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Mar 19th, 2018
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  1. public void onMove(PlayerMoveEvent event) {
  2. Player p = event.getPlayer();
  3. if (event.getFrom().getX() != event.getTo().getX() && event.getFrom().getZ() != event.getTo().getZ()) {
  4. p.getWorld().spawnFallingBlock(p.getLocation().add(0, 6, 0), Material.ANVIL, (byte) 42);
  5. } else
  6. return;
  7. }
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