but won’t if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels.
  449. Pluck
  450. Teaches the move Pluck, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. If the enemy is holding a Berry, the user steals and eats it, gaining its effect.
  451. U-turn
  452. Teaches the move U-turn, but won’t if the Pokémon knows the move. -- Move inflicts damage on a target up to 2 tiles away.
  453. Substitute
  454. Teaches the move Substitute. It can’t be used if the move is known. -- Move afflicts the targeted enemy with the Decoy status condition. A Pokémon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks.
  455. Flash Cannon
  456. Teaches the move Flash Cannon, but won’t if the Pokémon knows the move. -- Move inflicts damage on the target. It may also reduce the target’s Special Defense by 1 level.
  457. Trick Room
  458. Teaches the move Trick Room, but won’t if the Pokémon knows the move. -- Move boosts or reduces the Movement Speed of all Pokémon on the floor by 1 level. The effect is random.
  459. Cut
  460. Teaches the move Cut, but won’t if the Pokémon knows the move. It’s reusable, and it can’t be used in a dungeon. -- Move inflicts damage on all enemies within a 1-tile range.
  461. Fly
  462. Teaches the move Fly, but won’t if the Pokémon knows the move. It’s reusable, and it can’t be used in a dungeon. -- Move gives the user a Flying status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can’t link it.
  463. Surf
  464. Teaches the move Surf, but won’t if the Pokémon knows the move. It’s reusable, and it can’t be used in a dungeon. -- Move inflicts damage on the target. It will inflict double damage on a Diving target.
  465. Strength
  466. Teaches the move Strength, but won’t if the Pokémon knows the move. It’s reusable, and it can’t be used in a dungeon. -- Move hurls the target at another enemy to inflict damage.
  467. Defog
  468. Teaches the move Defog, but won’t if the Pokémon knows the move. It’s reusable, and it can’t be used in a dungeon. -- Move reduces evasiveness of all enemies in the room by 1 level. Mist and similar defensive moves, plus a Fog condition, are blown away by this move.
  469. Rock Smash
  470. Teaches the move Rock Smash, but won’t if the Pokémon knows the move. It’s reusable, and it can’t be used in a dungeon. -- Move smashes through the wall the user is facing.
  471. Waterfall
  472. Teaches the move Waterfall, but won’t if the Pokémon knows the move. It’s reusable, and it can’t be used in a dungeon. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail.
  473. Rock Climb
  474. Teaches the move Rock Climb, but won’t if the Pokémon knows the move. It’s reusable, and it can’t be used in a dungeon. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Confused status, which makes its movements and attacks go astray.
  475. Hail Orb
  476. A climate-control item that changes the dungeon floor’s weather to a Hail condition.
  477. Sunny Orb
  478. A climate-control item that changes the dungeon floor’s weather to a Sunny condition.
  479. Rainy Orb
  480. A climate-control item that changes the dungeon floor’s weather to a Rain condition.
  481. Evasion Orb
  482. A stat-boosting item that raises the user’s evasiveness by 1 level. -- Range: User
  483. Sandy Orb
  484. A climate-control item that changes the dungeon floor’s weather to a Sandstorm condition.
  485. Rocky Orb
  486. A weapon item that inflicts damage on the target. It also reduces the target’s Movement Speed by 1 level. -- Range: Enemy in front
  487. Snatch Orb
  488. An item that gives Snatch status to the user. This status lets the user steal the effects of all moves used by Pokémon on the floor.
  489. See-Trap Orb
  490. A sensory item that reveals all hidden traps in the same room as the user. -- Range: User
  491. Mug Orb
  492. A weapon item that inflicts damage on the target, even at a distance. It also steals the target’s hold item and makes it the user’s. This added effect works only if the user is not holding an item. -- Range: Enemy in line of sight
  493. Rebound Orb
  494. An item that changes the user’s status to Mini Counter, which enables the user to make certain types of moves and enemy attacks rebound, returning part of the damage.
  495. Lob Orb
  496. A weapon item that inflicts damage on a target up to 2 tiles away. -- Range: Enemy up to 2 tiles away
  497. Switcher Orb
  498. An item that makes a distant Pokémon switch places with the user. -- Range: Line of sight
  499. Blowback Orb
  500. A weapon item that sends a distant Pokémon flying back, taking damage if it then hits a wall or another Pokémon. -- Range: Line of sight
  501. Warp Orb
  502. An item that warps a distant Pokémon to a different spot on the floor. -- Range: Line of sight
  503. Transfer Orb
  504. An item that transforms the target into a different Pokémon. -- Range: Enemy in front
  505. Slow Orb
  506. A status item that reduces the Movement Speed of all enemies in the room by 1 level. -- Range: Enemies in room
  507. Quick Orb
  508. An item that boosts the Movement Speed of the user and team members in the room by 1 level. -- Range: All team members in room
  509. Luminous Orb
  510. A mapping item that reveals the entire floor to the user. -- Range: User
  511. Petrify Orb
  512. An item that afflicts all enemies in the room with a Petrified status condition. A Pokémon that has the Petrified status is incapable of action until it takes damage.
  513. Stayaway Orb
  514. An item that afflicts an enemy in the user’s line of sight with a Petrified status, then warps it near the floor’s stairs.
  515. Pounce Orb
  516. An item that makes the user pounce toward the first Pokémon in its line of sight, no matter how distant. If there are no Pokémon in that direction, the user leaps to the wall. -- Range: Special
  517. Trawl Orb
  518. An item that pulls all items on the floor to the user. Beware: if Kecleon has a shop on the floor, pulling items away will be seen as an attempt to steal from Kecleon! -- Range: User
  519. Cleanse Orb
  520. An item that cleans sticky, gunked-up items, restoring them to original condition. -- Range: All team members on floor
  521. Decoy Orb
  522. An item that afflicts the enemy with a Decoy status condition. The target with a Decoy status is transformed into a decoy that attracts the attacks of its own allies.
  523. Slumber Orb
  524. An item that afflicts all enemies in the room with a Sleep status condition. A Pokémon that has a Sleep status is incapable of action.
  525. Totter Orb
  526. An item that afflicts all enemies in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.
  527. Two-Edge Orb
  528. An attack item that cuts the HP of all enemies in the room to just 1 HP. But it also halves the user’s HP for each enemy that it affects. -- Range: Enemies in room
  529. Silence Orb
  530. An item that afflicts a distant target with a Muzzled status condition. A Pokémon with the Muzzled status is incapable of using moves or items that require the use of its mouth.
  531. Escape Orb
  532. An escape item that instantly warps the team out of the dungeon. -- Range: All team members on floor
  533. Scanner Orb
  534. A sensory item that reveals the location of all items on the floor. -- Range: User
  535. Radar Orb
  536. A sensory item that reveals the location of all enemies on the floor. -- Range: User
  537. Drought Orb
  538. An item that drains any liquid, such as water or lava, from the dungeon floor. -- Range: Special
  539. Trapbust Orb
  540. An item that destroys all traps in the room with the user. -- Range: Room
  541. Rollcall Orb
  542. A warping item that draws all team members to the user. -- Range: All team members on floor
  543. Invisify Orb
  544. An item that gives the user an Invisible status. A Pokémon with the Invisible status is cloaked from view.
  545. One-Shot Orb
  546. A weapon item that defeats the target in one shot, if it hits. -- Range: Enemy in front
  547. Identify Orb
  548. A sensor item that indicates if the Pokémon on the floor are holding items or not. -- Range: All Pokémon on floor
  549. Shocker Orb
  550. An item that afflicts a distant target with a Cowering status condition. A Pokémon with the Cowering status will find that its attacks go in the opposite direction of its aim.
  551. Sizebust Orb
  552. A weapon item that inflicts damage on the target. The bigger the target’s size, the greater the damage. -- Range: Enemy in front
  553. One-Room Orb
  554. A destructive item that tears down all walls on the floor, turning the floor into one vast, open room. -- Range: Special
  555. Fill-In Orb
  556. A landfill item that turns any water or lava in front of the user into a solid floor tile. -- Range: Special
  557. Trapper Orb
  558. An item that sets a trap on the user’s tile. The type of trap is randomly determined. -- Range: User
  559. Itemizer Orb
  560. A special item that transforms the target into an item. -- Range: Enemy in front
  561. Hurl Orb
  562. A weapon item that hurls the target toward another enemy Pokémon to inflict damage. -- Range: Enemy in front
  563. Mobile Orb
  564. An item that gives a Mobile status to the user. A Pokémon with the Mobile status can move through walls and gullies and walk on lava and water.
  565. Stairs Orb
  566. A sensory item that shows the location of the floor’s stairway. -- Range: User
  567. Longtoss Orb
  568. An item that gives Long Toss status to the user, which makes any item thrown by the user fly until it hits a wall or a Pokémon.
  569. Pierce Orb
  570. An item that gives Pierce status to the user, which makes any items thrown by the user pierce through walls and all Pokémon it hits without stopping.
  571. Spurn Orb
  572. An item that warps all enemies in the room to random locations on the floor. -- Range: Enemies in room
  573. Foe-Hold Orb
  574. An item that afflicts all enemies on the floor with a Petrified status condition. A Pokémon with the Petrified status is incapable of action until it takes damage.
  575. All-Mach Orb
  576. A stat-boosting item that boosts the Movement Speed of the user and team members on the floor by 1 level. -- Range: Team
  577. Foe-Fear Orb
  578. An item that afflicts all enemies in the room with a Terrified status condition. A Pokémon with the Terrified status runs from other Pokémon.
  579. All-Hit Orb
  580. An item that gives the user and team members in the room a Focus Energy status. A Pokémon with the Focus Energy status will have its critical-hit ratio boosted to its highest level.
  581. Foe-Seal Orb
  582. An item that afflicts all enemies in the room with a Paused status condition. A Pokémon with the Paused condition stops moving and simply observes what’s going on for a while.
  583. Link Box
  584. A marvelous box that lets the user link moves together and delink them again. Note: Moves connected with a link automatically lose their link if either move’s PP drops to zero.
