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- using UnityEngine;
- public class PlayerScripts: MonoBehaviour
- {
- public float boundary;
- public float playerVelocity;
- Vector3 playerPosition;
- Vector3 mousePos;
- void Start() => playerPosition = gameObject.transform.position;
- void Update()
- {
- playerPosition.x = Camera.main.ScreenToWorldPoint ( Input.mousePosition ).x;
- playerPosition = new Vector3 ( Mathf.Clamp ( playerPosition.x , -boundary , boundary ) , playerPosition.y , playerPosition.z );
- if ( playerPosition.x <= -boundary ) playerPosition = new Vector3 ( boundary - 0.01F , playerPosition.y , playerPosition.z );
- if ( playerPosition.x >= boundary ) playerPosition = new Vector3 ( -boundary + 0.01F , playerPosition.y , playerPosition.z );
- if ( playerPosition.x > transform.position.x ) GetComponent<SpriteRenderer> ( ).flipX = true;
- if ( playerPosition.x < transform.position.x ) GetComponent<SpriteRenderer> ( ).flipX = false;
- transform.position = playerPosition;
- }
- }
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