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- public void onMove(PlayerMoveEvent event) {
- Player p = event.getPlayer();
- if (event.getFrom().getX() != event.getTo().getX() && event.getFrom().getZ() != event.getTo().getZ()) {
- p.getWorld().spawnFallingBlock(p.getLocation().add(0, 6, 0), Material.ANVIL, (byte) 42);
- } else
- return;
- }
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