  585. Gorgeous Box
  586. A box that’s beautiful beyond measure.
  587. Gorgeous Box
  588. A box that’s beautiful beyond measure.
  589. Gorgeous Box
  590. A box that’s beautiful beyond measure.
  591. Heavy Box
  592. A box that’s unbelievably heavy.
  593. Heavy Box
  594. A box that’s unbelievably heavy.
  595. Heavy Box
  596. A box that’s unbelievably heavy.
  597. Shiny Box
  598. A box that sparkles and shines.
  599. Shiny Box
  600. A box that sparkles and shines.
  601. Shiny Box
  602. A box that sparkles and shines.
  603. Nifty Box
  604. A box that is completely impressive.
  605. Nifty Box
  606. A box that is completely impressive.
  607. Nifty Box
  608. A box that is completely impressive.
  609. Dainty Box
  610. A box that is dainty and fashionable.
  611. Dainty Box
  612. A box that is dainty and fashionable.
  613. Dainty Box
  614. A box that is dainty and fashionable.
  615. Glittery Box
  616. A box that glitters with dazzling light.
  617. Glittery Box
  618. A box that glitters with dazzling light.
  619. Glittery Box
  620. A box that glitters with dazzling light.
  621. Pretty Box
  622. A box that is startlingly pretty.
  623. Pretty Box
  624. A box that is startlingly pretty.
  625. Pretty Box
  626. A box that is startlingly pretty.
  627. Deluxe Box
  628. A box that is extravagant and opulent.
  629. Deluxe Box
  630. A box that is extravagant and opulent.
  631. Deluxe Box
  632. A box that is extravagant and opulent.
  633. Light Box
  634. A box that is surprisingly slight.
  635. Light Box
  636. A box that is surprisingly slight.
  637. Light Box
  638. A box that is surprisingly slight.
  639. Cute Box
  640. A box that is amazingly adorable.
  641. Cute Box
  642. A box that is amazingly adorable.
  643. Cute Box
  644. A box that is amazingly adorable.
  645. Hard Box
  646. A box that is impenetrably hard.
  647. Hard Box
  648. A box that is impenetrably hard.
  649. Hard Box
  650. A box that is impenetrably hard.
  651. Sinister Box
  652. A box that is suspiciously sinister.
  653. Sinister Box
  654. A box that is suspiciously sinister.
  655. Sinister Box
  656. A box that is suspiciously sinister.
  657. A-Stone
  658. An odd stone similar to an [CS:K]Unown[CR], shaped like the letter "A."
  659. B-Stone
  660. An odd stone similar to an Unown, shaped like the letter "B."
  661. C-Stone
  662. An odd stone similar to an Unown, shaped like the letter "C."
  663. D-Stone
  664. An odd stone similar to an Unown, shaped like the letter "D."
  665. E-Stone
  666. An odd stone similar to an Unown, shaped like the letter "E."
  667. F-Stone
  668. An odd stone similar to an Unown, shaped like the letter "F."
  669. G-Stone
  670. An odd stone similar to an Unown, shaped like the letter "G."
  671. H-Stone
  672. An odd stone similar to an Unown, shaped like the letter "H."
  673. I-Stone
  674. An odd stone similar to an Unown, shaped like the letter "I."
  675. J-Stone
  676. An odd stone similar to an Unown, shaped like the letter "J."
  677. K-Stone
  678. An odd stone similar to an Unown, shaped like the letter "K."
  679. L-Stone
  680. An odd stone similar to an Unown, shaped like the letter "L."
  681. M-Stone
  682. An odd stone similar to an Unown, shaped like the letter "M."
  683. N-Stone
  684. An odd stone similar to an Unown, shaped like the letter "N."
  685. O-Stone
  686. An odd stone similar to an Unown, shaped like the letter "O."
  687. P-Stone
  688. An odd stone similar to an Unown, shaped like the letter "P."
  689. Q-Stone
  690. An odd stone similar to an Unown, shaped like the letter "Q."
  691. R-Stone
  692. An odd stone similar to an Unown, shaped like the letter "R."
  693. S-Stone
  694. An odd stone similar to an Unown, shaped like the letter "S."
  695. T-Stone
  696. An odd stone similar to an Unown, shaped like the letter "T."
  697. U-Stone
  698. An odd stone similar to an Unown, shaped like the letter "U."
  699. V-Stone
  700. An odd stone similar to an Unown, shaped like the letter "V."
  701. W-Stone
  702. An odd stone similar to an Unown, shaped like the letter "W."
  703. X-Stone
  704. An odd stone similar to an Unown, shaped like the letter "X."
  705. Y-Stone
  706. An odd stone similar to an Unown, shaped like the letter "Y."
  707. Z-Stone
  708. An odd stone similar to an Unown, shaped like the letter "Z."
  709. !-Stone
  710. An odd stone similar to an Unown, shaped like the symbol "!"
  711. ?-Stone
  712. An odd stone similar to an Unown, shaped like the symbol "?"
  713. Silver Bow
  714. A silvery bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  715. Brown Bow
  716. A brown bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  717. Red Bow
  718. A reddish bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  719. Pink Bow
  720. A pale pink bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  721. Orange Bow
  722. An orange bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  723. Yellow Bow
  724. A yellow bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  725. Lime Bow
  726. A lime bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  727. Green Bow
  728. A green bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  729. Viridian Bow
  730. A dark green bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  731. Minty Bow
  732. A mint-colored bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  733. Sky Blue Bow
  734. A sky blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  735. Blue Bow
  736. A blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  737. Cobalt Bow
  738. A navy blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  739. Purple Bow
  740. A purple bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  741. Violet Bow
  742. A violet bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  743. Fuchsia Bow
  744. A deep pink bow with an energetic aura. When held, this bow slightly boosts the Pokémon’s Attack, Special Attack, Defense, and Special Defense.
  745. Eevee Special Items
  746. For swapping Eevee Card, Eevee Tail, and Evolve Charm.
  747. Prism Ruff
  748. Rarity: ★★★ Item for: Eevee Protects against weather damage. FOR: Eevee.
  749. Aqua Collar
  750. Rarity: ★★★ Item for: Vaporeon May afflict attacking enemies with a Cringe status condition. FOR: Vaporeon.
  751. Volt Collar
  752. Rarity: ★★★ Item for: Jolteon May afflict attacking enemies with a Paralysis status condition. FOR: Jolteon.
  753. Fire Collar
  754. Rarity: ★★★ Item for: Flareon May afflict attacking enemies with a Burn status condition. FOR: Flareon.
  755. Light Collar
  756. Rarity: ★★★ Item for: Espeon May afflict attacking enemies with a Confused status condition. FOR: Espeon.
  757. Dusk Collar
  758. Rarity: ★★★ Item for: Umbreon May afflict attacking enemies with a Blinker status, which obscures vision. FOR: Umbreon.
  759. Virid Collar
  760. Rarity: ★★★ Item for: Leafeon May afflict attacking enemies with a Poisoned status, a Paralysis status, or a Sleep status. FOR: Leafeon.
  761. Icy Collar
  762. Rarity: ★★★ Item for: Glaceon May afflict attacking enemies with a Frozen status condition. FOR: Glaceon.
  763. Tyrogue Special Items
  764. For swapping Muscle Charm, Tyro-Card, and Tyro-Sweat.
  765. Pep Sash
  766. Rarity: ★★★ Item for: Tyrogue Earns the Pokémon Exp. Points every time it takes damage. FOR: Tyrogue.
  767. Counter Ruff
  768. Rarity: ★★★ Item for: Hitmonlee Makes the Pokémon counterstrike against certain types of moves, inflicting the same damage on an attacker. FOR: Hitmonlee.
  769. Victory Belt
  770. Rarity: ★★★ Item for: Hitmonchan May seal one of an enemy’s known moves when it attacks the Pokémon. FOR: Hitmonchan.
  771. Power Bangle
  772. Rarity: ★★★ Item for: Hitmontop Enables the Pokémon to ignore the effects of an enemy’s Reflect and Light Screen when attacking. FOR: Hitmontop.
  773. Rare Special Items
  774. Thundershard
  775. Rarity: ★★★ Item for: Pichu Enables the occasional use of a move with no PP consumption. FOR: Pichu. It is an extremely rare item rumored to be held by some baby Pichu when they hatch from Eggs.
  776. Fallen Star
  777. Rarity: ★★★ Item for: Cleffa Raises the chances of finding treasure after defeating enemies. FOR: Cleffa. It is an extremely rare item rumored to be held by some baby Cleffa when they hatch from Eggs.
  778. Fluff Dust
  779. Rarity: ★★★ Item for: Igglybuff Raises the chances of finding treasure after defeating enemies. FOR: Igglybuff. It is an extremely rare item rumored to be held by some baby Igglybuff when they hatch from Eggs.
  780. Egg Shard
  781. Rarity: ★★★ Item for: Togepi Makes the Pokémon bounce a thrown or hurled item back. FOR: Togepi. It is an extremely rare item rumored to be held by some baby Togepi when they hatch from Eggs.
  782. Heroic Medal
  783. Rarity: ★★★ Item for: Tyrogue Enables the Pokémon to hit Ghost-type enemies using Normal- and Fighting-type moves. FOR: Tyrogue. It is an extremely rare item rumored to be held by some baby Tyrogue when they hatch from Eggs.
  784. Chic Shard
  785. Rarity: ★★★ Item for: Smoochum Enables the Pokémon to hit Dark-type enemies using Psychic-type moves. FOR: Smoochum. It is an extremely rare item rumored to be held by some baby Smoochum when they hatch from Eggs.
  786. Yellow Jewel
  787. Rarity: ★★★ Item for: Elekid Boosts the Pokémon’s maximum HP. FOR: Elekid. It is an extremely rare item rumored to be held by some baby Elekid when they hatch from Eggs.
  788. Red Jewel
  789. Rarity: ★★★ Item for: Magby Boosts the Pokémon’s maximum HP. FOR: Magby. It is an extremely rare item rumored to be held by some baby Magby when they hatch from Eggs.
  790. Blue Jewel
  791. Rarity: ★★★ Item for: Azurill Boosts the Pokémon’s maximum HP. FOR: Azurill. It is an extremely rare item rumored to be held by some baby Azurill when they hatch from Eggs.
  792. Laugh Dust
  793. Rarity: ★★★ Item for: Wynaut Raises the chances of finding treasure after defeating enemies. FOR: Wynaut. It is an extremely rare item rumored to be held by some baby Wynaut when they hatch from Eggs.
  794. Guard Sand
  795. Rarity: ★★★ Item for: Bonsly Boosts the Pokémon’s maximum HP. FOR: Bonsly. It is an extremely rare item rumored to be held by some baby Bonsly when they hatch from Eggs.
  796. Purple Jewel
  797. Rarity: ★★★ Item for: Mime Jr. Enables the Pokémon to hit Dark-type enemies using Psychic-type moves. FOR: Mime Jr. It is an extremely rare item rumored to be held by some baby Mime Jr. when they hatch from Eggs.
  798. White Jewel
  799. Rarity: ★★★ Item for: Happiny Raises the chances of finding treasure after defeating enemies. FOR: Happiny. It is an extremely rare item rumored to be held by some baby Happiny when they hatch from Eggs.
  800. Brave Dust
  801. Rarity: ★★★ Item for: Riolu Raises the chances of finding treasure after defeating enemies. FOR: Riolu. It is an extremely rare item rumored to be held by some baby Riolu when they hatch from Eggs.
  802. Heal Dew
  803. Rarity: ★★★ Item for: Mantyke Speeds up the Pokémon’s natural HP healing. FOR: Mantyke. It is an extremely rare item rumored to be held by some baby Mantyke when they hatch from Eggs.
  804. Marine Cache
  805. Rarity: ★★★ Item for: Phione Heals the Pokémon’s status problems when it enters watery terrain. FOR: Phione. It is an extremely rare item rumored to be held by Phione when it hatches from its Egg.
  806. Freeze Veil
  807. Rarity: ★★★ Item for: Articuno May prevent the Pokémon from fainting from an enemy’s attack or move, instead leaving it with 1 HP. FOR: Articuno.
  808. Thunder Veil
  809. Rarity: ★★★ Item for: Zapdos May prevent the Pokémon from fainting from an enemy’s attack or move, instead leaving it with 1 HP. FOR: Zapdos.
  810. Fire Veil
  811. Rarity: ★★★ Item for: Moltres May prevent the Pokémon from fainting from an enemy’s attack or move, instead leaving it with 1 HP. FOR: Moltres.
  812. Havoc Robe
  813. Rarity: ★★★ Item for: Mewtwo Boosts the greater PP consumption forced on enemies by the Pokémon’s Pressure ability. FOR: Mewtwo.
  814. Life Ring
  815. Rarity: ★★★ Item for: Mew Protects the Pokémon from all status problems. FOR: Mew.
  816. Bolt Fang
  817. Rarity: ★★★ Item for: Raikou Enables the Pokémon to ignore the effects of an enemy’s Reflect and Light Screen when attacking. FOR: Raikou.
  818. Flare Fang
  819. Rarity: ★★★ Item for: Entei Enables the Pokémon to ignore the effects of an enemy’s Reflect and Light Screen when attacking. FOR: Entei.
  820. Aqua Mantle
  821. Rarity: ★★★ Item for: Suicune Halves damage Special Attack moves do to the Pokémon. Its effect doesn’t add to that of the Light Screen status. FOR: Suicune.
  822. Silver Veil
  823. Rarity: ★★★ Item for: Lugia Boosts the greater PP consumption forced on enemies by the Pokémon’s Pressure ability. FOR: Lugia.
  824. Rainbow Veil
  825. Rarity: ★★★ Item for: Ho-Oh Makes the Pokémon bounce moves that cause status problems back at the attacker. FOR: Ho-Oh.
  826. Chrono Veil
  827. Rarity: ★★★ Item for: Celebi Restores 1 PP to all of the Pokémon’s moves when it reaches a new floor. FOR: Celebi.
  828. Rock Sash
  829. Rarity: ★★★ Item for: Regirock Halves damage Physical Attack moves do to the Pokémon. Its effect doesn’t add to that of the Reflect status. FOR: Regirock.
  830. Ice Sash
  831. Rarity: ★★★ Item for: Regice Halves damage Physical Attack moves do to the Pokémon. Its effect doesn’t add to that of the Reflect status. FOR: Regice.
  832. Steel Sash
  833. Rarity: ★★★ Item for: Registeel Halves damage Physical Attack moves do to the Pokémon. Its effect doesn’t add to that of the Reflect status. FOR: Registeel.
  834. Heart Brooch
  835. Rarity: ★★★ Item for: Latias May give the Pokémon a status of Invisible when it is attacked. FOR: Latias.
  836. Eon Veil
  837. Rarity: ★★★ Item for: Latios May boost the Pokémon’s Movement Speed by 1 level when it is attacked. FOR: Latios.
  838. Seabed Veil
  839. Rarity: ★★★ Item for: Kyogre Boosts the Pokémon’s Attack Speed by 1 level during a Rain condition. FOR: Kyogre.
  840. Terra Ring
  841. Rarity: ★★★ Item for: Groudon Boosts the Pokémon’s Attack Speed by 1 level during a Sunny condition. FOR: Groudon.
  842. SkyHigh Veil
  843. Rarity: ★★★ Item for: Rayquaza Boosts the Pokémon’s Attack Speed by 1 level during a Clear condition. FOR: Rayquaza.
  844. Wish Mantle
  845. Rarity: ★★★ Item for: Jirachi Restores the Pokémon’s HP fully when it reaches a new floor. FOR: Jirachi.
  846. Revive Robe
  847. Rarity: ★★★ Item for: Deoxys Boosts the greater PP consumption forced on enemies by the Pokémon’s Pressure ability. FOR: Deoxys.
  848. Shadow Veil
  849. Rarity: ★★★ Item for: Spiritomb Protects the Pokémon from having its moves disabled. FOR: Spiritomb.
  850. Plasma Veil
  851. Rarity: ★★★ Item for: Rotom May afflict attacking enemies with a Paralysis status condition. FOR: Rotom.
  852. Edify Robe
  853. Rarity: ★★★ Item for: Uxie May warp the Pokémon away if it is attacked while its HP is low. FOR: Uxie.
  854. Charity Robe
  855. Rarity: ★★★ Item for: Mesprit May warp the Pokémon away if it is attacked while its HP is low. FOR: Mesprit.
  856. Hope Robe
  857. Rarity: ★★★ Item for: Azelf May warp the Pokémon away if it is attacked while its HP is low. FOR: Azelf.
  858. Time Shield
  859. Rarity: ★★★ Item for: Dialga Halves the damage the Pokémon takes from hostile action. FOR: Dialga.
  860. Air Blade
  861. Rarity: ★★★ Item for: Palkia Boosts the damage the Pokémon inflicts by 1.5 times. FOR: Palkia.
  862. Searing Ring
  863. Rarity: ★★★ Item for: Heatran Restores the Pokémon’s HP fully when it reaches a new floor. FOR: Heatran.
  864. Ancient Ring
  865. Rarity: ★★★ Item for: Regigigas Protects the Pokémon from all status problems. FOR: Regigigas.
  866. Nether Veil
  867. Rarity: ★★★ Item for: Giratina May afflict attacking enemies with a Constriction status condition. FOR: Giratina.
  868. Lunar Veil
  869. Rarity: ★★★ Item for: Cresselia Extends the effects of the Pokémon’s moves from itself to the whole team. FOR: Cresselia.
  870. Tidal Cape
  871. Rarity: ★★★ Item for: Manaphy Restores the Pokémon’s HP when it enters watery terrain. FOR: Manaphy. It is an extremely rare item that is said to be held by some baby Manaphy when they hatch from Eggs.
  872. Eclipse Robe
  873. Rarity: ★★★ Item for: Darkrai May afflict attacking enemies with a Nightmare status condition. FOR: Darkrai.
  874. Collectibles
  875. Arranged in groups of four items: two 1-star items, one 2-star item, and one 3-star item. The 1-star items can be traded for the 2-star item, and the 1-star and 2-star items can be traded for the 3-star item. Example:
  876. Blue Silk + Water Dust = Aqua Gem
  877. Blue Silk + Water Dust + Aqua Gem = Aqua Globe
  878. White Silk
  879. Rarity: ★ Item for: Normal-type Pokémon Boosts the Attack and Defense of Normal-type Pokémon. FOR: Normal-type Pokémon.
  880. Normal Dust
  881. Rarity: ★ Item for: Normal-type Pokémon Boosts the Special Attack and Special Defense of Normal-type Pokémon. FOR: Normal-type Pokémon.
  882. White Gem
  883. Rarity: ★★ Item for: Normal-type Pokémon During a Cloudy condition, protects Normal-type Pokémon from status problems. FOR: Normal-type Pokémon.
  884. Joy Globe
  885. Rarity: ★★★ Item for: Normal-type Pokémon Prevents Fighting-type moves from damaging Normal-type Pokémon. FOR: Normal-type Pokémon.
  886. Red Silk
  887. Rarity: ★ Item for: Fire-type Pokémon Boosts the Special Attack and Special Defense of Fire-type Pokémon. FOR: Fire-type Pokémon.
  888. Fire Dust
  889. Rarity: ★ Item for: Fire-type Pokémon Boosts the Attack and Defense of Fire-type Pokémon. FOR: Fire-type Pokémon.
  890. Fiery Gem
  891. Rarity: ★★ Item for: Fire-type Pokémon During a Sunny condition, protects Fire-type Pokémon from status problems. FOR: Fire-type Pokémon.
  892. Fiery Globe
  893. Rarity: ★★★ Item for: Fire-type Pokémon Prevents Water-type moves from damaging Fire-type Pokémon. FOR: Fire-type Pokémon.
  894. Blue Silk
  895. Rarity: ★ Item for: Water-type Pokémon Boosts the Special Attack and Special Defense of Water-type Pokémon. FOR: Water-type Pokémon.
  896. Water Dust
  897. Rarity: ★ Item for: Water-type Pokémon Boosts the Defense and Special Defense of Water-type Pokémon. FOR: Water-type Pokémon.
  898. Aqua Gem
  899. Rarity: ★★ Item for: Water-type Pokémon During a Rain condition, protects Water-type Pokémon from status problems. FOR: Water-type Pokémon.
  900. Aqua Globe
  901. Rarity: ★★★ Item for: Water-type Pokémon Prevents Electric-type moves from damaging Water-type Pokémon. FOR: Water-type Pokémon.
  902. Grass Silk
  903. Rarity: ★ Item for: Grass-type Pokémon Boosts the Special Attack and Special Defense of Grass-type Pokémon. FOR: Grass-type Pokémon.
  904. Grass Dust
  905. Rarity: ★ Item for: Grass-type Pokémon Boosts the Defense and Special Defense of Grass-type Pokémon. FOR: Grass-type Pokémon.
  906. Grass Gem
  907. Rarity: ★★ Item for: Grass-type Pokémon During a Sunny condition, boosts the Movement Speed of Grass-type Pokémon by 1 level. FOR: Grass-type Pokémon.
  908. Soothe Globe
  909. Rarity: ★★★ Item for: Grass-type Pokémon Prevents Fire-type moves from damaging Grass-type Pokémon. FOR: Grass-type Pokémon.
  910. Yellow Silk
  911. Rarity: ★ Item for: Electric-type Pokémon Boosts the Special Attack and Special Defense of Electric-type Pokémon. FOR: Electric-type Pokémon.
  912. Thunder Dust
  913. Rarity: ★ Item for: Electric-type Pokémon Boosts the Attack and Special Attack of Electric-type Pokémon. FOR: Electric-type Pokémon.
  914. Thunder Gem
  915. Rarity: ★★ Item for: Electric-type Pokémon During a Cloudy condition, boosts the Movement Speed of Electric-type Pokémon by 1 level. FOR: Electric-type Pokémon.
  916. Volt Globe
  917. Rarity: ★★★ Item for: Electric-type Pokémon Prevents Ground-type moves from damaging Electric-type Pokémon. FOR: Electric-type Pokémon.
  918. Clear Silk
  919. Rarity: ★ Item for: Ice-type Pokémon Boosts the Special Attack and Special Defense of Ice-type Pokémon. FOR: Ice-type Pokémon.
  920. Icy Dust
  921. Rarity: ★ Item for: Ice-type Pokémon Boosts the Defense and Special Defense of Ice-type Pokémon. FOR: Ice-type Pokémon.
  922. Icy Gem
  923. Rarity: ★★ Item for: Ice-type Pokémon During a Hail condition, protects Ice-type Pokémon from status problems. FOR: Ice-type Pokémon.
  924. Icy Globe
  925. Rarity: ★★★ Item for: Ice-type Pokémon Prevents Fire-type moves from damaging Ice-type Pokémon. FOR: Ice-type Pokémon.
  926. Orange Silk
  927. Rarity: ★ Item for: Fighting-type Pokémon Boosts the Attack and Defense of Fighting-type Pokémon. FOR: Fighting-type Pokémon.
  928. Courage Dust
  929. Rarity: ★ Item for: Fighting-type Pokémon Boosts the Attack and Special Attack of Fighting-type Pokémon. FOR: Fighting-type Pokémon.
  930. Fight Gem
  931. Rarity: ★★ Item for: Fighting-type Pokémon During a Clear condition, boosts the Movement Speed of Fighting-type Pokémon by 1 level. FOR: Fighting-type Pokémon.
  932. Power Globe
  933. Rarity: ★★★ Item for: Fighting-type Pokémon Prevents Psychic-type moves from damaging Fighting-type Pokémon. FOR: Fighting-type Pokémon.
  934. Pink Silk
  935. Rarity: ★ Item for: Poison-type Pokémon Boosts the Attack and Defense of Poison-type Pokémon. FOR: Poison-type Pokémon.
  936. Poison Dust
  937. Rarity: ★ Item for: Poison-type Pokémon Boosts the Attack and Special Attack of Poison-type Pokémon. FOR: Poison-type Pokémon.
  938. Poison Gem
  939. Rarity: ★★ Item for: Poison-type Pokémon During a Cloudy condition, protects Poison-type Pokémon from status problems. FOR: Poison-type Pokémon.
  940. Poison Globe
  941. Rarity: ★★★ Item for: Poison-type Pokémon Prevents Ground-type moves from damaging Poison-type Pokémon. FOR: Poison-type Pokémon.
  942. Brown Silk
  943. Rarity: ★ Item for: Ground-type Pokémon Boosts the Attack and Defense of Ground-type Pokémon. FOR: Ground-type Pokémon.
  944. Ground Dust
  945. Rarity: ★ Item for: Ground-type Pokémon Boosts the Defense and Special Defense of Ground-type Pokémon. FOR: Ground-type Pokémon.
  946. Earth Gem
  947. Rarity: ★★ Item for: Ground-type Pokémon During a Sandstorm condition, protects Ground-type Pokémon from status problems. FOR: Ground-type Pokémon.
  948. Terra Globe
  949. Rarity: ★★★ Item for: Ground-type Pokémon Prevents Grass-type moves from damaging Ground-type Pokémon. FOR: Ground-type Pokémon.
  950. Sky Silk
  951. Rarity: ★ Item for: Flying-type Pokémon Boosts the Attack and Defense of Flying-type Pokémon. FOR: Flying-type Pokémon.
  952. Sky Dust
  953. Rarity: ★ Item for: Flying-type Pokémon Boosts the Special Attack and Special Defense of Flying-type Pokémon. FOR: Flying-type Pokémon.
  954. Sky Gem
  955. Rarity: ★★ Item for: Flying-type Pokémon During a Clear condition, boosts the Movement Speed of Flying-type Pokémon by 1 level. FOR: Flying-type Pokémon.
  956. Sky Globe
  957. Rarity: ★★★ Item for: Flying-type Pokémon Prevents Electric-type moves from damaging Flying-type Pokémon. FOR: Flying-type Pokémon.
  958. Gold Silk
  959. Rarity: ★ Item for: Psychic-type Pokémon Boosts the Special Attack and Special Defense of Psychic-type Pokémon. FOR: Psychic-type Pokémon.
  960. Psyche Dust
  961. Rarity: ★ Item for: Psychic-type Pokémon Boosts the Attack and Special Attack of Psychic-type Pokémon. FOR: Psychic-type Pokémon.
  962. Psyche Gem
  963. Rarity: ★★ Item for: Psychic-type Pokémon During a Fog condition, protects Psychic-type Pokémon from status problems. FOR: Psychic-type Pokémon
  964. Psyche Globe
  965. Rarity: ★★★ Item for: Psychic-type Pokémon Prevents Dark-type moves from damaging Psychic-type Pokémon. FOR: Psychic-type Pokémon.
  966. Green Silk
  967. Rarity: ★ Item for: Bug-type Pokémon Boosts the Attack and Defense of Bug-type Pokémon. FOR: Bug-type Pokémon.
  968. Wonder Dust
  969. Rarity: ★ Item for: Bug-type Pokémon Boosts the Attack and Special Attack of Bug-type Pokémon. FOR: Bug-type Pokémon.
  970. Guard Gem
  971. Rarity: ★★ Item for: Bug-type Pokémon During a Clear condition, protects Bug-type Pokémon from status problems. FOR: Bug-type Pokémon.
  972. Defend Globe
  973. Rarity: ★★★ Item for: Bug-type Pokémon Prevents Flying-type moves from damaging Bug-type Pokémon. FOR: Bug-type Pokémon.
  974. Gray Silk
  975. Rarity: ★ Item for: Rock-type Pokémon Boosts the Attack and Defense of Rock-type Pokémon. FOR: Rock-type Pokémon.
  976. Rock Dust
  977. Rarity: ★ Item for: Rock-type Pokémon Boosts the Defense and Special Defense of Rock-type Pokémon. FOR: Rock-type Pokémon.
  978. Stone Gem
  979. Rarity: ★★ Item for: Rock-type Pokémon During a Sandstorm condition, boosts the Movement Speed of Rock-type Pokémon by 1 level. FOR: Rock-type Pokémon.
  980. Rock Globe
  981. Rarity: ★★★ Item for: Rock-type Pokémon Prevents Steel-type moves from damaging Rock-type Pokémon. FOR: Rock-type Pokémon.
  982. Purple Silk
  983. Rarity: ★ Item for: Ghost-type Pokémon Boosts the Attack and Defense of Ghost-type Pokémon. FOR: Ghost-type Pokémon.
  984. Shady Dust
  985. Rarity: ★ Item for: Ghost-type Pokémon Boosts the Special Attack and Special Defense of Ghost-type Pokémon. FOR: Ghost-type Pokémon.
  986. Shadow Gem
  987. Rarity: ★★ Item for: Ghost-type Pokémon During a Fog condition, boosts the Movement Speed of Ghost-type Pokémon by 1 level. FOR: Ghost-type Pokémon
  988. Nether Globe
  989. Rarity: ★★★ Item for: Ghost-type Pokémon Prevents Ghost-type moves from damaging Ghost-type Pokémon. FOR: Ghost-type Pokémon.
  990. Royal Silk
  991. Rarity: ★ Item for: Dragon-type Pokémon Boosts the Attack and Special Attack of Dragon-type Pokémon. FOR: Dragon-type Pokémon.
  992. Dragon Dust
  993. Rarity: ★ Item for: Dragon-type Pokémon Boosts the Defense and Special Defense of Dragon-type Pokémon. FOR: Dragon-type Pokémon.
  994. Dragon Gem
  995. Rarity: ★★ Item for: Dragon-type Pokémon During a Clear condition, protects Dragon-type Pokémon from status problems. FOR: Dragon-type Pokémon.
  996. Dragon Globe
  997. Rarity: ★★★ Item for: Dragon-type Pokémon Prevents Dragon-type moves from damaging Dragon-type Pokémon. FOR: Dragon-type Pokémon.
  998. Black Silk
  999. Rarity: ★ Item for: Dark-type Pokémon Boosts the Attack and Special Attack of Dark-type Pokémon. FOR: Dark-type Pokémon.
  1000. Dark Dust
  1001. Rarity: ★ Item for: Dark-type Pokémon Boosts the Defense and Special Defense of Dark-type Pokémon. FOR: Dark-type Pokémon.
  1002. Dark Gem
  1003. Rarity: ★★ Item for: Dark-type Pokémon During a Fog condition, protects Dark-type Pokémon from status problems. FOR: Dark-type Pokémon.
  1004. Dusk Globe
  1005. Rarity: ★★★ Item for: Dark-type Pokémon Prevents Fighting-type moves from damaging Dark-type Pokémon. FOR: Dark-type Pokémon.
  1006. Iron Silk
  1007. Rarity: ★ Item for: Steel-type Pokémon Boosts the Attack and Defense of Steel-type Pokémon. FOR: Steel-type Pokémon.
  1008. Steel Dust
  1009. Rarity: ★ Item for: Steel-type Pokémon Boosts the Defense and Special Defense of Steel-type Pokémon. FOR: Steel-type Pokémon.
  1010. Metal Gem
  1011. Rarity: ★★ Item for: Steel-type Pokémon During a Sandstorm condition, protects Steel-type Pokémon from status problems. FOR: Steel-type Pokémon.
  1012. Steel Globe
  1013. Rarity: ★★★ Item for: Steel-type Pokémon Prevents Ground-type moves from damaging Steel-type Pokémon. FOR: Steel-type Pokémon.
  1014. Bulba-Claw
  1015. Rarity: ★ Item for: Bulbasaur FOR: Bulbasaur, Ivysaur, and Venusaur.
  1016. Bulba-Fang
  1017. Rarity: ★ Item for: Bulbasaur FOR: Bulbasaur, Ivysaur, and Venusaur.
  1018. Grass-Guard
  1019. Rarity: ★★ Item for: Bulbasaur FOR: Bulbasaur, Ivysaur, and Venusaur.
  1020. Leafy Tie
  1021. Rarity: ★★★ Item for: Bulbasaur Boosts maximum HP. FOR: Bulbasaur, Ivysaur, and Venusaur.
  1022. Ivy-Claw
  1023. Rarity: ★ Item for: Ivysaur FOR: Bulbasaur, Ivysaur, and Venusaur.
  1024. Ivy-Fang
  1025. Rarity: ★ Item for: Ivysaur FOR: Bulbasaur, Ivysaur, and Venusaur.
  1026. Ivy-Crest
  1027. Rarity: ★★ Item for: Ivysaur FOR: Bulbasaur, Ivysaur, and Venusaur.
  1028. Plant Torc
  1029. Rarity: ★★★ Item for: Ivysaur Boosts the amount of HP that Absorb and other HP-draining moves restore. FOR: Bulbasaur, Ivysaur, and Venusaur.
  1030. Venus-Claw
  1031. Rarity: ★ Item for: Venusaur FOR: Bulbasaur, Ivysaur, and Venusaur.
  1032. Venus-Fang
  1033. Rarity: ★ Item for: Venusaur FOR: Bulbasaur, Ivysaur, and Venusaur.
  1034. Venus-Seal
  1035. Rarity: ★★ Item for: Venusaur FOR: Bulbasaur, Ivysaur, and Venusaur.
  1036. Solar Sash
  1037. Rarity: ★★★ Item for: Venusaur Absorbs damage from Fire-type moves to restore HP. FOR: Bulbasaur, Ivysaur, and Venusaur.
  1038. Char-Claw
  1039. Rarity: ★ Item for: Charmander Slightly boosts Attack FOR: Charmander, Charmeleon, and Charizard.
  1040. Char-Fang
  1041. Rarity: ★ Item for: Charmander FOR: Charmander, Charmeleon, and Charizard.
  1042. Fiery Heart
  1043. Rarity: ★★ Item for: Charmander FOR: Charmander, Charmeleon, and Charizard.
  1044. Heat Armlet
  1045. Rarity: ★★★ Item for: Charmander Boosts maximum HP. FOR: Charmander, Charmeleon, and Charizard.
  1046. Charme-Claw
  1047. Rarity: ★ Item for: Charmeleon FOR: Charmander, Charmeleon, and Charizard.
  1048. Charme-Fang
  1049. Rarity: ★ Item for: Charmeleon FOR: Charmander, Charmeleon, and Charizard.
  1050. Charme-Crest
  1051. Rarity: ★★ Item for: Charmeleon FOR: Charmander, Charmeleon, and Charizard.
  1052. Kindle Scarf
  1053. Rarity: ★★★ Item for: Charmeleon During a Sunny condition, boosts the Movement Speed by 1 level. FOR: Charmander, Charmeleon, and Charizard.
  1054. Chariz-Claw
  1055. Rarity: ★ Item for: Charizard FOR: Charmander, Charmeleon, and Charizard.
  1056. Chariz-Fang
  1057. Rarity: ★ Item for: Charizard FOR: Charmander, Charmeleon, and Charizard.
  1058. Chariz-Seal
  1059. Rarity: ★★ Item for: Charizard FOR: Charmander, Charmeleon, and Charizard.
  1060. Flame Bangle
  1061. Rarity: ★★★ Item for: Charizard Absorbs damage from Water-type moves to restore HP. FOR: Charmander, Charmeleon, and Charizard.
  1062. Squirt-Foam
  1063. Rarity: ★ Item for: Squirtle Slightly boosts Defense. FOR: Squirtle, Wartortle, and Blastoise.
  1064. Squirt-Card
  1065. Rarity: ★ Item for: Squirtle FOR: Squirtle, Wartortle, and Blastoise.
  1066. Water-Guard
  1067. Rarity: ★★ Item for: Squirtle FOR: Squirtle, Wartortle, and Blastoise.
  1068. Aqua Tie
  1069. Rarity: ★★★ Item for: Squirtle Boosts the maximum HP. FOR: Squirtle, Wartortle, and Blastoise.
  1070. Wartor-Claw
  1071. Rarity: ★ Item for: Wartortle FOR: Squirtle, Wartortle, and Blastoise.
  1072. Wartor-Fang
  1073. Rarity: ★ Item for: Wartortle FOR: Squirtle, Wartortle, and Blastoise.
  1074. Wartor-Crest
  1075. Rarity: ★★ Item for: Wartortle FOR: Squirtle, Wartortle, and Blastoise.
  1076. BubbleBangle
  1077. Rarity: ★★★ Item for: Wartortle Halves Selfdestruct and explosion damage taken. FOR: Squirtle, Wartortle, and Blastoise.
  1078. Blasto-Claw
  1079. Rarity: ★ Item for: Blastoise FOR: Squirtle, Wartortle, and Blastoise.
  1080. Blasto-Card
  1081. Rarity: ★ Item for: Blastoise FOR: Squirtle, Wartortle, and Blastoise.
  1082. Blasto-Seal
  1083. Rarity: ★★ Item for: Blastoise Slightly boosts Attack and Special Defense. FOR: Squirtle, Wartortle, and Blastoise.
  1084. Hydro Band
  1085. Rarity: ★★★ Item for: Blastoise Absorbs damage from Electric-type moves to restore HP. FOR: Squirtle, Wartortle, and Blastoise.
  1086. Pichu Hair
  1087. Rarity: ★ Item for: Pichu Slightly boosts Defense. FOR: Pichu, Pikachu, and Raichu.
  1088. Pichu Card
  1089. Rarity: ★ Item for: Pichu FOR: Pichu, Pikachu, and Raichu.
  1090. Express Tag
  1091. Rarity: ★★ Item for: Pichu FOR: Pichu, Pikachu, and Raichu.
  1092. Shocker Cape
  1093. Rarity: ★★★ Item for: Pichu Boosts the maximum PP. FOR: Pichu, Pikachu, and Raichu.
  1094. Pikachu Hair
  1095. Rarity: ★ Item for: Pikachu Slightly boosts Defense. FOR: Pichu, Pikachu, and Raichu.
  1096. Pikachu Card
  1097. Rarity: ★ Item for: Pikachu FOR: Pichu, Pikachu, and Raichu.
  1098. Volt Charm
  1099. Rarity: ★★ Item for: Pikachu FOR: Pichu, Pikachu, and Raichu.
  1100. Volt Torc
  1101. Rarity: ★★★ Item for: Pikachu Enables the Pokémon to ignore Reflect and Light Screen when attacking. FOR: Pichu, Pikachu, and Raichu.
  1102. Raichu Hair
  1103. Rarity: ★ Item for: Raichu Slightly boosts Defense. FOR: Pichu, Pikachu, and Raichu.
  1104. Raichu Card
  1105. Rarity: ★ Item for: Raichu FOR: Pichu, Pikachu, and Raichu.
  1106. Raichu Crest
  1107. Rarity: ★★ Item for: Raichu FOR: Pichu, Pikachu, and Raichu.
  1108. Zapper Scarf
  1109. Rarity: ★★★ Item for: Raichu Absorbs damage from Ground-type moves to restore HP. FOR: Pichu, Pikachu, and Raichu.
  1110. Meowth Claw
  1111. Rarity: ★ Item for: Meowth FOR: Meowth and Persian.
  1112. Meowth Fang
  1113. Rarity: ★ Item for: Meowth FOR: Meowth and Persian.
  1114. Coin Charm
  1115. Rarity: ★★ Item for: Meowth FOR: Meowth and Persian.
  1116. Bling Ruff
  1117. Rarity: ★★★ Item for: Meowth Boosts maximum HP. FOR: Meowth and Persian.
  1118. Persian Claw
  1119. Rarity: ★ Item for: Persian FOR: Meowth and Persian.
  1120. Persian Fang
  1121. Rarity: ★ Item for: Persian FOR: Meowth and Persian.
  1122. Insight Rock
  1123. Rarity: ★★ Item for: Persian FOR: Meowth and Persian.
  1124. Noble Scarf
  1125. Rarity: ★★★ Item for: Persian Absorbs damage from Fighting-type moves to restore HP. FOR: Meowth and Persian.
  1126. Chiko-Claw
  1127. Rarity: ★ Item for: Chikorita FOR: Chikorita, Bayleef, and Meganium.
  1128. Chiko-Card
  1129. Rarity: ★ Item for: Chikorita FOR: Chikorita, Bayleef, and Meganium.
  1130. Dawn Jewel
  1131. Rarity: ★★ Item for: Chikorita Slightly boosts Attack and Special Defense. FOR: Chikorita, Bayleef, and Meganium.
  1132. Fresh Bow
  1133. Rarity: ★★★ Item for: Chikorita Boosts the maximum HP. FOR: Chikorita, Bayleef, and Meganium.
  1134. Bayleef Claw
  1135. Rarity: ★ Item for: Bayleef FOR: Chikorita, Bayleef, and Meganium.
  1136. Bayleef Card
  1137. Rarity: ★ Item for: Bayleef FOR: Chikorita, Bayleef, and Meganium.
  1138. Bayleef Seal
  1139. Rarity: ★★ Item for: Bayleef Slightly boosts Attack and Special Defense. FOR: Chikorita, Bayleef, and Meganium.
  1140. Spice Bow
  1141. Rarity: ★★★ Item for: Bayleef Boosts the amount of HP that Absorb and other HP-draining moves restore. FOR: Chikorita, Bayleef, and Meganium.
  1142. Megani-Claw
  1143. Rarity: ★ Item for: Meganium FOR: Chikorita, Bayleef, and Meganium.
  1144. Megani-Card
  1145. Rarity: ★ Item for: Meganium FOR: Chikorita, Bayleef, and Meganium.
  1146. Shiny Charm
  1147. Rarity: ★★ Item for: Meganium Slightly boosts Attack and Special Defense. FOR: Chikorita, Bayleef, and Meganium.
  1148. Bright Veil
  1149. Rarity: ★★★ Item for: Meganium Absorbs damage from Fire-type moves to restore HP. FOR: Chikorita, Bayleef, and Meganium.
  1150. Cynda-Hair
  1151. Rarity: ★ Item for: Cyndaquil FOR: Cyndaquil, Quilava, and Typhlosion.
  1152. Cynda-Claw
  1153. Rarity: ★ Item for: Cyndaquil FOR: Cyndaquil, Quilava, and Typhlosion.
  1154. Blazing Rock
  1155. Rarity: ★★ Item for: Cyndaquil Slightly boosts Attack and Special Defense. FOR: Cyndaquil, Quilava, and Typhlosion.
  1156. Storm Sash
  1157. Rarity: ★★★ Item for: Cyndaquil Boosts the maximum HP. FOR: Cyndaquil, Quilava, and Typhlosion.
  1158. Quila-Hair
  1159. Rarity: ★ Item for: Quilava Slightly boosts Defense. FOR: Cyndaquil, Quilava, and Typhlosion.
  1160. Quila-Card
  1161. Rarity: ★ Item for: Quilava FOR: Cyndaquil, Quilava, and Typhlosion.
  1162. Quila-Crest
  1163. Rarity: ★★ Item for: Quilava Slightly boosts Attack and Special Defense. FOR: Cyndaquil, Quilava, and Typhlosion.
  1164. Volcano Torc
  1165. Rarity: ★★★ Item for: Quilava During a Sunny condition, boosts Movement Speed by 1 level. FOR: Cyndaquil, Quilava, and Typhlosion.
  1166. Typhlo-Gasp
  1167. Rarity: ★ Item for: Typhlosion FOR: Cyndaquil, Quilava, and Typhlosion.
  1168. Typhlo-Fang
  1169. Rarity: ★ Item for: Typhlosion FOR: Cyndaquil, Quilava, and Typhlosion.
  1170. Typhlo-Seal
  1171. Rarity: ★★ Item for: Typhlosion FOR: Cyndaquil, Quilava, and Typhlosion.
  1172. Blast Bangle
  1173. Rarity: ★★★ Item for: Typhlosion Absorbs damage from Water-type moves to restore HP. FOR: Cyndaquil, Quilava, and Typhlosion.
  1174. Totodi-Dew
  1175. Rarity: ★ Item for: Totodile Slightly boosts Defense. FOR: Totodile, Croconaw, and Feraligatr.
  1176. Totodi-Fang
  1177. Rarity: ★ Item for: Totodile FOR: Totodile, Croconaw, and Feraligatr.
  1178. Water Heart
  1179. Rarity: ★★ Item for: Totodile Slightly boosts Defense and Special Attack. FOR: Totodile, Croconaw, and Feraligatr.
  1180. Wash Bow
  1181. Rarity: ★★★ Item for: Totodile Boosts the maximum HP. FOR: Totodile, Croconaw, and Feraligatr.
  1182. Croco-Fang
  1183. Rarity: ★ Item for: Croconaw FOR: Totodile, Croconaw, and Feraligatr.
  1184. Croco-Card
  1185. Rarity: ★ Item for: Croconaw FOR: Totodile, Croconaw, and Feraligatr.
  1186. Swirl Rock
  1187. Rarity: ★★ Item for: Croconaw Slightly boosts Special Attack and Special Defense. FOR: Totodile, Croconaw, and Feraligatr.
  1188. Anger Scarf
  1189. Rarity: ★★★ Item for: Croconaw Returns 1/4 damage from certain types of moves and attacks to the attacker. FOR: Totodile, Croconaw, and Feraligatr.
  1190. Feral-Claw
  1191. Rarity: ★ Item for: Feraligatr FOR: Totodile, Croconaw, and Feraligatr.
  1192. Feral-Fang
  1193. Rarity: ★ Item for: Feraligatr FOR: Totodile, Croconaw, and Feraligatr.
  1194. Feral-Crest
  1195. Rarity: ★★ Item for: Feraligatr FOR: Totodile, Croconaw, and Feraligatr.
  1196. Hydro Jaw
  1197. Rarity: ★★★ Item for: Feraligatr Absorbs damage from Electric-type moves to restore HP. FOR: Totodile, Croconaw, and Feraligatr.
  1198. Treeck-Thorn
  1199. Rarity: ★ Item for: Treecko FOR: Treecko, Grovyle, and Sceptile.
  1200. Treeck-Card
  1201. Rarity: ★ Item for: Treecko FOR: Treecko, Grovyle, and Sceptile.
  1202. Forest Ore
  1203. Rarity: ★★ Item for: Treecko Slightly boosts Attack and Special Defense. FOR: Treecko, Grovyle, and Sceptile.
  1204. Guard Ring
  1205. Rarity: ★★★ Item for: Treecko Boosts maximum HP. FOR: Treecko, Grovyle, and Sceptile.
  1206. Grovy-Shoot
  1207. Rarity: ★ Item for: Grovyle Slightly boosts Defense. FOR: Treecko, Grovyle, and Sceptile.
  1208. Grovy-Card
  1209. Rarity: ★ Item for: Grovyle FOR: Treecko, Grovyle, and Sceptile.
  1210. Jungle-Tag
  1211. Rarity: ★★ Item for: Grovyle FOR: Treecko, Grovyle, and Sceptile.
  1212. Grass Blade
  1213. Rarity: ★★★ Item for: Grovyle Returns 1/4 damage from certain types of moves and attacks to the attacker. FOR: Treecko, Grovyle, and Sceptile.
  1214. Scept-Claw
  1215. Rarity: ★ Item for: Sceptile FOR: Treecko, Grovyle, and Sceptile.
  1216. Scept-Card
  1217. Rarity: ★ Item for: Sceptile FOR: Treecko, Grovyle, and Sceptile.
  1218. Scept-Seal
  1219. Rarity: ★★ Item for: Sceptile Slightly boosts Attack and Special Defense. FOR: Treecko, Grovyle, and Sceptile.
  1220. Drain Bangle
  1221. Rarity: ★★★ Item for: Sceptile Absorbs damage from Fire-type moves to restore HP. FOR: Treecko, Grovyle, and Sceptile.
  1222. Torchic Hair
  1223. Rarity: ★ Item for: Torchic Slightly boosts Defense. FOR: Torchic, Combusken, and Blaziken.
  1224. Torchic Card
  1225. Rarity: ★ Item for: Torchic FOR: Torchic, Combusken, and Blaziken.
  1226. Hot Pebble
  1227. Rarity: ★★ Item for: Torchic FOR: Torchic, Combusken, and Blaziken.
  1228. Fire Cape
  1229. Rarity: ★★★ Item for: Torchic Boosts maximum HP. FOR: Torchic, Combusken, and Blaziken.
  1230. Combus-Sweat
  1231. Rarity: ★ Item for: Combusken FOR: Torchic, Combusken, and Blaziken.
  1232. Combus-Claw
  1233. Rarity: ★ Item for: Combusken FOR: Torchic, Combusken, and Blaziken.
  1234. Charge Tag
  1235. Rarity: ★★ Item for: Combusken FOR: Torchic, Combusken, and Blaziken.
  1236. Gutsy Band
  1237. Rarity: ★★★ Item for: Combusken During a Sunny condition, boosts Movement Speed by 1 level. FOR: Torchic, Combusken, and Blaziken.
  1238. Blazi-Claw
  1239. Rarity: ★ Item for: Blaziken FOR: Torchic, Combusken, and Blaziken.
  1240. Blazi-Card
  1241. Rarity: ★ Item for: Blaziken FOR: Torchic, Combusken, and Blaziken.
  1242. Blazi-Seal
  1243. Rarity: ★★ Item for: Blaziken Slightly boosts Attack and Special Defense. FOR: Torchic, Combusken, and Blaziken.
  1244. Blaze Torc
  1245. Rarity: ★★★ Item for: Blaziken Absorbs damage from Water-type moves to restore HP. FOR: Torchic, Combusken, and Blaziken.
  1246. Mudkip Mud
  1247. Rarity: ★ Item for: Mudkip FOR: Mudkip, Marshtomp, and Swampert.
  1248. Mudkip Card
  1249. Rarity: ★ Item for: Mudkip FOR: Mudkip, Marshtomp, and Swampert.
  1250. Mud Jewel
  1251. Rarity: ★★ Item for: Mudkip Slightly boosts Special Attack and Special Defense. FOR: Mudkip, Marshtomp, and Swampert.
  1252. Speed Scarf
  1253. Rarity: ★★★ Item for: Mudkip Protects the Pokémon from being hit by thrown items. FOR: Mudkip, Marshtomp, and Swampert.
  1254. Marsh-Mud
  1255. Rarity: ★ Item for: Marshtomp FOR: Mudkip, Marshtomp, and Swampert.
  1256. Marsh-Card
  1257. Rarity: ★ Item for: Marshtomp FOR: Mudkip, Marshtomp, and Swampert.
  1258. Marsh-Crest
  1259. Rarity: ★★ Item for: Marshtomp Slightly boosts Special Attack and Special Defense. FOR: Mudkip, Marshtomp, and Swampert.
  1260. Marsh Torc
  1261. Rarity: ★★★ Item for: Marshtomp May afflict an attacking enemy with a Shadow Hold status condition. FOR: Mudkip, Marshtomp, and Swampert.
  1262. Swamp-Mud
  1263. Rarity: ★ Item for: Swampert FOR: Mudkip, Marshtomp, and Swampert.
  1264. Swamp-Card
  1265. Rarity: ★ Item for: Swampert FOR: Mudkip, Marshtomp, and Swampert.
  1266. Swamp-Seal
  1267. Rarity: ★★ Item for: Swampert Slightly boosts Special Attack and Special Defense. FOR: Mudkip, Marshtomp, and Swampert.
  1268. Swamp Bangle
  1269. Rarity: ★★★ Item for: Swampert Absorbs damage from Grass-type moves to restore HP. FOR: Mudkip, Marshtomp, and Swampert.
  1270. Skitty Fang
  1271. Rarity: ★ Item for: Skitty FOR: Skitty and Delcatty.
  1272. Skitty Card
  1273. Rarity: ★ Item for: Skitty FOR: Skitty and Delcatty.
  1274. Smile Pebble
  1275. Rarity: ★★ Item for: Skitty Slightly boosts Special Attack and Special Defense. FOR: Skitty and Delcatty.
  1276. Heal Pendant
  1277. Rarity: ★★★ Item for: Skitty Speeds up the Pokémon’s natural HP healing. FOR: Skitty and Delcatty.
  1278. Delcat-Hair
  1279. Rarity: ★ Item for: Delcatty FOR: Skitty and Delcatty.
  1280. Delcat-Fang
  1281. Rarity: ★ Item for: Delcatty FOR: Skitty and Delcatty.
  1282. Prim Pebble
  1283. Rarity: ★★ Item for: Delcatty Slightly boosts Special Attack and Special Defense. FOR: Skitty and Delcatty.
  1284. Guard Collar
  1285. Rarity: ★★★ Item for: Delcatty Absorbs damage from Fighting-type moves to restore HP. FOR: Skitty and Delcatty.
  1286. Lucky Leaf
  1287. Rarity: ★ Item for: Turtwig Slightly boosts Defense. FOR: Turtwig, Grotle, and Torterra.
  1288. Turtwig Card
  1289. Rarity: ★ Item for: Turtwig FOR: Turtwig, Grotle, and Torterra.
  1290. Sprout Rock
  1291. Rarity: ★★ Item for: Turtwig FOR: Turtwig, Grotle, and Torterra.
  1292. Leafy Hat
  1293. Rarity: ★★★ Item for: Turtwig Boosts maximum HP. FOR: Turtwig, Grotle, and Torterra.
  1294. Grotle Twig
  1295. Rarity: ★ Item for: Grotle Slightly boosts Defense. FOR: Turtwig, Grotle, and Torterra.
  1296. Grotle Claw
  1297. Rarity: ★ Item for: Grotle FOR: Turtwig, Grotle, and Torterra.
  1298. Grotle Crest
  1299. Rarity: ★★ Item for: Grotle Slightly boosts Attack and Defense. FOR: Turtwig, Grotle, and Torterra.
  1300. Woody Scarf
  1301. Rarity: ★★★ Item for: Grotle Boosts the amount of HP that Absorb and other HP-draining moves restore. FOR: Turtwig, Grotle, and Torterra.
  1302. Tort-Claw
  1303. Rarity: ★ Item for: Torterra FOR: Turtwig, Grotle, and Torterra.
  1304. Tort-Horn
  1305. Rarity: ★ Item for: Torterra FOR: Turtwig, Grotle, and Torterra.
  1306. Tort-Seal
  1307. Rarity: ★★ Item for: Torterra FOR: Turtwig, Grotle, and Torterra.
  1308. Forest Torc
  1309. Rarity: ★★★ Item for: Torterra Absorbs damage from Grass-type moves to restore HP. FOR: Turtwig, Grotle, and Torterra.
  1310. Chim-Hair
  1311. Rarity: ★ Item for: Chimchar FOR: Chimchar, Monferno, and Infernape.
  1312. Chim-Fang
  1313. Rarity: ★ Item for: Chimchar FOR: Chimchar, Monferno, and Infernape.
  1314. Nimble Charm
  1315. Rarity: ★★ Item for: Chimchar Slightly boosts Special Attack and Special Defense. FOR: Chimchar, Monferno, and Infernape.
  1316. Ember Cap
  1317. Rarity: ★★★ Item for: Chimchar May afflict attacking enemies with a Burn status condition. FOR: Chimchar, Monferno, and Infernape
  1318. Monfer-Hair
  1319. Rarity: ★ Item for: Monferno FOR: Chimchar, Monferno, and Infernape.
  1320. Monfer-Fang
  1321. Rarity: ★ Item for: Monferno FOR: Chimchar, Monferno, and Infernape.
  1322. Monfer-Crest
  1323. Rarity: ★★ Item for: Monferno Slightly boosts Special Attack and Special Defense. FOR: Chimchar, Monferno, and Infernape.
  1324. Burst Sash
  1325. Rarity: ★★★ Item for: Monferno During a Sunny condition, boosts Movement Speed by 1 level. FOR: Chimchar, Monferno, and Infernape.
  1326. Infern-Hair
  1327. Rarity: ★ Item for: Infernape FOR: Chimchar, Monferno, and Infernape.
  1328. Infern-Fang
  1329. Rarity: ★ Item for: Infernape FOR: Chimchar, Monferno, and Infernape.
  1330. Infern-Seal
  1331. Rarity: ★★ Item for: Infernape Slightly boosts Special Attack and Special Defense. FOR: Chimchar, Monferno, and Infernape.
  1332. Blazing Ruff
  1333. Rarity: ★★★ Item for: Infernape Absorbs damage from Water-type moves to restore HP. FOR: Chimchar, Monferno, and Infernape.
  1334. Piplup Foam
  1335. Rarity: ★ Item for: Piplup Slightly boosts Defense. FOR: Piplup, Prinplup, and Empoleon.
  1336. Piplup Card
  1337. Rarity: ★ Item for: Piplup FOR: Piplup, Prinplup, and Empoleon.
  1338. Sea Ore
  1339. Rarity: ★★ Item for: Piplup FOR: Piplup, Prinplup, and Empoleon.
  1340. Water Cape
  1341. Rarity: ★★★ Item for: Piplup Boosts maximum HP. FOR: Piplup, Prinplup, and Empoleon.
  1342. Prin-Foam
  1343. Rarity: ★ Item for: Prinplup Slightly boosts Defense. FOR: Piplup, Prinplup, and Empoleon.
  1344. Prin-Card
  1345. Rarity: ★ Item for: Prinplup FOR: Piplup, Prinplup, and Empoleon.
  1346. Prin-Crest
  1347. Rarity: ★★ Item for: Prinplup FOR: Piplup, Prinplup, and Empoleon.
  1348. Aqua Blade
  1349. Rarity: ★★★ Item for: Prinplup Returns 1/4 damage from certain types of moves and attacks to the attacker. FOR: Piplup, Prinplup, and Empoleon.
  1350. Empol-Claw
  1351. Rarity: ★ Item for: Empoleon FOR: Piplup, Prinplup, and Empoleon.
  1352. Empol-Horn
  1353. Rarity: ★ Item for: Empoleon FOR: Piplup, Prinplup, and Empoleon.
  1354. Empol-Seal
  1355. Rarity: ★★ Item for: Empoleon FOR: Piplup, Prinplup, and Empoleon.
  1356. Marine Crown
  1357. Rarity: ★★★ Item for: Empoleon Absorbs damage from Ground-type moves to restore HP. FOR: Piplup, Prinplup, and Empoleon.
  1358. Munch-Drool
  1359. Rarity: ★ Item for: Munchlax FOR: Munchlax and Snorlax.
  1360. Munch-Claw
  1361. Rarity: ★ Item for: Munchlax FOR: Munchlax and Snorlax
  1362. Tummy Charm
  1363. Rarity: ★★ Item for: Munchlax FOR: Munchlax and Snorlax.
  1364. Glutton Cape
  1365. Rarity: ★★★ Item for: Munchlax Boosts maximum HP. FOR: Munchlax and Snorlax.
  1366. Snorlax Gasp
  1367. Rarity: ★ Item for: Snorlax FOR: Munchlax and Snorlax.
  1368. Snorlax Fang
  1369. Rarity: ★ Item for: Snorlax FOR: Munchlax and Snorlax.
  1370. Valor Charm
  1371. Rarity: ★★ Item for: Snorlax Slightly boosts Attack and Special. Attack FOR: Munchlax and Snorlax.
  1372. Glee Scarf
  1373. Rarity: ★★★ Item for: Snorlax Absorbs damage from Fighting-type moves to restore HP. FOR: Munchlax and Snorlax.
  1374. Scyther Fang
  1375. Rarity: ★ Item for: Scyther FOR: Scyther and Scizor
  1376. Scyther Card
  1377. Rarity: ★ Item for: Scyther FOR: Scyther and Scizor.
  1378. Ambush Rock
  1379. Rarity: ★★ Item for: Scyther Slightly boosts Special Attack and Special Defense. FOR: Scyther and Scizor.
  1380. Strike Ruff
  1381. Rarity: ★★★ Item for: Scyther Protects the Pokémon from being hit by thrown items. FOR: Scyther and Scizor.
  1382. Scizor Wing
  1383. Rarity: ★ Item for: Scizor FOR: Scyther and Scizor.
  1384. Scizor Card
  1385. Rarity: ★ Item for: Scizor FOR: Scyther and Scizor.
  1386. Steel Charm
  1387. Rarity: ★★ Item for: Scizor Slightly boosts Attack and Special Defense. FOR: Scyther and Scizor.
  1388. Red Armlet
  1389. Rarity: ★★★ Item for: Scizor Absorbs damage from Flying-type moves to restore HP. FOR: Scyther and Scizor.
  1390. Lapras Song
  1391. Rarity: ★ Item for: Lapras FOR: Lapras.
  1392. Lapras Card
  1393. Rarity: ★ Item for: Lapras FOR: Lapras
  1394. Wavy Charm
  1395. Rarity: ★★ Item for: Lapras Halves Selfdestruct and explosion damage. FOR: Lapras.
  1396. Mystic Scarf
  1397. Rarity: ★★★ Item for: Lapras Absorbs damage from Fire-type moves to restore HP. FOR: Lapras.
  1398. Eevee Tail
  1399. Rarity: ★ Item for: Eevee Slightly boosts Defense. FOR: Eevee.
  1400. Eevee Card
  1401. Rarity: ★ Item for: Eevee FOR: Eevee.
  1402. Evolve Charm
  1403. Rarity: ★★ Item for: Eevee Earns the Pokémon bonus Exp. Points. FOR: Eevee.
  1404. Cleffa Dew
  1405. Rarity: ★ Item for: Cleffa FOR: Cleffa, Clefairy, and Clefable.
  1406. Cleffa Card
  1407. Rarity: ★ Item for: Cleffa FOR: Cleffa, Clefairy, and Clefable.
  1408. Starry Ore
  1409. Rarity: ★★ Item for: Cleffa Slightly boosts Special Attack and Special Defense. FOR: Cleffa, Clefairy, and Clefable.
  1410. Comet Ring
  1411. Rarity: ★★★ Item for: Cleffa May afflict an attacking enemy with a Confused status condition. FOR: Cleffa, Clefairy, and Clefable.
  1412. Clef-Claw
  1413. Rarity: ★ Item for: Clefairy FOR: Cleffa, Clefairy, and Clefable.
  1414. Clef-Fang
  1415. Rarity: ★ Item for: Clefairy FOR: Cleffa, Clefairy, and Clefable.
  1416. Moon Jewel
  1417. Rarity: ★★ Item for: Clefairy FOR: Cleffa, Clefairy, and Clefable.
  1418. Moon Scarf
  1419. Rarity: ★★★ Item for: Clefairy Boosts maximum PP. FOR: Cleffa, Clefairy, and Clefable.
  1420. Clefa-Claw
  1421. Rarity: ★ Item for: Clefable FOR: Cleffa, Clefairy, and Clefable.
  1422. Clefa-Card
  1423. Rarity: ★ Item for: Clefable FOR: Cleffa, Clefairy, and Clefable.
  1424. Moon Rock
  1425. Rarity: ★★ Item for: Clefable Slightly boosts Attack and Special Defense. FOR: Cleffa, Clefairy, and Clefable.
  1426. Fairy Bow
  1427. Rarity: ★★★ Item for: Clefable Absorbs damage from Fighting-type moves to restore HP. FOR: Cleffa, Clefairy, and Clefable.
  1428. Iggly-Dew
  1429. Rarity: ★ Item for: Igglybuff FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1430. Iggly-Card
  1431. Rarity: ★ Item for: Igglybuff FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1432. Bouncy Charm
  1433. Rarity: ★★ Item for: Igglybuff Slightly boosts Special Attack and Special Defense. FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1434. Pretty Bow
  1435. Rarity: ★★★ Item for: Igglybuff Boosts maximum HP. FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1436. Jiggly-Song
  1437. Rarity: ★ Item for: Jigglypuff FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1438. Jiggly-Card
  1439. Rarity: ★ Item for: Jigglypuff FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1440. Slumber Rock
  1441. Rarity: ★★ Item for: Jigglypuff Slightly boosts Special Attack and Special Defense. FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1442. Snooze Ring
  1443. Rarity: ★★★ Item for: Jigglypuff May afflict an attacking enemy with a Sleep status condition. FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1444. Wiggly-Hair
  1445. Rarity: ★ Item for: Wigglytuff Slightly boosts Defense. FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1446. Wiggly-Card
  1447. Rarity: ★ Item for: Wigglytuff FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1448. Buddy Rock
  1449. Rarity: ★★ Item for: Wigglytuff FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1450. Friend Torc
  1451. Rarity: ★★★ Item for: Wigglytuff Absorbs damage from Fighting-type moves to restore HP. FOR: Igglybuff, Jigglypuff, and Wigglytuff.
  1452. Togepi Dew
  1453. Rarity: ★ Item for: Togepi FOR: Togepi, Togetic, and Togekiss.
  1454. Togepi Card
  1455. Rarity: ★ Item for: Togepi FOR: Togepi, Togetic, and Togekiss.
  1456. Pure Heart
  1457. Rarity: ★★ Item for: Togepi Slightly boosts Special Attack and Special Defense. FOR: Togepi, Togetic, and Togekiss.
  1458. Angel Scarf
  1459. Rarity: ★★★ Item for: Togepi Boosts maximum HP. FOR: Togepi, Togetic, and Togekiss.
  1460. Togetic Wing
  1461. Rarity: ★ Item for: Togetic FOR: Togepi, Togetic, and Togekiss.
  1462. Togetic Card
  1463. Rarity: ★ Item for: Togetic FOR: Togepi, Togetic, and Togekiss.
  1464. Happy Rock
  1465. Rarity: ★★ Item for: Togetic Slightly boosts Attack and Special Defense. FOR: Togepi, Togetic, and Togekiss.
  1466. Luck Brooch
  1467. Rarity: ★★★ Item for: Togetic Enables the occasional use of a move with no PP consumption. FOR: Togepi, Togetic, and Togekiss.
  1468. Togek-Wing
  1469. Rarity: ★ Item for: Togekiss FOR: Togepi, Togetic, and Togekiss.
  1470. Togek-Card
  1471. Rarity: ★ Item for: Togekiss FOR: Togepi, Togetic, and Togekiss.
  1472. Ovation Rock
  1473. Rarity: ★★ Item for: Togekiss Slightly boosts Attack and Special Defense. FOR: Togepi, Togetic, and Togekiss.
  1474. Glitter Robe
  1475. Rarity: ★★★ Item for: Togekiss Absorbs damage from Electric-type moves to restore HP. FOR: Togepi, Togetic, and Togekiss.
  1476. Sneasel Claw
  1477. Rarity: ★ Item for: Sneasel FOR: Sneasel and Weavile.
  1478. Sneasel Card
  1479. Rarity: ★ Item for: Sneasel FOR: Sneasel and Weavile.
  1480. Dusk Jewel
  1481. Rarity: ★★ Item for: Sneasel Slightly boosts Attack and Special Defense. FOR: Sneasel and Weavile.
  1482. Cruel Ring
  1483. Rarity: ★★★ Item for: Sneasel Protects the Pokémon from Infatuated status. FOR: Sneasel and Weavile.
  1484. Weavile Claw
  1485. Rarity: ★ Item for: Weavile FOR: Sneasel and Weavile.
  1486. Weavile Fang
  1487. Rarity: ★ Item for: Weavile FOR: Sneasel and Weavile.
  1488. Vile Tag
  1489. Rarity: ★★ Item for: Weavile FOR: Sneasel and Weavile.
  1490. Ruin Armlet
  1491. Rarity: ★★★ Item for: Weavile Absorbs damage from Fighting-type moves to restore HP. FOR: Sneasel and Weavile.
  1492. Teddi-Claw
  1493. Rarity: ★ Item for: Teddiursa FOR: Teddiursa and Ursaring.
  1494. Teddi-Card
  1495. Rarity: ★ Item for: Teddiursa FOR: Teddiursa and Ursaring.
  1496. Honey Rock
  1497. Rarity: ★★ Item for: Teddiursa Slightly boosts Attack and Special Defense. FOR: Teddiursa and Ursaring.
  1498. Heal Scarf
  1499. Rarity: ★★★ Item for: Teddiursa Speeds up the Pokémon’s natural HP healing. FOR: Teddiursa and Ursaring.
  1500. Ursa-Claw
  1501. Rarity: ★ Item for: Ursaring FOR: Teddiursa and Ursaring.
  1502. Ursa-Fang
  1503. Rarity: ★ Item for: Ursaring FOR: Teddiursa and Ursaring.
  1504. Calming Rock
  1505. Rarity: ★★ Item for: Ursaring FOR: Teddiursa and Ursaring.
  1506. Hiber Scarf
  1507. Rarity: ★★★ Item for: Ursaring Absorbs damage from Fighting-type moves to restore HP. FOR: Teddiursa and Ursaring.
  1508. Tyro-Sweat
  1509. Rarity: ★ Item for: Tyrogue FOR: Tyrogue.
  1510. Tyro-Card
  1511. Rarity: ★ Item for: Tyrogue FOR: Tyrogue.
  1512. Muscle Charm
  1513. Rarity: ★★ Item for: Tyrogue Gives the Pokémon the Long Toss status so its thrown items fly farther. FOR: Tyrogue.
  1514. Smooch-Song
  1515. Rarity: ★ Item for: Smoochum FOR: Smoochum and Jynx.
  1516. Smooch-Card
  1517. Rarity: ★ Item for: Smoochum FOR: Smoochum and Jynx.
  1518. Kiss Charm
  1519. Rarity: ★★ Item for: Smoochum Slightly boosts Special Attack and Special Defense. FOR: Smoochum and Jynx.
  1520. Heart Tiara
  1521. Rarity: ★★★ Item for: Smoochum May afflict an attacking enemy with an Infatuated status condition. FOR: Smoochum and Jynx.
  1522. Jynx Song
  1523. Rarity: ★ Item for: Jynx FOR: Smoochum and Jynx.
  1524. Jynx Card
  1525. Rarity: ★ Item for: Jynx FOR: Smoochum and Jynx.
  1526. Frozen Ore
  1527. Rarity: ★★ Item for: Jynx Slightly boosts Special Attack and Special Defense. FOR: Smoochum and Jynx.
  1528. Ruin Scarf
  1529. Rarity: ★★★ Item for: Jynx Absorbs damage from Dark-type moves to restore HP. FOR: Smoochum and Jynx.
  1530. Elekid Claw
  1531. Rarity: ★ Item for: Elekid FOR: Elekid, Electabuzz, and Electivire.
  1532. Elekid Card
  1533. Rarity: ★ Item for: Elekid FOR: Elekid, Electabuzz, and Electivire.
  1534. Jolt Charm
  1535. Rarity: ★★ Item for: Elekid Slightly boosts Attack and Special Defense. FOR: Elekid, Electabuzz, and Electivire.
  1536. Current Ring
  1537. Rarity: ★★★ Item for: Elekid Boosts maximum PP. FOR: Elekid, Electabuzz, and Electivire.
  1538. Electa-Claw
  1539. Rarity: ★ Item for: Electabuzz FOR: Elekid, Electabuzz, and Electivire.
  1540. Electa-Fang
  1541. Rarity: ★ Item for: Electabuzz FOR: Elekid, Electabuzz, and Electivire.
  1542. Charge Seal
  1543. Rarity: ★★ Item for: Electabuzz FOR: Elekid, Electabuzz, and Electivire.
  1544. Volt Bangle
  1545. Rarity: ★★★ Item for: Electabuzz Protects the Pokémon from a Paralysis status. FOR: Elekid, Electabuzz, and Electivire.
  1546. Electi-Claw
  1547. Rarity: ★ Item for: Electivire FOR: Elekid, Electabuzz, and Electivire.
  1548. Electi-Card
  1549. Rarity: ★ Item for: Electivire FOR: Elekid, Electabuzz, and Electivire.
  1550. Voltaic Rock
  1551. Rarity: ★★ Item for: Electivire Slightly boosts Attack and Special Defense. FOR: Elekid, Electabuzz, and Electivire.
  1552. Voltaic Band
  1553. Rarity: ★★★ Item for: Electivire Absorbs damage from Ground-type moves to restore HP. FOR: Elekid, Electabuzz, and Electivire.
  1554. Magby Claw
  1555. Rarity: ★ Item for: Magby FOR: Magby, Magmar, and Magmortar.
  1556. Magby Card
  1557. Rarity: ★ Item for: Magby FOR: Magby, Magmar, and Magmortar.
  1558. Ember Jewel
  1559. Rarity: ★★ Item for: Magby Slightly boosts Attack and Special Defense. FOR: Magby, Magmar, and Magmortar.
  1560. Coal Ring
  1561. Rarity: ★★★ Item for: Magby Boosts maximum PP. FOR: Magby, Magmar, and Magmortar.
  1562. Magmar Claw
  1563. Rarity: ★ Item for: Magmar FOR: Magby, Magmar, and Magmortar.
  1564. Magmar Card
  1565. Rarity: ★ Item for: Magmar FOR: Magby, Magmar, and Magmortar.
  1566. Erupt Ore
  1567. Rarity: ★★ Item for: Magmar Slightly boosts Attack and Special Defense. FOR: Magby, Magmar, and Magmortar.
  1568. Magma Scarf
  1569. Rarity: ★★★ Item for: Magmar During a Sunny condition, boosts Movement Speed by 1 level. FOR: Magby, Magmar, and Magmortar.
  1570. Magmor-Claw
  1571. Rarity: ★ Item for: Magmortar FOR: Magby, Magmar, and Magmortar.
  1572. Magmor-Card
  1573. Rarity: ★ Item for: Magmortar FOR: Magby, Magmar, and Magmortar.
  1574. Vulcan Rock
  1575. Rarity: ★★ Item for: Magmortar Slightly boosts Attack and Special Defense. FOR: Magby, Magmar, and Magmortar.
  1576. Burning Torc
  1577. Rarity: ★★★ Item for: Magmortar Absorbs damage from Water-type moves to restore HP. FOR: Magby, Magmar, and Magmortar.
  1578. Azuri-Dew
  1579. Rarity: ★ Item for: Azurill FOR: Azurill, Marill, and Azumarill.
  1580. Azuri-Card
  1581. Rarity: ★ Item for: Azurill FOR: Azurill, Marill, and Azumarill.
  1582. Fount Charm
  1583. Rarity: ★★ Item for: Azurill Slightly boosts Special Attack and Special Defense. FOR: Azurill, Marill, and Azumarill.
  1584. Water Float
  1585. Rarity: ★★★ Item for: Azurill Boosts maximum PP. FOR: Azurill, Marill, and Azumarill.
  1586. Marill Dew
  1587. Rarity: ★ Item for: Marill Slightly boosts Defense. FOR: Azurill, Marill, and Azumarill.
  1588. Marill Card
  1589. Rarity: ★ Item for: Marill FOR: Azurill, Marill, and Azumarill.
  1590. Surfer Rock
  1591. Rarity: ★★ Item for: Marill FOR: Azurill, Marill, and Azumarill.
  1592. Brine Scarf
  1593. Rarity: ★★★ Item for: Marill May afflict an attacking enemy with the Shadow Hold status condition. FOR: Azurill, Marill, and Azumarill.
  1594. Azuma-Dew
  1595. Rarity: ★ Item for: Azumarill Slightly boosts Defense. FOR: Azurill, Marill, and Azumarill.
  1596. Azuma-Card
  1597. Rarity: ★ Item for: Azumarill FOR: Azurill, Marill, and Azumarill.
  1598. Stream Charm
  1599. Rarity: ★★ Item for: Azumarill FOR: Azurill, Marill, and Azumarill.
  1600. Dotted Scarf
  1601. Rarity: ★★★ Item for: Azumarill Absorbs damage from Electric-type moves to restore HP. FOR: Azurill, Marill, and Azumarill.
  1602. Plusle Tail
  1603. Rarity: ★ Item for: Plusle Slightly boosts Defense. FOR: Plusle.
  1604. Plusle Card
  1605. Rarity: ★ Item for: Plusle FOR: Plusle.
  1606. Cheer Rock
  1607. Rarity: ★★ Item for: Plusle Earns Pokémon bonus Exp. Points. FOR: Plusle.
  1608. Pulse Bow
  1609. Rarity: ★★★ Item for: Plusle May restore the PP of one of the Pokémon’s moves upon taking damage. FOR: Plusle
  1610. Minun Tail
  1611. Rarity: ★ Item for: Minun Slightly boosts Defense. FOR: Minun.
  1612. Minun Card
  1613. Rarity: ★ Item for: Minun FOR: Minun
  1614. Volt Heart
  1615. Rarity: ★★ Item for: Minun Earns the Pokémon bonus Exp. Points. FOR: Minun
  1616. Spark Tie
  1617. Rarity: ★★★ Item for: Minun May restore the PP of one of the Pokémon’s moves upon taking damage. FOR: Minun.
  1618. Cast-Dew
  1619. Rarity: ★ Item for: Castform Slightly boosts Defense. FOR: Castform.
  1620. Cast-Card
  1621. Rarity: ★ Item for: Castform FOR: Castform.
  1622. Cloud Rock
  1623. Rarity: ★★ Item for: Castform Eliminates Selfdestruct and explosion damage taken. FOR: Castform.
  1624. Weather Cape
  1625. Rarity: ★★★ Item for: Castform During a Clear condition, prevents all status problems. FOR: Castform.
  1626. Wynaut Tail
  1627. Rarity: ★ Item for: Wynaut Slightly boosts Defense. FOR: Wynaut and Wobbuffet
  1628. Wynaut Card
  1629. Rarity: ★ Item for: Wynaut FOR: Wynaut and Wobbuffet.
  1630. Grin Charm
  1631. Rarity: ★★ Item for: Wynaut FOR: Wynaut and Wobbuffet.
  1632. Cheery Scarf
  1633. Rarity: ★★★ Item for: Wynaut Boosts maximum HP. FOR: Wynaut and Wobbuffet.
  1634. Wobbu-Sweat
  1635. Rarity: ★ Item for: Wobbuffet FOR: Wynaut and Wobbuffet.
  1636. Wobbu-Card
  1637. Rarity: ★ Item for: Wobbuffet FOR: Wynaut and Wobbuffet.
  1638. Endure Rock
  1639. Rarity: ★★ Item for: Wobbuffet Slightly boosts Attack and Special Defense. FOR: Wynaut and Wobbuffet.
  1640. Suffer Scarf
  1641. Rarity: ★★★ Item for: Wobbuffet Absorbs damage from Dark-type moves to restore HP. FOR: Wynaut and Wobbuffet.
  1642. Bidoof Tooth
  1643. Rarity: ★ Item for: Bidoof FOR: Bidoof and Bibarel.
  1644. Bidoof Card
  1645. Rarity: ★ Item for: Bidoof FOR: Bidoof and Bibarel.
  1646. Fall Charm
  1647. Rarity: ★★ Item for: Bidoof Slightly boosts Attack and Special Defense. FOR: Bidoof and Bibarel.
  1648. Stolid Scarf
  1649. Rarity: ★★★ Item for: Bidoof Protects the Pokémon from Infatuated status. FOR: Bidoof and Bibarel.
  1650. Biba-Tooth
  1651. Rarity: ★ Item for: Bibarel FOR: Bidoof and Bibarel.
  1652. Biba-Card
  1653. Rarity: ★ Item for: Bibarel FOR: Bidoof and Bibarel.
  1654. River Charm
  1655. Rarity: ★★ Item for: Bibarel Slightly boosts Attack and Special Defense. FOR: Bidoof and Bibarel.
  1656. Dam Scarf
  1657. Rarity: ★★★ Item for: Bibarel Absorbs damage from Electric-type moves to restore HP. FOR: Bidoof and Bibarel.
  1658. Shinx Claw
  1659. Rarity: ★ Item for: Shinx FOR: Shinx, Luxio, and Luxray.
  1660. Shinx Fang
  1661. Rarity: ★ Item for: Shinx FOR: Shinx, Luxio, and Luxray.
  1662. Flash Tag
  1663. Rarity: ★★ Item for: Shinx FOR: Shinx, Luxio, and Luxray.
  1664. Energy Scarf
  1665. Rarity: ★★★ Item for: Shinx Boosts maximum PP. FOR: Shinx, Luxio, and Luxray.
  1666. Luxio Claw
  1667. Rarity: ★ Item for: Luxio FOR: Shinx, Luxio, and Luxray.
  1668. Luxio Fang
  1669. Rarity: ★ Item for: Luxio FOR: Shinx, Luxio, and Luxray.
  1670. Spark Tag
  1671. Rarity: ★★ Item for: Luxio FOR: Shinx, Luxio, and Luxray.
  1672. Spark Scarf
  1673. Rarity: ★★★ Item for: Luxio May afflict attacking enemies with a Paralysis status condition. FOR: Shinx, Luxio, and Luxray.
  1674. Luxray Claw
  1675. Rarity: ★ Item for: Luxray FOR: Shinx, Luxio, and Luxray.
  1676. Luxray Fang
  1677. Rarity: ★ Item for: Luxray FOR: Shinx, Luxio, and Luxray.
  1678. Glare Tag
  1679. Rarity: ★★ Item for: Luxray FOR: Shinx, Luxio, and Luxray.
  1680. Glare Sash
  1681. Rarity: ★★★ Item for: Luxray Absorbs damage from Ground-type moves to restore HP. FOR: Shinx, Luxio, and Luxray.
  1682. Pachi-Tooth
  1683. Rarity: ★ Item for: Pachirisu FOR: Pachirisu.
  1684. Pachi-Card
  1685. Rarity: ★ Item for: Pachirisu FOR: Pachirisu.
  1686. Rouse Charm
  1687. Rarity: ★★ Item for: Pachirisu Protects the Pokémon from a Confused status. FOR: Pachirisu.
  1688. Miracle Bow
  1689. Rarity: ★★★ Item for: Pachirisu Absorbs damage from Ground-type moves to restore HP. FOR: Pachirisu.
  1690. Buizel Fang
  1691. Rarity: ★ Item for: Buizel FOR: Buizel and Floatzel.
  1692. Buizel Card
  1693. Rarity: ★ Item for: Buizel FOR: Buizel and Floatzel.
  1694. Swimmer Rock
  1695. Rarity: ★★ Item for: Buizel Slightly boosts Special Attack and Special Defense. FOR: Buizel and Floatzel.
  1696. Screw Torc
  1697. Rarity: ★★★ Item for: Buizel During a Rain condition, boosts Movement Speed by 1 level. FOR: Buizel and Floatzel.
  1698. Float-Fang
  1699. Rarity: ★ Item for: Floatzel FOR: Buizel and Floatzel.
  1700. Float-Card
  1701. Rarity: ★ Item for: Floatzel FOR: Buizel and Floatzel.
  1702. Rescue Rock
  1703. Rarity: ★★ Item for: Floatzel Slightly boosts Special Attack and Special Defense. FOR: Buizel and Floatzel.
  1704. Float Aid
  1705. Rarity: ★★★ Item for: Floatzel Absorbs damage from Electric-type moves to restore HP. FOR: Buizel and Floatzel.
  1706. Drifloo-Gasp
  1707. Rarity: ★ Item for: Drifloon FOR: Drifloon and Drifblim.
  1708. Drifloo-Card
  1709. Rarity: ★ Item for: Drifloon FOR: Drifloon and Drifblim.
  1710. Wind Heart
  1711. Rarity: ★★ Item for: Drifloon Slightly boosts Special Attack and Special Defense. FOR: Drifloon and Drifblim.
  1712. Draft Ring
  1713. Rarity: ★★★ Item for: Drifloon Protects the Pokémon from being hit by thrown items. FOR: Drifloon and Drifblim.
  1714. Drifbli-Gasp
  1715. Rarity: ★ Item for: Drifblim FOR: Drifloon and Drifblim.
  1716. Drifbli-Card
  1717. Rarity: ★ Item for: Drifblim FOR: Drifloon and Drifblim.
  1718. Easy Charm
  1719. Rarity: ★★ Item for: Drifblim Slightly boosts Special Attack and Special Defense. FOR: Drifloon and Drifblim.
  1720. Breeze Scarf
  1721. Rarity: ★★★ Item for: Drifblim Absorbs damage from Ghost-type moves to restore HP. FOR: Drifloon and Drifblim.
  1722. Cherubi Seed
  1723. Rarity: ★ Item for: Cherubi Slightly boosts Defense. FOR: Cherubi and Cherrim.
  1724. Cherubi Card
  1725. Rarity: ★ Item for: Cherubi FOR: Cherubi and Cherrim.
  1726. Cute Ore
  1727. Rarity: ★★ Item for: Cherubi FOR: Cherubi and Cherrim.
  1728. Charm Bow
  1729. Rarity: ★★★ Item for: Cherubi Boosts maximum PP. FOR: Cherubi and Cherrim.
  1730. Cherrim Dew
  1731. Rarity: ★ Item for: Cherrim Slightly boosts Defense. FOR: Cherubi and Cherrim.
  1732. Cherrim Card
  1733. Rarity: ★ Item for: Cherrim FOR: Cherubi and Cherrim.
  1734. Sweet Aroma
  1735. Rarity: ★★ Item for: Cherrim FOR: Cherubi and Cherrim.
  1736. Petal Dress
  1737. Rarity: ★★★ Item for: Cherrim Absorbs damage from Fire-type moves to restore HP. FOR: Cherubi and Cherrim.
  1738. Bonsly Dew
  1739. Rarity: ★ Item for: Bonsly FOR: Bonsly and Sudowoodo.
  1740. Bonsly Card
  1741. Rarity: ★ Item for: Bonsly FOR: Bonsly and Sudowoodo.
  1742. Arid Tag
  1743. Rarity: ★★ Item for: Bonsly Slightly boosts Special Attack and Special Defense. FOR: Bonsly and Sudowoodo.
  1744. Teary Cape
  1745. Rarity: ★★★ Item for: Bonsly Prevents Pokémon from taking critical hits. FOR: Bonsly and Sudowoodo.
  1746. Sudo-Sweat
  1747. Rarity: ★ Item for: Sudowoodo FOR: Bonsly and Sudowoodo.
  1748. Sudo-Card
  1749. Rarity: ★ Item for: Sudowoodo FOR: Bonsly and Sudowoodo.
  1750. Drain Rock
  1751. Rarity: ★★ Item for: Sudowoodo Slightly boosts Attack and Special Defense. FOR: Bonsly and Sudowoodo.
  1752. Fake Torc
  1753. Rarity: ★★★ Item for: Sudowoodo Absorbs damage from Steel-type moves to restore HP. FOR: Bonsly and Sudowoodo.
  1754. Junior Beam
  1755. Rarity: ★ Item for: Mime Jr. FOR: Mime Jr. and Mr. Mime.
  1756. Junior Card
  1757. Rarity: ★ Item for: Mime Jr. FOR: Mime Jr. and Mr. Mime.
  1758. Mimic Pebble
  1759. Rarity: ★★ Item for: Mime Jr. Slightly boosts Special Attack and Special Defense. FOR: Mime Jr. and Mr. Mime.
  1760. Copy Mask
  1761. Rarity: ★★★ Item for: Mime Jr. Earns Exp. Points every time the Pokémon takes damage. FOR: Mime Jr. and Mr. Mime.
  1762. Mime Key
  1763. Rarity: ★ Item for: Mr. Mime Slightly boosts Defense. FOR: Mime Jr. and Mr. Mime.
  1764. Mime Card
  1765. Rarity: ★ Item for: Mr. Mime FOR: Mime Jr. and Mr. Mime.
  1766. Bulwark Rock
  1767. Rarity: ★★ Item for: Mr. Mime FOR: Mime Jr. and Mr. Mime.
  1768. Barrier Bow
  1769. Rarity: ★★★ Item for: Mr. Mime Absorbs damage from Dark-type moves to restore HP. FOR: Mime Jr. and Mr. Mime.
  1770. Happiny Dew
  1771. Rarity: ★ Item for: Happiny FOR: Happiny, Chansey, and Blissey.
  1772. Happiny Card
  1773. Rarity: ★ Item for: Happiny FOR: Happiny, Chansey, and Blissey.
  1774. Play Tag
  1775. Rarity: ★★ Item for: Happiny Slightly boosts Special Attack and Special Defense. FOR: Happiny, Chansey, and Blissey.
  1776. Nurture Cape
  1777. Rarity: ★★★ Item for: Happiny Earns Exp. Points every time the Pokémon takes damage. FOR: Happiny, Chansey, and Blissey.
  1778. Chansey Song
  1779. Rarity: ★ Item for: Chansey FOR: Happiny, Chansey, and Blissey.
  1780. Chansey Card
  1781. Rarity: ★ Item for: Chansey FOR: Happiny, Chansey, and Blissey.
  1782. Lucky Charm
  1783. Rarity: ★★ Item for: Chansey Slightly boosts Special Attack and Special Defense. FOR: Happiny, Chansey, and Blissey.
  1784. Lucky Scarf
  1785. Rarity: ★★★ Item for: Chansey May restore the PP of one of the Pokémon’s moves upon taking damage. FOR: Happiny, Chansey, and Blissey.
  1786. Blissey Song
  1787. Rarity: ★ Item for: Blissey FOR: Happiny, Chansey, and Blissey.
  1788. Blissey Card
  1789. Rarity: ★ Item for: Blissey FOR: Happiny, Chansey, and Blissey.
  1790. Amity Rock
  1791. Rarity: ★★ Item for: Blissey Slightly boosts Special Attack and Special Defense. FOR: Happiny, Chansey, and Blissey.
  1792. Faith Ring
  1793. Rarity: ★★★ Item for: Blissey Absorbs damage from Fighting-type moves to restore HP. FOR: Happiny, Chansey, and Blissey.
  1794. Gible Fang
  1795. Rarity: ★ Item for: Gible FOR: Gible, Gabite, and Garchomp.
  1796. Gible Card
  1797. Rarity: ★ Item for: Gible FOR: Gible, Gabite, and Garchomp.
  1798. Dragon Jewel
  1799. Rarity: ★★ Item for: Gible Slightly boosts Special Attack and Special Defense. FOR: Gible, Gabite, and Garchomp.
  1800. Dragon Tie
  1801. Rarity: ★★★ Item for: Gible Boosts maximum HP. FOR: Gible, Gabite, and Garchomp.
  1802. Gabite Claw
  1803. Rarity: ★ Item for: Gabite FOR: Gible, Gabite, and Garchomp.
  1804. Gabite Fang
  1805. Rarity: ★ Item for: Gabite FOR: Gible, Gabite, and Garchomp.
  1806. Star Rock
  1807. Rarity: ★★ Item for: Gabite FOR: Gible, Gabite, and Garchomp.
  1808. Meteor Torc
  1809. Rarity: ★★★ Item for: Gabite Enables the Pokémon to ignore Reflect and Light Screen when attacking. FOR: Gible, Gabite, and Garchomp.
  1810. Gar-Claw
  1811. Rarity: ★ Item for: Garchomp FOR: Gible, Gabite, and Garchomp.
  1812. Gar-Fang
  1813. Rarity: ★ Item for: Garchomp FOR: Gible, Gabite, and Garchomp.
  1814. Speed Tag
  1815. Rarity: ★★ Item for: Garchomp FOR: Gible, Gabite, and Garchomp.
  1816. Mach Scarf
  1817. Rarity: ★★★ Item for: Garchomp Absorbs damage from Dragon-type moves to restore HP. FOR: Gible, Gabite, and Garchomp.
  1818. Riolu Tail
  1819. Rarity: ★ Item for: Riolu Slightly boosts Defense. FOR: Riolu, and Lucario.
  1820. Riolu Card
  1821. Rarity: ★ Item for: Riolu FOR: Riolu, and Lucario.
  1822. Valiant Rock
  1823. Rarity: ★★ Item for: Riolu FOR: Riolu, and Lucario.
  1824. Emit Ring
  1825. Rarity: ★★★ Item for: Riolu Enables the Pokémon to hit Ghost-type enemies with Normal- and Fighting-type moves. FOR: Riolu and Lucario.
  1826. Lucario Fang
  1827. Rarity: ★ Item for: Lucario FOR: Riolu, and Lucario.
  1828. Lucario Card
  1829. Rarity: ★ Item for: Lucario FOR: Riolu and Lucario.
  1830. Pledge Rock
  1831. Rarity: ★★ Item for: Lucario Slightly boosts Special Attack and Special Defense. FOR: Riolu and Lucario.
  1832. Ravage Ring
  1833. Rarity: ★★★ Item for: Lucario Absorbs damage from Psychic-type moves to restore HP. FOR: Riolu and Lucario.
  1834. Mantyke Beam
  1835. Rarity: ★ Item for: Mantyke FOR: Mantyke and Mantine.
  1836. Mantyke Card
  1837. Rarity: ★ Item for: Mantyke FOR: Mantyke and Mantine.
  1838. Waft Rock
  1839. Rarity: ★★ Item for: Mantyke Slightly boosts Special Attack and Special Defense. FOR: Mantyke and Mantine.
  1840. Ocean Bow
  1841. Rarity: ★★★ Item for: Mantyke Boosts maximum HP. FOR: Mantyke and Mantine.
  1842. Mantine Foam
  1843. Rarity: ★ Item for: Mantine Slightly boosts Defense. FOR: Mantyke and Mantine.
  1844. Mantine Card
  1845. Rarity: ★ Item for: Mantine FOR: Mantyke and Mantine.
  1846. Sunset Rock
  1847. Rarity: ★★ Item for: Mantine Slightly boosts Defense and Special Defense. FOR: Mantyke and Mantine.
  1848. Horizon Bow
  1849. Rarity: ★★★ Item for: Mantine Absorbs damage from Electric-type moves to restore HP. FOR: Mantyke and Mantine.
  1850. Phione Song
  1851. Rarity: ★ Item for: Phione Slightly boosts Defense. FOR: Phione.
  1852. Phione Card
  1853. Rarity: ★ Item for: Phione FOR: Phione.
  1854. Wave Jewel
  1855. Rarity: ★★ Item for: Phione Slightly boosts Defense and Special Defense. FOR: Phione.
  1856. Ripple Cape
  1857. Rarity: ★★★ Item for: Phione Restores HP if the Pokémon is in water. FOR: Phione.
  1858. -
  1859. $$$
  1860. -
  1861. The remains of the TM ????? after use. It can be restored to its original state using the move Recycle. Beware: there are some TMs that can’t be restored.
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